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Noriyuki Iwadare - Game o Ayatsurumono

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IamKwaN
逆転検事2 instead of 逆転検事 2?
Topic Starter
Voli
Ah of course, fixed. Thanks again ^^
zev
Now i have to play Phoenix Wright games dd
orza6006
Is nobody gonna talk about how this is the SiIvaGunner rip and not actually the original song??

Unless it's just a massive joke which everybody is in on, but even so the artist would have to be SiIvaGunner otherwise you're using incorrect metadata

For comparison here's the original: https://www.youtube.com/watch?v=FaSITY8NBVw

And here's SiIvaGunner's version: https://www.youtube.com/watch?v=FYP54dmXnaY
Topic Starter
Voli
wtf are you talking about

uploading a youtube video does not make you the composer
Cosmolade

Voli wrote:

uploading a youtube video does not make you the composer
I agree with this, and Silva says in the description the real composer, dude
orza6006
SiIvaGunner is a joke YouTube channel though... what they do is take songs and edit memes and in-jokes into them, but pretend to be an official video game music channel. This one isn't especially obvious, but at the preview point they've remixed the theme from "The Flintstones" into the song, and at 00:56:341 - you can hear a bad rendition of "Snow Halation" from Love Live. If you need further convincing that it's a joke YouTube channel, look at this video: https://www.youtube.com/watch?v=-tvs8a_hOQo

This clearly isn't "We are Number One" from LazyTown as it has a load of effects remixed into it. Plus, just listen to the first linked version of the song I sent in my earlier post - it clearly sounds different.

I know it sounds kind of weird but I promise it's true, and anybody who knows the channel will back me up on this
diraimur
Stefan
neither Noriyuki Iwadare or SiivaGunner are correct, jfyi.
Topic Starter
Voli

Stefan wrote:

neither Noriyuki Iwadare or SiivaGunner are correct, jfyi.
What would be the correct artist then?
(also how did y'all get to this thread)
Stefan
Sadly it seems I can't detect the creator of this rip. I assume you know how SiIvaGunner works, for anyone else let me explain:

SiIvaGunner uploads on YouTube parodies to Videogame Soundtracks which are either simply parodied, remixed/mashupd or just replaced with something else - for the most time with a joke as background. He uploads albums in erratic intervals, including all mp3 uploads in the recent time, see https://gilvasunner.bandcamp.com/.

The last album has been released at begin november '16, https://www.youtube.com/watch?v=FYP54dmXnaY (mp3 of the map) has been uploaded in december 22th so it's very likely nowhere included in an album.

And since there is no other way to determine the actual artist/creator of the rip, we unfortunately stuck here (had the same problem with my Your Best Friend map). However, using Noriyuki Iwadare for this case is wrong, it's like using ZUN as artist for any touhou arrangement. One possibility we have is to contact SiivaGunner/GiivaSunner via YouTube, Mail or Twitter if they could provide informations for this rip.

While I agree SiIvaGunner isn't correct, I'd prefer this as artist since it covers the creator of the rip which is part of the "SiivaGunner Project" (I call it so. lol) In the end I leave this to the QAT (hi Kwan) for what they decide.
orza6006

Stefan wrote:

Sadly it seems I can't detect the creator of this rip. I assume you know how SiIvaGunner works, for anyone else let me explain:

SiIvaGunner uploads on YouTube parodies to Videogame Soundtracks which are either simply parodied, remixed/mashupd or just replaced with something else - for the most time with a joke as background. He uploads albums in erratic intervals, including all mp3 uploads in the recent time, see https://gilvasunner.bandcamp.com/.

The last album has been released at begin november '16, https://www.youtube.com/watch?v=FYP54dmXnaY (mp3 of the map) has been uploaded in december 22th so it's very likely nowhere included in an album.

