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Goto Yuko - Etto...Returns Shite Revenge!

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wmfchris
[Insane]
00:00:827 (2,3) - left 1 grid?
00:17:910 (1) - + finish here?
00:25:993 (2,4) - stack properly?
00:28:827 (4,5,6) - ^
00:16:660 (3,4) - ^
01:20:493 (3) - + whistle?
01:30:160 (1,4) - stack?
01:32:827 (4,5,6) - ^
01:58:827 (1,2,3,1,2,3,4) - these jump sounds quite random in spacing for me orz, also remove the combo on the second (1) since you didn't NC them in the first kiai
02:18:660 (6,7,8,9) - stack
03:14:993 (1,2,3) - better not to overlap (1,2,3) and the stream in the next combo, try something like this http://osu.ppy.sh/ss/111562 or other arrangement?

nice~ just pay more attention to stack the slider well and put the finishes consistantly [according to the music] :D

[Kitsuneko]
00:01:494 (1) - + finish?
00:08:160 (1) - try to twist the direction of slider that (1,2) don't overlap like this?
196,200,8160,6,0,B|216:172|256:164,1,60,0|0
01:21:160 (2) - + finish?
01:25:493 (s) - make it louder here
03:02:827 (s) - ^

For most part you've used Normal hitsound, imo clapping is put in a quite good way, but you can try to reduce the volume a bit (e.g. 50%) or a softclap may works as well.

[Normal]
OD+1?
00:37:493 (3) - down 2 pixels so that it starts at y:130 and on the same level with (5,1,4,5...)

I don't have much problem with it, just remind that the normal may not be enough easy as the easiest diff in the map since it's quite fast (BPM180) with quite a lot of 1/2s, but it's fine for me~

star~
Topic Starter
Suzully

wmfchris wrote:

[Insane]
00:00:827 (2,3) - left 1 grid? fixed
00:17:910 (1) - + finish here? ?o.o
00:25:993 (2,4) - stack properly? fixed
00:28:827 (4,5,6) - ^ fixed
00:16:660 (3,4) - ^ fixed
01:20:493 (3) - + whistle? fixed
01:30:160 (1,4) - stack? fixed
01:32:827 (4,5,6) - ^ fixed
01:58:827 (1,2,3,1,2,3,4) - these jump sounds quite random in spacing for me orz, also remove the combo on the second (1) since you didn't NC them in the first kiai fixed
02:18:660 (6,7,8,9) - stack fixed
03:14:993 (1,2,3) - better not to overlap (1,2,3) and the stream in the next combo, try something like this http://osu.ppy.sh/ss/111562 or other arrangement? fixed like http://osu.ppy.sh/ss/112358

nice~ just pay more attention to stack the slider well and put the finishes consistantly [according to the music] :D I got it~

[Normal]
OD+1? fixed
00:37:493 (3) - down 2 pixels so that it starts at y:130 and on the same level with (5,1,4,5...) fixed

I don't have much problem with it, just remind that the normal may not be enough easy as the easiest diff in the map since it's quite fast (BPM180) with quite a lot of 1/2s, but it's fine for me~ I see your point but I keep it for now~

star~
Thank you very much wmfchris~ <3

Kitsuneko's Hard was also uploaded.
Muya
- General:
00:00:160 - 個人的に最初の赤線の前にノートを置いてあるのがいやなのでoffsetをここからにしたほうがいいかも。

- Kitsuneko:
02:08:827 (4) - http://osu.ppy.sh/ss/112415 私はこっちのほうが好きです
03:23:494 (4) - 3つめの点を1つ右に動かしたほうがいいと思います
03:43:994 (6,1) - 私だけかもしれませんが(1)を早めに押してしまいそうなので(6)と(1)をDSでスペーシングを取るか、スライダーに変えたほうがいいかもしれません

他の難易度ほ多分大丈夫です
Topic Starter
Suzully

Muya wrote:

- General:
00:00:160 - 個人的に最初の赤線の前にノートを置いてあるのがいやなのでoffsetをここからにしたほうがいいかも。

- Kitsuneko:
02:08:827 (4) - http://osu.ppy.sh/ss/112415 私はこっちのほうが好きです
03:23:494 (4) - 3つめの点を1つ右に動かしたほうがいいと思います
03:43:994 (6,1) - 私だけかもしれませんが(1)を早めに押してしまいそうなので(6)と(1)をDSでスペーシングを取るか、スライダーに変えたほうがいいかもしれません

他の難易度ほ多分大丈夫です
赤線修正しましたー。
modどうもです! :)
Faust
desu
Norn_NNN
:)
Leorda
Konnichiwa

Normal
00:00:660 (1) - Extend to 00:01:326? Since this slider is following the guitar
00:10:326 (x) - Add note here?
00:21:493 (x) - ^ (I'm afraid that some noobs are click 00:21:660 (2) earlier)
00:54:827 (1) - Add 1 repeating slider?
01:24:160 (1,2) - Can you add some object between this object? It's feel weird gap
01:58:827 (1) - Add 1 repeating slider?
02:19:827 (3) - Spacing error?

-------------------------------------------------------------------------

Kitsuneko
00:08:160 (1) - Extend it to 00:08:493?
00:56:326 (x) - Add note here?
01:49:159 (x) - ^ (otherwise, some player click 01:49:327 (1) earlier than they thought. But, I'm not sure about this)

-------------------------------------------------------------------------

Insane
00:15:827 (1,2,3,4,5) - These jumps are feel random for me
01:19:493 (5) - Spacing?
01:26:327 (2,3) - Reverse this? (Ctrl+R)
01:33:160 (5) - Make sure the tail slider is stack with tail slider at 01:32:827 (4)
01:58:827 (1,2,3,4,5,6,7) - These jumps are feel random for me
02:56:160 (1,2,3,1,2,3,1) - ^
03:12:827 (1,2) - What a evil jump you have~

-------------------------------------------------------------------------

That's all folks~
DeadAlready
>w</
Magicphoenix
Mikuruu~
Topic Starter
Suzully

Leorda wrote:

Konnichiwa

Normal
00:00:660 (1) - Extend to 00:01:326? Since this slider is following the guitar Fixed~
00:10:326 (x) - Add note here? Fixed~
00:21:493 (x) - ^ (I'm afraid that some noobs are click 00:21:660 (2) earlier) I see. Fixed~
00:54:827 (1) - Add 1 repeating slider? Nah
01:24:160 (1,2) - Can you add some object between this object? It's feel weird gap Added a note at 01:25:159.
01:58:827 (1) - Add 1 repeating slider? Nah
02:19:827 (3) - Spacing error? Fixed~

-------------------------------------------------------------------------

Insane
00:15:827 (1,2,3,4,5) - These jumps are feel random for me It's fine imo. Sorry.
01:19:493 (5) - Spacing? oops...you have good eyes. Fixed~
01:26:327 (2,3) - Reverse this? (Ctrl+R) Wow nice suggestion! Fixed!
01:33:160 (5) - Make sure the tail slider is stack with tail slider at 01:32:827 (4) Fixed~
01:58:827 (1,2,3,4,5,6,7) - These jumps are feel random for me Changed formation~
02:56:160 (1,2,3,1,2,3,1) - ^ ^
03:12:827 (1,2) - What a evil jump you have~ Yes but I keep it XD

-------------------------------------------------------------------------

That's all folks~
Thank you very much Leorda~! :)

@Faust, Norn_NNN, quintitem, Magicphoenix
Thanks star~ :D
eldnl
[General]

- Put the Audio Lead-in in one sec... two seconds is very forever.
- EII is not really the best spread, I think you should make the normal a little harder.

