Thank a lot for the mod PnX !
I'm checking it for the next update
I'm checking it for the next update
Thanks a lot, preparing for updatePnX wrote:
[Expert Spectrums *cheked*]Overall is not bad (in my aspect). You should self-mod by yourself for a bit. I think many pattern is so repetitive in this map. GL
- 00:15:885 - I thinks this sound is more explicit than 00:16:158 - why don't you use a chord to represent it. Please add a note there to make the pattern have more consistency. √ good point
- 00:16:976 and 00:18:067 - Here too
- 00:20:795 - I think it should be 1/6 here nope, is out of sound and more dense in 1/6 is uncomfortable
- 00:50:249 - Miss a note here? because you all put a note in 00:48:067 - and other position too √ good point
- 00:56:795 - Not recommend to use this pattern, maybe you can use a 1/8 sound to create other pattern than this i'm thinking
- 02:07:976 (127976|3) - Did the LN start at 02:07:704 - ? √ good point
- 02:26:249 (146249|1,146249|3) - What this chord represent? I think a single note pattern is very fine here? maybe 02:26:795 - 02:30:067 and other positions too Represents a change of pace in the sound of the guitar is more strong and feels good
- 03:26:045 (206045|1) - No sound here? I feel some kind of strange with this pattern √ good point
- 03:26:863 (206863|0) - here too √
- 03:29:522 - I suggest to put a note in all column here to represent this sound. Don't worry about the jack pattern in the first column. I think it is better to use this pattern in these level of difficulty.
- 04:07:704 (247704|0,247704|1,247772|1,247772|0) - I don't prefer the jack pattern here. When i play, i've just confused with it because of 04:07:908 (247908|0,247908|1,247976|0,247976|1) - that represent the drum sound which is very fine. So, change it to other pattern or maybe use LN to represent this sound instead. Is the idea of a map that should not be simple.
- 04:43:772 (283772|3,283772|1,283772|2,283908|2,283908|0,283908|1) - Suggested to use only double instead of triple. (I've just notice that the past chorus, you used the same pattern too, suggested to change it) √
Thank a lot for your mod! & Thank you for your supportCrono wrote:
Hi there! Here by request.
I will mostly just be looking at note consistency and looking at sections to revise for more comfortable play. A couple opinions here and there but it's just nitpicking.
1 l 2 l 3 l 4Mod *checked*00:52:431 - 00:58:976 I see where your going with this. However the LN anchoring has some very negative downsides to play it.
1. It's uncomfortable for many to play.
2. Majority of players will effectively be mindblocked due to the repetition.
3. Highly unbalanced, I do see the pitch relevance but the "stress" of playing it is not spread evenly between four fingers. It's nice to see pitch relevance here but perhaps consider comfortable play here over pitch relevance. It's only the intro.
With the above stated, consider revising 00:52:431 - 00:58:976
01:18:613 - 01:25:158 Same as above.
01:43:022 (103022|0,103022|3,103158|3) - Idk about this and bits like it. I recommend having the LNs as solo notes. It's just much more comfortable to play at this BPM. Or keep, some players prefer it. *shrugs* I'm organizing these sections
01:44:249 (104249|1,104249|2,104249|3,104249|0,104385|0,104385|3,104385|1,104385|2,104522|0,104522|1,104522|2,104522|3,104658|2,104658|0,104658|3,104658|1) - This makes no sense to me whatsoever. I hear sounds going on that would be suited more to LNs.
Try this or make your own: https://osu.ppy.sh/ss/7931733 Mmm .... I do not like that idea. But I could take your idea xD
01:45:885 (105885|2,105885|0,105885|3,105954|3,106022|1,106090|2,106158|1,106158|3,106226|0,106295|1,106295|3,106295|2,106363|0,106431|3,106431|2,106499|1,106567|0,106635|3,106704|1,106704|2,106704|0,106772|3,106840|2,106908|1,106976|2,106976|0,106976|3,107045|1,107113|3,107181|2,107249|0,107317|1,107385|3,107385|2,107385|0,107454|1,107522|0,107522|3,107590|2,107658|1,107726|0,107795|3,107795|2,107795|1,107863|0,107931|3,107999|2,108067|0,108067|1,108135|3,108204|2,108272|0,108340|1,108408|3,108476|2,108476|0,108476|1,108545|3,108613|1,108613|0,108681|2,108749|3,108817|1,108885|3,108885|0,108885|2,108954|1,109022|3,109090|2) - Strongly recommend you revise it and use far less LN here. Your going for rank and using LN like this is considered unrankable. Not to mention you use normal notes later that pretty much play to the same sound. Use LN here to instead highlight specific sounds instead. I will ask some QAT members about the LNs, the truth is that I do not want to change that pattern
01:48:340 (108340|1,108408|3,108476|0,108476|1,108476|2,108545|3,108613|1,108613|0,108681|2,108749|3,108817|1,108885|0,108885|2,108885|3,108954|1,109022|3,109090|2) - maybe a bunch of single LNs would be ok here as though normal notes would suit it better. I liked this idea, maybe I could change the LNs that exist before those
01:49:158 - 01:49:704 - this is 1/3 snap. listen at 50% √ good point
02:01:704 (121704|0) - same as at 01:44:249 Make an LN pattern and end the one notes snap at 02:02:249 for consistency Mmm ... what I mentioned before
03:03:613 (183613|0,183885|1,184158|3,184431|1,184704|0,184976|3,185249|1,185522|2,185795|0,186067|2,186340|2,186613|3,186885|0,187158|1,187431|2,187976|3,188249|2,188522|1,188795|0,189067|2,189340|1,189613|0,189885|2,190158|3) - I highly recommend deleting these and focus more on percussion here. These strings are not as present as the notes before it and thus redundant to play. I will try to follow this
03:12:340 - 03:25:431 - The SV play is ok. Personally I think notes would be better here because the SV is kinda constant which is more likely to be found in a loved map rather then ranked, but it's up to you.
