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Danny Baranowsky - Crypt of the NecroDancer's Intro [OsuMani

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Topic Starter
SwitchAxe
This beatmap was submitted using in-game submission on miércoles, 5 de abril de 2017 at 22:47:55

Artist: Danny Baranowsky
Title: Crypt of the NecroDancer's Intro
Source: Crypt of the NecroDancer
BPM: 140
Filesize: 3475kb
Play Time: 00:00
Difficulties Available:
  1. HD (0%) - 4Key (0 stars, 0 notes)
  2. Necrodancer's step - 4Key (3,88 stars, 994 notes)
  3. NM (0%) - 4Key (0,73 stars, 19 notes)
Download: Danny Baranowsky - Crypt of the NecroDancer's Intro
Information: Scores/Beatmap Listing
---------------
:D

Epic song intro from an Epic rythm game (Crypt of the Necrodancer)
The map i had the most fun doing so far. Will aim for ranked status as soon as i finish the full spread.

Testers: Nekos, ZeroCalamity, Ezze, Ryuk_ftw, Jsee, CanadianTaco, Mat, Ookura Asahi, Eifi, Mathis Desu, Genuine, Juankristal, Couil, Skalim, Urusai, Satoruu, Misti, Arkener, bastianaraya, WalterToro, Emiru, Gonzalooo (thanks!)
mods: Arkener, WalterToro, Asherz007, CrumpetFiddler, ExNeko (thanks!)
Hestia-
hihi~

jackhammer map @_@
Topic Starter
SwitchAxe

Hestia- wrote:

hihi~

jackhammer map @_@
Hell yeahhhhh
Arkener
There's some things that i saw on the map:

SPOILER
1.- The stairs on the beggining: 01:00:417 - 01:02:131 - 01:03:845 -
2.- This jumpstream 01:11:560 - should be handstream (as in 01:17:988 - )
3.- 00:59:345 - Should be a [3] [3] [34] or a [4] [4] [34] instead of [3] [1] [34]
4.- And finnally this section 01:19:274 - that you missed the jacks

Everything else seems ok for me, so, good luck <3
Topic Starter
SwitchAxe

Arkener wrote:

There's some things that i saw on the map:

SPOILER
1.- The stairs on the beggining: 01:00:417 - 01:02:131 - 01:03:845 -
-since the entire structure can divided in two different parts ill switch to 1234 2134 pattern
2.- This jumpstream 01:11:560 - should be handstream (as in 01:17:988 - )
-i can't say im fully sure, but i felt this should be a simple jumpstream since it is in a section that calmed down comparing to the others (first and last handstream). if meant again may change it
3.- 00:59:345 - Should be a [3] [3] [34] or a [4] [4] [34] instead of [3] [1] [34]
-will agree changing to jack, but with a small pattern change
4.- And finnally this section 01:19:274 - that you missed the jacks
-oops

Everything else seems ok for me, so, good luck <3
Thank you very much for the help :D
Asherz007
Hey there. An M4M, as per your queue, hopefully... :)

Understarred like hell, here I come!

[General]
Hitsounds yet to be added.
Some kiai somewhere?
Hitsound volumes are muted. I don't think you can do that.
Finally, are you sure that's the song title?

[Necrodancers Step]
LN stuff
I feel as though the SV changes are overkill, but that's part of the challenge, so I'm not going to ask that you remove them. However, there are a few places that don't achieve the 1x overall feel to it, and can make it much harder to play than it needs to be:
  1. 00:47:560
  2. 00:48:845
  3. 00:55:703
  4. 01:40:703
  5. 01:41:988
  6. 01:48:845
Also, the middle section with its crazy amount of SVs has made that unbelievably hard to play due to the very jerky movements (which progressively gets worse I think too). Not really a problem, but it can become memorization more than anything here. Maybe because of this (if you want to keep it in), consider lowering the OD slightly.

