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Imperial Circus Dead Decadence - Uta [Osu|OsuMania]

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ecafree2
pUta
02:14:239 (134239|1) - move to 02:14:312
04:05:532 (245532|1) - move to 04:05:605
04:06:263 (246263|1) - move to 04:06:190
04:13:581 - add a note
04:33:922 - add a note
06:09:146 (369146|1,369292|3) - didn't hear the sound
06:20:414 (380414|2) - normal note
06:20:853 (380853|1,380999|0) - maybe 1/3 beat?
06:23:194 (383194|1,383341|3) - ^
06:25:536 (385536|0,385682|2) - ^
06:37:316 (397316|3,397463|2) - no sound, remove?
06:46:682 (406682|0,406828|1) - ^
07:09:365 - add a note
08:02:852 - add a note
nice map
FrenzyLi
pUxtu difficulty.

00:50:093 consider using single LN that last till 00:50:385
00:50:768 same at this point, which may have one LN that last till 00:50:971.

Any lane will do.

Ok, have fun puxtu bb; no kudosu please.
Abraxos
OH BOY ANOTHER UTA YES THIS IS WHAT I ALWASYS WHANT ED TO LOOK UFOR THANKS BUYIESE?!?????!?!?!?!?!?!?!?!?!?!?!?!?!?!?!

the bg makes the girls face look uglierr LUL

what is black.jpg supposed to be doing

big file sizes :cries in corner:

theres only one mania difficulty

i dont feel like playing the song over again so ill just jump in

can you normalize the BPM THE SCROLL IS FUCEKD UP EFWKN EFGS4T3y$%$%^&?u%^*%^*???????
ok maybe its not that bad but the decrease in the scroll speed past 00:33:703 - is subtle enough to be irritating to me

00:22:212 - thank f or not mapping start its boring AD FUCK

00:50:385 (50385|3,50459|2,50532|1,50605|0) - tbh i think the drum sound here should be the one with the trill not 00:50:971 (50971|2,51044|1,51117|2,51190|1) 00:51:337 (51337|2,51410|1,51483|2,51556|1) -

00:51:556 - double for closing off the trill also the drum is pretty slam there

00:56:532 (56532|3,56532|1) - i know you want to be consistent but like theres no drum beat here so itd make sense if you were to make it 21[24] here actually as a staccato thing

00:56:971 - pls double im not pussy its just a triple
tbf thats up to you to decide but id double it because muh musical intensity

00:58:873 (58873|0,58873|1) - refer to the staccato thing above

00:59:459 (59459|3,59459|2,59459|0) - excuse me sir but the crash is 00:59:605 (59605|1,59605|3) - here
00:59:751 (59751|2) - just double this since youre leading into a stream to keep up the intensity

01:01:288 - p.sure theres a beat here

01:04:727 (64727|0,64727|1,64873|1,64873|0) - wot this seems pretty out of place to me

01:05:312 (65312|2,65312|3,65385|1,65385|0) - y r u doubling these muffled drum sounds but 01:05:532 (65532|0) - 01:06:117 (66117|2) - not these
01:05:898 (65898|0,65898|3,65971|2,65971|1) - they seem pretty soft to me
img
maybe something like this might wet ur panties

01:06:483 (66483|2,66483|0,66556|1,66556|3,66629|2,66629|0,66702|3,66702|1) - 01:06:922 (66922|2,66922|3,66995|0,66995|1,67068|3,67068|2,67142|1,67142|0) - i can understand these
01:08:093 (68093|2,68093|0,68166|3,68166|1,68239|0,68239|2) - 01:07:654 (67654|1,67654|0,67727|3,67727|2,67800|0,67800|1) - but not these also can you shift the trill to columns 1 and 4 for variation too
rather you just make some sort of trilly stream to cap things off here

01:15:483 - beat here
01:15:776 - saem^

01:24:629 (84629|3,84629|0,84702|1) - not sure if you want to follow the hihats here (its on 1/6 btw)

01:44:020 - 01:44:166 - 01:44:312 - 01:44:459 - the main drum kicks are here so pls follow along with it
like any edgy metal song they always tend to stick to weird measures to strongly hit drums to
01:44:605 (104605|2,104678|0,104751|3) - pretty sure youre missing out on a [34]1[34]1 thing or similar here too

01:44:824 (104824|2,104971|1) - double?

