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Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami - Partner no

posted
Total Posts
104
Topic Starter
fieryrage
This beatmap was submitted using in-game submission on Tuesday, August 29, 2017 at 5:24:42 PM

Artist: Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami
Title: Partner no Thema Orgel
Source: ポケモン超不思議のダンジョン
Tags: pokemon pokémon super mystery dungeon partner's theme music box pocket monsters nintendo the company game freak 3ds hobbes2 polkamocha
BPM: 82
Filesize: 2209kb
Play Time: 01:50
Difficulties Available:
  1. hobbes2's easy (1.35 stars, 92 notes)
  2. polka's normal (1.83 stars, 135 notes)
  3. will you be my friend? (2.37 stars, 148 notes)
Download: Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami - Partner no Thema Orgel
Information: Scores/Beatmap Listing
---------------
yeah, everybody has some jealousy and hate in them...that's just one side of you.
you've got your good side and your bad side; even more sides than that.
they're all part of you. they're all part of who we are.

they can't be denied...we can't just brush them away!




if you spoil the ending i murder ur family
ascendance's gd couldn't be in the set :sad:

bg source, thanks -wwwww! | metadata source thanks to IamKwaN
Mazziv
>trying not to cry at the end of pokemon mystery dungeon
Ancelysia

fieryrage wrote:

hobbes give me ur fucking diff already
Izzywing
lol whoops

uh gimme like an hour

EDIT - k hitsound this for me lol

yaboy
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Title:Partner no Teema Orugooru
TitleUnicode:パートナーのテーマ オルゴール
Artist:Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami
ArtistUnicode:いとうけいすけ、川越康弘、村上徳子
Creator:fieryrage
Version:Hobbes2's Easy
Source:ポケモン超不思議のダンジョン
Tags:pokemon super mystery dungeon theme music box pocket monsters nintendo the company game freak 3ds hobbes2
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Topic Starter
fieryrage
Unlucky
Topic Starter
fieryrage
holy fuck someone make me unlazy so i can map this

e: good only 30 secs left
Ultima Fox
from mapping discord

[hobbes]

00:19:704 (3) - I think a slider like this would look better here https://osu.ppy.sh/ss/7885922

00:24:094 (1) - You could put a circle here for the leading notes like you did at 00:06:167 (2,1)

00:44:582 (1,2,1) - I dont think there should be a big empty space here, instead i think you could make a long slider to cover for the background noise (that isnt present at 00:47:509 (1,1) - )

01:09:460 (3,1) - try to make these two notes not overlap

[farewell, friend]

00:00:314 (1,2,3,4) - this seems a little odd, to follow the rhythm exactly here even without distance snap, but ignore notes kinda like at 00:02:143 (1) . just a thought

00:22:631 (1) - this sound is almost inaudible lmao, so it might be a good idea to just have that space between 00:21:167 (1) and 00:23:728 (1) empty

00:46:045 (2,3,4,1) - I understand ds is p much irrelevant in this diff, but 2 and 3 should be separated a lot more here


thats all from me
good luck~ :)
squirrelpascals
im happy to be modding guilty all the same!!!!!!11one

bye
• 00:01:777 (3,4,1) - fix blanket?

• 00:02:143 (1) - maybe make this a repeat slider, since you acknowledged this same note at 00:00:680 (2) -

• 00:19:704 (4) - move nc here

• 00:26:655 (2,3,1) - reduce spacing

• 00:31:045 (4,1,2) - move 2 down and to the left a little so that this flows more nicely?

• 00:38:728 (2,3) - make these the same slider

• 01:25:558 (1,1) - remove nc on either one of these two

• 01:32:875 (1,2) - 01:34:704 (2,3) - space the second pattern less because it will be compared to the first pattern

• 01:41:655 (1) - also make this a repeat slider?

hobbe
• 00:32:875 (1) - why not make this a 1/1 repeat slider?

