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posted
This beatmap was submitted using in-game submission on October 19, 2017 at 12:24:10 PM

Artist: Tomita Miyu, Onishi Saori, Ohzora Naomi, Hanazawa Kana
Title: Gabriel Drop Kick
Source: ガヴリールドロップアウト
Tags: Kalibe SnowNiNo_ Karen dropout gabdro dropkick ガヴドロ opening full size tenma gabriel white 天真・ガヴリール・ホワイト tsukinose vignette april 月乃瀬・ヴィネット・エイプリル vigne ヴィーネ kurumizawa satanichia mcdowell 胡桃沢・サタニキア・マクドウェル satania サターニャ shiraha raphiel ainsworth 白羽・ラフィエル・エインズワース
BPM: 168
Filesize: 7500kb
Play Time: 03:24
Difficulties Available:
  1. Angel & Devil (5.5 stars, 906 notes)
  2. Doormat's Easy (1.73 stars, 245 notes)
  3. Kalibe's Insane (4.31 stars, 732 notes)
  4. Karen's Hard (3.53 stars, 588 notes)
  5. NiNo's Extra (5.08 stars, 859 notes)
  6. Normal (2.16 stars, 372 notes)


Download: Tomita Miyu, Onishi Saori, Ohzora Naomi, Hanazawa Kana - Gabriel Drop Kick
Information: Scores/Beatmap Listing
---------------
opening (TV) | opening (Full) | ending (TV) | ending (Full)

please redownload if you had this mapset before Oct 18, 2017

Hard by Karen
Insane by Kalibe
Extra by SnowNiNo_

posted
geebrielhype

posted
Nic
posted

xxdeathx wrote:

posted

Ranking Criteria wrote:

Uninherited (red) Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see this thread for more information on downbeats.
00:59:047 - starting here (6/4 336bpm or 2/4 112bpm)
01:03:332 - until here (4/4 168bpm)

There are 4 bars of this so it definitely violates the RC if you plan to go for rank on this. Switching to double bpm will fix the downbeats but having 6 less red lines in the map is going to cause your offset to drift quite a bit less throughout the map so you will have to resnap a bunch of stuff even though in theory all the snaps should be the same.

Similarly in the other 2 places this section repeats of course.

This change puts the section at 8 measures which follows the structure of the rest of the song (2 phrases per section). This gives us:
02:07:618 - Measure 1 (4/4)
02:09:047 - Measure 2 (4/4)
02:10:475 - Measure 3 (6/8)
02:11:546 - Measure 4 (6/8)
02:12:618 - Measure 5 (6/8)
02:13:690 - Measure 6 (6/8)
02:14:761 - Measure 7 (4/4)
02:16:190 - Measure 8 (4/4)

Note that you can hear a slight accent on the vocals for every other beat. Even though the there are 2 groups of 3 by pitch.

02:14:761 (1,2,1) - This was causing me some initial confusion and then I turned off effects. Without the symbol hitsound it's much easier to not confuse it with a downbeat.

Edit: FIXED

P.S. I needed an excuse to listen to this song a bunch. :^)

P.S.S Useful information on how one goes about deciphering this correctly: https://en.wikipedia.org/wiki/Musical_form
posted

chainpullz wrote:

Ranking Criteria wrote:

Uninherited (red) Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see this thread for more information on downbeats.
00:59:047 - starting here (6/4 336bpm or 2/4 112bpm)
01:03:332 - until here (4/4 168bpm) there is no point in the song where it goes to 336 bpm, this is a really stupid idea. using 6/4 at such a high bpm complicates the matters even further (due to the nightcore beats) and the song isn't 112 bpm either

There are 4 bars of this so it definitely violates the RC if you plan to go for rank on this. Switching to double bpm will fix the downbeats but having 6 less red lines in the map is going to cause your offset to drift quite a bit less throughout the map so you will have to resnap a bunch of stuff even though in theory all the snaps should be the same.

Similarly in the other 2 places this section repeats of course.

This change puts the section at 8 measures which follows the structure of the rest of the song (2 phrases per section). This gives us:
02:07:618 - Measure 1 (4/4)
02:09:047 - Measure 2 (4/4)
02:10:475 - Measure 3 (6/8)
02:11:546 - Measure 4 (6/8)
02:12:618 - Measure 5 (6/8)
02:13:690 - Measure 6 (6/8)
02:14:761 - Measure 7 (4/4)
02:16:190 - Measure 8 (4/4)

Note that you can hear a slight accent on the vocals for every other beat. Even though the there are 2 groups of 3 by pitch.

