This might be a little hard to understand because I suck at expressing myself, but I'll try:
Is it possible to linearly increase the speed of sprite movement or rotation?
Let's say I have a sprite that moves for five seconds. In the first frame, it will move at 10 pixels per second. In the last frame, it will move at 20 pixels per second. Inbetween, movement speed linearly increases from 10 to 20: 10.2pps at 0.1 seconds, 12.5pps at 1.25 seconds, 15pps at 2.5 seconds, you get the idea.
Is this type of movement possible without hardcoding every single frame of it?
Is it possible to linearly increase the speed of sprite movement or rotation?
Let's say I have a sprite that moves for five seconds. In the first frame, it will move at 10 pixels per second. In the last frame, it will move at 20 pixels per second. Inbetween, movement speed linearly increases from 10 to 20: 10.2pps at 0.1 seconds, 12.5pps at 1.25 seconds, 15pps at 2.5 seconds, you get the idea.
Is this type of movement possible without hardcoding every single frame of it?