Watch My Skill wrote:
Devotion
This is a beautiful map <3 Thanks, I agree. But ranking criteria doesn't allow it :^)
Only thing i can see is 00:25:207 (2,3,1) - Should be spaced a little closer, even though they are 1/4 00:26:018 (2,3,4) - have very similar spacing and can be hard to read. fixed
Easy
I think 00:32:099 (3) - Should mirror the same pattern as 00:30:477 (1) Just a thought, doesnt make a big difference though. wanted to keep these different
00:33:720 (1) - You should definitely not go out of bounds on the easy difficulty, this can easily be kept inside. It can be really hard for new or inexperienced players to read off screen It's not that offscreen at all :3
Sweet song mate thanks
-Nya- wrote:
Hi, you requested in-game. hi owoGeneral:
- Your image’s dimensions is weird. Usually the resolutions that get used are: 1024X768, 1366X768, 1920X1080, 1920X1200. I suggest you to use any one of these.
Devotion:
- You can raise the HP a bit. The current setting is a bit too low imo. Try 5. You’ll still have a nice spread from Normal to Hard. pulled it up to 5.2 :3
- I realized that you only used one hitsound throughout the entire set. A default hitsound that will support this song very well is the default soft-hitwhistle. I highly suggest you incorporate this hitsound into the diff as well to give your hitsounding a bit more variety. Using only one hitsound for a set is a no-no imo. I’ll point out some places in this diff where you can use the default hitsound: 00:01:896 (2) - 00:02:504 (4) – (head) 00:03:518 (3) - 00:03:720 (4) – (tail) 00:05:139 (2) – etc. This applies to all other diffs as well. Since your custom hitsound is named “soft-hitwhistle”, you’re going to have to change the name a bit. Try “soft-hitwhistle2”.
- 00:03:315 (2,3) –You placed a jump here, but for the similar beat here: 00:01:289 (1,2) – you didn’t place a jump at all. Try remaining consistent. I feel the jump is fine since there is a strong beat on 00:03:518 (3) – but then it should be used consistently. fixed
- 00:03:518 (3,4) –Rather not make a jump here. The beat on the head of 00:03:720 (4) – isn’t strong at all so it don’t really support the jump. Also, it’s inconsistency again since you didn’t place a jump here: 00:02:099 (3) – you probably didn't notice that I have the first and the third the same rhythm pattern, 2nd and 4th have different one. But since it's bad right now that you mentioned, I will just keep everything simple and pray I don't blaspheme anything in ranking criteria
- 00:05:747 (4,3) – and 00:06:153 (1,1) – Try to avoid overlaps like these for aesthetic reasons. It’s an easy fix.
- 00:06:558 (2,3) –Same as 00:03:315 (2,3) –
- 00:06:761 (3,4) –Same as 00:03:518 (3,4) – This applies to all similar cases (if there is more) done
- 00:07:775 (1,3) –Try making a nice stack here for aesthetics. Like this: and I thought you cared about readability =w=. Actually I attempted to stack those before, but it just didn't work out well so I just left it as it is, not a big problem imo
The bigger spacing would actually be nice since the beat on 00:08:991 (3) – is quite strong. fixed pattern at this part then- 00:14:666 (1) –Remove NC here and add it here instead: 00:15:072 (2) – The reason is because the beat on 00:15:072 (2) – is stronger. Then you should remove NC here: 00:15:477 (1) – It’ll then also be consistent with 00:40:612 (2) - thanks, this point is good
- 00:25:410 (3,1) –Imo a bit of a jump would be nice here since the beat on (1) sounds unique and should be emphasized more. i think fixed
- 00:32:706 (3,1) –This overlap bothers me and I feel it can look better if it’s stacked instead. Like this: ooopss didn't notice
- 00:33:720 (1) –I don’t really understand why this slider’s tail is silenced because there’s a beat on the tail and it can be heard clearly. Rather not silence it.
- 00:50:579 –Rather not leave this beat empty. It’s quite strong and I think this is the only place where you didn’t map out a beat like that. So try a pattern like this: fixed with a repeated slider instead
Personally I don’t really like it that the sliders’ ends are silenced. Usually if only one or two sliders’ ends are silenced then it’s fine, but in this case you did it a lot. I prefer receiving feedback when I follow a slider’s path. Also just doublecheck that you didn’t silence sliders’ ends that actually have a clear beat on them. I pointed out one but I may have skipped one or two. yea, was badEasy:
- 00:02:910 (3) - You didn't add a whistle on the head of this slider but in the Hard diff you did. It's a bit inconsistent so just make sure your hitsounding remains consistent in all the diffs. oh so, I thought simplified rhythm comes with simplified hitsound, added
- 00:14:261 –This is quite an important beat and it would be better to have it as a circle and not as a slider’s tail for more emphasis. So a pattern like this would be nice: aye, fixed
- 00:19:126 (3,2) –I usually discourage any kind of overlaps in an Easy. An Easy should be as clean as possible to avoid any confusions a beginner might have. Try something like this instead: personally i don't think it's that serious. By the time players's eyes pointed towards the slider(1) they won't notice any unreadability. Well, that's just faith, I doubt people would agree with me
- 00:25:207 (2,1) -^ for this one I have to say, it does not affect any readability at all
- 00:36:153 (1) –Remove NC here and add it here instead: 00:36:964 (2) – fixed
- 00:40:207 –Same as 00:14:261 –
- 00:44:666 (2,3,2) –Same as 00:19:126 (3,2) – I admit it's not pretty but it does not affect any readability so
- 00:50:794 –Why are you leaving this empty? You can place a slider here. There is a BPM change and I thought I don't want to cause any harder stuff but since Normal has it and also Hard, I guess 1/1 slider will suffice
If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~ Thanks, big fixes
And I will work on the hs on all diff, don't worry uwu