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Giga - -BWW SCREAM-

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Total Posts
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Topic Starter
Arutsuki
This beatmap was submitted using in-game submission on 11 February 2019 at 22:18:10

Artist: Giga
Title: -BWW SCREAM-
Tags: BlanKo Kujinn
BPM: 180
Filesize: 6002kb
Play Time: 01:17
Difficulties Available:
  1. BlanKo's Normal (2.32 stars, 157 notes)
  2. Easy (1.78 stars, 90 notes)
  3. Extra (5.64 stars, 430 notes)
  4. Hard (3.55 stars, 248 notes)
  5. Kujinn's Insane (4.93 stars, 310 notes)
  6. LCFC's Insane (4.68 stars, 308 notes)
Download: Giga - -BWW SCREAM-
Information: Scores/Beatmap Listing
---------------
we back, redoing hs soon, gds welcome

every mod is a blessing
theramdans
Pennek
CucumberCuc
lilligantEX
xChorse
Shishou
TheKingHenry
Kocari!
Yamicchi
Winter Story
Kyuukai
Neoskylove
Owens
Atsuro
Osulogy
F1r3tar
Akitoshi
-Mo-
GloriaGuard
ShogunMoon
theramdans
SPOILER
2017-04-19 20:20 theramdans: overall it is good
2017-04-19 20:20 theramdans: ACTION is editing [https://osu.ppy.sh/b/1271457 Giga - -BWW SCREAM- [Easy]]
2017-04-19 20:20 theramdans: but there are some things that almost no good at all
2017-04-19 20:21 theramdans: 00:02:107 (3,4) - , and 00:04:774 (3,4) - , dont stack/overlap like these
2017-04-19 20:22 theramdans: and also you better merge 00:01:441 (2,3) - , to one 1/1 reverse slider
2017-04-19 20:22 theramdans: (delete 3 and repeat 2 once)
2017-04-19 20:22 theramdans: do the same with 00:04:107 (2,3) -
2017-04-19 20:23 Arutsuki: hmm I tried that, but then 00:02:607 (4) - either overlaps ugly or it plays weird
2017-04-19 20:23 Arutsuki: any idea how to place it after the reverse?
2017-04-19 20:23 theramdans: 00:01:441 (2) - , ctrl + g
2017-04-19 20:23 theramdans: then make it reverse once
2017-04-19 20:24 theramdans: to make it uniform with 00:00:608 (1) - , you could put a red anchor on it
2017-04-19 20:25 theramdans: so both are turning sharp ends
2017-04-19 20:25 theramdans: or make both of them turn curve, your choice
2017-04-19 20:25 Arutsuki: hmm that's an idea
2017-04-19 20:25 theramdans: talk about consistency haha
2017-04-19 20:27 Arutsuki: I'll put a red one here as well then 00:04:107 (2) -
2017-04-19 20:27 theramdans: 00:25:274 (1) - , how about putting the second white anchor at 408|260
2017-04-19 20:27 theramdans: (it will curve the other way)
2017-04-19 20:27 theramdans: ok that should do it better
2017-04-19 20:28 theramdans: if you are wondering how to precisely adjust anchor points, hit g
2017-04-19 20:28 theramdans: to decrease grid size
2017-04-19 20:28 Arutsuki: hmm I got it, but wouldnt that make it a confusing shape?
2017-04-19 20:28 Arutsuki: for newer players
2017-04-19 20:29 theramdans: 00:09:941 (3) - this slider is like Ive been making recently
2017-04-19 20:29 theramdans: nahh its ok
2017-04-19 20:29 Arutsuki: alright then I'll keep it
2017-04-19 20:29 theramdans: it looks cozy
2017-04-19 20:30 theramdans: nazi : 00:18:607 (2) - 130|59
2017-04-19 20:31 Arutsuki: aaa I did a lot of those
2017-04-19 20:31 theramdans: nazi : 00:30:607 (3) - 322|70
2017-04-19 20:31 Arutsuki: thought it would make it easier to read if it overlapped instead of stacking
2017-04-19 20:31 theramdans: nahh dont overlap unless the gap in time interval is big
2017-04-19 20:31 theramdans: 00:38:607 (1,2) -
2017-04-19 20:32 theramdans: this is a difficult sharp turn
2017-04-19 20:32 theramdans: try locating it upper right?
2017-04-19 20:33 Arutsuki: awe rip symmetry part
2017-04-19 20:33 theramdans: 00:41:274 (1,1) - rankable after spinner gap
2017-04-19 20:33 theramdans: which is good!
2017-04-19 20:33 Arutsuki: yep I always check the ranking stuff if I'm not sure
2017-04-19 20:33 theramdans: nazi : 00:46:607 (1) - 210|206
2017-04-19 20:33 Arutsuki: 4 beats long and 4 beats gap for easy
2017-04-19 20:34 theramdans: yeah, 4 beats for easy
2017-04-19 20:34 theramdans: any less than that is unrankable
2017-04-19 20:34 theramdans: nazi : 00:49:274 (1) - 246|307
2017-04-19 20:35 theramdans: 00:49:774 (2,3,4) - you better stick to 1/1 beats of downbeat
2017-04-19 20:35 theramdans: it is more consistent that way
2017-04-19 20:36 theramdans: + easier to hit
2017-04-19 20:37 Arutsuki: hmm what if I switch the sliders and circles on the timeline
2017-04-19 20:37 theramdans: 00:57:274 (1) - y on 299
2017-04-19 20:37 Arutsuki: cuz I want it to be something a bit harder than the ones before chorus
2017-04-19 20:38 theramdans: hmm try putting a 3/2 repeat slider here instead of circle ? 00:49:274 (1) -
2017-04-19 20:38 theramdans: that if you want to make it slightly bit more difficult
2017-04-19 20:39 Arutsuki: so a repeat on the blue tick?
2017-04-19 20:40 theramdans: it repeats like the one at 00:11:941 (1) -
2017-04-19 20:40 theramdans: haha blue ticks are no-no on easy
2017-04-19 20:40 theramdans: never ever put blue ticks lol
2017-04-19 20:41 theramdans: you will ignite world war 3
2017-04-19 20:41 theramdans: \o/
2017-04-19 20:42 Arutsuki: hmm yeah but that's the ones I used before the chorus so it wouldnt be harder, and I kinda don't want 3 of the same things repeating
2017-04-19 20:42 Arutsuki: cuz there's one before the part here 00:47:941 (3) -
2017-04-19 20:42 theramdans: hmm yeah
2017-04-19 20:43 theramdans: more variety I guess
2017-04-19 20:43 theramdans: you could keep it if you want
2017-04-19 20:44 theramdans: 01:14:607 (5) - nc here instead of here 01:15:607 (1) -
2017-04-19 20:44 theramdans: optional : 01:16:607 (2,3) - delete 3 and repeat 2
2017-04-19 20:44 Arutsuki: I see your point with the playability tho
2017-04-19 20:45 theramdans: ok thats all
2017-04-19 20:45 theramdans: im sure quality will increase
2017-04-19 20:48 Arutsuki: ok thanks!
2017-04-19 20:48 Arutsuki: helped a lot
2017-04-19 20:48 theramdans: ACTION peeks at Hard diff
2017-04-19 20:49 Arutsuki: haha that's my first one too
2017-04-19 20:49 theramdans: 00:05:274 (2) - weird repeat
2017-04-19 20:49 theramdans: what are you following to
2017-04-19 20:49 theramdans: what I hear is continuous 1/2 beats
2017-04-19 20:50 theramdans: that blue tick repeat is , strange....
2017-04-19 20:51 Arutsuki: that sound
2017-04-19 20:51 Arutsuki: no idea how to describe it
2017-04-19 20:51 Arutsuki: like squeaky
2017-04-19 20:51 theramdans: 00:11:941 (1) - aaaa you should hold this tick, not just hit it
2017-04-19 20:53 theramdans: I turned up the volume
2017-04-19 20:53 theramdans: now I hear the 3/4 repeat lol 00:05:274 (2) -
2017-04-19 20:53 Arutsuki: hmm I wanted a little break after the stream so I just put a tap to sort of make it lighter
2017-04-19 20:54 theramdans: but...
2017-04-19 20:54 theramdans: 00:14:607 (1) - you made this a held note :D
2017-04-19 20:55 theramdans: both are identical in musical sense
2017-04-19 20:56 Arutsuki: hmm yeah you're right
2017-04-19 20:56 Arutsuki: I just don't know how to make it look not ugly
2017-04-19 20:57 theramdans: similar 'sound' should have similar 'looks'
2017-04-19 20:57 Arutsuki: http://puu.sh/vpjax/47e4ce6f1d.jpg think this works?
2017-04-19 20:58 theramdans: that should do it
2017-04-19 20:58 Arutsuki: alright I'll keep it then
2017-04-19 20:58 theramdans: 00:15:607 (3) - haha dont hide this
2017-04-19 20:59 Arutsuki: why not it's still pretty visible T-T
2017-04-19 21:08 Arutsuki: well anyway I gotta go now, thanks for helping! i'll gib kudos if you want just post something funny on the thread :>

Your hard diff is fine, it looks good, just keep your stack consistent and look through at your 1/4s . try making the 1/4 repeat sliders and the 1/4 circles in balance

edit : I just realised this post is my 666th wtf
Pennek
hi from modqueue o/
ps if I'm being nitpicky it's just because I like your map and can't find other issues, feel free to reject my point <3

[General]

Of course hitsounds, but you probably know that.