03:32:658 (212658|3) - listen closely, sound plays between red and blue tick. check for other parts like this.
03:59:522 (239522|1,239658|1,239795|1,239931|1) - There are only 3 notes played to this sound. Delete the fourth one it's a ghost (pun intended) √ good point
04:05:249 (245249|2,245249|3,245249|0,245249|1,245385|1,245385|0,245385|3,245385|2,245522|3,245522|2,245522|0,245522|1,245658|0,245658|1,245726|2,245726|3) - If a player manages to get through to here this and the rest of it is gonna kill so many plays. It' not a bad pattern at all it's just difficult. Mention something similar to the previous mod (it seems to me), for some reason the map is not a "hard" or "insane" difficulty. It would be a little strange to put a simple pattern there being between "difficult" sections. I would like to imply that this map should not be so simple.
Hope it's helpful in some way! Good luck!!
Thanks a lot for the mod!Suu is my waifu wrote:
Request mod
It's been a while since I've modded so watch outmod *checked*01:32:658 - 4th column has a note that isn't in 01:41:385 - √
01:39:067 - don't know if this really needs to be changed but every other 1/4 as two notes together ( like 01:40:431 - ) except this one
01:36:613 - 2nd column missing note? 01:32:249 - , 01:27:885 - , etc have one √
01:40:976 - same as above √
01:45:340 - sounds like a hit sound is off here √ good point
01:50:863 - note missing? √
01:54:067 - this has a single note in the 2nd column which is strange since 01:49:704 - has three lns insteadAre 2 LN due to the continuation of the following pattern
02:46:295 - here im hearing 2 notes above like https://osu.ppy.sh/ss/7940007 this occurs several more times at areas such as 02:37:567 - and 02:41:931 - Nope, it's a good idea but the sound is very weak.
03:57:885 - hitsound here feels off √ oh! very good point
04:02:522 - I think this section 1/3 rather than 1/4. Something like https://osu.ppy.sh/ss/7940067 √
05:12:204 - same as above √
04:10:295 - im not sure if this is wrong but the section has the two 1/4 lns in 2nd and 3rd column and 04:10:840 - doesn't but 04:11:385 - does too, also I put it like this, to continue with a different pattern, but maybe you can reorganize that section
04:12:340 - has it too but in a different beat.
04:22:976 - has 3 notes instead of 2 √
04:24:204 - has 2 notes instead of 1 not sure if they are mapped to a sound √
04:22:295 - same as above √
04:25:022 - same as above √
03:50:385 - should be 3 notes instead because 05:00:204 - is 3 or the other way around √
The map changed a bit and you helped in that. Although it was a shame that you did not do the post in its respective time but I appreciate your help.Youre Salty xd wrote:
Mod *Checked* (This was from a while back, just posting it now lol)This mod was done on 04/14/17, this was just the follow up forum post to the mod applied to the map as i forgot to do so previously xD!
00:25:158 - Starting here, the intro burst section was remapped to have the rolls/ jumps fit the texture of the songs beats more fluidly. The bass kicks were represented/ accented better with jumps
00:45:885 - At this section i felt the ln's were bland as stand alone notes, so fluid rolls were added to also bring out the multiple textures of the song in this section
01:28:806 - This section is an example of the implication of a having jumps as bass kicks/ and the snares as hands, and was done to help the consistency of the usage of jumps/hands
Muchas gracias por el mod! se agradece su ayuda.Etsu wrote:
Hola mod request aquíColumns: 0|1|2|3
[General][Expert Spectrums *checked*]
- -.
Los patrones grandes eran demasiados y lo deje pasar por lo que se me hace difícil xd, bueno eso es todo de mi espero que te sirva gl
- 00:03:340 - tal vez agregarías LN en esta sección para llenar diff imo voy a probar eso
- 00:22:158 (22158|1,22295|2) - control + g? para variar un poco ya que en esa sección estaba algo repetido con escalera a la derecha xD √
- 00:25:158 - desde aquí trata de buscar otro patron ya que siento que no encaja bien el sonido con ese.. algo como esto. el sonido encaja pero puedo tratar de cambiarlo, aunque por el momento se quedara asi.
