forum

3R2 - Bunny Panic!!!

posted
Total Posts
40
Topic Starter
Kyubey
This beatmap was submitted using in-game submission on 5 июля 2017 г. at 20:58:19

Artist: 3R2
Title: Bunny Panic!!!
Source: Rabi-Ribi
Tags: ost original soundtrack bgm ラビリビ uprprc nozhomi gabe veus
BPM: 175
Filesize: 1446kb
Play Time: 00:47
Difficulties Available:
  1. Advanced (2,91 stars, 140 notes)
  2. Bunny Extinction (5,3 stars, 297 notes)
  3. Gabe's Normal (1,98 stars, 79 notes)
  4. Hard (3,73 stars, 185 notes)
  5. Noz's Insane (4,53 stars, 234 notes)
Download: 3R2 - Bunny Panic!!!
Information: Scores/Beatmap Listing
---------------
rabi

sliders are for noobs
Namki
pervi
Nozhomi
Hi this is bunny police~ I can see you pyon too much around.
Oh and this is the diff.

https://puu.sh/vmiAm/6fb18a05dd.osu
Topic Starter
Kyubey
:rabbit2:
Aurele
diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 894
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16666,22790,47523
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Bunny Panic!!!
TitleUnicode:Bunny Panic!!!
Artist:3R2
ArtistUnicode:3R2
Creator:Kyubey
Version:Gabe's Normal
Source:Rabi-Ribi
Tags:ost original soundtrack bgm ラビリビ uprprc
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"123.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
895,342.857142857143,4,2,0,50,1,0


[Colours]
Combo1 : 95,187,226
Combo2 : 118,94,215
Combo3 : 71,209,116
Combo4 : 249,138,155

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Topic Starter
Kyubey
00:18:038 (2) - for some reason sliderbody here has whistle on it in normal, i removed it, but if i shouldn't have, tell me

Thanks for diffs guys, they're neat!
Aurele

Kyubey wrote:

00:18:038 (2) - for some reason sliderbody here has whistle on it in normal, i removed it, but if i shouldn't have, tell me

Thanks for diffs guys, they're neat!
I have absolutely no idea how that happened, to be honest LOL

make sure to add 'Veus' into the tags as well, please :3
Topic Starter
Kyubey
Sure thing.
Topic Starter
Kyubey
Finished Hard and Advanced, added silent sliderslide, added tickrate 2 on lower difficulties, I guess we're ready to go?
TicClick
бабблд
Topic Starter
Kyubey
Спасибо!
Shurelia
modding4friends , hahahahaha. ok

[GeneraL]
  1. Here's a *much* better BG quality for you so it won't trigger people up : https://shurelia.s-ul.eu/1cgpLU8A.jpg



[normal]
  1. 00:11:180 (5,1) - If you're actually aiming for a blanket then it's pretty off, also fixing the blanket would also improve the flow by making it a bit more sharp to emphasize the finish
  2. 00:14:609 (1,2) - DS issue
  3. 00:25:923 (5) - seems you forgot your NC
  4. 00:27:980 (8,1) - I don't know what's the reason for you suddenly stacking these. Prolly should just stick with unstack thingy since I feel like the finish on 1 need more emphasis and also it kinda clash with 00:32:437 (3,5) - so it may confuse people
  5. 00:29:695 (4,5) - possibly for blanket by adjusting the slider's rotation.


[adv]
  1. 00:02:780 - Seems leaving this empty would make things awkward, prob remove the repeat on 00:02:266 (5) - and then make a 1/2 slider on 00:02:609 - , that'd make the 00:02:609 - as a clickable object and making 00:02:780 - soundable , I really recommending this tho
  2. 00:07:752 (5,6) - oo this applies too.
  3. 00:13:752 - this is fine cause you did more circles at here so by giving players a bit of break would be nice.


[hard]
  1. 00:06:037 (6,7,8) - If you're planning to map the uuhhh xylophone thingy then you have to map 00:05:952 - too. It's kinda awkward to be listened for me
  2. 00:16:923 - same stuffs
  3. 00:33:466 (6) - prob you actually can avoid the overlaps around here by giving 6 more DS from 5. Since I feel like that you can actually do a bit jumps for 6 since it has kinda uuh stonger sound
  4. 00:46:152 (5) - yeh forgot yer NC , i guess


[insane]
  1. 00:10:495 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - prob you should add some repeats around here? like changing 00:11:180 (1,2,3,4) - into repeat would decrease the stress for the players by a lot. idk
  2. 00:47:609 (1) - This spinner is eeeeeh, I don't know tbh it's a bit too forceful to adding a spinner around here.
  3. Byakuren > Patchouli


[Shurelia's favorite pet]
  1. 00:02:437 (2,3) - please give more DS since idk why it's smaller despite having stronger and louder sound.
  2. 00:13:409 (2,3) - sameeee
  3. hi crescendo quaver
Topic Starter
Kyubey
Shurelia
modding4friends , hahahahaha. ok

[GeneraL]
  1. Here's a *much* better BG quality for you so it won't trigger people up : https://shurelia.s-ul.eu/1cgpLU8A.jpg changed, thank you


[adv]
  1. 00:02:780 - Seems leaving this empty would make things awkward, prob remove the repeat on 00:02:266 (5) - and then make a 1/2 slider on 00:02:609 - , that'd make the 00:02:609 - as a clickable object and making 00:02:780 - soundable , I really recommending this tho made those clickable (and next suggestion) but not with 1/2 sliders, i did it with notes since it's just as awkward as 1/1 sliders, and i simply can't follow all 1/2 notes in advanced difficulty, so there should be some skips
  2. 00:07:752 (5,6) - oo this applies too.
  3. 00:13:752 - this is fine cause you did more circles at here so by giving players a bit of break would be nice.