[BlanKo's Normal]

00:02:107 (2,1) - Can be blanketed better
00:04:774 (2,3) - ^ I'd suggest moving the slider a bit and adjust the slider after it ( 00:05:941 (1) ) - since you use these two together 00:04:774 (2,2) -
00:19:107 (6,2) - these two sliders should be the same like the two you do earlier (not same as them, but just two and two)
00:41:774 (3) - There are two beats here use a slider or two notes. This'll be okay to do in a normal because the player has enough time to react. And remove the NC
00:42:607 (4) - NC here
00:55:941 (6) - ^

[Easy]

note: Beautiful blankets
00:41:274 (1) - Spinner probably too short for an easy? You can start it one white tick earlier
00:56:274 (3,1) - could be blanketed better
00:57:274 (1,3) - ^

[Hard]

00:10:940 (2,3,4,5,6) - Really heavy difficulty spike for a hard. Could make these into sliders. I like the way it's mapped now though. You give the player time to prepare, it's okay.
00:23:774 (4,6) - not stacked
00:33:941 (3,4,5) - crisp blankets :)
00:36:441 (2,4) - not stacked
00:39:941 (1,3,4) - I like what you do here, but if you're trying to do the same to the above unstacked circles you need to make the difference more visible like you do here 00:48:941 (5,6,1) -
00:47:607 (4,2) - can be blanketed better. set a circle at the end of the slidertail, and adjust with that
01:17:107 (6) - slider here for the last UAAA-sound

[Kujinn's Insane]

00:11:607 (2,1) - I'd put more emphasis on the NC here. like you did here 00:11:191 (10,1) -
00:53:107 (1,2,3) - This is undermapped so much. Even if you're following the drums, you're missing an important white tick.

[Extra]

00:02:607 (6) - You sure you don't want a NC on this?
00:12:774 (4) - You're missing out on a very strong sound here. I suggest you have a circle before the slider like this https://puu.sh/vM4uQ/d32c9c60fa.jpg Hmm, I see you do this all over the place because you follow the piano sound instead. I wouldn't do it myself but I think it can be acceptable.
00:47:774 (8,1) - I like this emphasis a lot.
01:04:941 (7,1) - Ughh this is really nitpicky, but it hurt my nitpicky eyes to see a blanket almost be perfect. Sorri.



Okay that was it, I hope it'll be of some use. I'll be going to bed. Good luck with your mapset!
CucumberCuc
Hi :3

Kiai (Easy,Normal,Hard,Insane,Extra) - all the difficulties kiai should be the same

[Easy]
00:05:274 (3) sound start 00:05:107 you sure you want to put it in this time?
00:31:274 (4) move right
00:53:274 (3,4) far
00:58:607 (3,1) ^
01:00:274 (2,3) slightly are close
Another tags, check

[Hard]
00:01:441 (3,4) maybe sliders to white ticks?
00:04:107 (3,4) ^

[Insane]
00:32:941 (3,4,5,6) not good stream
00:46:274 (1,1) maybe remove NC?

[Extra]
00:26:774 (1,1,1,1) i think NC 4 times not good
00:40:941 (8,1) not good overlap
00:41:774 (6) ctrl+g?
Darkaster

Pennek wrote:

hi from modqueue o/
ps if I'm being nitpicky it's just because I like your map and can't find other issues, feel free to reject my point <3

[General]

Of course hitsounds, but you probably know that.


[BlanKo's Normal]

00:02:107 (2,1) - Can be blanketed better
00:04:774 (2,3) - ^ I'd suggest moving the slider a bit and adjust the slider after it ( 00:05:941 (1) ) - since you use these two together 00:04:774 (2,2) -
00:19:107 (6,2) - these two sliders should be the same like the two you do earlier (not same as them, but just two and two)
00:41:774 (3) - There are two beats here use a slider or two notes. This'll be okay to do in a normal because the player has enough time to react. And remove the NC
00:42:607 (4) - NC here
00:55:941 (6) - ^

Okay that was it, I hope it'll be of some use. I'll be going to bed. Good luck with your mapset!
Applied everything. Thanks for the mod =)

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43274
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:-BWW SCREAM-
TitleUnicode:-BWW SCREAM-
Artist:Giga
ArtistUnicode:れをる
Creator:Arutsuki
Version:BlanKo's Normal
Source:
Tags:
BeatmapID:1265151
BeatmapSetID:573263

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 238188 sample.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
608,333.333333333333,4,2,0,70,1,0
46607,-100,4,2,0,70,0,1
65274,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,77,255
Combo2 : 58,58,58
Combo3 : 233,233,233

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350,146,73941,2,0,B|320:160|320:160|239:160,1,100
159,124,74607,2,0,L|168:36,2,66.6666666666667
96,278,75607,5,0,0:0:0:0:
184,324,75941,2,0,L|284:315,1,100
338,231,76607,6,0,L|398:236,2,50
288,226,77107,1,0,0:0:0:0:
Topic Starter
Arutsuki

Pennek wrote:

hi from modqueue o/
ps if I'm being nitpicky it's just because I like your map and can't find other issues, feel free to reject my point <3

[General]

Of course hitsounds, but you probably know that.


[Easy]

note: Beautiful blankets
00:41:274 (1) - Spinner probably too short for an easy? You can start it one white tick earlier minimum length is 4 beats so I think it's fine
00:56:274 (3,1) - could be blanketed better fixed
00:57:274 (1,3) - ^

[Hard]

00:10:940 (2,3,4,5,6) - Really heavy difficulty spike for a hard. Could make these into sliders. I like the way it's mapped now though. You give the player time to prepare, it's okay.
00:23:774 (4,6) - not stacked no stack intended
00:33:941 (3,4,5) - crisp blankets :) thanks!
00:36:441 (2,4) - not stacked same as above
00:39:941 (1,3,4) - I like what you do here, but if you're trying to do the same to the above unstacked circles you need to make the difference more visible like you do here 00:48:941 (5,6,1) - moved it a bit farther
00:47:607 (4,2) - can be blanketed better. set a circle at the end of the slidertail, and adjust with that there's no blanket there tho..
01:17:107 (6) - slider here for the last UAAA-sound I dont think that's necessary

[Extra]

00:02:607 (6) - You sure you don't want a NC on this? sure
00:12:774 (4) - You're missing out on a very strong sound here. I suggest you have a circle before the slider like this https://puu.sh/vM4uQ/d32c9c60fa.jpg Hmm, I see you do this all over the place because you follow the piano sound instead. I wouldn't do it myself but I think it can be acceptable. I thought the melody stood out more than the beat, so I mapped to that instead
00:47:774 (8,1) - I like this emphasis a lot. thanks!
01:04:941 (7,1) - Ughh this is really nitpicky, but it hurt my nitpicky eyes to see a blanket almost be perfect. Sorri. fixed



Okay that was it, I hope it'll be of some use. I'll be going to bed. Good luck with your mapset! <3

CucumberCuc wrote:

Hi :3

Kiai (Easy,Normal,Hard,Insane,Extra) - all the difficulties kiai should be the same

[Easy]
00:05:274 (3) sound start 00:05:107 you sure you want to put it in this time? for easy I think it works better to simplify it and not make it play awkward
00:31:274 (4) move right huh?
00:53:274 (3,4) far ?
00:58:607 (3,1) ^ ?
01:00:274 (2,3) slightly are close ?
Another tags, check fixed

[Hard]
00:01:441 (3,4) maybe sliders to white ticks? that would just make it messy imo, I prefer to keep the simple circles
00:04:107 (3,4) ^

[Extra]
00:26:774 (1,1,1,1) i think NC 4 times not good that's for reading purposes
00:40:941 (8,1) not good overlap I like it :<
00:41:774 (6) ctrl+g? that wouldnt look too good imo
thanks for modding~
sakebi
from queue

[General]
first combo color is too dark

[BlanKo's Normal]
00:25:607 (2,3) - avoid stacks in normals
00:29:607 (5,6) - ^
01:17:107 (2) - should be a 1/2 slider


[Hard]
01:17:107 (6) - should be a 1/2 slider

[Kujinn's Insane]
in general, slider ends aren't that good for placing on sounds that are similar to sounds that have hitcircles or slider heads on them, and there's a lot of that in this map

[Extra]
00:18:274 (7) - should not overlap with 00:18:857 (1,1) -
00:21:941 (5,6,7) - should not overlap with 00:22:607 (1,2) -
00:28:274 (2) - shouldn't overlap with 00:27:941 (1) -
00:50:274 (5) - shouldn't overlap with 00:50:607 (1) -
xChorse
Hello, M4M from my queue.

