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R3 Music Box - Road of Resistance

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Namki

LMT wrote:



  • [Namki's Normal]
  1. I generally disagree with overmapping sliderends on a normal diff (eg. 00:36:153 (3,4) - 00:19:937 (2,3) - ). It's mostly ok except for:
    - 00:17:099 (2) - this being confused with 00:25:207 (3,1) - even though in the second one the red tick is clearly emphasised in the song. It's not good to mix these 2 things up.
    That almost makes this 00:43:045 (2,1) - inconsistent because no overmap here. these patterns go consistently so that's acceptable
  2. 00:32:099 (1,2,3,4) - note density increased way too much compared to 00:30:477 (1,2,3) - and the previous pattern of the same sound. well, I've done the same thing here 00:21:558 (2,3,4,1) - so as long as it goes consistently it's fine
  3. 00:44:666 (3,1) - not sure why you overmap here though, since it's clearly different from 00:17:099 (2,1) - these. totally fine
  4. 00:47:910 (3,4) - spacing? look a bit too close. it's the same as for the entire diff
thanks
LMT
yo Namki you might want to reconsider my first two points because I thought I pointed out inconsistencies in it though you said it was already consistent.
Namki
Oh, I've missed that somehow, fixed for now. Thanks for the feedback!
normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 14464
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Road of Resistance
TitleUnicode:Road of Resistance
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:Asaiga
Version:Namki's Normal
Source:
Tags:Namki BABYMETAL music box
BeatmapID:1189930
BeatmapSetID:562458

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5.4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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51255,500,4,2,1,60,1,0
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[Colours]
Combo1 : 247,235,153
Combo2 : 141,241,219
Combo3 : 252,171,183

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Topic Starter
Asaiga
Updated Namki's diff and changed histsound volume to 40 as well. I will try getting BNs from now :(
Yamicchi
o/ o/ o/
[General]
• Namki's tag is different from others. Might wanna fix it
[Easy]
• 00:01:288 (1,3,1,3) - sao 4 cái slider này không cho nó end trên red tick như 00:07:775 (1) - cái này nhỉ? không hẳn là rhythm khi làm vậy tệ nhưng trông nó kh đồng nhất lắm
• 00:02:910 (3) - 00:17:504 (1) - 00:48:720 (4) - kh đến nổi xấu cơ mà blanket chưa chuẩn :^
• 00:04:531 (1) - Trông cái slider shape hơi tệ á... sửa được thì tốt :3 hầu hết kh ai chịu cái S shape sida như vậy
[Namki's]
• 00:08:383 - 00:11:626 - I'd prefer using S:C2 hitwhistle here too. Without it the rhythm feels weird
• 00:21:964 (3,4) - S:C1 hitwhistle is definitely not for using twice like this because it's a long effect hitsound for the beginning of something, a pattern I suppose. Consider removing one of them
• 00:33:720 (1,2,3) - Yea this one would be tough too. Try S:C2 hitwhistle 00:34:329 (2) - here instead
And yeah there are a few more after that, I hope you get what I mean now
[Devotion]
• AR 7.8 với OD 7.2 thật hơi nhiều so với SR đó. Thử AR 7.2 với OD 6.4 xem, ổn hơn
• 00:16:288 (1,1) - thay đổi SV ở đây có hơi thừa. cứ để như bình thường là được rồi, hoặc là tăng DS dần dần tí cũng đc
• 00:22:166 (3) - Yami kh nghĩ SV to chà bá ở đây nó hợp lí lắm :^ ?? Giảm lại tí đi

Kay map có tí xíu nên có vậy thôi :3
Topic Starter
Asaiga

Yamicchi wrote:

o/ o/ o/
[General]
• Namki's tag is different from others. Might wanna fix it Namki, can you recheck your tags and include it in your next post plz thx <3
[Easy]
• 00:01:288 (1,3,1,3) - sao 4 cái slider này không cho nó end trên red tick như 00:07:775 (1) - cái này nhỉ? không hẳn là rhythm khi làm vậy tệ nhưng trông nó kh đồng nhất lắm map theo melody với lại muốn rhythm đơn giản. Red tick đó đúng là cũng có cái để end trên đó nhưng mà thấy rhythm ổn rồi ;(
• 00:02:910 (3) - 00:17:504 (1) - 00:48:720 (4) - kh đến nổi xấu cơ mà blanket chưa chuẩn :^ wow, fixed
• 00:04:531 (1) - Trông cái slider shape hơi tệ á... sửa được thì tốt :3 hầu hết kh ai chịu cái S shape sida như vậy thì đúng là nó ko đẹp, nhưng nó dễ follow
[Devotion]
• AR 7.8 với OD 7.2 thật hơi nhiều so với SR đó. Thử AR 7.2 với OD 6.4 xem, ổn hơn OD6.5 và AR7.5 vì tương đối cao so với nhạc
• 00:16:288 (1,1) - thay đổi SV ở đây có hơi thừa. cứ để như bình thường là được rồi, hoặc là tăng DS dần dần tí cũng đc ko biết nữa, nhưng làm vậy ko cảm nhận dc độ tense chỗ này xd
• 00:22:166 (3) - Yami kh nghĩ SV to chà bá ở đây nó hợp lí lắm :^ ?? Giảm lại tí đi cũng x1.00 mà