Note placement etc. stuff
  1. 01:00:417 (60417|0,60470|1,60524|2,60578|3,60631|1,60685|0,60738|2,60792|3) - You might want to consider mapping something else here, as this follows something in the background that is difficult to pick up. Or not.
  2. 01:02:131 (62131|0,62185|1,62238|3,62292|2,62345|0,62399|1,62453|3,62506|2) - Might kill me but these are mapped to 1/12ths rather than 1/8ths.
  3. 01:04:810 (64810|3) - Ghost note (audio is silent!)
  4. Map a single at 01:06:203?
  5. 01:08:131 (68131|1) - Only a single? Why not a double?
  6. 01:10:703 (70703|0,70703|2,70810|0,70810|2) - Ctrl + H?
  7. 01:12:095 (72095|0) - Ghost note? Can't hear anything distinctive here.
  8. Something at 01:13:595?
  9. 01:13:703 (73703|0,73703|3) - Is this meant to be a triple like the others?
  10. 01:15:953 (75953|0,75953|1,75953|2) - Should be a double to fit with the pattern, right?
  11. 01:17:131 (77131|2,77131|1) - Triple?
  12. 01:20:345 (80345|3) - Double?
  13. 01:21:203 (81203|2,81256|3,81310|1,81363|0) - Opportunity for a doubles jumptrill, if you wanted to use that. And loads of other places too.
  14. 01:35:560 (95560|2,95560|0,95560|1) - I think this should be a double at most.
  15. 01:37:917 (97917|0,98131|1,98131|2,98131|3,98560|3,98560|1,98560|2,98774|0) - I reckon there's more to be mapped than what's here at the moment. Take a listen at a slower speed to see what I mean.
  16. 01:40:595 (100595|2,100595|0) - Start at 01:40:703 instead?
  17. 01:52:274 (112274|1,112381|1,112488|2,112595|2) - Same column?
  18. 01:57:417 (117417|0,117524|0,117631|3,117738|3) - ^
  19. 01:57:845 (117845|0,117845|3) - Triple?
  20. 01:58:274 (118274|2,118274|1) - ^
  21. 02:00:417 (120417|0,120417|3) - Finish at 02:00:631 and make 02:00:845 (120845|1,120845|2) - a quad?

Man, that ended up being quite long. But it was fun to play, even if I never actually passed the map.

Best of luck! :)
Crumpey
As requested in Crumpey's Mod Queue

General / Necrodancers step
col = 1|2|3|4


General
I believe theres a rule where if 20% of the song being used is not mapped the mp3 must be cut down to an appropriate size. might need to check up on that
Your BG image is 600 by 400, its being scaled alot, if you can you might want a larger image, but it shouldnt matter thaaaaat much

Necrodancers step(Mod)

00:26:560 - shouldnt the song start here?
00:59:024 - note here
00:59:988 (59988|2,59988|3,60095|2,60095|3,60203|3,60203|2) - i understand your going for a jack map, thats fine, these are different beats, it doesnt make much sense for these to be a jack
01:03:417 (63417|0,63417|3,63524|0,63524|3,63631|0,63631|3) - ^^
01:06:845 (66845|1,66845|3,66953|3,66953|1,67060|3,67060|1) - ^^
01:10:274 (70274|0,70274|2,70381|2,70381|0,70488|2,70488|0) - ^^
01:13:703 (73703|0,73703|3,73810|0,73810|3,73917|3,73917|0) - ^^
01:17:131 (77131|2,77131|1,77238|1,77238|2,77345|1,77345|2) - ^^
01:23:238 (83238|3,83345|3,83453|3,83560|3) - these being a deeper note, should be imo in col 1 or 2 as for this 01:24:953 (84953|0,85060|0,85167|0,85274|0) - much higher, should be placed in col 3 or 4
02:14:504 - it feels like it should still be mapped here, it also feels like the mp3 has been cut short?

Main issues arnt even to do with the map itself, nice map you got there, looking forward to see the other diffs
Topic Starter
SwitchAxe

CrumpetFiddler wrote:

As requested in Crumpey's Mod Queue

General / Necrodancers step
col = 1|2|3|4


General
I believe theres a rule where if 20% of the song being used is not mapped the mp3 must be cut down to an appropriate size. might need to check up on that -i cut mp3 files myself at my queue how didn't i evne notice this lol
Your BG image is 600 by 400, its being scaled alot, if you can you might want a larger image, but it shouldnt matter thaaaaat much -well since i will aim for ranked later on i should change it

Necrodancers step(Mod)

