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Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami - Partner no

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Topic Starter
fieryrage
name jeff

getting new normal and updated hobbes's slider thingy
also took the liberty to 00:35:070 (1,2) - fix these out-of-bounds things according to ezek, sr increased by 0.02 lol sick
Battle
Since 1/4 in this bpm functions at 160~ bpm, I would say that it's fine to use 1/4, however it should be used sparingly and not using sliders, like stated before their very short body makes it hard to distinguish from regular 1/2 circles
Ascendance
np I just had him remove my diff so it's so unintuitive i guess lole
I Must Decrease
Unfortunate it turned out this way. I think the diff had potential and just needed that fix but that's your choice to make. Once the new normal is in place my veto is void.
Ascendance
I would have rather seen a compromise rather than "do it my way or the veto stays" style of negotiation. I'm not you so of course I'll do things differently.

Edit: if it's any better, I'll go down to 1.7x but that's about it without ruining my intent I think.
polka
meanwhile here's polka with 2.0x


also fiery I dont think the hitsounds were copying they didn't sound right so I kinda just did my own???

also also I believe held "o" vowels in japanese are expressed in romaji as "ou" not "oo" could be wrong tho :x

boxy box
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TitleUnicode:パートナーのテーマ オルゴール
Artist:Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami
ArtistUnicode:いとうけいすけ、川越康弘、村上徳子
Creator:fieryrage
Version:Polka's Normal
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Izzywing
@polk, stacking 1/2 (in this case 1/4) under a slidertail is against the guidelines for normal diffs, would recommend unstacking those 01:10:923 (5,6,1) -
polka
These new guidelines man holy

Ill take a look when i get home.
I Must Decrease
Be in mind that your metadata is actually incorrect. The title's romanization of the word オルゴール shouldn't be Orudooru. This is a loan word which means you need to use the origin word from the original language. The same is true with テーマ. The correct romanized title should be:

パートナーのテーマ オルゴール
Partner no Thema Orgel

Thema from German, Orgel from Dutch.
Topic Starter
fieryrage
ok so I misinterpreted metadata from kwan wops.

will fix once normal is sorted out
polka
k try this mb
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TitleUnicode:パートナーのテーマ オルゴール
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ArtistUnicode:いとうけいすけ、川越康弘、村上徳子
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Topic Starter
fieryrage
adjusted ar and stuff to fit spread

should be Okay hand now besides some hitsounds
ZekeyHache
Hi

[polka's normal]
  1. Seems you forgot to silence the slider tracks on this diff
  2. 00:00:680 (2,3) - 00:01:960 (4,5) - 00:25:375 (4,5) - 01:29:948 (3,1) - list of blankets that need improvement
  3. 00:49:489 - is this break shortener intentional?
  4. 01:13:119 (2,4) - I would be neat for your style to align these
  5. 01:15:314 (5) - The curvatures feel aggressive compared to the song. I would be nice if you use something that doesn't make such movement, like this.
  6. 01:28:850 - I feel this beat is strong enough to be mapped, I highly suggest to put something here~
  7. 01:35:984 - 01:38:525 - are these break shorteners intentional?
Call me back once you get one more mod on this diff and anything else you want to fix gets fixed~ I don't mind of Hobbes mods it :v
Topic Starter
fieryrage
i'll get like two mods from hobbes and plaudible or smth

the Expert Normal Mappers
polka

ezek wrote:

Hi

[polka's normal]
  1. Seems you forgot to silence the slider tracks on this diff :arrow: Okay.
  2. 00:00:680 (2,3) - :arrow: this is fine.00:01:960 (4,5) - :arrow: fixed.00:25:375 (4,5) - :arrow: okay01:29:948 (3,1) - :arrow: okaylist of blankets that need improvement :arrow:
  3. 00:49:489 - is this break shortener intentional? :arrow: nope. fixed.
  4. 01:13:119 (2,4) - I would be neat for your style to align these :arrow: Going for a rotated diamond shape here.
  5. 01:15:314 (5) - The curvatures feel aggressive compared to the song. I would be nice if you use something that doesn't make such movement, like this.Made a wave slider.
  6. 01:28:850 - I feel this beat is strong enough to be mapped, I highly suggest to put something here~ :arrow: I disagree. Not compared to how loud all the other ticks have been.
  7. 01:35:984 - 01:38:525 - are these break shorteners intentional? :arrow: nope fixed.
Call me back once you get one more mod on this diff and anything else you want to fix gets fixed~ I don't mind of Hobbes mods it :v
Thanks for the mod ezek!
This sounds so boring with no finishers.... Fiery, can I keep them please? Or can I use your soft hit whistle for them instead?
can you copy ur sliderslide to custom2 as well thx
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 131
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Partner no Thema Orgel
TitleUnicode:パートナーのテーマ オルゴール
Artist:Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami
ArtistUnicode:いとうけいすけ、川越康弘、村上徳子
Creator:fieryrage
Version:polka's normal
Source:ポケモン超不思議のダンジョン
Tags:pokemon pokémon super mystery dungeon theme music box pocket monsters nintendo the company game freak 3ds hobbes2 polkamocha
BeatmapID:1301543
BeatmapSetID:566584

