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Boxplot - Escape With the Clouds [OsuMania]

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Topic Starter
ode
This beatmap was submitted using in-game submission on Thursday, October 12, 2017 at 12:00:29 AM

Artist: Boxplot
Title: Escape With the Clouds
Tags: marathon drum and & bass dnb paramore hayley williams liquicity liquid tones ep edm
BPM: 178
Filesize: 6638kb
Play Time: 06:29
Difficulties Available:
  1. Cirrus - 4Key (3.59 stars, 3641 notes)
Download: Boxplot - Escape With the Clouds
Information: Scores/Beatmap Listing
---------------
Pretty much LN hell

Thank you to the modders!

Hydria
JooF12
JztCallMeRon
Shiro-neechan
Moku_Hazushi
Protastic101 (special thanks)
Shawn Wasabi
Civilization
Hydria
man this sure is easy XXdxDDXdxDXdxDXddxDXdxDx

there are sections in here that are coloured differently because they're all essentially in one section block, you might wanna create a new diff to try out these altogether so you don't accidentally overwrite your original diff

Semi-difficult
00:06:833 - to 00:12:142 - I'd keep that the same as the previous 4 bars, I feel like the transition is too early to fit in with the music

add notes at 00:21:664 - 00:21:917 - 00:22:170 - pref 3|1|3 it makes switching between the two layers feel more seemless

(following drum pattern)
sections that should prob be 1 note instead of 2:
00:23:518 (23518|0,23518|3) -
00:23:687 (23687|1,23687|2) -
00:25:035 (25035|2,25035|3) -
00:25:541 (25541|3,25541|0) -
00:26:383 (26383|2,26383|3) -
00:29:080 (29080|1,29080|2) -
00:30:428 (30428|2,30428|0) -
00:31:777 (31777|1,31777|0) -
00:37:170 (37170|1,37170|2) -

sections that should prob be 2 notes instead of 3:
00:24:024 (24024|1,24024|2,24024|3) -
00:29:754 (29754|0,29754|1,29754|3) -
00:31:102 (31102|1,31102|3,31102|2) -
00:40:541 (40541|0,40541|1,40541|2) -

sections that should prob be 2 notes instead of 1:
00:23:181 (23181|1) -
00:23:855 (23855|0) -
00:25:204 (25204|0) -
00:26:552 (26552|1) -
00:27:900 (27900|2) -
00:29:248 (29248|0) -
00:30:597 (30597|3) -
00:31:945 (31945|2) -
00:33:293 (33293|1) -
00:34:642 (34642|1) -
00:35:147 (35147|2) -
00:35:990 (35990|2) -
00:36:664 (36664|0) -
00:37:338 (37338|3) -

sections that should prob be 2 notes instead of 0:
00:38:687 -

sections that should prob be 0 notes instead of 2:
00:37:001 (37001|3,37001|0) -


00:49:642 (49642|2) - why not move this to 2 to keep with the theme of the previous LNs were there were 2 in a column

00:55:456 (55456|2) - delete this note, there's no sound for it, also I feel it might make the 1/4 stream transition better

00:57:900 (57900|2) - 4, 00:57:984 (57984|3) - 3, 00:58:069 (58069|2) - 2, 00:58:153 (58153|1) - 3 so you don't have an unnecessary jack

01:16:861 (76861|0,76945|3,77029|0) - ctrl-H these for a better transition

01:18:293 (78293|1) - just get rid of this note it's unneeded and causes an unnecessary minijack and ruins flow and etc etc

01:19:810 (79810|2) - 4, 01:19:895 (79895|3) - 3, 01:19:979 (79979|2) - 1, I feel like that 1h trill is a bit weird imo

01:20:822 (80822|0) - move to 3 for comfort

01:32:619 - 01:32:788 - 01:38:013 - 01:38:181 - 01:43:406 - 01:43:574 - did you forget some notes here

01:34:136 - missing a note here as well

01:34:473 - and here

01:35:822 - AND here

01:37:170 - 01:38:518 - 01:39:866 - 01:41:215 - 01:42:563 - 01:43:911 - 01:45:260 - 01:46:608 - 01:47:956 - 01:49:305 - and here

01:49:810 - place a note here because of this emptiness, same 01:52:507 - 01:55:204 - 01:57:900 - 01:57:900 - 02:00:597 - 02:02:114 - 02:03:293 - 02:02:114 - 02:03:293 - 02:04:642 - 02:07:507 -

01:50:653 - should be a double, same 01:51:664 - 01:53:350 - 01:56:046 - 01:57:057 - 01:58:743 - 02:01:439 - 02:04:136 - 02:02:451 - 02:04:136 -


01:57:310 - shouldn't there be a note here?

02:01:777 (121777|3,121777|0,121777|1) - remove one of the notes for consistency

02:05:906 (125906|3) - shouldn't this be on the red line?

02:06:833 - shouldn't there be two notes here?, same 02:07:844 -

02:08:434 (128434|2,128518|3,128602|2,128687|3,128855|2,128939|3,129024|2) - lot of notes on the right hand, not so much on the left hand

02:23:350 - shouldn't there be two single notes here?

