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CTB droplets scale with combo

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
SkyHill
Droplets now: 10 points no matter what
Droplets improved: 10x(your combo) :d
Why?
It would also make it easier to pass FC's with bad accuracy. But that's a side note :----D
o x
So if I have a combo of 2000 then each droplet would be worth 20,000 points each? That adds up to so much especially when each slider has around 6 droplets itself. Yes top 50 scores are broken with easily being able to miss as many droplets as you want and getting just as good a score but honestly I don't think this would be the best solution. Plus this only affects any low star maps with top50 plays. And on those maps accuracy doesn't matter anyways and its all about how well you can spin, even mods barely count towards the score.

SkyHill wrote:

It would also make it easier to pass FC's with bad accuracy
more score /=/ more life. It would stay the same as always.
Edgar_Figaro
I think the issue is that spinners (bananas) are more valuable than droplets so you can pull this crap. Rather than have it scale with combo just make it so they give more than each banana and then it'll be really hard for a D rank with amazing spins to be in the top 50
o x

Edgar_Figaro wrote:

I think the issue is that spinners (bananas) are more valuable than droplets so you can pull this crap. Rather than have it scale with combo just make it so they give more than each banana and then it'll be really hard for a D rank with amazing spins to be in the top 50
Bananas give 1100 score each, spinners should be worth more than droplets by far or else spinning would become pointless.
Edgar_Figaro

Cawub wrote:

Edgar_Figaro wrote:

I think the issue is that spinners (bananas) are more valuable than droplets so you can pull this crap. Rather than have it scale with combo just make it so they give more than each banana and then it'll be really hard for a D rank with amazing spins to be in the top 50
Bananas give 1100 score each, spinners should be worth more than droplets by far or else spinning would become pointless.
People still go for spinner bonus points in standard or drumrolls in Taiko despite these having very small impact on score(with some rare exceptions) droplets are actually part of the ACC based and PP based component of the map, it should be worth more imo. People will still go for great spinners to compete for SS ranking just like they do in other modes
Topic Starter
SkyHill

Cawub wrote:

So if I have a combo of 2000 then each droplet would be worth 20,000 points each? That adds up to so much especially when each slider has around 6 droplets itself. Yes top 50 scores are broken with easily being able to miss as many droplets as you want and getting just as good a score but honestly I don't think this would be the best solution. Plus this only affects any low star maps with top50 plays. And on those maps accuracy doesn't matter anyways and its all about how well you can spin, even mods barely count towards the score.

SkyHill wrote:

It would also make it easier to pass FC's with bad accuracy
more score /=/ more life. It would stay the same as always.
It doesn't necessarily have to be 10x combo. it could be 10x 1% of combo. or it could just be 100 each droplet like it should have been in the first place.
o x

Edgar_Figaro wrote:

People still go for spinner bonus points in standard or drumrolls in Taiko despite these having very small impact on score(with some rare exceptions) droplets are actually part of the ACC based and PP based component of the map, it should be worth more imo. People will still go for great spinners to compete for SS ranking just like they do in other modes
Bananas have absolutely 0 affect on accuracy. You can dodge every banana and get an SS which lots of people already do. I highly disagree that droplets should give more than a banana. If you do that than you would need to increase the value of both the slider tick droplet and the regular fruit.
ColdTooth

Cawub wrote:

Edgar_Figaro wrote:

People still go for spinner bonus points in standard or drumrolls in Taiko despite these having very small impact on score(with some rare exceptions) droplets are actually part of the ACC based and PP based component of the map, it should be worth more imo. People will still go for great spinners to compete for SS ranking just like they do in other modes
Bananas have absolutely 0 affect on accuracy. You can dodge every banana and get an SS which lots of people already do. I highly disagree that droplets should give more than a banana. If you do that than you would need to increase the value of both the slider tick droplet and the regular fruit.
and the old scores would either have to be wiped or stay there, or be converted, which probably won't happen either way. Gathering bananas can be a pain sometimes, and droplets are just in the middle of a slider, where as bananas are more spread out. Each banana gives 1100, like Cawub said, the same as an osu! spinner, correct me if im wrong wait they give 1000 right?
Edgar_Figaro
In every other gamemode getting bad ACC is far more detrimental than the bonus points. The problem with the bonus points being worth more than the slider droplets is that PP give nothing for bananas but you lose PP for getting bad ACC from missing droplets. A SS can be beaten by a bad ACC with really good spinners and cause loss of PP.

