This map has been deleted on the request of its creator. It is no longer available.
:)Devotion wrote:
i love you for making this
Sonix wrote:
aight modtime ^^
not much but nothing else came to mind.(basic) tl:dr improve visuals00:02:882 - Emphasize the lyrics as you did at 00:08:488 - ? The slider fit well as it starts at the beginning of the vocals and end at the same time.
I'd say you mostly need to work on your visuals as the gameplay might not be all that fun and something has to make up for it? ;D
Try and repeat elements throughout the map, by placements or looks.
A general tip with your difficulty's AR is to look at the previous object and try to make the next object look good together with the previous one. When playing you'll mostly look at 2 objects simultaneously so making them look good together will most likely improve the visuals of your map.
slidervisuals, try to make sliders symmetrical
00:33:040 -
00:16:207 -
00:30:936 (1) - having the sliderpoint centered?(time's advanced) only general tipChill out a bit with the spacing, there are other ways to make a map harder.^^
Try and make the gameplay more difficult by following and emphasizing more sounds, but do so with care so you don't overmap?
Look through some other advanced difficulties and try and see what they've done.
thanks!Sonix wrote:
aight modtime ^^
not much but nothing else came to mind.(basic) tl:dr improve visuals00:02:882 - Emphasize the lyrics as you did at 00:08:488 - ? The slider fit well as it starts at the beginning of the vocals and end at the same time. fixed in every place where relevant- included in the semi-remap
I'd say you mostly need to work on your visuals as the gameplay might not be all that fun and something has to make up for it? ;D
Try and repeat elements throughout the map, by placements or looks. Yeah, I essentially remapped from 00:00:15 to the end
A general tip with your difficulty's AR is to look at the previous object and try to make the next object look good together with the previous one. When playing you'll mostly look at 2 objects simultaneously so making them look good together will most likely improve the visuals of your map.slidervisuals, try to make sliders symmetricalprobably all remapped
00:33:040 -
00:16:207 -
00:30:936 (1) - having the sliderpoint centered?(time's advanced) only general tipChill out a bit with the spacing, there are other ways to make a map harder.^^
Try and make the gameplay more difficult by following and emphasizing more sounds, but do so with care so you don't overmap?
Look through some other advanced difficulties and try and see what they've done.
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All fixed. Thanks for the mod!Hitsu wrote:
Hi there, love~
Here is your request from topic t/551902!
Sooo~
k - kat.
d - don.Futsuu
There are unsnapped bookmarks and timing points - resnap them please.
Almost all of the finish notes are unnecessary. I suggest you to keep only last two which are 00:41:473 (70,71) . Keep the sounds as they are now.
00:02:181 (3) - k because there is a drum sound.
00:02:882 (4) - d because there is the bass sound.
00:06:385 (9) - k.
00:13:402 (21) - ^.
00:19:013 (31) - ^.
00:21:467 (35) - d.
00:21:818 (36) - k.
00:40:070 (67) - ^.
HB24 wrote:
returning m4m
[affection]
first general thing, i would make a new combo every big white tick, its better for consistency and its more logical since u cant hear that the song get more intense in there yea
-00:00:079 (1,2,3) - what are these supposed to mean? the song starts here 00:01:480 - lol fixed
-00:05:685 - dont u think this should be clickable as it is an important sound? i suggest to ctrl+g on 00:04:984 (3,4) - yea
-00:16:207 (3,4) - ctrl+g for same reason as before done
-00:28:831 (1,2) - same here dont let that kick be unclickable ??? not sure what you mean sorry?
-00:35:525 (1) - convert to 2 circles tried my best
[Basic]
-unsnapped obkects http://puu.sh/tJLFf/19235fed04.png boom
no, you cant just make a new combo on every note, like i said on the last diff just nc on every big white tick pls and also try to make them clickable other then that my job is done here Ethan was modding and I misunderstood, woke up the next day and realized "oh that's what he meant". fixed
nextplay wrote:
Hi~!
