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Noriyuki Iwadare - Game o Ayatsurumono

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Xinely
hello sorry for late

General :
- maybe raise all volume in Normal diff by 10% here, i have a problem to hear that
- white combo color somehow is too bright, it blends with the combo number too so i would say to make it darker
- u might want to resnap ur preview time
- - 00:37:591 - no idea why kiai starts here. imo it should be start at 00:26:341 -

Normal :
- HP 3,5 for make spread
- 00:03:841 - i think give addition soft here would be nice to emphasis the cymbal
- 00:22:591 - ^
- 00:24:466 - add clap since the drum is strong?
- 00:41:341 (1,3) - stack could be better
- 00:53:528 (3) - blanket is ok but the flow from here to next slider is weird. try rotate 30 degree and put at 48,180
- 01:11:341 - same as 00:03:841 -
- 01:17:434 (4) - maybe move tail to 320,324 to make the curve level is a bit similar with 01:16:028 (2) - , for aesthetic
- 01:18:841 (1) - believe it or not but move tail to 440,68 is better for aesthetic
- 01:26:341 (6) - maybe nc for consistency and emphasis
- Hitsounds work for all diffs i think, pls let Voli know lmao
- spread could be better with advanced diff if this diff has some 1/3 tbh. literally i feel like this diff is an easy diff and advanced diff is an advanced diff (aka rip spread)

Advanced :
- i feel AR 6 is better for better spread (4-6-7,5)
- 00:14:309 - add note here? since the next circle is 1/3.. i think skipping this drum feels weird
- 00:16:966 (4,5) - imo map 00:17:591 - with slider repeat is weird because the music is strong and stronger than 00:17:434 - so how about change them to 3 sliders of 1/3?
- 00:18:841 (1,2) - if you agree then same lol
- 00:20:403 (4) - nazi, maybe 336,212 for linear flow
- 00:35:716 (3) - nazi but first red anchor 331,250 for symmetrical
- 00:40:403 (8,9,10) - i personally dislike stacking in normal so i think unstack feels better, how about 00:40:716 (9) - 452,68 00:40:989 (10) - 380,4?
- 00:46:028 (2,3) - why not copy paste from (2) and make them symmetrical like a mirror pattern? XD
- 01:09:466 (1,2,3,4) - personally i dont like 1/3 circles because your normal diff is literally an easy diff so 1/3 slider would be better imo

Hard :
- hoyl.. OD 6 for better spread. OD 7 is for insane diffs z
- 00:04:309 - 00:05:247 - 00:06:184 - should add drum finish here imo since their drums are stronger than other whiteticks. this works for similar stuff example 01:11:341 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - etc
- 00:14:466 - whistle for piano
- 00:19:700 (3) - remove here, ther is nothing at 1/6 but the trumpet is in 1/12 00:19:739 -
- 00:20:091 - same as 00:14:466 -
- 00:22:434 - i think you can map this 1/3 or make slider from here to 00:22:512 - , just it feels weird to skip this because 00:22:278 - 's music is part of their sounds
- 00:27:278 (4,5,1) - i thought you mapped ctb lmao. mind to reduce 00:27:903 (5) - the spacing a bit like 352,256? jump to 00:28:216 (1) - is quite big imo
- 00:35:403 (5) - ^
- 00:31:653 (5) - same here, just reduce a biittttt
- 00:56:341 (1) - rather than making blanket off imo rotate -40 degree looks better for aesthetic
- 00:58:059 (5) - it feels off tbh, i think its about 00:58:020 - 1/12 but rip how to map 1/12 in hard diff lel
- 01:00:872 (2,3) - wrong snap too. (2) is 01:00:833 - 1/12 and 01:00:950 (3) - is 01:00:911 - 1/4
- 01:26:341 (1) - i would say move to 80,352. this jump is too far

Manipulation :
- hoyl OD 7,5 pls this is an insane diff not an extra diff
- 00:07:434 (3) - clap on head instead of whistle? the music is drum afterall
- 00:14:934 (3) - ^
- 00:17:903 (5) - ctrl+g this so you can make jump to emphasis music instrument at (6)?
- 00:19:700 (6) - same as hard, the trumpet music sounds like in 1/12 00:19:739 -
- 00:22:122 - 00:22:278 - inaudible hitsound. pls raise the volume like 30% and 35% :C
- 00:33:216 (5) - soft whistle for emphasis?
- 00:37:825 - this sound is so strong, it feels weird to skip this when the diff is an insane diff. add circle? it can keep ur pattern like add that to 190,23 for blanket with (1)
- 00:56:966 - i dont see reason why sv changes here
- 00:58:059 (1) - same as hard, it feels like 1/12 instead of 1/6
- 01:00:872 (2) - same as hard
- 01:07:122 (1) - why nc? if its because 8 combos are too long then better nc at 01:06:653 (4) - to divide the pattern

diffs are good enough but the snapping is fucked up, i would like to see more opinions about snapping before check this back
diraimur