[hard]
  1. 00:06:037 (6,7,8) - If you're planning to map the uuhhh xylophone thingy then you have to map 00:05:952 - too. It's kinda awkward to be listened for me i honestly don't want to complicate those two patterns even more, so i'll leave it as is
  2. 00:16:923 - same stuffs
  3. 00:33:466 (6) - prob you actually can avoid the overlaps around here by giving 6 more DS from 5. Since I feel like that you can actually do a bit jumps for 6 since it has kinda uuh stonger sound it's an intended overlap
  4. 00:46:152 (5) - yeh forgot yer NC , i guess yeah


[Shurelia's favorite pet]
  1. 00:02:437 (2,3) - please give more DS since idk why it's smaller despite having stronger and louder sound. increased, but mostly between 1 and 2, the music feels like combination of 4 notes for me starting from red tick so i want 2 to be closer to 3
  2. 00:13:409 (2,3) - sameeee here i want them to be closer again
  3. hi crescendo quaver

Thanks!
Nozhomi
Changed for a reverse even if I don't like it because streams are good for health.

Spinner is for score difference, I hate having a full scoreboard with same scoring.

And Patchouli is best how you dare Nep will be mad.
pyon
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 894
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22837,47523
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Bunny Panic!!!
TitleUnicode:Bunny Panic!!!
Artist:3R2
ArtistUnicode:3R2
Creator:Kyubey
Version:Noz's Insane
Source:Rabi-Ribi
Tags:ost original soundtrack bgm ラビリビ uprprc nozhomi gabe veus
BeatmapID:1269592
BeatmapSetID:573894

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"123.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
895,342.857142857143,4,2,1,50,1,0
50095,-100,4,2,1,30,0,0


[Colours]
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Combo2 : 118,94,215
Combo3 : 71,209,116
Combo4 : 249,138,155

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Aurele
im going to check the moment I have spare time tomorrow :3

Shurelia wrote:

modding4friends , hahahahaha. ok

[normal]
  1. 00:11:180 (5,1) - If you're actually aiming for a blanket then it's pretty off, also fixing the blanket would also improve the flow by making it a bit more sharp to emphasize the finish I was not aiming for a blanket neither
  2. 00:14:609 (1,2) - DS issue Yup!
  3. 00:25:923 (5) - seems you forgot your NC Yup!
  4. 00:27:980 (8,1) - I don't know what's the reason for you suddenly stacking these. Prolly should just stick with unstack thingy since I feel like the finish on 1 need more emphasis and also it kinda clash with 00:32:437 (3,5) - so it may confuse people Yup!
  5. 00:29:695 (4,5) - possibly for blanket by adjusting the slider's rotation. Not aiming for a blanket. (I was more focusing on the triangle shape)
Thank you <3
Gabe's Normal
osu file format v14

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Title:Bunny Panic!!!
TitleUnicode:Bunny Panic!!!
Artist:3R2
ArtistUnicode:3R2
Creator:Kyubey
Version:Gabe's Normal
Source:Rabi-Ribi
Tags:ost original soundtrack bgm ラビリビ uprprc nozhomi gabe veus
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Hollow Delta
From #modreqs

Bunny Extinction

Overall this diff lacks in proper aesthetics. Most of the patterns here could be easily created by cleaner means with tools but they're all handplaced.

00:01:066 (2,3,4,5) - 5 could be more perpendicular to the stream. https://puu.sh/wjDx9/25950de5c5.png Move 5 to where that last highlighted circle is.

00:01:580 (6,7) - The triangle these notes create with 2 is off.

00:02:609 (3,4,5) - This pattern is too linear to be intuitive. Move 4 a little so there is a sharper angle.

00:07:066 (6,7,8,9) - This bit seems random because the contrast in spacing is far too great to work. For this particular style partial distance increases look good, but this completely ruins the point of the concept.

00:08:437 (5,6,7) - 00:08:437 (5,6,7) - You could rotate 6-8 to add in circular motion. More playable.

00:11:866 (1,2,3,4) - These don't line up perfectly.

00:12:037 (2,3,4,5) - using tools you can make 5 perfectly parallel to 2. https://puu.sh/wjDPX/b4d3458f04.png

00:13:752 (4,5,6) - The emphasis is on 5, so the jump to 6 makes no sense. Make 4-5 the jump.

00:23:009 (2,3,4) - These have no feedback. Increasing the volume and adding hitsounds will make them stand out more.

Please consider your structure and emphasis as it seems random.



Noz's Insane


00:02:780 (4) - This note is out of place. It'd look better if it blanketed 6 and shared an equal distance away from 00:01:580 (5,6) - visually.

00:05:180 (2) - This note would look better if it was perfectly parallel to 6.

00:05:009 (1,2,3,4,5) - This pattern does not fit the rhythm. It's a very simple 1 2 1 2 rhythm, so you should compliment that with a respective pattern.

00:05:866 (6,7,8,9,10,11,1) - Personal suggestion, but I don't think straight streams work for this song as the intensity isn't consistent across the entire stream. A wavy pattern would be more fitting and creative.

00:06:723 (4,5,6,1) - This pattern suggests all 4 of the sliders are grouped, which they aren't. The last slider should be simple 1/2 circles.


Gabe's normal

00:01:580 (2,3) - These could look better. Try copying 2, flipping it horizontally, and ctrl+s to adjust the spacing. This'll allow you to shrink the slider into a shorter length where you can re-create the same concept, but cleaner.