• 00:54:826 (3) - really think you should map this note at 00:55:558 -

• 01:28:484 (1) - aesthetic suggestion osu.ppy.sh/ss/7898633 will also mirror 01:29:948 (2) - so thats good too

• 01:32:875 (2) - ctrl+h? its nicer how it points to the next object this way. plus visual flow from the last slider is more suggestive

mp3, bs, timing are all good
good luck
Topic Starter
fieryrage
respond soon ascendance is finishing His Own Fucking Diff because hes atusitic
Ascendance
norm
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Title:Partner no Teema Orugooru
TitleUnicode:パートナーのテーマ オルゴール
Artist:Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami
ArtistUnicode:いとうけいすけ、川越康弘、村上徳子
Creator:fieryrage
Version:ascendance's normal
Source:ポケモン超不思議のダンジョン
Tags:pokemon pokémon super mystery dungeon theme music box pocket monsters nintendo the company game freak 3ds hobbes2 ascendance
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Topic Starter
fieryrage
OK DAD
im getin more mods then responding 2 the existing onesa
Topic Starter
fieryrage
ok fuck it im responding rn

grandpa
00:00:314 (1,2,3,4) - this seems a little odd, to follow the rhythm exactly here even without distance snap, but ignore notes kinda like at 00:02:143 (1) . just a thought the note isn't ignored cuz of the slidertick here

00:22:631 (1) - this sound is almost inaudible lmao, so it might be a good idea to just have that space between 00:21:167 (1) and 00:23:728 (1) empty it's pretty damn audible tbh lol

00:46:045 (2,3,4,1) - I understand ds is p much irrelevant in this diff, but 2 and 3 should be separated a lot more here yea


squirl
• 00:01:777 (3,4,1) - fix blanket?`idk what's wrong with the blanket here tho

• 00:02:143 (1) - maybe make this a repeat slider, since you acknowledged this same note at 00:00:680 (2) - slider tick noise :(

• 00:19:704 (4) - move nc here the piano rhythm continues from the previous nc though

• 00:26:655 (2,3,1) - reduce spacing ok

• 00:31:045 (4,1,2) - move 2 down and to the left a little so that this flows more nicely? moved it up a bit

• 00:38:728 (2,3) - make these the same slider they're two separate rhythms tho

• 01:25:558 (1,1) - remove nc on either one of these two reworked ncs here

• 01:32:875 (1,2) - 01:34:704 (2,3) - space the second pattern less because it will be compared to the first pattern ok

• 01:41:655 (1) - also make this a repeat slider? see above response

ty for mods!~
Foxy Grandpa
im gonna mod tomorrow after school lolz

placeholdererererr


Battlegrounds is absorbing my life force please help


  • [farewell. friend]
  1. 00:02:143 (1) - Ctrl + G and have it repeat on 00:02:509 - . I know the slider tick covers that sound but it's too big of a sound to have something as small as a slider tick express it.
  2. 00:16:411 (4,1) - Imo either 4 should be ctrl + g'd or should be angled more towards 1, as it is now with that gap in spacing it's a bit harder for players at that level to navigate towards 1
  3. 00:29:948 (3) - Same thing here as above, you could stack a circle on top of 00:31:045 (5) - at 00:30:680 - or have it repeat but as is now with the slider tick covering that sound it just feels lacking

  4. 01:41:655 (1) - Same as above. I didn't mention anything about it in this section 00:53:362 - because the slider ticks are conveying passive sounds here, and the ones I've pointed out are standing out as primary sounds from the song.

  • [Ascendaddy's Normal]

    Haywre wrote:

    Ascendance's normal diff sucks imo tbh, because her normal diff is like easy diff
  1. Check AiMod for DS
  2. 01:12:204 - Add a note
  • [Hobbes4]
  1. 01:40:558 (1) - Spinner ends earlier than every other diff, might wanna fix that.
GL fiery~
Sulfur
Helo ther

farewell, friend:
00:03:240 (2,1) - I dont see any reasons why this 1/4 gap should be same as 1/2 gaps in star pattern, sound on (1) is weak. Something like this would work much better here
00:16:411 (4,1) - Why 1/4 gap between those almost doubling 1/2 gaps between 00:16:777 (1,2) - and 00:16:045 (3,4) - o:
00:42:204 - Why are you skipping this beat here but mapping it 00:43:667 - here. Same goest to 00:10:009 -
01:02:143 (1) - 01:02:143 (1) - Not sure if drum samples on those two are intentional or not
01:42:753 (2,1) - Once again, sound on (1) is pretty weak, imo those two should be spaced a bit less