02:25:372 - the release of an LN doesn't really count as a note yknow

02:27:057 - kick 02:27:226 - kick (aka double notes)

notes need to go 02:31:439 - and 02:31:945 - 02:32:114 - 02:32:282 -

02:49:979 (169979|0,170653|0,171327|0,172001|0) - i'd prob remove these and just have the single notes where they are and then place a bunch 02:51:327 - , it seems to be more fitting imo

02:54:024 - follow the points I made at 01:27:732 - and just add 86.292 sec onto them, go until like 03:37:170 - you know the song and the points I'm trying to make I shouldn't have to repeat myself 10,000x

03:59:417 (239417|2,239586|1) - ctrl-H these so the LN transition isn't dodgy and the double afterwards is coincidentally more comfortable

04:00:681 (240681|3,240765|2) - etc etc you get the point

04:05:232 (245232|0) - move to 2 and move 04:05:400 (245400|2) - to 1

04:05:653 - 04:05:990 - 04:07:001 - 04:07:338 - 04:08:350 - 04:08:687 - 04:09:698 - 04:10:035 - 04:11:973 - 04:12:057 - 04:12:142 - missing note

04:07:928 (247928|1,248097|3) - ctrl-G to avoid unnecessary minijack
04:09:445 (249445|3) - move to 1 because ^

04:22:675 (262675|0,262675|2) - 04:25:204 (265204|0,265204|2) - 04:26:552 (266552|2,266552|3) - 04:29:248 (269248|0,269248|3,269417|3,269417|1) - shouldn't these be 3 instead of 2

if you're following previous drum patterns, 04:25:709 (265709|3,265709|2,265709|1) - should be 2 and 04:26:046 (266046|0,266046|2) - should be 3, same 04:28:406 (268406|1,268406|0,268406|3) - 04:28:743 (268743|3,268743|0) -

double check the rest of the density in this section

04:45:091 - 04:47:956 - 04:55:878 - 04:58:743 - 05:00:597 - should prob have a note here

05:43:743 - 3, 05:43:827 - 1 better finishing off this stream

05:51:496 - note on 2 for density
05:54:192 - note on 1
05:56:383 - notes on 3|4
05:58:237 - note on 3
06:00:260 - note on 4?
06:00:934 - note on 1
06:02:282 - note on 2
06:03:631 - note on 2
06:04:979 - note on 2
06:06:327 - note on 2
06:26:720 - note on 3

gl with the mapset :D
Topic Starter
ode
Haha I forgot that the difficulty name was still [Easy] oops.

I went through all of the times/notes that you pointed out in a new difficulty and agreed on essentially all of them. The map seems a lot cleaner now overall. Thanks!
Damaree
Hii hii. . . mod as requested

Cir-what. . .
00:02:451 - 00:03:462 - 00:05:147 - you didnt map a sound here but 00:02:788 (2788|0) - 00:05:484 (5484|2) - 00:09:529 (9529|1) - you map, uhh be consistent
00:35:822 - remove 1
00:37:001 - add 1
00:58:827 (58827|3) - 01:19:726 (79726|0) - avoid this shield here since the rest dont have one
01:25:204 - & 01:25:372 - are different sound, make the louder one triple
02:14:080 (134080|3,134754|3,135597|2) - you ma this while 02:12:395 - 02:12:900 - 02:13:406 - 02:14:248 - dont, be consistent
02:50:653 - the sound here still continue and you stop mapping here. . .
03:09:866 (189866|3,190035|3,190204|3,190372|3) - check this. . . consider to rearrange some

Well then. . . that's all
Topic Starter
ode

JooF12 wrote:

Hii hii. . . mod as requested

00:02:451 - 00:03:462 - 00:05:147 - you didnt map a sound here but 00:02:788 (2788|0) - 00:05:484 (5484|2) - 00:09:529 (9529|1) - you map, uhh be consistent
00:35:822 - remove 1
00:37:001 - add 1
00:58:827 (58827|3) - 01:19:726 (79726|0) - avoid this shield here since the rest dont have one
01:25:204 - & 01:25:372 - are different sound, make the louder one triple
02:14:080 (134080|3,134754|3,135597|2) - you ma this while 02:12:395 - 02:12:900 - 02:13:406 - 02:14:248 - dont, be consistent
02:50:653 - the sound here still continue and you stop mapping here. . .
03:09:866 (189866|3,190035|3,190204|3,190372|3) - check this. . . consider to rearrange some

Well then. . . that's all
Red Stuff - was a bit confused here, the notes currently there seem to be consistent with the sounds
Blue Stuff - fixed, thanks for catching these
Green Stuff - Trying out new patterns where you mentioned. I kinda like using triples and singles at 01:25:204 like you mentioned, but we'll see how future mods look at it. I also fully mapped the blips at 02:48:631 into rolls and staircases so we'll see how that works out.

Thanks for the mod!
Koibenii
Hiya! o/ Mod requested from my queue

[General]
Would suggest to untick widescreen support for the masterpiece to happen :D

1|2|3|4


[Cirrus]
  • 00:17:619 (17619|3,22001|1,22338|0,22675|2) - I think these LNs should end at 00:22:844 and 00:23:181 (23181|3,23181|1,23350|0,23350|2) these notes should be moved to 00:23:013. Coincidentally, add notes to [2] and [4], preferably. If you would apply all those mentioned above it would look like this: http://puu.sh/vbcQy/48b90c563f.png

    After you've applied the above, make the second double only a single one.

    From 00:55:372 to 01:00:091 - I would suggest to remove all the LNs in this section, since it would seem odd to have LNs with single note streams. I mean, look at that difficulty spike xd. 01:00:091 (60091|2) but this LN has to stay since it would ruin the flow of the next patterns.