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5.6
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dasffdss.png",0,0
//Break Periods
2,47708,49691
2,95270,96155
2,97647,98716
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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103850,-100,4,2,2,15,0,0
106045,-100,4,2,2,10,0,0
108240,-100,4,2,2,5,0,0


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Combo2 : 218,223,111
Combo3 : 153,153,153
Combo4 : 230,180,77

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Izzywing
polk

00:53:362 (3) - would NC here since its the start of a new section musically
00:56:289 (1,2) - broke polarity here with a 3/4 gap, consider shortening 00:56:289 (1) - to a single reverse and making 00:57:753 - a 3/4 reverse slider
01:32:509 - overmapped
01:28:484 (1,2,3) - and 01:31:411 (1,2,3,4) - are practically identical in the music but the latter is much denser. Consider removing 01:31:777 (2) - as well.
01:39:826 (1) - why not use a spinner like the other diffs, this really sticks out when you map it but the others dont :O

really feel like you skipped over some important sounds (like 00:27:021 - and the bell sounds in the start like 00:02:143 - ), but at least you were consistent so w/e
polka

Hobbes2 wrote:

polk

00:53:362 (3) - would NC here since its the start of a new section musicallyagreed
00:56:289 (1,2) - broke polarity here with a 3/4 gap, consider shortening 00:56:289 (1) - to a single reverse and making 00:57:753 - a 3/4 reverse slider :arrow: I did consider that, but I love the way the reverse slider plays too much. Sorry
01:32:509 - overmapped :arrow: I was mapping when it was really loud around me so I guess I heard something there. Oops.
01:28:484 (1,2,3) - and 01:31:411 (1,2,3,4) - are practically identical in the music but the latter is much denser. Consider removing 01:31:777 (2) - as well. :arrow: Fixed by making the less dense one denser.
01:39:826 (1) - why not use a spinner like the other diffs, this really sticks out when you map it but the others dont :O :arrow: I agree, but I think a spinner is kind of the lazy way out. I wanted to map the whole thing.

really feel like you skipped over some important sounds (like 00:27:021 - and the bell sounds in the start like 00:02:143 - ), but at least you were consistent so w/e :arrow: I noticed that as I was mapping, but it would have been hard to capture both the tings and the bell etc. without it getting super cluttered. So I stuck with one sound. Sorry.
fiery read my response to ezek theres some stuff concerning u back there thx ouo
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TitleUnicode:パートナーのテーマ オルゴール
Artist:Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami
ArtistUnicode:いとうけいすけ、川越康弘、村上徳子
Creator:fieryrage
Version:polka's normal
Source:ポケモン超不思議のダンジョン
Tags:pokemon pokémon super mystery dungeon theme music box pocket monsters nintendo the company game freak 3ds hobbes2 polkamocha
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Topic Starter
fieryrage
update with hitsounds eeeee

@polka yea sure add finishes if you want, i redid hitsound volumes, just feel like it's better if it's consistent across diffs tho
polka
Yay thanks lmao I was lowkey really attached to those

osu file format v14

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Title:Partner no Thema Orgel
TitleUnicode:パートナーのテーマ オルゴール
Artist:Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami
ArtistUnicode:いとうけいすけ、川越康弘、村上徳子
Creator:fieryrage
Version:polka's normal
Source:ポケモン超不思議のダンジョン
Tags:pokemon pokémon super mystery dungeon theme music box pocket monsters nintendo the company game freak 3ds hobbes2 polkamocha
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ZekeyHache

ezek wrote:

~Bubbled~
I said "today" :v
Topic Starter
fieryrage
Where Is Xexar
Sonnyc
General.
Can we at least have some consistent ending spot? Even mappers of individual difficulties are different, this is supposed to be a mapset afterall. Assuring such consistency shouldn't really be so hard.

