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96neko - Uso no Hibana

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ZekeyHache
psst

[Easy]
  1. 00:30:080 (2) - no touchy touchy life bar sir https://osu.ppy.sh/ss/7082847
[Normal]
  1. 00:41:250 (4) - poor 4:3 users https://osu.ppy.sh/ss/7082902
  2. 00:46:675 (1,2) - ouch https://osu.ppy.sh/ss/7082910
[Hard]
  1. 00:36:622 - Don't you think such an important and strong beat deserves to be clickable? I find okay that you didn't make it clickable on Easy and Normal cuz it would be too desnse, but for Hard and Insane I believe you should give the emphasis it deserves to it~
  2. 00:46:835 - ^
[Insane]
  1. 00:40:452 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - & 00:50:665 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - I gotta say that these patterns are beautiful, but they feel too dense for insane. I mean, trying to hit all this 1/2 circle spam becomes very hard to hit~ I would suggest replacing some circles with 1/2 sliders
  2. 01:05:186 (2,3,4,5,6,1,2,3,4,5,6,7) - kinda the same here. Ignoring the sr, I feel that because of parts like these the difficulty gap between Hard and Insane feels noticeably big (at least imo)~
Topic Starter
Sonnyc
Change log:
  1. 00:26:409 (1,2,3,1,2,3,1,2,3,1) - (Easy) Moved the entire section to avoid the hp bar overlap.
  2. 00:36:463 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - (Normal) Moved 1 grid down, but couldn't really entirely remove the hp bar overlap. Still I hope it works better than the previous version.
  3. 00:44:920 - (Hard) Missing drum-finish added.
  4. 01:22:101 (1,2) - (Hard) These 1/2 notes got replaced to a 1/2 slider for consistency with insane.
  5. 00:08:537 (1) - 01:12:367 (1) - (Insane) Missing drum-finish added.
Thanks for the mods!

Issues that aren't in the change log weren't applied since I didn't felt those to be increasing the quality in the beatmap design I intended. Feel free to ask questions if you want to know why the issue was declined.

Seems ezek is concerned with the spread of h-i, but considering Insane is the highest difficulty in this mapset, I hope those challenging patterns to be acceptable enough. n-h-i is intended to be evenly designed. The suggestion to make 00:36:622 - 00:46:835 clickable wasn't applied since I'd wanted that part to be more vocal heavy, and not making the start of the vocal as a slider wasn't something I wanted to express. Though the beat was quite major enough to get ignored, and was expressed as a sliderend.
Akiyama Mizuki
"정통 스프레드"의 교과서
Topic Starter
Sonnyc

bbj0920 wrote:

"정통 스프레드"의 교과서
솔직히 이니스식은 아직도 못하겠음..
Akiyama Mizuki

Sonnyc wrote:

bbj0920 wrote:

"정통 스프레드"의 교과서
솔직히 이니스식은 아직도 못하겠음..
그 분들은 고용된 전문가들이니까요 ㅋㅋ
Xinely
hello

General :
- maybe add soft-sliderslide if u want, begining part like 00:00:878 (1) - sounds so noisy

Easy :
- 00:04:707 (2) - maybe u want nc this since the music pattern is changed (and consistent with normal diff)
- 00:09:175 (2) - end the slider at 00:09:814 - and circle for 00:10:133 - to keep consistency with 00:06:622 (2,3) - ?
- 00:14:920 (2) - try keep 1,0x spacing to next slider. its possible or if you follow guitar then 00:15:878 - this still can be mapped as well
- 00:24:016 - i think the blank is quite long here maybe add a manual break or map 00:25:133 - with 3/2 slider repeat?
- 00:28:963 (1) - 0,92x spacing
- 00:38:218 (3) - extend ur slider to 00:38:697 - so it follows vocal and the gap is 1/1 instead of 3/2?
- 00:40:771 (3) - 00:48:431 (3) - 00:50:983 (3) - same with above if u agree
- 00:44:282 (1) - 00:54:495 (1) - 0,92x spacing
- 01:04:069 (3) - whistle to emphasis that instrument
- 01:12:048 - make a blank here is somehow empty with someone, maybe add a circle? consistency like with 01:09:175 (4) -

Normal :
- 00:02:154 - add note for guitar too?
- 00:16:197 - drum finish for consistency with insane diff
- 00:23:856 (3) - nc for consistency
- since you follow drum on this part, 00:26:090 - map with 1/2 slider for emphasis the music as well?
- 00:34:707 (1) - why this slider doesnt follow vocal when you follow vocal so much on prev? imo http://puu.sh/trwgw/24f99bc9d7.jpg this can work well
- 00:45:878 (4) - imo this can be harder, with you follow drums or vocals, maybe try 2 of 1/2 sliders?
- 00:56:090 - add note too for vocal?
- 01:04:069 - whistle for emphasis instrument
- 01:26:888 (4) - this can be harder as well imo with emphasis vocal at 01:27:207 - too, try shorter the slider at that vocal and add a circle on whitetick?