General

Widescreen support enabled on all diffs except for Extra.

You sure you want to keep the countdown enabled on all diffs?

Combo Colours in Kujinn's Insane are different even though the BG is the same, is that intended?

Kujinn's Insane could have the same kiai timings as in Hard and Extra.

Easy

00:13:607 (3,2) - fix stack

00:18:941 (3) - upper half of this slider could be smoother by putting the white tick a bit higher

00:30:607 (3,4) - you changed the rhythm here to 1/1 sliders where you used those long 3/1 sliders before

00:37:607 (4,1) - I feel like this could be moved up since the hit error bar covers most of it

BlanKo's Normal

I don't really like these fully overlapping sliders 00:11:941 (1,2) - since the entirety of their bodies are overlapped which doesn't look as good in my opinion. 00:23:941 (4,5) - These are pretty nice though so I would suggest doing something similar with the fully overlapping ones.

Hard

00:09:941 (1,2,1,2) - I don't think having such spaced 1/4s is good for a hard diff, consider using standard spacing

These notes aren't snapped to the timeline
00:59:778 (7) -

00:59:945 (1) -

I think you can put a 1/2 slider here 00:19:274 - and not make 00:19:441 - clickable because you made 00:13:774 - not clickable

00:35:941 (1) - why is this the only 1/4 slider? There are many of these sounds so I'd probably either remove this since mapping all 1/4s in this section would be too difficult for a hard

00:45:107 (4) - unstack this and move somewhere like x:470 y:73 since it's a sound that should have some emphasis

00:46:440 (4) - ^

00:50:441 (5) - ^

Kujinn's Insane

00:13:274 - should either be clickable or a sliderend (clickable would be best like 00:59:274 (4,5) - , but you also have some other strong sounds that are on the slidertail so that should be ok as well I guess)

00:21:941 - I think you should map the kicks here because you didn't put emphasis on the synths later on 00:23:941 (1) -

01:04:607 (3) - you can CTRL+SHIFT+F this slider, that would follow the rhythm better and plays just as well

Extra

00:28:607 - should be clickable or at least a sliderend since you put priority to the vocal chops instead of instrumentals at 00:24:774 (5,6) - or 00:25:607 (3) -

00:58:607 - add hitcircle at somewhere like x:333 y:124
Good luck!
Darkaster

lilligantEX wrote:

from queue

[BlanKo's Normal]
00:25:607 (2,3) - avoid stacks in normals Stacks are acceptable in Normal, as long as I avoid switching between 1/1 and 1/2 stacks repeatedly
00:29:607 (5,6) - ^
01:17:107 (2) - should be a 1/2 slider You're right. Fixed this part.


xChorse wrote:

Hello, M4M from my queue.

BlanKo's Normal

I don't really like these fully overlapping sliders 00:11:941 (1,2) - since the entirety of their bodies are overlapped which doesn't look as good in my opinion. 00:23:941 (4,5) - These are pretty nice though so I would suggest doing something similar with the fully overlapping ones. I guess you're right. I had some doubts about those because I didn't know if I could overlap them like that. I'll fix it
Good luck!
Thank you both for your time

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43274
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:-BWW SCREAM-
TitleUnicode:-BWW SCREAM-
Artist:Giga
ArtistUnicode:れをる
Creator:Arutsuki
Version:BlanKo's Normal
Source:
Tags:
BeatmapID:1265151
BeatmapSetID:573263

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 238188 sample.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
608,333.333333333333,4,2,0,70,1,0
46607,-100,4,2,0,70,0,1
65274,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,77,255
Combo2 : 58,58,58
Combo3 : 233,233,233

[HitObjects]
101,66,608,6,0,L|106:126,1,50
144,147,941,2,0,L|138:204,1,50
83,280,1441,6,0,P|129:295|191:281,1,100
254,221,2107,1,0,0:0:0:0:
217,75,2607,6,0,P|265:66|313:81,1,100
410,104,3274,6,0,L|417:35,2,50
410,154,3774,1,0,0:0:0:0:
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254,221,4774,1,0,0:0:0:0:
319,145,5107,2,0,P|254:124|176:161,1,150
136,244,5941,6,0,L|148:381,1,100,0|0,2:0|2:0,2:0:0:0:
245,320,6607,2,0,L|253:220,1,100,0|0,2:0|2:0,2:0:0:0:
319,145,7274,5,0,0:0:0:0:
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319,145,8274,2,0,L|314:92,1,50
286,53,8607,6,0,P|232:42|185:60,1,100
158,151,9274,2,0,L|54:160,1,100
63,259,9941,6,0,B|174:313|248:194|377:277,1,300
436,322,11274,1,0,0:0:0:0:
427,122,11941,6,0,L|291:133,1,100
294,168,12441,2,0,P|303:215|367:237,1,100
395,234,12941,1,0,0:0:0:0:
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401,338,13607,1,0,0:0:0:0:
401,338,13774,2,0,L|296:328,1,100
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302,135,16941,1,0,0:0:0:0:
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423,286,17774,2,0,P|398:324|344:340,1,100
298,329,18274,1,0,0:0:0:0:
201,354,18607,1,0,0:0:0:0:
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101,160,19607,1,0,0:0:0:0:
163,79,19941,6,0,L|279:89,1,100
293,126,20441,2,0,P|309:184|355:223,1,100
384,221,20941,1,0,0:0:0:0:
457,151,21274,2,0,L|447:38,2,100
499,241,22274,1,0,0:0:0:0:
424,307,22607,6,0,L|293:318,1,100
284,346,23107,2,0,L|172:346,1,100
134,349,23607,1,0,0:0:0:0:
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35,152,24441,2,0,L|149:141,1,100
184,137,24941,1,0,0:0:0:0:
278,170,25274,5,0,0:0:0:0:
368,127,25607,1,0,0:0:0:0:
368,127,25774,2,0,P|375:207|356:236,1,100
336,260,26274,1,0,0:0:0:0:
249,309,26607,1,0,0:0:0:0:
152,278,26941,2,0,P|100:267|29:299,2,100
248,310,27941,6,0,L|259:181,1,100
249,160,28441,2,0,P|297:192|352:191,1,100
385,178,28941,1,0,0:0:0:0:
326,96,29274,1,0,0:0:0:0:
237,58,29607,1,0,0:0:0:0:
237,58,29774,2,0,L|120:68,1,100
87,73,30274,1,0,0:0:0:0:
52,164,30607,6,0,P|97:194|156:184,1,100
179,159,31107,2,0,L|189:273,1,100
192,308,31607,1,0,0:0:0:0:
279,351,31941,1,0,0:0:0:0:
416,291,32441,2,0,L|473:296,1,50
279,351,33274,6,0,L|289:238,1,100
229,169,33941,1,0,0:0:0:0:
182,257,34274,2,0,L|119:262,1,50
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279,351,35274,6,0,L|362:343,1,50
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177,312,36607,5,0,0:0:0:0:
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134,208,37607,1,0,0:0:0:0:
251,114,38107,6,0,L|311:107,2,50
213,147,38607,2,0,L|222:251,1,100
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1,141,41274,1,0,0:0:0:0:
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288,225,77107,2,0,L|220:230,1,50,0|0,3:0|3:0,3:0:0:0:
Topic Starter
Arutsuki

lilligantEX wrote:

from queue

[General]
first combo color is too dark it's above the minimum recommended luminosity so should be fine

[Hard]
01:17:107 (6) - should be a 1/2 slider it makes sense but just feels really weird, I'll see if more mods mention it

[Extra]
00:18:274 (7) - should not overlap with 00:18:857 (1,1) - why tho?
00:21:941 (5,6,7) - should not overlap with 00:22:607 (1,2) - ^
00:28:274 (2) - shouldn't overlap with 00:27:941 (1) - ^
00:50:274 (5) - shouldn't overlap with 00:50:607 (1) - fixed

xChorse wrote:

Hello, M4M from my queue.

General

Widescreen support enabled on all diffs except for Extra. disabled them

You sure you want to keep the countdown enabled on all diffs? oops forgot to disable

Combo Colours in Kujinn's Insane are different even though the BG is the same, is that intended?

Kujinn's Insane could have the same kiai timings as in Hard and Extra.

