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S.S.H. - Intersect Thunderbolt-Remix

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DT-sama
This beatmap was submitted using in-game submission on venerdì 10 febbraio 2017 at 16:31:42

Artist: S.S.H.
Title: Intersect Thunderbolt-Remix
Source: eXceed3rd-JADE PENETRATE-BLACK PACKAGE
BPM: 250
Filesize: 3458kb
Play Time: 02:05
Difficulties Available:
  1. eXdee (7,76 stars, 936 notes)
  2. nerf (7,54 stars, 930 notes)
Download: S.S.H. - Intersect Thunderbolt-Remix
Information: Scores/Beatmap Listing
---------------
partial hitsounding.
[nerf] has nerfed streams.
to do:
00:28:040 (1,2,1,2,1,2,1,2) - redo.
00:46:280 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - fix.
00:52:040 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - fix + redo.
MaridiuS
quick mod
2017-02-06 23:17 MaridiuS: yo
2017-02-06 23:17 MaridiuS: moddy mod?
2017-02-06 23:22 DT-sama: yo.
2017-02-06 23:22 DT-sama: let's moddy mod.
2017-02-06 23:23 MaridiuS: sec
2017-02-06 23:23 DT-sama: sure.
2017-02-06 23:24 DT-sama: also premise: hitsounding isn't done, and you might want to redl for the nerfed diff which has a few fixes to 1/3's flow which I might use in the unnerfed diff.
2017-02-06 23:25 DT-sama: and I might remap everything from 01:45:800 (1) - cause I just got lazy here.
2017-02-06 23:25 MaridiuS: ohhh
2017-02-06 23:25 MaridiuS: nice
2017-02-06 23:25 MaridiuS: nerfed xd
2017-02-06 23:25 MaridiuS: gief np
2017-02-06 23:25 DT-sama: ACTION is editing [https://osu.ppy.sh/b/1180658 S.S.H. - Intersect Thunderbolt-Remix [eXdee]]
2017-02-06 23:26 DT-sama: it only nerfs the first streams, the last stream and the 1/3s tho xd.
2017-02-06 23:26 DT-sama: and AR I guess.
2017-02-06 23:27 MaridiuS: oh hot
2017-02-06 23:27 MaridiuS: not all stream jumps
2017-02-06 23:27 MaridiuS: i like it
2017-02-06 23:27 MaridiuS: okay so i will go slowly into detail
2017-02-06 23:27 MaridiuS: into the map
2017-02-06 23:27 DT-sama: sure.
2017-02-06 23:27 MaridiuS: 00:00:200 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -
2017-02-06 23:27 MaridiuS: these are all basically
2017-02-06 23:28 MaridiuS: same beats in music?
2017-02-06 23:28 DT-sama: ?
2017-02-06 23:28 MaridiuS: like
2017-02-06 23:28 MaridiuS: same sounds
2017-02-06 23:28 MaridiuS: no difference between them
2017-02-06 23:29 DT-sama: no, there's strong sounds here 00:00:200 (1) - 00:00:560 (1) - 00:00:920 (1) - 00:01:280 (1) - 00:01:640 (1,2,3,4) - 00:01:880 (1) - 00:02:120 (1) -
2017-02-06 23:29 MaridiuS: oki i see
2017-02-06 23:29 MaridiuS: now look
2017-02-06 23:29 MaridiuS: the streams all have different shape
2017-02-06 23:30 MaridiuS: and different stream entry
2017-02-06 23:30 MaridiuS: on same sounds
2017-02-06 23:30 MaridiuS: even the sliders are not copy pasted and rotated
2017-02-06 23:30 MaridiuS: for consistant look
2017-02-06 23:31 MaridiuS: it is important to make completely identical shape
2017-02-06 23:31 DT-sama: mmh.
2017-02-06 23:31 MaridiuS: by copy pasting and rotating
2017-02-06 23:31 DT-sama: true.
2017-02-06 23:31 MaridiuS: now there are few things that should be done
2017-02-06 23:31 MaridiuS: for example there are 4 streams
2017-02-06 23:31 DT-sama: well, except for the first three.
2017-02-06 23:31 MaridiuS: you could all the same shape
2017-02-06 23:31 DT-sama: 00:01:280 (1,2,3,4,5) - this one isn't the same as the other 3.
2017-02-06 23:31 MaridiuS: which is usually boring
2017-02-06 23:32 MaridiuS: what i like to do is like divide the rhythm
2017-02-06 23:32 MaridiuS: 1 2 1 2
2017-02-06 23:32 MaridiuS: or 1 1 2 2
2017-02-06 23:32 MaridiuS: what this means is basically making this
2017-02-06 23:32 MaridiuS: 00:00:200 (1,2,3,4,5) - identical to 00:00:920 (1,2,3,4,5) -
2017-02-06 23:32 DT-sama: I get what you're getting at.
2017-02-06 23:33 DT-sama: but I think in this case I'd prefer to go all the same.
2017-02-06 23:33 DT-sama: btw.
2017-02-06 23:33 DT-sama: ACTION is editing [https://osu.ppy.sh/b/1180658 S.S.H. - Intersect Thunderbolt-Remix [eXdee]]
2017-02-06 23:33 DT-sama: in the original diff.
2017-02-06 23:33 MaridiuS: 00:00:800 (5,1,2,3) - then please do, also this one has nicest flow
2017-02-06 23:33 DT-sama: 00:00:200 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - the first four are indeed the same pattern.
2017-02-06 23:34 MaridiuS: 00:01:160 (5,1,2) - while this one is hard
2017-02-06 23:34 MaridiuS: yeah they are identical
2017-02-06 23:34 MaridiuS: but the stream entry isnt identical
2017-02-06 23:34 MaridiuS: making the flow non identical
2017-02-06 23:34 DT-sama: I'd rather check the unnerfed one since in the unnerfed I fixed the 1/3s but only threw a bunch of sliders at the end of the streamjumps. ;_;
2017-02-06 23:35 DT-sama: the flow is not identical.
2017-02-06 23:35 DT-sama: 00:00:500 (6,1) - but this one is identical to 00:01:220 (6,1) - this one (but mirrored).
2017-02-06 23:35 DT-sama: 00:00:860 (6,1) - difference is here.
2017-02-06 23:35 DT-sama: 00:01:580 (6,1) - and here.
2017-02-06 23:35 DT-sama: (I should fix the last one though as it flows very bad)
2017-02-06 23:35 DT-sama: badly*
2017-02-06 23:35 DT-sama: badly?
2017-02-06 23:35 MaridiuS: badly ye
2017-02-06 23:36 DT-sama: ty.
2017-02-06 23:36 MaridiuS: also its not identical
2017-02-06 23:36 MaridiuS: 00:01:220 (6,1) - this one is more away
2017-02-06 23:36 MaridiuS: 00:00:500 (6,1) - ;p
2017-02-06 23:36 MaridiuS: also isnt
2017-02-06 23:36 DT-sama: welp.
2017-02-06 23:36 MaridiuS: 00:01:280 (1,2,3,4,5,6) - this more
2017-02-06 23:36 MaridiuS: curved
2017-02-06 23:36 DT-sama: well, I can ctrl-c ctrl-v to fix.
2017-02-06 23:36 MaridiuS: somewhat in the opposite direction
2017-02-06 23:37 MaridiuS: 00:00:560 (1,2,3,4,5,6) - this one is rather more playable
2017-02-06 23:37 MaridiuS: when it comes to (6) - (1) entry
2017-02-06 23:37 DT-sama: ctrl-c ctrl-v + mirror of the first 2?
2017-02-06 23:37 MaridiuS: ugh wait
2017-02-06 23:39 MaridiuS: http://puu.sh/tRtvE/b63eecd83e.jpg
2017-02-06 23:39 MaridiuS: this is what i'd do
2017-02-06 23:41 MaridiuS: also
2017-02-06 23:41 MaridiuS: before you attempt if you're plannign to
2017-02-06 23:41 MaridiuS: to make it this way
2017-02-06 23:41 DT-sama: why, I think I can leave the partial overlap.
2017-02-06 23:41 MaridiuS: which overlap?
2017-02-06 23:42 DT-sama: 00:00:860 (6) - 00:01:100 (4) -
2017-02-06 23:42 MaridiuS: because you're on the same sounds
2017-02-06 23:42 MaridiuS: adding a different flow
2017-02-06 23:42 DT-sama: but not those two notes necessarily.
2017-02-06 23:43 DT-sama: https://osu.ppy.sh/ss/7255987 best I could do is moving it a bit below to assist the aiming.
2017-02-06 23:43 DT-sama: but I want to keep the 1-2 1-2 as you said.
2017-02-06 23:43 DT-sama: completely flipping over the second one ruins it.
2017-02-06 23:43 MaridiuS: no the flow on that is the easiest
2017-02-06 23:43 MaridiuS: 00:00:860 (6,1) -
2017-02-06 23:44 DT-sama: I don't want the easiest lol.
2017-02-06 23:44 DT-sama: or the hardest.