02:14:761 (1,2,1) - This was causing me some initial confusion and then I turned off effects. Without the symbol hitsound it's much easier to not confuse it with a downbeat.

Edit: FIXED

P.S. I needed an excuse to listen to this song a bunch. :^)

P.S.S Useful information on how one goes about deciphering this correctly: https://en.wikipedia.org/wiki/Musical_form
thanks for the concern, but quite frankly it's impractical to use 336 bpm when the song isn't 336 bpm at all. the timing at the points you mentioned actually have a 9/8 time signature, which is impossible to recreate using osu!'s timing system. the compromise that was made was two metronome resets at 00:59:047 - and 01:00:654 - (for the first buildup part, every other buildup part follows the same idea), with a time signature of 5/4 so the downbeats don't get repeated. regardless, each red timing point at the entire section that you pointed out is less than two bars long, and fits the requirements of resetting the metronome in order to sync the timing to the beat of the song.

tl;dr you might want to check the map again because the current timing setup isn't breaking the RC from what i can tell. it's done the way it is because of the 9/8 time signature that is impossible to replicate in osu! your suggestion completely de-synchronizes the beat since the song doesn't double in bpm or decrease in bpm.
posted
I may just be misunderstanding the words "fix it" as fix the time signature, not the downbeat and if so that is my mistake.

The numbers don't add up for it to be 9/8. As much as it sounds like it's 9/8 because of the pitches, it's most definitely 6/8 because this is the only way the total number of measures for the section even makes sense. Sections with 7 measures are rarely ever used in music.

The only time you end up with an odd number of measures is when the transition into the next section requires an extra measure (ie. 9th measure here 03:03:332 - ). This, however, would imply that the section as a whole has 6 measures. The first two measures very clearly represent their own phrase. This would leave 4 measures implying we have 2 phrases. If this were 9/8 the 2nd phrase would start here (01:02:261 - ). But this measure very clearly isn't 9/8. Even if it were two measures of 9/8 and one measure of 6/8, the change from 6/8 to 4/4 would occur mid phrase.

As I have outlined above, the structure here very clearly follows a 4 phrase section (4/4 phrase, 2 6/8 phrases, then another 4/4 phrase). This puts the time signature changes at the start of a new phrase which makes a lot more sense. 8 measures is also the most common number of measures to have in a section which further supports my point.

Lastly, bpm does not affect how you count a piece. In the case of 336 bpm 6/8 you would simply count it in 2 and mentally subdivide to get the 6 beats. Thus why 112bpm would be fitting but 336bpm would be most correct (because the 8 means that eighth notes "get the beat" and it's "beats per minute"). In fact, when the timing is given for these sorts of sections they usually don't give it in beats per minute. They'll give it in dotted quarter notes per minute which is 1/3 what the true bpm is.


TL;DR: Your measure resets may sound right and you can wave your hands all you want that it's 9/8 because it sounds that way but the math doesn't support that. You may be right that this is still good enough for ranked though. *shrugs*
posted

chainpullz wrote:

I may just be misunderstanding the words "fix it" as fix the time signature, not the downbeat and if so that is my mistake.

The numbers don't add up for it to be 9/8. As much as it sounds like it's 9/8 because of the pitches, it's most definitely 6/8 because this is the only way the total number of measures for the section even makes sense. Sections with 7 measures are rarely ever used in music.

The only time you end up with an odd number of measures is when the transition into the next section requires an extra measure (ie. 9th measure here 03:03:332 - ). This, however, would imply that the section as a whole has 6 measures. The first two measures very clearly represent their own phrase. This would leave 4 measures implying we have 2 phrases. If this were 9/8 the 2nd phrase would start here (01:02:261 - ). But this measure very clearly isn't 9/8. Even if it were two measures of 9/8 and one measure of 6/8, the change from 6/8 to 4/4 would occur mid phrase.

As I have outlined above, the structure here very clearly follows a 4 phrase section (4/4 phrase, 2 6/8 phrases, then another 4/4 phrase). This puts the time signature changes at the start of a new phrase which makes a lot more sense. 8 measures is also the most common number of measures to have in a section which further supports my point.

