im too lazy to make a new pastebin for literally deleting a slider point and moving another onenewton- wrote:
bergy
03:32:319 (2) - this might look better idk yeah sure
can you just fix it david thanks
Also improved aesthetics of last partNaotoshi wrote:
00:19:536 (4) - doing a slider here would be cool cuz you could get this nice effect where all the finishes are on sliders the guitar melody is much audiable here so it's better the have it clickable
01:14:971 - 3/4 here would be cool for clickable stuff idk i prefer to emphasize the finishes and vocals here as they have way more impact.
01:22:536 (2,3,4,5) - seems like a pretty random place to have big jumps considering that theres nothing going on in the lead guitar or the drums its to put proper emphasize on the drum fill
01:22:406 - sounds like it should have a 1/2 slider on it to match 01:22:145 (6) - as well, and consider nerfing these jumps theres no held guitar note on that beat. and same response as above
01:24:232 (6) - feels very underspaced compared to the previous time this rhythm was used fix
01:30:754 (1,2,3,4,5) - same as before. etc etc. dunno why theyre all so big -_- same response
02:04:276 - feels weird as a slider cuz you're mostly using them for single held guitar notes or bendy things and this was just 2 guitar notes correct
02:06:102 (5,6,7) - could be cool to use the stacking thing from before on this again this is more interesting and has good impact
02:08:971 (1) - well this entire section feels identical to the kiai in terms of spacing. should differentiate it better, use lower spacing by a lot imo. nerfed some notes here and there, dont want to ruin the structure.
02:17:058 (6,1) - this is pretty hard to read as 3/4 due to the spacing fix
02:20:710 (3,4) - same fix
05:04:449 (5) - wtf is this following.. you're supposed to be following the lead guitar >.> idk why that was a kickslider
05:09:171 (1,2) - this is mapped as a 1/1 slider every other time uhuh
tbh in this 2nd kiai the rhythm doesnt really follow anything. it switches between guitar, vocal and drums constantly and feels super inconsistent to me.
it's hard to tell why you use kicksliders and why not. kick sliders were mostly to make it more interesting. but looking back at this part, it may need a rework anyways as back then, i didnt know really what to do about this part so i just went ham.
06:12:227 - shouldn't all of these be sliders too? same sound as 06:12:783 (5) - good eye sniper
thanks nao-kun owoNaotoshi wrote:
from my queue from a while ago
[bergy]
ok the overlap thing looks like you did it using perfect stacks then went and unstacked them all to be edgy so it looks like garbage to me <3 overlaps
02:26:058 (2,3,4,1) - rhythm felt a bit weird here cuz you're using sliders for vocals then you kinda drop it with 02:26:580 (4,1) - the vocal sound is on the (4), the snare is on the (1), plus a 1/1 slider on the (4) would be really weird imo
02:30:232 (2,3) - kinda sounds like it should be a 1/1 slider instead, dont hear anything on 3s head and the tail is kinda strong for this one,
i disagree because there's really nothing going on in the music and it's too long of a pause to map to a drum or vocal sound, but you can hear the guitar play a note here so I think that's the most fitting thing to map right here
02:32:319 (2,3) - yehaj changed the rhythm to more fit the kicks in the drums, but not a 1/1 slider
02:48:102 (1) - i think each and every one of these extended sliders sucks cuz the sound you're following with them ends at the blue tick after they start i'll be willing to change this in the future once i get more opinions, but i think just circles is really boring and awkward considering there are lot of hits on the upbeats. i just think it would make it unnecessarily difficult and weird to read and play.
03:06:102 (6,8) - this visual spacing is super small randomly moved (8) up in between (6) and (7). also reworked stuff after that to make spacing not as variant
03:12:232 (2,3,4) - since it's the same sound, would be nice to map them both the same way fixed
03:15:232 (1,2) - would be nice to repeat the back and forth motion used at the previous one of these, ctrl h on 2 would work nicely fixed by ctrl+h a small section
03:23:971 (2,4) - visual spacing plz tried making it as good as i can but idk how good thaht is xddd
03:42:101 (5) - don't really hear a new guitar note here. would be nice to have a slider end / 1/1 gap here imo there's definitely a note there
04:00:883 (4) - ? not mapped to any sound, and it messes up the rhythm of the song since 04:00:623 (3,1) - are paired together and 1 is a faster version of 3 i definitely hear guitar there, plus i think the 3 to 1 overlap is cool because they're both crashes but 1 is a more "finished' crash (i guess you could say), meaning it finishes the phrase and resolves the stress of the drum fill, so it's more emphasized.