01:53:312 - you couldve like attempted to follow the guitar here since you already did so with the LNs; just do like some sort of funky stacking thing to go along with the guitar rifts or something
02:02:678 (122678|3,122678|1,122678|2,122824|3) - this is the kind of feeable following i was talking about ^^

02:04:288 (124288|2,124434|2,124581|1,124727|1,124727|0,124873|3,125020|3) - think the pairs come like this
img
checkem'

02:10:873 - triple probably

02:14:312 - beat here

02:17:751 (137751|3,137751|2,137898|1,137898|2,138044|3,138044|2,138190|1,138190|2) - 02:18:190 (138190|2,138190|1,138337|3,138337|0,138556|1,138556|2,138629|0,138629|3) - please vary these things thx

02:21:922 - think drum beats only get pronounced from here
02:21:410 (141410|0,141410|1,141483|3,141483|2,141556|1,141556|0,141629|2,141629|3) - should be jumpstreams imo

02:27:922 - 02:32:605 - 02:37:288 - double
02:38:459 (158459|0,158459|1) - no double

02:29:678 (149678|0,149751|1,149824|0) - 02:30:995 (150995|0,151068|1,151142|0) - same hand?
02:34:361 (154361|0,154507|0) - 02:35:678 (155678|0,155751|1,155824|0) - uw u

02:39:995 (159995|0,160068|2) - switch places
flip the jumptrill above
think this pattern touches more on the snares than the current one

02:40:873 (160873|1,160946|2) - think putting these to the outer columns is better; theres this gay ass trill in 23 anyway

02:41:312 - think youre better off just putting a jumpstream here up to 02:42:044 - since the music is all around intense and the snares there seem eh to be jumptrilled

02:42:190 (162190|1,162190|0,162263|3,162263|2,162337|0,162337|1,162410|2,162410|3,162483|1,162483|0) - might want to flip this tho since theres kind of a left hand bias in this section

02:50:678 - two options
a) make the stream more trilly pls
b) double every 1/2 tick for guitar past 02:50:971 -
as of now the streams are too easy mang

02:52:727 (172727|2,172800|3,172873|2) - p.sure this is the only one handed trill in this section

02:52:727 (172727|2,172800|3,172873|2) - idk what is up with you and split OH jumptrills but you couldve at least gone for just OH jumptrills idk

03:00:337 (180337|1,180410|2,180483|0,180556|3) - think these are much stronger than 03:00:044 (180044|1,180044|0,180117|2,180117|3,180190|0,180190|1,180263|3,180263|2) - in terms of bam
02:58:873 (178873|0,178873|1,178946|2,178946|3,179020|1,179020|0,179093|2,179093|3) - 02:59:459 (179459|0,179459|2,179532|3,179532|1,179605|2,179605|0,179678|1,179678|3) - tbh i think these might work better as a set of normal trills actually

03:01:215
this section is kinda fucked
the guitar rifts are roughly* on 1/3s from 03:01:215 - until about 03:04:727 - and 03:05:898 - till 03:09:410 -
think you get the pattern by now
(* i say roughly because the snaps are always subject to human error and can seem like 1/4s or 1/6s on different occasions)

you have a couple of options here
a) LNs for the guitars (which is gay)
b) pure percussion (which i think is gay)
c) pure guitar (which you probably think is gay)

i personally dont see how you can fit both b and c together but a and c seems kinda viable
i do encourage the pure guitar path since its a step away from the percussion filled past 3 or so minutes and i dont think theres anything wrong in approximating them as 1/3s here too - the guitarist is subject to human error after all

03:09:605 - 03:09:654 - guitar on 1/6s here
03:09:702 (189702|3,189776|2,189849|0,189849|3,189922|1,189995|0) - 03:10:068 (190068|2,190142|1,190142|3,190215|0) - 1/3s
03:11:166 - 03:12:044 - on 1/3s
think at this point in time following the percussion is pretty messed up eh

03:14:678 (194678|3,194678|2,194751|1,194824|0,194824|3) - same drum beats as 03:13:507 (193507|1,193581|3,193581|2,193654|1,193654|0) -

03:16:044 - snapssse ehsadfsrt3y457567
im too lazy to make a snaps diff so just see https://osu.ppy.sh/b/1125283 xeostyle's diff - should have the most accurate snaps there (you can call me back to check after you fix shit up actually)
03:38:385 - also snaps see above

ok yup im stopping here since a) im lazy and b) the snaps are all messed up to shit and c) im sick LUL fuk me

no koduso pls im not done yet

@puxtu will continue mod/ and other stuff after you fix the snaps and whatever first
Topic Starter
pkk
whoops i accidentally gave kds
Abraxos

pkk wrote:

whoops i accidentally gave kds
Rip nvm I'll still continue the mod after pux updates
puxtu
well lol I'll keep the 1/4 stream for now, the sound faster than 1/3 tbh. I need someone to double check the snaps.