Nazi Mod here :3
[General]
Check AiMod already fixed, mentioned in HB's mod
[basic]
Check AiMod some Objects are not snapped
You should work on the DS in this Diff because Easy Difficultys must have the same DS (Would recommend you to use 1,0x)
Here are some examples:
00:07:086 (1)
00:07:787 (1) Previous 1,05x
00:09:895 (1)
00:14:103 (1) this Slider looks a bit ugly
00:17:610 (1)
00:21:117 (1,1)
00:23:922 (1)
00:29:533 (1,1)
00:36:577 (1)
00:42:175 (1) Something like this https://osu.ppy.sh/ss/7205311 is not allowed
Re-DSed the map to 1.0x
[Hard]
OD and HP are too high
HP 6.5 yes and OD 7.5 Setting it to OD 8-not going lower sorry make it at least lower
Good Luck~!
Tyvm for the mod, I changed the spacing to be constant and changed the NCs to be on every big whiteHB24 wrote:
[advanced]
no hitsounds? same thing about what i said for combos on the last diff
i really think this diff should use distance snap and have consistent spacing and pay attention to structure for example avoiding this overlap 00:12:701 (2,4) - but other then that i have nothing to add
nextplay wrote:
[Ethan]
00:05:685 (1,2,3) Something like this I really dislike what about setting the 3 to x:229 y:61 and then fixing the DS (obvious) remapped pattern
00:13:753 (2,1) Blanket (Yellow Thingy) ok
00:15:506 (3,4,1) This section is messy set the 3 somewhere else ok
00:22:519 (1,2,3) You can make the Blanket better (for example) something like this https://osu.ppy.sh/ss/7205348 repositioned blanket
00:27:779 (4,2) This is not right stacked ok
00:39:369 (1,1) Stack this and fix the Blanket the at 00:40:772 (2,1) fixed kinda
thanks for modding. also applied hitsoundsHB24 wrote:
returning m4m
[ethan]
-00:05:685 (1,3) - overlapping like this is a big no for normal diff, its enough confusing for me xd fixed in last mod
-00:07:086 (3) - this could use a better rythm just dont ignore the clap on white tick a slider tick covers that clap though
-00:11:298 (1) - same here the tail is landing on litteraly nothing why not just end it on the white tick like all previous sliders k
-00:12:701 (2) - ^ k
-00:22:519 (1,2,3) - this blanket could use some work fixed in last mod
-00:32:369 (3,4) - ^ fixed a little
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HB24 wrote:
[devotion]
-u have some unsnapped objects http://puu.sh/tJL6I/18738e0f0b.png
cant unterstand why using claps sometimes and sometimes not but other then that its a pretty clean diff - seems like an author forgot to fix the snapping in my difficulty. he changed mp3. i fixed it
Thank you~nextplay wrote:
[second intermediate]
00:04:458 (3,4) Blanket ✓
00:24:097 (3,4) ^ ✓
Fix the AR to 5 ✓
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ilu renumi ty so much for modding it <3Renumi wrote:
[time]ily time thanks for timing my map unironically and being a good man
- 00:02:706 - seeing as how this is one of the highest diffs, why not map this beat instead of seamless 1/2?
- 00:03:582 (2,5) - stack? looks cleaner than what you have now imo
- 00:11:999 (2) - rotate by 180 degrees and fix ds? where it is now doesn't quite hit home for me
- 00:16:733 (6) - sound in the song is too weak for a repeat, making these seem like ghost notes (on the subject of this, why not blanket with 00:16:207 (5,1) - ). leave the repeats to the "tOoooOo love agaiiin" parts
- 00:23:922 (3,4) - im not a big fan of this flow, ctrl g '4'?
- 00:28:130 (1,4) - were these meant to be similar? if so copy and paste one
- 00:31:668 (2,3,4) - this is neat lol <3
- 00:35:876 (5,2) - why aren't these stacked like tha latter?