And since there is no other way to determine the actual artist/creator of the rip, we unfortunately stuck here (had the same problem with my Your Best Friend map). However, using Noriyuki Iwadare for this case is wrong, it's like using ZUN as artist for any touhou arrangement. One possibility we have is to contact SiivaGunner/GiivaSunner via YouTube, Mail or Twitter if they could provide informations for this rip.
I'll email them now and see if I can get the original creator
Not_Zippy

diraimur wrote:

im in luck
LUCKY FOR ME I
DON'T BELIEVE IN LUCK

(I should map that someday tbh)
diraimur
everything i knew was wrong
someone kill me thank
Topic Starter
Voli
Anyways thanks for bringing this to my attention, it's rather disappointing that certain people upload shit to youtube editing the original composer's track without any sort of disclaimer in the description or w/e. So I replaced mp3 with the correct one, reworking some off parts atm. I'll give you two kudo's since I never knew about this info before and you basically saved my map before it got ranked. Don't wanna map some bullshitty meme that dishonors the original soundtrack. Thanks again :)

Also sorry to my GDers for wasting your time, there will perhaps be a few off parts in your maps now (it's not too much luckily), would you want to go over your diffs again and adjust any minor things that you come across? I can fix it for you aswell but I won't touch your diffs unless you tell me to.
Cosmolade
Don't worry Voli, I totally agree with the changes!
I prefer map the original too instead a rip or something :/
I will fix my diff o3o)/

edit: here is my changes
:>
osu file format v14

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Title:Game o Ayatsurumono
TitleUnicode:ゲームをアヤツルモノ
Artist:Noriyuki Iwadare
ArtistUnicode:岩垂徳行
Creator:Voli
Version:Cosmo's Normal
Source:逆転検事2
Tags:ace attorney gyakuten kenji edgeworth investigations phoenix wright lawyer prosecutor clown theme electronic jazz video game vgm ost diraimur cosmolade the man who masterminds
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Topic Starter
Voli
Alright, all should be good and updated with the correct mp3 and adjustments according to that.

Ready again.
Nao Tomori
place
also wtf happened with ur metadata lo
Topic Starter
Voli

Naotoshi wrote:

place
also wtf happened with ur metadata lo
i hop u didnt forget other map https://osu.ppy.sh/s/545195
Monchete99
Finally a worthwhile Gyakuten Kenji 2 map :) :) :)
Topic Starter
Voli

Monchete99 wrote:

Finally a worthwhile Gyakuten Kenji 2 map :) :) :)
aww thanks for the compliment! :D glad you enjoyed it
Xinely
hard :
- 00:33:507 (4) - try smoother the curve a bit? its just a bit too curvy for me
- 00:58:663 (5,6) - i would say to remove them, basically they are overmapped since the trumpet sound is in 1/12 00:58:781 -
- 01:02:570 (1) - im sure that the tail is missing a hitsound

edit : waa pishi saved me. ilu pishi chu
pishifat

it looks stupid but im serious
your current timing gets so progressively off that the ending is like 20ms early
Topic Starter
Voli
omg LOOL

thanks pishi for checkin im heading to bed now but ill check this out when i get home tomorrow
diraimur
hello there
applied all thanks
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Title:Game o Ayatsurumono
TitleUnicode:ゲームをアヤツルモノ
Artist:Noriyuki Iwadare
ArtistUnicode:岩垂徳行
Creator:Voli
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45,56,84465,2,0,P|72:69|97:73,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
208,0,84777,2,0,P|188:13|168:35,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
94,154,85090,6,0,P|76:174|54:188,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
166,117,85402,2,0,P|174:142|175:169,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
168,35,85715,2,0,P|194:39|217:51,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
185,221,86028,6,0,P|177:197|175:169,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
181,303,86340,2,0,P|154:298|130:285,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
250,345,86653,2,0,P|232:365|210:379,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
64,352,86965,5,4,0:0:0:0:
thank fishipat and xinely

ive had a look at whole map and made sure there werent any snapping issues after timing change, i couldnt have find any but you might want to check it again as its quite possible ive missed sth

rip old mp3 sounded cooler tbh shouldve just changed metadata
Topic Starter
Voli
The timing change Pishi proposed looks good to me, i changed it and made sure no unsnapped/weirdly placed objects throughout the diffs. Also applied the other updates + dirai's, I think we're ready now
Xinely
i saw some unsnapped greenlines
01:00:710 - 01:04:461 - 01:04:774 - 01:08:212 - 01:11:962 - imo they must be properly snapped because sv changes. pls snap all greenlines properly uwu
Topic Starter
Voli
ah whoops, fixed them all
Xinely
00:22:734 - until 00:23:203 - in highest diff, pls resnap the greenlines, i could have passed them but since 00:23:203 - this is sv changes greenline so must be snapped properly, just snap all of them properly and we can go
Topic Starter
Voli
wtf :/ i couldve sworn i fixed those last time, sorry!