2017-02-06 23:44 MaridiuS: but the problem is
2017-02-06 23:44 MaridiuS: you didnt repeat that flow
2017-02-06 23:44 DT-sama: I want it to invert so that it's clear that it's 1-2 1-2.
2017-02-06 23:44 MaridiuS: 00:01:580 (6,1) -
2017-02-06 23:45 MaridiuS: this should have same flow then
2017-02-06 23:45 MaridiuS: as it wont be 1-2 1-2
2017-02-06 23:45 MaridiuS: however it would not suit the music since it kinda gets intense on
2017-02-06 23:45 MaridiuS: 00:01:640 (1,2,3,4) -
2017-02-06 23:45 DT-sama: need to fix that one as it flows badly though.
2017-02-06 23:45 DT-sama: the problem isn't the one before but this one.
2017-02-06 23:47 MaridiuS: which one is the problem?
2017-02-06 23:47 MaridiuS: 00:01:580 (6,1) -
2017-02-06 23:47 DT-sama: 00:01:640 (1,2,3,4,1,2,3,4,1) -
2017-02-06 23:47 MaridiuS: oh also
2017-02-06 23:47 MaridiuS: 00:01:880 (1) - this would be tter
2017-02-06 23:47 MaridiuS: to be a slider imo
2017-02-06 23:47 MaridiuS: LOL
2017-02-06 23:47 MaridiuS: WOULD BE TTER
2017-02-06 23:48 DT-sama: leaving it a stream is ttest imo.
2017-02-06 23:49 MaridiuS: anyways
2017-02-06 23:49 MaridiuS: copy this
2017-02-06 23:49 MaridiuS: 00:00:560 (1,2,3,4,5,6) -
2017-02-06 23:49 MaridiuS: and invert it turn around
2017-02-06 23:49 MaridiuS: instead
2017-02-06 23:49 MaridiuS: 00:01:280 (1,2,3,4,5,6) -
2017-02-06 23:49 DT-sama: https://osu.ppy.sh/ss/7256041
2017-02-06 23:49 DT-sama: did this.
2017-02-06 23:49 DT-sama: copied first two, mirrored, rotated a bit.
2017-02-06 23:50 DT-sama: then fixed end.
2017-02-06 23:50 MaridiuS: 00:00:860 (6,1) - but this flow
2017-02-06 23:50 MaridiuS: is again only happening here
2017-02-06 23:50 MaridiuS: it isnt necessary if its the only place
2017-02-06 23:51 DT-sama: 00:00:860 (6,1) - downwards toward the right, 00:01:580 (6,1) - downwards toward the left?
2017-02-06 23:53 DT-sama: then this 00:01:640 (1,2,3,4) - not being exactly the same as 00:00:920 (1,2,3,4) - this is justified by having different, strong sounds there.
2017-02-06 23:53 DT-sama: on all 4 notes.
2017-02-06 23:53 MaridiuS: yes the entry is same
2017-02-06 23:53 MaridiuS: but what im talking
2017-02-06 23:53 MaridiuS: is after the entry
2017-02-06 23:53 MaridiuS: 00:00:860 (6,1) -
2017-02-06 23:53 MaridiuS: 00:00:860 (6,1,2,3,4) -
2017-02-06 23:53 MaridiuS: this makes a cirular flow
2017-02-06 23:54 DT-sama: well, after the entry it ISN'T the same sound anymore.
2017-02-06 23:54 MaridiuS: 00:01:580 (6,1) - while this one is kinda linear except it goes down now
2017-02-06 23:55 DT-sama: I can't do what you want without runing the flow I want here 00:01:640 (1,2,3,4,1,2,3,4,1) - which is more important.
2017-02-06 23:55 DT-sama: *ruining.
2017-02-06 23:55 MaridiuS: well thats exactly
2017-02-06 23:55 MaridiuS: why
2017-02-06 23:55 MaridiuS: 00:00:860 (6,1,2,3) -
2017-02-06 23:55 MaridiuS: this cirular flow shouldn't happen
2017-02-06 23:55 MaridiuS: as it won't be repeated
2017-02-06 23:56 MaridiuS: making a weird flow inconsistency
2017-02-06 23:57 DT-sama: I get what you mean but I disagree it's a huge issue.
2017-02-06 23:57 DT-sama: the fix is flipping over the second pattern but that kills the flow even more imo.
2017-02-06 23:58 MaridiuS: why would continuation of the same flow
2017-02-06 23:58 MaridiuS: ruin a flow
2017-02-06 23:58 DT-sama: cause instead of breaking the flow once with that circular flow.
2017-02-06 23:58 DT-sama: I'm consistently inconsistent with it by flipping it.
2017-02-06 23:59 DT-sama: but the consistent inconsistency isn't what I want, breaking it once there is ok in my opinion, as it is where the pattern repeats.
2017-02-06 23:59 DT-sama: it doesn't repeat 00:01:580 (6,1,2,3,4) - here so I keep the same entry but the pattern differs.
2017-02-07 00:00 DT-sama: but what your reasoning is sound, so next time I should probably be more careful about this lol.
2017-02-07 00:00 MaridiuS: okay lets keep it this way then
2017-02-07 00:00 DT-sama: *without what.
2017-02-07 00:00 MaridiuS: but keep it in mind
2017-02-07 00:01 DT-sama: shall do.
2017-02-07 00:01 MaridiuS: okay now the shape of the streams
2017-02-07 00:01 MaridiuS: let me see if i can make them a little bit better here
2017-02-07 00:01 DT-sama: it would definitely help if 00:00:860 (6,1,2,3,4) - this flow repeated 00:01:580 (6,1,2,3,4) - here as the player would expect it and he'd have the time to read the new pattern.
2017-02-07 00:01 MaridiuS: dont think
2017-02-07 00:02 MaridiuS: that players will think of a pattern
2017-02-07 00:02 MaridiuS: at this speed of jump streams
2017-02-07 00:02 MaridiuS: ;p
2017-02-07 00:02 MaridiuS: they will just unconciously miss somewhere and say
2017-02-07 00:02 DT-sama: idk, regardless of the speed I always think of the patterns I'm playing.
2017-02-07 00:02 MaridiuS: well fk it
2017-02-07 00:02 MaridiuS: you should always consider speed, between high bpm and low bpm some flows are not really viable
2017-02-07 00:03 MaridiuS: okay so now the stream shaep
2017-02-07 00:03 MaridiuS: what is generally a nice shape
2017-02-07 00:03 MaridiuS: is when it can basically blanket something
2017-02-07 00:03 MaridiuS: as it won't have inconsistant turns
2017-02-07 00:03 MaridiuS: and also looks good
2017-02-07 00:04 DT-sama: I hate slider2stream sliders though. ;_;
2017-02-07 00:04 DT-sama: *streams.
2017-02-07 00:04 MaridiuS: 00:00:200 (1,2,3,4,5) -
2017-02-07 00:04 MaridiuS: you don't have to use sliders2stream
2017-02-07 00:04 MaridiuS: what i sometimes do is
2017-02-07 00:04 MaridiuS: ..
2017-02-07 00:04 MaridiuS: puush
2017-02-07 00:04 DT-sama: thx ppy.
2017-02-07 00:04 MaridiuS: http://puu.sh/tRvi7/6316aef67a.jpg
2017-02-07 00:04 MaridiuS: this
2017-02-07 00:04 MaridiuS: i put a circle there
2017-02-07 00:05 MaridiuS: and place circles to overlap with same amount of mass with the approach circle
2017-02-07 00:05 MaridiuS: basically how you're checking if a blanket is alright
2017-02-07 00:05 DT-sama: makes sense.
2017-02-07 00:06 MaridiuS: now it gets a ilttle bit tricky
2017-02-07 00:06 MaridiuS: to place
2017-02-07 00:06 DT-sama: https://osu.ppy.sh/ss/7256157 so in this case.
2017-02-07 00:06 MaridiuS: 00:00:500 (6) -
2017-02-07 00:06 DT-sama: I should be fixing 5.
2017-02-07 00:06 DT-sama: since this is the kind of shape I want to achieve.
2017-02-07 00:07 MaridiuS: now for
2017-02-07 00:07 MaridiuS: 4 5 and 6
2017-02-07 00:07 MaridiuS: it would be a bit tricky if you want it this way
2017-02-07 00:08 MaridiuS: basically move the help aproach circle between those 3
2017-02-07 00:08 MaridiuS: and make them blanekt the circle at same distance
2017-02-07 00:08 MaridiuS: as you did with previous notes
2017-02-07 00:09 MaridiuS: http://puu.sh/tRvCD/f3f050ea1f.jpg
2017-02-07 00:09 DT-sama: if I do fix it I get too much curve on the stream though.
2017-02-07 00:09 MaridiuS: this is a nice shape
2017-02-07 00:09 DT-sama: or too less like this.
2017-02-07 00:09 MaridiuS: adjust the blanket distance
2017-02-07 00:09 MaridiuS: and you will find the curve that you're hapy with
2017-02-07 00:10 MaridiuS: as you use this method you'll get a use to it
2017-02-07 00:10 MaridiuS: also the pic i linked is i think a perfect shape
2017-02-07 00:12 MaridiuS: 2 seconds
2017-02-07 00:12 DT-sama: I see.
