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[Popped] SCREEN mode - Naked Dive

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Topic Starter
Sonnyc
Url: https://osu.ppy.sh/s/401790

Main concerns are on Shadowland's difficulty.

To start with, the diff name is [Shad0w1and's Shadowland] and there is an apparent criteria that a difficulty name should not be related with a username. Shad0w1and explained that the source of the song being "無彩限のファントム・ワールド(myriad colors of phantom world)" and that the dictionary shows phantom world having a relationship with shadowland, but I'm not really sure of the explanation. It just feels way too much for me. (Shad0w1and's explanation post on https://osu.ppy.sh/forum/p/5633721 )

Another issue is the playability of 00:17:423 (5,1) - 00:18:183 (7,1).
As seen in the above image, the formation is done as a 3/8 extended slider. The point is, the end of the slider and the following circle being quite distant, and only 47ms of time is given between two objects. I strongly doubt if this is suitable to be something playable enough to be appropriate in the ranked section.
Chaoslitz
It is fine for me to hit properly but I think player will not notice and play it like normal 1/4 pattern in first time


and yea 00:17:613 isn't necessary to be clickable with its low background music pitch, for 00:18:183 (6,1) mapper can simply shorten the slider to 1/4
Seijiro
umh... let's see...

00:08:499 (3,4,5) - I can understand this spacing is used later on, but considering this is the intro and considering the song is not that intense either, I'd use less spacing for consistency
00:19:702 (3,4,5) - just... what is this. I testplayed this to make sure and even if I somehow cleared it I have no clue how I did. That sort of movement is not easy to predict at all and it needs to be changed no matter what imo
00:38:594 (2,3) - again, one of those patterns that appear once and then never appear again. Why, "I need a ctrl + g" is what this part is screaming
00:51:790 (6,7,1) - same thing ^ , this stuff is the first time appearing and it is also ugly imo. What is more to this is that rhythm on 00:51:980 (1) - is poor too, a couple of circles would have worked better, although this wasn't your style here I guess. It still should be changed
01:04:892 (3) - I was expecting clearly a repeat less here
00:52:930 (5) - if you were going to follow vocals why isn't the repeat beat clickable instead? That's a bit awkward
01:06:126 - ahhhh, this break here felt a bit sluggish. If you place a beat like http://osu.ppy.sh/ss/7134732 you can avoid breaking the flow and rhythm


PS: the thing mentioned by Chaoslitz above is not so disturbing during gameplay since the BPM is low and we can abuse slider leniency to click on the next object. I'm personally fine with both options (whether it be 1/8 or 1/4 snap)

PPS: change that diffname to something relevant to the anime or idk.
There surely are no shadowlands in the anime, so there's that
Rizia
i think these 1/8 can simply shorten to 1/4 like chaoslitz said
also it dont have too much special thing to support it go with 1/8
riffy
Also, note that 00:24:543 (8,1) - 1/4 jumps like this one use slider leniency to be playable. Which means that score V2 (which is already a thing accessible to players) breaks the difficulty with artificial spikes.
Topic Starter
Sonnyc

Nao Tomori wrote:

i did take a look there though
it seemed like the slider+stream thing would be fine if he did it consistently in the map but
i dont think it appeared enough for it to be a good usage
as for the sliders that give 1/8th i think it's dumb and should be simplified as 1/4 slider
but since it's low bpm it isnt a huge issue imo

http://osu.ppy.sh/ss/7134908 this would be only thing i would really force change on

cuz other example of that the triple doesn't actually cover the slider entirely
because silenced
Topic Starter
Sonnyc
Loved
Aurele
Moved to archive.

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