[Normal]

00:00:659 (1~) I think this part you should use soft-hitsounds.
00:09:493 (1,2) Finish at the end?
00:22:826 (1) Finish at the start
00:46:159 (4) Set this slider a little higher? Is touching the previous slider and looks bad.
01:05:326 (1) Start the spin in the red tick same as the other diffs.
01:25:659 (3,4) Do something like this? http://puu.sh/3AqO

[Kitsuneko]

00:00:659 (1~) I think this part you should use soft-hitsounds.
00:05:826 (5,6) Inconsistent spacing.
00:17:493 (1,2,3,4) Fix the square. Copy (1,2) and use Flip Vertically and horizontally. http://puu.sh/3Arl
00:32:159 (1,2) Spacing.
01:28:159 (2,3) ^
01:45:493 (1,1) Is really necessary use 2 spins? I suggest use just one.
02:50:826 (5,6,7) Inconsistent spacing, maybe if you move the (6) a little?
03:00:159 (1,1) I suggest use just one spin.
03:44:493 (1) Consireding the previous speedup this note is really too close to the previous note.

[Insane]

00:00:659 (1~) I think this part you should use soft-hitsounds.
01:18:826 (1,2,3,4,5) There are a small spacing errors between notes. Use grid level 4.
01:20:159 (1,2,3,4) ^ Same
01:26:493 (3,4) The spacing between (3,4) is really big, I think you should use the same distance between (1,2,3).
02:09:326 (x) Add a note whit new combo?
02:20:159 (1,2,3,1,2,3,1,2) I think you chose a random distance for these notes. Considering the spacing between first (1,2,3) the distance between (3,1) is too close, same in the other (3,1) and in the following (1,2) the distance is ridiculous.
03:05:493 - You ought remove these two breaks, because the warning arrows appear while you are still playing.

That's all, really good map. Star.
Topic Starter
Suzully

eldnl wrote:

[General]

- Put the Audio Lead-in in one sec... two seconds is very forever.I think it need two sesonds...
- EII is not really the best spread, I think you should make the normal a little harder. I see your point, but this spread is fine imo.

[Normal]

00:00:659 (1~) I think this part you should use soft-hitsounds. Turned down the volume instead.
00:09:493 (1,2) Finish at the end? Added at only (1).
00:22:826 (1) Finish at the start Fixed.
00:46:159 (4) Set this slider a little higher? Is touching the previous slider and looks bad. Fixed.
01:05:326 (1) Start the spin in the red tick same as the other diffs. oops...Fixed.
01:25:659 (3,4) Do something like this? http://puu.sh/3AqO Good suggestion! Fixed.

[Insane]

00:00:659 (1~) I think this part you should use soft-hitsounds. Turned down the volume instead.
01:18:826 (1,2,3,4,5) There are a small spacing errors between notes. Use grid level 4. Chenged formation.
01:20:159 (1,2,3,4) ^ Same Fixed.
01:26:493 (3,4) The spacing between (3,4) is really big, I think you should use the same distance between (1,2,3). Nah. However just added new combo.
02:09:326 (x) Add a note whit new combo? Nah.
02:20:159 (1,2,3,1,2,3,1,2) I think you chose a random distance for these notes. Considering the spacing between first (1,2,3) the distance between (3,1) is too close, same in the other (3,1) and in the following (1,2) the distance is ridiculous. I can understand what your mean, but it's not too difficult for expert players.
03:05:493 - You ought remove these two breaks, because the warning arrows appear while you are still playing. It's needed here because of HP drain.

That's all, really good map. Star.
Thank you for mod, eldnl :)
wring
hihihi :D
Patchouli
;)
Cyril Scarlet
:lol:
Colin Hou
[Insane]:
  1. 00:00:576 (T) - remove this section and change the first section's volume to 50%
  2. 01:19:327 (4,5) - try slider first then note.
[Normal]:
  1. 00:00:576 (T) - remove this section and change the first section's volume to 50%
Insane seems overmapped for this song, but not too much >w<

star
Topic Starter
Suzully

Colin Hou wrote:

[Insane]:
  1. 00:00:576 (T) - remove this section and change the first section's volume to 50% oops...fixed~
  2. 01:19:327 (4,5) - try slider first then note. Changed
[Normal]:
  1. 00:00:576 (T) - remove this section and change the first section's volume to 50% Fixed~
Insane seems overmapped for this song, but not too much >w< ehehe XP

star
All fixed!
Thank you for mod Colin-sensei~! :)

@wring, Patchouli, S i R i R u
星ありがとー!
Mystica
Well...
There is no need to mod this map..
I found nothing wrong with this..
So just starrr for it >w<

:)
Topic Starter
Suzully

Mystica wrote:

Well...
There is no need to mod this map..
I found nothing wrong with this..
So just starrr for it >w<

:)
np~
Thanks for checking and starrr Mystica! :)
NoHitter
Normal
00:44:160 (1,2) - I suggest you don't stack these.
01:48:160 (1,2) - Same as above.
03:14:660 (2) - Extend this by 1/2 or add a note at 03:15:159 (x)?