2017-02-07 00:12 MaridiuS: in 30 minutes
2017-02-07 00:12 MaridiuS: nice
2017-02-07 00:14 MaridiuS: now when you're ready lets get moving ;d
2017-02-07 00:15 DT-sama: let's go.
2017-02-07 00:15 MaridiuS: 00:05:480 (6) -
2017-02-07 00:15 MaridiuS: NCing here
2017-02-07 00:15 MaridiuS: should make the pattern looks easier to distinguish and actually look nicer
2017-02-07 00:16 DT-sama: done.
2017-02-07 00:16 DT-sama: except for the fact that NCing not on a clap feels kinda bad.
2017-02-07 00:16 MaridiuS: 00:05:540 -
2017-02-07 00:16 MaridiuS: ugh
2017-02-07 00:16 MaridiuS: think this was missed on accident?
2017-02-07 00:16 DT-sama: but I think it's the hitsounding's fault here.
2017-02-07 00:17 DT-sama: don't want a quint there. ;_;
2017-02-07 00:17 MaridiuS: whats a quint
2017-02-07 00:17 DT-sama: it's barely audible.
2017-02-07 00:17 DT-sama: quintuple.
2017-02-07 00:17 DT-sama: 00:05:480 (1,2,3) -
2017-02-07 00:17 DT-sama: could be a stream.
2017-02-07 00:18 MaridiuS: oh wait it could be a 5stack
2017-02-07 00:18 DT-sama: but what could make it so is barely audible at all.
2017-02-07 00:18 MaridiuS: not really
2017-02-07 00:18 MaridiuS: its kidna audible
2017-02-07 00:18 MaridiuS: but okay
2017-02-07 00:18 DT-sama: not as prominent as what I've mapped the singletaps to.
2017-02-07 00:20 MaridiuS: okay
2017-02-07 00:20 MaridiuS: now look
2017-02-07 00:21 MaridiuS: this is how i mapped this pattern
2017-02-07 00:21 MaridiuS: and take a look and compare it to yours
2017-02-07 00:22 MaridiuS: puush
2017-02-07 00:22 DT-sama: as always thx ppy.
2017-02-07 00:23 MaridiuS: http://puu.sh/tRwvT/430f6df956.jpg
2017-02-07 00:23 MaridiuS: does this kinda look better to you?
2017-02-07 00:23 MaridiuS: basically the (4) placement makes it look clear since it has equal distance from these circles
2017-02-07 00:23 MaridiuS: 00:05:000 (1,4,5) -
2017-02-07 00:24 MaridiuS: that visual distance is important
2017-02-07 00:24 MaridiuS: when it comes to looks and making the player
2017-02-07 00:24 MaridiuS: easier to understand stuff
2017-02-07 00:25 DT-sama: there's too much spacing between 00:05:360 (5,1) - and the square ends up getting too big though.
2017-02-07 00:25 MaridiuS: yeah i forgot initial distance
2017-02-07 00:26 MaridiuS: but just select the square and ctrl+shift+S
2017-02-07 00:26 MaridiuS: let me see if it'll work
2017-02-07 00:26 MaridiuS: yea it will
2017-02-07 00:26 MaridiuS: also here's a tip
2017-02-07 00:26 DT-sama: also I purposefully didn't make a square out of 00:05:480 (1,2,3,4) - to make it with 00:05:600 (2,3,4,1) - which is why I didn't NC.
2017-02-07 00:26 MaridiuS: you can make perfect squares easily
2017-02-07 00:26 DT-sama: 00:05:480 (1) - isn't a special note, 00:05:360 (5) - and00:05:720 (3) - are.
2017-02-07 00:26 DT-sama: but I do nothing with 00:05:360 (5) - and I complete the square with 00:05:720 (3) -
2017-02-07 00:27 MaridiuS: wah
2017-02-07 00:27 MaridiuS: i think that much stuff is too overwhelming
2017-02-07 00:27 MaridiuS: to think of when mapping
2017-02-07 00:27 MaridiuS: 00:05:480 (1) -
2017-02-07 00:27 MaridiuS: and how is that not special
2017-02-07 00:28 DT-sama: well.
2017-02-07 00:28 DT-sama: it is, it kinda starts the square pattern but it isn't part of it.
2017-02-07 00:29 DT-sama: I mean, I get the visual cue advice, but the flow I want is a spiral.
2017-02-07 00:29 MaridiuS: ugh
2017-02-07 00:29 MaridiuS: picture me
2017-02-07 00:29 MaridiuS: your
2017-02-07 00:29 MaridiuS: i like this one so much that i wont bother ctrl+zing xd
2017-02-07 00:30 MaridiuS: as i think the flow is closely to same
2017-02-07 00:30 DT-sama: https://osu.ppy.sh/ss/7256301
2017-02-07 00:30 DT-sama: 00:05:840 (9) - goes back towards 00:05:240 (4) - as it spirals into 00:05:960 (1) -
2017-02-07 00:31 DT-sama: yours looks better but it doesn't have the flow I want.
2017-02-07 00:31 MaridiuS: (9) goes back towards (4)
2017-02-07 00:31 MaridiuS: wah
2017-02-07 00:32 DT-sama: they're literally next each other lol.
2017-02-07 00:32 DT-sama: but 9 is more on the inside of the pattern.
2017-02-07 00:33 MaridiuS: oh wow its not a perfect square in your case
2017-02-07 00:34 MaridiuS: that small
2017-02-07 00:34 MaridiuS: really small movement
2017-02-07 00:34 MaridiuS: is not really noticable
2017-02-07 00:34 MaridiuS: when compared to a real square
2017-02-07 00:34 MaridiuS: that you did
2017-02-07 00:34 DT-sama: 00:05:600 (7,8,9,1) - is.
2017-02-07 00:34 DT-sama: not 00:05:480 (6,7,8,9) -
2017-02-07 00:36 MaridiuS: okay then
2017-02-07 00:36 MaridiuS: but persoanlly i wouldn't feel the flow you were specifically trying to create
2017-02-07 00:36 MaridiuS: as you needed to explain it to me ;p
2017-02-07 00:37 MaridiuS: so im modding nerf
2017-02-07 00:37 MaridiuS: or xde
2017-02-07 00:37 DT-sama: I disagree with that but I agree that it could be more aesthetically pleasing.
2017-02-07 00:38 DT-sama: well, after the next streamjump the two diffs are literally the same up to the 1/3s.
2017-02-07 00:38 DT-sama: so I guess xd.
2017-02-07 00:38 DT-sama: ACTION is editing [https://osu.ppy.sh/b/1180658 S.S.H. - Intersect Thunderbolt-Remix [eXdee]]
2017-02-07 00:38 MaridiuS: 00:09:020 (4,1) -
2017-02-07 00:38 MaridiuS: okay so justify this stream jump
2017-02-07 00:39 MaridiuS: i dont hear any particularly strong beat 00:09:080 (1) - here
2017-02-07 00:39 DT-sama: more like justify the absence 00:09:440 (7) - here.
2017-02-07 00:39 DT-sama: since there's the same piano/organ/whatisit high pitched sound there.
2017-02-07 00:40 MaridiuS: oh wow
2017-02-07 00:40 MaridiuS: that high pitch
2017-02-07 00:40 MaridiuS: i wouldn't use it for stream jumps
2017-02-07 00:40 MaridiuS: if anything flow change
2017-02-07 00:41 MaridiuS: stream jumps usually fit better
2017-02-07 00:41 MaridiuS: if the beat is kinda a strong clap or such things
2017-02-07 00:41 MaridiuS: 00:09:500 (8,1) - this one is also not justified
2017-02-07 00:41 MaridiuS: as it's formed on the strong beats that also have 00:09:620 (2,3,4,1) -
2017-02-07 00:42 DT-sama: https://osu.ppy.sh/ss/7256376 changed to this.
2017-02-07 00:42 MaridiuS: well you made
2017-02-07 00:42 MaridiuS: wait waht
2017-02-07 00:42 DT-sama: ?
2017-02-07 00:43 MaridiuS: 00:09:440 (1,2) - this spacing
2017-02-07 00:43 MaridiuS: is lower than
2017-02-07 00:43 MaridiuS: 00:09:560 (3,4) -
2017-02-07 00:43 MaridiuS: and why is the spacing so similalr
2017-02-07 00:43 MaridiuS: when there are obvious beats that
2017-02-07 00:43 MaridiuS: 00:09:560 (3,4,5,6) - follow
2017-02-07 00:44 DT-sama: 00:08:720 (2,3) - this spacing is lower than 00:08:960 (3,4) - = 00:09:440 (1,2) - this spacing is lower than 00:09:680 (3,4) -
2017-02-07 00:44 MaridiuS: oh god
2017-02-07 00:44 MaridiuS: thats extremely chaotic
2017-02-07 00:45 DT-sama: the song is lol.
