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Hana - Aerodynamics Girls and Boys Song

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DoKito

Suzully wrote:

According to current draft of the rules,
[*]Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
It's not complete silence.
Also it provides a dampened effect? No, it's the last note, and it's a part of end of slider.
I think it's fine :P

EDIT:Wow Raging Bull ninja'd o.o
I didn't know silent sliderends are alright, sorry.^^
Topic Starter
Patchouli

DoKoLP wrote:

  • [Kit's Normal]
  1. 00:40:926 (3) - Clap on sliderreverse
  2. 00:43:563 (2) - ^
  3. 00:54:113 (2) - Clap on sliderend
  4. 01:56:091 (2) - ^
  5. 02:54:442 (1) -
  6. 03:24:772 (2) - Clap
  7. 03:31:695 (3) - Clap on sliderend
  8. 03:45:212 (5) - Clap

    Sometimes you did make 3 claps in a row and sometimes you didn't make it, so the rhythm (claps) goes kinda unevenly.

    [Suzully's Hard]
  9. 03:03:179 (4) - Silderend is silenced > unrankable (Yes, volume 10% is unrankable, if it's not while spinning)


    [Insane]
  10. 00:49:992 (1) - Remove new combo and replace it here (00:49:827 (6)) or here (00:50:157 (2))
  11. 03:03:179 (3) - Sliderend is silenced > unrankable (same as above [Suzully's Hard])


    [TL's Taiko]

    [General]
  12. Lead-In-Time?! Why? Remove it D: It's needless.oops,easy miss;; Fixed

    I don't know much about Taiko, so i can't mod this diff^^'
Those silent sliderends and needless Lead-In-Time have to be changed, imo.
Other things are only suggestions.
thank you for modding!

and,sorry Colin ;;
I changed 02:41:256 (2) - add clap(I had forgotten to change)
Colin Hou
no problem
Topic Starter
Patchouli

Colin Hou wrote:

no problem
thank you colin~>.<
Garven
[General]
MP3 quality sounds really bad. Can you try and find a better one?
Actually, I made a new one for you and sent it via chat, so get things re-timed. :3

[All osu difficulties]
01:00:706 - Extend the start of break to here

02:15:871 - ^

[Kit]
Tick rate 2 fits better~

[Suzu]
00:15:212 (1,2) - Spacing. It might be better if you did something like this:
00:26:915 (2) - Move one grid up so that the circles aren't overlapping in the slider.
00:45:377 (2,3) - That spacing intentional? Kinda deceiving...

[Taiko]
01:01:531 (6) - Strange place for a k
01:10:844 (74,75) - Remove k on 74, move to 75.
01:47:684 (42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62) - ..what is this following? Sounds kinda crappy.
02:04:663 (147,148,149) - Not feeling this triplet at all. :/
03:48:179 (164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194) - How about kdddkdddkdddkdddkdkdkkkdddkdkkk? Sounds so much better. Or at least try something else. Right now it sounds terrible.
Topic Starter
Patchouli

Garven wrote:

[General]
MP3 quality sounds really bad. Can you try and find a better one?
Actually, I made a new one for you and sent it via chat, so get things re-timed. :3 mp3 changed!thanks Garven :)

[All osu difficulties]
01:00:706 - Extend the start of break to here fixed~

02:15:871 - ^fixed~


[Kit]
Tick rate 2 fits better~fixed~
thank you for modding!
waiting Suzully and TTTL
Edit:Suzully's Hard Update!
Suzully

Garven wrote:

[Suzu]
00:15:212 (1,2) - Spacing. It might be better if you did something like this: Good formation! Fixed!
00:26:915 (2) - Move one grid up so that the circles aren't overlapping in the slider. Fixed.
00:45:377 (2,3) - That spacing intentional? Kinda deceiving... Changed pattern~
Thank you for mod Garven-sensei :)
Colin Hou
re-bubbled
aabc271
Hi ~
Here is my Taiko mod ~
Mod request by Garven

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[TL's Taiko]

I strongly suggest you using SV 1.4 instead of 1.2
See the following screenshot
SV 1.2
SV 1.4
1.2 is too clustered and it doesn't look good~


HP -1 ? Drain rate seems a bit harsh~

00:51:561 - ( 70 ~ 86 ) The long stream doesn't fit the previous part of the diff because it suddenly increases the difficulty and ruins the flow of the song. You should break down the long stream into shorter 1/4s or 1/2s. Same situation for 01:45:297, 03:45:792

01:06:973 - ( 60 ~ 66 ) It's quite strange to have a stream that both starts and ends at blue line. Same situation for 01:12:248

01:24:116 - ( 169 ~ 174 ) Starting the stream at blue line doesn't really fit well. Delete 169 will be better. Same situation for 01:33:347


May need to balance the difference on easy and hard parts

I'll have a recheck after fixing this ._.

