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Primary - Perfect Lie [OsuMania]

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Asherz007
Still uncertain about these storyboard samples, but ultimately your choice now.

In my folder, there's an extra hitsound called "Whistle.wav" which appears to be unused as far as I can see.

Dunno whether my osu clients messing about with me, so I'll just highlight what I see.

[Etsu's Easy]
00:44:071 - missing hitfinish

[Collab Normal]
00:02:071 (2071|0,3404|3) - missing hitclaps
00:35:738 - missing hitfinish

[Lie]
00:42:738 - missing hitfinish
00:53:571 (53571|0,53571|3) - volumes on these are slightly different (200% total rather than 140%)

Why can't I spot all of these at the same time ._.

Fingers crossed...
Topic Starter
dkingo

Asherz007 wrote:

Still uncertain about these storyboard samples, but ultimately your choice now. I can't find any problem from storyboard samples so far

In my folder, there's an extra hitsound called "Whistle.wav" which appears to be unused as far as I can see.

Dunno whether my osu clients messing about with me, so I'll just highlight what I see.

[Etsu's Easy]
00:44:071 - missing hitfinish

[Collab Normal]
00:02:071 (2071|0,3404|3) - missing hitclaps
00:35:738 - missing hitfinish

[Lie]
00:42:738 - missing hitfinish
00:53:571 (53571|0,53571|3) - volumes on these are slightly different (200% total rather than 140%)

Why can't I spot all of these at the same time ._.

Fingers crossed...
All fixed!
Protastic101
double hitsounds suck and they're inconsistent all over across diffs so I just redid them to use editor whistle/clap/finishes instead so life is good also i used a different snare cause the one you have is really quiet and kind of low quality https://puu.sh/yr0MN.zip
Topic Starter
dkingo

Protastic101 wrote:

double hitsounds suck and they're inconsistent all over across diffs so I just redid them to use editor whistle/clap/finishes instead so life is good also i used a different snare cause the one you have is really quiet and kind of low quality https://puu.sh/yr0MN.zip
Thanks a lot for your work shippy! I'll try it soon

Btw I didn't know that double hs is a bad thing..
Asherz007
Quick hitsound recheck then since that's all I need to do I guess.

Hitsounds themselves are fine...

Something that concerns Easy and Normal:
In the guitar sections, there are particular places where the guitar hitsound is storyboarded, like at 00:02:904. I'd rather these hitsounds be in play compared to the wcf stuff since I believe they're more important towards the thing that you're focusing on. (Plus they sound too similar to other hitsounds to be in the storyboard, but I've already gone on about that I believe.)

That should do it.

Funny how two identical charts have different SR tho lmao
Delete the hitsound diff once you're done, obviously.
Topic Starter
dkingo

Asherz007 wrote:

Quick hitsound recheck then since that's all I need to do I guess.

Hitsounds themselves are fine...

Something that concerns Easy and Normal:
In the guitar sections, there are particular places where the guitar hitsound is storyboarded, like at 00:02:904. I'd rather these hitsounds be in play compared to the wcf stuff since I believe they're more important towards the thing that you're focusing on. (Plus they sound too similar to other hitsounds to be in the storyboard, but I've already gone on about that I believe.)

That should do it.

Funny how two identical charts have different SR tho lmao
Delete the hitsound diff once you're done, obviously.
I fixed some in EZ diff but will keep NM as it was, because W will disappear if I put guitar HS on the stage, it's really weird to hear and play
Asherz007

dkingo wrote:

I fixed some in EZ diff but will keep NM as it was, because W will disappear if I put guitar HS on the stage, it's really weird to hear and play
I thought the whole idea in the NM was just to have the hitclaps audible in those sections alongside the guitar (thus removing W in those sections outright) and just have the guitar in EZ?

00:06:071 - guitar disappeared in EZ
00:09:904 - guitar disappeared in normal and lie
01:07:404 - space for guitar in NM

(Section after kiai in EZ still has some guitar in sb)
Topic Starter
dkingo

Asherz007 wrote:

dkingo wrote:

I fixed some in EZ diff but will keep NM as it was, because W will disappear if I put guitar HS on the stage, it's really weird to hear and play
I thought the whole idea in the NM was just to have the hitclaps audible in those sections alongside the guitar (thus removing W in those sections outright) and just have the guitar in EZ? Sounds ok, will adjust them

00:06:071 - guitar disappeared in EZ
00:09:904 - guitar disappeared in normal and lie
01:07:404 - space for guitar in NM

(Section after kiai in EZ still has some guitar in sb)
All fixed!
Asherz007
Who knew hitsounds could cause so much trouble?
Topic Starter
dkingo

Asherz007 wrote:

Who knew hitsounds could cause so much trouble?
Dam that's why I hate mapping, and thank you for the assistance :)
Etsu
important thing is that it has solution so ganbare ;)
Rivals_7
surprise

[Lie]

00:10:904 (10904|0) - suppose to be C isnt it?