Kay map có tí xíu nên có vậy thôi :3
thanks
Kencho
[Easy]
  1. Nice

[Namki's Normal]
  1. 00:32:707 (3) - DS too far, keep it in 1.30x (+-0.05x)

[Devotion]
  1. 00:08:991 (3,1) - Make a clean blanket?
  2. 00:09:396 (1,2,3,1) - A pattern opinion, try this for a better flow and cleanliness https://puu.sh/uIDYH/3446da6bf8.png
  3. 00:11:626 (2,3) - Moreover, for next objects https://puu.sh/uIE6s/c3583d3241.png
  4. 00:23:180 (2,1) - For the safety reason, don't covering the slider repeat arrows.
  5. 00:45:072 (1,2,3) - Same as 00:09:396 (1,2,3,1) - . Move 00:45:883 (2) - to left way would be better.
  6. Although the whole mapset is well, but I think the cleanliness of the map still can be improve. Using AR0 to see your pattern is a good ways, aviod unnecessary overlap and use same slider shape at all the time.
Call me back
Topic Starter
Asaiga

Kencho wrote:

[Namki's Normal]
  1. 00:32:707 (3) - DS too far, keep it in 1.30x (+-0.05x) I'm accepting mod for Namki. I think you got the wrong timestamp or something because I don't see anything wrong :(
    So I took a look at the whole map and fixed this 00:41:018 (2,3) - it was 1.2x before
    This one 00:49:937 (1,2) - has 1.4x but because of the bpm change and he probably doesn't want to ruin visual
    00:21:964 (3,4) - Found this one, 1.4x. Yes too far. But because of the stack's nature, and I don't think there is a problem playing it

[Devotion]
  1. 00:08:991 (3,1) - Make a clean blanket? fixed
  2. 00:09:396 (1,2,3,1) - A pattern opinion, try this for a better flow and cleanliness https://puu.sh/uIDYH/3446da6bf8.png ohh I didn't notice the overlap, fixed as suggested
  3. 00:11:626 (2,3) - Moreover, for next objects https://puu.sh/uIE6s/c3583d3241.png Sorry I will have to reject this, I get the idea, flow is nice but not my intention in this case
  4. 00:23:180 (2,1) - For the safety reason, don't covering the slider repeat arrows. oh snap, fixed
  5. 00:45:072 (1,2,3) - Same as 00:09:396 (1,2,3,1) - . Move 00:45:883 (2) - to left way would be better. moved
  6. Although the whole mapset is well, but I think the cleanliness of the map still can be improve. Using AR0 to see your pattern is a good ways, aviod unnecessary overlap and use same slider shape at all the time. fixed a lot! There is a bit of variation in there but it's consistent, I hope

Call me back come come ヽ(*´ω`*))
Garden
even with 40% volume hitnormal seems still very loud compared with the music.. might wanna reduce to 30%

Easy
00:10:207 (3) - somehow in need of whistle on slider head and tail
00:13:450 - why isnt a whistle here? i thought u r following the melody
00:15:072 (2) - same, with only hitnormal on slider head + reverse made the incoming whistle spam sound weird
00:18:720 (2) - same again, add sth to follow the main track? so it's bit different from 00:18:315 -

I'll just stop here since i don't quite get your hitsounding logic in this case and thus what i pointed out might be wrong.
Diffs look generally fine, you can call me when you get the hitsounding stuffs cleared.
Topic Starter
Asaiga

Garden wrote:

even with 40% volume hitnormal seems still very loud compared with the music.. might wanna reduce to 30% done

Easy
00:10:207 (3) - somehow in need of whistle on slider head and tail yes, I overlooked hs on easy
00:13:450 - why isnt a whistle here? i thought u r following the melody fixed
00:15:072 (2) - same, with only hitnormal on slider head + reverse made the incoming whistle spam sound weird fixed
00:18:720 (2) - same again, add sth to follow the main track? so it's bit different from 00:18:315 -

I'll just stop here since i don't quite get your hitsounding logic in this case and thus what i pointed out might be wrong. You are right, hitsound was inconsistent in all diffs, I just did a recheck and fix everything I could find.
Diffs look generally fine, you can call me when you get the hitsounding stuffs cleared. hope it's better now :3
Garden
bubbled
Namki
great, congrats
Shortthu
gratz \:D/
Kencho
Everythings looks good, go ahead
Qualified!
Topic Starter
Asaiga
Thanks Kencho and Garden a lot ❤ w ❤

This is my last easy set™
0109-
gratz lol :)
_DT3
Wow, gratz Asa ^^
nextplay
Gratz :3
Pachiru
Asaiga for ranked beatmap :)
Namki
congrats
rui
congrats
-NanoRIPE-
grats!
Kalibe
nice!

grats : D
Topic Starter
Asaiga
thank you, everyone uwu
mardoka
grats
Kyouren
How faster lol xD

Gratzz! :3
Ovoui
cute song >w<
davidminh0111
Chúc mừng Asa. Beatmap thật hay
Hikan

davidminh0111 wrote:

Chúc mừng Asa. Beatmap thật hay
Ashton
Greetings! Yet again.... oh wrong map
CyberX
Cgtz bois
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