updated again
Xinely
have fun~
Topic Starter
Voli
\owo/ thanks a lot for helpin Xinely!
Cosmolade
Finally! \ouo/
Doyak
Project(?) Bubbles clean-up

I'm think the bpm has to be changed to 192 many many times... like in 00:08:200 - this part there's no dominant beat on 00:09:606 - 00:11:482 - etc, and just as you mapped things like 00:08:513 - 00:09:763 - 00:12:263 - are the main beats. I'm not 100% sure but seems most of the instruments in certain parts seems to support it. I'll look for some more opinions about that.

The dark red combo color almost violates the new SRC (it's uploaded before the change so it doesn't matter by itself, but the rule is there because it has VERY GOOD reasons)

New SRC wrote:

Slider body color cannot be too similar to slider border color. If both of these settings are too similar to each other, then the slider border element loses its point as a visual border for the slider.
For instance it makes things like 00:04:449 (1,2,3) - in Hard reasonably difficult to read, etc.

Also because you made the slider border/body color way too similar to the BG, sometimes it's a little hard to instantly recognize a whole slider path. For instance, https://doyak.s-ul.eu/rWbdNfAx So I'd suggest making the border color a bit different from those BG colors.

[Manipulation]
* 00:10:075 (1,2) - I know what you're trying to do here but is it really worth? By doing this you just put 00:10:388 - this dominant melody sound you've followed on a mere sliderend.
* 00:11:482 (6,7) - And this doesn't seem it's following anything appropriately because 00:11:638 - this melody + drum sound is on the end of 00:11:482 (6) - this slider, of which the head is really weak. Also the slider is irrelevant to 00:11:794 (7) - this melody sound so having that melody sound on the slider tail doesn't make the two look related. I think circle + slider fits much better here. Or sth like 00:18:514 (5,6,7) - also works good.
* 00:12:263 (2) - You have used all 1/3 beats to follow these 2/3 melody sounds, so suddenly changing this to a 2/3 slider with that sound on the slider tail feels very underwhelming, considering that you actually really didn't care much about tails so far. I don't see why you wouldn't do a 1/3 slider + circle here like others. There's also an obvious drum beat on 00:12:420 - too.
* 00:13:826 (1) - The sound obviously ends on 00:15:076 - . There's no need to expand it any further.
* 00:17:733 (2,3) - Any reason for this spacing to be that large?
* 00:17:577 (1,2) - 00:19:452 (1,2) - Again this kind of rhythm is kinda out of track of following the melodies overall, and moreover it's inconsistent, like you didn't do this for 00:11:951 (1,2) - , and it's actually on every measure like 00:08:356 - 00:15:858 - etc. So imo you should just decide what you're going to focus more on.
* 00:34:221 (2) - There's no sound here...
* 00:36:330 (1,2) - Things like this really just goes off track. Like I know 00:36:799 - has a big drum, but that's not what you're focusing on. You're supposed to keep following 00:36:956 - this melody sound.
* 00:38:206 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - And this threw me off a lot, mainly because I've been interpreting this whole part as 192bpm based on how the melody rhythm is structured. There's not much other sound that supports solid 128bpm beat either. So I was expecting something like (1,2,1,2,1,2,1,2) pattern instead of having triangles. Idk, we'll see how this goes after getting some more opinions.
* 00:48:520 (1,2,3,4) - Why does the spacing go larger when the pitch is actually going down?
* 00:56:022 (1,2,3,1,2,3) - For other similar parts like 00:07:262 (1,2,3,1,2,3) - 00:52:271 (1,2,3,1,2,3) - you started with a smaller triangle but for this you made two big triangles, is there a reason?
* 00:56:959 (1,2,3) - What's with this gradual slowdown? The sound is consistent. If you think this part deserves slow sliders, then it should just start with a slow slider just from the beginning of this part.
* 00:58:679 (1) - Also there's no sound. Even though the rhythm would be a little hard you shouldn't map 00:58:679 - as clickable. https://doyak.s-ul.eu/SJiMXLdO This is an alternative way too.
* 00:59:773 (5,6,7,1,2) - I have like 4 issues here. First, it's pretty intense on a calm part. Second, even with this intensity you still missed 01:00:554 - this strong drum (not clickable). Third, it's a mixture of two totally different layers of sounds and I don't see anything that differentiates them. Fourth, why is there an NC, seems just inconsistent and too short with no reason. If you think the drum here specifically is important, then you can try something like https://doyak.s-ul.eu/RtFzpaGA . Or why not just stick to the melodies?
* 01:00:710 (1,2,3,4,5) - I can see the song's rhythm is kind of a jerk to represent but this really seems like a bad interpretation imo. They sound like they're supposed to be played in all equal speed, and they're like all a little late and slow. https://doyak.s-ul.eu/7F6iLLlW almost like this but we don't want this ofc. We can ask for more opinions, but I think at least we would want to use something like https://doyak.s-ul.eu/WeovCN11 to make those sounds play in equal speed I think.
* 01:06:649 (2,3) - This feels a bit monotonous considering how closely you've followed the melody sounds. 01:06:805 - This sound should be differentiated from 01:07:118 - , that would make it more clear what you're trying to follow here.
* 01:07:274 (1,2,3,4,5) - Same as before I guess
* 01:09:149 (2) - What's with this SV change... Any reason for that?
* 01:18:526 (1,2,3,4,5,6) - This really blurs what you're trying to follow with these jumps. They're not all same sounds, and each sound layer has stronger sounds at certain points, not all of them are the same. So you'd better decide where to focus on. Especially 01:19:308 (6) - this one is just for the shape without considering the actual spacing at all D:
* 01:26:028 (1,2,3,4) - And suddenly I don't get what this rhythm means... You've been stick to the melodies so hard for the entire part but why suddenly changed your rhythm? It's not even the drums, because you put 01:26:184 - on a sliderend...