- 00:25:670 - idk allí un sonido drums en 1/8 o 1/12 xd √ buscare una forma comoda de agregar otra nota ahi
- 00:31:567 (31567|3,31635|1,31704|3) - esperaba como una escalera de 1/4 veo casi todo lo mismo con ese patron (Como por ejemplo 00:27:204 - esta encaja bien imo) nope, poner escaleras ahi seria aun mas repetitivo y me veria obligado a cambiar mas notas de las que sugieres xD
- 00:28:704 (28704|3,28840|2,28976|3,29045|2,29113|3,29385|3,29454|1,29522|3) - aquí debes considerar otro patron también.. esa estructura se ve raro y para mi que es un poco difícil capturar (no hay balance) so considere también la consistencia y columnas vacía. mmm... tal ves mas delante pueda considerar tu idea
- 00:30:749 (30749|3,30885|1) - control + g queda bien √
- 00:31:704 (31704|3) - mover a la columna 2? X
- 00:32:522 (32522|0,32590|3,32658|0,32726|3) - insisto que haga como escalera xD es que me parece un poco difícil de leer 1/4 con ese bpm alto imo no creo xD me veria forzado a reorganizar mas patrones. pero tu idea no esta mal
- 00:35:522 (35522|0,35522|2,35522|3) - btw esto debería ser doble 1/1 para ese ritmo por la notas 1/4 en 00:35:385 (35385|0,35454|1) - que hace poner algo denso idk no lo creo, el sonido es mas fuere que el bass ya que es bass+snare ucon un doble no se siente el golpe xD
- 00:45:920 (45920|2,45988|0) - estoy seguro que esta nota esta de mas por lo que pueden fallar so hacerlo 1/8 es muy claro no, de hecho si hay sonido pero ya sobre la linea roja que sigue se empieza a desvanecer por eso puse ese patron
- 01:01:976 (61976|3,61976|1,61976|0,61976|2) - idk pero se ve mejor con doble notas imo este quad es para la consistencia de sonido en esa seccion de LNs + SV si dejo solo un doble se pierde el seguimiento en los patrones siguientes
- 01:03:476 (63476|1,63476|0) - aunque es interesante hacer doble los LN pero es preferible hacerlo una sola ya que es corto y se podrían confundir imo mmm... no creo, el mapa en si no es de 2 o 3 estrellas xD colocar solo una LN es demasiado simple
- 01:18:340 - podrías agregar una nota por ese sonido imo posiblemente lo haga
- 01:27:340 (87340|1,87340|2,87340|3,87340|0) - me gusta con doble nota xd nope aqui ocurre lo mismo que mencione mas arriba xD
- 01:40:795 (100795|1,100795|0) - delete una nota? no creo xD
- 01:44:249 (104249|0,104249|1,104249|2,104385|1,104385|3,104385|2,104522|1,104522|2,104522|0,104658|1,104658|2,104658|3) - el sonido no es tan fuerte para hacer como triple.. √ tienes razon lo dejare como dobles.
- 01:47:795 (107795|1,107795|3,107795|2) - si es por el golpe entonces hacerlo como nota.. con 3 LN es demasiado imo xd la verdad es que es agradable tocar las 3 LNs xD posiblemente no lo cambie
- 01:49:522 (109522|2,109522|0,109522|3,109976|1,109976|2,109976|3) - hacerlo doble? es mejor seguir como otras similares en la siguiente sección no lo creo, ocurre lo mismo que mencione mas arriba
- 02:01:840 - mmm mejor LN? nope, seguire con los dobles que mencione arriba nevamente xD
- 02:04:431 - aquí también es LN por ese efecto (aunque tienes que verificar el timing es algo confuso para 1/1) √muy buen punto
- 02:26:249 (146249|1,146249|3,146795|3,146795|0) - creo que lo haces para enfatizar pero mejor sigo con una sola nota para ese tono de piano xd seguire con el doble.
- 02:37:567 - siento que aquí puede ser una nota como escalera para ese sonido fast idk algo como esto. √es buena idea
- 02:41:931 - se siente mejor una nota aquí xd √
- 02:44:249 (164249|1) - muevelo a la columna 0 √
- 02:51:067 (171067|1) - columna 2? √
- 03:12:067 (192067|3) - creo que debería eliminarlo √es cierto
- 03:33:681 - te falto una nota? ah, no falto, asi lo coloque porque los dobles llevan bass hitsound y esa es una nota intermedia
- 04:35:454 (275454|0,275590|0) - pienso que esta raro estas notas.. se siente confusa por ese triple imo ese triple representa un sonido, si escuchas a 50% o mas podras notarlo
- 04:48:067 - como te gustan los LN puedes hacer esta LN para ese efecto xD no creo, no representaria algun sonido. solo hay bass y eso no se representa con LN xD
- 05:20:113 (320113|2,320181|1,320249|0) - idk podrías hacer control + g para variar como el sonido es diferente imo
Edit: me falto colocar números xD and name diff lol.