Lastly, bpm does not affect how you count a piece. In the case of 336 bpm 6/8 you would simply count it in 2 and mentally subdivide to get the 6 beats. Thus why 112bpm would be fitting but 336bpm would be most correct (because the 8 means that eighth notes "get the beat" and it's "beats per minute"). In fact, when the timing is given for these sorts of sections they usually don't give it in beats per minute. They'll give it in dotted quarter notes per minute which is 1/3 what the true bpm is.


TL;DR: Your measure resets may sound right and you can wave your hands all you want that it's 9/8 because it sounds that way but the math doesn't support that. You may be right that this is still good enough for ranked though. *shrugs*
to address the first bolded point, it can't be a 6/8 time signature because then the emphasis and stresses in the music don't line up with a 6/8 time signature. i'd argue that it's not dependent on whether or not the "math makes sense", but rather it's more dependent on how the song feels. since the emphasis and stresses are more in line with a 9/8 time signature for two measures, i opted to use what i currently employed instead.

to address the second point, it's more-so how the song doesn't change bpm in any form. bpm and time signature both critically affect the way you count a map. for example, let's take your example of 336 bpm:

  1. at 336 bpm with a /4 time signature, the number of seconds-per-beat would be 0.1786
  2. with a /8 time signature, the number of seconds-per-beat would be 0.0893
  3. with a 6/8 time signature, every measure would clock in at about 0.5358 seconds per measure


with 168 bpm:
  1. at 168 bpm with a /4 time signature, the number of seconds-per-beat would be 0.3571
  2. with a /8 time signature, the number of seconds-per-beat would be 0.1786
  3. with a 6/8 time signature, every measure would clock in at about 1.0716 seconds


you would need around two measures of 336 bpm with 6/8 time signature to accommodate for one measure at 168 bpm with 6/8 time signature. pretty obvious math here, but this fundamentally changes the feel of the map. why would a section be timed at double the bpm if you're just going to map every other beat? it might as well just stay at the original bpm. a bpm shift would imply that there is a change in how the number of beats are being counted. if the way the number of beats are counted remains the same, which in this case it does, then a bpm shift doesn't seem feasible.
posted
ok, all diffs are finished and the set is now ready for mods!

edit (03.25): changed background zzz
posted
new bg was NICE >~<
posted
I want to live my life like Vigne but I slowly behave like Gab everyday tfw i liked the old bg

[Doormat’s Easy]

00:25:474 (2) – Can play with slider body a bit to fix blanket like that or smth
00:39:760 (2) – Make spacing look more even between 00:39:046 (1,3) – ?
01:25:118 (2) – Fix blanket
02:17:618 (1,2,3) – Can make triangle nicer with ds like that
02:31:189 (2,3,4) – A triangle here would look nicer imo, just move 02:33:332 (5) – if you do make it

[Normal]

00:21:189 (7,1) – Fix stack :d
01:20:832 (2,3) – I think it would like nicer if 01:21:190 (3) – was angled lower like that or similar to 01:21:547 (4,5) – angle
01:39:761 (5,6,1) – Can make triangle more even by moving 01:40:475 (1) – up
01:51:190 (1) – Fix blanket, can change 01:50:118 (3) – body a little and then use same body and paste over 01:49:404 (2) – so it remains identical
02:24:760 (3) – Fix blanket
02:29:760 (3,4) – Same spacing as 02:29:403 (2,3) – just copy paste

[Angel & Devil]

00:10:475 (1,2,3,4,5) – Looks pretty similar to what you did in the tv size :d
00:12:617 (7,8,9) – I think it would look nicer as a triangle plays fine still either way
00:21:189 (3,1) – Fix stack :d
00:22:439 (2,3,4) – Can make triangle more even if you were going for one here
00:24:046 (3,1) – Fix stack
00:31:546 (4) – Tbh you can space this a bit further from 00:31:189 (3) –
00:41:189 (5) – Make slider more like this for better blanket :d, still plays the same
00:47:082 (2,1) – Fix stack ok I’mma just let you find stacks if there are more :x
01:07:261 (4) – I think a stronger curve would accent 01:06:904 (3) – this better
01:08:868 (8) – This drop seems kind of high tbh, you can move it up and make a star pattern or smth
02:06:904 (1,2,3,4,5) – I think spacing can be a bit higher for emphasis, also space 02:07:261 (4) – further away from 02:06:725 (6) – looks nicer imo
02:26:010 (8,9) – You do a lot of overlapping in the jumps, why not have a half overlap here or something instead of having it stick out? Like this or something
02:41:189 (4) – Should be more spaced away from the blanket at 02:41:546 (2) – imo
03:03:868 (4,5,6,7) – Vocals are unique here, I think you can do a different pattern here as well to go with the song instead of ds