00:07:066 (2) - This is slightly off from forming a triangle with 1. https://puu.sh/wjEkH/adb846c36a.jpg

00:11:866 (1) - Bad blanket.

00:15:981 (3,4) - Copy 3 and flip it vertically instead of hand placing 4.

00:29:695 (4) - Fix blanket

00:31:066 (1,2) - I can't understand how this pattern looks good. Considering the angles the player is playing them they're better off being curves instead.

00:33:123 (5) - The direction 4 faces is contradicted by the angle of this slider. It looks good when you let the slider curve with the angle, if that makes sense.

00:39:980 (2,3) - Copy 2 and flip it vertically instead of hand placing 4

Good luck
Topic Starter
Kyubey
Bubblun
From #modreqs

Bunny Extinction

Overall this diff lacks in proper aesthetics. Most of the patterns here could be easily created by cleaner means with tools but they're all handplaced. well, it all depends on what you call aesthetics, overall the map tries to follow some concept, and if you mean little things by aesthetics,
those are not visible during gameplay and are not affecting it at all, thats why i don't care about those things much


00:01:066 (2,3,4,5) - 5 could be more perpendicular to the stream. https://puu.sh/wjDx9/25950de5c5.png Move 5 to where that last highlighted circle is. 5 is meant to make a triangle with 1 and 2, and i honestly don't like how perpendiularity would look here

00:01:580 (6,7) - The triangle these notes create with 2 is off. i moved 1 pixel, but honestly, this doesn't change anything at all

00:02:609 (3,4,5) - This pattern is too linear to be intuitive. Move 4 a little so there is a sharper angle. i don't think players that are able to play this difficulty will have struggles on some linear flow, and even if they would, it's their problem they got used to modern mapping with nothing but sharp angles

00:07:066 (6,7,8,9) - This bit seems random because the contrast in spacing is far too great to work. For this particular style partial distance increases look good, but this completely ruins the point of the concept. yeah, i wasn't sure about this pattern as well, i simply ctrl+g'd 8 and 9 and it feels better now

00:08:437 (5,6,7) - 00:08:437 (5,6,7) - You could rotate 6-8 to add in circular motion. More playable. idk, i see no problem in current transition

00:11:866 (1,2,3,4) - These don't line up perfectly. tried to make it better

00:12:037 (2,3,4,5) - using tools you can make 5 perfectly parallel to 2. https://puu.sh/wjDPX/b4d3458f04.png well this isn't meant to be parallel, moved 5 down a little so it would be more obvious

00:13:752 (4,5,6) - The emphasis is on 5, so the jump to 6 makes no sense. Make 4-5 the jump. i tried to repeat grouping from 00:08:095 (3,4,5,6,7,8) - and it feels more interesting for me, i can hear notes in music changing on that red tick as well

00:23:009 (2,3,4) - These have no feedback. Increasing the volume and adding hitsounds will make them stand out more. it's just hardly heard because of other sounds but it definitely has some feedback

Please consider your structure and emphasis as it seems random. :shrug: it doesn't feel like one for me


Good luck
Thanks!
Hollow Delta
I maybe wasn't so clear earlier. You had different ideas which wasn't the problem. The problem is everything is hand placed, so it's near impossible as a modder to see your ideas. That's where the confusion is.

00:01:580 (6,7) - The triangle these notes create with 2 is off. i moved 1 pixel, but honestly, this doesn't change anything at all
When it comes to quality even the little details count.

00:02:609 (3,4,5) - This pattern is too linear to be intuitive. Move 4 a little so there is a sharper angle. i don't think players that are able to play this difficulty will have struggles on some linear flow, and even if they would, it's their problem they got used to modern mapping with nothing but sharp angles
It's not a matter of playability, it's a matter of making a clean, well thought out map. What good does this pattern do? What's the idea behind this pattern?

00:12:037 (2,3,4,5) - using tools you can make 5 perfectly parallel to 2. https://puu.sh/wjDPX/b4d3458f04.png well this isn't meant to be parallel, moved 5 down a little so it would be more obvious
Back to what I said before, because you hand placed everything your ideas weren't as clear. Your concept works, you just gotta map cleaner so other mappers can admire it.

00:13:752 (4,5,6) - The emphasis is on 5, so the jump to 6 makes no sense. Make 4-5 the jump. i tried to repeat grouping from 00:08:095 (3,4,5,6,7,8) - and it feels more interesting for me, i can hear notes in music changing on that red tick as well
Why not just copy that section entirely then?

00:23:009 (2,3,4) - These have no feedback. Increasing the volume and adding hitsounds will make them stand out more. it's just hardly heard because of other sounds but it definitely has some feedback
If it's just barely heard then that's a problem. It doesn't matter if it has a little feedback, your ideas need to stick out more so the player can understand. If a strong section like this is covered by the rest of the notes then that's a problem.
Topic Starter
Kyubey

Bubblun wrote:

I maybe wasn't so clear earlier. You had different ideas which wasn't the problem. The problem is everything is hand placed, so it's near impossible as a modder to see your ideas. That's where the confusion is.