Thx for the mod!DustMoon wrote:
Hi~BloowXv2 from CanPoint modding queue
1|2|3|4|MOD *checked*nice map! but this map too hard i can't passed it.04:45:613 (285613|3,285681|2,285749|3,285817|1,285885|2,285885|0,285954|3,286022|1,286090|2,286158|0,286158|3,286226|2,286295|3,286363|1,286431|2,286431|0,286499|3,286567|1,286635|2,286704|0,286704|3,286772|1,286840|2,286908|3,286908|1,286976|2,286976|0,287045|1,287045|3,287113|2,287113|0,287181|3,287181|1,287249|2,287249|0,287317|1,287317|3,287385|2,287454|1,287522|0,287522|3,287590|1,287658|2,287658|0,287726|1,287795|3,287795|0,287863|1,287931|2,287931|0,287999|1,288067|2,288067|3) - WTF^ing these LNs need check
03:16:499 (196499|0,196499|1,196635|2,196635|3) - change pattern to (1,3)(2,4)
02:01:840 (121840|0,121840|1,121976|2,121976|3,122113|0,122113|1) - change to 3 notes √
01:35:658 (95658|0,95658|3,95726|1,95795|0,95795|3,95863|2,95931|1,95931|3,95999|0) - ^
04:56:113 (296113|0,296181|1,296249|0,296249|3,296317|2,296385|1,296454|0,296522|1) - ^why? i think soft
Thanks a lot for the mod is appreciated!CommandoBlack wrote:
1|2|3|4Spectres *Mod checked*00:42:613 Can be a double with the "clap"
01:40:522 (100522|0,100885|3) - ? LOL removed notes
01:53:454 (113454|2) - Move this to column 4 possibly. For now it stays like this
03:59:795 (239795|1) - Extend this to 03:59:999
04:10:840 has the same sound as other parts of the song but is the only one that isnt patterned the same. ( 04:10:295 As reference) Good observation.
04:22:499 (262499|3) - remove this note & make 04:22:431 (262431|2) - an LN instead for the bass sound ( 04:26:795 as reference) If I reorganized that section, I might take your idea.
04:26:931 is missing a note Nope, could fail due to SV in that section
04:52:567 (292567|0,292567|2) - Remove one of these two notes ( 04:53:113 (293113|0) - as reference)
Misc: 04:34:976 No speed up SV here pls >.< With SV is more fun that part lol
Thats all i got. Have fun with mod
On SVs, I do not know if for some they are too abrupt. But I will try to take your idea to correct as much as possible the visual aspect of the effects.Evening wrote:
*Mod Checked*
tags:you don't need commas to separate the tags, whitespace/space will do
each individual word will be added as a tag, so pump core trap core should just be added as pump core trap instead since there's a duplicate tag
also, what is dumps, usually most mania maps don't add mapping styles in the tags, up to the bn discretion i suppose I understand that
I would suggest crediting the original background creator I'm looking for the author who created the image
hitsounding:I wouldn't say this hitsounding is rankable but then again I'm not a BN right now
1. It's too inconsistent relative to the volume of the instrumentals in the music, the intro hitsounds are really prominent while it dies out as time passes
2. It's too soft on the choruses, I'm not even sure if hitsounds are present there
3. It's a bit simplistic, relatively, pretty sure you can find a kick and snare hitsound for the intro at least Referring to that, I need good Hitsounds
SVs:SVs felt like it didn't take into consideration the mathematical aspect of it too much, most SVs here doesn't average to 1.0 which makes it hard to time 300 and 300gs. While it may represent the music well at points, I wouldn't say it fares too well in terms of playability.eg.
01:09:340 - TO 01:09:476 - :
This particular SV pattern will average to a 0.875x SV which makes it a rather unexpected change in speed
Calculation:
(2.0 * 1 + 1.0 * 3 + 0.5 * 4)/8 = 0.875
02:02:249 (122249|0) - Could've put a slowjam here
snaps:00:25:204 (25204|1,25522|1,25613|2) - I have no idea where did you get the 1/6, i only hear 1/4s It really sounds like 1/6. Also moving the notes to 1/4 becomes too uncomfortable.
01:25:704 (85704|2) - this is a 1/3 and 1/2 poly, if you're simplifying then go ahead i guess, if not, make it more accurate In fact, I'm simplifying the pattern's continuity
00:29:863 (29863|2) - ghost note Listening to 100% you can see a sound as if it were a guitar in the music. I decided to supplant a possible LN for single notes in 1/4
00:32:863 (32863|2) - ^
00:33:408 (33408|2) - ^
00:34:226 (34226|1) - ^
00:35:590 (35590|1) - ^
00:36:408 (36408|2) - ^ and so on...