2017-02-07 00:45 MaridiuS: not really
2017-02-07 00:45 MaridiuS: if we were mapping
2017-02-07 00:45 MaridiuS: 100% to the song
2017-02-07 00:45 MaridiuS: who knows how osu would look like xd
2017-02-07 00:45 DT-sama: https://osu.ppy.sh/ss/7256406
2017-02-07 00:46 MaridiuS: 00:09:200 (3) - this one is kinda obvious
2017-02-07 00:46 MaridiuS: can you just try making this
2017-02-07 00:46 MaridiuS: a non jumpstream
2017-02-07 00:46 MaridiuS: 00:09:020 (4,1) -
2017-02-07 00:47 DT-sama: with that spacing I doubt it's a big deal anymore.
2017-02-07 00:48 MaridiuS: it is
2017-02-07 00:48 MaridiuS: a deal
2017-02-07 00:48 MaridiuS: if not a big one
2017-02-07 00:48 MaridiuS: add them one by one
2017-02-07 00:48 DT-sama: https://osu.ppy.sh/ss/7256424
2017-02-07 00:48 MaridiuS: and wham
2017-02-07 00:48 MaridiuS: feels good
2017-02-07 00:49 MaridiuS: hm
2017-02-07 00:50 MaridiuS: try out placing
2017-02-07 00:50 MaridiuS: 00:10:280 (5) -
2017-02-07 00:50 MaridiuS: a slider here
2017-02-07 00:50 MaridiuS: instead of (6)
2017-02-07 00:50 MaridiuS: think it feels better
2017-02-07 00:50 MaridiuS: as its on a white tick, and the guitar seems to be there
2017-02-07 00:51 MaridiuS: 00:10:520 - you're also ending the slider on a clap which im usually against off
2017-02-07 00:51 DT-sama: not following the guitar with that slider.
2017-02-07 00:51 DT-sama: but piano.
2017-02-07 00:52 MaridiuS: i'd place priority over the guitar
2017-02-07 00:53 DT-sama: polite disagree.
2017-02-07 00:53 MaridiuS: checked on 75% speed and still feels weird when i try to play it
2017-02-07 00:53 MaridiuS: keep this opinion in check
2017-02-07 00:54 MaridiuS: if more players add this point
2017-02-07 00:54 MaridiuS: i would change it
2017-02-07 00:54 MaridiuS: i usually do when im mapping and multiple people mention something that feels wrong
2017-02-07 00:54 DT-sama: for sure I will yeah.
2017-02-07 00:54 DT-sama: I do see where you're coming from.
2017-02-07 00:54 DT-sama: but I'd like to keep this pattern.
2017-02-07 00:54 MaridiuS: 00:11:120 (2,4) -
2017-02-07 00:54 MaridiuS: delete dis
2017-02-07 00:54 MaridiuS: try it
2017-02-07 00:54 DT-sama: if more complain then I'll change later patterns first.
2017-02-07 00:54 MaridiuS: think it feels great
2017-02-07 00:55 DT-sama: feels better with.
2017-02-07 00:56 DT-sama: I need something to keep the player onto the sliderend before going to the next slider.
2017-02-07 00:56 DT-sama: there's a huge gap of nothing otherwise.
2017-02-07 00:56 MaridiuS: not really that huge on this bpm
2017-02-07 00:57 DT-sama: you're overrating the bpm imo.
2017-02-07 00:57 DT-sama: I say this as a player.
2017-02-07 00:57 MaridiuS: i used to think
2017-02-07 00:57 MaridiuS: that every bpm is the same
2017-02-07 00:57 DT-sama: no I mean.
2017-02-07 00:57 DT-sama: there IS a difference between bpms.
2017-02-07 00:57 DT-sama: BUT from my personal experience RIGHT NOW just tested.
2017-02-07 00:57 MaridiuS: thinking that same patterns should work on 150 and 250 bpm
2017-02-07 00:58 DT-sama: the difference is big enough to matter.
2017-02-07 00:58 DT-sama: as a player and not mapper of the map.
2017-02-07 00:58 MaridiuS: it could be just my inner voice telling me
2017-02-07 00:58 MaridiuS: not to click a circle thats exactly on the slider end
2017-02-07 00:59 MaridiuS: consistency problem here
2017-02-07 00:59 MaridiuS: 00:11:600 (4,1) -
2017-02-07 00:59 MaridiuS: 00:13:521 (4,1) -
2017-02-07 00:59 MaridiuS: the spacing difference is too large
2017-02-07 01:00 DT-sama: noticed & should fix.
2017-02-07 01:01 MaridiuS: 00:15:440 (4,3) -
2017-02-07 01:01 MaridiuS: most stuff in the section
2017-02-07 01:01 MaridiuS: completely overlaps
2017-02-07 01:01 MaridiuS: partial overlaps
2017-02-07 01:01 MaridiuS: feel out of place in such sections
2017-02-07 01:01 MaridiuS: when nothing important is being emphasized
2017-02-07 01:01 MaridiuS: + blanketing error if it stays there
2017-02-07 01:02 MaridiuS: also could you take a while and make perfect blankets
2017-02-07 01:02 DT-sama: completely agree about blankets.
2017-02-07 01:02 DT-sama: but blankets r hard.
2017-02-07 01:02 MaridiuS: 00:14:600 (1,3) - this is a structure problem
2017-02-07 01:02 MaridiuS: on such beats its always
2017-02-07 01:02 MaridiuS: 2 same sliders
2017-02-07 01:03 MaridiuS: here no
2017-02-07 01:03 MaridiuS: 00:16:520 (1,3) -
2017-02-07 01:03 MaridiuS: not copy pasted
2017-02-07 01:03 MaridiuS: 00:16:520 (1,2,3) - how about trying here
2017-02-07 01:03 MaridiuS: after slider copy paste
2017-02-07 01:03 MaridiuS: to make (2) be blanketed by both sliders
2017-02-07 01:03 MaridiuS: whatever rotating may be necessary
2017-02-07 01:04 DT-sama: I'd rather use 00:16:520 (1,2,3) - for copypaste + adjust blanket.
2017-02-07 01:04 DT-sama: but yeah.
2017-02-07 01:05 MaridiuS: 00:18:440 (1,2,1,2,1,2,1,2) - now this is a bit sudden
2017-02-07 01:05 MaridiuS: what makese them appear
2017-02-07 01:05 MaridiuS: right about there
2017-02-07 01:05 MaridiuS: i don't notice any difference in music
2017-02-07 01:06 DT-sama: sec plz fixing stuff.
2017-02-07 01:07 DT-sama: there isn't any difference in the music.
2017-02-07 01:07 DT-sama: I just changed the pattern to not repeat the same thing 10 times.
2017-02-07 01:07 MaridiuS: in may look to you
2017-02-07 01:07 MaridiuS: that it's getting repeated to often
2017-02-07 01:07 MaridiuS: but when you play it
2017-02-07 01:07 MaridiuS: you jsut like it
2017-02-07 01:07 MaridiuS: you won't have much against it
2017-02-07 01:07 MaridiuS: introducing that is now not a good thing
2017-02-07 01:08 MaridiuS: as there is no change in sound
2017-02-07 01:08 DT-sama: yes, which is why I do 1-1 1.5-1.5 (similar but different pattern) then 2-2 and then a different pattern before a new section.
2017-02-07 01:08 MaridiuS: but now is not the place
2017-02-07 01:08 MaridiuS: as it somehow spoils
2017-02-07 01:08 MaridiuS: that rhythm
2017-02-07 01:08 MaridiuS: in the next section
2017-02-07 01:09 DT-sama: the similar but different pattern is there to tell the player that stuff might change.
2017-02-07 01:09 DT-sama: mmh.
2017-02-07 01:09 MaridiuS: 00:21:320 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2) -
2017-02-07 01:09 MaridiuS: this will tell people
2017-02-07 01:09 MaridiuS: that its about to chagne ;p
2017-02-07 01:09 MaridiuS: tweak it a bit
2017-02-07 01:09 MaridiuS: by doing different sliders
2017-02-07 01:09 MaridiuS: highly curved
2017-02-07 01:10 DT-sama: idk, I don't see the biggest deal with it.
2017-02-07 01:10 MaridiuS: red dot
2017-02-07 01:10 MaridiuS: or simple plain sliders
2017-02-07 01:10 MaridiuS: it isnt the biggest
2017-02-07 01:10 MaridiuS: but it is a deal xd
2017-02-07 01:12 DT-sama: I mean, I see the need for consistency.
2017-02-07 01:12 DT-sama: but I did what I could to telegraph that the section might change.
2017-02-07 01:12 DT-sama: before the changed.
2017-02-07 01:12 MaridiuS: that section is ending
2017-02-07 01:12 MaridiuS: its not the time to introduce rhythm of the next section
2017-02-07 01:12 MaridiuS: as there is a transition between
2017-02-07 01:13 DT-sama: disagree, because I connected them on purpose.
2017-02-07 01:14 DT-sama: 00:26:120 (1,2,1,2,1,2,1,2) - these are 1-2 jumps too but different.
2017-02-07 01:14 MaridiuS: okay then lets move on
2017-02-07 01:14 DT-sama: well, we'll see later I guess.
