saw your pm and decided to have a look since I tried mapping this like half a year ago
some more general stuff:
so one noticeable thing is that your visuals often feel quite unorganized since you tend to do to many things at once
a simple example would be 05:42:370 (1,2,3,4) - where the shape of 1 feels completely out of place with the others due to the shape even if you stack something on it. compare it to 05:41:320 (1,3,4) - where the shapes actually work with each other
also the 05:42:070 (4,1) - transition is very strange visually and partially also gameplay wise
maybe this makes sense
https://i.imgur.com/uXkfcy7.jpgcompare it to what happens if you rotate 4 a bit to make both work together visually
https://i.imgur.com/ivbn1CD.jpgthings like that happen a lot and really make the map feel much less cohesive since besides seemingly random stacks/blankets/symmetry there is nothing that really connects your "patterns"
which leads to my next general issue, still a bit related to first: they way you utilize symmetry, it just feels really out of place since it's done seemingly without any concept behind it, just some random axis symmetric patterns out of nowhere like 01:58:420 (1,2,3,4,5,6) - 05:47:620 (2,3,4) - the song still stays the same, but your map structure suddenly changes, but only for like one measure and it's always different measures. an alternative would for example be using the whole symmetry thing more consistently or just leaving it out, or maybe using it to highlight certain things
some other things
05:02:920 (1) -
watch this for future reference05:12:520 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - apparently this follows the constant 1/4 bass drum, so idk why you used drum hitnormals and not your kicks, same for similar things like right after
00:50:020 (2) - this still properly follows the melody but ignores the outstanding snare + guitar on 00:50:170 - which makes it feel too undermapped. something like
https://i.imgur.com/DCImhbe.jpg would be nice
00:50:620 (1,2) - would follow the transition much better as
https://i.imgur.com/lIJ0bDs.jpg01:09:820 (1,2,3,1,2,3,1) - for how difficult the map is overall, this 1/3 patterning is just really lame lol
01:37:720 (1) - ever considered something like
https://i.imgur.com/UNyUkCv.jpg ? plays pretty much like a 1/3 stream but fits the intensity much better than a repeat
01:41:620 (1) - looks familiar lol
03:10:120 (1,2,3,4) - 1/4 starts from here so idk why it's ignored considering the first time a similar part happens you spam 1/4 stuff
sudden low spacing after sliders like 01:51:520 (2) - seems weird since there is no noticeable change in the song and it takes away so much of the perceived intensity
03:41:620 (1,2) - undermap feels so random since there is nothing outstanding held and the 1/3 still play, so repeats would work better
04:35:620 (1,2,1,2,3,1,2,3,4,5) - this is cute
lots of the points mentioned are just examples that happen the same/similarly a lot throughout the map
there are some nice ideas and rhythm seems okay most of the time, but I really think this whole thing could feel more cohesive as it takes away a lot from the overall impression to me
good luck!