hello sorry for late
General :
- maybe raise all volume in Normal diff by 10% here, i have a problem to hear that
- white combo color somehow is too bright, it blends with the combo number too so i would say to make it darker
- u might want to resnap ur preview time
- - 00:37:591 - no idea why kiai starts here. imo it should be start at 00:26:341 -
Normal :
- HP 3,5 for make spread
- 00:03:841 - i think give addition soft here would be nice to emphasis the cymbal
- 00:22:591 - ^
- 00:24:466 - add clap since the drum is strong?
- 00:41:341 (1,3) - stack could be better
- 00:53:528 (3) - blanket is ok but the flow from here to next slider is weird. try rotate 30 degree and put at 48,180
- 01:11:341 - same as 00:03:841 -
- 01:17:434 (4) - maybe move tail to 320,324 to make the curve level is a bit similar with 01:16:028 (2) - , for aesthetic
- 01:18:841 (1) - believe it or not but move tail to 440,68 is better for aesthetic
- 01:26:341 (6) - maybe nc for consistency and emphasis
- Hitsounds work for all diffs i think, pls let Voli know lmao
- spread could be better with advanced diff if this diff has some 1/3 tbh. literally i feel like this diff is an easy diff and advanced diff is an advanced diff (aka rip spread)
Advanced :
- i feel AR 6 is better for better spread (4-6-7,5)
- 00:14:309 - add note here? since the next circle is 1/3.. i think skipping this drum feels weird
- 00:16:966 (4,5) - imo map 00:17:591 - with slider repeat is weird because the music is strong and stronger than 00:17:434 - so how about change them to 3 sliders of 1/3?
- 00:18:841 (1,2) - if you agree then same lol
- 00:20:403 (4) - nazi, maybe 336,212 for linear flow
- 00:35:716 (3) - nazi but first red anchor 331,250 for symmetrical
- 00:40:403 (8,9,10) - i personally dislike stacking in normal so i think unstack feels better, how about 00:40:716 (9) - 452,68 00:40:989 (10) - 380,4?
- 00:46:028 (2,3) - why not copy paste from (2) and make them symmetrical like a mirror pattern? XD
- 01:09:466 (1,2,3,4) - personally i dont like 1/3 circles because your normal diff is literally an easy diff so 1/3 slider would be better imo
Hard :
- hoyl.. OD 6 for better spread. OD 7 is for insane diffs z
- 00:04:309 - 00:05:247 - 00:06:184 - should add drum finish here imo since their drums are stronger than other whiteticks. this works for similar stuff example 01:11:341 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - etc
- 00:14:466 - whistle for piano
- 00:19:700 (3) - remove here, ther is nothing at 1/6 but the trumpet is in 1/12 00:19:739 -
- 00:20:091 - same as 00:14:466 -
- 00:22:434 - i think you can map this 1/3 or make slider from here to 00:22:512 - , just it feels weird to skip this because 00:22:278 - 's music is part of their sounds
- 00:27:278 (4,5,1) - i thought you mapped ctb lmao. mind to reduce 00:27:903 (5) - the spacing a bit like 352,256? jump to 00:28:216 (1) - is quite big imo
- 00:35:403 (5) - ^
- 00:31:653 (5) - same here, just reduce a biittttt
- 00:56:341 (1) - rather than making blanket off imo rotate -40 degree looks better for aesthetic
- 00:58:059 (5) - it feels off tbh, i think its about 00:58:020 - 1/12 but rip how to map 1/12 in hard diff lel
- 01:00:872 (2,3) - wrong snap too. (2) is 01:00:833 - 1/12 and 01:00:950 (3) - is 01:00:911 - 1/4
- 01:26:341 (1) - i would say move to 80,352. this jump is too far
Manipulation :
- hoyl OD 7,5 pls this is an insane diff not an extra diff
- 00:07:434 (3) - clap on head instead of whistle? the music is drum afterall
- 00:14:934 (3) - ^
- 00:17:903 (5) - ctrl+g this so you can make jump to emphasis music instrument at (6)?
- 00:19:700 (6) - same as hard, the trumpet music sounds like in 1/12 00:19:739 -
- 00:22:122 - 00:22:278 - inaudible hitsound. pls raise the volume like 30% and 35% :C
- 00:33:216 (5) - soft whistle for emphasis?
- 00:37:825 - this sound is so strong, it feels weird to skip this when the diff is an insane diff. add circle? it can keep ur pattern like add that to 190,23 for blanket with (1)
- 00:56:966 - i dont see reason why sv changes here
- 00:58:059 (1) - same as hard, it feels like 1/12 instead of 1/6
- 01:00:872 (2) - same as hard
- 01:07:122 (1) - why nc? if its because 8 combos are too long then better nc at 01:06:653 (4) - to divide the pattern
diffs are good enough but the snapping is fucked up, i would like to see more opinions about snapping before check this back
General :
- maybe raise all volume in Normal diff by 10% here, i have a problem to hear that
- white combo color somehow is too bright, it blends with the combo number too so i would say to make it darker
- u might want to resnap ur preview time
- - 00:37:591 - no idea why kiai starts here. imo it should be start at 00:26:341 -
Normal :
- HP 3,5 for make spread
- 00:03:841 - i think give addition soft here would be nice to emphasis the cymbal
- 00:22:591 - ^
- 00:24:466 - add clap since the drum is strong?