Xinely wrote:

Hard :
- hoyl.. OD 6 for better spread. OD 7 is for insane diffs z ayy lmao i think its fine but will reduce to 6.5 w/e i think 6 is kinda too low
- 00:04:309 - 00:05:247 - 00:06:184 - should add drum finish here imo since their drums are stronger than other whiteticks. this works for similar stuff example 01:11:341 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - etc done
- 00:14:466 - whistle for piano done
- 00:19:700 (3) - remove here, ther is nothing at 1/6 but the trumpet is in 1/12 00:19:739 - you are correct but i feel like it plays fine on 100% playback rate, i can change if you think its a problem though
- 00:20:091 - same as 00:14:466 - done
- 00:22:434 - i think you can map this 1/3 or make slider from here to 00:22:512 - , just it feels weird to skip this because 00:22:278 - 's music is part of their sounds ya i understand whaat you mean but i wanted to end at 00:22:278 - because the instruments last note on that section is there (what is this instrument called lol) whole slider follows that see the bulges at 00:21:184 - , 00:21:653 - , 00:21:966 - .
- 00:27:278 (4,5,1) - i thought you mapped ctb lmao. mind to reduce 00:27:903 (5) - the spacing a bit like 352,256? jump to 00:28:216 (1) - is quite big imo it kinda is meant to be big, see 00:26:966 (3) - to 00:27:278 (4) - its 2.42, would be weird if i used anything less than that for 00:27:903 (5,1) - because of how strong sound at 00:28:216 - is but still nerfed a little bit
- 00:35:403 (5) - ^ ^
- 00:31:653 (5) - same here, just reduce a biittttt ^
- 00:56:341 (1) - rather than making blanket off imo rotate -40 degree looks better for aesthetic changed slider
- 00:58:059 (5) - it feels off tbh, i think its about 00:58:020 - 1/12 but rip how to map 1/12 in hard diff lel ya same response as above
- 01:00:872 (2,3) - wrong snap too. (2) is 01:00:833 - 1/12 and 01:00:950 (3) - is 01:00:911 - 1/4 ya imma keep this one for sake of playability
- 01:26:341 (1) - i would say move to 80,352. this jump is too far moved to 64,352
thanks for the mod
voli could you untick countdown from all diffs thx <3
update
Topic Starter
Voli

Xinely wrote:

hello sorry for late

General :
- maybe raise all volume in Normal diff by 10% here, i have a problem to hear that Will talk to Cosmo about it
- white combo color somehow is too bright, it blends with the combo number too so i would say to make it darker yeah i fixed it
- u might want to resnap ur preview time whoops
- - 00:37:591 - no idea why kiai starts here. imo it should be start at 00:26:341 - That's actually a nice idea, thanks, I was a bit torn on deciding where to start the kiais in this kind of music

Advanced :
- i feel AR 6 is better for better spread (4-6-7,5) Yeah fixed haha it was ar6 before but I was experimenting a bit, changed it back now
- 00:14:309 - add note here? since the next circle is 1/3.. i think skipping this drum feels weird Done
- 00:16:966 (4,5) - imo map 00:17:591 - with slider repeat is weird because the music is strong and stronger than 00:17:434 - so how about change them to 3 sliders of 1/3? I agree but I prefer not to do that for the sake of not cluttering the rhythms too much D:
- 00:18:841 (1,2) - if you agree then same lol ^
- 00:20:403 (4) - nazi, maybe 336,212 for linear flow I don't really like the overlap that causes, and it will flow kinda weirdly into the next slider
- 00:35:716 (3) - nazi but first red anchor 331,250 for symmetrical Fixed
- 00:40:403 (8,9,10) - i personally dislike stacking in normal so i think unstack feels better, how about 00:40:716 (9) - 452,68 00:40:989 (10) - 380,4?
- 00:46:028 (2,3) - why not copy paste from (2) and make them symmetrical like a mirror pattern? XD It wasn't meant to be a symmetrical pattern, they are 3 sliders with a 120 degree rotation, but i agree they were kinda placed weirdly so i revised the pattern
- 01:09:466 (1,2,3,4) - personally i dont like 1/3 circles because your normal diff is literally an easy diff so 1/3 slider would be better imo I like these notes, they feel very fitting and if i'd do even more 1/3 sliders 01:10:403 (5,6,7,1) - this section would become very spammy :c