00:11:738 (11738|2) - missing W?
kind of odd since both this and the outro are the same musical instrument
shall be consistent with the other diff

00:32:738 -

probably better to dictate the drum. might chang the position of - 00:33:738 (33738|2,33904|1,34071|2) - after it

01:03:904 (63904|2,64071|3,64238|2,64404|3) - not a fan of this due to uneven trill movement and the transition to mini-roll (- 01:04:571 (64571|0,64654|1,64738|2) - ) is kind of eh too. make - 01:04:238 (64238|0,64238|2,64404|3,64404|1) - a usual 12|34 pattern

01:07:988 (67988|1) - apparently this isn't exist on - 00:03:988 -

01:13:321 (73321|2) - similar

01:14:738 (74738|1,74904|1) - inconsistent with - 00:10:738 (10738|2,10904|1,10904|0) -

[collab]

01:04:571 (64571|3,64654|0,64738|1) - i would say that never alternate on NM tier try http://puu.sh/yGiIu/867359f7a2.jpg

[Etsu]

00:00:571 (571|0) - 00:43:238 (43238|3) - Personally, Mini-LN, especially on EZ, are like the most difficult thing to be precisely hitted with. i would like to see it on SN

01:05:404 (65404|3,65404|0) - This is a complete copy paste from the beginning. this is highly discouraged as it is decrease the replay value. simply put, boring. They should be differenced somehow

spread covered by maxus, hitsound with ash so good gracious my life
keysound smh
Topic Starter
dkingo

Rivals_7 wrote:

surprise Mother Lover

[Lie]

00:10:904 (10904|0) - suppose to be C isnt it? Yea

00:11:738 (11738|2) - missing W? There's C on the left
kind of odd since both this and the outro are the same musical instrument
shall be consistent with the other diff The downer one is a bit louder than the upper one

00:32:738 -

probably better to dictate the drum. might chang the position of - 00:33:738 (33738|2,33904|1,34071|2) - after it Ok

01:03:904 (63904|2,64071|3,64238|2,64404|3) - not a fan of this due to uneven trill movement and the transition to mini-roll (- 01:04:571 (64571|0,64654|1,64738|2) - ) is kind of eh too. make - 01:04:238 (64238|0,64238|2,64404|3,64404|1) - a usual 12|34 pattern Rearranged a bit

01:07:988 (67988|1) - apparently this isn't exist on - 00:03:988 -

01:13:321 (73321|2) - similar

01:14:738 (74738|1,74904|1) - inconsistent with - 00:10:738 (10738|2,10904|1,10904|0) -

[collab]

01:04:571 (64571|3,64654|0,64738|1) - i would say that never alternate on NM tier try http://puu.sh/yGiIu/867359f7a2.jpg Rearranged a bit by your way, should be better now

[Etsu]

00:00:571 (571|0) - 00:43:238 (43238|3) - Personally, Mini-LN, especially on EZ, are like the most difficult thing to be precisely hitted with. i would like to see it on SN

01:05:404 (65404|3,65404|0) - This is a complete copy paste from the beginning. this is highly discouraged as it is decrease the replay value. simply put, boring. They should be differenced somehow

spread covered by maxus, hitsound with ash so good gracious my life
keysound smh
Thank you, let's wait for Etsu's feedback
Etsu

Rivals_7 wrote:

surprise

[Etsu]

00:00:571 (571|0) - 00:43:238 (43238|3) - Personally, Mini-LN, especially on EZ, are like the most difficult thing to be precisely hitted with. i would like to see it on SN //it seems to me fine LN this could cover the drums roll that I hear very clear with note is kinda feel strange, it might even be interesting for the new players to learn to capture that mini LN and I do not think there would be any problem with this set imo.

01:05:404 (65404|3,65404|0) - This is a complete copy paste from the beginning. this is highly discouraged as it is decrease the replay value. simply put, boring. They should be differenced somehow //You are right I had not reviewed it so change pattern.

spread covered by maxus, hitsound with ash so good gracious my life
keysound smh
Thanks rivals :D

updated easy:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44071
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1405,12071,22738,33404,38738,45571,48238,54738,56238,58904
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Perfect Lie
TitleUnicode:Perfect Lie
Artist:Primary
ArtistUnicode:Primary
Creator:dkingo
Version:Etsu's Easy
Source:
Tags:each yuiko ゆいこんぬ DustMoon Etsu
BeatmapID:1222664
BeatmapSetID:572856

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"27649291_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1405,333.333333333333,4,1,1,50,1,0
44071,-100,4,1,1,50,0,1
65404,-100,4,1,1,50,0,0


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Rivals_7
00:10:904 (10904|0) - collab diff still W smh. when i talk about HS, you should take consideration to the others
Topic Starter
dkingo

Rivals_7 wrote:

00:10:904 (10904|0) - collab diff still W smh. when i talk about HS, you should take consideration to the others Fixed this and some others
Rivals_7

dkingo wrote:

Rivals_7 wrote:

00:10:904 (10904|0) - collab diff still W smh. when i talk about HS, you should take consideration to the others Fixed this and some others
Topic Starter
dkingo

Rivals_7 wrote:

fixed :o
Rivals_7
a
Topic Starter
dkingo
:o
Shima Rin
Gratz on your first!
Topic Starter
dkingo

Tofu1222 wrote:

Gratz on your first!
Thx Tofu!
Etsu
gratz for you first qualified :)
Himari Kino
Gj <3
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