00:26:560 - shouldnt the song start here? -this idea was in my head since the very beginning, but what stopped me was that if i did this then i woul dhave to use a break at 00:33:417 - wich i didn't like... but i may have to do that ( i even feel confused about where to stop the break but i must figure out)
00:59:024 - note here -you're right
00:59:988 (59988|2,59988|3,60095|2,60095|3,60203|3,60203|2) - i understand your going for a jack map, thats fine, these are different beats, it doesnt make much sense for these to be a jack -i will agree partially here since i wont change it to an alternating pattern, i will just do semi jack instead of full jack
01:03:417 (63417|0,63417|3,63524|0,63524|3,63631|0,63631|3) - ^^
01:06:845 (66845|1,66845|3,66953|3,66953|1,67060|3,67060|1) - ^^
01:10:274 (70274|0,70274|2,70381|2,70381|0,70488|2,70488|0) - ^^
01:13:703 (73703|0,73703|3,73810|0,73810|3,73917|3,73917|0) - ^^
01:17:131 (77131|2,77131|1,77238|1,77238|2,77345|1,77345|2) - ^^
01:23:238 (83238|3,83345|3,83453|3,83560|3) - these being a deeper note, should be imo in col 1 or 2 as for this 01:24:953 -(84953|0,85060|0,85167|0,85274|0) - much higher, should be placed in col 3 or 4 moved to col 4, it was one col 1 to fit better with the otehr jacks and because it was a mirror, felt i could ignore pitch here because i had no other choice but i had now that i changed with previous suggestion, this one was rly useful
02:14:504 - it feels like it should still be mapped here, it also feels like the mp3 has been cut short? -it has been, as meant above i will work on mp3 file more

Main issues arnt even to do with the map itself, nice map you got there, looking forward to see the other diffs
thank you very much for the help :)
things i will fix
things i wont change
partial apply / commentary
Topic Starter
SwitchAxe

Asherz007 wrote:

Hey there. An M4M, as per your queue, hopefully... :)

Understarred like hell, here I come! -lol completly o_o

[General]
Hitsounds yet to be added. -indeeed, working on finding proper ones atm x_x
Some kiai somewhere? -well still working on kiai placement
Hitsound volumes are muted. I don't think you can do that. -yep needs HS
Finally, are you sure that's the song title? -well i searched but there is no naming of the song, its the track for Zone 1 (a level from the game) wich is used for the introduction. i still dont know other name that fits xd


[Necrodancers Step]
LN stuff
I feel as though the SV changes are overkill not that much, i know they are hard to play for first time (a low level of memorization is needed) but they were tested and read by many people being able to read it even get 1x100 away from SS, but that's part of the challenge , so I'm not going to ask that you remove them yes they are the main challenge >:). However, there are a few places that don't achieve the 1x overall feel to it, and can make it much harder to play than it needs to be:
  1. 00:47:560
  2. 00:48:845
  3. 00:55:703
  4. 01:40:703
  5. 01:41:988
  6. 01:48:845 for all the slow lns i will agree in something: they are hard to play and will need a fix for sure (im working on other 3 options atm) but wont remove them, since they are needed. there are really marked sudden change in the music, if i dont represent that it will be inconsistent with the sv rest of the chart
Also, the middle section with its crazy amount of SVs has made that unbelievably hard to play due to the very jerky movements (which progressively gets worse I think too). Not really a problem, but it can become memorization more than anything here. Maybe because of this (if you want to keep it in), consider lowering the OD slightly.
well changing od may be needed, ill agree, but memorization is a skill indeed, you cant abuse of the amount of memorization your map has but you can use it (there arent really that many types of sv , right? so when you get to learn those map becomes easier)