Easy

00:13:607 (3,2) - fix stack done

00:18:941 (3) - upper half of this slider could be smoother by putting the white tick a bit higher looks way better thanks

00:30:607 (3,4) - you changed the rhythm here to 1/1 sliders where you used those long 3/1 sliders before I thought it was a bit that stood out in the music, so I tried to express that instead of repeating the same pattern over and over

00:37:607 (4,1) - I feel like this could be moved up since the hit error bar covers most of it crap I didnt think about the gameplay elements..
I'll try to figure out a way to keep it symmetric

Hard

00:09:941 (1,2,1,2) - I don't think having such spaced 1/4s is good for a hard diff, consider using standard spacing I don't see any way to fix that without making everything messy tho, I'll wait and see if other mods meniton the same tho

These notes aren't snapped to the timeline fixed
00:59:778 (7) -

00:59:945 (1) -

I think you can put a 1/2 slider here 00:19:274 - and not make 00:19:441 - clickable because you made 00:13:774 - not clickable I think 00:19:441 - stands out more than 00:13:774 - , and I didnt wanna make it too cramped on either of them

00:35:941 (1) - why is this the only 1/4 slider? There are many of these sounds so I'd probably either remove this since mapping all 1/4s in this section would be too difficult for a hard Hmm only other part that sounds the same is 00:41:274 (1) - , and I put a 1/1 slider there cuz I think it works better for the buildup

00:45:107 (4) - unstack this and move somewhere like x:470 y:73 since it's a sound that should have some emphasis gotcha, done

00:46:440 (4) - ^

00:50:441 (5) - ^

Extra

00:28:607 - should be clickable or at least a sliderend since you put priority to the vocal chops instead of instrumentals at 00:24:774 (5,6) - or 00:25:607 (3) - Trying to keep the vocal priority the same throughout the whole section, so since 00:28:274 (2,3) - these are the exact same sounds I used the same shape and movement. Then the vocals kinda just cut off so I cut of the notes as well

00:58:607 - add hitcircle at somewhere like x:333 y:124 same kind of thing as above, priority is more put on the melody rather than the beat, and the it gives off a feeling of it stopping here so I did the same with the map to emphasize
Good luck!
thanks for the mods!
Shishou
Hi from my mod q
m4m
mod this map https://osu.ppy.sh/s/610733

[Easy]
00:00:608 (1) - make this a 1/1 slider?
00:03:274 (1) - same here^
00:07:274 (3,4) - ctrl+g? to emphasize the beat
[]
[BlanKo's Normal]
00:09:941 (1) - - make this a 1/2's? to follow the drums .since your using following the dums here 00:11:941 (1,2,3) - . because i'ts kinda weird to suddenly change the rhythm
00:41:274 (2) - make this a 2/2 slider ?
00:45:274 (1) - remove nc?
01:09:107 (4) - note here?
01:10:607 (1,2) - fix blanket
[]
[Hard]
00:10:940 (2,3,4,5,6) - I think this is too hard for a hard diff
00:30:607 (1,2,1,2) - same here ^
00:11:941 (1) - use ds
00:12:941 (3) - ur missing a note here
[]
[kujinn's Insane]
00:01:441 (3) - put this a little lower
00:06:607 (3) - stack properly
[]
[Extra]
00:00:608 (1,2) - fix blanket

nc mapset xD
Good luck :)
Darkaster

Shishou wrote:

Hi from my mod q
m4m
mod this map https://osu.ppy.sh/s/610733

[]
[BlanKo's Normal]
00:09:941 (1) - - make this a 1/2's? to follow the drums .since your using following the dums here 00:11:941 (1,2,3) - . because i'ts kinda weird to suddenly change the rhythm It's not weird. The long slider emphasizes the drop and the change of beat.
00:41:274 (2) - make this a 2/2 slider ? I think what you meant is a 2/1 slider and no, I don't feel like a long slider would fit there, also, the hitcircles help new players rest since sliders can be tiring sometimes
00:45:274 (1) - remove nc? I don't think it's needed. Could you explain me why?
01:09:107 (4) - note here? There's a slider there
01:10:607 (1,2) - fix blanket I think it's good but I'll see what I can do


nc mapset xD
Good luck :) Thanks for you time :)
Aru, no change!
Topic Starter
Arutsuki

Shishou wrote:

Hi from my mod q
m4m
mod this map https://osu.ppy.sh/s/610733

[Easy]
00:00:608 (1) - make this a 1/1 slider? why?
00:03:274 (1) - same here^ ^
00:07:274 (3,4) - ctrl+g? to emphasize the beat what's there to emphasize tho, I dont hear anything that would stand out for the switch
[]
[Hard]
00:10:940 (2,3,4,5,6) - I think this is too hard for a hard diff not really, as the guidelines say, "avoid streams of more than 5 notes"
00:30:607 (1,2,1,2) - same here ^
00:11:941 (1) - use ds that makes it really weird imo, I'll reduce the gap between it and the reverse tho since it's a 1/4 gap
00:12:941 (3) - ur missing a note here ?
[]
[Extra]
00:00:608 (1,2) - fix blanket there's no blanket tho, the slider isnt curved enough to create one really

nc mapset xD
Good luck :)
thanks for modding~
Kujinn
no comments means applied btw

Pennek wrote:

[Kujinn's Insane]

00:11:607 (2,1) - I'd put more emphasis on the NC here. like you did here 00:11:191 (10,1) - I moved it down slightly, I personally think its emphasised enough.
00:53:107 (1,2,3) - This is undermapped so much. Even if you're following the drums, you're missing an important white tick. From what I can ear, strong sounds are on red ticks, but I did make a little change

[/notice]

lilligantEX wrote:

[Kujinn's Insane]
in general, slider ends aren't that good for placing on sounds that are similar to sounds that have hitcircles or slider heads on them, and there's a lot of that in this map Depends, with this song, there are so many different sounds to map to, and rather than having so many 1/4 kicksliders I used 1/2 sliders to keep map at a reasonable difficulty, yes there are some strong songs on slider ends, but they are justifiable.

-

xChorse wrote:

Kujinn's Insane

00:13:274 - should either be clickable or a sliderend (clickable would be best like 00:59:274 (4,5) - , but you also have some other strong sounds that are on the slidertail so that should be ok as well I guess) I guess I don't really have to say why I won't make the change ~

00:21:941 - I think you should map the kicks here because you didn't put emphasis on the synths later on 00:23:941 (1) - I'll keep the repeat slider, but I think using a kick here 00:23:941 (1) - would be better

01:04:607 (3) - you can CTRL+SHIFT+F this slider, that would follow the rhythm better and plays just as well :O Thanks ! this is actually so much better.

Shishou wrote:

[kujinn's Insane]
00:01:441 (3) - put this a little lower
00:06:607 (3) - stack properly
Thanks for mods!

pandas
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43274
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:-BWW SCREAM-
TitleUnicode:-BWW SCREAM-
Artist:Giga
ArtistUnicode:れをる
Creator:Arutsuki
Version:Kujinn's Insane
Source:
Tags:BlanKo Kujinn
BeatmapID:1289725
BeatmapSetID:573263