2017-02-07 01:14 MaridiuS: 00:21:320 (1,2) - jump
2017-02-07 01:14 MaridiuS: 00:21:560 (3,4) - not a jump
2017-02-07 01:14 MaridiuS: think they have same intensity
2017-02-07 01:15 MaridiuS: 00:21:800 (1) - adding a slider here might fit
2017-02-07 01:16 MaridiuS: to make the stronger part more emphasized
2017-02-07 01:16 DT-sama: will fix first.
2017-02-07 01:16 DT-sama: agree with the slider as well.
2017-02-07 01:17 MaridiuS: 00:22:760 (2) - NC here
2017-02-07 01:17 MaridiuS: 00:23:000 (1) - slider should also be nice here
2017-02-07 01:18 DT-sama: disagree with slider there.
2017-02-07 01:18 DT-sama: 00:23:360 (2) - this one should take the intensity away.
2017-02-07 01:18 DT-sama: 00:23:000 (1,2,1) - this is the peak.
2017-02-07 01:18 DT-sama: adding a slider takes it all away imo.
2017-02-07 01:18 MaridiuS: not the peak
2017-02-07 01:18 MaridiuS: as it haas lower spacing that
2017-02-07 01:18 MaridiuS: than* 00:22:760 (1,2) -
2017-02-07 01:18 MaridiuS: so fix
2017-02-07 01:19 MaridiuS: also while fixing
2017-02-07 01:19 MaridiuS: ugh
2017-02-07 01:19 MaridiuS: when you're done upload
2017-02-07 01:19 MaridiuS: brb pee
2017-02-07 01:22 MaridiuS: imma wash my teeth too
2017-02-07 01:22 DT-sama: kk.
2017-02-07 01:26 MaridiuS: did u upload?
2017-02-07 01:27 DT-sama: just now.
2017-02-07 01:27 MaridiuS: 00:14:600 (1,3) -
2017-02-07 01:27 MaridiuS: you didnt fix this
2017-02-07 01:28 MaridiuS: 00:15:440 (4,3) - neither the overlap i thgouht you were changing hm
2017-02-07 01:28 DT-sama: left for later.
2017-02-07 01:28 MaridiuS: oki
2017-02-07 01:28 DT-sama: it will be fixed.
2017-02-07 01:28 MaridiuS: 00:21:560 (3,4) -
2017-02-07 01:28 MaridiuS: how bout ctrl+G
2017-02-07 01:29 MaridiuS: would make like everything better
2017-02-07 01:29 DT-sama: + move 3 a bit down.
2017-02-07 01:29 DT-sama: https://osu.ppy.sh/ss/7256640
2017-02-07 01:29 MaridiuS: nice
2017-02-07 01:30 MaridiuS: now that you've done that
2017-02-07 01:30 MaridiuS: 00:21:200 (2) - move this to have same /b/Visual/b/ spacing from
2017-02-07 01:30 MaridiuS: 00:21:560 (3,4) -
2017-02-07 01:30 MaridiuS: these two
2017-02-07 01:31 MaridiuS: 00:21:800 (1) - shouldn't this end on a red tick though
2017-02-07 01:31 DT-sama: didn't want to move that 3 because to fix that 2 I'd have to kill the consistency of this pattern 00:20:360 (1,2,1,2,1,2,1,2) -
2017-02-07 01:31 DT-sama: oops.
2017-02-07 01:31 DT-sama: fixed.
2017-02-07 01:32 MaridiuS: 00:22:280 (1) -
2017-02-07 01:32 MaridiuS: think that this should have better emphasis
2017-02-07 01:32 MaridiuS: its really strong
2017-02-07 01:32 MaridiuS: but lower spacing from
2017-02-07 01:32 MaridiuS: 00:22:160 (3) -
2017-02-07 01:32 MaridiuS: than the jump after
2017-02-07 01:33 DT-sama: done.
2017-02-07 01:33 MaridiuS: 00:23:960 (4) - copy paste (3) rotate rotate
2017-02-07 01:33 MaridiuS: you could use
2017-02-07 01:34 MaridiuS: ctrl+shift+r for rotation that you want
2017-02-07 01:34 MaridiuS: also blanket it on (3)
2017-02-07 01:34 DT-sama: blanket would make 00:23:960 (4,1) - too big.
2017-02-07 01:35 MaridiuS: adjust the patterns ;v
2017-02-07 01:35 DT-sama: OR give the slider the wrong flow.
2017-02-07 01:35 MaridiuS: hm ur right
2017-02-07 01:35 MaridiuS: then do this
2017-02-07 01:35 MaridiuS: actually this flow doesnt feel right
2017-02-07 01:36 MaridiuS: 00:23:960 (4,1,2,3) -
2017-02-07 01:36 MaridiuS: the 3stack entry
2017-02-07 01:36 MaridiuS: oh god now i want to kms
2017-02-07 01:36 MaridiuS: make the 3stack go upwards
2017-02-07 01:36 MaridiuS: or to the right
2017-02-07 01:37 MaridiuS: 00:24:440 (4,5,6,7,8,9) - this is just.. i cant understand it
2017-02-07 01:37 DT-sama: I get the flow of the triple isn't right but upwards or to the right wat how.
2017-02-07 01:38 DT-sama: 00:05:000 (1,2,3,4,5,6,7,8,9,1) - literally the same.
2017-02-07 01:38 DT-sama: kind of pattern.
2017-02-07 01:38 MaridiuS: http://puu.sh/tRBwM/c8654c0ba9.jpg
2017-02-07 01:38 DT-sama: but with decaying spacing instead of growing.
2017-02-07 01:38 MaridiuS: http://puu.sh/tRByk/59f8a4e396.jpg
2017-02-07 01:38 DT-sama: that looks even more wrong lol.
2017-02-07 01:39 MaridiuS: 00:24:680 (6) - decaying should start here though
2017-02-07 01:39 DT-sama: I'll go with the second.
2017-02-07 01:40 MaridiuS: 00:26:120 (1,2,1,2,1,2,1,2) - looks is chaotic
2017-02-07 01:40 MaridiuS: could be make to look simpler
2017-02-07 01:40 DT-sama: and... does?
2017-02-07 01:40 MaridiuS: 00:24:680 (6,7) -
2017-02-07 01:41 MaridiuS: this is a jump
2017-02-07 01:41 MaridiuS: on 1.65x
2017-02-07 01:41 MaridiuS: 00:24:560 (5,6) - 1.56x
2017-02-07 01:41 MaridiuS: meaning it doesnt decay from (6)
2017-02-07 01:41 MaridiuS: but from (7)
2017-02-07 01:42 DT-sama: it's supposed to be the other way around so I just got it wrong.
2017-02-07 01:42 DT-sama: fixed.
2017-02-07 01:43 MaridiuS: okay now before 1-2-1-2 i linked
2017-02-07 01:43 MaridiuS: 00:25:160 (1) -
2017-02-07 01:43 MaridiuS: this should get much more emphasis
2017-02-07 01:43 MaridiuS: like maybe 2x from its current distance
2017-02-07 01:43 DT-sama: it's actually there to take off the intensity.
2017-02-07 01:43 MaridiuS: intensity is declining
2017-02-07 01:43 MaridiuS: so wah
2017-02-07 01:44 MaridiuS: decaying
2017-02-07 01:44 DT-sama: yes, declining into that slider lol.
2017-02-07 01:44 MaridiuS: the slider should contradict that declining
2017-02-07 01:44 MaridiuS: as its a completely new thing
2017-02-07 01:44 MaridiuS: imo
2017-02-07 01:44 DT-sama: polite disagree.
2017-02-07 01:45 MaridiuS: :v
2017-02-07 01:45 MaridiuS: 00:26:120 (1,2,1,2,1,2,1,2) -
2017-02-07 01:46 MaridiuS: okay so now this
2017-02-07 01:46 MaridiuS: 00:26:240 (2,2,2,2) -
2017-02-07 01:46 MaridiuS: simply delete dis
2017-02-07 01:46 MaridiuS: and do the following
2017-02-07 01:46 DT-sama: they're simple growing 1-2 jumps.
2017-02-07 01:46 MaridiuS: yes thast not a problem
2017-02-07 01:46 MaridiuS: their look is
2017-02-07 01:47 MaridiuS: now look
2017-02-07 01:47 MaridiuS: delete them
2017-02-07 01:47 DT-sama: if you do anything don't forget that 00:26:840 (1,2,1) - is a triangle which should stay.
2017-02-07 01:47 MaridiuS: put all 1's 1/2 after each other
2017-02-07 01:47 MaridiuS: DS on 0.5
2017-02-07 01:48 MaridiuS: http://puu.sh/tRCcw/cc88786a72.jpg
2017-02-07 01:48 MaridiuS: should result into this
2017-02-07 01:48 DT-sama: ?
2017-02-07 01:48 MaridiuS: then copy paste
2017-02-07 01:48 DT-sama: ok.