Kitsuneko

01:46:659 (1) - Maybe move this 1/2 forward - make it end at the same time.
03:01:327 (1) - Same as above.
03:12:160 (1) - Remove new combo?
03:15:160 (1) - Same as above.
03:22:827 (2) - I suggest you space this further from the previous note. Around the same spacing as the combo at 02:08:160 (2).
03:44:494 (1) - Space this further.

Insane
I dislike these kinds of difficulties with frequent spacing shifts.
01:53:493 (3) - New combo for consistency?
02:20:160 (1,2,3,1,2,3,1,2) - I've been lenient so far as regards to the spacing in some parts, but this part just plain confusing. Change it?
02:41:493 (1,2,3) - Space these further. They ruin the flow IMO.
02:46:827 (1,2,3) - Same as above.
02:52:160 (1,2,3) - Same as above.
02:57:493 (1,2,3) - Same as above.
03:06:159 (X) - The short breaks here look ugly. Though removing them will cause HP bar to fall fast. I suggest Hp Drain -1 then remove the breaks.
03:08:493 (x) - Same as above.
Topic Starter
Suzully

NoHItter wrote:

Normal
00:44:160 (1,2) - I suggest you don't stack these. Fixed.
01:48:160 (1,2) - Same as above. Fixed.
03:14:660 (2) - Extend this by 1/2 or add a note at 03:15:159 (x)? Fixed.

Insane
I dislike these kinds of difficulties with frequent spacing shifts. Oh. :cry:
01:53:493 (3) - New combo for consistency? Fixed.
02:20:160 (1,2,3,1,2,3,1,2) - I've been lenient so far as regards to the spacing in some parts, but this part just plain confusing. Change it? OK. Changed formation.
02:41:493 (1,2,3) - Space these further. They ruin the flow IMO. Hmm...just moved each notes by 1 grid.
02:46:827 (1,2,3) - Same as above. ^
02:52:160 (1,2,3) - Same as above. ^
02:57:493 (1,2,3) - Same as above. ^
03:06:159 (X) - The short breaks here look ugly. Though removing them will cause HP bar to fall fast. I suggest Hp Drain -1 then remove the breaks. Deleted break time. In addition, HP -1.
03:08:493 (x) - Same as above. ^
Thank you for modding NoHItter-sensei! :)
Snowy Dream
[Normal]
01:05:326 (1) - start at 01:05:493 , end at 01:08:159.
02:23:493 (x) - clap?
02:24:827 (x) - ^


[Kitsuneko]
00:08:660 (2) - spacing?
00:56:326 (x) - add a note?
01:05:327 (1) - the same as 'normal' diff
01:36:660 (2) - spacing?
03:14:993 (x) - add a note?


[Insane]
01:05:327 (1) - the same as 'normal' diff
02:10:493 (x) - add a note ?
03:42:159 (3) - add a note.
----------------------------------------------
Awesome~Mikuru desu ;)
Star~☆
Topic Starter
Suzully

Snowy Dream wrote:

[Normal]
01:05:326 (1) - start at 01:05:493 , end at 01:08:159. Sorry no change.
02:23:493 (x) - clap? Just added a note.
02:24:827 (x) - ^ Nah.