Also in hobbes' diff spinner at the end is probably to long for an easy diff, maybe shorten it to 01:45:314 - or something

Thats all from me, good luck~
Topic Starter
fieryrage

Su1fu7 wrote:

Helo ther

farewell, friend:
00:03:240 (2,1) - I dont see any reasons why this 1/4 gap should be same as 1/2 gaps in star pattern, sound on (1) is weak. Something like this would work much better here transition into new pattern
00:16:411 (4,1) - Why 1/4 gap between those almost doubling 1/2 gaps between 00:16:777 (1,2) - and 00:16:045 (3,4) - o: same reason above basically but it doesn't really double, it's like 1.25x more if anything
00:42:204 - Why are you skipping this beat here but mapping it 00:43:667 - here. Same goest to 00:10:009 - i mean, it's still mapped to the sliderend so i'm not really skipping it lol it's for rhythm differentiation
01:02:143 (1) - 01:02:143 (1) - Not sure if drum samples on those two are intentional or not idk im shit at hitsounding lol will consider changing those
01:42:753 (2,1) - Once again, sound on (1) is pretty weak, imo those two should be spaced a bit less same reasoning as above

Also in hobbes' diff spinner at the end is probably to long for an easy diff, maybe shorten it to 01:45:314 - or something i did this so i shortened it for him

Thats all from me, good luck~
ty for modding! and sorry for denying everything lol you did have some really nice suggestions tho
Renumi
eeeeee overall there's some spacing in the highest diff that i can't really agree with like 01:19:704 (1,2,1,2,1) -
i can't really mod this that much, lower diffs are easily rankable but im not too comfortable on the current state of that highest diff since i feel like most movements are kinda forced,, have a useless star since i can't really help out that much uwu (not even deserving kd so w/e)
Haywre
Ascendance's normal diff sucks imo tbh, because her normal diff is like easy diff
Ascendance

Haywre wrote:

Ascendance's normal diff sucks imo tbh, because her normal diff is like easy diff
yes
Topic Starter
fieryrage
replyikn 2 foxy soon
Ascendance

fieryrage wrote:

replyikn 2 foxy soon
since u fuked up my diff fix allthe unsnap for me and add a note or wotever thx.
Dea ex machina
Plaudible

looks like furryrage isnt gonna fly away on drifloon


mod mod

Ascendance's Normal
  1. your use of triples in this is a bit concerning: https://puu.sh/vCyuv/7a53bda30b.png they make for pretty big diffspikes which i think you could do away with, at least consider 1/4 sliders instead. they are at: 00:16:411 (3,4,5) - , 00:47:143 (6,7,1) - . Also, these rhythms at 01:06:167 (3,4,5,6) - are extremely large as well, maybe just do 1/4 reverse sliders? same at 00:54:460 (2,3,4,5) - . If you do this and your difficulty is too low star rating wise, your diff is only 0.1 CS higher than the easy versus the 0.7 gap to the hard, so you could up that to compensate.
  2. 00:00:314 (1,3) - minor aesthetic nitpick, if these could be similar angles that'd be swell
  3. 00:00:680 (2,4) - could these be reverse sliders perhaps? i know you use this rhythm throughout but it'd be nice if you could make them reverses as well :/ though i understand if you'd rather not since your entire map is based on this.
  4. 00:33:972 (3,4) - do these the same as 00:10:558 (3,4) -
  5. 00:40:192 (3) - reverse this or do a similar rhythm as 00:35:801 (1,2,3) - maybe, it stands out a bit since you map the rhythm differently than 00:37:265 (3) -
  6. cute diff, gj!

