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Tomita Miyu, Oonishi Saori, Oozora Naomi, Hanazawa Kana - Ga

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Topic Starter
GENDER BENDER
This beatmap was submitted using in-game submission on Wednesday, February 22, 2017 at 4:36:11 PM

Artist: Tomita Miyu, Oonishi Saori, Oozora Naomi, Hanazawa Kana
Title: Gabriel Drop Kick
Source: ガヴリールドロップアウト
Tags: dropout opening op A_r_M_i_N ArMiN Hightec Tomadoi Clarence
BPM: 168
Filesize: 4447kb
Play Time: 01:28
Difficulties Available:
  1. A r M i N's Extra (5.16 stars, 322 notes)
  2. Ascension (5.78 stars, 352 notes)
  3. Clarence's Extra (5.3 stars, 352 notes)
  4. Easy (1.05 stars, 56 notes)
  5. Hard (3.35 stars, 211 notes)
  6. Normal (1.98 stars, 129 notes)
  7. tomadoi's Insane (4.4 stars, 324 notes)
Download: Tomita Miyu, Oonishi Saori, Oozora Naomi, Hanazawa Kana - Gabriel Drop Kick
Information: Scores/Beatmap Listing
---------------
Ranked #1
(Mapset by Me, A r M i N, Tomadoi and HighTec)

Easy ~ by Me
Normal ~ by Me
Hard ~ by Me
Insane ~ by Tomadoi
Extra ~ by A r M i N
Extra ~ by HighTec
Ascension ~ by Me
A r M i N
good stuff
tomadoi

A r M i N wrote:

good stuff

very good stuff
Vivyanne

A r M i N wrote:

good stuff
Luel Roseline
First mod is mine.

[To. ArMin]
Absolute.
(I think he is going to add hitsounds later...)


[To. Clare]
00:41:661 - Breaktime start at here.


[Ascension]
00:09:518 (2) - If you change the speed, you should to add NC.
00:33:000 (10,1) - Fix the DS.
00:46:661 to 00:47:286 - Change to 1/16 slider jump pattern.
00:47:375 (1,2,3,4,5,6,7,8,1) - Oh...This pattern is...My...ol..
00:50:232 (1,2,3,1) - This part follows 1/4 rhythm...
00:53:089 (1,2,3,1,2,3,1,2) - I think if you keep them, it will be unrankable.

Well...That's all...
Vivyanne
A r M i N
who tf is this clarence kid
Topic Starter
GENDER BENDER

S A V E R Y wrote:

First mod is mine.

[To. ArMin]
Absolute.
(I think he is going to add hitsounds later...) no hes not

[Ascension]
00:09:518 (2) - If you change the speed, you should to add NC. good point forgot
00:33:000 (10,1) - Fix the DS. good point
00:46:661 to 00:47:286 - Change to 1/16 slider jump pattern. remapped
00:47:375 (1,2,3,4,5,6,7,8,1) - Oh...This pattern is...My...ol.. ^
00:50:232 (1,2,3,1) - This part follows 1/4 rhythm... ok
00:53:089 (1,2,3,1,2,3,1,2) - I think if you keep them, it will be unrankable. i think its fine :^)

Well...That's all...
good mod
A r M i N
Ranked #1
(Mapset by Me, A r M i N, Tomadoi and HighTec)




Easy ~ by Me
Normal ~ by Me
Hard ~ by Me
Insane ~ by Tomadoi
Extra ~ by A r M i N
Extra ~ by HighTec
Ascension ~ by Me



np
A r M i N
Please fix, got DQed

Topic Starter
GENDER BENDER

A r M i N wrote:

Please fix, got DQed

k
Yukiyo
I am german
2017-02-17 21:37 Yukiyo: 01:00:411 (1) -
2017-02-17 21:37 Yukiyo: Why not changing pattern here?
2017-02-17 21:37 HighTec: 01:03:446 (3) -
2017-02-17 21:37 HighTec: shouldve changed here
2017-02-17 21:37 HighTec: but mapped on so im fuked
2017-02-17 21:38 Yukiyo: 01:17:375 (1,5) - ARE YOU?
2017-02-17 21:39 Yukiyo: 01:20:232 (1,1,1,1) - incorrectly stacked
2017-02-17 21:39 Yukiyo: 01:19:518 (5,1) - improve blanket
dont kd
Vivyanne
tzechi
holy fuq was already beginning to map this but then this pops up with some holy stuff

good mapping my dude <3

would mod but unfortunately im too shit
sakebi
from modding queue
Hard diff
01:08:357 (3) - should be stacked with previous slider or linear, the small jump doesn't really fit
like this or this:


01:14:072 (3) - same thing here
like this:

also, there's kind of a large gap in star difficulty between normal and hard, i'd suggest making a difficulty in between (such as ~2.75*)
Topic Starter
GENDER BENDER

repladux wrote:

from modding queue
Hard diff
01:08:357 (3) - should be stacked with previous slider or linear, the small jump doesn't really fit
like this or this: The small jump fits pretty well imo, it works to emphasize the beat coming to a stop. And the it has the same DS as the sliders previously, so I think I'll keep it


01:14:072 (3) - same thing here same as previous reason
like this:

also, there's kind of a large gap in star difficulty between normal and hard, i'd suggest making a difficulty in between (such as ~2.75*) I am sure it's fine, there are maps out there that have large gaps
Thanks for modding and good luck to your future mods
TequilaWolf
mod
Ascension-

00:11:661 (1,2,3,4,1,2,3,4,1) - don't recommend a jumpstream right for the first stream of the song, and it isn't consistent with the rest of the map either, the rest of the streams are totally normally spaced. not only that, it's made even harder by the 1/4 jump to the slider, all on the first stream
00:12:643 (2) - I don't hear this sound, unlike this one 00:13:000 (3) -
00:14:518 (1,2) - this is actually huge, reduce distance?
00:20:232 (1,2) - try making both of these 1/2 sliders instead, fits better
00:27:375 (1) - shorten to 1/1 and add circle on 00:27:911
00:28:804 (1) - slider 00:29:161 (2) - and this sounds very well like it could be 2 circles instead
00:56:304 (2,3) - putting this jump so far apart doesn't make sense to me, shouldn't 3->4 be bigger instead?
00:58:804 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2) - huge 1/2 spam jump section here isn't unjustified, but I feel they're a little too big. I tried selecting all ctrl+shift+s and adjusted to about 0.85. btw this nc 01:03:982 (1) - is out of place I believe
01:08:447 (4,5) - shouldn't be so big 01:09:697 (1,2) - this too
for example compare it with this section 01:13:982 (2,3,4,5) -
01:20:589 (2,3) - might want to make this bigger
#
-NanoRIPE-
satania bg pls


easy
00:05:947 (1) - nc here maybe? for consistency
00:31:661 (1) - whistle
00:48:804 (2) - 266,146 for better pattern i think..
01:23:089 (1) - i think reverse slider here would be emphatize the vocal more

hmm im not sure about this diff,cause the rhythm is ehhh maybe hollow? cause the rhythm is boring imo (its just 2/1 slider and a circle and 2/1 slider and etc)
its too easy (this diff more like beginner for me)

normal
00:05:232 (5,1) - player will confuse cause the ds is closer ~ (player will think this is 1/1 rhythm)
00:15:947 (1) - 444,208 for better pattern
00:18:804 (1) - 220,191 cause i think blanket would be better imo
00:28:089 (2,5) - overlap a bit
00:35:947 (1,2,3,4,5,6,7) - nerf it cause its too dense for non kiai time part
00:39:875 (3,5) - player will confuse with this overlap
00:44:518 (1) - unnecessary nc
00:49:875 (7,2) - overlap
00:50:947 (2,3) - the flow is meh ~ its not good,just move slider (3) 282,80 maybe?
00:56:304 - why break here? you map this part in easy diff but in normal diff break?
01:09:161 (2,4,5,1,2) - nice overlap
01:19:518 (5,6,1) - im not sure about this pattern cause theres overlap on (5,1) and the flow (5,6) its too dip
01:23:446 - map this? for vocal

gl~
Topic Starter
GENDER BENDER

TequilaWolf wrote:

mod
Ascension-

00:11:661 (1,2,3,4,1,2,3,4,1) - don't recommend a jumpstream right for the first stream of the song, and it isn't consistent with the rest of the map either, the rest of the streams are totally normally spaced. not only that, it's made even harder by the 1/4 jump to the slider, all on the first stream I wanted to map every "piano with voice" part with interesting combinations of streams and kicksliders and raise the level of difficulty, to show how chaotic the characters are and how they don't get along. Previously I had mapped the middle part with jump streams as well, but they didn't play very well so I chopped em. You're right about the consistency issue though, and I will probably change it later. But for now I think I'll keep it because >_< I like it.
00:12:643 (2) - I don't hear this sound, unlike this one 00:13:000 (3) - I believe there is a faint piano key there.
00:14:518 (1,2) - this is actually huge, reduce distance? It isn't that big compared to the kick sliders previously, but I see your point, I wll reduce it a little
00:20:232 (1,2) - try making both of these 1/2 sliders instead, fits better Hmm, I think circles highlight the beat coming to a stop better, but I might consider it
00:27:375 (1) - shorten to 1/1 and add circle on 00:27:911 why, i made sure that every slider-head and slider-end has a vocal note, so it wouldn't make sense to change
00:28:804 (1) - slider 00:29:161 (2) - and this sounds very well like it could be 2 circles instead I'm following the pattern of slider-head being high vocal note, and slider-end being low vocal note. Like 00:28:089 (2,3) , both these sliders start on high vocal, then end on low vocal. I'd like to follow this pattern here too.
00:56:304 (2,3) - putting this jump so far apart doesn't make sense to me, shouldn't 3->4 be bigger instead? Good point, I will move 2 closer to 3, but 3 and 4 seem like a good distance to me.
00:58:804 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2) - huge 1/2 spam jump section here isn't unjustified, but I feel they're a little too big. I tried selecting all ctrl+shift+s and adjusted to about 0.85. btw this nc 01:03:982 (1) - is out of place I believe I think this jump section really highlights the increasing intensity for the vocal. Many people have playtested this and nobody had a problem with it. I will probably keep this the way it is. As for the NC, I switched from 1,2,3 to 1,2 because at 01:03:447 (1) , this is the final vocal, and putting a 3 here just doesn't quite fit. And so I used a 1,2 NC pattern to distinguish this vocal from all other ones previously because it's the most intense.
01:08:447 (4,5) - shouldn't be so big 01:09:697 (1,2) - this too Both these sections are in the middle of the "HAPPY" solo, this fits quite well to highlight it imo
for example compare it with this section 01:13:982 (2,3,4,5) - Oh... I meant to make this section bigger too good point
01:20:589 (2,3) - might want to make this biggerI don't think making it bigger fits, I will stack it
#

-NanoRIPE- wrote:

satania bg pls Is the name of the song Satania Drop Kick? hahaha... kill me


easy
00:05:947 (1) - nc here maybe? for consistency ooooops
00:31:661 (1) - whistle I don't think there is a whistle here, I can hear that from 00:31:482 - 00:31:839 there is a gap. Same with 00:25:947 (2) , I didn't put a whistle for both on purpose
00:48:804 (2) - 266,146 for better pattern i think.. I don't understand this one, this slider doesn't fit there and would break DS
01:23:089 (1) - i think reverse slider here would be emphatize the vocal more You're right, changed.

hmm im not sure about this diff,cause the rhythm is ehhh maybe hollow? cause the rhythm is boring imo (its just 2/1 slider and a circle and 2/1 slider and etc)
its too easy (this diff more like beginner for me) wait, aren't all easys boring I figured that new players will have an easy time with this, and get a better understanding of grasping the beat. If people think this diff is boring, they can move on to Normal. Many people seem to point this out, I would like to keep this as it is, but might reconsider.

normal
00:05:232 (5,1) - player will confuse cause the ds is closer ~ (player will think this is 1/1 rhythm) You're right, I think I will stack this
00:15:947 (1) - 444,208 for better pattern cool
00:18:804 (1) - 220,191 cause i think blanket would be better imo cool
00:28:089 (2,5) - overlap a bit I don't think overlapping there is a problem
00:35:947 (1,2,3,4,5,6,7) - nerf it cause its too dense for non kiai time part Ok I thought so too
00:39:875 (3,5) - player will confuse with this overlap ok
00:44:518 (1) - unnecessary nc I'm unsure about this one, I feel like it's necessary to distinguish the slider from the actual verse
00:49:875 (7,2) - overlap whats wrong with overlapping :/
00:50:947 (2,3) - the flow is meh ~ its not good,just move slider (3) 282,80 maybe? Hmm, I don't see what is wrong with this flow

00:56:304 - why break here? you map this part in easy diff but in normal diff break? I wanted some time for player to reposition their mouse to start again, but yes you're right that is stupid.
01:09:161 (2,4,5,1,2) - nice overlap whats wrong with overlaps >_<
01:19:518 (5,6,1) - im not sure about this pattern cause theres overlap on (5,1) and the flow (5,6) its too dip I wanted to break the flow here because of the ("way, way"?) part. again, I don't really think overlap is a problem
01:23:446 - map this? for vocal I'm not sure about this, I know it's better to map the vocal, but then there's no time for players to readjust after the spinner

gl~ Thank you
Thank you both very much for your mod! Have a nice day :)
JiruPiru
Hello there! Here is your mod from my queue (t/555101/start=15)

Ascension
00:47:821 (6) - Is a bit hard to read and is a little unexpected.
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