    01:22:001 (82001|3) - Would suggest to move to [1] to prevent the anchor at 01:21:664 (81664|3,81833|3,82001|3,82170|3,82338|3)

    01:33:293 (93293|3,93462|0) - swap columns?

    01:41:383 (101383|2) - would suggest to move to [1] and 01:41:552 (101552|0) move to [4] to prevent anchor at [3](101046|2,101215|2,101383|2,101552|2)

    01:49:136 (109136|1) - would move this to [4] to prevent anchor at [2]

    02:02:619 (122619|2) - would move this to [1] to prevent anchor at [3]

    02:25:541 (145541|3) - would move this to [3] to prevent anchor at [4]

    03:02:282 (182282|0) - would move this to [4] to prevent anchor at [1]

    03:13:069 (193069|3) - would move this to [2]. Anchor at [4]

    03:36:496 (216496|1,216580|0,216664|1,216664|3) - pattern suggestion: http://puu.sh/vbdXf/2cd609786b.jpg to prevent anchor at [4]

    03:47:788 - missed a double?

    04:17:282 (257282|1,257366|3,257451|1,257535|3) - pattern suggestion: https://puu.sh/vbe32/bf46b0243f.jpg so that the player would know when to release the LN

    04:20:990 (260990|1) - kindly move this to [4], y'know, just anchor things.

    04:21:496 (261496|1) - also this one, to [1]

    04:23:013 (263013|1) - to [3]

    04:28:574 (268574|2,268574|3,268574|0) - why are there sudden triples in this section? would suggest to revise it into doubles only since it has the same intensity as the previous kicks.
I think that's it for my mod. Hopefully you get my point of reducing the number of anchors in the map especially at the parts where I didn't mention. There are a lot of playability issues because of LNs buuuuut don't give up! There is still hope! Gather numerous amounts of mods and this might get ranked someday. But I do hope my mod helped in any way. Good luck!! :D
AyeAries
Here's your requested mod via pm forum!

Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Cirrus]
  1. 01:37:844 (97844|1) - move this note to column 3 to prevent the stack note here 01:37:675 (97675|1) -
  2. 01:32:619 (92619|1) - why not make it double since the sound is similar of this note 01:30:765 (90765|1,90765|2) - and you're using the double note on that sound. If you apply then move this note 01:38:350 (98350|1) - to column 4.
  3. 01:43:406 - as i said, add one note since there's similar sound and move this note 01:43:743 (103743|1) - to column 4.
  4. 03:03:631 (183631|2) - move to column 2 to prevent 3 stack notes.
  5. 04:20:822 (260822|1,260990|1,261159|1,261327|1,261496|1,261664|1,261833|1) - oh god 7 stack notes XD! not this kind of stack....recommend to change this to prevent that kind of stack notes.....It's not good to use more than 4 stack notes in 4k tbh. Just move this note 04:20:990 (260990|1) - to column 3 and this note 04:21:496 (261496|1) - to column 1.
  6. 04:22:507 (262507|1,262675|1,262844|1,263013|1,263181|1) - this one too! Just move these notes 04:22:507 (262507|1,262507|2) - to columns 1/2 and this note 04:22:844 (262844|1) - to column 3
  7. 04:24:192 (264192|1) - move this note to column 1 to prevent 5 stack notes.
  8. 04:29:586 (269586|0) - move this note to column 2 to prevent 5 stack notes.
Nice song tbh.. Good luck :)
Topic Starter
ode

JztCallMeRon wrote:

Hiya! o/ Mod requested from my queue

[General]
Would suggest to untick widescreen support for the masterpiece to happen :D

1|2|3|4


[Cirrus]
  • 00:17:619 (17619|3,22001|1,22338|0,22675|2) - I think these LNs should end at 00:22:844 and 00:23:181 (23181|3,23181|1,23350|0,23350|2) these notes should be moved to 00:23:013. Coincidentally, add notes to [2] and [4], preferably. If you would apply all those mentioned above it would look like this: http://puu.sh/vbcQy/48b90c563f.png - I tried this out and it agree that it fits the song a lot better, thanks!

    After you've applied the above, make the second double only a single one.

    From 00:55:372 to 01:00:091 - I would suggest to remove all the LNs in this section, since it would seem odd to have LNs with single note streams. I mean, look at that difficulty spike xd. 01:00:091 (60091|2) but this LN has to stay since it would ruin the flow of the next patterns. - I was originally opposed to this idea, but after taking them out and messing around with the patterns, I agree that it's a lot more playable now (and fits a lot better)

    01:22:001 (82001|3) - Would suggest to move to [1] to prevent the anchor at 01:21:664 (81664|3,81833|3,82001|3,82170|3,82338|3) -
    done


    01:33:293 (93293|3,93462|0) - swap columns? - oops, yep

    01:41:383 (101383|2) - would suggest to move to [1] and 01:41:552 (101552|0) move to [4] to prevent anchor at [3](101046|2,101215|2,101383|2,101552|2) - heck anchors