But anyway, I like the song :)
Colin Hou
ok let me know if you need an update T_T
Topic Starter
Patchouli

aabc271 wrote:

Hi ~
Here is my Taiko mod ~
Mod request by Garven

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[TL's Taiko]

I strongly suggest you using SV 1.4 instead of 1.2
See the following screenshot
SV 1.2
SV 1.4
1.2 is too clustered and it doesn't look good~


HP -1 ? Drain rate seems a bit harsh~

00:51:561 - ( 70 ~ 86 ) The long stream doesn't fit the previous part of the diff because it suddenly increases the difficulty and ruins the flow of the song. You should break down the long stream into shorter 1/4s or 1/2s. Same situation for 01:45:297, 03:45:792

01:06:973 - ( 60 ~ 66 ) It's quite strange to have a stream that both starts and ends at blue line. Same situation for 01:12:248

01:24:116 - ( 169 ~ 174 ) Starting the stream at blue line doesn't really fit well. Delete 169 will be better. Same situation for 01:33:347


May need to balance the difference on easy and hard parts

I'll have a recheck after fixing this ._.

But anyway, I like the song :)

All Fixed by TTTL
thank you for modding!
Colin Hou
re-bubbled

Edit: ok
aabc271
Hi~
Here's my recheck for the Taiko diff ~

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[TL's Taiko]

Firstly, the diff looks much better now ^^
esp 00:16:121 ~ 00:51:231 & 00:58:319 ~ 01:33:099. They look quite good to me ~

But there are still some things that I recommend to fix
After updating the map, I'm sure that the Taiko diff is ready to go :3

00:52:220 - ( 76 ~ 84 ) You may consider shortening this. Not a big issue ~

01:33:347 - ( 225 ~ 242 ) Most 1/4s start at the blue line, which doesn't fit the music very well ( as seen here ).

02:41:918 - ( 70 ) Delete this note ? A single stream that starts with blue line looks odd ~

03:45:792 - ( 164 ~ 193 ) This part could be widening the diff spread. You may consider simplifying it a bit, esp for 2nd stream which has more complicated patterns ~

Suggested patterns
Suggestions only. Change them only if you want to ~

00:16:451 - ( 3 ~ 9 ) o o ooo o o ?

00:58:649 - ( 3 ~ 8 ) o o o o o o ?

01:51:973 - ( 99 ) Red note ?

02:00:957 - ( 150 ) Blue note ?

02:32:440 - ( 15 ~ 16 ) Both blue notes ?

02:40:187 - ( 60 ) Blue note ?

02:42:989 - ( 77 ) ^

Nice to see improvements in the map ~

Suggestions : Try to be more consistent with your patterns next time. The notes arrangement still looks quite random to me
The hitsounds are quite good though

Anyway, good luck on your rank :)
Topic Starter
Patchouli

aabc271 wrote:

Hi~
Here's my recheck for the Taiko diff ~

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[TL's Taiko]

Firstly, the diff looks much better now ^^
esp 00:16:121 ~ 00:51:231 & 00:58:319 ~ 01:33:099. They look quite good to me ~

But there are still some things that I recommend to fix
After updating the map, I'm sure that the Taiko diff is ready to go :3

00:52:220 - ( 76 ~ 84 ) You may consider shortening this. Not a big issue ~

01:33:347 - ( 225 ~ 242 ) Most 1/4s start at the blue line, which doesn't fit the music very well ( as seen here ).

02:41:918 - ( 70 ) Delete this note ? A single stream that starts with blue line looks odd ~

03:45:792 - ( 164 ~ 193 ) This part could be widening the diff spread. You may consider simplifying it a bit, esp for 2nd stream which has more complicated patterns ~

Suggested patterns
Suggestions only. Change them only if you want to ~

00:16:451 - ( 3 ~ 9 ) o o ooo o o ?

00:58:649 - ( 3 ~ 8 ) o o o o ?

01:51:973 - ( 99 ) Red note ?

02:00:957 - ( 150 ) Blue note ?

02:32:440 - ( 15 ~ 16 ) Both blue notes ?

02:40:187 - ( 60 ) Blue note ?

02:42:989 - ( 77 ) ^

Nice to see improvements in the map ~

Suggestions : Try to be more consistent with your patterns next time. The notes arrangement still looks quite random to me
The hitsounds are quite good though

Anyway, good luck on your rank :)
Reckeck thank you~!
Update!
Colin Hou
Taiko is not updated.
Topic Starter
Patchouli

Colin Hou wrote:

Taiko is not updated.
mmm....?
I've successfully update.
I will check on him later...
I am sorry for bothering you many times...orz
Topic Starter
Patchouli

aabc271 wrote:

Suggested patterns
Suggestions only. Change them only if you want to ~

00:16:451 - ( 3 ~ 9 ) o o ooo o o ?Fixed

00:58:649 - ( 3 ~ 8 ) o o o o o o ?Fixed

01:51:973 - ( 99 ) Red note ?
Fixed


02:00:957 - ( 150 ) Blue note ?
Fixed

02:32:440 - ( 15 ~ 16 ) Both blue notes ?
Fixed

02:40:187 - ( 60 ) Blue note ?
Fixed

02:42:989 - ( 77 ) ^
Fixed
I am sorry for the delay in my response.
Update~
Colin Hou
okay rebubbled
Garven
We moved the offset around a bit. Still not completely sure on the timing but it feels better now.