2017-02-07 01:48 MaridiuS: rotate twice
2017-02-07 01:48 MaridiuS: ctrl+shift+s 1.1 or 1.2
2017-02-07 01:48 MaridiuS: (if you want)
2017-02-07 01:48 MaridiuS: then ctrl+G accordingly
2017-02-07 01:50 MaridiuS: http://puu.sh/tRCkH/2bb27feea6.jpg current end result
2017-02-07 01:50 MaridiuS: but could adjust to taste
2017-02-07 01:51 DT-sama: kk done.
2017-02-07 01:52 MaridiuS: 00:28:040 (1,2,1,2,1,2,1,2) -
2017-02-07 01:52 MaridiuS: could you please make this flow
2017-02-07 01:52 MaridiuS: not so uhm chaotic
2017-02-07 01:52 DT-sama: yeah, will redo that one.
2017-02-07 01:53 DT-sama: was about to say before, before we moved on.
2017-02-07 01:53 MaridiuS: 00:25:640 (3,4) - spacing vs 00:27:560 (4,5) -
2017-02-07 01:54 DT-sama: ought fix.
2017-02-07 01:54 DT-sama: first one is wrong.
2017-02-07 01:55 MaridiuS: 00:31:880 - people will not get bored from doing the same pattern 00:36:680 - 5 more seconds
2017-02-07 01:56 MaridiuS: introducing new 1-2's is kinda off here
2017-02-07 01:56 MaridiuS: especially since the section is ending
2017-02-07 01:56 MaridiuS: intensity should naturally be increased
2017-02-07 01:56 MaridiuS: while on those 1-2 parts
2017-02-07 01:56 MaridiuS: there's like no spacing
2017-02-07 01:57 MaridiuS: 00:32:840 (1,2,3) - like the pickup notes
2017-02-07 01:57 MaridiuS: that are there for just being there
2017-02-07 01:57 MaridiuS: have higher spacing than those things that should be emphasized
2017-02-07 01:57 MaridiuS: 00:31:880 (1,2,1,2,1,2,1,2) -
2017-02-07 01:58 DT-sama: made to string it into it.
2017-02-07 01:58 DT-sama: because I'm going back to hard 00:32:840 (1,2,3,4,5,6,7) - and easy 00:33:800 (1,2,3,4,5,6) -
2017-02-07 01:58 MaridiuS: oh wow
2017-02-07 01:58 DT-sama: instead of easy 00:27:080 (1,2,3,4,5) - and hard 00:28:040 (1,2,1,2,1,2,1,2) -
2017-02-07 01:58 MaridiuS: think that players went over it
2017-02-07 01:58 MaridiuS: in the previous section
2017-02-07 01:59 MaridiuS: who would remember that those parts are supposed to be easier
2017-02-07 01:59 DT-sama: their hurting hands.
2017-02-07 01:59 DT-sama: would remember.
2017-02-07 01:59 MaridiuS: in the same section i think its out of place
2017-02-07 01:59 DT-sama: which is why only one part at a time is hard.
2017-02-07 01:59 DT-sama: and the other is easier to rest.
2017-02-07 01:59 MaridiuS: 00:29:000 (1,2,3,4,5) -
2017-02-07 01:59 MaridiuS: this aint so hard
2017-02-07 01:59 DT-sama: I need the second part to be easier later.
2017-02-07 01:59 MaridiuS: and changing the empasize
2017-02-07 01:59 DT-sama: 00:35:720 (1,2,3,4,5,6) -
2017-02-07 02:00 MaridiuS: on something else
2017-02-07 02:00 MaridiuS: has literally no point
2017-02-07 02:00 DT-sama: 00:36:680 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5) - because you have this.
2017-02-07 02:00 MaridiuS: with same sounds going on the whole section
2017-02-07 02:00 MaridiuS: 00:37:160 (5,6) - could ctl+g these
2017-02-07 02:01 DT-sama: nope muh circular flow.
2017-02-07 02:01 DT-sama: wait.
2017-02-07 02:01 MaridiuS: ...
2017-02-07 02:01 DT-sama: it works.
2017-02-07 02:01 DT-sama: done.
2017-02-07 02:01 MaridiuS: thanks ;d
2017-02-07 02:01 MaridiuS: 00:39:080 (3,4) -
2017-02-07 02:01 MaridiuS: same issue i mentioned few seconds ago in the map
2017-02-07 02:01 MaridiuS: copy paste
2017-02-07 02:01 MaridiuS: is good
2017-02-07 02:02 MaridiuS: 00:40:040 (6,7,1) - overlap needs fixin
2017-02-07 02:02 MaridiuS: 00:40:400 (9,1) - also please blanket this
2017-02-07 02:03 DT-sama: (overlap?)
2017-02-07 02:03 DT-sama: will blanket.
2017-02-07 02:03 MaridiuS: 7 and 1
2017-02-07 02:03 DT-sama: done.
2017-02-07 02:03 MaridiuS: are touching
2017-02-07 02:03 MaridiuS: visible
2017-02-07 02:03 MaridiuS: not good for eyes
2017-02-07 02:03 MaridiuS: eyes bleed
2017-02-07 02:03 MaridiuS: xd
2017-02-07 02:03 DT-sama: fixed.
2017-02-07 02:04 MaridiuS: 00:41:120 (5) -
2017-02-07 02:04 MaridiuS: just
2017-02-07 02:04 MaridiuS: listen to what its ending
2017-02-07 02:04 MaridiuS: pretty sure that should be clickable
2017-02-07 02:04 MaridiuS: 00:41:000 (4) - also this being a slider is more suitable
2017-02-07 02:05 MaridiuS: 00:41:480 (1) - should have more emphasis
2017-02-07 02:05 MaridiuS: for spacing
2017-02-07 02:05 DT-sama: yeah, noticed that that sliderend should be clickable while hitsounding.
2017-02-07 02:05 DT-sama: there's similar issues too with other sliders in that section that I'll eventually fix.
2017-02-07 02:05 MaridiuS: 00:43:400 (1) - this should be a slder
2017-02-07 02:06 DT-sama: https://osu.ppy.sh/ss/7256858 emphasis.
2017-02-07 02:06 DT-sama: well.
2017-02-07 02:06 DT-sama: the slider's gotta go.
2017-02-07 02:06 DT-sama: so for now it's that lol.
2017-02-07 02:06 DT-sama: 00:43:400 (1,2,3,4,5,6,7) - this needs remapping.
2017-02-07 02:07 MaridiuS: 00:44:600 (2,4) - complete overlap here 00:45:320 (1,3) - partial here
2017-02-07 02:07 MaridiuS: choose one
2017-02-07 02:07 MaridiuS: 00:46:760 (1,2,3,4) - seems like not a perfect square
2017-02-07 02:08 DT-sama: partial there because I need the second to be partial.
2017-02-07 02:08 MaridiuS: easy way to make perfect squares is:
2017-02-07 02:08 MaridiuS: beat snap advisor set to 1/2
2017-02-07 02:08 MaridiuS: ctrl+shift+D
2017-02-07 02:08 MaridiuS: select 4
2017-02-07 02:08 MaridiuS: enjoy
2017-02-07 02:08 DT-sama: pretty sure I did the square with c-s-D wut.
2017-02-07 02:09 DT-sama: will fix the squares.
2017-02-07 02:09 MaridiuS: oh when did you get lazy again about the map?
2017-02-07 02:10 DT-sama: 01:45:800 (1) -
2017-02-07 02:10 MaridiuS: what do you need
2017-02-07 02:10 MaridiuS: to be parallel?
2017-02-07 02:10 DT-sama: only thing I'd keep of that is 01:51:560 (1,2,3,1,2,3,1,2,3,4,5,1) - but even there 01:52:040 (1,2,3,4) - has the wrong emphasis.
2017-02-07 02:10 DT-sama: parallel?
2017-02-07 02:11 MaridiuS: ah partial
2017-02-07 02:11 MaridiuS: what
2017-02-07 02:11 MaridiuS: what
2017-02-07 02:11 MaridiuS: even if you need
2017-02-07 02:11 MaridiuS: it really is never advised
2017-02-07 02:12 DT-sama: eh.
2017-02-07 02:12 DT-sama: partial it is anyway.
2017-02-07 02:12 MaridiuS: also could you make them
2017-02-07 02:12 MaridiuS: have same spacing
2017-02-07 02:12 MaridiuS: 00:44:960 (5,6,7,1) -
2017-02-07 02:13 MaridiuS: 00:48:200 - oh you ignored the downbeat
2017-02-07 02:13 DT-sama: https://osu.ppy.sh/ss/7256906
2017-02-07 02:13 MaridiuS: please dont do that :d
2017-02-07 02:13 DT-sama: purposefully did that.
2017-02-07 02:13 DT-sama: I try not to, but I definitely needed it there.
2017-02-07 02:14 MaridiuS: why do you need it there
2017-02-07 02:14 DT-sama: to complete the pattern the right way.
2017-02-07 02:14 MaridiuS: pretty sure that its okay
2017-02-07 02:14 MaridiuS: to make it a circle
2017-02-07 02:15 MaridiuS: like after it
2017-02-07 02:15 DT-sama: 00:48:200 - this is the only beat on which the thing I map my squares on doesn't make any sound.
2017-02-07 02:15 DT-sama: and I want the player to rest a little bit anyway.