Your rhythm usage really makes me confused. I guess it's kinda related to that 128bpm thing... let's see how it turns out to be.

[diri's Hard]
* 00:17:577 (1,2) - What's the purpose of this rhythm? You're suddenly getting out of strict following melodies. And the only consistency I can find with those two sliders is the sounds on the reverse arrow, but I don't really get why a click is on 00:18:046 - . Same for 00:19:452 (1,2) -
* 00:38:206 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I love this pattern, but please read what I wrote on the hardest diff.
* 00:57:897 (2,3,4) - I can see where this is coming from, but I think it puts too much tension on the drums while that is not the main thing you're following overall. So I'd suggest https://doyak.s-ul.eu/ByOWwfMT
* 01:00:710 (1,2,3,4) - You really should discuss this with Voli and make it consistent across all the difficulties(rip my bn test part A)

Overall really solid diff.

[Advanced]
* 00:10:075 (4,5) - Why this rhythm? Why should it be so different from 00:08:200 (1,2) - ?
* 00:17:577 (4,5) - 00:19:452 (1,2) - 00:28:829 (4,5) - Same
* 00:29:767 (6) - Why is it extended, 2/3 slider fits much better with the melody, and is consistent with other parts
* 00:32:580 (4,5) - 00:36:330 (3,4) - I can see where it's coming from. But the problem is that you're doing this so randomly when the song is just consistent. For example, you just ignored that same kind of white tick on 00:34:924 - to follow the melody more precisely, so what makes you follow an entirely different sound layer on 00:36:330 (3,4) - ?
* 00:57:897 (3) - It feels so weird to pass through 00:58:210 - this clear beat so suddenly, so why not use the rhythm I suggested on Advanced.
* 01:14:775 (7) - I usually don't make suggestions like this, but this flow is so weird for me. Why not use similar angle as 01:15:713 (1) - ?
* 01:15:713 (1,2,3,4,5,6,7,8,9,10,11) - This whole rhythm is unreasonably too hard (aka, unjustified diff spike). It's even harder than Hard, imo you should just stick to regular 2/3 sliders like before.