00:02:609 (3,4,5) - This pattern is too linear to be intuitive. Move 4 a little so there is a sharper angle. i don't think players that are able to play this difficulty will have struggles on some linear flow, and even if they would, it's their problem they got used to modern mapping with nothing but sharp angles
It's not a matter of playability, it's a matter of making a quality map. What good does this pattern do? What's the idea behind this pattern? 5-6 is mirrored 3-4/7-8, and i don't see how linear flow would affect the so said quality here

00:13:752 (4,5,6) - The emphasis is on 5, so the jump to 6 makes no sense. Make 4-5 the jump. i tried to repeat grouping from 00:08:095 (3,4,5,6,7,8) - and it feels more interesting for me, i can hear notes in music changing on that red tick as well
Why not just copy that section entirely then? because i'm not fan of copying the sections and prefer keep the idea but change the placement

00:23:009 (2,3,4) - These have no feedback. Increasing the volume and adding hitsounds will make them stand out more. it's just hardly heard because of other sounds but it definitely has some feedback
If it's just barely heard then that's a problem. It doesn't matter if it has a little feedback, your ideas need to stick out more so the player can understand. If a strong section like this is covered by the rest of the notes then that's a problem. it's not barely heard, as i said it definitely has and gives feedback, it's just not being as clear as other same places.
i hear no problems in playing it with current volume, softhits here are distinguashable enough with having the same volume set in osu for both music and effects, and increasing the volume or adding more hitsounds would bring the unconsistency in hitsounding patterns
Nozhomi

Bubblun wrote:

Noz's Insane

00:02:780 (4) - This note is out of place. It'd look better if it blanketed 6 and shared an equal distance away from 00:01:580 (5,6) - visually. -
Blanket wouldn't be interesting at this distance, and it starts the movement for the next circles to do a spaced star.


00:05:180 (2) - This note would look better if it was perfectly parallel to 6. - Yes but I prefer have 00:04:666 (6,1,2) - aligned.

00:05:009 (1,2,3,4,5) - This pattern does not fit the rhythm. It's a very simple 1 2 1 2 rhythm, so you should compliment that with a respective pattern. - 00:05:180 (2,3,4,5) - is not 12 12 ? Also always doing a 12 12 makes me sick so I prefer that one.

00:05:866 (6,7,8,9,10,11,1) - Personal suggestion, but I don't think straight streams work for this song as the intensity isn't consistent across the entire stream. A wavy pattern would be more fitting and creative. - I think it works, due to note pitch going down here it makes the straight shape working. But that's maybe only me still I like it.

00:06:723 (4,5,6,1) - This pattern suggests all 4 of the sliders are grouped, which they aren't. The last slider should be simple 1/2 circles. -
The last one is the only different yes, but the start still have the same sound so I prefer keep it to do the transition to the rest of music.
No changes but thx for modding maps.
Ward74
Normal

00:05:695 (4,1) - Blanked ?

Advanced

00:00:894 (1,2,3) - Blanked ?

I don't see any else to change :?
m3gB3g
Прив!~
оо опять зайчих мапаем?
Заглянул с modreq . Фидбек и предложения:

Bunny Extinction :
00:08:095 (3,4,5,6,7,8) - у меня имеется другая логика спейсингов для этого паттерна. Хочу предложить её: 00:08:095 (3,4) - сделай самый большой спейс из ранее выделенных мной объектов . 00:08:437 (5,6) - чуть поменьше по спейсу от предыдущей двойки. 00:08:780 (7,8) - а этой двойке предлагаю поставить самый мелкий спейс в джампе. Выйдет что двойки у тебя будут уменшаться с каждым разом по спейсу и это лучше передаст музыку в этом моменте. ( мне так слышится.)

00:13:237 (1,2,3) - вот тут у тебя спейсинг теряет былую логику сильных звуков. 00:13:409 (2) - сильный звук имеет большой спейс от пред.объекта ок. 00:13:580 (3) - По силе звук почти такой же, но спейс очень мелкий от предыдущего кружка. Предлагаю сделать спейсинг для 00:13:409 (2,3) - приблизительно как 00:13:237 (1,2) -
00:13:409 (2,3,4) - и вообще думаю что этот треугольник заслуживает куда больше спейсинга..

00:15:123 (5,6,7,8,9) - 00:04:152 (5,6,7,8,9) - 00:06:895 (5,6,7,8,9) - 00:09:637 (5,6,7,8,9) - 00:12:380 (5,6,7,8,9) - хмм мне кажется эти моменты
у тебя слишком рандомны по логике/флоу/спейсингу..(хотя это такая себе проблема..)

00:19:066 (3) - сильный звук не выделен нарастанием спейсинга
00:30:037 (3) - ^ (мб отказаться от квадратов?)
00:30:380 (5) - ^
00:39:980 (6,8) - ^

00:21:723 (3,4) - лол 1/16 стрим :roll:

00:26:952 (1,2,3,4,5,6,7,8) - на этот моменте как то хочется "потанцевать" курсором под музыку, а не вводить по кругу. Мб что то вроде такого :
00:27:123 (2,3) - ctrl+G
00:27:637 (5,6) - ^
00:37:923 (1,2,3,4,5,6,7,8) - ^ потанцуем?

00:33:037 (5) - думаю этот кружок лишний. 00:32:952 (4,5,6) - 00:33:980 (2,3,4) - сравни эти тройки. 00:33:980 (2,3,4) - здесь тройка вполне оправдана.

00:34:837 (8,9) - думаю эти объекты должны находится дальше от пред. кружков.


Insane Noz:
00:12:037 (2,3,4) - maybe remove this overlap?
00:12:037 (2,3,4) - also i think this should have DS from prev.object =x1.40 or bigger. I checked all spacing's of this pattern 00:11:866 (1,2,3,4) - and they have ds= x1.4=>1.8.ds=x1.4 was in beggining of map .So i think ds=x1.25 here is too small spacing..
That all. Clean diff!


Hard:
00:01:066 (2,3) - тройку забыл
Вроде остальное ок. Но советую дать потестить эту диффу игрокам соответствуещего ранга. Может быть выявут неудобные для них моменты.