https://osu.ppy.sh/ss/8299536 04:08:970 (1) - imo this rhythm << fits a bit better with what the guitar is doing. 04:09:231 - definitely shouldnt be a big jump since it doesn't exist in the song as a new guitar note same thing as before, i definitely hear a guitar note there.
good luck!
thanks lasse-kun owoLasse wrote:
02:25:667 - 04:40:006 - Bergy
actually I think it would be great if your 1/4 stacks in the chorus instead utilized the overlap concept you use for most of the chorus, like http://lasse.s-ul.eu/m97uVHoZ.jpgfor example made them .2x DS manual stacks yea
03:08:449 (7) - dpesnt really fit your overall spacing emphasis, should be way bigger jump fixed, but not "way bigger", i don't emphasize kicks very much, i mainly just emphasize them by actually mapping them with a fairly short DS, then I emphasize things like snares or cymbals
03:12:101 (1,3) - 03:13:928 (4,6) - things like this look pretty gross, would be nice to care a bit more for visual spacing I think sure ill fix these really short spacing things
03:21:493 (1,2,4) - good example for a spot that would be really cute with equal visual spacing like
really cute owo fixed, also ctrl+g'ed 03:21:884 (2) - to keep my general idea03:32:319 (2,3) - lol 1/4 spacing, if you apply the first point you could change 2 a bit and adjust stuff for http://lasse.s-ul.eu/tdPnXuDz.jpg i changed all of these 1/4 gap things, but i made them just continue on with how the slider after it is, like https://puu.sh/wgfzY/4dcd5e77e9.png
Thanks alot!Lasse wrote:
modding with the the update from ^ appliedsoft-hitfinish - fix the huge delay http://lasse.s-ul.eu/GiMgayRo.jpg
nvm something is totally wrong with your hs files
like soft-hitfinish.wav is actually an mp3 file renamed to .wav, suprised it plays at all
just convert them all to real .wav or somethinglist of files:just copied the hitsounds from my ranked set to thisdrum-hitclap.wav
drum-hitfinish.wav
drum-hitnormal.wav
normal-hitfinish.wav
normal-hitnormal.wav
soft-hitfinish.wav
00:37:667 (1,2) - sudden 1/2 stack didnt make much sense to me cause every other similar things at least has some spacing i didnt like this either
overall for this part I don't understand many of the spacing stuff cause it seems to have pretty big changes on similar/repeating stuff. the cymbal ones make sense though i did check for some inconsistencies
Overall also seemd a bit overspaced when compared to spacing in more intense parts, similar for repetitions of this like 02:08:971 - this part is still pretty intense because of the drums playing a fast complicated rhythm which is most of my main focus here
01:00:689 (1,1,1) - these spinner seem so random, idk what they follow but normal mapping would make more sense imo mapping this part
things like 01:15:102 (2,3,4,5) - just feel quite "unorganized" visually to me, kinda hard to express, but there seems to be no real relation between the objects, compared to things like 01:14:710 (1,2) - where shapes and angles make them look much more "connected" went through the kiai to improve aestetics
similar would be something like 01:23:841 (5) - the music is also quite similar to 01:23:058 (1) - so something like http://lasse.s-ul.eu/T2LmwS1j.jpg might work well fix
01:18:363 (8) - breaking flow here would be great for emphasis on the change (like your shapes suggest), could maybe just ctrlg 01:18:102 (7) - ? fix
01:39:754 (1,1,2,3,4) - felt a bit too copy pasted considering 01:23:058 (1,2,3,4,5) - and other stuff in this part being a bit more varied visually changed shapes
01:48:102 - sounds like a noticeable decrease in intensity to me, think lower spacing overall /maybe even less clicks or sv / would be nice the drums are still very intense here
05:12:644 (4) - could be just a 1/8 triple, it's only 108bpm and that seems more fitting with the guitar stuff that guitar note is a "hammer-on"
which means that you play a note, then press down a finger on a higher fret which plays that note without having to strum again. thought that slider would be a nice way to render that
04:46:671 - part again seems a quite spaced in contrast to the much more "intense" part at 05:18:894 - , even if both are extremely easy in comparison the the first 2/3 of the map, they could contrast each other better, 06:11:394 - similar thing in this part agreed remapped
Thanks! Very beneficial mod.My Angel Azusa wrote:
soft-sliderslide.wav is unused changed to soft-sliderslide2
00:13:797 (1) - why dont you ctrl+G this since the flow atm for 00:13:667 (7,1,2) - is really hard fixed
00:29:319 (1,2) - its not a good idea to stack them especially when this is right followed by 00:29:971 (4,1) - made it simular to 00:37:406 (5,6,7) -
00:54:363 (1,2) - same here, you used 1/1 spacing for such stacks elsewhere fixed
00:55:667 (3,4) - blanket fixed
01:17:580 (5) - 01:24:363 (7) - nc reworked the nc in my kiai and bergy's to be consistent
01:25:928 (5,1) - swap nc from what youve done previously ^
01:26:710 (1,2,3,1) - this plays awkward because of the blunt flow and what you did 01:26:710 (1,3) - moved the pattern upwards
01:27:232 (1,2) - maybe make these more even fixed when moving pattern
01:59:580 (1,2) - stack? fixed
01:59:971 (2,1,2,3,4,1,2,3,4,5) - these look too random imo. 02:00:102 (1,2,3,4) - looks bad the structure of 02:00:102 (1,2,3,4) - will remain, as the guitars play a simular melody as 00:10:015 (1,2,3,4) - but i did polish the following pattern
02:04:797 (1,2,3) - why stack all 3 i was gonna deny at first, but i realised that 02:04:928 (2) - is not the same cymbal as 02:04:797 (1,3) - so i unstacked.