Goodbye Nerd
  1. 00:01:777 (3,4,1) - blanket better pls https://puu.sh/vCyJk/3261e02e4a.jpg
  2. 00:02:143 (1) - could this be a reverse slider? you did in the last rhythm :(
  3. 00:03:606 (1,2,3,4,1) - personal suggestion, but if you could perhaps space things here based off of pitch it'd be cooler, though it's fine as is i guezz
  4. 00:22:631 (1) - what is this mapped to lol
  5. 00:29:948 (3) - same reverse dealio here, melody on sliderbody is gross
  6. 00:35:801 (2,3,4,5,1,2) - vs 00:38:362 (1,2,3,4,5) - i get the need for variety, though these are the same rhythm and should probably not be half as dense as the other. if you'd rather not, i'd suggest at least making the second one the more intense one since the pitch goes higher than in the first instance of this.
  7. 00:43:850 (5,6,1) - this spacing difference is pretty big no? :/
  8. 00:54:460 (2,3,4) - talk to ascendance about this, your rhythm is less dense than the one in his diff, perhaps use his with a 1/4 slider and circle and have him use this lol
  9. 00:56:289 (1,2) - also this 1/4 is a bit hard to interpret, maybe take the ascendance route and reverse slider the 1/4 instead? :<
  10. 01:07:997 (1,2) - same here ^
  11. 01:15:314 (1) - too high imo https://puu.sh/vCzri/7c359ff6be.jpg
  12. 01:39:826 (1) - this section is almost entirely a spinner in the other two diffs, perhaps do it the same way in yours or have hobbes and ascendance map theirs like this

cute song gl
Topic Starter
fieryrage
renumi: ur bad lol

foxy

FoxyGrandpa wrote:

im gonna mod tomorrow after school lolz

placeholdererererr


Battlegrounds is absorbing my life force please help ----3


  • [farewell. friend]
  1. 00:02:143 (1) - Ctrl + G and have it repeat on 00:02:509 - . I know the slider tick covers that sound but it's too big of a sound to have something as small as a slider tick express it. ggggggggggggggg
  2. 00:16:411 (4,1) - Imo either 4 should be ctrl + g'd or should be angled more towards 1, as it is now with that gap in spacing it's a bit harder for players at that level to navigate towards 1 Yeos
  3. 00:29:948 (3) - Same thing here as above, you could stack a circle on top of 00:31:045 (5) - at 00:30:680 - or have it repeat but as is now with the slider tick covering that sound it just feels lacking this 1 i'm not really too sure about since it's definitely less potent than the one pointed out before and would cripple basically the entire pattern after, so idk, will consider this though

payudible

Plaudible wrote:


looks like furryrage isnt gonna fly away on drifloon


Goodbye Nerd
  1. 00:01:777 (3,4,1) - blanket better pls https://puu.sh/vCyJk/3261e02e4a.jpg indirectly fixed this in other mod
  2. 00:02:143 (1) - could this be a reverse slider? you did in the last rhythm :( fixed in previous mod
  3. 00:03:606 (1,2,3,4,1) - personal suggestion, but if you could perhaps space things here based off of pitch it'd be cooler, though it's fine as is i guezz yea i like this star pattern as it is rn
  4. 00:22:631 (1) - what is this mapped to lol does no one seriously hear the low-pitched strum sound here
  5. 00:29:948 (3) - same reverse dealio here, melody on sliderbody is gross hel.p me
  6. 00:35:801 (2,3,4,5,1,2) - vs 00:38:362 (1,2,3,4,5) - i get the need for variety, though these are the same rhythm and should probably not be half as dense as the other. if you'd rather not, i'd suggest at least making the second one the more intense one since the pitch goes higher than in the first instance of this. ok increased spacing on one of the sliders, should be ok now i think?
  7. 00:43:850 (5,6,1) - this spacing difference is pretty big no? :/ not rly considering it's the start of a new pattern / downbeat emphasis yada yada
  8. 00:54:460 (2,3,4) - talk to ascendance about this, your rhythm is less dense than the one in his diff, perhaps use his with a 1/4 slider and circle and have him use this lol ascenad nce gives me cancer
  9. 00:56:289 (1,2) - also this 1/4 is a bit hard to interpret, maybe take the ascendance route and reverse slider the 1/4 instead? :<
  10. 01:07:997 (1,2) - same here ^ ehhhhh i think at ar 7.2 and a low bpm this should be readable enough
  11. 01:15:314 (1) - too high imo https://puu.sh/vCzri/7c359ff6be.jpg eeeeeeeeee
  12. 01:39:826 (1) - this section is almost entirely a spinner in the other two diffs, perhaps do it the same way in yours or have hobbes and ascendance map theirs like this ok ill yell at ascendance but idk about hobbes tbh doesn't fit with an easy