Advanced :
Всё хорошо, но может сделать НК чутка почаще? Из за подобной концепции расстановки комбо, как то страшно видеть комбо из 11 объектов в одном моменте ( а еще честно говоря для меня флоу в адванце кажется неудобным из за того что некоторые моменты слишком угловаты. Скорее всего разучился играть лоу диффы лол) 00:17:352 (1,2,3,4,5,6,7,8,9,10,11) -


Normal Gabe:
00:09:809 (2,3) - Not sure about flow for newbies here
00:23:523 (1,2,3) - I think angle of pattern is little bit sharp. Pls Widen the angle
00:37:237 (2,3,4,5) - i think this pattern is confusing for newbies.
00:43:409 (3) - :lol:
Clean Diff!
Ну , на этом всё. Если что обращайся в игре :D
Good Luck with PYON mapset bois!
Aurele

Bubblun wrote:

Gabe's normal

00:01:580 (2,3) - These could look better. Try copying 2, flipping it horizontally, and ctrl+s to adjust the spacing. This'll allow you to shrink the slider into a shorter length where you can re-create the same concept, but cleaner. Not sure what you mean here, but I made made something?

00:07:066 (2) - This is slightly off from forming a triangle with 1. https://puu.sh/wjEkH/adb846c36a.jpg Yeah no, I don't get it. In this case, I'm just making sure the spacing is right and consistent.

00:11:866 (1) - Bad blanket. Not aiming for a blanket

00:15:981 (3,4) - Copy 3 and flip it vertically instead of hand placing 4. Done

00:29:695 (4) - Fix blanket Not aiming for a blanket. Answered on the previous mod.

00:31:066 (1,2) - I can't understand how this pattern looks good. Considering the angles the player is playing them they're better off being curves instead. ¯\_(ツ)_/¯

00:33:123 (5) - The direction 4 faces is contradicted by the angle of this slider. It looks good when you let the slider curve with the angle, if that makes sense. Not declining, but I would rather get more opinion on that one!

00:39:980 (2,3) - Copy 2 and flip it vertically instead of hand placing 4 Done

Good luck
Thank you!

---

Привет m3gB3g!

m3gB3g wrote:

Normal Gabe:
00:09:809 (2,3) - Not sure about flow for newbies here This is fine!
00:23:523 (1,2,3) - I think angle of pattern is little bit sharp. Pls Widen the angle That is fine, but I made some changes to make it more like a triangle.
00:37:237 (2,3,4,5) - i think this pattern is confusing for newbies. Seems fine to me :(
00:43:409 (3) - :lol: That's the best part :)
Clean Diff!
Спасибо for your mod! :)

---

Ward74 wrote:

Normal

00:05:695 (4,1) - Blanked ? I don't see anything that would trigger to make a blanket here?
Thanks!

---

Gabe's Normal
osu file format v14

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TitleUnicode:Bunny Panic!!!
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Version:Gabe's Normal
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Tags:ost original soundtrack bgm ラビリビ uprprc nozhomi gabe veus
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Nozhomi
@m3gB3g 00:12:037 (2,3,4) - did like this was part of stream from left side (00:11:523 (2) - ), so kinda fix every of your suggestions. Thx~

diff pyon
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Namki
ааааааааааа

[Normal]
  1. 00:37:237 (2,3,4,5) - as far as I can see your diff is pretty straightforward and doesn't have such kind of "complex-to-read" patterns unlike this one. Consider making it easier for reading.
  2. That's pretty it but 00:43:409 (3) - could you make it a bit more accurate and a bit less edgy?
[Adv]
  1. 00:07:409 (4,5,6) - всё круто, но я б смягчил немного флоу. По типу. Всё-таки игрокам (особенно новым) приятней играть плавный флоу. 00:22:837 (1,2,3) - тут тоже можно.
  2. 00:39:809 (2,3) - непонятно — бланкет хотел сделать или линеар флоу, но всё съехало. Странно это.
[Noz]
  1. Isn't HP too low? I've not found any complex pattern which may be in need of such low HP. Try 7 out.
  2. 00:02:266 (1,2,3,4) - you're managing spacing pretty strangely here. Smaller spacing to 00:02:780 (4) - looks kinda senseless. Wouldn't it be better to make a proper zigzag jums with one spacing. Like this.
  3. 00:03:466 (7,1) - well, the sound is more prominent than 00:03:123 (5,6,7) - . I'd like to see a jump to this circle. Or if we compare to the others 00:08:952 (7,1) - / 00:14:437 (7,1) - / 00:19:923 (7,1) - etc. — spacing for this downbeat isn't lower than the spacing for the entire pattern. So make it a bit higher? I think 1.20x will work.
  4. Minor. I don't like how they overlap while playing. 00:29:009 (6) - with 00:28:495 (2,3,4) - , looks messy.
  5. 00:44:095 (3) - try change it to a 1/2 slider, instead. As there is pretty audible sound 00:44:266 - right here. I do think some kind of such patterns would work 00:25:580 (1,2,3) - .
[xtra]
  1. Окей, мне не оч понятна сама копцепция карты без слайдеров, но ладно — ты художник, ты так видишь.
  2. Че по хсам. Предлагаю просто взять из диффки гейба и немного там подровнять, чтоб сходилось, у него всё круто. Если совсем, чтоб крутым быть, можно взять что-то такое и ставить его на начало такта, а на второй даунбит ставить обычный софтовый вистл. Либо на первый даунбит ставить финиш, на второй кастом, а на апбиты вистл. Подумай, а то сейчас не круто как-то тбх.
  3. 00:02:780 (4,5,6) - не оч нравится, что такое широкий угол у трегольника тут. Вот тут идеальный паттерн 00:01:580 (6,7,8,9) - , и углы приятные. Ну играется это не очень, тбх. Я там разогнался по кругу, а потом какой-то флоу стоп получился. Как те?
  4. Очень хочется, чтоб 00:07:066 (6,7,8,9) - прям зеркальный был. 00:07:409 (8) - чуть подальше от 00:07:066 (6) - , пожааалуйста.
  5. 00:11:180 (9,1) - вот штука, лучше НК свапнуть, там же проминент саунд попадает на 00:11:180 - . Ну.
  6. 00:24:209 (1,2,3,4,5,6,7,8) - круто!
  7. 00:25:580 (1,2,3,4) - а давай-ка как-то спейсинг более менее усреднишь тут? Я б 00:25:923 (3,4) - вот чуть-чуть поменьше сделал. До 1.4 норм вроде пойдет. О, или сделай "ускорение" — 00:26:266 (5,6) - анстак эти, 00:26:437 (6) - заспейсить еще больше, чем 00:25:923 (3,4) - .
    Круто же!
  8. 00:27:123 (2,3,4,5,6,7,8) - мб их тоже по спейсингу разобьешь? А то 00:27:980 (7,8) - одиноко смотрятся. 00:38:095 (2,3,4,5,6,7,8) - смотря на это уже думаю, а мб не стоит и разбивать... И так всё заебись там.
  9. 00:41:009 (3,4,5) - как-то резковато меняешь направление флоу. Нужен фидбек по этому, по мне немного экстремально.
усё
удачи!
Topic Starter
Kyubey
Ward74
Advanced