02:04:145 (3,4,5,6,7,1) - spacing here might be a bit too large as well the song is still quite intense in this section, but i polished pattern a bit.
02:11:058 (6,1) - same stack stuff as mentioned above fixed
03:06:102 (7) - etc same nc inconsistency same as before
06:45:838 (5,6,7,8) - slider positions are kinda random gonna make it symmetrical for consistency
I don't really like very jumpy maps, but i guess this might be fine. This reminds me of ALIEN lol yeah, the bg sorta resembles the alien bg in a way :thinking:
Waiting for Bergy's changes before anything else happens.Natsu wrote:
generaldiff
- drum-hitclap.wav has like 5 ms delay gonna use the file from my ranked set instead
- normal-hitfinish.wav you need to encode it again, it's an ogg file. but named .wav? same ^
- 00:08:971 (3,4,5,1) - vs 00:10:015 (1,2,3,4,1) - make the rhythm consistent, also the NCs the cymbal patterning is alternating between white ticks (00:08:450 (1,2) - ) and red ticks (00:09:363 (1,2) - ) if you listen to the songs beginning up til 00:11:449 - (which is where this patterning changes until the next simular part at 1 minute). all while emphasizing the notable guitar notes. this is why the rhythm seems inconsistent, because it is. but i have tweaked the rhythm slightly in this section because i noticed that some guitar notes wasnt clickable
- 00:13:406 (1,2) - eh the short combo is really weird compared to the rest of combos yeah, that one wasnt intentional
- 00:14:058 (2,3,4,5,6) - vs 00:14:580 (7,1,2,3,4,5) - 00:15:232 (1,2,3,4,5,6,7,1) - the spacing and rhythms are really different o.o, i really can't get your idea tbh should be more consistent now. same for 00:22:406 -
- 00:17:319 (5,6,7) - the same melody as 00:08:971 (3,4,5,1) - 00:10:015 (1,2,3,4,1) - repeats, but is mapped really different because there's an alter to the tempo, i thought it'd be nice to map differently (following the drums) so that these parts doesn't feel so repetetive.
- 00:19:276 (3,4,5) - i think the slider should also be 2 circles to fit the melody properly fixed
- 00:32:971 (3,5) - blanket is really off fixed
- 01:06:884 (3,4,5,1) - vs 01:07:928 (1,2,3,4,1) - vs 01:08:841 (3,4,5) - refer to first response ^
- adding the last kiai to that slow part feels really anticlimactic lol ill make it start at 05:35:838 - so that it pulses every white tick which adds impact on the crash symbals (heavy beats)
https://pastebin.com/cqs1V183Natsu wrote:
- 02:42:363 (1,2) - this really don't fit this map style tbh if you're talking about the overlap i disagree, i use overlaps very often at least in my part
- 02:48:102 (1) - the tick sound at every slider in this section sounds too loud compared to the music ok i put it at 30%, which is half of what the section is
- 03:17:319 (1) - touching the hp bar i mean not really on default skin but i moved it down a bit
- 03:33:102 (2) - 04:12:623 (1) - same both fixfix
- 03:39:754 (1) - slider tick sounds too loud tru lol
Don't think I'm on the same page here. I think you're gonna have to elaborate on that. <3LMT wrote:
Is it just me who thinks that the structure of the song is not very well represented here, either by rhythm choice and visual patterning? Especially during the guitar riffs, I couldn't catch the song structure at all while playing it.