Either bananas need to add to PP and have a score based PP system like mania....or the ACC based elements need to be worth more otherwise the PP system denoting a good vs a bad play is irrelevant if the item that makes that difference won't be what contributes all that much.

Mania bonus of the rainbow 300's is fine as they count towards the max 1 million which is worth more PP if you get a higher score. So it's ok that a SS with bad ratio is beaten by a S rank with 1 or 2 200's with a really great rainbow ratio.

Taiko except the odd auto-converts have drumrolls give points but they contribute far less than you get from hitting 100% hits over 50% hits.

Finally the bonus points from spinners in standard add some points but it's highly unlikely a nomod SS will lose to a play with some 100's that's also nomod but with 477spm spinners
o x

Edgar_Figaro wrote:

A SS can be beaten by a bad ACC with really good spinners and cause loss of PP.
This won't happen anymore, you can't lose PP for someone beating your score. The only way you lose PP is if you beat the score with a worse acc or less combo.

I would much rather see bananas being added to the PP system rather than having droplets scale with combo or having droplets be changed at all for that matter.

Anyways the OP was not about the PP system if anything it more involved the scoring system, and scorev2 actually puts a lot of strain on the droplets, so right now I would just say wait and see what it's like before coming to any conclusions because something is already in the works.
Bara-
Sliderticks and sliderreverses give a set amount of points too, not influenced by Combo. If CtB changes, Std should change accordingly (cause scoring is the same)
It'd also cause complete score-recalculations, not sure if people are wanting that
Edgar_Figaro

Cawub wrote:

Edgar_Figaro wrote:

A SS can be beaten by a bad ACC with really good spinners and cause loss of PP.
This won't happen anymore, you can't lose PP for someone beating your score. The only way you lose PP is if you beat the score with a worse acc or less combo.
Sorry if what I wrote was confusing. I wasn't referring to old PP system that had map ranks affect your global ranking. I was meaning someone beating their own score because of spinners (or not being able to beat an old score) despite both having an FC with the worse spinner play having the better ACC. Sure the whole PP>score thing helps but it's only for 2 plays utilizing different mods and not 2 scores with the same mods.

Bara- wrote:

Sliderticks and sliderreverses give a set amount of points too, not influenced by Combo. If CtB changes, Std should change accordingly (cause scoring is the same)
It'd also cause complete score-recalculations, not sure if people are wanting that
This is true but in standard if you miss a slider tick you break combo so they are far more important than spinner bonus points. If you miss a slider end you don't break combo but you get a 100 and 1 off of total max combo which are both far more detrimental than spinner bonus points except on really short low star value songs.

Long story short, in standard no matter how fast you spin bad accuracy will take off far more points but in ctb you can get Ming ACC and beat double S plays.
PakaChan
better spins are more impresive than a droplet or two
o x

PakaChan wrote:

better spins are more impresive than a droplet or two
I agree with this. The way droplets are right now they aren't difficult to hit at all, this is why if you look at players scores its almost always an SS or a droplet or two off of an SS, whereas a spinner takes quite a bit of skill both reading and catching.
Edgar_Figaro

Cawub wrote:

PakaChan wrote:

better spins are more impresive than a droplet or two
I agree with this. The way droplets are right now they aren't difficult to hit at all, this is why if you look at players scores its almost always an SS or a droplet or two off of an SS, whereas a spinner takes quite a bit of skill both reading and catching.
If spinners are more impressive than droplets they should award PP. that's pretty much all I am trying to say here is that the PP system is meant to judge how good a player is and how well a player did on a song. If spinners are more impressive than droplets than they should award PP and it should be more than droplets. It's just a case of the score system (favors spinners) not matching the PP system (favors droplets)
o x
You also have to take into account that the pp system wasn't intended for that, also the pp system is pretty out dated already. But again that's a completely different request. I still stand with my original statement of being against this request.
Bara-
We also have to take into account 1 currently ranked map
Within Temptation - The Unforgiving

Due to coding, there is a maximum score. This has prevented an other map from getting ranked even though it only applied to ctb
Once it's reached, the score will go down again and eventually go negative. If droplets get more score, then this can make even more maps unplayable. Then a 7000x might be much higher than a 9225x combo (Unforgiving's max combo in ctb)
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