cute song gl

ty!
Ascendance

Plaudible wrote:


looks like furryrage isnt gonna fly away on drifloon


mod mod

Ascendance's Normal
  1. your use of triples in this is a bit concerning: https://puu.sh/vCyuv/7a53bda30b.png they make for pretty big diffspikes which i think you could do away with, at least consider 1/4 sliders instead. they are at: 00:16:411 (3,4,5) - , 00:47:143 (6,7,1) - . Also, these rhythms at 01:06:167 (3,4,5,6) - are extremely large as well, maybe just do 1/4 reverse sliders? same at 00:54:460 (2,3,4,5) - . If you do this and your difficulty is too low star rating wise, your diff is only 0.1 CS higher than the easy versus the 0.7 gap to the hard, so you could up that to compensate. I made several adjustments to the triples, doing away with some of the stacked ones. I kept 00:47:143 (6,7,1) - because it's the "end" of a section here so some additional emphasis would be nice. I also kept ones like 01:06:167 (3,4,5,6) - , but reduced their spacing to make them a bit more manageable for a newer player.
  2. 00:00:314 (1,3) - minor aesthetic nitpick, if these could be similar angles that'd be swell sure thing
  3. 00:00:680 (2,4) - could these be reverse sliders perhaps? i know you use this rhythm throughout but it'd be nice if you could make them reverses as well :/ though i understand if you'd rather not since your entire map is based on this. I mostly chose this design choice because I wanted to maintain a doable spread between the easy and the hard. Since fiery tends to use the repeat sliders, I decided to leave these how they are from the easy and focus more on upgrading other aspects of the map to make it a normal.
  4. 00:33:972 (3,4) - do these the same as 00:10:558 (3,4) - Are they not the same already or am I retarded
  5. 00:40:192 (3) - reverse this or do a similar rhythm as 00:35:801 (1,2,3) - maybe, it stands out a bit since you map the rhythm differently than 00:37:265 (3) - Made them into circles <:
  6. cute diff, gj! You're cute owob

cute song gl
osu file format v14

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TitleUnicode:パートナーのテーマ オルゴール
Artist:Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami
ArtistUnicode:いとうけいすけ、川越康弘、村上徳子
Creator:fieryrage
Version:ascendance's normal
Source:ポケモン超不思議のダンジョン
Tags:pokemon pokémon super mystery dungeon theme music box pocket monsters nintendo the company game freak 3ds hobbes2 ascendance
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Izzywing
placeholder
Topic Starter
fieryrage
Place

ascendance updated, hobbes Responds To Mods when
Izzywing
fixed a bunch of stuff, the spinners fine tho
http://puu.sh/vRn3K/0b380e02e5.txt
ZekeyHache
Hi~
I furgot how 2 mod

[General]
  1. Holy moly! Your BG is too damn heavy ._. Have this optimized file with the same quality to save some space~
  2. Have you considered silencing the slidertracks? This song is pretty calm and it doesn't need that noisy sound imo. Here's a silent wav if you wanna give it a try~
  3. Is there a meaning behind starting all the diffnames in lowercase? As far as I know Hobbes2 and Ascendance start with uppercase. Just wanna be sure this is intentional~
[hobbes2's Easy]
  1. 00:47:727 - Seems you put a break extension by accident (that blue thingy)
[ascendance's normal]
  1. 00:10:558 (3,4) - 00:33:972 (3,4) - Are you 100% sure that players at this level can read this pattern just fine?
  2. 00:14:948 (4) - The UI is on top of the object on 4:3 resolutions, you may wanna fix this since a lot of people still play in 4:3
  3. 01:12:204 - I highly suggest to map this note since you mapped triples like this before and sounds pretty loud, which makes it relevant to map. You could just add another circle or use a 1/4 slider so it's not so hard (deleting 01:12:387 (4) - ofc).
[farewell, friend]
  1. 00:30:314 - Come on, this is the highest diff and also this note is screaming to be a clickable object, not just trapped in a slider tick~
  2. 00:35:070 (1,2) - Sir, 4:3 players may enjoy their gameplay a bit more without UI in their circle soup~
  3. 01:42:753 (3) - Not snapped according to AiMod~
Good, feel free to call me back~