Manipulation :
- hoyl OD 7,5 pls this is an insane diff not an extra diff Hmm I think 7,5 is a bit on the low side, how about 7,8 to make a compromise
- 00:07:434 (3) - clap on head instead of whistle? the music is drum afterall Did a drum hitclap instead cuz it sounds just a bit more fitting to me
- 00:14:934 (3) - ^ ^
- 00:17:903 (5) - ctrl+g this so you can make jump to emphasis music instrument at (6)? Sure
- 00:19:700 (6) - same as hard, the trumpet music sounds like in 1/12 00:19:739 - you're right it is 1/12, but that would make the pattern play very weirdly stacking 1/12 and 1/6 together.. so I prefer keeping it like this since you barely hear the difference at 100% anyways and it plays tons better than a weird 1/12'th note
- 00:22:122 - 00:22:278 - inaudible hitsound. pls raise the volume like 30% and 35% :C oki
- 00:33:216 (5) - soft whistle for emphasis? oki
- 00:37:825 - this sound is so strong, it feels weird to skip this when the diff is an insane diff. add circle? it can keep ur pattern like add that to 190,23 for blanket with (1) hmm okay seems fine
- 00:56:966 - i dont see reason why sv changes here the slow part starts here, i kept the sv intact here 00:56:653 (2,3) - because of the initial emphasis which cools off around 00:56:966 (3) -
- 00:58:059 (1) - same as hard, it feels like 1/12 instead of 1/6 same as before, i'd really like to keep it 1/6 because the amount of disruption an 1/12th note causes is far worse than the barely audible mistimed 1/6 (so you can say i sacrificed 100% rhythmical accuracy for playability here i guess)
- 01:00:872 (2) - same as hard same
- 01:07:122 (1) - why nc? if its because 8 combos are too long then better nc at 01:06:653 (4) - to divide the pattern Agree, fixed!

diffs are good enough but the snapping is fucked up, i would like to see more opinions about snapping before check this back
Thanks for your mod Xinely! :D

Yeah I understand your issue with the 1/12 snaps but I'm just in favor keeping them 1/6 for the sake of keeping the map nice to play, this feels like one of those cases to me where it's justified to not map 100% accurately to the snaps (because 1/12 to 1/6 just feels weird af to play, hope you can understand that

Waiting for Cosmo now \o/
Nao Tomori
talked about snapping in those 2 areas.

