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Owl City - Angels

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Topic Starter
Larto
This beatmap was submitted using in-game submission on Dienstag, 9. August 2011 at 04:53:23

Artist: Owl City
Title: Angels
Tags: All Things Bright and Beautiful
BPM: 123
Filesize: 5386kb
Play Time: 03:28
Difficulties Available:
  1. Easy (2,77 stars, 257 notes)
  2. Hard (4,62 stars, 358 notes)
  3. Insane (4,89 stars, 486 notes)
  4. Normal (3,7 stars, 277 notes)
Download: Owl City - Angels
Information: Scores/Beatmap Listing
---------------
Wake me if you're out there!
SapphireGhost
There are pink stars around your vicinity.

What if I didn't forget starring like you did?
JauiPlaY
i love you.
Mercurial
Star because -> Owl City.

And you're the best beatmapper what I never seen n.n <3
Kenezz
Owl City <3
SapphireGhost
YO LARTO

Derekku wrote:

All maps must be sightreadable on the first attempt. Thus, there should not be any hidden or otherwise ambiguous patterns of hitobjects. One common mistake is having a hitcircle with a slider under it (but the slider ends where the hitcircle is). This type of pattern is very hard to read; especially so when snaking sliders are disabled. Using new combos to differentiate hitobjects will avoid issues like this.
Map sucks.
lolcubes
Playtested, a very short irc mod (-5~ offset, some pointers about slightly confusing stuff etc).

In continuation...

[Insane]:
  1. Slightly inconsistent clap patterns: Consider placing claps on every second and 4th white tick (in addition to existing whistles). In my opinion this feels better as it's a relaxing song and such relaxing rhythms are nice. You don't have to do this everywhere, but @kiai times it would be a good idea.
  2. 01:30:577 - Maybe add a note with finish here?
  3. 01:59:357 (8) - In addition to the above clap suggestion, place a clap here. (although the suggestion kinda covers it but not explicitly)
  4. 02:06:186 (2) - Maybe remove finish? Doesn't sound that nice.
  5. 02:15:211 (7) - Strongly suggest to place this finish at the end of the slider instead of the start.
  6. 02:43:260 (2) - Clap at the start?
[Hard]:
  1. Offset 821.
  2. Just like in the insane, claps on 2nd and 4th white tick in kiai sections where possible could be nice.
  3. 00:39:850 (1) - Clap at the start?
  4. 01:30:582 - Also, like in the insane, add a note with finish here?
  5. 01:41:313 - Both normal and insane have a note here (follows the voice nicely), so why not put it here as well?
  6. 02:37:899 (7) - Remove finish please, sounds bad.
  7. 02:45:704 (6) - ^
  8. 03:23:508 (4) - Don't really want to nazi, but maybe fix the spacing between this and the previous slider? No real reason for them not to be snapped. Also, might wanna reshape it slightly so it looks better, up to you, unnoticeable while playing atleast (from my experience). If not (since you used the same spacing for the upcoming notes in the combo), Just fix the spacing between 03:21:801 (1,2,3) then. Up to you I guess since it's not really confusing or anything.
[Normal]:
  1. Offset 821.
  2. 00:14:484 (1) - Finish at the start.
  3. 01:03:752 (2) - Uh some more nazi ;x;, maybe fix this slider so it blankets with the next one nicely?
  4. 01:30:582 - Just like I suggested in other diffs, place a note with finish maybe?
  5. 02:43:752 (3) - Remove finish from the start of the slider.
  6. 03:04:240 (5,6) - Maybe think of something else here? Usually normal and easy diffs are distance snapped, and this spacing is kinda huge. Not that I think it's confusing though, so , green.
  7. 03:11:801 (5) - Remove finish from this note, it's slightly misleading and doesn't sound too nice.
  8. 03:17:899 (1,2,3,4) - Same as the previous green more or less. Up to you though, sometimes it's nice to have something uncommon yet not hard to hit for such a difficulty.
[Easy]:
  1. I suggest AR+1 because it looks a little better. Nothing critical though.
  2. Same thing about the claps @kiai suggestion like in other diffs.
  3. 01:30:577 - Just a suggestion to put a note here like I suggested in other diffs, with a finish.
  4. The only other thing I have to point out is somewhat inconsistent spacing here and there. I guess it's for the sake of patterns but consider changing some stuff if you don't feel lazy.
I suppose that's it. Have you considered making easy though? The normal is close to 4 stars and in today's age I don't think that's rankable.fml ;x;
Hopefully this helps and good luck (I might have overlooked some clap patterns, but I guess you know what to do!).
Misja
[easy]
-Is it easy to use so many 1/2?

00:21:796 (3) - 1 grid down on grid size 4?
00:53:991 (6) - Score-bar touch?
01:28:138 (2) - ^
03:26:699 (2,3,4) - You can't go lower than 0,75!