- 00:42:175 (6) - hitsound here for finish emphasis
generally speaking, there's a lot of room for improvement in this map, but maybe that's just because i'm too critical when it comes to maps like this.
that's all from me good luck with your map!! >w</
Holy crap, that was extremely helpful. Thank you so much!Renumi wrote:
modding on time's request; if anyone wants more elaboration or w/e on any of my points, find me on discord (time lol) or ingame c:
[]
[general]nice storyboard and i love the cs5 theme (be ready for more complaints since you used them in every difficulty, though definitely expecting that, was actually kind of inspired by your map c:) you have going on here c:
- i'm not really how sure I feel with seeing a mapset with three different taiko diffs, all with different creators. although it's not that big of a deal, i think it looks pretty bad to have different mappers map a taiko spread for a hybrid map. this is coming from the fact that it looks kind of weird since most "x" game mode hybrid sets are made by one person. i see what you mean, but i'm not going to delete them.
- that cutoff though lol
- combo colors one and two are way too alike for my taste, and even so, i don't get the point of having that light red as it looks kind of dissonant with your other ones (also silence the spinner in every other diff since the song also fades out? also 25% is way too low) /: probably going to change when I get to going for rank
- your timing is pretty weird to me, might want to get that checked since beats fall a little bit later than the tick in the first section (offset 83 worked fine) fixed
- ethan and devotion's diffs make the spread look weird, as their distinction is solely 0.1* nothing I can really do about that, sorry. I'll see if I can get a minor buff on ethan's diff
- unused file in sb folder "bg.png" fixed and also
fixed, fixed, and I'll get the others to fix/fixed on futsuu.
[basic]you have a lot of tiny ds error in your map, i recommend you look over them
you also have a lot of different concepts in each section, which is pretty bad as it just looks inconsistent/like an unorganized mix of ideas in which i think is bad since newer players won't know how to play/will feel very awkward to play since they'll be expecting you to follow the same patterns (this song is just a loop, there shouldn't be much experimentation if you catch my drift)other than that, there's a lot of recurring issues, surely you know where to pinpoint each one using the points above as a guide. other than that your rhythm for the diff itself is nice, although the sliders ending on big white ticks felt a little peculiar. eh
- 00:01:480 (2) - only straight slider in the map? kek fixed
- 00:05:685 (1,3) - you could've blanketed this /: done
- 00:08:493 (1) - clap finish*
- 00:08:493 (1) - sliders are pretty weird compared to the latter yea
- 00:13:402 (2) - pretty sloppy placement if you ask me, a blanket with '1' would look betterk
- 00:16:207 (3,2) - looks better if you copied the sliders from one another boom
- 00:38:681 (3,1,2,3) - you use a lot of contradicting flow in this difficulty, this is one of those examples that ah
[somethingsomethingjinsangaffection]would be good if you used ds for the things that you wanted ds fori can really only say that the overall jumping in the diff in unwarranted, no song this slow should have something almost 3*, but different strokes for different folks i guess. heh
- 00:36:227 (6,7,1) - no one can read this with that ar and how you spaced the previous objects. just looks like 1/2 placements, and that's how players will perceive it as. yes, removed 7
generally speaking, there's a lot of room for improvement in this map, but maybe that's just because i'm too critical when it comes to maps like this.
that's all from me good luck with your map!! >w</
//inTENSESCREAMING[ Space ] wrote:
Renumi wrote:
nice storyboard and i love the cs5 theme (be ready for more complaints since you used them in every difficulty, though definitely expecting that, was actually kind of inspired by your map c:) you have going on here c:
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Renumi wrote:
[ethan]ds goes haywire sometimes like 00:27:779 (4,1) -some parts are good, some don't hit quite as close to me
- 00:02:882 (1) - a note would be a better substitute as there's no sound on the sliderend (would apply to every other red tick with no sound and a note on it like 00:07:086 (3,1) - for example) I like it how it is
- 00:03:582 (2) - why not add a whistle on repeat for the sound? adds more variety I don't understand why you would add something like that there's no sound that could really be emphasized with a whistle
- 00:05:685 (1,2,3) - not even properly blanketed properly, which goes against what you wanted to do ?? it looks fine to me
- 00:07:086 (3,1) - would apply here too (and everywhere else that you do this; just relook over the difficulty for inconsistent blankets) the note doesn't always have to fall on the places of other notes
- 00:18:311 (2,1) - could've been blanketed :'I changed a little
- 00:28:130 (1,2) - it's better to follow the beat of the song and not add your own rhythm in maps What are you even talking about? This does follow the rhythm of the song.