    01:49:136 (109136|1) - would move this to [4] to prevent anchor at [2] - F

    02:02:619 (122619|2) - would move this to [1] to prevent anchor at [3] - I

    02:25:541 (145541|3) - would move this to [3] to prevent anchor at [4] - X

    03:02:282 (182282|0) - would move this to [4] to prevent anchor at [1] - E

    03:13:069 (193069|3) - would move this to [2]. Anchor at [4] - D

    03:36:496 (216496|1,216580|0,216664|1,216664|3) - pattern suggestion: http://puu.sh/vbdXf/2cd609786b.jpg to prevent anchor at [4] -
    really want to avoid putting shield on Col4 here, I'll keep the current pattern unless this becomes an issue


    03:47:788 - missed a double? - oops, thanks

    04:17:282 (257282|1,257366|3,257451|1,257535|3) - pattern suggestion: https://puu.sh/vbe32/bf46b0243f.jpg so that the player would know when to release the LN - I like this a lot more, thanks

    04:20:990 (260990|1) - kindly move this to [4], y'know, just anchor things. - #justBadMapperThings

    04:21:496 (261496|1) - also this one, to [1] - yeppers

    04:23:013 (263013|1) - to [3] - mhmm

    04:28:574 (268574|2,268574|3,268574|0) - why are there sudden triples in this section? would suggest to revise it into doubles only since it has the same intensity as the previous kicks. - I honestly forget why there's random triples here, moved things around for doubles
I think that's it for my mod. Hopefully you get my point of reducing the number of anchors in the map especially at the parts where I didn't mention. There are a lot of playability issues because of LNs buuuuut don't give up! There is still hope! Gather numerous amounts of mods and this might get ranked someday. But I do hope my mod helped in any way. Good luck!! :D

Shiro-neechan wrote:

Here's your requested mod via pm forum!

Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Cirrus]
  1. 01:37:844 (97844|1) - move this note to column 3 to prevent the stack note here 01:37:675 (97675|1) - moved
  2. 01:32:619 (92619|1) - why not make it double since the sound is similar of this note 01:30:765 (90765|1,90765|2) - and you're using the double note on that sound. If you apply then move this note 01:38:350 (98350|1) - to column 4. - I like this, thanks!
  3. 01:43:406 - as i said, add one note since there's similar sound and move this note 01:43:743 (103743|1) - to column 4. - yep, same thing as before
  4. 03:03:631 (183631|2) - move to column 2 to prevent 3 stack notes. - prevented
  5. 04:20:822 (260822|1,260990|1,261159|1,261327|1,261496|1,261664|1,261833|1) - oh god 7 stack notes XD! not this kind of stack....recommend to change this to prevent that kind of stack notes.....It's not good to use more than 4 stack notes in 4k tbh. Just move this note 04:20:990 (260990|1) - to column 3 and this note 04:21:496 (261496|1) - to column 1. - Because of a change suggested in an earlier mod, this isn't a 7 stack anymore \o/
  6. 04:22:507 (262507|1,262675|1,262844|1,263013|1,263181|1) - this one too! Just move these notes 04:22:507 (262507|1,262507|2) - to columns 1/2 and this note 04:22:844 (262844|1) - to column 3 - this one I did fix, thanks
  7. 04:24:192 (264192|1) - move this note to column 1 to prevent 5 stack notes. - unstacked
  8. 04:29:586 (269586|0) - move this note to column 2 to prevent 5 stack notes. - moved


Nice song tbh.. Good luck :)
Thanks a bunch to the both of you!
Moku_Hazushi
(Coming from my modding queue)

Really good song for a marathon map, there is so much to say, i hope you wont get afraid of the lenght of the modding ahah xD

Enjoy~

Legend is 0|1|2|3

Global


Just 2 thing you should take care about, first there is no kiai time in this map. I think you can add one for sure from 04:20:316 to 05:03:462 and in fact you may put another one from 01:27:732 to 02:10:878 but it depends on you an the parts you want to emphasize.

Then you are not using hitsounds yet and this is compulsory to have your map ranked. So you might try working on this if you want to go further.

Lets mod then :3

Cirrus


First of all, I like LNs but here i think there is too much LN sometime. Ill try to mod this while keeping this LN philosophy and not interfering too much with your original mapping, but sometime there is no choice but moving a lot of stuff. Please try to find the good balance between your work and my suggestions.

00:01:440 (1440|1) - I'd remove this LN, it is not mapping anything like you mapped the voice with the LN later so lets keep the introduction light.
00:06:833 (6833|2) - Same for here but then add one note at (2) to keep the double
00:12:226 (12226|0) - Same as above, and if you remove the LN add a note at (0) to keep the double and dont hesitate to review the following to not leave the 0 column empty.
00:17:619 (17619|3) - Still in the same spirit, keeping the introduction light, so remove it add (3) for a double and adjust the following

00:25:878 (25878|3) - At 0
+
00:26:046 (26046|0) - At 3 To avoid overusing the right side

00:31:945 (31945|2) - At 1
+
00:32:114 (32114|1) - At 2 I think its more interesting to keep with that symetric pattern you did before (at 00:23:855 + 00:26:552) since you started the new musical phrase with the same beginning at 00:29:248

00:38:013 - Add a note here like you did before
00:38:350 - Same

00:39:361 (39361|3) - At 2 so the jacks follow the repeting battery beats

At 00:57:816 I would do this part of the stream like this to have a perfect stair matching with the song, but your version was also alright so its just a matter of choice, up to you



01:07:507 (67507|0,68013|1,68518|3) - Those 3 shouldnt be LN, make them normal note, you're mapping the voice with the LNs and this getting confusing

At 01:21:833 this is really odd to play because you stick the LN to the voice and at the same time doing a double at 01:21:833 (81833|3,81833|0) to follow the battery. My suggestion is doing the following, it breaks the LN=voice rule but its worth it i think since it makes the part more easy to read and less disturbing. Plus it still follow the music.



