Hello, from our modding queue
Good luck!
- Apparently now we have to put the actual game in which the song is from in the source field, so in this case 東方地霊殿 ~ Subterranean Animism
- Unless you have a good reason, OD8.9 is unnecessarily specific, you should probably round it up to 9
- Would be great to have a 1920x1200 bg and 192kbps mp3 if you can get those
- blanket-based aesthetics can be great, but be careful not to pack your objects too tightly, you could prevent a lot a of small unnecessary overlaps
- 04:00:384 (4,1,2) - the largest spacing should be between (4,1), not (1,2) since (1) is emphasized, and even if (2) has a higher pitch, it doesn't have the crash on it and doesn't play on a downbeat, it's a bit unintuitive
- 04:05:134 (1) - i think you could rework this shape a bit, especially since your other sliders are quite nice
don't hesitate to add lots of anchor points to have more control over it, even red ones, they don't have to be used strictly for sharp angles - 04:41:801 (1) - ^
- 04:54:467 (1,2,3,1,2,3) - even if the guitar is not playing very precisely, those are not snapped correctly, the rhythm here is more like this:
Also just a suggestion but since you're no longer following the guitar on 04:57:801 (1) - , it could be a good idea to map the drums first and the guitar passively as slider ends for the transition:
Good luck!