To the next modder: Please be picky about the timing on this.

Rebubbled!
DeTovys
star!! :)
vytalibus
I think this is more than just a single offset problem.

The shift from piano to band is not perfect. The beats from both parts do not align up (though this is not obvious by listening, play-testing reveals a huge spike in average accuracy after the shift).

My advice is to move the first non-inherited offset by +20 ms and put a second non-inherited offset at 16109 ms. That way, the timing accommodates to both the piano and band parts.

[Insane] is my real problem. Random jumps every second is NOT a reasonable way to justify a difficult... difficulty. The jumps are way too sudden, and appear at times when the song does not even hint to it. This isn't a question of difficulty itself, but more of a question of appropriation.

There are lots of other ways to make an Insane. I suggest you stop limiting yourself to jumps and find them.
jossieP
I have used the timing suggested by vytalibus and I think is not the best solution
as I usually check the timings with normal default soundset and 100% volume and the hitsounds was a bit weird before 16109

my suggested offset is: -1020 (+13)

dont use it if somebody says its bad

Edit: I also dont think is just an offset problem, I mean the song is not so fast, but the mapset is very constant and fast, that give weird feeling on test play
cRyo[iceeicee]
02:39:846 (1) -
missing hitsound ?
mochi

vytalibus wrote:

[Insane] is my real problem. Random jumps every second is NOT a reasonable way to justify a difficult... difficulty. The jumps are way too sudden, and appear at times when the song does not even hint to it. This isn't a question of difficulty itself, but more of a question of appropriation.

There are lots of other ways to make an Insane. I suggest you stop limiting yourself to jumps and find them.
er.. i think the insane plays fine
Suzully
No other way to make Insane.
Garven
I am finding the multi-offset to be the best solution through test plays.

I am getting -1011 and 16111, though if you can find better, please do so. Let me know when you update and I'll gladly recheck this.
Topic Starter
Patchouli
vytalibus,ikari_kyon,cRyo[iceeicee],Garven
Timing Help and Mod thank you~~~
I use multi-offset:-1011 and 16111 XD

cRyo[iceeicee] wrote:

02:39:846 (1) -
missing hitsound ? oops,easy miss>< Fixed!(Insane)
Update!
Garven
Ack, something I Just noticed:

[Suzu Hard]
00:42:979 (2,3) - This spacing is a little dodgy, especially after the jump at 00:42:154 (4,1) -
Suzully

Garven wrote:

Ack, something I Just noticed:

[Suzu Hard]
00:42:979 (2,3) - This spacing is a little dodgy, especially after the jump at 00:42:154 (4,1) -
Changed pattern~

Download: Hana - Aerodynamics Girls and Boys Song (Patchouli) [Suzully's Hard].osu
Topic Starter
Patchouli

Suzully wrote:

Garven wrote:

Ack, something I Just noticed:

[Suzu Hard]
00:42:979 (2,3) - This spacing is a little dodgy, especially after the jump at 00:42:154 (4,1) -
Changed pattern~
Recheck thank you Garven sensei.XD
and thanks Suzully.XD
Update~
Suzully
Topic Starter
Patchouli
Update~!
Garven
Sweet. Rebubbled!
Topic Starter
Patchouli
thank you for everything!Garven~<3
cRyo[iceeicee]
rank it plz ...orz
Cyril Scarlet
何回目だろ泡パーン
Apricot
まだかよ・・・(白目)
Topic Starter
Patchouli
>>S i R i R u
泡は割れるもの

>>Apricot
焦らされすぎてこっちも禿げそう
Gonzvlo
[General]
  1. Timing:
    1. 1st Offset: Seems okay, but +2~4 ms would be perfect.
    2. 2nd Offset: This one feels off, it needs +6ms.
      (Both confirmed with Blissfulyoshi, thanks Blissy!)
[Insane]
  1. 01:31:110 (1,2,3,4,5) - This spacing needs to be either increased or decreased, right now these objects look like "fake" 1/2 beats. (Because the spacing is the same to the objects that are 1/2 apart)
  2. 01:33:748 (1,2,3,4,5) - ^
  3. There are a few other similar mistakes but these are the ones that seem to cause problems.
That should be all, just a few problems. I won't be able to rank after a Timing change, you can either get a MAT to rebubble it OR you can ask me to rebubble and then get another BAT.
Breeze
Well, Gonz, if you rebubble this map
I am able to check it :P
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