00:43:704 (43704|3,43772|2) - You're missing a 1/8 in between to be consistent √
00:44:624 (44624|3) - ^ and so on...
03:30:476 (210476|0,210510|1,210545|2,210579|3) - Pretty sure this isn't rankable due to the fact that the sound here doesn't stretch for that long
03:32:658 (212658|3,212692|2,212726|1,212760|0) - ^ and so on... √ Remapped to 1/6
03:33:476 (213476|1,213476|0,213545|3,213545|2,213613|0,213613|1,213681|2,213749|1,213749|0,213817|3,213817|2,213885|1,213885|0) - i have no idea what half of these 1/4s go to √ Remapped
03:34:226 (214226|2,214363|1) - what does this map to √ removed notes
03:42:954 (222954|2,223090|1) - ^
03:45:931 (225931|2,225931|3,226249|2,226340|1) - incorrect snapping as stated way before Same as I said above xD
04:51:658 (291658|1) - might be a ghost note in fact. But loses consistency in the pattern. So it really is very comfortable to leave her there
05:36:476 (336476|3,336545|2,336613|1,336749|3,336885|2) - This snapping is hardly accurate, i'd suggest to just not map it as it's really hard to time accurately for players too Already change that section
and so on means I'm not going to point out any more similar
Note that ghost notes are mostly only justified if they improve playability by a significant amount/necessary for a good reason I'll have it in mind from here! (0u0)7
patterns:00:44:522 (44522|3,44522|0,44556|1,44590|2,44624|3,44658|1) - patterns here are ok for like, the first few but I'd recommend switching up patterns since they start to get a bit repetitive especially since you do the same exact thing for 02:56:795 (176795|0) - (you missed a note there too) √ good point xD
00:52:431 (52431|3) - I really don't think you should repeat the pattern again and again and again and again, it gets really mindblock-able on the left hand and it feels really lazy. The left hand also just does trills for like 5 second straight which is quite... bland? I still think seriously about a new pattern for this section.
01:07:022 (67022|1,67090|2) - what is this 1/4 for, if it's for the change in pitch for the synth, why didn't you add for 01:07:567 (67567|3) - and why did you add for 01:08:658 (68658|1,68726|2) - , it's inconsistent √ Remapped
01:11:454 (71454|1,71863|2) - why these and not between 01:10:840 (70840|2,70976|2) - ? I assume you're mapping the hats, it's inconsistent again. I suggest you should just map for the synths and ignore hats as a whole, I feel like it'll make it cleaner. I deleted them, in fact they started to annoy me xD
01:18:613 (78613|2) - I really don't think you should just copy paste and just flip this pattern, it is already repetitive and you made it more repetitive The same as I said above.
01:44:249 (104249|1,104249|2,104249|0,104385|0,104385|1,104385|2,104522|2,104522|0,104522|1,104658|0,104658|1,104658|2,104795|3,104795|0,104795|1) - I don't think this sound justifies the use of 3 note chords all the way here, it's not intense and also not too defined of an instrumental Corrected in the form of double notes
01:44:795 (104795|3,105340|2) - This isn't consistent in snapping with 01:49:158 (109158|1,109704|2) - though i'm pretty sure most snaps are similar Now it's already consistent xD
01:53:522 (113522|3,114067|2) - ^
01:57:885 (117885|1,118431|1) - ^
01:58:976 (118976|1) - I would recommend something that isn't just a 1234 1234 1234 1234 1234 1234 1234 1234 1234 1234 stair here, it's really bland. √ remapped section
02:01:704 (121704|1,121704|3,121704|2,121840|1,121840|0,121840|2,121976|1,121976|2,121976|3,122113|0,122113|2,122113|1,122249|1,122249|2,122249|3,122249|0) - 3 note chords seem a bit too overkill, in my opinion Again, what I said above xD
02:37:158 (157158|3,157158|2) - Accent the drum hits somehow, it makes the section here a little less boring √
02:55:431 (175431|3) - I'd recommend doing some other pattern, you've exhausted the use of this pattern in the first half already Already vary the patterns in this sound, could improve it a little more in some way.
03:12:340 (192340|2) - Slightly anti-climatic but eh up to you ehh... WAT? xD I do not think that '' bad '' that part. If it refers to the LN in column 3.
03:28:704 (208704|1,208840|1,208908|1) - I'm not too sure if this minijack is intended, it's a bit unexpected √ remapped
04:05:249 (245249|1) - gets to a point where the minijacks and LNs are really annoying to play and read, but that's just me Do you have any suggestions for this section? Could suggest me something xD
04:21:885 (261885|2) - The difficulty of the map drops way too significantly here. Taking into consideration the intensity of the music, it should be as hard as 04:05:249 (245249|1) - or even harder, the difficulty drop doesn't really make sense, try to use denser or harder patterns I understand your idea.