I don't really like long overlapped trains, as they make the map untidy and hard to express clear patterns. As an Advanced diff, I think you can try to reduce the density a bit overall and construct more neat patterns.

[Cosmo's Normal]
To be honest, I don't see much than very very long 1/1 or 2/3 chains in this diff. Like 00:00:699 (1,2,3,4,5,1,2,3,4) - this entire section is just full of 1/1s, and 00:08:200 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - this entiiiiiiire section is full of constant 2/3 beats (except 00:13:826 (4) - this one thing, yeah I know)

Even though this is the easiest diff, that doesn't mean you can just use every single main beats to construct a map. There should be discernible differences between what you want to prioritize and what you don't. For example, you don't really need to express 00:09:450 - 00:11:326 - such beats if you're prioritizing melodies. Or in case of 00:00:699 (1,2,3,4,5) - it should be much calmer than 00:04:449 (1,2,3,4) - but the map doesn't represent it in any way because you're doing nothing that using constant 1/1 beats (Yes, you can undermap the intro). 00:56:959 (1,2,3,4,5) - And if you take a look at this, you can notice that this is not any simpler than the rhythm you used on kiai, even though the song's atmosphere is really really calm. Compare to that, 01:19:464 (1,2,3,4,1,2,3,4,5,1) - this last part should be the most intense part but in the map is just same as the intro.

Don't forget this is a Normal diff, not an Easy diff. You can use 1/3 beats. You just need to not make it too long, and give enough rests between harsh patterns. Prioritize what you think deserves to be expressed more, and simply ignore what you think is not important. That's how easier difficulties should be made.



Popping over general issues, questionable rhythm usages for most of the diffs etc. Contact me if you have anything you want to discuss.
Topic Starter
Voli
Thanks for the thorough check Doyak. :D I'm going to be looking over this in the coming days, since I won't be at home much tomorrow+day after and it's a pretty big mod.
diraimur

Doyak wrote:

[diri's Hard]
* 00:17:577 (1,2) - What's the purpose of this rhythm? You're suddenly getting out of strict following melodies. And the only consistency I can find with those two sliders is the sounds on the reverse arrow, but I don't really get why a click is on 00:18:046 - . Same for 00:19:452 (1,2) - fixd
* 00:38:206 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I love this pattern, but please read what I wrote on the hardest diff. hmm im not sure,
it seems ok to me but if others agree that it should be changed then i can

* 00:57:897 (2,3,4) - I can see where this is coming from, but I think it puts too much tension on the drums while that is not the main thing you're following overall. So I'd suggest https://doyak.s-ul.eu/ByOWwfMT fixd
* 01:00:710 (1,2,3,4) - You really should discuss this with Voli and make it consistent across all the difficulties(rip my bn test part A)ya will do
https://puu.sh/vMBwP/740fc0cbe2.osu
Topic Starter
Voli

Doyak wrote:

Project(?) Bubbles clean-up

I'm think the bpm has to be changed to 192 many many times... like in 00:08:200 - this part there's no dominant beat on 00:09:606 - 00:11:482 - etc, and just as you mapped things like 00:08:513 - 00:09:763 - 00:12:263 - are the main beats. I'm not 100% sure but seems most of the instruments in certain parts seems to support it. I'll look for some more opinions about that. I've looked into this, but it doesn't seem like 192 bpm is required. The song messes with the main beat/offbeat a lot because of it's weird structure (just like some more popular songs on osu! have strong sounds on red ticks) but the current BPM handles it fine, I don't really hear a consistent sound at 192 bpm whereas the most consistent sound in the music (the melodic bass) constantly plays at 128 bpm. Feel free to ask for some more opinions on this though, as the song is indeed composed rather weirdly./

The dark red combo color almost violates the new SRC (it's uploaded before the change so it doesn't matter by itself, but the rule is there because it has VERY GOOD reasons)

New SRC wrote:

Slider body color cannot be too similar to slider border color. If both of these settings are too similar to each other, then the slider border element loses its point as a visual border for the slider.
For instance it makes things like 00:04:449 (1,2,3) - in Hard reasonably difficult to read, etc. Removed the border color, so it's just white now. I guess that works better.