@fieryrage
My map: https://osu.ppy.sh/s/534813
You can just mod the highest diff since it's the first extra I've ever mapped and I may be doing shit at it, feel free to ignore the rest of the diffs if you want~
Izzywing
Fiery fix for me

Thanks ezek :)
Topic Starter
fieryrage

ezek wrote:

Hi~
I furgot how 2 mod

[General]
  1. Holy moly! Your BG is too damn heavy ._. Have this optimized file with the same quality to save some space~ updated
  2. Have you considered silencing the slidertracks? This song is pretty calm and it doesn't need that noisy sound imo. Here's a silent wav if you wanna give it a try~ my skin cancels that out by default lol woops, added and also added custom whistle which fits the song imo
  3. Is there a meaning behind starting all the diffnames in lowercase? As far as I know Hobbes2 and Ascendance start with uppercase. Just wanna be sure this is intentional~ ye this was intentional, the song is slow and calm so it doesn't require the "intensity" of having uppercase letters; in the context of when this song plays (afaik during the scene where your partner leaves you in-game, not trying to spoil too much) it's also pretty depressing
[hobbes2's Easy]
  1. 00:47:727 - Seems you put a break extension by accident (that blue thingy) fixed for him as per hobbes request
[farewell, friend]
  1. 00:30:314 - Come on, this is the highest diff and also this note is screaming to be a clickable object, not just trapped in a slider tick~ o right forgot to fix this one lol
  2. 00:35:070 (1,2) - Sir, 4:3 players may enjoy their gameplay a bit more without UI in their circle soup~ idk if this is that big of an issue tbh, is it out of screen in 4:3 or smth?
  3. 01:42:753 (3) - Not snapped according to AiMod~ eeee
Good, feel free to call me back~
will mod your map in a bit! ty!!
Ascendance

ezek wrote:

Hi~
I furgot how 2 mod

[ascendance's normal]
  1. 00:10:558 (3,4) - 00:33:972 (3,4) - Are you 100% sure that players at this level can read this pattern just fine? I'm pretty sure that it's perfectly readable at this level, but I'm willing to change it if the next nominator also has an issue with it.
  2. 00:14:948 (4) - The UI is on top of the object on 4:3 resolutions, you may wanna fix this since a lot of people still play in 4:3 I think I fixed it.
  3. 01:12:204 - I highly suggest to map this note since you mapped triples like this before and sounds pretty loud, which makes it relevant to map. You could just add another circle or use a 1/4 slider so it's not so hard (deleting 01:12:387 (4) - ofc). Done!
Thanks for modding!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 131
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Partner no Teema Orugooru
TitleUnicode:パートナーのテーマ オルゴール
Artist:Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami
ArtistUnicode:いとうけいすけ、川越康弘、村上徳子
Creator:fieryrage
Version:ascendance's normal
Source:ポケモン超不思議のダンジョン
Tags:pokemon pokémon super mystery dungeon theme music box pocket monsters nintendo the company game freak 3ds hobbes2 ascendance
BeatmapID:1274819
BeatmapSetID:566584

[Difficulty]
HPDrainRate:3
CircleSize:3.2
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"dasffdss.png",0,0
//Break Periods
2,47709,49751
2,97465,98776
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 218,223,111
Combo3 : 153,153,153
Combo4 : 230,180,77