SPOILER
15:21 Voli: hey do you mind giving your opinion about a small thing
15:21 Voli: in my map
15:21 Voli: xinely wants some opinions on it before he bubbles
15:21 Nao Tomori: hm
15:21 Nao Tomori: ya
15:21 *Voli is editing [https://osu.ppy.sh/b/1216477 Noriyuki Iwadare - The Man Who Masterminds the Game [Manipulation]]
15:21 Voli: 00:58:059 (1,2) -
15:22 Voli: the (2) is in theory 1/12 snap but i chose to keep it 1/6 because 1/12 plays like shit
15:22 Voli: and its barely audible, the difference i mea
15:22 Nao Tomori: hmm
15:22 Voli: n
15:22 Voli: 01:00:872 (2,3) -
15:22 Voli: same here
15:22 Nao Tomori: 01:01:214 -
15:22 Nao Tomori: this one it's clearly
15:22 Nao Tomori: really wrong rhythm lol
15:22 Nao Tomori: other one is
15:22 Nao Tomori: acceptable for simplification
15:23 Nao Tomori: but this rhythm is 3 circles for 4 notes
15:23 Nao Tomori: and a note is in the middle of your slider
15:23 Voli: yeah
15:23 Voli: idk whats the right rhythm here tho
15:23 Nao Tomori: you can just do a double based rhythm for that
15:24 Nao Tomori: https://osu.ppy.sh/ss/7459478
15:24 Nao Tomori: this sounds like it
15:24 Voli: fuck that plays so bad
15:24 Voli: lool
15:24 Voli: oh wait
15:24 Nao Tomori: hmm
15:24 Voli: yeh it kinda plays bad
15:25 Voli: hmm
15:25 Nao Tomori: you could use
15:25 Voli: its just
15:25 Nao Tomori: a repeat slider
15:25 Voli: 01:01:028 (4,5) - this slider starting on a weird tick
15:25 Voli: feels weird cuz theres a drum clap there
15:25 Voli: and its pretty loud
15:25 Nao Tomori: thee issue is like
15:25 Nao Tomori: you didnt follow the other double based shit
15:25 Nao Tomori: cuz you put it all on sliders
15:25 Nao Tomori: so it's suddenly there
15:26 Voli: wait which
15:26 Nao Tomori: 00:58:059 (1,2) - here even
15:27 Voli: ok i think i fxie it
15:27 Voli: updating so u can see
15:27 Nao Tomori: 00:03:528 -
15:27 Nao Tomori: oh man
15:27 Nao Tomori: what is this orz
15:28 Voli: ok update
15:28 Voli: hm?
15:28 Nao Tomori: the slider tail is
15:28 Nao Tomori: so strong lol
15:30 Voli: yeah
15:30 Voli: this song has that shit sometimes
15:30 Voli: 00:44:778 (3) -
15:30 Voli: here too
15:30 Nao Tomori: hmm
15:30 Voli: song is pretty inconsistent itself looll
15:30 Nao Tomori: i think you can
15:30 Nao Tomori: rhythm simplify
15:30 Nao Tomori: 00:44:778 (3) -
15:30 Nao Tomori: but i would at least put 3 circles
15:30 Nao Tomori: er
15:30 Nao Tomori: 3 clickable
15:31 Nao Tomori: 01:00:794 -
15:31 Nao Tomori: if you extent slider to here
15:31 Voli: the finish isnt that strong tho
15:31 Voli: the 3 beats i mapped to are stronger imo
15:31 Nao Tomori: hm
15:31 Voli: mybe i should reduce finish hs
15:31 Voli: tho
15:31 Voli: idk
15:31 Nao Tomori: also how come you used default clap
15:31 Nao Tomori: geez
15:32 Nao Tomori: 01:19:466 -
15:32 Nao Tomori: eww
15:32 Nao Tomori: this part would be better as circles imo
15:32 Nao Tomori: even though
15:32 Nao Tomori: u just did a shit ton of circles
15:32 Nao Tomori: oh well
15:32 Nao Tomori: looks fine enough tbh
15:33 Nao Tomori: the rhythm in song is dumb
15:33 Voli: im trying that extended slider
15:33 Voli: oh man
15:33 Voli: that rhythm rly bugs me
15:33 Voli: why did they put 4 notes
15:35 Voli: nah i think i prefer 2 notes on each slider
15:35 Voli: 2 on slider end
15:35 Voli: 2 on slider start
15:35 Voli: anyways u can post this log if u want since he asked for more opinions
15:35 Nao Tomori: hmm
15:35 Voli: she*
15:35 Nao Tomori: yeah i think that your current one works too
15:36 Voli: if i'm honest i'd prefer keeping it 1/6
15:36 Voli: cuz it just feels way better
15:36 Voli: but you do hear its offrhythm
15:36 Nao Tomori: mm
15:36 Nao Tomori: yea
15:36 Nao Tomori: id choose actually following the song lol
15:36 Nao Tomori: also
15:36 Nao Tomori: did you buff dirai's
15:36 Voli: i didnt
15:37 Voli: but dirai did
15:37 Voli: LOL
Topic Starter
Voli
so after talkin to nao i changed 01:00:091 (1,2,3,4,5) - to represent the rhythm better in Insane but kept the 1/12 rhythms as 1/6 to simplify them in order to increase playabillity

Man their accordeon player was drunk or something

Edit: Also going to do some more research about the metadata because the game's original release was in Japanese and I don't know the romanization of the Japanese title (ゲームをアヤツルモノ) or whether I'm allowed to use the English title.
Cosmolade

Xinely wrote:

hello sorry for late

Xinely wrote:

General :
- maybe raise all volume in Normal diff by 10% here, i have a problem to hear that voli, you can fix the volumes for me, please!