Note placement etc. stuff
  1. 01:00:417 (60417|0,60470|1,60524|2,60578|3,60631|1,60685|0,60738|2,60792|3) - You might want to consider mapping something else here, as this follows something in the background that is difficult to pick up. Or not. -well here i used stair previously, but the i think that the music changes a lot comparing first half of the burst and the second half so i had to represent that
  2. 01:02:131 (62131|0,62185|1,62238|3,62292|2,62345|0,62399|1,62453|3,62506|2) - Might kill me but these are mapped to 1/12ths rather than 1/8ths. -naaah it would be kinda random , if it had more 1/12ths i would think about it
  3. 01:04:810 (64810|3) - Ghost note (audio is silent!) [/color] also 01:04:381 (64381|2) - will be removed to be consistent (and there is no important sounds either)
  4. Map a single at 01:06:203?
  5. 01:08:131 (68131|1) - Only a single? Why not a double? -yeah that makes no sense as a single note
  6. 01:10:703 (70703|0,70703|2,70810|0,70810|2) - Ctrl + H? -no since the long bass sounds at 01:05:988 - sound on a lower tone and at 01:09:417 - they start sounding on a higher tone if you pay attention
  7. 01:12:095 (72095|0) - Ghost note? Can't hear anything distinctive here. -well there is a vocal and also i need to be consistent with previous streams (taking in count the beats i ghost noted). also i need that pattern to build the three svs i intend to
  8. Something at 01:13:595? -i dont think that beat is significative, also must comapre with the 01:13:060 (73060|3,73060|2,73167|1,73274|0,73274|2,73274|3) - triplets cant use same density they are stronger (anyways ill keep an eye on this suggestion, if it gets mentioned again i may do sth)
  9. 01:13:703 (73703|0,73703|3) - Is this meant to be a triple like the others? -i see there is a slight rise in the beat's strenght, but it cant be triple because i use triple for strong kicks only every two white ticks
  10. 01:15:953 (75953|0,75953|1,75953|2) - Should be a double to fit with the pattern, right? - i thought about that, but imo it dosent break flow/structure of the jackhammer set and that kick is really OP
  11. 01:17:131 (77131|2,77131|1) - Triple? well same as you suggested on 01:17:131 -
  12. 01:20:345 (80345|3) - Double? -this section has that synth sound jacking constantly with some kick-snare going on too ,where i add a note. its a transition section it dosen't need to be very dense and also i must be coherent with the note ammount i chose for 01:19:703 (79703|3,79810|3,79917|3,80024|3,80131|3) -
  13. 01:21:203 (81203|2,81256|3,81310|1,81363|0) - Opportunity for a doubles jumptrill, if you wanted to use that. And loads of other places too. -wouldn't that be inconsistent with 01:22:703 (82703|2,82756|3,82810|1,82863|0,82917|3,82970|2,83024|0,83078|1) - ? i mean it would look pretty nice indeed but i'd need to use all jumpthrills (and i'd loose the oportunity to vary the patterns very much). im still not fully sure about this.
  14. 01:35:560 (95560|2,95560|0,95560|1) - I think this should be a double at most. -even if the kick sounds different and slightly weaker, the build up justifies the note ammount imo
  15. 01:37:917 (97917|0,98131|1,98131|2,98131|3,98560|3,98560|1,98560|2,98774|0) - I reckon there's more to be mapped than what's here at the moment. Take a listen at a slower speed to see what I mean. -i can't since i would have to give up sv, wich i wont (and other choices like double ln double note i dont like them)
  16. 01:40:595 (100595|2,100595|0) - Start at 01:40:703 instead? -sir, you made my day with this one (i was really stuck , but this made me realize its two different sounds, two ln start at 01:40:595 - and then chain with the common long sound i've been doing the slow effect at 01:40:703 - )
  17. 01:52:274 (112274|1,112381|1,112488|2,112595|2) - Same column? -nah i feel like the music sounds dudu-dudu instead of dudududu (as i did with the rest of the jacks that i split in two minijacks) also they are good opportunitied not to do full jack on one finger to give player a small recover there
  18. 01:57:417 (117417|0,117524|0,117631|3,117738|3) - ^ ^
  19. 01:57:845 (117845|0,117845|3) - Triple? - i think i will add, here its justified because its the ending buildup
  20. 01:58:274 (118274|2,118274|1) - ^ ^ 75% sure
  21. 02:00:417 (120417|0,120417|3) - Finish at 02:00:631 and make 02:00:845 (120845|1,120845|2) - a quad? -no since the sound really lasts that long and last beat isnt thaat strong, may be a triple but as i chose double ln till the end it will be double note and double lift (i like the idea of ln and sn mix for the ending to rise difficulty for the very last part of the map)


Man, that ended up being quite long. But it was fun to play, even if I never actually passed the map.