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187,144,44582,2,0,P|146:141|116:147,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
301,107,45680,2,0,P|342:110|372:104,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
194,51,46777,1,2,0:0:0:0:
171,162,47143,1,2,0:0:0:0:
171,162,47326,1,0,0:0:0:0:
171,162,47509,5,2,0:0:0:0:
171,162,50801,6,0,P|206:166|251:154,1,60
323,86,51533,1,2,0:0:0:0:
308,205,51899,2,0,B|311:271|311:271|331:300,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
405,275,53362,6,0,P|405:316|388:349,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
308,205,54460,2,0,L|314:161,1,30,0|2,0:0|0:0,0:0:0:0:
359,138,54826,1,2,0:0:0:0:
261,68,55192,2,0,L|215:70,1,30,2|2,0:0|0:0,0:0:0:0:
187,110,55558,1,2,0:0:0:0:
95,32,55923,1,0,0:0:0:0:
18,124,56289,6,0,L|29:256,1,120,2|0,0:0|0:0,0:0:0:0:
251,332,57753,2,0,P|215:329|142:345,2,90,0|2|0,0:0|0:0|0:0,0:0:0:0:
361,285,59216,2,0,P|397:288|470:272,2,90,2|0|2,0:0|0:0|0:0,0:0:0:0:
265,211,60680,2,0,P|252:171|254:138,1,60,2|0,0:0|0:0,0:0:0:0:
330,63,61411,2,0,P|343:103|341:136,1,60,0|0,0:0|0:0,0:0:0:0:
265,211,62143,5,0,3:0:0:0:
165,277,62509,2,0,P|130:280|88:278,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
264,346,63606,2,0,L|375:328,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
186,254,65070,6,0,L|177:191,1,60,2|0,0:0|0:0,0:0:0:0:
257,105,65801,1,0,0:0:0:0:
145,60,66167,2,0,L|91:68,1,30,0|2,0:0|0:0,0:0:0:0:
74,109,66533,1,2,0:0:0:0:
25,218,66899,2,0,L|34:274,1,30,2|2,0:0|0:0,0:0:0:0:
82,277,67265,1,2,0:0:0:0:
163,189,67631,1,2,0:0:0:0:
184,307,67997,6,0,L|321:313,1,120,2|0,0:0|0:0,0:0:0:0:
463,133,69460,2,0,P|475:199|459:243,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
370,56,70923,2,0,P|325:50|282:62,2,90,2|0|2,0:0|0:0|0:0,0:0:0:0:
419,90,72204,2,0,L|436:137,1,30
373,213,72753,2,0,L|299:208,1,60,0|2,0:0|0:0,0:0:0:0:
87,290,73850,5,0,0:0:0:0:
186,356,74216,2,0,L|266:353,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
263,263,75314,2,0,P|309:284|333:326,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
175,181,76777,6,0,P|212:167|259:109,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
200,63,78240,2,0,P|284:51|333:135,1,180,2|0,0:0|0:0,0:0:0:0:
258,215,79704,2,0,L|266:286,1,60,2|0,0:0|0:0,0:0:0:0:
355,353,80436,2,0,P|307:351|215:379,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
481,149,82631,5,2,0:0:0:0:
481,149,83728,2,0,L|442:153,2,30,0|0|0,0:0|0:0|0:0,0:0:0:0:
87,58,85558,5,2,0:0:0:0:
87,58,87021,2,0,L|201:51,2,90,0|0|2,0:0|0:0|0:0,0:0:0:0:
0,140,88484,6,0,L|22:222,1,60,0|0,0:0|0:0,0:0:0:0:
130,232,89216,2,0,L|112:303,1,60,0|0,0:0|0:0,0:0:0:0:
15,364,89948,2,0,L|129:378,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
115,290,91411,6,0,L|136:218,1,60,2|0,0:0|0:0,0:0:0:0:
230,163,92143,2,0,L|219:75,1,60,0|0,0:0|0:0,0:0:0:0:
120,40,92875,2,0,L|15:50,2,90,2|0|2,0:0|0:0|0:0,0:0:0:0:
216,111,94338,5,2,0:0:0:0:
309,35,94704,1,0,0:0:0:0:
403,108,95070,1,0,0:0:0:0:
403,108,97265,5,2,0:0:0:0:
403,108,99826,6,0,L|456:104,2,30,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,100558,12,0,106045,0:0:0:0:
ZekeyHache
~Bubbled~
Ascendance
Thank you!
Topic Starter
fieryrage
god bless
mxp
wow fiery getting a map ranked? Crazy!
cool username
hey i found an error on the map unbubble this real quick
ZekeyHache

Scarce wrote:

hey i found an error on the map unbubble this real quick
unbubbled
cool username
$ko^zvl*xH7b9hDRxi_4Tx^OIbq4xL2c
I Must Decrease
Hello~

I have some concerns regarding the normal diff. It appears that you use a constant 2.0 spacing throughout the map, this directly violates the guidelines set forth for normal difficulties, and is quite unintuitive for a new player. Given that the slider velocity is also slower than the easy, I think this should be changed.