Nice set and song! Rank it please :d
posted
[Angel & Devil]
00:20:474 (1,2,3) - would be nice to soft finish them, sounds better imo
00:34:224 (4) - maybe remove this circle and stack 00:34:046 (3,5) - for nice effect with vocals
02:34:582 (3) - there is nothing special in this circle to highlight it with such spacing, reduce it
02:42:350 (3) - i cant hear this slider. i hear 1/3 piano here but nothing on blue tick, unlike this 02:43:064 (7) - so change it to 1/3

[NiNo's Extra]
nice

[Kalibe's Insane]
http://i.imgur.com/QEMicZQ.png xd

[Karen's Hard]
01:16:190 (1) - hp bar

[Normal]
00:39:046 (1) - slightly on hp bar

[Easy]
look http://i.imgur.com/2dbDVnQ.png http://i.imgur.com/auwaRfV.png SAME FOR NORMAL and high diff
00:31:189 (2) - slightly touching hp bar
01:20:118 (4) - ^
02:13:690 (1) - ^

[]
otherwise everything is fine o.o!
posted
mod replies

Kyle73 wrote:

I want to live my life like Vigne but I slowly behave like Gab everyday tfw i liked the old bg

[Doormat’s Easy]

00:25:474 (2) – Can play with slider body a bit to fix blanket like that or smth fixed
00:39:760 (2) – Make spacing look more even between 00:39:046 (1,3) – ? looks fine to me
01:25:118 (2) – Fix blanket assume all blankets after this point are also fixed
02:17:618 (1,2,3) – Can make triangle nicer with ds like that i tried
02:31:189 (2,3,4) – A triangle here would look nicer imo, just move 02:33:332 (5) – if you do make it agreed

[Normal]

00:21:189 (7,1) – Fix stack :d assume all stacks are fixed too lol
01:20:832 (2,3) – I think it would like nicer if 01:21:190 (3) – was angled lower like that or similar to 01:21:547 (4,5) – angle made them the same angle
01:39:761 (5,6,1) – Can make triangle more even by moving 01:40:475 (1) – up this is already a triangle with equal 120 degree angles though???
01:51:190 (1) – Fix blanket, can change 01:50:118 (3) – body a little and then use same body and paste over 01:49:404 (2) – so it remains identical blanket here looks fine, though. check again
02:24:760 (3) – Fix blanket
02:29:760 (3,4) – Same spacing as 02:29:403 (2,3) – just copy paste they are the same spacing, snap distance is just being stupid and giving different values

[Angel & Devil]

00:10:475 (1,2,3,4,5) – Looks pretty similar to what you did in the tv size :d purely coincidental and not that big of a problem imo. there are bound to be similarities since i map them in a similar manner
00:12:617 (7,8,9) – I think it would look nicer as a triangle plays fine still either way the larger spacing is to emphasize the slight pause in the piano
00:21:189 (3,1) – Fix stack :d
00:22:439 (2,3,4) – Can make triangle more even if you were going for one here yea
00:24:046 (3,1) – Fix stack
00:31:546 (4) – Tbh you can space this a bit further from 00:31:189 (3) – i think current spacing is fine; maybe if more people suggest this though
00:41:189 (5) – Make slider more like this for better blanket :d, still plays the same
00:47:082 (2,1) – Fix stack ok I’mma just let you find stacks if there are more :x
01:07:261 (4) – I think a stronger curve would accent 01:06:904 (3) – this better i tried
01:08:868 (8) – This drop seems kind of high tbh, you can move it up and make a star pattern or smth i think the spacing here is fine,
actually. vocals come to a pause on the (9) so the end of the patterning here has slightly higher spacing to emphasize that