Best of luck! :) thank you this was really helpful
things i will fix
things i wont change
partial apply / commentary
ExNeko
HELLO!
M4M FROM YOUR MODDING QUEUE

4k col1|2|3|4

Necrodancer's step
00:58:917 (58917|3) - Change note and move to col2
00:59:024 (59024|1) - to col4

01:00:095 (60095|3) - to col2
01:00:203 (60203|0,60203|1) - ctrl+h

This part is very difficult, I dont recommend that you use this JACK in this diff

01:00:953 (60953|0,61167|0) - ctrl+h

01:01:595 (61595|1,61595|3,61703|2,61703|0,62024|1,62024|3,62131|0,62238|3,62345|0,62453|3,62560|0,62881|3) - ctrl+h

01:03:524 (63524|0) - move to vol3
01:03:631 (63631|3,63631|2) - ctrl+h

01:05:667 (65667|0,65667|3,65774|2,65774|1) - ctrl+j

01:06:953 (66953|3,66953|1,67381|1,67381|3) - ctrl+h

01:08:345 (68345|2,68345|3,68453|2,68453|3,68560|0,68560|3,68667|0,68667|3,68774|0,68774|1,68881|0,68881|1,68988|0,68988|3,69095|0,69095|3,69203|3,69203|2,69310|2,69310|3) - wtf this part? remap plz

01:10:381 (70381|0,70381|2,70810|0,70810|2) - ctrl+h
01:12:524 (72524|0,72524|1,72631|2,72631|3) - ^

01:13:810 (73810|3,73810|0) - move to col2,3

01:14:238 (74238|0,74238|2) - ctrl+h

01:15:203 (75203|3,75203|2,75310|2,75310|3,75417|1,75417|3,75524|3,75524|1,75631|0,75631|1,75738|1,75738|0,75845|0,75845|2,75953|1,75953|0,75953|2,76060|2,76060|3,76167|3,76167|2) - It is hard and unreasonable, remap

01:17:238 (77238|1,77238|2,77667|3,77667|0) - ctrl+j

01:19:381 (79381|2,79595|0) - move to col3,4

01:19:810 (79810|3,80024|3,80131|0,80667|0,80881|0,80988|3) - ctrl+h
01:21:631 (81631|2,81845|2,82060|1,82274|1,82274|2,82381|1) - ^
01:23:238 (83238|3,83453|3,83881|2,84095|2,84953|0,85167|0,85595|1,85810|1,86667|2,86881|2,86988|1,87310|0,87524|0) - ^
01:37:167 (97167|0) - ^

02:00:417 (120417|2,120417|1,120417|0,120417|3,120524|1,120524|2,120631|1,120631|2,120845|2,120845|1) - ???

This map has too much Jackhammer, Suggested changes
Topic Starter
SwitchAxe

ExNeko wrote:

HELLO!
M4M FROM YOUR MODDING QUEUE

4k col1|2|3|4

Necrodancer's step
00:58:917 (58917|3) - Change note and move to col2 -okk
01:00:095 (60095|3) - to col2 -no since i want to reduce jackhammer pattern, an even better way is to split the pattern more to give player a recover and to vary more than leaving a 12 12 jackhammer.
01:00:203 (60203|0,60203|1) - ctrl+h -related to previous suggestion

This part is very difficult, I dont recommend that you use this JACK in this diff -i'll reduce jacks we agree on that, but not because of the diff i mean its the hardest diff in the mapset (real sr should be like 4.5 at least but the bpm throws it down and other reasons i ignore)

01:00:953 (60953|0,61167|0) - ctrl+h -im emphazising the repetitive sound will keep jack

01:01:595 (61595|1,61595|3,61703|2,61703|0,62024|1,62024|3,62131|0,62238|3,62345|0,62453|3,62560|0,62881|3) - ctrl+h -here i hear music can be separated every two beats, i like the idea but i like actual one some more.
01:03:631 (63631|3,63631|2) - ctrl+h
01:03:524 (63524|0) - move to vol3
01:05:667 (65667|0,65667|3,65774|2,65774|1) - ctrl+j -no, for same reason as one of the other previous suggestions the music repeats clearly every two beats, i see the point in reducing jackhammers but theese are solid ones because of how they follow the music imo

01:06:953 (66953|3,66953|1,67381|1,67381|3) - ctrl+h [color=#00FF00]-this one is a good spot to reduce jackhammers they sound like 01:10:810 (70810|3) - and 01:17:560 - i feel they can be even non-jack here they fit well