Normal :
- HP 3,5 for make spread okie
- 00:03:841 - i think give addition soft here would be nice to emphasis the cymbal
- 00:22:591 - ^
- 00:24:466 - add clap since the drum is strong?
- 00:41:341 (1,3) - stack could be better lol I see it perfect wtf
- 00:53:528 (3) - blanket is ok but the flow from here to next slider is weird. try rotate 30 degree and put at 48,180 fixed
- 01:11:341 - same as 00:03:841 - ^
- 01:17:434 (4) - maybe move tail to 320,324 to make the curve level is a bit similar with 01:16:028 (2) - , for aesthetic okie -w-)7
- 01:18:841 (1) - believe it or not but move tail to 440,68 is better for aesthetic fix
- 01:26:341 (6) - maybe nc for consistency and emphasis sound good
- Hitsounds work for all diffs i think, pls let Voli know lmao yeah, voli please! xD
- spread could be better with advanced diff if this diff has some 1/3 tbh. literally i feel like this diff is an easy diff and advanced diff is an advanced diff (aka rip spread)
I think is a easy only for the bpm, I mapped it like a normal, and in normals I don't like weird rhythm... and this song have so many variations, so I don't have any choice to map it soft and follow the drums for no make weird rhythms & finish with a mess... but I will check if can I add something, but I don't like to touch/change my actual structure
edit:and yep, add some variations will destroy my structure, I hope can solve this problem D:
all the hitsounding was applied btw, Voli only needs to fix the volume (make it the same like the other diffs)
ñom
osu file format v14

[General]
AudioFilename: audiotest.mp3
AudioLeadIn: 0
PreviewTime: 7434
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9866,49241,58201,81638
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:The Man Who Masterminds the Game
TitleUnicode:ゲームをアヤツルモノ
Artist:Noriyuki Iwadare
ArtistUnicode:岩垂徳行
Creator:Voli
Version:Cosmo's Normal
Source:逆転検事 2
Tags:ace attorney gyakuten kenji edgeworth investigations phoenix wright lawyer prosecutor clown theme electronic jazz video game vgm ost diraimur cosmolade
BeatmapID:1219280
BeatmapSetID:574380

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bbcircus.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
91,468.75,4,2,0,20,1,0
26341,-100,4,2,0,20,0,1
37591,-100,4,2,0,37,0,1
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87278,-100,4,2,0,15,0,0
87747,-100,4,2,0,10,0,0
88216,-100,4,2,0,5,0,0


[Colours]
Combo1 : 153,153,153
Combo2 : 232,60,64
Combo3 : 135,16,19
Combo4 : 106,106,106

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Topic Starter
Voli
Updated+volume fix
diraimur
tfw 00:37:278 (5) - is not completely overlapped with 00:38:372 (4) - on my diff im triggrd can you fix by moving 00:37:278 (5) - on top of 4 thank
Topic Starter
Voli
Okay, fixed all and updated with correct metadata, I think we're ready again
IamKwaN
逆転検事2 instead of 逆転検事 2?
Topic Starter
Voli
Ah of course, fixed. Thanks again ^^
zev
Now i have to play Phoenix Wright games dd
orza6006
Is nobody gonna talk about how this is the SiIvaGunner rip and not actually the original song??

Unless it's just a massive joke which everybody is in on, but even so the artist would have to be SiIvaGunner otherwise you're using incorrect metadata

For comparison here's the original: https://www.youtube.com/watch?v=FaSITY8NBVw

And here's SiIvaGunner's version: https://www.youtube.com/watch?v=FYP54dmXnaY
Topic Starter
Voli
wtf are you talking about

uploading a youtube video does not make you the composer
Cosmolade

Voli wrote:

uploading a youtube video does not make you the composer
I agree with this, and Silva says in the description the real composer, dude
orza6006
SiIvaGunner is a joke YouTube channel though... what they do is take songs and edit memes and in-jokes into them, but pretend to be an official video game music channel. This one isn't especially obvious, but at the preview point they've remixed the theme from "The Flintstones" into the song, and at 00:56:341 - you can hear a bad rendition of "Snow Halation" from Love Live. If you need further convincing that it's a joke YouTube channel, look at this video: https://www.youtube.com/watch?v=-tvs8a_hOQo

This clearly isn't "We are Number One" from LazyTown as it has a load of effects remixed into it. Plus, just listen to the first linked version of the song I sent in my earlier post - it clearly sounds different.

I know it sounds kind of weird but I promise it's true, and anybody who knows the channel will back me up on this
diraimur
Stefan
neither Noriyuki Iwadare or SiivaGunner are correct, jfyi.
Topic Starter
Voli

Stefan wrote:

neither Noriyuki Iwadare or SiivaGunner are correct, jfyi.
What would be the correct artist then?
(also how did y'all get to this thread)
Stefan
Sadly it seems I can't detect the creator of this rip. I assume you know how SiIvaGunner works, for anyone else let me explain:

SiIvaGunner uploads on YouTube parodies to Videogame Soundtracks which are either simply parodied, remixed/mashupd or just replaced with something else - for the most time with a joke as background. He uploads albums in erratic intervals, including all mp3 uploads in the recent time, see https://gilvasunner.bandcamp.com/.