04:52:226 (292226|0,292226|3) - might want to drop this to a single, it's neither a snare nor a kick √ remapped
difficulty name:idk what does Expert Spectrums mean, it doesn't seem to make sense? Would recommend revising that It's my stupid vocabulary. Even I knew it did not mean anything specific xD now it's just '' Spectres ''
difficulty HP:Wouldn't recommend HP 9 due to the very spikey ending with the LNs and minijacks, it's really easy to fail there. Would recommend something lower until you fix it I already decreased it
source:Source isn't for album names, it's for places where the music is made famous from, eg. games/movies/products. Cyphisonia E.P. isn't a valid source, move it to the tags. Thanks for this data
It sounded a little Psytrance style. I think I'll correct that in the next update. Thanks for the observationTodestrieb wrote:
Hey, just wanted to say, this is not psytrance at all, you should remove them from tags. Also, I won't mod this because It feels way too overdue right now and inconsistant in some parts (maybe I will after a couple of mods tho).
Thanks for the mod and for supporting me. Your help is appreciated! ♥cpotfangirl wrote:
Hey!
From mine and vortex- modding queue
First of all, this mapping is amazing! Wish to see this map ranked some day
Onto the modSpectres difficulty *Mod checked*00:01:022 (1022|3) - I feel like this slider should be pushed back to 00:00:613 - to fit the start of the synth, at the same time moving the staircase 00:01:158 (1158|0,1249|1,1340|2) - representing the "falling" synth back to here 00:01:022 - That's how I see it atleast
00:03:567 (3567|2) - Moving this slider one column to the left I feel like is better for pitch relevancy, there is a slight pitch decrease between the first slider 00:03:204 - and that one
00:20:795 (20795|0,20863|1,20931|2,20999|3,21067|0,21135|1,21204|2,21272|3) - This staircase could be extended backwards so to say back to 00:20:658 - where I feel like the sound starts √ good point
00:25:522 (25522|1,25567|3,25567|0,25613|2) - Dont know what I feel about this pattern, objectively I feel like it doesn't make any sense but it fits the rest of the beatmaps mapping overall. Don't get me wrong it's not a bad thing, wish more ranked maps where like this There is sound, the best thing that occurred to me was to represent it with that pattern, because the LNs do not fit in that space so small
00:27:681 (27681|2) - Ghost note, the other two notes after 00:27:749 (27749|3,27817|1) - should be emphasized more than the first, understand you might've mapped after the guitar though > same for these sections 00:31:976 - 00:36:340 - 00:29:795 - 00:34:158 - 00:38:522 - In fact, supplant a possible LN with what some say is a '' Ghost note '' but put that note because of the '' guitar '' sound
00:45:067 - Maybe make this sound a triple, it's rougher than the other drum sounds in this section > 00:45:613 - same for this one
00:59:522 - Add a note to make it a hand, emphasizes the drum better, just like you've done here 01:00:613 - √ good point
01:14:863 (74863|1,74931|2) - Maybe make these notes after the slider jumps? (doubles) Same sound here, where you have mapped jumps 01:15:204 - very goog idea
01:17:045 - ^Same as above
01:15:681 - Add a note here I do not think so, if I add a note there, I would lose consistency / playability in that section and feel uncomfortable xD
01:18:067 - Maybe try and make these SV's a bit rougher, so that the notes here 01:18:613 - show up fast and slowly move towards you, or just add in a slider
01:25:704 - Add note to make a hand, emphasizes the drum sound better (triple) I do not think a triple fit there.
01:25:976 - 01:26:113 - 01:26:522 - 01:26:658 - Make these jumps, emphasizes the drum sound
01:27:340 - 02:02:249 - Aaaaaaah I'm in love with this entire section
02:17:522 (137522|2) - It's faint but you can make this one slider into three separate if you take notice to the organ which changes pitch here 02:18:204 -
here 02:18:749 - and here 02:19:295 - It's very faint though so most people won't hear it damn! this is a good idea, If they can be heard if they pay attention xD
02:26:249 - I'm trying to understand these jumps in the section, I find no strong sound indicating why they'd be there, might just be me Represents the change of tone in the sound of '' guitar ''
02:37:635 - Maybe add a note on this part to emphasize the drum > same with these parts 02:41:999 - 02:46:295 - 02:50:658 -
03:34:431 - 03:35:522 - 03:43:158 - 03:44:249 - Maybe adding notes here to emphasize the drum sound could be an idea, maybe that's just me with my jack loving mind though I do not think so, it would become uncomfortable
04:00:067 - This trill would make for a way for interesting pattern if you mapped it like you did here 04:01:976 - emphasizing the strong drum hit to make a hand
04:09:817 - 04:12:204 - Ghost notes
04:25:431 (265431|3,265567|3,265704|3,265840|3,265976|3,266113|3,266249|3,266385|3,266522|3,266658|3,266795|3) - Don't know if it's intentional but it's very right hand heavy So put that part xD
05:00:613 (300613|0,300613|3) - maybe move one of these sliders to emphasize the synth up to here 05:00:749 -
05:26:522 (326522|3,326522|2) - I'd say this slider should be moved back here 05:26:385 -
That's it for my mod!