- 00:22:169 (4,1) - only time this is used, looks inconsistent Removed
- 00:32:369 (3,1) - blanket is pretty tight in comparison to your other ones I think it's okay
- 00:35:175 (3) - ctrl+h for aesthetics and flow? ok
- 00:36:577 (1,2) - overlaps in difficulties such as this are very very red flaggish i'll let BNs see if this is unrankable or not
- 00:39:369 (1,2,1) - even though it's the ending, i strongly think that you should keep it consistent all the way through the end, as this is a song with no real variance; this song is just repeating vocals; tis but a loop, it wouldn't work the sliders are consistent with some other parts and since it is the last bar I added a spinner. seems fine to me
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Title:i'm in love again
TitleUnicode:i'm in love again
Artist:tomppabeats
ArtistUnicode:tomppabeats
Creator:[ Space ]
Version:ethan's intermediate
Source:
Tags:Labyr Devotion Ethan Nifty Time Space tomppabeats chill short drain low bpm taiko
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Title:i'm in love again
TitleUnicode:i'm in love again
Artist:tomppabeats
ArtistUnicode:tomppabeats
Creator:[ Space ]
Version:pika's light advanced
Source:
Tags:Labyr Devotion Ethan Nifty Time Space tomppabeats chill short drain low bpm taiko
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The title is actually correct, and the way the difficulties are not capitalized is perfectly fine-William K wrote:
Similarly to how we capitalize a title, a difficulty name should also be capitalized.
William K wrote:
Okay, I'm here for M4M.
[General]
- A JPG type of image would save the filesize for this beatmap more. Consider converting it into a JPG file. I think it's fine for now.
- Similarly to how we capitalize a title, a difficulty name should also be capitalized. Refer to the post before.
- Please try listening to the beat at 00:07:791 - which is obviously off. Try 85.4 BPM, and try listening to it again whether it's solved. Also, the first timing point shouldn't be put at offset 83, but at 2886 as the main music starts there. BPM changes are fine, offset changes are not. Things like spinners are snapped before to song gains intensity, but the beat is still there.
[basic]
- 00:41:473 (3,1) - Putting a spinner at the end of the slider is unrankable, please move the spinner forward by 1/2. Forgot to update the map with the fix to that. Fixed
- 00:00:783 (1,2) - Shouldn't be mapped considering the low in volume sound. ok
You can call me if you have any question :3 GL!
all fixed thanksfrukoyurdakul wrote:
Hello, taiko mod request via my queue.
[General]
The timing is wrong starting from 00:08:493 - here to 00:30:936 - here. I am not good on timing so I think you should see some expert about it. Plus, speaking for taiko I think futsuu is enough because muzukashii is too much for this song? I don't know if it's a song tho cuz I was a little asleep and it helped too :') yes on timing, keeping muzu
[futsuu]
I suggest using 2.40 SV for this diff. If you apply this, don't forget to adjust slider lengths (although I don't recommend using them). I also suggest usage of normal hitsounds here as well.
00:02:893 (4,5) - Ctrl + g? The don sound will support the bass sound.
00:11:999 (19) - I think you need to delete this slider and replace it with a don.
00:23:221 (39) - Kat? It will fit the snare sound.
00:28:831 (49) - Mentioned in 00:11:999
00:34:442 (59) - ^
00:42:525 (1) - Move this spinner to 00:42:525 - here and reduce the length of it to 00:44:981 - here.
Good luck
thx modfrukoyurdakul wrote:
[labyr's kantan]
2.40 SV will be good for this diff.
00:26:026 (22) - How about deleting this one? It will create a break after the finisher.
nice suggestion, but I use the same pattern from 00:08:503 - ~. no change.
Good luck
dNaotoshi wrote:
ur banner code is out of order kds plz
Ranking Criteria - Normal wrote:
If stacks are used, Stack Leniency must be set high enough for 1/1 hit objects to stack. Directly overlapping hit objects cause reading problems for new players.