[normal]

00:42:777 (4) - score-bar touch?
01:26:674 (6) - ^
02:44:723 (4) - Put this on (1)?
03:26:699 (2,3,4,5) - You can't go lower than 0,75!

[hard]
01:26:186 (6,7) - score-bar touch?
03:26:699 (2,3,4,5) - You can't go lower than 0,75!

[insane]
03:26:699 (2,3,4,5) - You can't go lower than 0,75!

Star
PotsBreaker
star~.
NotShinta
Insane:
00:32:772 (1) - Hmm, new combo for no reason?
00:45:699 (7,8,9,10,11) - This is kind of ugly and could be lovely and symmetrical if you wanted. Sir.
02:05:211 (10) - Can't tell if genius or just larto. To be honest, still could be moved for safety and useless editor prettiness.
02:55:942 (6,7) - Kiai time makes it even harder to see whether there's a repeat or not on a shortish slider like 7; I don't think it's strictly unrankable, just something to consider.
03:13:016 (8) - I think the 1/4ness is hard to tell from the stack; that made literally no sense but pretend it did and consider it

Hard:
00:26:186 (3) - Move this one of your midget grids left so that the sliders are like in line, it is kind of ugly as is. And the slider turns still when ctrl+h'd while you're at it how fun
01:05:699 (6) - The sudden switch from vocal mapping to offbeat background mapping feels a bit strange, in my opinion. Or at least, my opinion from 2 hours ago. I get easily distra
21258

Normal:
00:14:479 (1) - I think the 'start' of the map 1/1 after a spinner may be a bit difficult for a Normal. I am not whining, I am complaining.
00:22:772 (4,5) - This inconsistent spacing may be a bit difficult for a normal. I don't know.

Easy:
Some things are pushing it for the easiest difficulty, such as the symmetrical jumps, but lolk
00:24:723 (5) - Perhaps space a tiny bit further away, just to keep spacing a bit more. Subtle differences!
01:30:577 - Missing break draggage. Sky is unimpressed.
03:12:284 (5) - Avoidable overlap with slider. I don't really care, but someone might.

I guarantee there are owls around your vicinity. Watch out for the next week. If nothing happens in that time, you're safe.

Awesome map, by the way; What If is too, not as good as your other Meg & The Dia-monds maps, but it'll probably grow on me quickly like Black Wedding did.
Mashley
Is good. My only problem was the combo colours, but you fixed those, so wahey.
Copter-kun
Nicely mapped :) The jumps and streams are perfect and it's impossible to mod lol
Starred~
SapphireGhost
Modding is fun! sometimes

[Easie]
00:27:894 - Unused inheriting section whoops nobody cares. I'm not even going to reference a song because I 'aven't got the paaatience.
01:10:089 (1,2) - Did the spacing go weird here or is it just growing pains?
01:21:796 (3) - Can this not overlap with (5) somehow because that would be cooler than sub-zero tundra.

[Normol]
00:26:186 (2) - Possibly raise it up a little.
03:04:235 (5,6) - These go off-screen a little which actually doesn't look very nice in the wintertime, so you should raise it up.

[Hawrd]
02:47:162 (2) - This part felt a little odd because I couldn't seeeheeeheee how it followed the music.
03:16:918 (8) - To avoid overlap you might want to raise it up.
03:17:894 (1,2,3,4,5,6,7,8) - This part was really cool and you should feel proud.

[Insyne]
I kissed an Insane and I liked it.

I'LL BE PICKIN UP THE ANGELS THAT FALL OFF
Mercurial
*-*

btw, You're da best mapper in the osu! <3

I'll wait for this map :3
Sakura
[Timing]
Offset -10 works better, i hit way more 300s and get way less mistimed hits that way. The mod post is based off your offset, in case you disagree with it, so i'd recommend check the mod post first.

[Insane]
01:27:894 (1,2,3,4,5,6,7,8,9) - Any reason why 1,2 and 8,9 have a different spacing? i think this pattern would look better if the spacing was the same all around, but the acceleration > decceleration plays cool too so ur call.

[Hard]
00:24:479 (5,6) - Spacing error, felt like pointing it out because you seem to want to keep your patterns fairly well spaced
00:27:162 (6) - Were you trying to go for symmetry here? otherwise it's fine.
01:41:064 (5,6) - I dunno, dont think it's a good idea to follow the lyrics here due to the hole in the rythm that can throw players off-rythm specially considering it ends on an offbeat and starts on another offbeat.

Other diffs are fine, love how the diff spread is really balanced Good Luck!~

Edit: Found some unsnapped slider ends on recheck which got fixed, this map's good to go now Cherry Bubble~
James2250
Fixed a few minor timing/kiai inconsistencies

Everything else looks good
Ranked~
OzzyOzrock
WAKE ME WHEN THIS GEETS RANKED

Sapphy has been awaken from eternal slumber.
IceBeam
God,Larto,stop inspiring me to map again..

Seriously,this is awesome.
Mercurial
Love you Larto <3

For 4 <3

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