I've been thinking recently as to how I could improve my Beatmaps, and a thought that has recently occurred to me is "Hey, wouldn't it be cool if we could change the Pitch of individual hitsounds, so that they follow the pitch of the music."
I'm not sure whether this is feasible, or whether it would be a drain on the PC using it, but Allow me to explain my madness.
If, for example, you were to place a Piano hitsound in your map which uses a C Note, I'm thinking osu! should be able to adjust that up and down pitch, to get the full range of notes. I'm thinking this would work best with the ability to modify this Per Note, but I'm thinking it may be easier to implement if it's done on a Per Timing Section basis.
The way this would be implemented (in my mind) is simple. Personally, I would want to limit it to CDEFGABCDEFGABC, where C is the original hitsound. This way, it could have the full range of hitsounds both up and down the scale, and the original Hitsound shouldn't get too distorted at either extreme.
Feedback/Suggestions/Developer input would be appreciated.
I'm not sure whether this is feasible, or whether it would be a drain on the PC using it, but Allow me to explain my madness.
If, for example, you were to place a Piano hitsound in your map which uses a C Note, I'm thinking osu! should be able to adjust that up and down pitch, to get the full range of notes. I'm thinking this would work best with the ability to modify this Per Note, but I'm thinking it may be easier to implement if it's done on a Per Timing Section basis.
The way this would be implemented (in my mind) is simple. Personally, I would want to limit it to CDEFGABCDEFGABC, where C is the original hitsound. This way, it could have the full range of hitsounds both up and down the scale, and the original Hitsound shouldn't get too distorted at either extreme.
Feedback/Suggestions/Developer input would be appreciated.