01:27:395 - Add a note here this is so frustrating to not tap anything on the "HEY!"

01:32:451 (92451|3,92619|0,92619|1,92704|2,92788|0,92788|1) - Same comment as 01:07:507

01:49:305 (109305|3,109473|2,109642|1) - Make all those 3 normal note and add one note at 01:49:642 I think you were trying to map the 3 synthesize note we can hear on the background but at this moment the battery is more important

01:50:147 (110147|0,110147|1,110316|2,110316|3,110484|2,110484|1,110653|0,110653|3) - Here and the following is a good moment for the LN doing the synthesizer, great :)

01:54:698 (114698|0,114866|1,115035|2) - Same as 01:49:305, make them simple note and add one for a triple at 01:55:204

02:00:091 (120091|3,120091|2,120260|1,120260|2,120428|0,120428|1) - Same as above

02:00:091 - Double note at 0 (Dont forget to check Aimod while mapping)

02:02:788 (122788|2,122788|1,122956|3,122956|2,123125|3,123125|0) - Again same as 02:00:091
02:05:484 - Same ^^"

02:10:878 (130878|0,136271|3,141664|1,147057|2,149754|0,152451|1,157844|3,163237|0,168631|2) - Those LNs are not necessary, the previous part was really LNs intensive, so give it a break there is no need to map every single instrument. If you agree to remove then you should review the mapping of this part to not let empty column too.

02:58:911 - Same as 01:21:833 sorry for those repetiting modding, you did a good job re-using the same patterns at the same moment but if you happen to change on you should change all then xD
03:04:305 - Same as above
03:09:698 - (~^-^)~ Look above ~(^-^~) (Except that the rest is well mapped)

03:15:597 (195597|3,195765|2) - Only those 2 as simple note this time
03:18:293 (198293|3,198462|2) - Same
03:20:990 (200990|0,201159|1) - Those 2 also

03:25:878 - WOW funny this time you did what i proposed at 01:21:833 xD

03:26:383 (206383|3,206552|2) - Same as 03:20:990

03:36:748 - Add one note at 1
03:36:833 (216833|1) - Delete it, This follow the battery bass drum while keeping the voice mapping

03:49:305 (229305|0,229979|1,230653|2,231327|3,232001|1) - I think you should get rid of those LNs, not need to map the voice anymore here

03:59:333 (239333|3) - This LN is way too short, but i understand what you try to map with this and i suggest you change the mapping for this :



04:00:681 - Same comment as above
04:02:029 - Same desu~
04:04:726 - @-@
04:06:074 - :D
04:07:423 - Ok ect... i think you understand

04:19:979 (259979|3) - Make it a single note and end the 04:19:305 (259305|1,259642|2) - LN here too

04:20:316 - And if you did this, add a double here

04:25:709 - I would add a note at (2) hre and remove 04:26:046 (266046|2) to match the battery better

04:28:574 (268574|2) - At 0
04:28:743 (268743|0) - At 2

04:43:237 (283237|3) - Make it a simple note

From here 05:00:765 to 05:02:114 NOT GOOD AT ALL, remove all those LN and map the battery with singles notes only, this will create a really enjoyable contrast between the 2 LNs intensives parts !!!

05:02:788 (302788|0) - Remove this LN and add a note at 05:03:378 at (0) for the battery

05:47:206 - Same comment as 01:21:833 so I'll let you handle this and the following

05:51:664 (351664|0) - Make it a single note, during huge same kind of pattern its really important to add small contrast some time just to add the salt&pepper to your LN mapping
06:02:451 (362451|0) - Same comment
06:13:237 (373237|0) - Same again
06:24:024 (384024|3) - Yup again~

Really interesting map for a good song. You did a good job but there are still part to review. There are few maps with so much LN so I hope you will get yours until the ranked field :3
Topic Starter
ode

Moku_Hazushi wrote:

(Coming from my modding queue)

Really good song for a marathon map, there is so much to say, i hope you wont get afraid of the lenght of the modding ahah xD

Enjoy~

Legend is 0|1|2|3

Global


Just 2 thing you should take care about, first there is no kiai time in this map. I think you can add one for sure from 04:20:316 to 05:03:462 and in fact you may put another one from 01:27:732 to 02:10:878 but it depends on you an the parts you want to emphasize. - added kiai time during the vocal chops in the second half

Then you are not using hitsounds yet and this is compulsory to have your map ranked. So you might try working on this if you want to go further. - Yeah, I'm trying to hold off on hitsounding everything because I'm largely still in the "if I'm not happy with a section, I might as well remap it". Once I'm happy with everything, then I'll get down to hitsounding!

Lets mod then :3

Circus

it's Cirrus, reeeee

First of all, I like LNs but here i think there is too much LN sometime. Ill try to mod this while keeping this LN philosophy and not interfering too much with your original mapping, but sometime there is no choice but moving a lot of stuff. Please try to find the good balance between your work and my suggestions.