02:06:904 (1,2,3,4,5) – I think spacing can be a bit higher for emphasis, also space 02:07:261 (4) – further away from 02:06:725 (6) – looks nicer imo agreed
02:26:010 (8,9) – You do a lot of overlapping in the jumps, why not have a half overlap here or something instead of having it stick out? Like this or something honestly i don't think it matters here because the previous notes will have faded away completely by the time these new notes will have come into play, so it has no effect on the aesthetics of the map; it's just how i want the movement to be done
02:41:189 (4) – Should be more spaced away from the blanket at 02:41:546 (2) – imo k
03:03:868 (4,5,6,7) – Vocals are unique here, I think you can do a different pattern here as well to go with the song instead of ds i'm following the harpsichord here because this part loops to make up for satania's mistake in the song. therefore i wanted the patterning to be similar to 03:01:903 (1,2,3,4,5,6,7,8,9) -

Nice set and song! Rank it please :d

Mirash wrote:

[Angel & Devil]
00:20:474 (1,2,3) - would be nice to soft finish them, sounds better imo i think normal sampleset is more effective; there are no cymbal crashes here so soft finish would sound out of place imo
00:34:224 (4) - maybe remove this circle and stack 00:34:046 (3,5) - for nice effect with vocals i like the current movement here, and it fits the instrumentals pretty well, so i want to keep this pattern
02:34:582 (3) - there is nothing special in this circle to highlight it with such spacing, reduce it reduced by a bit
02:42:350 (3) - i cant hear this slider. i hear 1/3 piano here but nothing on blue tick, unlike this 02:43:064 (7) - so change it to 1/3 it's following piano here. piano sounds like it lands on a blue tick more than the 1/3 imo, just like at the beginning 00:10:921 (3) -

[Normal]
00:39:046 (1) - slightly on hp bar lowered

[Easy]
look http://i.imgur.com/2dbDVnQ.png http://i.imgur.com/auwaRfV.png SAME FOR NORMAL and high diff fixed for all diffs, thanks for noticing
00:31:189 (2) - slightly touching hp bar
01:20:118 (4) - ^
02:13:690 (1) - ^
all fixed~

[]
otherwise everything is fine o.o!


thanks for the mods! @Mirash i'll get to your map soon

@GDers i also updated the bg again to something less questionable, map needs another redownload zzz
posted
Hi from my mod queue :-)

Doormat's Easy
Nothing found - perhaps change the difficulty name to just "Easy"?

Normal
00:35:117 (4) - A smaller reverse slider fits the song better here.

Karen's Hard
02:08:868 (6) - I prefer a note here on the strong sound.

Kalibe's Insane
01:39:761 (2) - I generally prefer ctrl+g on this note on these type of sliders.

NiNo's Extra
02:04:313 (4) - Needs snapping.

Notes
WOW NiNo, this map impresses me! extremely well mapped!

Angel & Devil
01:48:332 (2) - Just preference but I prefer ctrl+g on this.

Overall
Great mapping guys! I love it, very nice! :-)
posted
@CircleFairy the Easy is named [Doormat's Easy] to avoid metadata conflicts with my TV size since they share the same artist/title.

Normal: i'm following instrumentals there, so i think it's okay to use a 1/1 slider instead

Extra: for 01:48:332 (2) - it's intentionally placed this way for the pattern structure i want.

for future reference, i think your mod needs to be more in depth, but it's not bad for a beginner modder. thanks for taking a look~
posted
Sorry I couldn't give a bigger mod, really couldn't find anything else to say :-) I always try my best and add pictures if I can, I will try and make my future ones have more depth, thanks!
posted
Hi :3

00:03:333 (TP) it seems to me that this timing point has to be translated into 00:01:904

Doormat's Easy
kiai time
01:06:189 to 01:23:333 can make it in one piece and not many to share?
this applies to times like these: 02:17:618 to 02:41:546 and 03:04:761 to 03:21:904
conventional modes of difficulty:
00:20:832 (4,5) maybe put it on the left and 5 to raise above 4?
01:09:940 (1) and 01:15:654 (1) Small length sliders are not allowed on Easy
02:21:368 (1) and 02:27:082 (1) ^
02:34:225 (1) and 02:39:939 (1) ^
03:08:511 (1) and 03:14:225 (1) ^
01:43:333 (2,3,4,5) maybe replace them with 1/1 sliders?
02:29:046 (2,3,4,5) ^
01:53:333 (1,1) remove the circle and put the start of the spinner at him
01:02:261 to 01:04:761 (TP) it seems to me that they should be removed like other then 01:56:190 and 02:10:475 and 02:13:690 to 02:16:190 and
02:57:797 to 03:01:904
Normal
00:07:618 (3,4) far
01:14:047 (4,5) and 01:16:190 (3,4) and 02:40:475 (3,4) and 03:16:546 (2,3) ^
Karen's Hard
00:04:761 NC
02:21:546 (3) move right
03:06:725 (3) move up and left
03:08:689 (3) move up
Kalibe's Insane
00:33:332 (1) make a start slider below
Angel & Devil
00:27:082 (5) maybe remove?
01:16:011 (3,4,1) fix stack
01:53:422 (1) can be spinner to decrease to a red stick and then put the 3 slider under these soft sounds?
posted