This map is amazingly well done, and the song equally so, best of luck to you
Oh! Thx for the observation I'll follow your idea.Litharrale wrote:
eh, I was going to mod this but it's far beyond my level. All I can say are hitsounds are pretty wew. you could fix half the problem just by changing the volume around, 10% at the quiet intro and 20% at the most intense part is a little weird. Starred instead
Thanks a lot for the mod! appreciate your help!nowsmart wrote:
*Mod Checked*
00:04:704 (4704|3,4772|2,4840|1,4908|3,4976|2,5044|1,5113|3,5181|2,5249|1) - i think it isn't 1/4 In fact, you're right, but the sound also goes 1/4. So I decided to put the notes in 1/4 to simplify the patterns
00:06:340 (6340|2,6408|1,6476|0,6545|2,6613|1,6681|0,6749|2,6817|1,6885|0,6954|2,7022|1,7090|0) - too ^
00:25:204 (25204|0,25204|1) - i think this should be on 1/4
00:25:522 (25522|1) - delete, there isn't any sound.
00:25:613 (25613|2) - move to 1/4 and add 1 note.
00:27:681 (27681|2) - what sound you follow? there isn't hihat sound. maybe delete If you listen in 75% or 100% you can ear a similar sound of a guitar, that could put a LN in their respective place, but I decided to put a middle note that is what they seem to be ghost notes. I think there is nothing uncomfortable about playing those notes
00:28:499 (28499|1) - ^
00:32:045 (32045|1) - ^
00:32:863 (32863|2) - ^
00:34:226 (34226|1) - ^
00:36:408 (36408|2) - ^
00:38:590 (38590|2) - ^
00:40:772 (40772|1) - ^
00:41:590 (41590|2) - ^
00:43:738 (43738|2,43806|0) - delete, there isn't any 1/8 sound.
ummmmmmmmm......
this song is too hard for mapping. its beat is so confused.
i can't mod this lol.
but i'm sure there are a lot of ghost notes, so if you wanna go for rank, please check it carefully.
no kudosu
Thanks for the mod and ★! thx for helpTheNewBungping wrote:
From my mod queue
good map, shooting a star
1|2|3|4Spectral01:02:795 add a note
01:03:885 ^
01:04:976 ^
01:07:158 ^
01:08:249 ^
01:11:522 ^
01:12:613 ^
01:13:704 ^
01:18:340 ^
04:21:885 - 04:30:613 remap this part and play the violin too (suggestion)
GL on ranked or loved
Thanks for the mod! is appreciatedEnvory wrote:
Hi Bloow!
Here your req~
Sorry for delaying..|1|2|3|4| Spectral *Mod Checked*00:26:113 (26113|3,26113|2,26113|1) - I think at this part you must del 1 note at col 2 cause the sound isn't louder than before i though..
01:04:840 (64840|3) - This mini LN should be placed at col 3 cause 01:05:113 (65113|2) - have same sound so just repeat those LN √ done
01:10:158 - del 1 LN at col 3 .. . there didn't have any louder sound like 01:09:885 - I put '' 3 - 3 and 4 '' LNs for the background bass sound, it was intentional
01:45:613 (105613|2,105613|3) - Delete 1 note at col 4 (Too excessive if taken 3 notes) If I remove 1 of the 3 notes, the consistency in the pattern is lost
01:45:681 (105681|0,105749|1,105817|2,105885|3,105885|0,105954|1,106022|2,106090|3) - If you aplied those suggest ^ then Ctrl+H
01:49:976 (109976|3,109976|2) - Same here ^ del at col 4
01:50:045 (110045|0,110113|1,110181|3,110249|0,110249|2,110317|1,110385|0) - same like above ^ Ctrl + H
01:54:340 (114340|2,114340|3) - same again del at col 4
01:54:408 (114408|0,114476|1,114545|2,114613|3,114613|0,114681|1,114749|2,114817|3) - Ctrl+H
04:14:113 (254113|1,254113|2,254113|0) - Move 1 note at col 1 to col 4 √ done
Done!
GL~
many thanks for the mod kawawa With this I think it was already better enough than beforeKawawa wrote:
Hello! As your request.
well It's just a modding.[Spectral *Checked*]That's it, Good luck!
00:01:158 (1158|0,1249|1,1340|2,1431|0,1522|1,1613|2,1704|0,1794|1,1885|2,1976|0) -
If a way of expression should be catched exact sounds, those notes are better to ignore honestly.
I don't recommend to keep them in my opinion, honestly It did not give a feeling much that.