[Insane]
01:05:327 (1) - the same as 'normal' diff Sorry no change.
02:10:493 (x) - add a note ? Added.
03:42:159 (3) - add a note. I know this rhyzhm will confuse the players but I like it and it matches the music. Sorry no change.
----------------------------------------------
Awesome~Mikuru desu ;)
Star~☆
Thank you Snowy Dream! :)
Topic Starter
Suzully
-------------------------------
Uploaded Kitsuneko's diff.
-------------------------------
phonic
Hard

00:11:159 (5) New combo

ほか特に大丈夫です :)


Nice Map
Rnked目指して頑張ってください!!
応援してます ;)



Star☆
Topic Starter
Suzully

Elize wrote:

Hard

00:11:159 (5) New combo 問題ないと思います

ほか特に大丈夫です :)


Nice Map
Rnked目指して頑張ってください!!
応援してます ;)
どうもですー :)
Hinacle
modリクエストありがとうございますー!
参考程度におねがいします~~

modの練習で英語で書かせてもらいました...すいませんorz...

mod
<Normal>
  1. 00:05:827 (2,3) - 1gird up (grid size: Small)
  2. 00:32:160 (2) - add whistle at end?
  3. 00:34:827 (4) - ^
  4. 01:26:827 (1) - add finish at beginning?
  5. 03:04:493 (4,5,1) - 1gird left

<Kitsunekoさん>
  1. 00:06:827 (1) - add finish at beginning?
  2. 00:08:160 (1) - ^
  3. 00:09:493 (1) - add finish?
  4. 00:10:327 (4) - add finish at beginning?
  5. 00:39:327 (2) - x:300 y:224 I think place of here is good.
  6. 00:57:494 (1) - add finish at beginning?
  7. 01:37:993 (2) - x:22 y:84 I think place of here is good.
  8. 02:01:493 (1) - add finish at beginning?
  9. 02:52:660 (2) - x:328 y:88 I think place of here is good.
  10. 03:16:160 (1) - add finish at beginning?

<Insane>
  1. 00:01:494 (4) - new combo?
  2. 00:08:160 (6) - ^
  3. 00:16:660 (1) - add whistle at beginning?
  4. 00:27:327 (7) - ^
  5. 00:28:827 (4,5,6) - looks a little strange. try this? http://osu.ppy.sh/ss/132715
  6. 01:31:327 (6) - add whistle at beginning?
  7. 01:32:827 (4,5,6) - looks a little strange. try this? http://osu.ppy.sh/ss/132712
  8. 03:32:160 (5) - add whistle at beginning?
  9. 03:32:660 (1) - ^
  10. 03:36:160 (5) - ^
  11. 03:36:660 (6) - ^
Nice map!!
Topic Starter
Suzully

Hinacle wrote:

modリクエストありがとうございますー!
参考程度におねがいします~~

modの練習で英語で書かせてもらいました...すいませんorz...

mod
<Normal>
  1. 00:05:827 (2,3) - 1gird up (grid size: Small) Fixed.
  2. 00:32:160 (2) - add whistle at end? That's good. Fixed.
  3. 00:34:827 (4) - ^ Fixed.
  4. 01:26:827 (1) - add finish at beginning? Oops...added.
  5. 03:04:493 (4,5,1) - 1gird left Nah.

<Insane>
  1. 00:01:494 (4) - new combo? Nah.
  2. 00:08:160 (6) - ^ ^
  3. 00:16:660 (1) - add whistle at beginning? ^ inb4 other modder suggested same thing, but I like current hitsound pattern.
  4. 00:27:327 (7) - ^ ^
  5. 00:28:827 (4,5,6) - looks a little strange. try this? http://osu.ppy.sh/ss/132715 I put them like as it looks stacking perfectly when playing. If would stack them perfectly in edit mode, the stack-formation is broken by Stack Leniency.
  6. 01:31:327 (6) - add whistle at beginning? ^
  7. 01:32:827 (4,5,6) - looks a little strange. try this? http://osu.ppy.sh/ss/132712 ^
  8. 03:32:160 (5) - add whistle at beginning? ^
  9. 03:32:660 (1) - ^ ^
  10. 03:36:160 (5) - ^ ^
  11. 03:36:660 (6) - ^ ^
Nice map!!
応えて英語で書きました(ノ)・ω・(ヾ)
modどうもですー! :)
Faust
MIKURU RITAANZU DESU ~

MIKURU RIBENJI DESU ~


Acchi no koto wa warurete kudasai

Ganbatta ato ni wa ureshiku narimasu

Kekka ga sappari denkatemo

Katei ga daiji na passhon desu ne ~


I like Kitsune's diff actually, and at - 00:24:493 to 00:27:826. That part had nice whistle hitsounding.