00:01:440 (1440|1) - I'd remove this LN, it is not mapping anything like you mapped the voice with the LN later so lets keep the introduction light. - went through the beginning and removed all the LNs
00:06:833 (6833|2) - Same for here but then add one note at (2) to keep the double - yep
00:12:226 (12226|0) - Same as above, and if you remove the LN add a note at (0) to keep the double and dont hesitate to review the following to not leave the 0 column empty. - kept the double
00:17:619 (17619|3) - Still in the same spirit, keeping the introduction light, so remove it add (3) for a double and adjust the following

00:25:878 (25878|3) - At 0 - zero'd
+
00:26:046 (26046|0) - At 3 To avoid overusing the right side - three'd

00:31:945 (31945|2) - At 1 - one'd
+
00:32:114 (32114|1) - At 2 I think its more interesting to keep with that symetric pattern you did before (at 00:23:855 + 00:26:552) since you started the new musical phrase with the same beginning at 00:29:248 - gotcha

00:38:013 - Add a note here like you did before - added
00:38:350 - Same - added again

00:39:361 (39361|3) - At 2 so the jacks follow the repeting battery beats - this actually caused me to go through basically the whole map and rework the jacks to that they all fit this theme .. heck

At 00:57:816 I would do this part of the stream like this to have a perfect stair matching with the song, but your version was also alright so its just a matter of choice, up to you - going to keep this for now



01:07:507 (67507|0,68013|1,68518|3) - Those 3 shouldnt be LN, make them normal note, you're mapping the voice with the LNs and this getting confusing - I agree, I removed them

At 01:21:833 this is really odd to play because you stick the LN to the voice and at the same time doing a double at 01:21:833 (81833|3,81833|0) to follow the battery. My suggestion is doing the following, it breaks the LN=voice rule but its worth it i think since it makes the part more easy to read and less disturbing. Plus it still follow the music. - this is one of those suggestions that I may regret following. I changed quite literally every instance of this in the map, but by chaning them in the second half it really messes with some of the existing patterns. I'll need a few more mods before I'm ever going to be happy with the second half



01:27:395 - Add a note here this is so frustrating to not tap anything on the "HEY!" - HEY

01:32:451 (92451|3,92619|0,92619|1,92704|2,92788|0,92788|1) - Same comment as 01:07:507 - mhmm

01:49:305 (109305|3,109473|2,109642|1) - Make all those 3 normal note and add one note at 01:49:642 I think you were trying to map the 3 synthesize note we can hear on the background but at this moment the battery is more important - ooof I really like having these be LN's, going to keep them around for now

01:50:147 (110147|0,110147|1,110316|2,110316|3,110484|2,110484|1,110653|0,110653|3) - Here and the following is a good moment for the LN doing the synthesizer, great :) - :)

01:54:698 (114698|0,114866|1,115035|2) - Same as 01:49:305, make them simple note and add one for a triple at 01:55:204 - no :>

02:00:091 (120091|3,120091|2,120260|1,120260|2,120428|0,120428|1) - Same as above - :>

02:00:091 - Double note at 0 (Dont forget to check Aimod while mapping) - oops!

02:02:788 (122788|2,122788|1,122956|3,122956|2,123125|3,123125|0) - Again same as 02:00:091 - :>
02:05:484 - Same ^^" - :>

02:10:878 (130878|0,136271|3,141664|1,147057|2,149754|0,152451|1,157844|3,163237|0,168631|2) - Those LNs are not necessary, the previous part was really LNs intensive, so give it a break there is no need to map every single instrument. If you agree to remove then you should review the mapping of this part to not let empty column too. - removed the LN's you were talking about and remapped the rest

02:58:911 - Same as 01:21:833 sorry for those repetiting modding, you did a good job re-using the same patterns at the same moment but if you happen to change on you should change all then xD - heck
03:04:305 - Same as above - heck
03:09:698 - (~^-^)~ Look above ~(^-^~) (Except that the rest is well mapped) - heck

03:15:597 (195597|3,195765|2) - Only those 2 as simple note this time - :>
03:18:293 (198293|3,198462|2) - Same - :>
03:20:990 (200990|0,201159|1) - Those 2 also - :>

03:25:878 - WOW funny this time you did what i proposed at 01:21:833 xD - I'm going to regret this I swear

03:26:383 (206383|3,206552|2) - Same as 03:20:990 - :>

03:36:748 - Add one note at 1 - added
03:36:833 (216833|1) - Delete it, This follow the battery bass drum while keeping the voice mapping - yepyepyep

03:49:305 (229305|0,229979|1,230653|2,231327|3,232001|1) - I think you should get rid of those LNs, not need to map the voice anymore here - remapped

03:59:333 (239333|3) - This LN is way too short, but i understand what you try to map with this and i suggest you change the mapping for this : - I'll regret doing this too



04:00:681 - Same comment as above - heck
04:02:029 - Same desu~ - heck
04:04:726 - @-@ - heck
04:06:074 - :D - heck
04:07:423 - Ok ect... i think you understand - heck

04:19:979 (259979|3) - Make it a single note and end the 04:19:305 (259305|1,259642|2) - LN here too - gotcha

04:20:316 - And if you did this, add a double here - double'd

04:25:709 - I would add a note at (2) hre and remove 04:26:046 (266046|2) to match the battery better - yep

04:28:574 (268574|2) - At 0 - yep
04:28:743 (268743|0) - At 2 - yep

04:43:237 (283237|3) - Make it a simple note - thanks

From here 05:00:765 to 05:02:114 NOT GOOD AT ALL, remove all those LN and map the battery with singles notes only, this will create a really enjoyable contrast between the 2 LNs intensives parts !!! - you're so right it's better now

