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So why no mod is best practise??

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Topic Starter
Blitzfrog
Just wondering why you folks say that using mod doesn't build base skills.
I mean in one sense they're still just playing the game in the exact same way, HR could very well be a no mod, DT too except with higher ar.

Disclaimer: I'm not trying to argue against this but just wondering where this was coming from
N0thingSpecial
DT and HR makes things seem vroom vroom think no need rhythm sense so mashinged and mashing makes improvement sad :(
Topic Starter
Blitzfrog

N0thingSpecial wrote:

DT and HR makes things seem vroom vroom think no need rhythm sense so mashinged and mashing makes improvement sad :(
But at higher star rating it's vroom vroom anyway
Sayorie
HD is fun with free pp.
Sandy Hoey
Hd is different though. It is the only mod that is more of a style change than a difficulty increase
Sayorie
Have you tried playing HD with cross screen jumps, technical maps, or aim-intensive streams?
Topic Starter
Blitzfrog
I actually think HD is one of the worst...

Just because of the sheer fact that it changes playstyle
Sandy Hoey
I only play HD... So... yes

Blitzfrog wrote:

I actually think HD is one of the worst...

Just because of the sheer fact that it changes playstyle
Yeah, I dont think it should have the same multiplier as HR
Sayorie
As HD fades out the hit objects before they're supposed to be hit, it makes precision aiming more difficult than nomod. Also zero stack leniency is a **** in HD.

Well, whatever.
Sandy Hoey

Sayorie wrote:

As HD fades out the hit objects before they're supposed to be hit, it makes precision aiming more difficult than nomod. Also zero stack leniency is a **** in HD.

Well, whatever.
Well, maybe it's different for me than it is for you. I can't read at all with nomod on. I basically become retarded
N0thingSpecial

Blitzfrog wrote:

But at higher star rating it's vroom vroom anyway
Thwy vroom vroom noe but vroom vroom moar wif DT or HR, cause AR xd.
Buster
nice misspelling of practice
Sayorie

Lolinator2000 wrote:

nice misspelling of practice
A 13-year old like you can easily google the word for verification if it is thought of as invalid.

http://www.dailywritingtips.com/practice-or-practise/
https://en.oxforddictionaries.com/definition/practise
http://www.future-perfect.co.uk/grammar ... -practice/
I Give Up
There is really no difference between nomod, DT, and HR anymore (besides AR10+ and CS9000). There are nomod maps that have the same settings as DT/HR maps nowdays that it does not really matter.

The best way to practise consistency is to simply stop hitting the retry button, and play a variety of maps and mods.

Lolinator2000 wrote:

nice misspelling of practice
Practice is a noun. Practise is the verb.
Buster

Sayorie wrote:

Lolinator2000 wrote:

nice misspelling of practice
A 13-year old like you can easily google the word for verification if it is thought of as invalid.

http://www.dailywritingtips.com/practice-or-practise/
https://en.oxforddictionaries.com/definition/practise
http://www.future-perfect.co.uk/grammar ... -practice/
k i understand
markii

Blitzfrog wrote:

Just wondering why you folks say that using mod doesn't build base skills.
I mean in one sense they're still just playing the game in the exact same way, HR could very well be a no mod, DT too except with higher ar.

Disclaimer: I'm not trying to argue against this but just wondering where this was coming from
because if you DT a 3.5* map to make it 5* or whatever it ends up being, you aren't learning more complex patterns you are just faster at REALLY easy stuff, HR has a similar issue, with pattern complexity, but not as extreme, also HR has a high skill floor to even hit the circle accurately, if you are a low rated player there's a VERY good chance you simply don't have the control, and accuracy for OD 10 and cs 5.2~, not to mention you probably can't read AR10, so by the time you spend 6 months brute forcing your way to learning HR you're right where you were with nomod in PP value, but now you can play HR, if you got good enough for it to come naturally, you can spend those 6 months focusing on getting good.
-Yuni
no-mod master race
Caput Mortuum
Yeah, what markii said. HT of a 6* could give more benefit because you're exposed to a more complex pattern, but at a much lower speed.

btw don't bother to talk seriously with Lolinator :)
Topic Starter
Blitzfrog

markii wrote:

Blitzfrog wrote:

because if you DT a 3.5* map to make it 5* or whatever it ends up being, you aren't learning more complex patterns you are just faster at REALLY easy stuff, HR has a similar issue, with pattern complexity, but not as extreme, also HR has a high skill floor to even hit the circle accurately, if you are a low rated player there's a VERY good chance you simply don't have the control, and accuracy for OD 10 and cs 5.2~, not to mention you probably can't read AR10, so by the time you spend 6 months brute forcing your way to learning HR you're right where you were with nomod in PP value, but now you can play HR, if you got good enough for it to come naturally, you can spend those 6 months focusing on getting good.
Sure enough about the patterns, but by that criteria shouldn't people just look for complex pattern makers like Hollow Wings and Skystar?
That literately helps them more in terms of pattern than playing 500 different no mod TV sized jump maps
Caput Mortuum

Blitzfrog wrote:

Sure enough about the patterns, but by that criteria shouldn't people just look for complex pattern makers like Hollow Wings and Skystar?
That literately helps them more in terms of pattern than playing 500 different no mod TV sized jump maps
Yes, people should.
But you know, pp and stuff
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