Just a feedback, It's all up to you :: https://puu.sh/x4G4K/dc2047d72f.jpg √ done
00:04:704 (4704|3,4794|2,4885|1,4976|3,5067|2,5158|1) - Can't feel it as 1/3th sounds.
It's actually faster than 1/3 which It is close to 1/4, carefully hear them again.
You can compare with yours 05:28:431 - √
00:44:624 (44624|0) - Isn't a ghost note? I tried to feel that hihat sound, but could not find anything(have used a program too.)
If I'm not wrong, I'm sure to think there is no hihat.
If I'm wrong, ignore this point. and just move on.
I will not point it out again, so If I'm right about it, then you should fix all same section. I am aware that it is a ghost note, but that note increases the playability, I really do not want to remove it. I do not like that pattern without it
00:58:976 - to 01:00:613 - I think patterns can have better visuals, and feeling too.
What do you think about? :: https://puu.sh/x4Gus/ca47b346a4.jpg
(The select note has a snare, so avoid it from 2 column for sepereated feeling) √ done
01:25:158 - to 01:26:795 - Wrong snapped. There is a polyrhythm 1/4 and 1/6th.
First of all Let me give you each section
Drum's are right as your made them ▼
01:25:431 - 01:25:704 - 01:25:976 - 01:26:113 - 01:26:249 - 01:26:385 - 01:26:522 - 01:26:658 - 01:26:795 -
OK then, Here is 1/6th sounds ▼
01:25:431 - 01:25:567 - 01:25:658 - 01:25:749 - 01:25:840 - 01:25:931 - 01:26:022 - 01:26:113 - 01:26:204 -
01:26:295 - 01:26:385 - 01:26:476 - 01:26:567 - 01:26:658 - 01:26:749 -
Consider it, I recognized them like this anyway. √ done
01:27:431 (87431|1) - Move to 3. Since It only made three jack, It would be better. √
01:33:067 - 01:34:704 - 01:35:249 - Honestly, you can add a note here for the drum. make it three note.
one hand is thril, and other one is drum only for that sections. but only one note for drum, It's too weak forf highlight there.
I will not comment it again on above parts. √ done
01:36:158 (96158|2) - Move to 4. avoid that LNs column. It can balance the each fingers. √
01:44:795 - to 01:45:204 - // 01:49:158 - to 01:49:704 - // 01:53:522 - to 01:54:067 -
You only used 1/4th stream here, but you know It's mixed the instrument here like this 01:40:567 - to 01:40:976 -
I think there can provide a better variety of ways of expression like this. wut? xD
02:26:249 - 02:26:795 - 02:30:067 - 02:31:158 - 02:32:249 - 02:32:795 - I could not find any object for 2 notes.
In fact even if you intend to do something for 2 notes, remove is better. because it is recognized as not giving a certain feeling. I put 2 notes to represent the change of sound that is different from the others, you can see that it sounds a little stronger than the similar ones
02:40:976 - to 02:41:522 - // 02:45:340 - 02:45:885 - // 02:49:704 - to 02:50:249 -
It should not be consistent to each other? a fact that the structure of the song has a consistent structure.
02:40:976 - to 02:41:522 - I think this is well done that hitsounds and note amounts.
For example :: 02:45:340 - can't feel any impact here. 02:45:476 - 02:45:749 - And drums here.
02:49:976 (169976|2) - should not be "W" hitsound. Good observation in these parts
03:28:772 (208772|0,209045|3) - I can't feel synth sound there, cosnider them. I gave him more action in that part xD but I will change it
04:21:885 - to 04:22:158 - You used three type hitsounds here 04:21:885 (261885|3,261885|2,261885|1) -
but If you want, you can reduce a note for convenience. It's calculated as an intention.
And would be better to next chords. Feedback :: http://puu.sh/x6eJm/608166bb63.jpg √
04:22:704 - to 04:26:795 - It's weird at first part, and the end.
First part :: I know actually you did it repeat thril as repeat synth.
so If the first also keeping them, It would be better. http://puu.sh/x4I1E/b4bce0880b.jpg √ good point
End part :: 04:26:249 - to 04:26:795 - Here changed a mood by mixed instrument, I think you can make other changes here. √
04:30:749 - 04:32:931 - It does not need 2 notes here. √
04:39:613 - 04:45:613 - Just copied first verse chart 03:12:340 - to 03:18:340 -
I don't think It's done as concept of chart, make it various at least. Idk, I do not see anything strange with the sequence ...
04:48:158 (288158|3,288204|2,288249|1,288295|0) - I really don't feel it as 4 part delay.
I think that can divide it into two parts.04:48:170 - 04:48:272 - √
05:09:885 - to 05:12:067 - The sturctures are weird.
As a example :: The highlight is mounting up graudually by bass drum https://puu.sh/x4Ir7/ee92736063.jpg
but because of this https://puu.sh/x4Isk/a131852232.jpg
Why it should be harder when first to middle part. It's so far from this highlight.