CucumberCuc wrote:

Hi :3

00:03:333 (TP) it seems to me that this timing point has to be translated into 00:01:904 i don't start the map until 00:03:333 - so it doesn't really matter where i start the timing point; i just prefer it to start here so that the beats for nightcore syncs up with the music

Doormat's Easy
kiai time
01:06:189 to 01:23:333 can make it in one piece and not many to share? no, i prefer dividing up the kiai time this way. it wouldn't make much sense for the kiai time to be flashing during those pauses in the kiai, for example
this applies to times like these: 02:17:618 to 02:41:546 and 03:04:761 to 03:21:904
conventional modes of difficulty:
00:20:832 (4,5) maybe put it on the left and 5 to raise above 4? 00:19:760 (2,3,4,5) - is a pattern, moving it breaks that pattern.
01:09:940 (1) and 01:15:654 (1) Small length sliders are not allowed on Easy
02:21:368 (1) and 02:27:082 (1) ^
02:34:225 (1) and 02:39:939 (1) ^
03:08:511 (1) and 03:14:225 (1) ^
i suggest you take another look at the ranking criteria, because these are perfectly fine.

Ranking Criteria wrote:

Avoid using sliders shorter than 1/2 of a beat.
these sliders are exactly 1/2 of a beat, so these are allowed
01:43:333 (2,3,4,5) maybe replace them with 1/1 sliders? 01:42:618 (1,2) - is mimicking the rhythm for 01:40:475 (1,2) - because they're the same words being repeated. 01:43:690 (3,4,5) - each land on these very powerful drum sounds so i want to emphasize that by making them each clickable
02:29:046 (2,3,4,5) ^ the music gets loud here as well, so i emphasize that by making each of these circles
01:53:333 (1,1) remove the circle and put the start of the spinner at him i want the downbeat to be clickable, no
01:02:261 to 01:04:761 (TP) it seems to me that they should be removed like other then 01:56:190 and 02:10:475 and 02:13:690 to 02:16:190 and
02:57:797 to 03:01:904 there are metronome resets at these points. further discussion can be found on the previous page
Normal
00:07:618 (3,4) far this was a mistake on my part; 00:06:190 (1,2,3) - should be spaced out farther
01:14:047 (4,5) and 01:16:190 (3,4) and 02:40:475 (3,4) and 03:16:546 (2,3) ^ not that big a deal because they're still roughly the same distance, but i fixed it anyways
Angel & Devil
00:27:082 (5) maybe remove? i put it here for filler rhythm; i feel that removing this makes this part feel lacking in emphasis
01:16:011 (3,4,1) fix stack fixed
01:53:422 (1) can be spinner to decrease to a red stick and then put the 3 slider under these soft sounds? this is where the time signature changes. to help the player adjust to the time signature change i opted to go for a spinner so they have enough time to notice the change in time signatures
thanks for the mod. also did some slight changes to hitsounds. @GDers if you're gonna copy my hitsounds let me know and i can do it for you

@NiNo_ your diff is still not hitsounded so should i copy for you?
posted
M4M

  • [General]
  1. Are you planning to use this image?
    gab_background
  2. NiNo's profile
    i wont do the hs, but if i want to do the hs myself ill tell you

  • [Easy]
  1. 00:31:189 (2) - 00:36:903 (2,3) - Why is it different?
  2. 02:35:028 - 02:35:296 - 02:40:742 - 02:41:010 - I want to pick up a loud sound