Normal.
01:35:436 - Consider removing this break as other difficulties are not having one here.
Fine work.

Hard.
00:22:631 (1) - I can't hear anything at the song here. This is overmapped.

Structure concept really lacks in this diff. I see some parts being managed to get consistently mapped at a consistent sound of the music but as a whole, the ideas felt weak in expressing the musics. Try comparing the music section after 00:00:314 - vs. 00:23:728 - . These two sections are really similar in song, but the maps didn't really looked similar as the song did. Mapping concepts with major difference were being used which didn't form a strong structure.

Also the overall technical levels didn't seem to be really high in general when you were intending stuffs to be similar.
  1. 00:00:314 (1,2,3,4) -
  2. 00:06:167 (2,1,2,3) -
While the song wasn't directly the same, they were having some similar melody development and it seems you were expressing that as a similar mapping concept. 1/4 linear slider, 1/2 curved reverse slider, and two 1/4 circles stacked. These were the basic rhythmic, and aesthetic concepts you successfully managed which created a basic structure. But imo things weren't really much developed further than that. One of the things you could be considering is the spacing concepts. 00:00:314 (1,2) - you can see a visual spacing between the tail of (1) and the reverse of (2). And at 00:06:167 (2,1) - you're presenting a very different spacing concept. Also the visual of that 1/4 slider & 1/2 slider had a different concept each. Take a look at the flows based on the visuals. 00:00:314 (1,2) - is having a sharp angle while 00:06:167 (2,1) - was wide. Further, the angle itself of the 1/2 curve sliders were different. http://puu.sh/w5D4l/c1a54fae0c.jpg At least they shared the same curve rate though.

In such case, I'd say the basic ideas were common each, but weren't technically polished further.

Popped over quality concern.
Izzywing
well since its popped heres a mod on fiery's diff (kds this time pls)

00:00:314 (1,2) - vs. 00:06:167 (2,1) - make the comboing consistent (so nc 00:00:680 (2) - ). same with 00:23:728 (1,2), etc etc.

00:35:801 (2,3,4,5,1,2) - vs. 00:38:362 (1,2,3,4,5) - I find the latter to be more intense (based on pitch, but just barely), but it's represented through easier gameplay with sliders instead of 1/2 circles. I'd use 1/2 circles for both, but give a sense of spacing progression to represent the increased pitch. Or, just switch the rhythms. Depends on what you're going for

To piggy back on this, 00:37:265 (1,2) - vs. 00:40:192 (4,5); compare intensities and pitch and then look at your spacing; you underspace the latter and overspace the former relative to the music.

00:41:289 (6,1) - Spacing here seems really small, especially compared to stuff like 00:13:484 (4,1) - and 00:03:240 (3,1) - where the music is much less intense. It would probably be better to nerf the latter examples, or you could buff this. Also depends on what you're going for

01:14:948 - feel like you can map this, expresses the contrast with 01:13:484 - which has no sound.

I've also adjusted the end of my diff to match with fiery's in terms of when the objects stop and the spinners start.

diff
osu file format v14

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Title:Partner no Thema Orgel
TitleUnicode:パートナーのテーマ オルゴール
Artist:Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami
ArtistUnicode:いとうけいすけ、川越康弘、村上徳子
Creator:fieryrage
Version:hobbes2's easy
Source:ポケモン超不思議のダンジョン
Tags:pokemon pokémon super mystery dungeon theme music box pocket monsters nintendo the company game freak 3ds hobbes2 polkamocha
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Topic Starter
fieryrage
loooooooooooooooooooooooooooooooooole time to Kill myself

responding soon
Topic Starter
fieryrage

Sonnyc wrote:

General.
Can we at least have some consistent ending spot? Even mappers of individual difficulties are different, this is supposed to be a mapset afterall. Assuring such consistency shouldn't really be so hard. fixed

Normal.
01:35:436 - Consider removing this break as other difficulties are not having one here. done
Fine work.

Hard.
00:22:631 (1) - I can't hear anything at the song here. This is overmapped. i honestly don't know what else to say other than this isn't. there's a sound there and it's completely noticeable. i'm not removing this.

Structure concept really lacks in this diff. I see some parts being managed to get consistently mapped at a consistent sound of the music but as a whole, the ideas felt weak in expressing the musics. Try comparing the music section after 00:00:314 - vs. 00:23:728 - . These two sections are really similar in song, but the maps didn't really looked similar as the song did. Mapping concepts with major difference were being used which didn't form a strong structure. as a hard diff the map shouldn't be copy-pasted every time the piano restarts, besides 00:03:606 (1) - 00:27:021 (1) - there's very noticeable differences in the song during those parts regardless. the only real difference was rhythm choice, but the song is so slow paced that i doubt it'll throw anyone off.