Hard :
- 00:02:633 - i think you need to map this too because that sound is same with 00:02:314 (4) -
- 00:18:750 - add note for consistency with 00:21:303 - ?
- 00:25:133 (1) - change to 1/4 slider repeat and add circle on whitetick? to make some thing like 00:15:558 (2,3) -
- 00:26:090 - just suggestion but you can 1/4 slider repeat here if want to emphasis the drums
- 00:30:239 (3,4) - since most rhythms of your are about vocal, how about swap rhythm here for follow vocal better?
- 00:36:303 - add note too for continue the drum from 00:36:143 (2) - ?
- 01:04:069 - whistle
- 01:02:792 (3) - only my taste tho since this can be possible to make jump, try ctrl+g? it can improve flow too
- 01:20:186 (2) - maybe move to 464,128 to improve flow? i just feel weird to see different flow from 01:20:186 (2,3) - when rest is straight flow here
- 01:21:941 - maybe keep map this because its weird if you skip piano suddenly
- 01:23:218 (3) - similar with 01:02:792 (3) - , just personal taste tho

Insane :
- lower your OD like 7? imo OD 8 CS 5 is too cruel for insane diff
- 00:30:080 (6,1) - maybe swap nc for consistency?
- 01:03:271 (3) - maybe ctrl+g to keep the flow. i mean zig zag one (from left to right then right to left again)

ok should be all
Topic Starter
Sonnyc
Xinely

Xinely wrote:

hello

General :
- maybe add soft-sliderslide if u want, begining part like 00:00:878 (1) - sounds so noisy // yeah, it sounds noisy. Added.

Easy :
- 00:04:707 (2) - maybe u want nc this since the music pattern is changed (and consistent with normal diff) // Since I do not prefer a single object combo in lower diffs, I'd like to keep the current combo.
- 00:09:175 (2) - end the slider at 00:09:814 - and circle for 00:10:133 - to keep consistency with 00:06:622 (2,3) - ? // This is some internal structure I've organized based on what I felt with the song. I've consistently expressed the concept at 01:09:814 (1,2,3).
- 00:14:920 (2) - try keep 1,0x spacing to next slider. its possible or if you follow guitar then 00:15:878 - this still can be mapped as well // Regarding 0.9x spacings, those are an intentional setting because usually longer spacings are difficult for beginners. Lowering the spacing would give a less pressure for aiming. Wanted to emphasize with the drums here.
- 00:24:016 - i think the blank is quite long here maybe add a manual break or map 00:25:133 - with 3/2 slider repeat? // Added a repeat at the previous slider to avoid the break while drum beats were ongoing.
- 00:28:963 (1) - 0,92x spacing
- 00:38:218 (3) - extend ur slider to 00:38:697 - so it follows vocal and the gap is 1/1 instead of 3/2? // I feel this kind of stuff to be a preference issue.
- 00:40:771 (3) - 00:48:431 (3) - 00:50:983 (3) - same with above if u agree
- 00:44:282 (1) - 00:54:495 (1) - 0,92x spacing
- 01:04:069 (3) - whistle to emphasis that instrument // Thanks for telling the inconsistency with insane. Fixed.
- 01:12:048 - make a blank here is somehow empty with someone, maybe add a circle? consistency like with 01:09:175 (4) - // as mentioned above, I'd prefer the current rhythm as what I felt in this song.

Normal :
- 00:02:154 - add note for guitar too? // With the instruments I'm expressing, adding a note would break consistency.
- 00:16:197 - drum finish for consistency with insane diff // thx
- 00:23:856 (3) - nc for consistency // I'd like it to be in the same combo since as you can see, this is a 90 degree rotated pattern afterall.
- since you follow drum on this part, 00:26:090 - map with 1/2 slider for emphasis the music as well? // Blanks are also a technique to place an emphasis on objects and that's how I did here.
- 00:34:707 (1) - why this slider doesnt follow vocal when you follow vocal so much on prev? imo http://puu.sh/trwgw/24f99bc9d7.jpg this can work well // Since this part is the transition before the kiai, this was how I wanted to do stuffs. Also if you see enh, you'll notice these were all consistently done.
- 00:45:878 (4) - imo this can be harder, with you follow drums or vocals, maybe try 2 of 1/2 sliders? // The background musics are out, I'd like to keep this simple.
- 00:56:090 - add note too for vocal? // Seeming how I mapped in hard, it wouldn't be possible for consistency issue.
- 01:04:069 - whistle for emphasis instrument // yes
- 01:26:888 (4) - this can be harder as well imo with emphasis vocal at 01:27:207 - too, try shorter the slider at that vocal and add a circle on whitetick? // If you see how the map ends by difficulty, easy just ends with a slider end, and h&i ends with two 1/2 notes stacked. As a normal difficulty, I thought just doing giving a single 1/2 click after the slider would be the best to create a linear difficulty curve.