05:02:788 (302788|0) - Remove this LN and add a note at 05:03:378 at (0) for the battery - battery'd

05:47:206 - Same comment as 01:21:833 so I'll let you handle this and the following - heckkkkkkkk

05:51:664 (351664|0) - Make it a single note, during huge same kind of pattern its really important to add small contrast some time just to add the salt&pepper to your LN mapping - yep
06:02:451 (362451|0) - Same comment - yep
06:13:237 (373237|0) - Same again - yep
06:24:024 (384024|3) - Yup again~ - yep

Really interesting map for a good song. You did a good job but there are still part to review. There are few maps with so much LN so I hope you will get yours until the ranked field :3


I've remapped two significant parts from 02:10:878 - 02:52:675 , from 05:03:462 - 05:43:911 , and a significant portion of 05:46:608 - the end of the map
There's probably going to be a lot of issues because of that, and I might have to roll back some of the changes I've made recently.
Moku_Hazushi
Oh my sorry I misread the difficulty name xD

Yeah i know since some suggestions are on one specific pattern you were using alot, changing one affect all the others, i hope you exported the previous version on the map just to have a backup in case. If not I can send you mine before I update the map.
Protastic101
rest of the mod
00:54:698 (54698|3,55035|2) - no overlapped LNs here like you did before? I mean, the vocal is still the same anyways, you'd just have to move 00:55:372 (55372|3) - to a different column.

00:59:080 (59080|1,59248|1,59333|2,59501|2) - stacks in col 2 and 3 tend to be created by stair patterns, which is what I'd suggest you try and avoid cause of the uneven strain. Instead, you could try some half connected/disconnected rolls like this https://osu.ppy.sh/ss/8505767

01:04:810 (64810|0) - Would make this 2/1 to overlap with 01:05:147 (65147|2) - which is the non-repeated vocal heard only at the end of the four (eight?
too lazy to count) bar phrase.

01:07:170 (67170|1) - I'd move this down to 01:07:001 - to follow the guitar instead of the kicks which are a bit harder to hear in the section. I also think it's nicer for variation to have some hooked rhythms on the upbeat.
01:09:866 (69866|1) - to 01:09:698 - for a similar reason to above, but it's for the muted snare
01:10:035 (70035|2) - this up by 1/4 snap too

01:11:383 (71383|1) - I would remove this note since it doesn't sound like the muffled snare. So on and so forth if there are any left tho you got the hooked rhythm down after this part as far as I can tell.

01:15:934 (75934|3,75934|2) - Reduce this to a single note. You haven't used jumps on the 2nd or 4th downbeat at all, and only on the LNs, so this is a consistency thing.

01:19:136 (79136|2,79305|2,79473|2,79642|2,79810|2,79979|2,80147|2,80316|2,80484|2) - Whew, that's a really long stack. Easy way to get rid of it? Don't use stairs and keep your direction flow the same for about a beat or two

01:25:035 - I'd stack the snare + kick here in a way that allows the upbeats to use jumps like this https://osu.ppy.sh/ss/8505803

01:28:406 (88406|2,89080|2,89754|3,90428|1,91102|2,91777|1,93125|3) - and so on. you gotta watch out for your chord size consistency cause the LNs tend to screw it up if you don't count them in your chord, then it clutters the playing field and you get long and mean stacks :c

01:48:968 (108968|0) - I think it'd be fine for you to cut this off at 01:49:136 - and do a simple mini jumptrill for the kicks. Could even jack them if you wanted like this https://osu.ppy.sh/ss/8505817

01:59:248 - missing note here for the hihat. It also breaks the flow of this section because it's mostly focused on a 1/2 steady drone to help the player keep time. Anyways, I'd add it to col 1.

02:32:366 - Similar thing I mentioned about shortening the LN and then adding jumps there for the kicks. Might do it here too.

02:32:451 - Anyways, concerning this, I feel like the 1/4 is undermapped because you only use singles here and completely do away with any kind of chords despite the music still maintaining the same percussion line. I'd add in chords to try and keep that consistency like this https://osu.ppy.sh/ss/8505837
02:34:473 - I really wouldn't break off the flow of the 1/4 here just to add chords. The difficulty of the chart obviously allows the jumpstreams anyways so why not.

02:48:546 (168546|2,168715|2,168799|1,168968|1,169052|2,169220|2,169305|1,169473|1,169557|2,169726|2) - stackssss. Column 2 and 3 have many more notes than col 1 and 4 cause of the stairs. Monodirectional streams, at least for a short period, help to solve that.

04:19:557 (259557|0,259557|3) - Eh, this should be at 04:19:473 - lol

04:19:305 (259305|1,259642|2) - tbh, unsure of why the LNs end where they do. If you wanna overlap them, I'd try to do it a bit more visually on the endings, like this https://osu.ppy.sh/ss/8505854

05:10:709 (310709|0,310878|3) - Shouldn't these be stacked cause they're the same two repeating hihats, such as 05:12:057 (312057|1,312226|1) - ?

06:29:754 - Might at least add another note here for that ending kick or whatever you wanna call that sound.