00:00:894 (1,2,3) - Blanked ? it's not designed to be one

I don't see any else to change :?
m3gB3g
Прив!~
оо опять зайчих мапаем?
Заглянул с modreq . Фидбек и предложения:

[quote]Bunny Extinction :
00:08:095 (3,4,5,6,7,8) - у меня имеется другая логика спейсингов для этого паттерна. Хочу предложить её: 00:08:095 (3,4) - сделай самый большой спейс из ранее выделенных мной объектов . 00:08:437 (5,6) - чуть поменьше по спейсу от предыдущей двойки. 00:08:780 (7,8) - а этой двойке предлагаю поставить самый мелкий спейс в джампе. Выйдет что двойки у тебя будут уменшаться с каждым разом по спейсу и это лучше передаст музыку в этом моменте. ( мне так слышится.) да, неплохо, сделал

00:13:237 (1,2,3) - вот тут у тебя спейсинг теряет былую логику сильных звуков. 00:13:409 (2) - сильный звук имеет большой спейс от пред.объекта ок. 00:13:580 (3) - По силе звук почти такой же, но спейс очень мелкий от предыдущего кружка. Предлагаю сделать спейсинг для 00:13:409 (2,3) - приблизительно как 00:13:237 (1,2) -
00:13:409 (2,3,4) - и вообще думаю что этот треугольник заслуживает куда больше спейсинга.. был неуверен насчёт всего паттерна, решил поменять всё же

00:15:123 (5,6,7,8,9) - 00:04:152 (5,6,7,8,9) - 00:06:895 (5,6,7,8,9) - 00:09:637 (5,6,7,8,9) - 00:12:380 (5,6,7,8,9) - хмм мне кажется эти моменты
у тебя слишком рандомны по логике/флоу/спейсингу..(хотя это такая себе проблема..) постоянно держать всё на одних спейсингах было бы скучно, попарно они разбиты, так что сойдёт

00:19:066 (3) - сильный звук не выделен нарастанием спейсинга добавил
00:30:037 (3) - ^ (мб отказаться от квадратов?) не, квадраты это святое
00:30:380 (5) - ^ а этот вообще выделен не спейсингом а началом нового квадрата
00:39:980 (6,8) - ^ пусть будет

00:21:723 (3,4) - лол 1/16 стрим :roll: либо у тебя багнуло, либо я не знаю, у меня оно 1/4

00:26:952 (1,2,3,4,5,6,7,8) - на этот моменте как то хочется "потанцевать" курсором под музыку, а не вводить по кругу. Мб что то вроде такого : мне тут больше нравится на таких моментах сделать именно кружок с низким спейсингом, здорово заходит под ослабление музыки
00:27:123 (2,3) - ctrl+G
00:27:637 (5,6) - ^
00:37:923 (1,2,3,4,5,6,7,8) - ^ потанцуем?

00:33:037 (5) - думаю этот кружок лишний. 00:32:952 (4,5,6) - 00:33:980 (2,3,4) - сравни эти тройки. 00:33:980 (2,3,4) - здесь тройка вполне оправдана. чистое 1/4 же, зачем удалять?

00:34:837 (8,9) - думаю эти объекты должны находится дальше от пред. кружков. погоды не сделают, а ромб нравится, пусть будут


Hard:
00:01:066 (2,3) - тройку забыл начинать хард с тройки — извращение, надо пожалеть игроков
Вроде остальное ок. Но советую дать потестить эту диффу игрокам соответствуещего ранга. Может быть выявут неудобные для них моменты.