01:08:345 (68345|2,68345|3,68453|2,68453|3,68560|0,68560|3,68667|0,68667|3,68774|0,68774|1,68881|0,68881|1,68988|0,68988|3,69095|0,69095|3,69203|3,69203|2,69310|2,69310|3) - wtf this part? remap plz -nah i like this section, may do slight changes in the future if meant again but no remaping

01:10:381 (70381|0,70381|2,70810|0,70810|2) - ctrl+h -yep
01:12:524 (72524|0,72524|1,72631|2,72631|3) - ^ -nah

01:13:810 (73810|3,73810|0) - move to col2,3 -made here a semijack 43 23 12

01:14:238 (74238|0,74238|2) - ctrl+h -used this pattern here https://puu.sh/v2pmd.png

01:15:203 (75203|3,75203|2,75310|2,75310|3,75417|1,75417|3,75524|3,75524|1,75631|0,75631|1,75738|1,75738|0,75845|0,75845|2,75953|1,75953|0,75953|2,76060|2,76060|3,76167|3,76167|2) - It is hard and unreasonable, remap -well ill keep an eye on this section but wont change without being sure.

01:17:238 (77238|1,77238|2,77667|3,77667|0) - ctrl+j -yeah this one too was changed to https://puu.sh/v2pmd.png

01:19:381 (79381|2,79595|0) - move to col3,4 -nah these minijacks are beauty and are representing a repetitive beep

01:19:810 (79810|3,80024|3,80131|0,80667|0,80881|0,80988|3) - ctrl+h -will take this in mind to vary pattern but wont apply yet not sure
01:21:631 (81631|2,81845|2,82060|1,82274|1,82274|2,82381|1) - ^ ^
01:23:238 (83238|3,83453|3,83881|2,84095|2,84953|0,85167|0,85595|1,85810|1,86667|2,86881|2,86988|1,87310|0,87524|0) - ^
01:37:167 (97167|0) - ^ ^

02:00:417 (120417|2,120417|1,120417|0,120417|3,120524|1,120524|2,120631|1,120631|2,120845|2,120845|1) - ??? -its the very ending of the song doing this ln plus jackhammer fits with the difficulty needed at that moment. its a rising difficulty buildup until the very end in that thing

This map has too much Jackhammer, Suggested changes
indeed, this was already mentioned by others and i did reduce two spots that had jackhammers, now found eight more spots to use other pattern , thank you very much :D some of them really needed to go away
thanks a lot for the mod! it was huge help
getting mod done for m4m contrat

things i will change
things i'll keep
partial apply/commentary
genkicho
NM From My Mod Queue


empty tags? idk what to put there too :/

Columns : 1 2 3 4

Necrodancer's Step
waw this map is good, SV already gud, and im afraid my mod will be crappy
00:42:631 (42631|3,42738|3) - move to 1, because 00:42:202 (42202|3,42310|3) - this one also in 4, plus col 1 seems empty
00:47:560 (47560|1) - make this one end at 00:47:667, i think it fits the sound
00:48:845 (48845|2,48845|3) - same ^ i suggest do the same thing to all similar sound
00:51:417 how bout this , move variation
01:08:560 (68560|0,68667|0,68774|0,68881|0,68988|0,69095|0) - rearrange maybe (?)
01:11:667 (71667|2) - 01:12:095 (72095|0) - 01:12:310 (72310|2) - no sound
01:15:845 http://osu.ppy.sh/ss/7727870
01:22:702 (82702|2) - double
01:34:702 (94702|2,94810|2,94917|1,95024|1,95131|3,95238|3) - theyre all 2 minjacks, then this one 01:35:560 (95560|2) - i suggest move to 1
01:37:274 (97274|3) - this one move to 2
01:42:202 add LN
01:44:560 how bout this
02:00:417 (120417|2,120417|3,120524|2,120631|2) - i suggest dont jack while finger in same hand is holding LN, kinda unpleasant it is still can be played, but kinda unpleasant
02:00:417 (120417|1,120417|0,120524|1,120631|1) - ^

SV
SV seems fine, i suggest edit value for whole SVs, cuz it is hard to notice the SVs, and sometime become annoying cuz the speedup a bit too much
Topic Starter
SwitchAxe

genkicho wrote:

NM From My Mod Queue


empty tags? idk what to put there too :/ -well gotta get metadata on point cant deny that

Columns : 1 2 3 4

Necrodancer's Step
waw this map is good, SV already gud, and im afraid my mod will be crappy -lol see all the goddamn green/blue over the red in the goddamn mod, it helped
00:42:631 (42631|3,42738|3) - move to 1, because 00:42:202 (42202|3,42310|3) - this one also in 4, plus col 1 seems empty -you're right, but when i checked that section i also realised pitch was inverted with no reason since i found this pattern https://puu.sh/v8pn6.png very fitting, also changed slightly the following minijacks to make it a --> direction 1 2 3 4 pattern (refering the columns to minijacks)
00:47:560 (47560|1) - make this one end at 00:47:667, i think it fits the sound -
well even if it fits with half the duration it would be a bad call, also testing it (with its sv adjustment) it seems weird and hard to hit
00:48:845 (48845|2,48845|3) - same ^ i suggest do the same thing to all similar sound -same
00:51:417 how bout this , move variation -like that, my intention since the begining was to keep that ln pattern simple, but ill agree that it looked a bit too simplealso 00:50:560 - was changed to a similar pattern (long ln at 4 the otehr one at 2)
01:08:560 (68560|0,68667|0,68774|0,68881|0,68988|0,69095|0) - rearrange maybe (?) -01:08:345 (68345|3,68452|3,68560|3,68667|3,68988|3,69095|3,69202|3,69310|3) - makes it for finger balance imo, but since this section was mentioned before ill think a way to represent it other way while keeping my intention (really wanna emphazise that separation each two beats) also
01:11:667 (71667|2) - 01:12:095 (72095|0) - 01:12:310 (72310|2) - no sound -well i knew that when adding the notes, wanted to be consistent with the other streams, but it's starting to look too forced so ill change it to a soft teleports sv (as it was at the very beginning). this also looks cool to alternate with other sv effect wich is my main element for the diff
01:15:845 http://osu.ppy.sh/ss/7727870 -mmhm dont like the stack generated in col3 and its not the shape i want that section to have :p
01:22:702 (82702|2) - double -yeah why not, i still have to think wich is better col1 or col2
01:34:702 (94702|2,94810|2,94917|1,95024|1,95131|3,95238|3) - theyre all 2 minjacks, then this one 01:35:560 (95560|2) - i suggest move to 1 -well this repetition was actually intended, but listening closely to music it dosen't even justify jacking since there is no repetition
01:37:274 (97274|3) - this one move to 2 -fixed too
01:42:202 add LN -nah, may convince me with some explanation heh
01:44:560 how bout this -dont know if will use that particular ln position but ill agree again for the same reasons i gave for the other similar sugestion from the first chorus
02:00:417 (120417|2,120417|3,120524|2,120631|2) - i suggest dont jack while finger in same hand is holding LN, kinda unpleasant it is still can be played, but kinda unpleasant -well i understand your point, and decided to use that pattern anyways i like the challenge for the very ending, but if meant again will think about other ending :u
02:00:417 (120417|1,120417|0,120524|1,120631|1) - ^

SV
SV seems fine, i suggest edit value for whole SVs, cuz it is hard to notice the SVs, and sometime become annoying cuz the speedup a bit too much
* ok here i think that the common sv effect i used for jackhammers may need a slight nerf.
* decided to nerf some speed ups such as:
00:44:774 - and 01:37:917 - // 00:51:845 - and 00:52:274 - (and the similar ones from the 2nd chorus) // 00:58:488 - and 00:58:917 -
doing this nerf i made an effort to keep proportions correct and didn't nerf too hard so the player dosen't detect the sv and missreads (too softs svs are confusing in certain situations)
* guitar speedup svs will be nerfed too (to keep overall sv consistency)
i was convinced svs didnt need changes since high level players were able to ss the song, but then i saw not so god-tier players get really trouble with some of them, then svs where meant in three mods as a bit exagerated. this convinced me to take the four-five hours job to change the 34908230948234098 sv lines
well this was huge help, made me work so f*cking much lol xD (rly thx)

things i will change

things i'll keep
partial apply/commentary
BanchoBot
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