2017-02-07 02:15 DT-sama: so it is a slider.
2017-02-07 02:15 MaridiuS: player
2017-02-07 02:15 MaridiuS: should hit a slider
2017-02-07 02:15 MaridiuS: on the downbeat
2017-02-07 02:15 MaridiuS: really strongly advised
2017-02-07 02:15 MaridiuS: as after the slider
2017-02-07 02:15 DT-sama: right after it comes another big square and a stream.
2017-02-07 02:15 MaridiuS: i just cant find myself clicking
2017-02-07 02:15 MaridiuS: 00:48:320 (1,2,3) -
2017-02-07 02:16 MaridiuS: 00:48:200 - after i hear this not clicked
2017-02-07 02:16 DT-sama: not my fault the song goes like this lol.
2017-02-07 02:16 MaridiuS: i would immediatly lose rhythm
2017-02-07 02:16 MaridiuS: yes it is your fault, this should literally NEVER be ignored
2017-02-07 02:16 DT-sama: you're free to listen to the song as hear (or not hear) there's no sound there.
2017-02-07 02:16 MaridiuS: this is maybe the biggest issue i might have the map
2017-02-07 02:16 MaridiuS: fite me
2017-02-07 02:16 DT-sama: I care not.
2017-02-07 02:17 DT-sama: don't go off the metronome in your mind and listen to the song.
2017-02-07 02:17 DT-sama: won't map sounds that aren't there.
2017-02-07 02:18 MaridiuS: just listen in slow motion
2017-02-07 02:18 DT-sama: did.
2017-02-07 02:18 MaridiuS: the downbeat
2017-02-07 02:18 MaridiuS: also includes
2017-02-07 02:18 MaridiuS: a really high pitch
2017-02-07 02:18 MaridiuS: over the really loud drum hit
2017-02-07 02:19 DT-sama: but it's not what I'm following at all on those squares.
2017-02-07 02:19 DT-sama: call SSH and sue him.
2017-02-07 02:19 MaridiuS: imma call a BN and sue you xd
2017-02-07 02:20 DT-sama: xd.
2017-02-07 02:20 DT-sama: will pay but won't change.
2017-02-07 02:20 MaridiuS: 00:49:040 (9,1) - this overlap
2017-02-07 02:20 MaridiuS: is nono
2017-02-07 02:21 MaridiuS: 00:50:360 (3,3,3,3) -
2017-02-07 02:21 MaridiuS: keep the spacing between them all the same
2017-02-07 02:21 DT-sama: either ruin:
2017-02-07 02:21 MaridiuS: visual spacing
2017-02-07 02:21 DT-sama: 00:48:920 (8,9,1) - triangle.
2017-02-07 02:21 DT-sama: 00:49:160 (1,2,3,1) - spacing.
2017-02-07 02:22 DT-sama: or 00:49:400 (3,1,2) - this.
2017-02-07 02:22 DT-sama: 00:50:360 (3,3,3,3) - the spacing between these grows by the same amoung everytime.
2017-02-07 02:22 DT-sama: and it's consistent with the 1,1,1,1's and 2,2,2,2's.
2017-02-07 02:22 DT-sama: *amount.
2017-02-07 02:23 DT-sama: well, not the same amount, but the spacing constantly grows.
2017-02-07 02:23 DT-sama: it is visually consistent.
2017-02-07 02:23 MaridiuS: 00:51:920 (4,1,2) -
2017-02-07 02:23 MaridiuS: tru
2017-02-07 02:23 MaridiuS: but could you make this
2017-02-07 02:23 MaridiuS: somewhat
2017-02-07 02:23 MaridiuS: uhm playable
2017-02-07 02:23 MaridiuS: flow is really hard from the previous pattern
2017-02-07 02:24 MaridiuS: and no rest
2017-02-07 02:24 MaridiuS: so slider?
2017-02-07 02:24 MaridiuS: 00:52:280 (3) -
2017-02-07 02:24 MaridiuS: NC here
2017-02-07 02:24 DT-sama: 1/1?
2017-02-07 02:24 MaridiuS: 1/2
2017-02-07 02:25 MaridiuS: readjust NC's holy
2017-02-07 02:25 MaridiuS: should all be on white ticks basically
2017-02-07 02:25 MaridiuS: none on red
2017-02-07 02:25 MaridiuS: 00:52:280 (3,1,2,3,1,2,3,1) -
2017-02-07 02:25 DT-sama: shall do.
2017-02-07 02:25 MaridiuS: and probably remap
2017-02-07 02:26 MaridiuS: simply bcs it seems you mapped to the current NC's
2017-02-07 02:26 MaridiuS: 00:54:440 (5,6,7,8) - spacing souhld be large here
2017-02-07 02:26 MaridiuS: and decaying
2017-02-07 02:26 MaridiuS: not small and decaying
2017-02-07 02:27 MaridiuS: or the same or just some gimmick would be better than this
2017-02-07 02:27 MaridiuS: 00:55:880 (1,1) - this angle is uncomfortable
2017-02-07 02:27 DT-sama: will readjust based on the remap of the section before.
2017-02-07 02:27 MaridiuS: and holy fuck could you make (2) go upwards and towarsd the right
2017-02-07 02:27 MaridiuS: be*
2017-02-07 02:27 MaridiuS: let me open paint
2017-02-07 02:27 MaridiuS: sec
2017-02-07 02:29 MaridiuS: http://puu.sh/tREUU/fb445506ed.jpg
2017-02-07 02:30 MaridiuS: 00:56:840 (1) - dont think that you should ignore the 1/4's
2017-02-07 02:30 MaridiuS: even nothing else at least make it a reverse ickslider
2017-02-07 02:30 DT-sama: https://osu.ppy.sh/ss/7256976
2017-02-07 02:30 MaridiuS: yes thats fine now please make (2) go here
2017-02-07 02:30 DT-sama: oops about those 1/4, didn't notice.
2017-02-07 02:31 MaridiuS: http://puu.sh/tRF32/5d3d5b8dec.jpg
2017-02-07 02:31 MaridiuS: and readjust pattern
2017-02-07 02:32 MaridiuS: 00:57:080 (1,2) - shouldn't be a part of 00:57:320 (1,2,1,2) - imo
2017-02-07 02:32 DT-sama: nah, works the way it is right now.
2017-02-07 02:33 DT-sama: it should.
2017-02-07 02:33 MaridiuS: politely accept.
2017-02-07 02:33 MaridiuS: 00:57:800 (1,2,1,2,1,2,1) -
2017-02-07 02:33 MaridiuS: nice pattern
2017-02-07 02:34 MaridiuS: mm mroe of it
2017-02-07 02:34 DT-sama: i-is it ironic.
2017-02-07 02:34 MaridiuS: nop
2017-02-07 02:34 MaridiuS: like it a lot
2017-02-07 02:34 MaridiuS: 00:57:560 (1,1) -
2017-02-07 02:34 DT-sama: then thank you.
2017-02-07 02:34 MaridiuS: except the overlap xd
2017-02-07 02:34 DT-sama: https://osu.ppy.sh/ss/7257003 it is now full xdddddddddd.
2017-02-07 02:35 MaridiuS: nice
2017-02-07 02:35 MaridiuS: 00:59:720 (1,1) -
2017-02-07 02:35 MaridiuS: would be nice
2017-02-07 02:35 MaridiuS: to make blankets
2017-02-07 02:35 MaridiuS: like previous pattern
2017-02-07 02:36 MaridiuS: 01:00:080 (1,1) -
2017-02-07 02:36 MaridiuS: actually just fix a bit
2017-02-07 02:36 DT-sama: to?
2017-02-07 02:36 MaridiuS: to make perfect blankets
2017-02-07 02:36 MaridiuS: on every same pattern
2017-02-07 02:36 DT-sama: it WOULD be nice, if I COULD do blankets.
2017-02-07 02:36 MaridiuS: hm
2017-02-07 02:36 MaridiuS: i told you trick
2017-02-07 02:36 MaridiuS: to make streams
2017-02-07 02:37 MaridiuS: that how you make blankets
2017-02-07 02:37 DT-sama: yeah.
2017-02-07 02:37 MaridiuS: and a bit of effort
2017-02-07 02:37 MaridiuS: and walla
2017-02-07 02:37 DT-sama: but it's still hard to me to get them right.
2017-02-07 02:37 MaridiuS: looks good :ok_hand:
2017-02-07 02:37 DT-sama: will try later.
2017-02-07 02:38 MaridiuS: 01:04:280 (1,2) - wouldn't make it into 2 circles
2017-02-07 02:38 MaridiuS: 01:03:560 (1,1) -
2017-02-07 02:38 MaridiuS: oh no
2017-02-07 02:38 MaridiuS: not copy pasted
2017-02-07 02:38 MaridiuS: fix
2017-02-07 02:38 DT-sama: there's an high pitched noise I want to distinguish there.
2017-02-07 02:38 DT-sama: and will fix when I blanket blankets.
2017-02-07 02:39 MaridiuS: you can distunguish
2017-02-07 02:39 MaridiuS: in another way
2017-02-07 02:39 MaridiuS: simply by flipping the slider
2017-02-07 02:39 DT-sama: shall slider it then.