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.75
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 238188 sample.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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TheKingHenry
Hello mod from my queue~
General
  1. add some tags?
Easy
  1. 00:18:941 (3,1) - these could definitely be made to look better together (smoother mostly)
  2. 00:26:607 (2,3,1) - why not blanket 00:26:607 (2,3) - better and triangle with 00:27:941 (1) - also could make the curve on 00:27:941 (1) - little further because atm it's blanket with 00:27:274 (3) - is kinda opening from the half-way on. Also for the other half of that slider, the curve should be stronger, blanket between 00:27:941 (1,2) - doesn't work (look at the approach circle)
  3. 00:32:607 (2,2) - fix stack
  4. 00:35:941 (3,4) - kinda don't like how this looks. The visual distance is way lower than usual, even tho the DS is still bout the same. Also is the overlap with 00:35:941 (3,1) - necessary? Even stacking it would be cooler imo
  5. 00:53:274 (3,4) - same thing about visual distance as above
  6. 00:58:274 (2,1) - I guess the overlap works then since you repeated it. It's not as random anymore
BlanKo's Normal
  1. 00:00:941 (2,1) - fix blanket
  2. 00:03:274 (1,2) - why not the pattern with 2 sliders like few secs ago?
  3. 00:04:774 (2,3) - also kinda fix blanket (slider needs more curve, the visual distance is clearly smaller in the middle part)
  4. 00:28:441 (2,4) - not sure if this is fix or just whatnot, but this could be blanketed as well. I guess there might be some other blankets as well, won't nitpick on those now, check yourself
  5. 00:38:107 (1,2) - NC the 2 instead of 1?
Hard
  1. AiMod says kiai times are toggled on for less than 15 seconds, which in itself isn't really that big of a problem, but it didn't say it on the lower diffs, thus they didn't have those. Please keep the kiai times identical between the diffs (if it doesn't cause some major random shit to happen, that is)
  2. 00:19:274 - why not map the sound here (white tick too). Also then needs arranging the pattern so that you can map smth here ¯\_(ツ)_/¯
  3. 00:23:774 (4,6) - this overlap doesn't look too good even if intended, it's already as if they are almost stacked, should just do it
  4. 00:32:607 (3,2) - stack these as well?
  5. 00:36:441 (2,4) - and these. Okay, I see you are repeating it again, but overlaps this small and executed like this just don't look good here compared to what stacking them in these situations would be like
  6. 00:37:607 (5,6) - anotha blanket. As usual, check this diff as well
  7. 00:48:941 (5,6,1) - now this kind of execution of overlap can work
  8. 00:51:441 (4,2) - overlap these so that the distance is like between 00:51:107 (3,4) - for a lot better look
  9. 00:56:274 (6,7,1) - either stack them all (which due the stacking thing between 00:56:274 (6,7) - wouldn't kinda work the wanted way) or have the gradually go to some direction as if with low DS. That kind of overlap would work here. Just have it so small that the way 00:56:274 (6,7) - are currently doesn't change that much
  10. uuh a lot of same stuff again incoming about these overlaps and such. Just keep them all consistent in what you do
Kujinn's Insane
  1. AiMod complainin' bout stack leniency, check it yourself. Dunno bout too high, but having too low leniency can end up unrankable (or end up creating patterns that are unrankable)
  2. 00:10:607 (3,7) - NC both of these? Especially since there are clear emphasis on groups of 4 in the pattern as well
  3. 00:11:191 (10,1) - please no. Waaaayyy too large jumpstream outta nowhere on insane-level difficulty. I'd recommend to just remove the whole jump, but atleast tune it down. A lot
  4. 00:32:941 (3,4,5,6) - same drill with these. These are some top-diff-of-the-mapset shit, wrong place to use them on this level of difficulty
  5. 00:45:274 (5) - NC this, don't NC any of 00:46:107 (1,1,1) - (like just NC pattern it like the last one). There's no point for the NC spam on those ones since there is nothing special they would be emphasising with it, it's clearly just similar to the earlier one
Extra
  1. AiMod: objects not snapped at 00:56:274 (3) - 01:17:107 (2) - and object off-screen at 00:56:274 (3) - (lol)
  2. 00:01:441 (3,4) - silence some sliderends, doesn't sound too good
  3. 00:10:941 (5) - NC?
  4. 00:14:274 (3,2) - fix stack
  5. 00:23:274 (3,5) - NC due the patterning (3 should be NCd anyways tbh). And then also NC 00:23:607 (7) -
  6. 00:30:607 (1,2,3,4) - these are actually 1/8 if you wanna kickslider them or smth
  7. 00:34:274 (5,6,7) - kinda noted that on the earlies ones too, but curving triples too much makes them look bad
  8. 00:37:024 (3,4,5,1) - doesn't look good
  9. Kinda feel like kiai time was rhythmically overmapped at places but watever
  10. 01:06:274 (3) - NC
  11. 01:16:607 (5) - ^
Good luck!
Darkaster

TheKingHenry wrote:

Hello mod from my queue~

BlanKo's Normal
  1. 00:00:941 (2,1) - fix blanket Moved a bit
  2. 00:03:274 (1,2) - why not the pattern with 2 sliders like few secs ago? Variation
  3. 00:04:774 (2,3) - also kinda fix blanket (slider needs more curve, the visual distance is clearly smaller in the middle part) I don't think it needs more curve. I simply moved it a little bit to the left
  4. 00:28:441 (2,4) - not sure if this is fix or just whatnot, but this could be blanketed as well. I guess there might be some other blankets as well, won't nitpick on those now, check yourself I think it's fine. I'll wait for feedback about my blankets.
  5. 00:38:107 (1,2) - NC the 2 instead of 1? Why?

Good luck!
Thanks for modding!

16/05/2017
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43274
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:-BWW SCREAM-
TitleUnicode:-BWW SCREAM-
Artist:Giga
ArtistUnicode:れをる
Creator:Arutsuki
Version:BlanKo's Normal
Source:
Tags:BlanKo Kujinn
BeatmapID:1265151
BeatmapSetID:573263

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 238188 sample.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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46607,-100,4,2,0,70,0,1
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[Colours]
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Combo2 : 58,58,58
Combo3 : 233,233,233

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Topic Starter
Arutsuki

TheKingHenry wrote:

Hello mod from my queue~
General
  1. add some tags? tbh I have no idea what to put or where to find it, even the ranked set of this doenst have any besides the GDers
Easy
  1. 00:18:941 (3,1) - these could definitely be made to look better together (smoother mostly) tried something
  2. 00:26:607 (2,3,1) - why not blanket 00:26:607 (2,3) - better and triangle with 00:27:941 (1) - also could make the curve on 00:27:941 (1) - little further because atm it's blanket with 00:27:274 (3) - is kinda opening from the half-way on. Also for the other half of that slider, the curve should be stronger, blanket between 00:27:941 (1,2) - doesn't work (look at the approach circle) not really sure what you meant by the triangle but I fixed the blankets
  3. 00:32:607 (2,2) - fix stack fixed
  4. 00:35:941 (3,4) - kinda don't like how this looks. The visual distance is way lower than usual, even tho the DS is still bout the same. Also is the overlap with 00:35:941 (3,1) - necessary? Even stacking it would be cooler imo fixed I hope :v
  5. 00:53:274 (3,4) - same thing about visual distance as above I think it looks fine here but I'll see what others say
  6. 00:58:274 (2,1) - I guess the overlap works then since you repeated it. It's not as random anymore here it wasnt really intended but I couldnt see a way to make it play and look nice with having them stacked T-T

Hard
  1. AiMod says kiai times are toggled on for less than 15 seconds, which in itself isn't really that big of a problem, but it didn't say it on the lower diffs, thus they didn't have those. Please keep the kiai times identical between the diffs (if it doesn't cause some major random shit to happen, that is) that short kiai was meant to emphasize a sound that stood out above all, but in lower diffs it cant really be emphasized through gameplay since it's 1/3, so putting kiai would feel to empty imo
  2. 00:19:274 - why not map the sound here (white tick too). Also then needs arranging the pattern so that you can map smth here ¯\_(ツ)_/¯ I don't think that sound is that important, plus the focus was mostly piano so I decided to skip it
  3. 00:23:774 (4,6) - this overlap doesn't look too good even if intended, it's already as if they are almost stacked, should just do it I like how these look tho :< imo it's better than any stack
  4. 00:32:607 (3,2) - stack these as well? that one was more intended for reading, and also cuz the two 1/2 sliders would be way too close imo
  5. 00:36:441 (2,4) - and these. Okay, I see you are repeating it again, but overlaps this small and executed like this just don't look good here compared to what stacking them in these situations would be like that one actually wasnt intended :v my bad
  6. 00:37:607 (5,6) - anotha blanket. As usual, check this diff as well fixed
  7. 00:48:941 (5,6,1) - now this kind of execution of overlap can work :D
  8. 00:51:441 (4,2) - overlap these so that the distance is like between 00:51:107 (3,4) - for a lot better look that's a neat idea
  9. 00:56:274 (6,7,1) - either stack them all (which due the stacking thing between 00:56:274 (6,7) - wouldn't kinda work the wanted way) or have the gradually go to some direction as if with low DS. That kind of overlap would work here. Just have it so small that the way 00:56:274 (6,7) - are currently doesn't change that much fixed
  10. uuh a lot of same stuff again incoming about these overlaps and such. Just keep them all consistent in what you do will do!