Advanced :
Всё хорошо, но может сделать НК чутка почаще? Из за подобной концепции расстановки комбо, как то страшно видеть комбо из 11 объектов в одном моменте ( а еще честно говоря для меня флоу в адванце кажется неудобным из за того что некоторые моменты слишком угловаты. Скорее всего разучился играть лоу диффы лол) 00:17:352 (1,2,3,4,5,6,7,8,9,10,11) - кроме этого комбо объектов в диффе не так уж и много, не хочу спамить нк тут

Ну , на этом всё. Если что обращайся в игре :D
Good Luck with PYON mapset bois!
Namki
ааааааааааа

[Adv]
  1. 00:07:409 (4,5,6) - всё круто, но я б смягчил немного флоу. По типу. Всё-таки игрокам (особенно новым) приятней играть плавный флоу. 00:22:837 (1,2,3) - тут тоже можно. первое поменял а второе чот лучше оставлю, фигура нравится!
  2. 00:39:809 (2,3) - непонятно — бланкет хотел сделать или линеар флоу, но всё съехало. Странно это. ни то ни другое, это русский маппинг!
[xtra]
  1. Окей, мне не оч понятна сама копцепция карты без слайдеров, но ладно — ты художник, ты так видишь. под такую резвую карту вообще не хочется ничего холдить!
  2. Че по хсам. Предлагаю просто взять из диффки гейба и немного там подровнять, чтоб сходилось, у него всё круто. Если совсем, чтоб крутым быть, можно взять что-то такое и ставить его на начало такта, а на второй даунбит ставить обычный софтовый вистл. Либо на первый даунбит ставить финиш, на второй кастом, а на апбиты вистл. Подумай, а то сейчас не круто как-то тбх. минималистично — не значит не круто! вот честно, кроме вистлов текущих и пары нормал хитов я вообще не вижу смысла добавлять тут хс, дефолтный вистл под трек подходит просто идеально
  3. 00:02:780 (4,5,6) - не оч нравится, что такое широкий угол у трегольника тут. Вот тут идеальный паттерн 00:01:580 (6,7,8,9) - , и углы приятные. Ну играется это не очень, тбх. Я там разогнался по кругу, а потом какой-то флоу стоп получился. Как те? на самом деле тут просто по двоечкам скопировано, и тупые углы это классно в маппинге, но я всё равно поменял, ибо форма какая-то неочень была, было неочевидное разбиение по двойкам
  4. Очень хочется, чтоб 00:07:066 (6,7,8,9) - прям зеркальный был. 00:07:409 (8) - чуть подальше от 00:07:066 (6) - , пожааалуйста. ну вот честно — не нравится мне что тут прямоугольник получается, после зеркального отражения, если ты имел в виду что-то другое, то скажи,
    но прямоугольник этот некрасивый
  5. 00:11:180 (9,1) - вот штука, лучше НК свапнуть, там же проминент саунд попадает на 00:11:180 - . Ну. да, накосячил тут
  6. 00:24:209 (1,2,3,4,5,6,7,8) - круто! ура!
  7. 00:25:580 (1,2,3,4) - а давай-ка как-то спейсинг более менее усреднишь тут? Я б 00:25:923 (3,4) - вот чуть-чуть поменьше сделал. До 1.4 норм вроде пойдет. О, или сделай "ускорение" — 00:26:266 (5,6) - анстак эти, 00:26:437 (6) - заспейсить еще больше, чем 00:25:923 (3,4) - . усреднил немного, а то и правда разошёлся же
    Круто же!
  8. 00:27:123 (2,3,4,5,6,7,8) - мб их тоже по спейсингу разобьешь? А то 00:27:980 (7,8) - одиноко смотрятся. 00:38:095 (2,3,4,5,6,7,8) - смотря на это уже думаю, а мб не стоит и разбивать... И так всё заебись там. пусть будет, тут мелодия такая слабельная, вот и паттерн пусть такой будет!
  9. 00:41:009 (3,4,5) - как-то резковато меняешь направление флоу. Нужен фидбек по этому, по мне немного экстремально. ?? я если честно не понимаю, в чём тут проблема, ничего сложного же нет, особенно для игроков экстр, самый обычный паттерн и угол
усё
удачи!

Thanks for the checking!
Delis
waifu 2x bg

[Normal]
CS3.5 isn't a bad idea as the lowest difficulty here, considering the bpm making it a bit easier is nice. maybe you'll have to adjust some overlaps
00:23:523 (1,2,3) - swap the rhythm here? because even though lower difficulties in general have a low od, circles after a break from tapping circles constantly are harder to catch the timing for beginners imo.
00:32:780 (4) - maybe move this to upper side of the slider, this currently doesn't flow good because of the slider has a shape that isn't fitting to the flow you've made before. https://osu.ppy.sh/ss/8491160 this doesn't look also best for me so re-work on the pattern here a bit perhaps.
00:46:495 (4) - suddenly a stack in the ending is uh,,, better to be consistent with stacks as there's no stack in neither 1/1 or 1/2 but here.
[Insane]
00:00:894 (1) - regarding to spacing usage for 00:01:237 (4,5,6) - closer spacing here is better in playing wise, it also makes the pattern looking more decent. https://osu.ppy.sh/ss/8491343
00:09:466 (4,5,6,1) - and they're really close now, like the movements on this are 5 times smaller than other ones such as 00:06:723 (4,5,6,1) - which might be uncomfortable in comparison. larger spacing for the sake of aiming :)
00:40:495 (8,1,2,3) - wasn't this intended to be a square? I felt it was weird through a testplay here.