The last album has been released at begin november '16, https://www.youtube.com/watch?v=FYP54dmXnaY (mp3 of the map) has been uploaded in december 22th so it's very likely nowhere included in an album.

And since there is no other way to determine the actual artist/creator of the rip, we unfortunately stuck here (had the same problem with my Your Best Friend map). However, using Noriyuki Iwadare for this case is wrong, it's like using ZUN as artist for any touhou arrangement. One possibility we have is to contact SiivaGunner/GiivaSunner via YouTube, Mail or Twitter if they could provide informations for this rip.

While I agree SiIvaGunner isn't correct, I'd prefer this as artist since it covers the creator of the rip which is part of the "SiivaGunner Project" (I call it so. lol) In the end I leave this to the QAT (hi Kwan) for what they decide.
orza6006

Stefan wrote:

Sadly it seems I can't detect the creator of this rip. I assume you know how SiIvaGunner works, for anyone else let me explain:

SiIvaGunner uploads on YouTube parodies to Videogame Soundtracks which are either simply parodied, remixed/mashupd or just replaced with something else - for the most time with a joke as background. He uploads albums in erratic intervals, including all mp3 uploads in the recent time, see https://gilvasunner.bandcamp.com/.

The last album has been released at begin november '16, https://www.youtube.com/watch?v=FYP54dmXnaY (mp3 of the map) has been uploaded in december 22th so it's very likely nowhere included in an album.

And since there is no other way to determine the actual artist/creator of the rip, we unfortunately stuck here (had the same problem with my Your Best Friend map). However, using Noriyuki Iwadare for this case is wrong, it's like using ZUN as artist for any touhou arrangement. One possibility we have is to contact SiivaGunner/GiivaSunner via YouTube, Mail or Twitter if they could provide informations for this rip.
I'll email them now and see if I can get the original creator
Not_Zippy

diraimur wrote:

im in luck
LUCKY FOR ME I
DON'T BELIEVE IN LUCK

(I should map that someday tbh)
diraimur
everything i knew was wrong
someone kill me thank
Topic Starter
Voli
Anyways thanks for bringing this to my attention, it's rather disappointing that certain people upload shit to youtube editing the original composer's track without any sort of disclaimer in the description or w/e. So I replaced mp3 with the correct one, reworking some off parts atm. I'll give you two kudo's since I never knew about this info before and you basically saved my map before it got ranked. Don't wanna map some bullshitty meme that dishonors the original soundtrack. Thanks again :)

Also sorry to my GDers for wasting your time, there will perhaps be a few off parts in your maps now (it's not too much luckily), would you want to go over your diffs again and adjust any minor things that you come across? I can fix it for you aswell but I won't touch your diffs unless you tell me to.
Cosmolade
Don't worry Voli, I totally agree with the changes!
I prefer map the original too instead a rip or something :/
I will fix my diff o3o)/

edit: here is my changes
:>
osu file format v14

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AudioFilename: manwhomastermindsthegame.mp3
AudioLeadIn: 0
PreviewTime: 7434
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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[Metadata]
Title:Game o Ayatsurumono
TitleUnicode:ゲームをアヤツルモノ
Artist:Noriyuki Iwadare
ArtistUnicode:岩垂徳行
Creator:Voli
Version:Cosmo's Normal
Source:逆転検事2
Tags:ace attorney gyakuten kenji edgeworth investigations phoenix wright lawyer prosecutor clown theme electronic jazz video game vgm ost diraimur cosmolade the man who masterminds
BeatmapID:1219280
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Topic Starter
Voli
Alright, all should be good and updated with the correct mp3 and adjustments according to that.

Ready again.
Nao Tomori
place
also wtf happened with ur metadata lo
Topic Starter
Voli

Naotoshi wrote:

place
also wtf happened with ur metadata lo
i hop u didnt forget other map https://osu.ppy.sh/s/545195
Monchete99
Finally a worthwhile Gyakuten Kenji 2 map :) :) :)
Topic Starter
Voli

Monchete99 wrote:

Finally a worthwhile Gyakuten Kenji 2 map :) :) :)
aww thanks for the compliment! :D glad you enjoyed it
Xinely
hard :
- 00:33:507 (4) - try smoother the curve a bit? its just a bit too curvy for me
- 00:58:663 (5,6) - i would say to remove them, basically they are overmapped since the trumpet sound is in 1/12 00:58:781 -
- 01:02:570 (1) - im sure that the tail is missing a hitsound

edit : waa pishi saved me. ilu pishi chu
pishifat

it looks stupid but im serious
your current timing gets so progressively off that the ending is like 20ms early
Topic Starter
Voli
omg LOOL

thanks pishi for checkin im heading to bed now but ill check this out when i get home tomorrow
diraimur
hello there
applied all thanks
osu file format v14

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AudioLeadIn: 0
PreviewTime: 7437
Countdown: 0
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WidescreenStoryboard: 1

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[Metadata]
Title:Game o Ayatsurumono
TitleUnicode:ゲームをアヤツルモノ
Artist:Noriyuki Iwadare
ArtistUnicode:岩垂徳行
Creator:Voli
Version:diri's Hard
Source:逆転検事2
Tags:ace attorney gyakuten kenji edgeworth investigations phoenix wright lawyer prosecutor clown theme electronic jazz video game vgm ost diraimur cosmolade the man who masterminds
BeatmapID:1217938
BeatmapSetID:574380