Extra
  1. AiMod: objects not snapped at 00:56:274 (3) - 01:17:107 (2) - and object off-screen at 00:56:274 (3) - (lol) fixx
  2. 00:01:441 (3,4) - silence some sliderends, doesn't sound too good
  3. 00:10:941 (5) - NC? didnt NC that one since it's all part of the same stream, the two before were just to not have followpoints on steramjumps lol
  4. 00:14:274 (3,2) - fix stack done
  5. 00:23:274 (3,5) - NC due the patterning (3 should be NCd anyways tbh). And then also NC 00:23:607 (7) - good idea
  6. 00:30:607 (1,2,3,4) - these are actually 1/8 if you wanna kickslider them or smth oh shit you're right, done
  7. 00:34:274 (5,6,7) - kinda noted that on the earlies ones too, but curving triples too much makes them look bad I like how these look
  8. 00:37:024 (3,4,5,1) - doesn't look good
  9. Kinda feel like kiai time was rhythmically overmapped at places but watever mind pointing out some of those places? :<
  10. 01:06:274 (3) - NC done
  11. 01:16:607 (5) - ^ ^
Good luck!
Thanks a lot!
Winnie
Hello from modding queue



[Extra]
I'd work on adding more variations to your volume. There are some places that can utilize it and really add a number of effects that will enhance playing.
Colors also don't seem like they match in a way. One is bright colors the other one is dark. Not much of a scenario going on.
00:01:441 (1) - You can NC here for new sounds since sounds is matching according to 00:02:607 (1) -
00:03:108 (4) - I don't believe this is necessary, it's just another single note that seems to have no impact. Creating just 3 note rhythms are a lot better to start off. So I would change 00:02:941 (3) - to suit your purposes better as well as the song
00:04:774 (1) - This can be a NC since it's independent by itself plus to really help out for that pause
00:05:524 (1) - I don't believe this slider is what's best suited here. Since you already mapped those xylophone type keys it's best to also map out the key one at 00:05:607 -Even though I do see you going for that electronic sound it's a lot better to roll with doubles into patterns with these types of rhythm. So I would suggest doing a rhythm like this: http://puu.sh/vSurJ/b8920931dd.jpg You can listen it slowly and tell me how you feel
00:14:607 (1,2) - Even though I do like this. Having a 3/4 rhythm thats as widely spaced as 00:14:274 (3,4) - doesn't really seem like it's intuitive so early to start out. Especially on a mellow part of the song
00:19:107 (1) - I'd turn the sliderend of this into a note. Even though I love where this is taking place. It fits better to have keysounds like that be on a clickable like 00:18:607 (1,1) -
00:21:107 (6) - This I believe is where NC should start for the piano and the next NC should be here to change accordingly to the new music sounds 00:21:941 (5) -
00:24:274 (3) - This doesn't have to be so widely spaced. Even something like this is quite effective http://puu.sh/vSuVt/7fce8526fa.jpg Since it's more attuned with your mapping of the previous sections
00:26:274 (6) - Could be a hidden note. With the combo colors you have plain white like this you won't be able to see the number correctly and correlate which direction it's going in
00:26:774 (1,1,1,1) - Doesn't have to be all NC since 00:26:107 (5) - gives a clue as to what could be played
00:28:774 (1) - NC so it makes players react a little cleaner. To give them a sign of a change in playing
00:32:607 (4) - I'd extend this slider and make it a 3/4. Rolls off a lot better than having a gap like that since it feels strange to play
00:34:941 (2) - Not mapping out the piano? I'd put a note at 00:34:857 - to add more flare to those piano keys
00:36:607 (1) - Idk what this might be for. Can you please explain. Since sliderend doesn't end on anything of key use
00:36:691 (2) - Very noticeable key sound here but it's just being bypassed by the slider. Adding it in would make 00:37:107 (4,5,1) - stand out more
00:37:607 (3) - Ends on such a strong beat. This slider just takes up so much. Especially if this is an extra. Adding more things is helpful
00:39:941 (1,2) - This may confuse people since they'll just thing of these as regular hold sliders since there was no indication in your mapping that gives signs of it being a continuous repeat like this. Also since spacing is equivilent to 00:38:607 (1,2) - 00:39:274 (3,4) - but is played different from one another
Bringing them closer would help you out
00:40:941 (8) - key sound skipped again over a slider
00:46:107 (5) - NC for the wubs
00:47:941 (1) - Ctrl+G is better this stops players movement so much moving into 00:48:107 (2) - Since it's a strong sound having it that way or spacing it out is the ideal way to approach it since it's not the same exact sound as one another
00:55:274 (4) - Ends on a beat that could be stretched out like http://puu.sh/vSvsB/c9fd9ccdf2.jpg Having (5) singular note wouldn't do what is already part of your kiai any justice especially since you mapped almost identical sound on a beat at 00:56:857 (6) -
00:57:941 (4,5,6) - Instead of this type of rhythm with so much gaps with these single notes how about http://puu.sh/vSvzZ/992c4de7d4.jpg Flows together quite nicely
Adding Hitsounds would really make it stand out more.

[Hard]
00:25:107 (1,2) - Ew Overlaps
00:29:274 (4) - Can space this out more to the right. Even though DS is perfect the tiny gap almost making it an overlap may be called out a lot. Can you agree that this is a lot cleaner? http://puu.sh/vSvGn/a77d709a16.jpg
00:31:274 (1,2,3,4,5) - I'd be careful I haven't heard of streams like this on a hard diff before or maybe that's just me but I wouldn't advice it and just do sliders. My modders intuition tells me so
00:34:607 (5) - NC for strong chord
00:41:191 - I'd add a note here too, since you mapped out 00:41:774 (2,3,4) - Plays in accordance to one another otherwise one side would be lacking while the other part had all of it
00:43:941 (1) - Bring out another rhythm idea for you. Since strong beats like these 00:44:607 - are being glossed over. Something like this would help you out more http://puu.sh/vSvQH/1c071372f0.jpg without having to pause and skip those beats. Maps out all the little sounds as well as the big ones
00:45:274 (1) - Same as ^ can be instated here
00:49:274 (1,2,3) - I'd also be careful for 3/4 rhythms like these as well. It's not common most are done like this because of beginner players inability to hit them.
00:58:607 - You paused to skip an important beat. I'd definitely map that out before backlash comes on you for it
01:03:274 (3,1) - I see why those beats are skipped. I think it has to do with you trying to map out the sound to (1) or things like that. You can bring what I had above previously an apply the concept here http://puu.sh/vSvZK/1d5cb1c1ab.jpg

Your easy diff seems fine so I'll leave what I modded above to you. Keep up the good work


Always be positive, and stay humble. Keep the driving force of osu! this way
Sometimes motivational words no matter how small can push a person's spirit to new heights
Topic Starter
Arutsuki

Kocari wrote:

Hello from modding queue



[Extra]
I'd work on adding more variations to your volume. There are some places that can utilize it and really add a number of effects that will enhance playing. I'll be hitsounding this soon so I'll keep that in mind!
Colors also don't seem like they match in a way. One is bright colors the other one is dark. Not much of a scenario going on. gonna try to find a bg that supports more colours, hard to find one that fits really good with the song tho :<
00:01:441 (1) - You can NC here for new sounds since sounds is matching according to 00:02:607 (1) - hmm I dont like spamming too many NCs but I'll keep your idea and see if anyone mentions it in another mod
00:03:108 (4) - I don't believe this is necessary, it's just another single note that seems to have no impact. Creating just 3 note rhythms are a lot better to start off. So I would change 00:02:941 (3) - to suit your purposes better as well as the song hmm not really sure what you mean by 3 note rhythms but changing 3 into a slider wouldnt work imo cuz 1,2 and 3,4 were the same pair of sounds so I mapped them the same
00:04:774 (1) - This can be a NC since it's independent by itself plus to really help out for that pause it's the same kind of thing as 00:02:107 (3) - , I think it should be grouped with the two sliders before so the NC isnt necessary imo
00:05:524 (1) - I don't believe this slider is what's best suited here. Since you already mapped those xylophone type keys it's best to also map out the key one at 00:05:607 -Even though I do see you going for that electronic sound it's a lot better to roll with doubles into patterns with these types of rhythm. So I would suggest doing a rhythm like this: http://puu.sh/vSurJ/b8920931dd.jpg You can listen it slowly and tell me how you feel the electronic sound stands out by a lot imo which is the reason I mapped to it, plus I think it works nicely as a transittion to the 1/2s
00:14:607 (1,2) - Even though I do like this. Having a 3/4 rhythm thats as widely spaced as 00:14:274 (3,4) - doesn't really seem like it's intuitive so early to start out. Especially on a mellow part of the song it's not really supposed to represent a 3/4 rhythm, it's just an extended slider to emphasize the held piano sound, and I think it works well since it's the same shape as 00:11:941 (1) - to make it kind of recognizable
00:19:107 (1) - I'd turn the sliderend of this into a note. Even though I love where this is taking place. It fits better to have keysounds like that be on a clickable like 00:18:607 (1,1) - but I dont hear any keysound or a beat at its sliderend :< the piano sounds like 1/3 with the last note held,
which is how I mapped it as well