Also the overall technical levels didn't seem to be really high in general when you were intending stuffs to be similar.
  1. 00:00:314 (1,2,3,4) -
  2. 00:06:167 (2,1,2,3) -
While the song wasn't directly the same, they were having some similar melody development and it seems you were expressing that as a similar mapping concept. 1/4 linear slider, 1/2 curved reverse slider, and two 1/4 circles stacked. These were the basic rhythmic, and aesthetic concepts you successfully managed which created a basic structure. But imo things weren't really much developed further than that. One of the things you could be considering is the spacing concepts. 00:00:314 (1,2) - you can see a visual spacing between the tail of (1) and the reverse of (2). And at 00:06:167 (2,1) - you're presenting a very different spacing concept. Also the visual of that 1/4 slider & 1/2 slider had a different concept each. Take a look at the flows based on the visuals. 00:00:314 (1,2) - is having a sharp angle while 00:06:167 (2,1) - was wide. Further, the angle itself of the 1/2 curve sliders were different. http://puu.sh/w5D4l/c1a54fae0c.jpg At least they shared the same curve rate though. i don't understand this, do you mean the spacing should be the same for these parts? because the pitch lowers quite a bit in the latter section so i represented that with lower spacing

In such case, I'd say the basic ideas were common each, but weren't technically polished further.

Popped over quality concern.
hobbes

Hobbes2 wrote:

well since its popped heres a mod on fiery's diff (kds this time pls)

00:00:314 (1,2) - vs. 00:06:167 (2,1) - make the comboing consistent (so nc 00:00:680 (2) - ). same with 00:23:728 (1,2), etc etc. fixed

00:35:801 (2,3,4,5,1,2) - vs. 00:38:362 (1,2,3,4,5) - I find the latter to be more intense (based on pitch, but just barely), but it's represented through easier gameplay with sliders instead of 1/2 circles. I'd use 1/2 circles for both, but give a sense of spacing progression to represent the increased pitch. Or, just switch the rhythms. Depends on what you're going for i'm not doing the 1/2 circles because i want rhythm differentiation but fixed the spacing i guess

To piggy back on this, 00:37:265 (1,2) - vs. 00:40:192 (4,5); compare intensities and pitch and then look at your spacing; you underspace the latter and overspace the former relative to the music. fixed

00:41:289 (6,1) - Spacing here seems really small, especially compared to stuff like 00:13:484 (4,1) - and 00:03:240 (3,1) - where the music is much less intense. It would probably be better to nerf the latter examples, or you could buff this. Also depends on what you're going for i'm going for a pattern similar to 00:06:167 (1,2) - this with this one so the spacing's fine

01:14:948 - feel like you can map this, expresses the contrast with 01:13:484 - which has no sound. ok
Sonnyc
Thanks for the reply, I'll be explaining further in case you misunderstood my point.

fieryrage wrote:

Sonnyc wrote:

Hard.
Structure concept really lacks in this diff. I see some parts being managed to get consistently mapped at a consistent sound of the music but as a whole, the ideas felt weak in expressing the musics. Try comparing the music section after 00:00:314 - vs. 00:23:728 - . These two sections are really similar in song, but the maps didn't really looked similar as the song did. Mapping concepts with major difference were being used which didn't form a strong structure. as a hard diff the map shouldn't be copy-pasted every time the piano restarts, besides 00:03:606 (1) - 00:27:021 (1) - there's very noticeable differences in the song during those parts regardless. the only real difference was rhythm choice, but the song is so slow paced that i doubt it'll throw anyone off. // Guess you've interpreted this to be using the exact same pattern over and over when the song is similar which made you feel like an average boring copy paste, but that wasn't something I was meaning. Variations do create interesting beatmaps and taking advantage of that idea is nothing bad (actually something good). But seems like the way you felt on these parts were "the only real difference was rhythm choice" while I thought these part to be "really different each to the extent where it didn't felt like a variation but rather an inconsistency". Variation is something different being generated based on a similarity, while the inconsistency I'm meaning is just having the whole different concept from the beginning. This is what I was elaborating in terms of technical aspects of the map below. For example, 00:03:606 (1,2,3,4,5) - 00:27:021 (1,2,3) - the first pattern is a star formation and the second one is based on mirrored sliders which is a completely different mapping concept. Maybe the song was showing some difference, but the pattern composition in each parts are way different from the beginning which felt like an entirely different part of the song. 01:43:119 (1,2,3,4,1) - the idea could be also compared with this one which has got a really different spacing concept, and aesthetic concepts.