The stacks on Insane: - 02:41:493 - (1 to 3) was really good too.
I was happy it wasn't jumps because jumps don't fit there. :)

I think overall, Insane has a few extra 1/4 triplets here and there, but no cause for concern.

I think this map should be bubbled and ranked by now, really.

No kudosu to star at the moment, modding more maps 8-)lol star system change
Topic Starter
Suzully
@Faust
I'm very glad you said so :)
Hehe, I know there are kinda many 1/4 triplets :P
Really thanks for new-system-star<33
Andrea
Uh, I can't find anything. Good job with this map :3

Bubbled~
Topic Starter
Suzully
Wow thank you very much Andrea<3

Your message is too short.
Alace
Offset +15ms (175) and move all of your green lines in all diffs
Also, all of your kiai lines are not snapped well, fix them please

<Insane>
01:04:160 (2) - new combo ?
02:08:160 (2) - ^
03:22:827 (2) - ^
03:12:827 (1,2) - this jump doesn`t fit the song at all suggest http://osu.ppy.sh/ss/137362 ??
Topic Starter
Suzully

Alace wrote:

Offset +15ms (175) and move all of your green lines in all diffs Fixed.
Also, all of your kiai lines are not snapped well, fix them please Oops...fixed.

<Insane>
01:04:160 (2) - new combo ? Fixed.
02:08:160 (2) - ^ ^
03:22:827 (2) - ^ ^
03:12:827 (1,2) - this jump doesn`t fit the song at all suggest http://osu.ppy.sh/ss/137362 ?? OK changed as your suggestion.
Thank you for mod Alace-sensei~ :)
Alace
yoshi, the mapset looks all good now
I may return the bubble, let`s wait for another BAT to recheck
Topic Starter
Suzully
Arigatou, sensei! :oops:

Your message is too short.
Sakura
Ok this looks good, i find the Insane pretty fun to play, but then again i love jumps xD

Ranked~

Congratulations!
Faust
Fuck yeah.
Hinacle
おめでとー!!
Topic Starter
Suzully
Thanks a lot for rank, Sakura-sensei! :)

And thank you, Faust, Hinacle~ :)

EDIT:Oops sorry I forgot to kudosu Sakura-sensei :?
IRC MOD log:
SPOILER
12:48 <Sakura Hana> : well let's see
12:48 <Suzully> : yes
12:49 <Sakura Hana> : [Insane] 00:11:508 (4,5,6,7) - Why is the spacing doubled here?
12:49 <Sakura Hana> : or increased i mean
12:50 <Suzully> : ah
12:50 <Suzully> : looks weird?
12:50 <Sakura Hana> : well im just asking, why did u make it like that
12:51 <Sakura Hana> : also i'd already would suggest reducing hp drain, the drain sections take too much hp
12:52 <Suzully> : Hmm, I have no hard feelings against it, I put them to make effect
12:52 <Suzully> : Oh I see
12:54 <Suzully> : changed both
13:16 <Sakura Hana> : ok could u update that
13:17 <Suzully> : I got it
13:17 <Suzully> : updated~ :D
13:29 <Sakura Hana> : sorry im taking long, but since im new i wanna make quadruple sure everything's ok xD
13:30 <Suzully> : no problem, really thanks and sorry to take up your time, Sakura-sensei ><
13:33 <Sakura Hana> : Ranked~
13:33 <Suzully> : Thank you very much~!<33
hoLysoup
Congrats!
Cyril Scarlet
時 は 来 た                                  
phonic
Rnkedおめー( ゚Д゚)
JoJo
Omedetou ~~~~ *★,°*:.☆\( ̄▽ ̄)/$:*.°★*
S o r d a
おめ!!!!
Muya
grats :)
Kawayi Rika
Omedoto Suzully~ :)

your map saigao~
biwako
congratz~
Topic Starter
Suzully
みんなありがとう~ :)
B r e e z e_old
:oops:
Raging Bull
This song is pretty catchy orz. Congratulations /late
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