00:21:107 (6) - This I believe is where NC should start for the piano and the next NC should be here to change accordingly to the new music sounds 00:21:941 (5) - I see your point but I think it's still more natural to put NCs on a downbeat, and in this case, 00:20:441 (4,5,6) - these three feel like gradually increasing buildup for the next set of keysounds, which start here 00:21:274 (1) - might just be me tho
00:24:274 (3) - This doesn't have to be so widely spaced. Even something like this is quite effective http://puu.sh/vSuVt/7fce8526fa.jpg Since it's more attuned with your mapping of the previous sections that would work nicely if (3) wasnt such a strong beat, trying to get my spacing emphasis accurate
00:26:274 (6) - Could be a hidden note. With the combo colors you have plain white like this you won't be able to see the number correctly and correlate which direction it's going in I dont think you need to see the number fully to recognize which objects appears first and where the sliderhead is unless you're using default skin for playing as well D:
00:26:774 (1,1,1,1) - Doesn't have to be all NC since 00:26:107 (5) - gives a clue as to what could be played true, removed
00:28:774 (1) - NC so it makes players react a little cleaner. To give them a sign of a change in playing hmm I think it should be readable either way but I'll see if other mods complain about it
00:32:607 (4) - I'd extend this slider and make it a 3/4. Rolls off a lot better than having a gap like that since it feels strange to play done
00:34:941 (2) - Not mapping out the piano? I'd put a note at 00:34:857 - to add more flare to those piano keys good idea!
00:36:607 (1) - Idk what this might be for. Can you please explain. Since sliderend doesn't end on anything of key use oh you're right,
I moved it to the blue tick and made it a triplet with (6) now, hope that sounds better

00:36:691 (2) - Very noticeable key sound here but it's just being bypassed by the slider. Adding it in would make 00:37:107 (4,5,1) - stand out more I see what you mean, but since the slider doesnt end on a strong background beat it would feel really weird to start an odd numbered stream from it imo
00:37:607 (3) - Ends on such a strong beat. This slider just takes up so much. Especially if this is an extra. Adding more things is helpful true, added a note on the beat
00:39:941 (1,2) - This may confuse people since they'll just thing of these as regular hold sliders since there was no indication in your mapping that gives signs of it being a continuous repeat like this. Also since spacing is equivilent to 00:38:607 (1,2) - 00:39:274 (3,4) - but is played different from one another
Bringing them closer would help you out I think them being same spacing as the 1/2 jumps actually helps recognising them, and same with this 00:35:441 (5,6) - since that could be taken as an indication
00:40:941 (8) - key sound skipped again over a slider I think it works nicely here since the burst starts off with a strong beat, it wouldnt feel as strong if it started one tick before it
00:46:107 (5) - NC for the wubs done
00:47:941 (1) - Ctrl+G is better this stops players movement so much moving into 00:48:107 (2) - Since it's a strong sound having it that way or spacing it out is the ideal way to approach it since it's not the same exact sound as one another the way I hear it, 00:47:774 (8,1) - are the same sounds but decreasing in volume so I used the same shape and overlapped it a tiny bit under the first one. that also works for emphasis of 00:48:107 (2) - since it goes from movement - to no movement - to movement again into (2)
00:55:274 (4) - Ends on a beat that could be stretched out like http://puu.sh/vSvsB/c9fd9ccdf2.jpg Having (5) singular note wouldn't do what is already part of your kiai any justice especially since you mapped almost identical sound on a beat at 00:56:857 (6) - true, fixed
00:57:941 (4,5,6) - Instead of this type of rhythm with so much gaps with these single notes how about http://puu.sh/vSvzZ/992c4de7d4.jpg Flows together quite nicely I'll keep that in mind for if other mods mention it. My intention for that extended slider was to give 00:58:274 (5,6) - emphasis right before the gap to 00:58:774 (1) - , which feels pretty nice imo and complements the song in a way
Adding Hitsounds would really make it stand out more. will do!

[Hard]
00:25:107 (1,2) - Ew Overlaps :<<
00:29:274 (4) - Can space this out more to the right. Even though DS is perfect the tiny gap almost making it an overlap may be called out a lot. Can you agree that this is a lot cleaner? http://puu.sh/vSvGn/a77d709a16.jpg fixeed
00:31:274 (1,2,3,4,5) - I'd be careful I haven't heard of streams like this on a hard diff before or maybe that's just me but I wouldn't advice it and just do sliders. My modders intuition tells me so I think bursts on Hards are fine as long as you don't go over 5 notes, but I've seen it called out once already so if it appears again I'll remove it
00:34:607 (5) - NC for strong chord hmm that would mean doing the same for 00:33:941 (3,7) - for the sake of consistency, and I think it would be better to not have so many NCs
00:41:191 - I'd add a note here too, since you mapped out 00:41:774 (2,3,4) - Plays in accordance to one another otherwise one side would be lacking while the other part had all of it the triplet that I mapped seemed more intense than that tiny piano sound before tho
00:43:941 (1) - Bring out another rhythm idea for you. Since strong beats like these 00:44:607 - are being glossed over. Something like this would help you out more http://puu.sh/vSvQH/1c071372f0.jpg without having to pause and skip those beats. Maps out all the little sounds as well as the big ones I get your point but it's really not a tense part compared to what's about to come in the kiai, so I dont wanna have a rhythm that dense,
I'll keep it in mind for future mods tho

00:45:274 (1) - Same as ^ can be instated here
00:49:274 (1,2,3) - I'd also be careful for 3/4 rhythms like these as well. It's not common most are done like this because of beginner players inability to hit them. I think these are perfectly fine for players of this level, again tho I'll keep it in mind
00:58:607 - You paused to skip an important beat. I'd definitely map that out before backlash comes on you for it same reason as why I did this gap in Extra: I followed the melody rather than the beat, so when the melody stops like that all of the sudden - like cuts out - I emphasized that through doing the same with the gap
01:03:274 (3,1) - I see why those beats are skipped. I think it has to do with you trying to map out the sound to (1) or things like that. You can bring what I had above previously an apply the concept here http://puu.sh/vSvZK/1d5cb1c1ab.jpg that repeat slider actually works well but I'll leave the gap again for the same reasons as aboce

Your easy diff seems fine so I'll leave what I modded above to you. Keep up the good work


Always be positive, and stay humble. Keep the driving force of osu! this way
Sometimes motivational words no matter how small can push a person's spirit to new heights
Thank you! will update tomorrow since being able to send this reply is my current wifi's peak :v

also I love the art from that banner..
Yamicchi
M4m from Queue
[Extra]
• 00:10:274 (1,2,3,4) - I see you're doing quite a build-up but the pitch is going on from 00:10:607 - not 00:10:274 - here so the spacing should be kept the same with 00:09:941 (1,2,3,4) -
• 00:22:274 (8) - this is a bit off if you intend to organize 00:21:107 (6,2,4,8) - these better because they looks messy
• 00:22:941 (2) - You could do something better than skipping the big drum on 00:23:117 - and I think it's a better place to cut the vocal too if you're following them
• 00:26:774 (2,3,4) - NC for 1/6 maybe?
• 00:28:607 - did you intend to skip it?
• 00:29:941 (1) - this is highly recommended to be fixed. The vocal, the intensity, everything is going on consistently, the only thing that is not is the flow. Overlapping it with 4 shut the flow cruelly and it might confused players too
• 00:30:649 - not sure if mapping this is a good idea because the 1/8 rhythm starts 00:30:691 - here
• 00:47:941 (1) - Same as mentioned in before. Overlapping like this is not wrong but it's like the last choice to make when the others are impossible. I would suggest keeping the flow with low spacing (but not this low)
• 00:57:274 (1) - a bit adjustment would be nice http://puu.sh/vUQrb/38a188959e.jpg
• 00:58:607 - another missing beat? :D
• 01:06:607 (1,1,1) - It's 1/3 and players haven't seen it before in a map, so why not just simple circles to simplify the pattern a bit?
• 01:13:191 (2) - It's weird that the next slider is in the opposite direction to where this slider is pointing to?
[Insane]
• 00:04:107 (4) - Lately I could tell the difference between 00:01:441 (3) - and 00:00:608 (1,2) - because they seem to be different sounds, but why not here? I mean you literally made them the same, I couldn't tell the difference anymore
• 00:15:107 (3) - 00:39:941 (1) - Shouldn't these stacked?
• 00:23:274 (3,4,5) - You should probably making them straight
• 00:44:607 - 00:45:941 - ok you're following the rhythm but skipping the snares are not recommended.
• 00:46:107 (1,1,1) - 3 different sound but you're making them the same spacing with NCs? This doesn't make any sense to me
• 00:55:941 (1,2,3,4) - compare to 01:01:274 (1,2) - can ask I you why :d?
[Hard]
• 00:35:941 (1) - this is only time when you map 1/4 while there are a lot of 1/4 in the section. I don't recommend this since it would break the consistent in the section a lot. Just simplify the pattern then it will be ok
• 00:48:107 (2) - X282 Y270 is the perfect place for the red anchor
• 00:56:274 (1) - NC is not really necessary
• 01:01:274 (5) - and then it's necessary here
[Normal]
• 00:01:441 (1,1) - You're overusing NC for unnecessary thing. I would say removing their NC is the best idea. The less NC the better the Normal diff can be, because the diff is for new players, which really need something to guide them on your flow, which is why long combos are recommended imo.
• 00:09:941 (1) - Not a symmetrical slider, you see it?
[Easy]
• 00:01:441 (2,3) - Same sound, so why not same shape?

