TheArchist wrote:
10 million years latethanks as alwaysHow do I stop being bad at 120 bpm streams so I can understand the map better? I'll never know. play more
00:04:715 (2,1) - I feel like you can angle the sliderends better into the note so it doesn't have you curve your cursor as much while playing, this particular one is me nitpicking but parts like 00:09:077 (2,1) - could benefit from a little extra adjustment so the cursor movement doesn't go right back onto 00:08:668 (1) - sliderhead for example don't really get what you're trying to say here tbh, but due to how it's structured changing anything about these sliderends in relation to the surrounding objects would require rather major remaps - if you want a change you'll have to be clearer about what you mean
00:06:896 (1,2,3) - stacking like this (https://osu.ppy.sh/ss/8835431) would make this a little cleaner but feel free to deny more consistent with later patterns, changed. also slightly increased sv of the slider to make the tail align ot the hexgrid
00:09:077 (2,1) - also these sliders would benefit from (2,3) ncing because you have a 1/4 gap on the sliderend which isn't obvious to sightreads (doesn't help you're changing bpm here as well) i use colorhax to distinguish these which works better than your suggestion (which was what i had before adding the additional combo color for these)
00:19:579 (2,2,2) - I feel these could be placed better to compliment the structure that you previously made because you can use the triangles to do this https://osu.ppy.sh/ss/8835490 and then appropriately distance snap 00:19:579 (2,2) - in between the center of the hexagon and the green 3 i actually want this to break out of the hexgrid structure because it kinda breaks out of the pattern of previous similar patterns
00:23:397 (2) - I personally don't like the movement going there and would rather put the note more left (but not too much) like https://osu.ppy.sh/ss/8835513 the angle here is chosen to be consistent with the angles of other similar patterns, to shallow an angle makes it look like a failed attempt at being straight in line
00:38:125 (1) - I really feel you should've continued to express this line up till this blue tick 00:39:352 - and then move into 00:39:488 - because the guitar picks back up here with the rhythm you already have and it feels disconnected as is since you go from slider expressing a guitar sound, stopping for 2 drums, then going back for the guitar sound that matches up with the drum rhythm. I don't know it feels disconnected on this part that would result in an excessively long slider that doesn't at all represent that there's still a lot going on in the music while the lead guitar is holding
00:58:716 (3,1,1,1,1) - I have an nc suggestion for that part: 00:58:716 (3,4,1,2,1,2) - because you're playing with short beat gaps here, similar to what i said about 00:09:077 (2,1) -
01:29:260 (2,1) - spoke above a few times about it, not going to repeat myself if it keeps occurring from this point. colorhax as above
01:37:715 (2) - I really don't think you need this note because you're expressing the keyboard sound here and it has major emphasis on 01:37:169 (1,1,2) - it's a a bass not a keyboard and i find this works well to transition into following mostly drums for a while
01:52:578 (2) - another "move this left" gripe feel free to ignore (alternatively you could angle the sliderend of 01:52:306 (1) - but that is completely up to you) moved a bit closer but about the same angle
03:53:852 - you should map this break considering the really nicely mapped section you have before it but that is just my opinion reasons for not mapping outlined in previous mod responses
And okay from there its super solidly mapped and the complaints I do have tend to repeat themselves a bit (obviously in the end where the song calls back to the beginning) but well done, super nice work on it.