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OverallDifficulty:6.5
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413,121,55553,2,0,P|407:157|382:192,1,80.0000030517579,4|0,3:0|0:0,0:0:0:0:
346,261,56022,2,0,L|342:300,2,40.000001525879,0|2|0,3:0|0:0|0:0,0:0:0:0:
303,196,56491,2,0,L|299:141,2,40.000001525879,2|2|0,3:2|0:0|0:0,0:0:0:0:
270,267,56959,6,0,B|242:265|222:247|222:247|215:219,2,80.0000030517579,6|2|0,0:0|0:0|0:0,0:0:0:0:
425,255,57897,2,0,P|411:217|381:192,1,80.0000030517579,2|2,0:0|0:0,0:0:0:0:
303,196,58366,1,2,0:0:0:0:
270,267,58522,1,0,0:0:0:0:
400,352,58835,6,8,P|447:351|480:337,2,80.0000030517579,2|2|0,0:0|0:0|0:0,0:0:0:0:
270,267,59772,2,0,P|266:243|268:219,1,40.000001525879
328,184,60085,1,0,0:0:0:0:
400,352,60398,1,2,0:0:0:0:
473,170,60710,6,0,B|431:172|399:198|399:198|367:175|367:175|349:184|328:184,1,160.000006103516,2|0,0:0|0:0,0:0:0:0:
270,132,61491,1,0,0:0:0:0:
268,128,61570,1,0,0:0:0:0:
266,124,61648,2,0,B|198:124|161:173|161:173|134:144|134:144|121:160|101:167,1,200.000007629395,2|0,0:0|0:0,0:0:0:0:
15,161,62585,6,0,B|12:202|40:241|80:252|80:252|73:289|48:324|48:324|73:329|99:324,1,240.000009155274,2|0,0:0|3:0,0:0:0:0:
240,272,63836,1,2,0:0:0:0:
102,167,64148,1,0,0:0:0:0:
204,348,64461,6,0,B|245:364|282:344|282:344|287:370|300:386,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
360,334,65086,2,0,B|362:294|362:294|333:267|333:267|369:238|374:187|345:153,1,200.000007629395,2|0,0:0|3:0,0:0:0:0:
285,204,66024,1,0,0:0:0:0:
448,296,66336,5,0,3:0:0:0:
480,136,66649,2,0,P|480:116|476:95,2,40.000001525879,2|0|2,0:0|0:0|0:0,0:0:0:0:
376,272,67274,2,0,P|373:297|377:322,1,40.000001525879,2|0,0:0|0:0,0:0:0:0:
448,296,67586,2,0,P|450:258|425:213,1,80.0000030517579,2|0,0:0|0:0,0:0:0:0:
312,110,68212,5,2,0:0:0:0:
157,81,68524,1,0,0:0:0:0:
210,230,68837,1,2,0:0:0:0:
242,41,69149,5,2,0:0:0:0:
303,207,69462,1,0,0:0:0:0:
129,176,69774,1,2,0:0:0:0:
327,104,70087,5,2,0:0:0:0:
141,69,70399,1,2,0:0:0:0:
205,248,70712,1,0,0:0:0:0:
245,24,71025,5,2,0:0:0:0:
315,216,71337,1,2,0:0:0:0:
114,181,71650,1,2,0:0:0:0:
356,89,71962,6,0,P|398:92|432:114,1,80.0000030517579,4|0,3:2|0:0,0:0:0:0:
446,187,72431,2,0,P|422:221|386:240,1,80.0000030517579,4|0,3:0|0:0,0:0:0:0:
315,216,72900,2,0,P|296:178|298:137,1,80.0000030517579,0|0,3:0|0:0,0:0:0:0:
373,164,73369,2,0,P|391:201|388:242,1,80.0000030517579,4|0,3:0|0:0,0:0:0:0:
333,292,73838,2,0,P|294:289|258:269,1,80.0000030517579,0|0,3:0|0:0,0:0:0:0:
241,194,74306,2,0,P|263:160|300:140,1,80.0000030517579,4|0,3:0|0:0,0:0:0:0:
315,216,74775,2,0,P|293:250|258:269,1,80.0000030517579,0|0,3:0|0:0,0:0:0:0:
185,247,75244,2,0,P|207:213|241:194,1,80.0000030517579,4|0,3:0|0:0,0:0:0:0:
315,216,75713,6,0,P|315:176|297:141,1,80.0000030517579,0|0,3:0|0:0,0:0:0:0:
223,119,76182,2,0,P|188:138|167:172,1,80.0000030517579,4|0,3:0|0:0,0:0:0:0:
185,247,76651,2,0,P|219:267|258:269,1,80.0000030517579,0|0,3:0|0:0,0:0:0:0:
241,194,77120,2,0,P|205:173|167:172,1,80.0000030517579,4|0,3:0|0:0,0:0:0:0:
111,225,77588,2,0,P|110:264|128:299,1,80.0000030517579,0|0,3:0|0:0,0:0:0:0:
203,322,78057,2,0,P|237:302|258:269,1,80.0000030517579,4|0,3:0|0:0,0:0:0:0:
185,247,78526,2,0,L|190:192,2,40.000001525879,0|2|0,3:0|0:0|0:0,0:0:0:0:
111,225,78995,2,0,L|107:170,2,40.000001525879,2|2|0,3:2|0:0|0:0,0:0:0:0:
282,169,79464,6,0,P|264:138|237:113,1,53.3333333333333,6|0,0:0|0:0,0:0:0:0:
161,50,79776,2,0,P|197:49|232:39,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
327,8,80089,2,0,P|310:39|302:74,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
423,121,80401,6,0,P|405:90|378:65,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
477,185,80714,2,0,P|495:153|503:118,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
445,262,81027,2,0,P|481:261|515:251,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
359,171,81339,6,0,P|342:150|330:127,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
327,8,81652,2,0,P|319:33|304:57,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
201,117,81964,2,0,P|228:112|254:113,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
180,227,82277,6,0,P|154:231|128:230,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
264,237,82589,2,0,P|283:258|294:280,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
231,160,82902,2,0,P|239:135|254:113,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
92,152,83214,6,0,P|67:168|50:189,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
137,282,83527,2,0,P|135:252|125:227,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
0,256,83840,2,0,P|27:269|52:273,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
175,169,84152,6,0,P|174:142|166:117,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
45,56,84465,2,0,P|72:69|97:73,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
208,0,84777,2,0,P|188:13|168:35,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
94,154,85090,6,0,P|76:174|54:188,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
166,117,85402,2,0,P|174:142|175:169,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
168,35,85715,2,0,P|194:39|217:51,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
185,221,86028,6,0,P|177:197|175:169,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
181,303,86340,2,0,P|154:298|130:285,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
250,345,86653,2,0,P|232:365|210:379,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
64,352,86965,5,4,0:0:0:0:
thank fishipat and xinely

ive had a look at whole map and made sure there werent any snapping issues after timing change, i couldnt have find any but you might want to check it again as its quite possible ive missed sth

rip old mp3 sounded cooler tbh shouldve just changed metadata
Topic Starter
Voli
The timing change Pishi proposed looks good to me, i changed it and made sure no unsnapped/weirdly placed objects throughout the diffs. Also applied the other updates + dirai's, I think we're ready now
Xinely
i saw some unsnapped greenlines
01:00:710 - 01:04:461 - 01:04:774 - 01:08:212 - 01:11:962 - imo they must be properly snapped because sv changes. pls snap all greenlines properly uwu
Topic Starter
Voli
ah whoops, fixed them all
Xinely
00:22:734 - until 00:23:203 - in highest diff, pls resnap the greenlines, i could have passed them but since 00:23:203 - this is sv changes greenline so must be snapped properly, just snap all of them properly and we can go
Topic Starter
Voli
wtf :/ i couldve sworn i fixed those last time, sorry!

updated again
Xinely
have fun~
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