Hard :
- 00:02:633 - i think you need to map this too because that sound is same with 00:02:314 (4) - // To emphasize the drums at the purple square, leaving it unmapped felt more effective for me.
- 00:18:750 - add note for consistency with 00:21:303 - ? // You will notice this pattern is similar with insane. I've left there unmapped to make it less difficult than insane.
- 00:25:133 (1) - change to 1/4 slider repeat and add circle on whitetick? to make some thing like 00:15:558 (2,3) - // 1/4 slider is a rare concept in this difficulty, and appears only at special consistent spots of 00:15:718 (3) - 01:17:154 (4). Making here also a 1/4 reverse would make the other two lose its emphasis.
- 00:26:090 - just suggestion but you can 1/4 slider repeat here if want to emphasis the drums
- 00:30:239 (3,4) - since most rhythms of your are about vocal, how about swap rhythm here for follow vocal better? // Made the pattern to follow the vocals better.
- 00:36:303 - add note too for continue the drum from 00:36:143 (2) - ? // emphasis blank.
- 01:04:069 - whistle // yes
- 01:02:792 (3) - only my taste tho since this can be possible to make jump, try ctrl+g? it can improve flow too // Since this diff isn't really jumpy at all, I wouldn't like to insert one.
- 01:20:186 (2) - maybe move to 464,128 to improve flow? i just feel weird to see different flow from 01:20:186 (2,3) - when rest is straight flow here // 01:20:026 (1,2) is meant to be a mirrored flow of 01:19:547 (2,3) so I'd like to keep this.
- 01:21:941 - maybe keep map this because its weird if you skip piano suddenly // blank for a vocal transition.
- 01:23:218 (3) - similar with 01:02:792 (3) - , just personal taste tho

Insane :
- lower your OD like 7? imo OD 8 CS 5 is too cruel for insane diff // 7 is too less challenging on this kind of diff.
- 00:30:080 (6,1) - maybe swap nc for consistency? // Oh.... thanks!
- 01:03:271 (3) - maybe ctrl+g to keep the flow. i mean zig zag one (from left to right then right to left again) // The current flow is the one I'd like to express.

ok should be all
Thanks for the mod! Could make an improvement.
Xinely
Easy : those 0,92x spacing arent fixed yet.. only 2/1 gap between them so spacing rule is have to be applied for me
00:16:516 (1) - ^ , also that rhythm gap isnt that long so reading 1,0x for consistent spacing isnt that hard imo

Hard : 01:20:026 (1,2,3) - then this should be totally straight like 01:19:388 (1,2,3) - because mirror pattern (break the spacing tho but its acceptable in hard)
00:36:143 (2) - hear on ur reply then this should be removed because follow vocal then follow drum (with skip its friend on next) and vocal again is aaaaa
01:21:941 - if vocal then still can add for the breathe but its up to you

Normal : 00:55:931 - if vocal again then 00:55:771 - can use 1/2 slider for follow vocal better?
00:18:750 (1) - if u want that 4 combo nc due 90 degree then try remove nc here too because mirror copy paste pattern? it would make more sense to me rather than inconsistency

Insane : but OD 6 to OD 8 with CS 5 somehow its too hard. just last i can say use 7,5
Topic Starter
Sonnyc

Xinely wrote:

Easy : those 0,92x spacing arent fixed yet.. only 2/1 gap between them so spacing rule is have to be applied for me // adjusted, but 3/1 is long enough imo so fixed except that
00:16:516 (1) - ^ , also that rhythm gap isnt that long so reading 1,0x for consistent spacing isnt that hard imo

Hard : 01:20:026 (1,2,3) - then this should be totally straight like 01:19:388 (1,2,3) - because mirror pattern (break the spacing tho but its acceptable in hard) // adjusted this one.
00:36:143 (2) - hear on ur reply then this should be removed because follow vocal then follow drum (with skip its friend on next) and vocal again is aaaaa // 00:35:984 - 00:36:143 - the drums are prominent sounds that I wanted to map, and they were expressed. Another prominent sound was the start of the kiai which is 00:36:463. and if I place an object between those, I would end up emphasizing nothing. That was why I meant in my reply.
01:21:941 - if vocal then still can add for the breathe but its up to you // mm wouldn't really consider a breathe as a vocal,, x,x

Normal : 00:55:931 - if vocal again then 00:55:771 - can use 1/2 slider for follow vocal better? // Could work. Fixed.
00:18:750 (1) - if u want that 4 combo nc due 90 degree then try remove nc here too because mirror copy paste pattern? it would make more sense to me rather than inconsistency // Oh, that was the inconsistency you were refering. I've just added an nc as the original suggestion.

Insane : but OD 6 to OD 8 with CS 5 somehow its too hard. just last i can say use 7,5 // talked in game
Xinely
oui

dont forget 24h calmdown time
ZekeyHache
Reminder post~
Enon
speedrank hype!
Zero__wind
too fast
Kujinn
dafuq
iYiyo

Sonnyc wrote:

Rank as a machine
Topic Starter
Sonnyc

iYiyo wrote:

Sonnyc wrote:

Rank as a machine
error();
Battle
How am supposed to mod when you rank to fast :thinking:
ZekeyHache
Fine~
Kalibe
we have the winner!

congrats sonnyc
Topic Starter
Sonnyc
RevenKz
insane speedranking lol, congrats
Reillia
핵 빠르잖아...?
Lily Bread
pending? lol
VINXIS
hey the vid is vry nsfw : / i dont think thts legal


fuk anime
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