Hello mod from my queue~
ONE DIMENSION
Good luck!- 02:10:002 (2) - objects end is not snapped (from AiMod)
- Since I can't obviously play this map too well, you won't get too much feedback on how it plays lol. Nevertheless it looks mostly pretty awesome
- 00:20:294 (1) - hitsounds feel little too loud due the high density of the kickslider and the quiet atmosphere of the song
- 00:36:478 (2,1) - this spacing is incomparable to the few before. On such low density part I'm sure you could keep it more even and thus make it play better. In a similar way as you kept the spacing better at 00:25:934 (1,2,1,2,1) - for example.
- 00:46:071 (2,3,1,2,1) - Similar case as above, thought arguably here the "jump" expresses the strong sound that is there since the drum comes in
- 01:59:242 (1,2,3,4,1,2,3,4,1,2,3,4,1) - why is spacing going up when the intensity is going down with the piano pitch?
- 02:29:085 (1,2,3,4,1,2,3,4,5,6,7,8,1,1,1,1,1) - same here. Also same with the similar pattern at 04:13:314 -
- 03:02:384 (1,2,3,4,5,6,7,8) - why isn't this divided into groups of 4 like the 4 before when the music is still doing the same thing, heavily emphasising 1/4 groups of 4. Same done on these patterns all over the map
- 03:04:426 - why does this second section of that same thing have about the same spacing as the one before when the music clearly has higher pitch and "more intense" feel
- 03:24:040 (1,2) - little loud hitsounds here as well compared to the music
- 03:31:849 (1,2,1) - I would put the circle 2 into the middle of the circular slider instead of the following slider. That way it looks better since the circle is the one who comes first
- 04:57:765 (1,2,3) - You could do smth more interesting here since it's essentially the climax parts of the song, perhaps smth similar to 02:09:295 (1,2,1,2,1,2,1,2,1,2,1,2) - or the other one, would be much cooler for the last patterns of the song. Those kicksliders are just somewhat lame imo, especially since this is like 6,7* too or smth