Also the overall technical levels didn't seem to be really high in general when you were intending stuffs to be similar.
  1. 00:00:314 (1,2,3,4) -
  2. 00:06:167 (2,1,2,3) -
While the song wasn't directly the same, they were having some similar melody development and it seems you were expressing that as a similar mapping concept. 1/4 linear slider, 1/2 curved reverse slider, and two 1/4 circles stacked. These were the basic rhythmic, and aesthetic concepts you successfully managed which created a basic structure. But imo things weren't really much developed further than that. One of the things you could be considering is the spacing concepts. 00:00:314 (1,2) - you can see a visual spacing between the tail of (1) and the reverse of (2). And at 00:06:167 (2,1) - you're presenting a very different spacing concept. Also the visual of that 1/4 slider & 1/2 slider had a different concept each. Take a look at the flows based on the visuals. 00:00:314 (1,2) - is having a sharp angle while 00:06:167 (2,1) - was wide. Further, the angle itself of the 1/2 curve sliders were different. http://puu.sh/w5D4l/c1a54fae0c.jpg At least they shared the same curve rate though. i don't understand this, do you mean the spacing should be the same for these parts? because the pitch lowers quite a bit in the latter section so i represented that with lower spacing // If you understood the part I made above clear, the thing I wanted to say about this one is that you could be assuring some technical similarity to make these work better as a variation. Since a lot of mapping aspects were already being different, the intention of using a different spacing concept based on different pitch wasn't really effective. If it was just the spacings that differed and other flow concept/aesthetic concept being the similar with the previous ones, then it would work well as a variation as you intended since it assures some similarity to get recognized as a pattern. And this case, a lot of things were being different each so I was just suggesting to make the spacings consistent at least to assure some minor consistency. Since I get your idea now, then I think you could be working on more similarity on the aesthetic concepts?
and yeah, I wasn't just talking about those particular parts but regarding the whole map with the same idea.
Topic Starter
fieryrage
delay in response cuz of graduation and parties and wee

Guess you've interpreted this to be using the exact same pattern over and over when the song is similar which made you feel like an average boring copy paste, but that wasn't something I was meaning. Variations do create interesting beatmaps and taking advantage of that idea is nothing bad (actually something good). But seems like the way you felt on these parts were "the only real difference was rhythm choice" while I thought these part to be "really different each to the extent where it didn't felt like a variation but rather an inconsistency". Variation is something different being generated based on a similarity, while the inconsistency I'm meaning is just having the whole different concept from the beginning. This is what I was elaborating in terms of technical aspects of the map below. For example, 00:03:606 (1,2,3,4,5) - 00:27:021 (1,2,3) - the first pattern is a star formation and the second one is based on mirrored sliders which is a completely different mapping concept. Maybe the song was showing some difference, but the pattern composition in each parts are way different from the beginning which felt like an entirely different part of the song. 01:43:119 (1,2,3,4,1) - the idea could be also compared with this one which has got a really different spacing concept, and aesthetic concepts. ok i see what you mean now on these, made these consistent in terms of patterning, all of them are pentagons/stars now so should be okay


If you understood the part I made above clear, the thing I wanted to say about this one is that you could be assuring some technical similarity to make these work better as a variation. Since a lot of mapping aspects were already being different, the intention of using a different spacing concept based on different pitch wasn't really effective. If it was just the spacings that differed and other flow concept/aesthetic concept being the similar with the previous ones, then it would work well as a variation as you intended since it assures some similarity to get recognized as a pattern. And this case, a lot of things were being different each so I was just suggesting to make the spacings consistent at least to assure some minor consistency. Since I get your idea now, then I think you could be working on more similarity on the aesthetic concepts? ok, ctrl+h'd the slider in question so it's consistent in terms of aesthetics, i also double checked some patterns like this in the map for spacing issues but most looked ok so just tell me if i missed anything i guess

should be ok now i think? my aesthetics are so fucked some places lo
CookieBite
omg didn't notice this
<3 mystery dungeon
Topic Starter
fieryrage
Please Help Me
CookieBite
how
Topic Starter
fieryrage
bn
CookieBite
use circlejerk move
Ascendance
she rack
Topic Starter
fieryrage
sOnnyc Dies
CookieBite
I believe that the title is wrong.