2017-02-07 02:39 MaridiuS: 01:04:520 (1) - shouldn't a slider start here
2017-02-07 02:40 DT-sama: yeah.
2017-02-07 02:40 DT-sama: will do sliders there.
2017-02-07 02:40 MaridiuS: 01:06:920 (3,4,1) - uh og
2017-02-07 02:40 MaridiuS: uh oh
2017-02-07 02:40 MaridiuS: 01:06:200 (1,1) - overlap
2017-02-07 02:40 MaridiuS: not copy pasted
2017-02-07 02:41 MaridiuS: you have some job on this section it seems
2017-02-07 02:41 MaridiuS: work*
2017-02-07 02:41 DT-sama: get it once right -> copypaste it everywhere.
2017-02-07 02:41 DT-sama: :^)
2017-02-07 02:41 MaridiuS: hm?
2017-02-07 02:42 DT-sama: get right the pattern I repeat for the whole section, copypaste it everywhere, pay attention to not fuck shit up.
2017-02-07 02:42 DT-sama: plus adjustments.
2017-02-07 02:42 DT-sama: yeah.
2017-02-07 02:42 MaridiuS: no no
2017-02-07 02:42 MaridiuS: now its about
2017-02-07 02:42 MaridiuS: visual problem not structure
2017-02-07 02:42 MaridiuS: or that is in fact
2017-02-07 02:42 MaridiuS: structural
2017-02-07 02:42 MaridiuS: because at the same part of song
2017-02-07 02:42 DT-sama: -> adjustments.
2017-02-07 02:42 MaridiuS: ah ye
2017-02-07 02:42 MaridiuS: oki xd
2017-02-07 02:43 MaridiuS: thought you attackd me or something
2017-02-07 02:43 MaridiuS: or the mapping
2017-02-07 02:43 MaridiuS: meta
2017-02-07 02:43 DT-sama: nah.
2017-02-07 02:44 MaridiuS: 01:10:760 (2) - should be a slider imo
2017-02-07 02:44 DT-sama: now come the 1/3s.
2017-02-07 02:44 DT-sama: while the spacings are going to stay.
2017-02-07 02:45 DT-sama: the way the streamjumps connect it's probably going to be what I use in the nerfed diff.
2017-02-07 02:45 DT-sama: will slider it.
2017-02-07 02:45 MaridiuS: ok wait im not there yet
2017-02-07 02:45 DT-sama: yeah.
2017-02-07 02:45 MaridiuS: paint paint fun fun
2017-02-07 02:45 DT-sama: just saying.
2017-02-07 02:46 MaridiuS: http://puu.sh/tRG1X/67390c9fe4.jpg
2017-02-07 02:46 MaridiuS: lmao
2017-02-07 02:47 MaridiuS: 01:12:200 (1,2,3) - think that this is the peak
2017-02-07 02:47 MaridiuS: and should be mostly emphasized
2017-02-07 02:47 MaridiuS: 01:12:560 (1,2,3) - or at least just a bit smaller spacing than this
2017-02-07 02:47 MaridiuS: 01:12:680 (2) -
2017-02-07 02:47 MaridiuS: you also ignored the drum roll
2017-02-07 02:48 MaridiuS: think it would pretty nice to add it there
2017-02-07 02:48 DT-sama: wait wait.
2017-02-07 02:48 DT-sama: lemme see.
2017-02-07 02:49 DT-sama: so.
2017-02-07 02:49 DT-sama: what if I take 01:12:560 (1,2,3) - instead of 01:12:200 (1,2,3) -
2017-02-07 02:50 MaridiuS: sure
2017-02-07 02:50 MaridiuS: but 01:12:200 (1,2,3) -
2017-02-07 02:50 MaridiuS: isn't all that light
2017-02-07 02:51 MaridiuS: all that gentle*
2017-02-07 02:51 DT-sama: https://osu.ppy.sh/ss/7257090
2017-02-07 02:51 DT-sama: I mean.
2017-02-07 02:51 DT-sama: what if I use the latter pattern for the hardest part lol.
2017-02-07 02:51 MaridiuS: strongly disagree
2017-02-07 02:51 MaridiuS: about that pic
2017-02-07 02:52 DT-sama: https://osu.ppy.sh/ss/7257094
2017-02-07 02:52 MaridiuS: thanks you gave me 2 ideas to commit suicide xd
2017-02-07 02:52 MaridiuS: no its okay as it is
2017-02-07 02:52 DT-sama: I could give a third, or what could I do?
2017-02-07 02:53 MaridiuS: im just saying
2017-02-07 02:53 MaridiuS: that
2017-02-07 02:53 MaridiuS: 01:12:200 (1,2,3) -
2017-02-07 02:53 MaridiuS: could use a bit sronger spacing
2017-02-07 02:54 DT-sama: move 3 up?
2017-02-07 02:54 MaridiuS: i wont comment on streams in the 1/3 section
2017-02-07 02:54 MaridiuS: ye that could work
2017-02-07 02:54 DT-sama: https://osu.ppy.sh/ss/7257103
2017-02-07 02:54 MaridiuS: but readjust so the jump from (3) to (1) aint too long
2017-02-07 02:54 DT-sama: k then.
2017-02-07 02:54 MaridiuS: just do the streams
2017-02-07 02:54 MaridiuS: all of them redo them
2017-02-07 02:54 MaridiuS: to look good
2017-02-07 02:54 MaridiuS: and shape fluidly
2017-02-07 02:54 MaridiuS: basically look up to blue zenith
2017-02-07 02:54 DT-sama: check nerf.
2017-02-07 02:55 DT-sama: not this one.
2017-02-07 02:56 MaridiuS: 01:19:240 (5,6) - delete dis
2017-02-07 02:56 MaridiuS: listen there's a beat on red tick
2017-02-07 02:56 MaridiuS: on both drum and guitar
2017-02-07 02:57 DT-sama: mmh.
2017-02-07 02:57 DT-sama: slider or.
2017-02-07 02:57 MaridiuS: 01:18:320 -
2017-02-07 02:57 DT-sama: slider.
2017-02-07 02:57 MaridiuS: appears to be the case here
2017-02-07 02:57 MaridiuS: hm
2017-02-07 02:58 MaridiuS: 01:19:880 (1,2,3) - should have bigger spacing same as the next triple
2017-02-07 02:58 DT-sama: there too?
2017-02-07 02:58 MaridiuS: 01:21:200 -
2017-02-07 02:59 DT-sama: it's the next triple that should have less.
2017-02-07 02:59 MaridiuS: 01:20:720 - stream should start here it seems
2017-02-07 02:59 MaridiuS: 01:20:760 -
2017-02-07 02:59 MaridiuS: i mean here
2017-02-07 03:00 DT-sama: I can make (9) longer.
2017-02-07 03:02 MaridiuS: okay this is messed up
2017-02-07 03:02 MaridiuS: i wont go into the rhythm too much
2017-02-07 03:02 MaridiuS: there's some weird stuff going on
2017-02-07 03:02 MaridiuS: in 1/3 and 1/4
2017-02-07 03:02 MaridiuS: seperately
2017-02-07 03:03 DT-sama: yeah.
2017-02-07 03:03 DT-sama: I know.
2017-02-07 03:03 DT-sama: lol.
2017-02-07 03:03 MaridiuS: 01:29:160 (3,4,5,6) -
2017-02-07 03:03 MaridiuS: make a good circle
2017-02-07 03:03 MaridiuS: and just
2017-02-07 03:03 MaridiuS: readjust the streams u know ;p
2017-02-07 03:04 MaridiuS: oki
2017-02-07 03:04 MaridiuS: cant focus anymore
2017-02-07 03:04 DT-sama: shall do.
2017-02-07 03:04 DT-sama: rip.
2017-02-07 03:04 DT-sama: well.
2017-02-07 03:04 DT-sama: I assure you the rest is 100% fine so dw.
2017-02-07 03:04 DT-sama: :^)
2017-02-07 03:05 MaridiuS: just assure me
2017-02-07 03:05 MaridiuS: that it will be fine
2017-02-07 03:05 MaridiuS: after you look after it
2017-02-07 03:05 MaridiuS: with all the knowledge
2017-02-07 03:05 MaridiuS: i spewed
2017-02-07 03:05 DT-sama: yeah.
2017-02-07 03:06 DT-sama: thanks a lot for the time tbh.
2017-02-07 03:07 MaridiuS: your welcome
2017-02-07 03:07 MaridiuS: i usually do mods in half an hour ;d
2017-02-07 03:07 DT-sama: ;_;7
2017-02-07 03:07 DT-sama: post on thread for kudo$ thx.
2017-02-07 03:08 MaridiuS: ye
2017-02-07 03:08 MaridiuS: now you're ready for aspire :^)
2017-02-07 03:08 DT-sama: I wanted to.
2017-02-07 03:08 DT-sama: then they used a 7 mins song. :^)
Topic Starter
DT-sama
thank you for the very quick 4 hours mod!
MaridiuS
Sorry for having no time that day .
BanchoBot
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