- 00:41:341 (1,3) - stack could be better
- 00:53:528 (3) - blanket is ok but the flow from here to next slider is weird. try rotate 30 degree and put at 48,180
- 01:11:341 - same as 00:03:841 -
- 01:17:434 (4) - maybe move tail to 320,324 to make the curve level is a bit similar with 01:16:028 (2) - , for aesthetic
- 01:18:841 (1) - believe it or not but move tail to 440,68 is better for aesthetic
- 01:26:341 (6) - maybe nc for consistency and emphasis
- Hitsounds work for all diffs i think, pls let Voli know lmao
- spread could be better with advanced diff if this diff has some 1/3 tbh. literally i feel like this diff is an easy diff and advanced diff is an advanced diff (aka rip spread)
Advanced :
- i feel AR 6 is better for better spread (4-6-7,5)
- 00:14:309 - add note here? since the next circle is 1/3.. i think skipping this drum feels weird
- 00:16:966 (4,5) - imo map 00:17:591 - with slider repeat is weird because the music is strong and stronger than 00:17:434 - so how about change them to 3 sliders of 1/3?
- 00:18:841 (1,2) - if you agree then same lol
- 00:20:403 (4) - nazi, maybe 336,212 for linear flow
- 00:35:716 (3) - nazi but first red anchor 331,250 for symmetrical
- 00:40:403 (8,9,10) - i personally dislike stacking in normal so i think unstack feels better, how about 00:40:716 (9) - 452,68 00:40:989 (10) - 380,4?
- 00:46:028 (2,3) - why not copy paste from (2) and make them symmetrical like a mirror pattern? XD
- 01:09:466 (1,2,3,4) - personally i dont like 1/3 circles because your normal diff is literally an easy diff so 1/3 slider would be better imo
Hard :
- hoyl.. OD 6 for better spread. OD 7 is for insane diffs z
- 00:04:309 - 00:05:247 - 00:06:184 - should add drum finish here imo since their drums are stronger than other whiteticks. this works for similar stuff example 01:11:341 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - etc
- 00:14:466 - whistle for piano
- 00:19:700 (3) - remove here, ther is nothing at 1/6 but the trumpet is in 1/12 00:19:739 -
- 00:20:091 - same as 00:14:466 -
- 00:22:434 - i think you can map this 1/3 or make slider from here to 00:22:512 - , just it feels weird to skip this because 00:22:278 - 's music is part of their sounds
- 00:27:278 (4,5,1) - i thought you mapped ctb lmao. mind to reduce 00:27:903 (5) - the spacing a bit like 352,256? jump to 00:28:216 (1) - is quite big imo
- 00:35:403 (5) - ^
- 00:31:653 (5) - same here, just reduce a biittttt
- 00:56:341 (1) - rather than making blanket off imo rotate -40 degree looks better for aesthetic
- 00:58:059 (5) - it feels off tbh, i think its about 00:58:020 - 1/12 but rip how to map 1/12 in hard diff lel
- 01:00:872 (2,3) - wrong snap too. (2) is 01:00:833 - 1/12 and 01:00:950 (3) - is 01:00:911 - 1/4
- 01:26:341 (1) - i would say move to 80,352. this jump is too far
Manipulation :
- hoyl OD 7,5 pls this is an insane diff not an extra diff
- 00:07:434 (3) - clap on head instead of whistle? the music is drum afterall
- 00:14:934 (3) - ^
- 00:17:903 (5) - ctrl+g this so you can make jump to emphasis music instrument at (6)?
- 00:19:700 (6) - same as hard, the trumpet music sounds like in 1/12 00:19:739 -
- 00:22:122 - 00:22:278 - inaudible hitsound. pls raise the volume like 30% and 35% :C
- 00:33:216 (5) - soft whistle for emphasis?
- 00:37:825 - this sound is so strong, it feels weird to skip this when the diff is an insane diff. add circle? it can keep ur pattern like add that to 190,23 for blanket with (1)
- 00:56:966 - i dont see reason why sv changes here
- 00:58:059 (1) - same as hard, it feels like 1/12 instead of 1/6
- 01:00:872 (2) - same as hard
- 01:07:122 (1) - why nc? if its because 8 combos are too long then better nc at 01:06:653 (4) - to divide the pattern
diffs are good enough but the snapping is fucked up, i would like to see more opinions about snapping before check this back