Anyways, I didn't point out all the stacks or all the inconsistent doubles + triples due to the LNs cause that would have taken forever, but I hope I kind of got across the point I wanted to make. Overall it's pretty fun, just that everything feels too cluttered in the simple LN (not overlapped) sections.

half assed discord mod
Protastic101 - Today at 5:39 PM
the LNs towards the end where you have overlaps are pretty cool tho it quickly gets repetitive if you keep using the same [1][2] and [4][3] combination
00:12:226 - kind of confusing to start mapping the 3/4 rhythm two measures after it was added into the music.
what I would have done is layered the two parts at the same time, so you continue with the 1/1 and 3/2 rhythm done in the start but also added on the 3/4 part in the other hand like so https://osu.ppy.sh/ss/8495932

note that I kept the 3/4 on the right hand only as the left hand already had the first part from the beginning. Either way, this still can get a bit confusing, so it might just be better off to leave out the 3/4 part and just map the first part of the music until 00:23:013 -
Something you could do with the similar hats at 00:23:518 (23518|3,23687|1) - or 00:24:866 (24866|1,25035|2) - for example could be by stacking the notes on top of each other like so https://osu.ppy.sh/ss/8495964

00:27:057 (27057|1) - this LN is part of the vocal line that began at 00:23:013 - , but I assume you meant only to map the non repeating vocals on the last three beats of the four measure phrase(edited)
00:40:035 (40035|3,40372|3,40709|3,41046|3,41383|3) - you have quite a long stack here too in col 4 which is mostly ok at this point since the chart isn't incredibly dense yet, but it'd be best to try and keep your stacks down to 3 notes at the max if not done intentionally
ode - Today at 5:51 PM
All these are good!
Protastic101 - Today at 5:51 PM
00:39:529 (39529|2) - and following from your previous pattern, this should be in col 4 because you're using complementary chords (see 00:40:035 (40035|3,40035|0,40204|1,40204|2) - 00:41:383 (41383|2,41383|3,41552|1,41552|0) - 00:41:889 (41889|3,41889|1,42057|3,42057|1,42226|2,42226|0) - and so on)
ode - Today at 5:52 PM
:blobthinking: yeah oops
Protastic101 - Today at 5:52 PM
lol, there's also a random 1/4 right after that but I didnt want to point it out cause this is getting kind of long already inb4 kicked
Wasabi Loli
Hmm, pretty nice map you got here. There are some inconsistencies and places i feel are over mapped but that's why im here!

Mod
I cant hear what your mapping here 00:55:541 - to 01:00:007 - unless im in the editor
Same thing here 01:11:215 (71215|1,71299|0,71299|0,71383|1,71468|0) -
01:17:029 (77029|3,77114|0,77198|3,77282|2,77366|0,77451|3,77535|2,77619|0) - this feels overmapped
same thing here 01:18:041 - to here 01:25:035 -

I couldnt find much wrong with it. It might be because im tired or because its a good map [second one probably].

nice background, [its now my wallpaper]
Monheim
I love this song, I was going to map it myself.
Anyway here is the mod ;)
the mod
00:32:619 (32619|1,32788|1) - Don't make this a jack, since its not a comfortable to play
00:38:350 (38350|2,38518|2) - ^
00:39:782 (39782|2) - Im pretty sure there should be a note before this
01:08:181 (68181|2) - This should be a jump
01:25:372 (85372|1,85372|0,85372|2,85541|3,85709|1,85709|0,85709|2,85878|3,86046|0,86046|2,86046|1) - handjumphandjumphandjump is what it sounds more like to me
01:26:215 (86215|3,86299|2) - which means this should be short jumptrill
01:50:822 (110822|1,110990|1) - Don't make this a jack
01:53:518 (113518|1,113687|1) - ^
01:56:215 (116215|2,116383|2) - ^
01:58:911 (118911|2,119080|2) - ^
01:58:911 (118911|2,119080|2) - Also even if the song is the same, dont repeat the pattern because it doesnt feel that nice
02:10:878 (130878|1,130878|0) - Wubs ignored :(
02:41:889 (161889|0,161973|1,162057|2,162142|3,162226|2,162310|1,162395|0,162479|1,162563|2) - This pattern isnt that great, and could be made more fun by splitting it a bit more
03:19:810 (199810|1,199979|1) - awerjaoiwejr Don't make this a jack
03:20:653 (200653|2,200653|1,200653|0) - Random Hand?
03:27:900 (207900|1,208069|1) - No jack
03:33:293 (213293|2,213462|2) - ^
03:59:333 (239333|3) - Move this note back one because there is an audible kick before it
04:00:681 (240681|0) - ^
04:02:029 (242029|3) - ^
04:04:726 (244726|1) - ^
04:19:557 (259557|0,259557|3) - This should be on 1/3
04:43:574 (283574|3) - Remove this note, because I don't think that it's powerful enough to have a quad put here
04:48:125 (288125|2) - ^
04:54:361 (294361|3) - ^
05:03:462 (303462|1,303462|0) - This part could honestly be so much more fun with the wubs put in, clashing with the beat behind it
06:19:557 (379557|1) - Move this back
06:20:906 (380906|1) - ^ Letting go of a LN doesn't have the same effect of hitting a note
06:22:254 (382254|2) - ^
06:24:951 (384951|1) - ^
06:26:299 (386299|2) - ^
06:27:647 (387647|2) - ^
06:29:754 (389754|3) - This should be more than just one note since its quite a loud sound. I suggest making it a quick roll
The kiai times seem a bit weird but I think it's okay
GL~ :)
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