thanks for modding >w<happy30 wrote:
[General]
The video got some frame rate issues and the quality isn't that good, maybe replace it with this one:
http://www.mediafire.com/?eeco7o4epj2ppog
(the size is a bit big, but it looks good!)
sorry , but the size is 18MB , I think it is too big , so I change it to flv
I think you should remove all SBed hitsounds D:
fixed , removed all sb hitsound and fixed some hitsounds
02:25:360 (1) - Fix the break after this spinner on all diffs
what? the breaks are fine I think , sorry for my poor english , I don't know what you mean
[Hard]
00:09:160 (3) - I fail to see this slider after completing the spinner >_>
maybe move 00:08:560 (1,2,3,4,1,2,3,4) - to a different location?
fixed
nice stuff you have here o.o
I try to convert the video to flv with the original framerate , but seems that its size is bigger ;_;happy30 wrote:
About the video, could you try converting my video to flv again?
however this time don't set the framerate to 18, but to the same as the original video (in this case 29.917)
your video still looks a bit choppy now.
whymeman wrote:
The video offset feels really off but may be due to the actual animation of the video itself that makes it appear late.
changed the video offset to -36ms , seems better now
[Easy]
00:43:210 (2) - The slider tick sound really awkward here. To make better use of the hitsounds, you would either use the hitnotes and sliders in whole beats like this http://osu.ppy.sh/ss/132703 , or form another beat pattern to use the hitsound with 1/2 notes
this part is really mess , fixed
01:51:760 (1,3) - These sliders don't sound good at all. (1) ends 1/2 beat too early and (3) looks like it was moved back by 1/2.
sorry , I think it is fine , this part is following the vocal , and they are all sliders , I think it is not bad to play
02:18:910 (5) - Could have started this slider 1/2 later to make the clap hitsound fit with the consistency.
removed clap
[Normal]
01:46:210 (10) - The clap hitsound here doesn't sound right and isn't with the consistent flow.
removed clap
01:54:610 (7) - ^
sorry , but I want to keep this , it is sound ok cuz the claps in this part are not following the drums , and it is not confusing to play
02:44:560 (8) - This could sound and fit better with a single repeat to make it a 3 beat slider.
sorry , I really want to keep this , if repeat , it is sound too busy , but the music in this part is softer than other parts
02:49:360 (9) - ^ ^
02:54:160 (7) - ^ ^
happy30 wrote:
hmm let's try this again, happymod v.2
thanks
General technical stuffI'm so sorry , I want to keep this , the break is following the music , and if I fix this , this break will be kinda long
- 02:27:460 - Fix the break here on all diffs
It looks like this currently:
Make it look like:
[Easy]
SB Sounds / Sliderticks that sound a bit weird
I understand that you want to keep the hitsounds in the SB, however just a few should be removed imo, they came rather sudden[Normal]
- 00:43:510 - Remove it here
sorry , but hiesounds feel empty if remove this , for not too sudden , I turn the volume down- 00:46:660 - Add one here?
sorry , I feel so sudden if add this , and it is not follow the drums in music , so I just keep this- 00:58:660 - Try to get a sound 1/2 later instead?
sorry , I think it is fine , not too sudden and fit the song , also not confusing to play- 01:49:060 - Remove it here
sorry , same as 00:58:660 , I think it is fine
- 01:06:010 (1,2,3,4,5) - This rhythm you used here is not very consistent to the rest of the map
Maybe add some notes on red ticks, make it similar to 01:15:610 (1,2,3,4,1) -
sorry , I want to keep this , the vocal in here is just "e~~~~" , so I follow the drums
[Hard]I'll check the map again after you update it, also don't kudosu this post since you already gave me one on the other post
- 02:58:360 (2,3) - Hidden sliders, you might not see the repeat arrows ><
oops , thanks to point out , fixed
Azure_Kyte wrote:
Here's my mod
Blue = Suggestion Red = Fix this
[Easy]
I wouldn't recommend mapping using Grid level 4 here; it can cause a large number of smaller spacing issues that just cause confusion. I recommend sticking to Grid Level 2 or 3.
ok , I will use Gird Level 2 or 3 in my later maps
Additionally, this feels way to hard to be an Easy.
the BPM is 200 , so I think it is fine.
00:09:160 (1,2,1,2) - Might I suggest using this as the first two combos, as it looks a little messy to me (Flip the second combo first)? http://osu.ppy.sh/ss/133644
sorry , I don't understand what you mean , I checked this and find nothing need to be fixed. the combo is ok imo
00:19:510 (2) - Reposition like this? http://osu.ppy.sh/ss/133649
sorry , I don't think it need to be done like that
01:27:610 (3) - I would recommend shortening this by 1/2 and moving forward to the next tick. It's nice to follow the lyrics, but in an Easy it's recommended to follow the beat.
sorry , here is just following the vocal , and they are all sliders , so I think it is not hard to play
Apart from that, there's nothing "wrong" with it, but it feels a little too difficult for my liking.