---
we've had an irc with kyubey but we both accidentally lost the log so here's what we've made changes:
00:30:380 (5,6,7,8) - in the top difficulty, rotated a bit for a better gameplay
00:47:523 (1) - unstacked, and he has changed the pattern around here too
00:42:723 (3) - in the hard, changed the rhythm to follow the violins more accurately

that's it i guess i dont remember :) Edit: Removed a word from this mod because grammar was ruined a bit
Nozhomi
Will answer that tomorrow yes

Namki wrote:

[Noz]
  1. Isn't HP too low? I've not found any complex pattern which may be in need of such low HP. Try 7 out. - For an Insane I don't think 7 is the best option considering there's a higher diff.
  2. 00:02:266 (1,2,3,4) - you're managing spacing pretty strangely here. Smaller spacing to 00:02:780 (4) - looks kinda senseless. Wouldn't it be better to make a proper zigzag jums with one spacing. Like this. - The music pitch is lower so the spacing is, also I prefer have it cleaner by kepping triangle between 00:01:580 (5,6,4) - .
  3. 00:03:466 (7,1) - well, the sound is more prominent than 00:03:123 (5,6,7) - . I'd like to see a jump to this circle. Or if we compare to the others 00:08:952 (7,1) - / 00:14:437 (7,1) - / 00:19:923 (7,1) - etc. — spacing for this downbeat isn't lower than the spacing for the entire pattern. So make it a bit higher? I think 1.20x will work. - Should be k now.
  4. Minor. I don't like how they overlap while playing. 00:29:009 (6) - with 00:28:495 (2,3,4) - , looks messy. - It's not overlapped, really close but it's not.
  5. 00:44:095 (3) - try change it to a 1/2 slider, instead. As there is pretty audible sound 00:44:266 - right here. I do think some kind of such patterns would work 00:25:580 (1,2,3) - . - I prefer having the anti-jump to emphasis more the transition part here.

Delis wrote:

[Insane]
00:00:894 (1) - regarding to spacing usage for 00:01:237 (4,5,6) - closer spacing here is better in playing wise, it also makes the pattern looking more decent. https://osu.ppy.sh/ss/8491343 - K why not.
00:09:466 (4,5,6,1) - and they're really close now, like the movements on this are 5 times smaller than other ones such as 00:06:723 (4,5,6,1) - which might be uncomfortable in comparison. larger spacing for the sake of aiming :) - Imo even if they're different, there's no problem at all playing them, close or far because even if spacing is bigger for 00:06:723 (4,5,6,1) - the direction and flow is super obvious and play nicely when other one is closer but the opposite start compesate that.
00:40:495 (8,1,2,3) - wasn't this intended to be a square? I felt it was weird through a testplay here. - Wasn't but tried to do it a bit less akward.
Hey hey done thx~

pyon~
osu file format v14

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AudioLeadIn: 0
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DistanceSpacing: 1.2
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[Metadata]
Title:Bunny Panic!!!
TitleUnicode:Bunny Panic!!!
Artist:3R2
ArtistUnicode:3R2
Creator:Kyubey
Version:Noz's Insane
Source:Rabi-Ribi
Tags:ost original soundtrack bgm ラビリビ uprprc nozhomi gabe veus
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Aurele

Nozhomi wrote:

Will answer that tomorrow yes
same, will edit

edit:
Mods replies

Namki wrote:

ааааааааааа

[Normal]
  1. 00:37:237 (2,3,4,5) - as far as I can see your diff is pretty straightforward and doesn't have such kind of "complex-to-read" patterns unlike this one. Consider making it easier for reading. That is pretty fine
  2. That's pretty it but 00:43:409 (3) - could you make it a bit more accurate and a bit less edgy? I tried to make the path as visible as possible. I don't believe it is 'edgy' as it is not intended to be.
Thank you! :)

Delis wrote:

waifu 2x bg

[Normal]
CS3.5 isn't a bad idea as the lowest difficulty here, considering the bpm making it a bit easier is nice. maybe you'll have to adjust some overlaps 3.5 seems too big for what I tried to do. I will keep it.
00:23:523 (1,2,3) - swap the rhythm here? because even though lower difficulties in general have a low od, circles after a break from tapping circles constantly are harder to catch the timing for beginners imo. Yeah done!
00:32:780 (4) - maybe move this to upper side of the slider, this currently doesn't flow good because of the slider has a shape that isn't fitting to the flow you've made before. https://osu.ppy.sh/ss/8491160 this doesn't look also best for me so re-work on the pattern here a bit perhaps. I didn't follow exactly what you said, but I took it into consideration as I changed the orientation of the slider and I don't really like when objects are 'perfectly' aligned, so I moved the circle a bit to the right.
00:46:495 (4) - suddenly a stack in the ending is uh,,, better to be consistent with stacks as there's no stack in neither 1/1 or 1/2 but here. The reason why there is a stack here, is to make some kind of emphasis with the drum sound + the movement. The player has to stop and follow the lighter sound of the drum.
Thankies!

here's my diff:
Gabe's Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 894
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16666,22790,47523
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Bunny Panic!!!
TitleUnicode:Bunny Panic!!!
Artist:3R2
ArtistUnicode:3R2
Creator:Kyubey
Version:Gabe's Normal
Source:Rabi-Ribi
Tags:ost original soundtrack bgm ラビリビ uprprc nozhomi gabe veus
BeatmapID:1270407
BeatmapSetID:573894

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"123.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
895,342.857142857143,4,2,1,50,1,0


[Colours]
Combo1 : 95,187,226
Combo2 : 118,94,215
Combo3 : 71,209,116
Combo4 : 249,138,155

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299,139,46495,2,0,L|370:153,1,55,0|4,1:0|0:0,0:0:0:0:
415,240,47009,2,0,L|344:254,1,55,0|4,1:0|0:0,0:0:0:0:
296,339,47523,5,4,0:0:0:0:
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