Also because you made the slider border/body color way too similar to the BG, sometimes it's a little hard to instantly recognize a whole slider path. For instance, https://doyak.s-ul.eu/rWbdNfAx So I'd suggest making the border color a bit different from those BG colors.

[Manipulation]
* 00:10:075 (1,2) - I know what you're trying to do here but is it really worth? By doing this you just put 00:10:388 - this dominant melody sound you've followed on a mere sliderend. Changed
* 00:11:482 (6,7) - And this doesn't seem it's following anything appropriately because 00:11:638 - this melody + drum sound is on the end of 00:11:482 (6) - this slider, of which the head is really weak. Also the slider is irrelevant to 00:11:794 (7) - this melody sound so having that melody sound on the slider tail doesn't make the two look related. I think circle + slider fits much better here. Or sth like 00:18:514 (5,6,7) - also works good. Changed
* 00:12:263 (2) - You have used all 1/3 beats to follow these 2/3 melody sounds, so suddenly changing this to a 2/3 slider with that sound on the slider tail feels very underwhelming, considering that you actually really didn't care much about tails so far. I don't see why you wouldn't do a 1/3 slider + circle here like others. There's also an obvious drum beat on 00:12:420 - too. Changed
* 00:13:826 (1) - The sound obviously ends on 00:15:076 - . There's no need to expand it any further. Changed
* 00:17:733 (2,3) - Any reason for this spacing to be that large?
* 00:17:577 (1,2) - 00:19:452 (1,2) - Again this kind of rhythm is kinda out of track of following the melodies overall, and moreover it's inconsistent, like you didn't do this for 00:11:951 (1,2) - , and it's actually on every measure like 00:08:356 - 00:15:858 - etc. So imo you should just decide what you're going to focus more on. Changed
* 00:34:221 (2) - There's no sound here... Changed
* 00:36:330 (1,2) - Things like this really just goes off track. Like I know 00:36:799 - has a big drum, but that's not what you're focusing on. You're supposed to keep following 00:36:956 - this melody sound. Changed
* 00:38:206 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - And this threw me off a lot, mainly because I've been interpreting this whole part as 192bpm based on how the melody rhythm is structured. There's not much other sound that supports solid 128bpm beat either. So I was expecting something like (1,2,1,2,1,2,1,2) pattern instead of having triangles. Idk, we'll see how this goes after getting some more opinions. I don't really see how this threw you off so much after you suggested me to map the entire thing solely to the flute o.o
* 00:48:520 (1,2,3,4) - Why does the spacing go larger when the pitch is actually going down? Adjusted the second slider a bit so the spacing is lower, kept 4 high though because of finish
* 00:56:022 (1,2,3,1,2,3) - For other similar parts like 00:07:262 (1,2,3,1,2,3) - 00:52:271 (1,2,3,1,2,3) - you started with a smaller triangle but for this you made two big triangles, is there a reason? It is a different pattern
* 00:56:959 (1,2,3) - What's with this gradual slowdown? The sound is consistent. If you think this part deserves slow sliders, then it should just start with a slow slider just from the beginning of this part. Nope - the reason why I did this is because the lead in towards this transitioning to the slower part starts with a crash, to which a slow slider does not very much fit.
* 00:58:679 (1) - Also there's no sound. Even though the rhythm would be a little hard you shouldn't map 00:58:679 - as clickable. https://doyak.s-ul.eu/SJiMXLdO This is an alternative way too. I'd rather just remove the first note because (5) has two distinct percussion sounds on it (hence the short length of the slider). Changed.
* 00:59:773 (5,6,7,1,2) - I have like 4 issues here. First, it's pretty intense on a calm part. Second, even with this intensity you still missed 01:00:554 - this strong drum (not clickable). Third, it's a mixture of two totally different layers of sounds and I don't see anything that differentiates them. Fourth, why is there an NC, seems just inconsistent and too short with no reason. If you think the drum here specifically is important, then you can try something like https://doyak.s-ul.eu/RtFzpaGA . Or why not just stick to the melodies? First, as more instruments are added, the intensity of the song naturally changes. Second, I don't think that drum or clap is intense enough to have a clickable object dedicated to it, especially when you put it into context with this entire pattern. I added a hitsound though to still give it some attention. Third, the thing that differentiates them is that other instruments that weren't there before have been added now. Fourth, there's a NC to differentiate the parts where I switched layers.
* 01:00:710 (1,2,3,4,5) - I can see the song's rhythm is kind of a jerk to represent but this really seems like a bad interpretation imo. They sound like they're supposed to be played in all equal speed, and they're like all a little late and slow. https://doyak.s-ul.eu/7F6iLLlW almost like this but we don't want this ofc. We can ask for more opinions, but I think at least we would want to use something like https://doyak.s-ul.eu/WeovCN11 to make those sounds play in equal speed I think. I didn't really understand the example (since i dont know which slider you'd wanna change to a repeat), but I went over this a thousand times already with people and explored different options, and this was the result that could most accurately represent the music's weird signature here while still keeping it decently playable and consistent with the rest of the map (following long flutes with extended sliders, that is.)
* 01:06:649 (2,3) - This feels a bit monotonous considering how closely you've followed the melody sounds. 01:06:805 - This sound should be differentiated from 01:07:118 - , that would make it more clear what you're trying to follow here. I followed both - flute and the underlaying percussion.
not having the flute clickable would just be random since that is the most prominent instrument here imo. That is why I added hitsounds for the percussion on the sliderends. If you have a good idea for this I might implement it though.