[Normal]
01:13:960 (3) - Please don't put notes on the top of a slider end; it is quite confusing to players
fixed
Other than that, it's fine =3
[Hard]
00:09:760 (1,2,3,4) - To be honest I really don't see how this kind of spacing makes it fun. This would *maybe* be seen in an Insane Map, but I think it would be much more fun placed as small jumps, rather than negative spacing. The same applies to each group of notes placed like this.
sorry , I really want to keep this , the big spacing is following the bass , the amall spacing is following the drums , and I think they are easily readble with AR7
03:11:260 (1,2,3) - This is the only exception that I would suggest leaving as is.
same as ^
03:37:435 (1) - Please move this forward by 1/4 and shorten by 1/4. Spinners should not start 1/4 after a note, as they appear before the note has been hit, which confuses players.
fixed
Other than that, this was a great map. I loved your sliders. Keep up the great work.
[Insane]
03:37:435 (1) - Please move this forward by 1/4 and shorten by 1/4. Spinners should not start 1/4 after a note, as they appear before the note has been hit, which confuses players.
fixed
Other than that, I see no actual issues with this difficulty; It definitely earned it's name.
Popping this bubble for the time being; I'll run this map by some other MAT members before proceeding further.
I think it's more about the rhythm you give this difficulty, because it's very varied and it could be hard to read for beginners (at least for some places, even if it follows the music). I kinda had the same problem with one of my maps.wcx19911123 wrote:
Azure_Kyte wrote:
Additionally, this feels way to hard to be an Easy.
the BPM is 200 , so I think it is fine.
I failed at this point and accidentally put a Blue Colour on this part, instead of a Red one.wcx19911123 wrote:
Here's my mod
Blue = Suggestion Red = Fix this
[Easy]
01:27:610 (3) - I would recommend shortening this by 1/2 and moving forward to the next tick. It's nice to follow the lyrics, but in an Easy it's recommended to follow the beat.
sorry , here is just following the vocal , and they are all sliders , so I think it is not hard to play
I'm so sorry that I really want to keep thisAzure_Kyte wrote:
I failed at this point and accidentally put a Blue Colour on this part, instead of a Red one.wcx19911123 wrote:
Here's my mod
Blue = Suggestion Red = Fix this
[Easy]
01:27:610 (3) - I would recommend shortening this by 1/2 and moving forward to the next tick. It's nice to follow the lyrics, but in an Easy it's recommended to follow the beat.
sorry , here is just following the vocal , and they are all sliders , so I think it is not hard to play
In truth, an Easy should follow the Beat of the Music, It should not attempt to follow the Lyrics or Vocals of the song, unless for example it was the end of a spinner at the end of a map.
[Easy]
01:27:610 (3) - I would recommend shortening this by 1/2 and moving forward to the next tick. It's nice to follow the lyrics, but in an Easy it's recommended to follow the beat.*
this video is from happy30Aleks719 wrote:
Well, some stuff before ranking :
Since your *.ocz with video is ~24Mb...
Ranking criteria says :
so, i suggest to remove audio from your video file (It might "save" ~4mb and your file will be ~20mb)
Ask Azure for rebubbling, i guess he'll make it.
Good luck with ranking~
changed the video to 14Mb , full size is 19Mb now , I think it is fine nowwhymeman wrote:
I'll have to check back on the video size issue before I do anything else.... I'll update the post after I see what's up.
Okay, here's how it's going to go..... sorry to say but the bubble does have to be popped for the file size issue. The only way I see that exception applying to maps is if you're around over a good 4 minutes or peaking about 5 minutes and up. With the current length in the playtime, the video could actually be smaller in file size with using either a different codec, format, and size dimensions.
Yes just do that.wcx19911123 wrote:
@Love : I'm sorry , thanks for making a taiko diff but can't accept at this time , sorry again.
if you want , I can put it in creator's words.
Feel free to bubble this again, my taiko isn't being added cause there would be more mods, so yeah.whymeman wrote:
Sooo..... is the Taiko difficulty being added or no? The video/filesize issue is fixed now but i'm not doing anything else at this point till I see what's going on from this point.
RandomJibberish wrote:
General
I'd suggest tick rate 2 on all difficulties, or at least the harder ones.
I think tick rate 1 is fine , cuz the BPM of the song is 200 , if tick rate = 2 , it is kinda noisy imo
Remove the ticksounds in the easier diffs - they are disorientating and unexpected, especially to a new player. Less dense hitsounding is expected on easier diffs for obvious reasons, so don't worry about it sounding sparse
oh , sorry , I really like to fill the hitsounds up in this diff. maybe it is kinda confusing somewhere , but it is readble for newbies , I already found many newbies to test this diff , they feel fine , so I think it is ok
Insane
I understand this is for approval, but I think AR-1 would play a lot more nicely.
AR 8 for this Insane diff is really boring ..
03:37:510 (1,1) - Doesn't make a lot of musical sense to me - either extend the spinner over the slider, or change the rhythm to something like this
maybe it is kinda suddenly in Hard diff , but it is ok in this diff imo , and it follow the drums , if change it , it sound very odd ..
Hard
00:54:310 (1) - This not having any repeats really throws the rest of the stream off, IMO, as it breaks the consistency in slider lengths.
yes it is , fixed
Same issue with the ending as insane
umm.. I really want to keep this , though it is kinda sudden , but it sound good..
I'm not going to pop since there aren't any major issues - make these fixes and I'm cool with jumping straight to bubble #2