  • [Normal]
  1. 00:14:314 - Which sound is this picking up?
    I think that it is not necessary to pick up a fine sound at Normal
  2. 00:20:474 (5) - Add NC
  3. 01:44:761 (1,2) - I think can stack
  4. 02:45:742 -
    00:14:314 -just like here
  5. 02:51:903 (5) - Add NC
  6. 03:13:332 (6) - Outside the frame

  • [Karen's Hard]
  1. 00:37:617 - Are not you picking up the sound here?
  2. 00:49:760 (1,2) - I think the four Circle is better because the sound is big
  3. 01:08:690 (7,1) - Maybe I can extend the distance a bit more
    02:38:689 (4,1) - This is the best
  4. 01:14:404 (6,1) - ^
  5. 02:01:190 (1,2) - 00:49:760 (1,2) - just like here
  6. 02:06:904 (3,4) - Sound only Ctrl+G
  7. 02:20:118 (6,1) -
    01:08:690 (7,1) - just like here
  8. 02:25:832 (6,1) - ^
  9. 03:07:261 (6,2) - ^
  10. 03:12:975 (6,1) - ^
  11. 03:19:761 (3) - Add NC
  12. 03:24:761 (1) - remove NC
    01:26:190 (6) - just like here
  • [Kalibe's Insane]
  1. 00:11:725 (1,2,3,1,2,3) - Please do the same
  2. 00:12:439 - I will put only Circle
  3. 00:48:599 (7,8) - This is hard to understand
    00:46:992 (2,3,4) - Why not place like this?
  4. 01:15:922 - I think that you can pick up this sound according to the lyrics
  5. 02:10:475 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,3,4,5,6) - 00:59:047 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Why not make NC the same?
  6. 01:10:118 (2,3,4) - 02:21:546 (4,5) - Why is it different?
  7. 03:15:475 (4,5) - Ctrl+G is better

  • [NiNo's Extra]
  1. 01:23:333 - Inherited points are out of alignment
    Timing points offset:83333 Inherited points offset:83332
  2. 02:04:313 (4) - AI mod error

  • [Angel & Devil]
    hmm...There is no problem.


I really think you are amazing!
I like your map from the time of NEW GAME!
Please call me if you need my mod. I will do my best for you
I am your fan :)
posted
Angel & Devil (5.5 stars, 888 notes)

  1. 00:39:760 (3,4,5,6) - unnecessarily high spacing. jump spacing is high here, so 00:38:332 (3,4,5,6) and 00:40:474 (1,2,3,4,5) becomes less impactful.
  2. 00:47:082 (2) - ctrl + g? better reflects the music or you might just want overall simpler patterns.
NiNo's Extra (5.08 stars, 868 notes)

  1. 00:04:047 (3) - this note does not call to be stacked
  2. 00:04:583 (4) - further away from 00:04:047 (3)
  3. 00:19:760 (1,2,3,4,1) - you could better organize this to space up incrementally
  4. 00:50:832 (2,3,1,2,3,4,1,2,3,1,2,3,4) - bland rhythm and movement. i tried to re-do it
  5. 00:55:832 (3,4) - i don't know why these are overlapped up when the other jump patterns are heading down.
  6. 01:03:511 (2) - odd placement, it's awkward. 01:03:332 (1,2) - stack these two.
  7. 01:04:850 (2) - there is no sound here, delete note.
  8. 01:05:475 (5,6,7,8) - make a much bigger gap please.
  9. 01:11:190 (4,1,2,3) - this whole bit is a clutter, a mess.
    1. i don't even think the the 3/4 usage is correct on 01:11:011 (3), might want to just turn that into a circle.
    2. 01:11:368 (1,2) - this bit really clutters the whole pattern, you should look to relocated this.
    3. 01:11:725 (3) - blatantly out of place, would be fixed if you relocated the whole bit around 01:11:368 (1,2,3).
  10. 01:17:886 (2,3) - ctrl + g. rhythm mixed up.
  11. 02:01:904 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - okay, this is a little bit better.
  12. 02:14:761 (1,2) - same problem, odd placement, it's awkward. 01:03:332 (1,2) - stack these two.
  13. 02:16:279 (2) - you already know.
  14. 02:35:653 (1,2,3) -
  15. 02:37:617 (1,2,3) - this is fine, unlike 01:17:886 (2,3)
  16. 02:44:760 (1,2) - you would want these to far more apart.
Kalibe's Insane (4.31 stars, 730 notes)

  1. holy shit what a fantastic map <3.
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