* 01:07:274 (1,2,3,4,5) - Same as before I guess Why do you say I always have to follow solely one line of instruments in a song like this? To me. a composition like this which is very much unique over every layer shouldn't be mapped with a tunnel vision focusing solely on one line of instruments the entire time. It makes it rather bland and boring..

* 01:09:149 (2) - What's with this SV change... Any reason for that? Yeah, the first slider has a distinctive ''bongggg'' sound (don't know what the instrument is) which falls off by the time the second slider hits.
* 01:18:526 (1,2,3,4,5,6) - This really blurs what you're trying to follow with these jumps. They're not all same sounds, and each sound layer has stronger sounds at certain points, not all of them are the same. So you'd better decide where to focus on. Especially 01:19:308 (6) - this one is just for the shape without considering the actual spacing at all D: Changed
* 01:26:028 (1,2,3,4) - And suddenly I don't get what this rhythm means... You've been stick to the melodies so hard for the entire part but why suddenly changed your rhythm? It's not even the drums, because you put 01:26:184 - on a sliderend... The claps are sliders, the notes are drums. It's simple really

Your rhythm usage really makes me confused. I guess it's kinda related to that 128bpm thing... let's see how it turns out to be.




Popping over general issues, questionable rhythm usages for most of the diffs etc. Contact me if you have anything you want to discuss.
Eh, after applying your mod on the first diff (on Manipulation), I noticed I've just been changing stuff that I do not really want to change (because some of your arguments theoretically make sense, like the switching of layers etc.) but the map just becomes bland, boring, and something I didn't want it to become in the first place. A bit like a map frankensteined together, because I mapped this quite a bit ago with a different perspective and feeling, and I'm coming back now to change half the patterns in the map.

The song is composed in a quite complex (you can even call it random at times) manner which goes along with the character theme for which the song is composed. When I mapped this some months ago I tried to achieve a similar feeling in the map. If I'm forced to map to one instrument line here all the time I don't think I want the map ranked in such a state. I uploaded the diff after I applied the mod in a different difficulty, to not lose the original for now. I'll go over the advanced in a bit and see what I can change there. If you want to, we could discuss the mapset a bit further in PM to exchange views and stuff like that.

Thanks for your help either way! I hope you can understand a bit what I'm going at, and if not, that's completely fine aswell.
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