SHK - East West Wobble

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Nitronic Techno
This beatmap was submitted using in-game submission on 06 September 2017 at 07:00:01

Artist: SHK
Title: East West Wobble
Source: Cytus
Tags: East West Wobble SHK Beat Nitro Dubstep Traditional Traditional_Dubstep
BPM: 140
Filesize: 2879kb
Play Time: 01:35
Difficulties Available:
  1. Hard (3.06 stars, 228 notes)
  2. MarketPlace Turndown! (4.13 stars, 421 notes)
  3. Normal (2.06 stars, 141 notes)

Download: SHK - East West Wobble
Information: Scores/Beatmap Listing
Title: East West Wobble
Artist: SHK
Source: Cytus

Download: SHK - East West Wobble
Information: Scores/Beatmap Listing

13/02/17 - All beatmap have now been sounded (meaning volume of the note) to the song
14/02/17 - Redefined all map to be more asthetically pleasing (Losing all confusing overlap)
24/02/17 - (Insane) shifted one note. It's not the biggest change you see but it help with the smoothness of the map.
25/03/17 - Redefined the setting for both Insane and Techno Tempest lowering OD and HP and AR and for Techno Tempest CS as well.
24/05/17 - Redempted the Insane to make it a bit more friendly for jumping but it does mean reading is needed.
06/09/17 - Revived with Major changes. First of all Both Insane and Techno Tempest have gone due to the map being very similar to each other with very minor differences. In return a new CS5 Diff has taken it place. Hard and Normal are still there but are planned to have some quick fix ups as well which will be later on. The New Diff which is called 'MarketPlace Turndown' was made CS5 for a better challenge since it was CS4 but lack style and was really hard to take it form. CS5 made it easier to create this diff but I believe that it will still change a little later on.

Please Re-download if the version of this beat map is before: 06/09/2017
Easy Mapper
Hey here is my mod for all of the diffs! :)

Just watch out for confusing spacing and overlapping objects. Other than that really good! Keep up the great work!

00:06:789 (4,1,2,3,4) - Players starting off would find something like this hard since they arent really accustom to the rhythm side of things yet. Sliders on red ticks are often a no go for most easy and normal diffs
00:34:646 (3,4,5) - Spacing isnt consistant
SV after the break might be a little to overwhelming for newer players.
01:11:289 (2,3,4) - Weird overlap
01:29:289 (2,3,4,5,1) - Mainly space out 1 from 4
General Note
I now you can't get away with a high DS for a normal diff but I'd still try to avoid confusing overlaps in some sections.
00:13:861 (5,6,7) - Overlap on 5 and 7
01:01:003 (5,6,7) - Um what? Too close together
01:09:146 (6,8) - Really small but noticeable overlap
00:02:718 (3,4) - Weird overlap imo. Keep it if you want and change some angles
00:12:146 (1,2) - Overlap
00:13:861 (6,7) - Overlap
00:19:003 (1,2,3,4,5,6) - Lots of overlap. Neat patterning but I'd change it. Also between 1,2 put a note instead of ending the slider on the blue.
00:22:003 (3,4) - Little overlap
00:48:146 (1,2) - Overlaps the next pattern. Not significantly but I'd just change the angle of the sliders here.
01:02:718 (1,1,2) - Dont cover sliders I don't believe that this would be rankable and its also hard to read.
Mainly just look at overlapping objects and see if they would give people confusion.
00:06:146 (4,5,6) - Right off the bat we have this really weird and uncomfortable overlap. Open up 6 a little to avoid the 4
00:07:003 (1,2,3) - Spacing but hitable
00:08:718 (1,2) - You could add a note on the blue tick instead of dragging the 1 to the blue tick
00:17:718 (1,2,3,4,5) - 1,2 dont really fit the music in my ears maybe a reverse slider spam or a spaced stream burst of 4 in to the 3-5
00:19:003 (1,2) - Same as the other 1,2 above
00:19:861 (3,4,5,6) - 3,4 the same as the 1,2s
00:51:039 (5,6,1) - Kind of a weird overlap but still works.
00:51:575 (1,2,3) - Overlap hardish to read
01:12:896 (3,1,2,3,4,5,6,7,8) - Ummm... Maybe try a different approach. This was awkward to hit.
01:16:646 (3,2) - Overlapping
01:23:289 (1,2) - Overlapping
01:26:503 (1,2,2) - Overlapping



I think the biggest issue with this difficulty is how cramped together all of the notes feel, due to the 1.0 Distance Spacing used throughout the difficulty, which makes patterns like these: 00:13:003 (2,3,4,5) - 00:06:146 (3,4,1,2) - 01:07:003 (1,2,3) - etc

I would suggest you reconstruct your map with what you have now by increasing the Distance Spacing (Hold ALT in the editor and look at the top right corner) and readjust the notes as you go through, I would suggest giving it a try with 1.4DS instead of 1.0DS and you may find some more success in terms of making your map look and play good.

00:18:146 (3) - Using multiple repeating 1/2 sliders is actually against the new updated ranking criteria for normal difficulties as players can't adequately react to them. I would suggest replacing this with two 1/2 sliders instead.

00:29:289 (1) - Sharp angled sliders typically tend to stand out in a bad way in beginner's difficulties since they don't actually flow very well in gameplay (which is why 99.9999% of all sliders are either curved or straight with very little exceptions), I would suggest making this curvy instead.

Message me in-game if you have any questions or just shoot me a PM if i'm not online. Good luck!
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