[Insane]
00:00:827 (2,3) - left 1 grid?
00:17:910 (1) - + finish here?
00:25:993 (2,4) - stack properly?
00:28:827 (4,5,6) - ^
00:16:660 (3,4) - ^
01:20:493 (3) - + whistle?
01:30:160 (1,4) - stack?
01:32:827 (4,5,6) - ^
01:58:827 (1,2,3,1,2,3,4) - these jump sounds quite random in spacing for me orz, also remove the combo on the second (1) since you didn't NC them in the first kiai
02:18:660 (6,7,8,9) - stack
03:14:993 (1,2,3) - better not to overlap (1,2,3) and the stream in the next combo, try something like this http://osu.ppy.sh/ss/111562 or other arrangement?
nice~ just pay more attention to stack the slider well and put the finishes consistantly [according to the music]
[Kitsuneko]
00:01:494 (1) - + finish?
00:08:160 (1) - try to twist the direction of slider that (1,2) don't overlap like this?
01:25:493 (s) - make it louder here
03:02:827 (s) - ^
For most part you've used Normal hitsound, imo clapping is put in a quite good way, but you can try to reduce the volume a bit (e.g. 50%) or a softclap may works as well.
[Normal]
OD+1?
00:37:493 (3) - down 2 pixels so that it starts at y:130 and on the same level with (5,1,4,5...)
I don't have much problem with it, just remind that the normal may not be enough easy as the easiest diff in the map since it's quite fast (BPM180) with quite a lot of 1/2s, but it's fine for me~
star~
00:00:827 (2,3) - left 1 grid?
00:17:910 (1) - + finish here?
00:25:993 (2,4) - stack properly?
00:28:827 (4,5,6) - ^
00:16:660 (3,4) - ^
01:20:493 (3) - + whistle?
01:30:160 (1,4) - stack?
01:32:827 (4,5,6) - ^
01:58:827 (1,2,3,1,2,3,4) - these jump sounds quite random in spacing for me orz, also remove the combo on the second (1) since you didn't NC them in the first kiai
02:18:660 (6,7,8,9) - stack
03:14:993 (1,2,3) - better not to overlap (1,2,3) and the stream in the next combo, try something like this http://osu.ppy.sh/ss/111562 or other arrangement?
nice~ just pay more attention to stack the slider well and put the finishes consistantly [according to the music]
[Kitsuneko]
00:01:494 (1) - + finish?
00:08:160 (1) - try to twist the direction of slider that (1,2) don't overlap like this?
196,200,8160,6,0,B|216:172|256:164,1,60,0|001:21:160 (2) - + finish?
01:25:493 (s) - make it louder here
03:02:827 (s) - ^
For most part you've used Normal hitsound, imo clapping is put in a quite good way, but you can try to reduce the volume a bit (e.g. 50%) or a softclap may works as well.
[Normal]
OD+1?
00:37:493 (3) - down 2 pixels so that it starts at y:130 and on the same level with (5,1,4,5...)
I don't have much problem with it, just remind that the normal may not be enough easy as the easiest diff in the map since it's quite fast (BPM180) with quite a lot of 1/2s, but it's fine for me~
star~