The romanised title should be "Partner's Theme: Music Box" since the in-game (official English version) jukebox (mp3 player) called it like that.


EDIT: turns out it's not usable here rip
Topic Starter
fieryrage
japanese metadata > english metadata in this case, japan version released 2 months before english vers.
Topic Starter
fieryrage
sonnyc plz come back

edit: ok he got removed from bn i guess so uhhhhhhhhhhhhhhhhhhhh what do i do now
ZekeyHache
k seems sanic won't be here xp

[ascendance's advanced]
Ok so the this diff was originally a normal, but you changed it to advanced; however, you skip many strong beats that are being covered in polka's diff (as pointed below), which is supposed to be inferior (add the fact that this even has lower sv).
  1. 00:01:045 -
  2. 00:02:509 -
  3. 00:06:899 -
  4. 00:08:362 -
  5. 00:24:460 -
  6. 00:25:923 -
and many others, you get the idea
I know I'm comparing from different mappers, but you know, having these parts less dense apart from having lower sv makes it weird imo cuz you know, advanced is supposed to be denser than normal. It'd be cool if you map them.

I may bubble if you agree to this; however, I won't veto if you get someone else for bub cuz yknow what I'm not
Topic Starter
fieryrage
i actually changed it to advanced thinking it'd still be ok if i did so that's my bad xd

i changed it to normal again, tho i'm gonna ask if he still wants his diff in since he was kinda indifferent about it


ok i just removed it cuz every1 i asked apparently hates it so g
it's a separate dl in the description now
ZekeyHache
[hobbes22222222222 ez]
  1. 00:35:801 (1,2,3) - Why don't you just let these three sliders share the same shape as you did with 00:38:728 (1,2,3) - ? it would fit nice with the music anyway
  2. 01:40:192 (1,2,3,1) - Why the spacing increase? You mapped constantly 1.2x and here you use 1.3x all of a sudden? o.o
Izzywing
fixed both, thanks ezek!

d
osu file format v14

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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Partner no Thema Orgel
TitleUnicode:パートナーのテーマ オルゴール
Artist:Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami
ArtistUnicode:いとうけいすけ、川越康弘、村上徳子
Creator:fieryrage
Version:hobbes2's easy
Source:ポケモン超不思議のダンジョン
Tags:pokemon pokémon super mystery dungeon partner's theme music box pocket monsters nintendo the company game freak 3ds hobbes2 polkamocha
BeatmapID:1230701
BeatmapSetID:566584

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ZekeyHache
I agree with AiMod
Topic Starter
fieryrage
if this gets popped a third time im gonna KILL Myself
ZekeyHache

fieryrage wrote:

if this gets popped a third time im gonna KILL Myself
be sure to finish your extra before you do that 👀
Battle
[top]
diff:
00:02:875 (2,3) - probably shouldn't stack these considering you just had a stack like this indicate 1/4 while this is 1/2, avoid cuz confusions reasons

or tbh just fix all the 1/4 cuz sometimes they're touching things and sometimes they're stacked and sometimes they're just doing whatever, just have a consistent way to express the 1/4 cuz rn there's a lot of different ways they're shown visually and can be a bit ambiguous when it comes to distinguishing the 1/4 and the 1/2 gaps apart from each other

hitsounds:
00:01:045 - whistle
00:06:899 -
00:24:460 -
00:25:375 -

u get what i mean, put whistles on the strong orgel noises that are high pitched like those, copy them on the hobbes after u do it to the top, then call me back

ur gonna end up putting a lot of whistles tbh cuz a lot of the strong orgel noises don't have whistles and some sections even have inconsistent whistle usage, like whistle is like the only hitsound you can use for music box maps so don't mind if you end up using it a lot tbh

the usage of regular soft finish is pretty inappropriate tbh so change that to a whistle or some other custom hitsound cuz a cymbal has no place in a music box centric map lol

other diffs are fine other than that
Topic Starter
fieryrage
will fix all in a sec

hitsounds fixed and copied to all diffs and 1/2 and 1/4 issue fixed
Battle
im not dating him btw
audinor
Yes
Akasha-
wow, it seems to bring back some memories in this game for me. thank you

congratulations!!
Pachiru
holy moly doly Don't tell me that's the song when you and your partner are at the owrte fo lgdiaa nehw ru prtaner edi on Pkmn Mystery Dungeon Explorers of Time/Shadow/Sky ?!
Topic Starter
fieryrage
no this is from super mystery dungeon
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