Not much I can find
Good luck
Darkaster

Yamicchi wrote:

M4m from Queue

[Normal]
• 00:01:441 (1,1) - You're overusing NC for unnecessary thing. I would say removing their NC is the best idea. The less NC the better the Normal diff can be, because the diff is for new players, which really need something to guide them on your flow, which is why long combos are recommended imo. Got it. Will remove some more NC
• 00:09:941 (1) - Not a symmetrical slider, you see it? Yeah, I have some trouble making long sliders symmetrical. I tried to fix it, hopefully it's "more" symmetrical now

Not much I can find
Good luck
Thanks for modding! :)

19/05/2017
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43274
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:-BWW SCREAM-
TitleUnicode:-BWW SCREAM-
Artist:Giga
ArtistUnicode:れをる
Creator:Arutsuki
Version:BlanKo's Normal
Source:
Tags:BlanKo Kujinn
BeatmapID:1265151
BeatmapSetID:573263

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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78,195,37107,2,0,L|7:188,2,50
126,205,37607,1,0,0:0:0:0:
247,116,38107,6,0,L|307:109,2,50
210,150,38607,2,0,L|219:254,1,100
295,313,39274,1,0,0:0:0:0:
365,241,39607,2,0,P|360:208|367:179,1,50
399,157,39941,2,0,L|288:153,1,100
203,121,40607,6,0,L|90:132,1,100
1,141,41274,1,0,0:0:0:0:
127,295,41941,1,0,0:0:0:0:
325,314,42607,6,0,B|306:253|306:253|320:171|320:171|303:105,1,200
114,64,43941,6,0,L|131:259,1,150
133,262,44607,1,0,0:0:0:0:
325,314,45274,2,0,L|307:118,1,150
306,116,45940,1,0,0:0:0:0:
106,124,46607,6,0,P|147:149|202:138,1,100
220,97,47107,2,0,L|210:209,1,100
207,246,47607,1,0,0:0:0:0:
209,346,47941,2,0,P|271:356|318:341,1,100
373,270,48607,2,0,L|381:165,1,100
440,89,49274,6,0,P|391:71|328:87,1,100
306,110,49774,1,0,0:0:0:0:
249,248,50274,1,0,0:0:0:0:
166,304,50607,2,0,P|148:255|164:192,1,100
174,162,51107,1,0,0:0:0:0:
306,110,51607,1,0,0:0:0:0:
380,176,51941,6,0,L|389:289,1,100
426,308,52441,2,0,L|434:188,1,100
438,158,52941,1,0,0:0:0:0:
494,76,53274,6,0,P|446:62|364:86,1,100
306,110,53941,2,0,P|256:116|209:102,1,100
114,69,54607,2,0,L|103:184,1,100
82,213,55107,1,0,0:0:0:0:
82,213,55274,2,0,P|131:205|175:227,1,100
215,319,55941,5,0,0:0:0:0:
309,285,56274,1,0,0:0:0:0:
309,285,56441,2,0,L|409:275,1,100
458,270,56941,1,0,0:0:0:0:
474,171,57274,6,0,P|437:148|362:158,1,100
357,192,57774,2,0,L|347:83,1,100
341,42,58274,1,0,0:0:0:0:
258,98,58607,1,0,0:0:0:0:
175,154,58941,2,0,L|61:163,2,100
263,200,59941,6,0,P|263:256|228:309,1,100,0|0,2:0|2:0,2:0:0:0:
200,319,60441,1,0,0:0:0:0:
200,319,60607,2,0,L|299:327,1,100
389,283,61274,2,0,L|396:182,1,100
417,138,61774,2,0,P|373:163|319:164,1,100
278,145,62274,1,0,0:0:0:0:
182,114,62607,6,0,P|129:102|66:121,1,100
50,147,63107,2,0,P|78:196|139:210,1,100
166,209,63607,1,0,0:0:0:0:
264,229,63941,1,0,0:0:0:0:
198,304,64274,1,0,0:0:0:0:
288,345,64607,2,0,P|347:342|390:317,1,100
450,250,65274,6,0,B|390:161|390:161|303:130|303:130|245:39,1,300
174,105,66607,6,0,L|189:320,1,200
279,345,67607,1,0,0:0:0:0:
356,281,67941,2,0,L|360:229,1,50
401,202,68274,2,0,L|396:152,1,50
387,102,68607,2,0,L|246:112,1,100
210,174,69274,2,0,B|188:217|188:217|61:262,1,150
81,299,69941,2,0,L|69:166,1,100
125,116,70607,6,0,P|164:86|245:82,2,100
208,171,71607,1,0,0:0:0:0:
174,265,71941,2,0,B|250:265|250:265|317:226|317:226|384:226,1,200
393,321,72941,5,0,0:0:0:0:
453,241,73274,1,0,0:0:0:0:
448,141,73607,2,0,L|380:135,1,50
350,146,73941,2,0,B|320:160|320:160|239:160,1,100
159,124,74607,2,0,L|168:36,2,66.6666666666667
96,278,75607,5,0,0:0:0:0:
184,324,75941,2,0,L|284:315,1,100
338,231,76607,2,0,L|398:236,2,50
288,225,77107,2,0,L|220:230,1,50,0|0,3:0|3:0,3:0:0:0:
Topic Starter
Arutsuki

Yamicchi wrote:

M4m from Queue
[Extra]
• 00:10:274 (1,2,3,4) - I see you're doing quite a build-up but the pitch is going on from 00:10:607 - not 00:10:274 - here so the spacing should be kept the same with 00:09:941 (1,2,3,4) - I moved it a bit closer but I really wanna keep that jump :<
• 00:22:274 (8) - this is a bit off if you intend to organize 00:21:107 (6,2,4,8) - these better because they looks messy done
• 00:22:941 (2) - You could do something better than skipping the big drum on 00:23:117 - and I think it's a better place to cut the vocal too if you're following them that was skipped on purpose and I dont think the vocal ends on there so I'll keep it extended for now unless someone else complains about it in the future
• 00:26:774 (2,3,4) - NC for 1/6 maybe? changed that from kocari's mod since 00:26:107 (5) - indicates what's gonna be used, as well as the spacing
• 00:28:607 - did you intend to skip it? yepp
• 00:29:941 (1) - this is highly recommended to be fixed. The vocal, the intensity, everything is going on consistently, the only thing that is not is the flow. Overlapping it with 4 shut the flow cruelly and it might confused players too I did that consistently in the map for sounds that seem to have the same intensity or pitch, and it really feels like the intensity here goes down only till 00:29:774 (4) - , then it's the same at 00:29:941 (1) - and goes back up again
• 00:30:649 - not sure if mapping this is a good idea because the 1/8 rhythm starts 00:30:691 - here I think it's better to keep even if it misses one sound cuz it's better than starting the stream with one circle and then having two 1/8 sliders, seems too random imo
• 00:47:941 (1) - Same as mentioned in before. Overlapping like this is not wrong but it's like the last choice to make when the others are impossible. I would suggest keeping the flow with low spacing (but not this low) same explanation as above too
• 00:57:274 (1) - a bit adjustment would be nice http://puu.sh/vUQrb/38a188959e.jpg good idea!
• 00:58:607 - another missing beat? :D another missing beat on purpose :D
• 01:06:607 (1,1,1) - It's 1/3 and players haven't seen it before in a map, so why not just simple circles to simplify the pattern a bit? I think circles wouldnt fit those sounds at all, plus the sliders help in terms of accuracy cuz even if they cant sightread the 1/3 they'll still most likely hit them with 300s
• 01:13:191 (2) - It's weird that the next slider is in the opposite direction to where this slider is pointing to? oh boy now I dont know if it looks better to point it in the direction or keep it in the opposite cuz both look cool.. I'll change it for now tho

[Hard]
• 00:35:941 (1) - this is only time when you map 1/4 while there are a lot of 1/4 in the section. I don't recommend this since it would break the consistent in the section a lot. Just simplify the pattern then it will be ok I mapped the one that stood out the most, there's one like that over here as well 00:41:274 (1) - but I kept that a normal slider or that build up effect
• 00:48:107 (2) - X282 Y270 is the perfect place for the red anchor done
• 00:56:274 (1) - NC is not really necessary oops forgot to remove from copypasting the overlap
• 01:01:274 (5) - and then it's necessary here fixed

[Easy]
• 00:01:441 (2,3) - Same sound, so why not same shape? it has different pitch tho :< and I was generally trying to have a theme of these kinda return sliders with one red point

Not much I can find
Good luck
thanks for modding!
7ambda
how does bg relate to the song? it looks like it doesn't
Topic Starter
Arutsuki

F1r3tar wrote:

how does bg relate to the song? it looks like it doesn't
It doesn't really but I have no idea where the song is from or any of that so dunno where to find a "relative" bg.. hope this one works better tho :vv
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