When distance snap is used, try to keep it between 0.8x and 1.3x. Values too much higher or lower may make the difference between slider velocity and spacing counterintuitive. A higher distance snap can be used to avoid overlapping, but the slider velocity should be increased if you find yourself doing this often.
Please see to fixing this!
Ascendance
Sorry, it's my style.

Edit: Real talk, the BPM is really low, and since I want to avoid overlaps as well as create a bridge difficulty between the easy and the hard, I think it's fine how it is. Seeing as how it's a guideline and I fail to see how it's "unintuitive" (the difficulty is fairly straightforward and simple as the song is), I'll decline to fix your recommendation. Thanks for your concern, anyways!

Edit 2: GDer slider velocity can vary depending on how they map it in their style as well so nothing wrong there.
I Must Decrease
its a gd so the spread doesnt matter

Edit: Real talk, its my style is not really a solid argument here. We're dealing with a normal difficulty and a set in stone guide line for these types of difficulties. I don't believe that this type of structure is rational here. If you'd like I can contact other unparalleled tier 2 BNs and get their opinions.
Ascendance

Xexxar wrote:

its a gd so the spread doesnt matter
Instead of being a smartass, please be a kind nominator and enlighten me as to how it is detrimental to the spread the way it is now.

Bestow upon me your unparalleled tier 2 BN knowledge.

Edit to reply to your 4 edits:

Here's what SV1.3 + DS1.0x looks like. Really intuitive now, right? Honestly feels like you didn't even take a moment to look at the difficulty from a standpoint where you use basic common sense. The guideline is a guideline for a reason. Guidelines, according to the new RC, explicitly state that if there is a good reason to BREAK the guideline, then it's acceptable to do so. I've stated my reasoning and explained why the way I've mapped it is better than what you've presented to me. If you want to flaunt your power with your other tier 2 BN friends, be my guest. Hopefully you can be reasonable with the resolution of this mapset.
I Must Decrease
How about using SV 1.4 to match the other two diffs and DS 1.3 so that it more reasonably follows the guideline set forth by the ranking criteria.

Ascendance
Seems a bit too cramped for me, and that + the low AR could hinder readability. That's what I focused on in my difficulty, prioritizing gameplay and flow while still maintaining a decent enough spacing to be understandable. I'd highly appreciate if I could keep it the way it is. I'm adamant that the way I've mapped it is fine considering the broken guideline and that it does NOT hinder gameplay in any way.
Izzywing
I'll take this opportunity to fix a really ugly slider in my diff https://pastebin.com/raw/m6QSwk7r
I Must Decrease
In what way does raising the SV to match your distance snap hinder your flow and gameplay?
Ascendance

Xexxar wrote:

In what way does raising the SV to match your distance snap hinder your flow and gameplay?
Does 1.2SV + 2.0x match 1.4XV + 1.3x ?
Izzywing
tbh if I had mapped the normal I'd have done 1.6 SV (since thats higher than the 1.4 in my easy diff) and used DS 1.4 or something, which makes the spacing looks really similar to whats in the ascendance diff. That being said, fiery's diff is SV 1.4 so that would just create a bit of a different issue lol
Ascendance

Hobbes2 wrote:

tbh if I had mapped the normal I'd have done 1.6 SV (since thats higher than the 1.4 in my easy diff) and used DS 1.4 or something, which makes the spacing looks really similar to whats in the ascendance diff. That being said, fiery's diff is SV 1.4 so that would just create a bit of a different issue lol
Yeah that's the thing, Fiery's diff was the reason we had to add a middle diff in the first place.
I Must Decrease
They are obviously not the same. The issue I brought up is based on the massive discrepancy between your SV and your distance snap. Bringing the SV up and the distance snap down helps them become more equal and allows your diff to better fit the spread and improves playability. It also follows the ranking criteria's guidelines.
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