but I applied everything else, thanks! http://puu.sh/tCnYa/69378130c8.osu
fieryrage
maybe if i post here i wont forget to mod it when i get home
fieryrage
i still forgot

eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
01:27:263 (2) - no whoosh here for the guitar shitty map 0/10
01:36:629 (1) - see like wtf u did it here goddammit
01:41:020 (6,7,8,9) - i get the mapping triple here but the guitar is more potent so i'd just map to that instead of the drums here tbh
02:04:727 (3) - nc?
02:08:239 (5) - honestly was expecting this on the other side of the double lul
02:10:288 (4,5) - stack these two maybe? would give emphasis to guitar here
02:14:385 (1) - to 02:17:898 (1) - why is there like no triples here helo
02:31:361 (1,2,3,4,5,6,7,8) - first 3 notes are ok but everything else after is pretty overmapped but i guess that goes for this entire vocal section anyway
02:39:556 (5,6) - wtf u doin
02:47:166 (1,2,3) - pretty disorienting rhythm choice here
03:10:288 (3,4,5,6) - guitar more potent here again so id just follow that maybe i got spoiled by kites map 2 much Lol
03:24:190 (1) - wot the fuck start this on white tick???
03:25:800 (1,2) - Wot the Fuck
04:15:556 (3) - nc
04:22:727 (5,6) - y stack this is the only time u do this garbag
04:38:385 (1,2,3,4,5,6,7,8) - increase spacing a bit here?
06:51:438 (2,3) - wouldnt put a triple here, feels out of place
07:36:526 (2) - if ur following vocals this should be white tick
07:43:096 (1) - to 07:47:778 (1) - this whole transition feels really awkward, i would use more sliders here personally than circles/triples
08:45:730 (1,2,3,4,5,6,7,8,9) - wheres the fail stream

e
Topic Starter
pkk

fieryrage wrote:

i still forgot

eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
01:27:263 (2) - no whoosh here for the guitar shitty map 0/10 made it 3/4 cuz thats co ol and i dont want super whoosh here cuz its more like an ease-in into the n e x t section nothing crazy here ye t
01:36:629 (1) - see like wtf u did it here goddammit cuz this guitar whoohs is c ol
01:41:020 (6,7,8,9) - i get the mapping triple here but the guitar is more potent so i'd just map to that instead of the drums here tbh will consider
02:04:727 (3) - nc? ok
02:08:239 (5) - honestly was expecting this on the other side of the double lul ya but e mpahsis
02:10:288 (4,5) - stack these two maybe? would give emphasis to guitar here that could be cool, but what I was going for here was a constant movement with the low spacing to match the consistent guitar strumming that stood out to me here
02:14:385 (1) - to 02:17:898 (1) - why is there like no triples here helo i like the constant 1/2 here to map the vocals, then i put a triple in the next bar to lead into the stream
02:31:361 (1,2,3,4,5,6,7,8) - first 3 notes are ok but everything else after is pretty overmapped but i guess that goes for this entire vocal section anyway theres some 1/4 backtrack or something and i like the streams 4 int ens ity
02:39:556 (5,6) - wtf u doin LOL i wanted to keep the 1/2 but i didnt want to do circles so i just repeated the edgy slider i did for the vocal
02:47:166 (1,2,3) - pretty disorienting rhythm choice here i will see what others think about this, but noted for the time being
03:10:288 (3,4,5,6) - guitar more potent here again so id just follow that maybe i got spoiled by kites map 2 much Lol yea i could do that, but i feel that mapping the stream before the long slider in the next bar gives it more emphasis
03:24:190 (1) - wot the fuck start this on white tick??? red tick is stronger !!!
03:25:800 (1,2) - Wot the Fuck wigle wiglge wiggle
04:15:556 (3) - nc k
04:22:727 (5,6) - y stack this is the only time u do this garbag i also do it at 01:52:873 (5) - but i can c wot u mean so i will think about stacking other similar pl aces too
04:38:385 (1,2,3,4,5,6,7,8) - increase spacing a bit here? incrased to 1.02x
06:51:438 (2,3) - wouldnt put a triple here, feels out of place I find that it leads nicely into the guitar solo since there's a sound on the blue tick before it
07:36:526 (2) - if ur following vocals this should be white tick wow thats why it sounded so weird im retarded thx
07:43:096 (1) - to 07:47:778 (1) - this whole transition feels really awkward, i would use more sliders here personally than circles/triples I think the circles do a gud job of capturing the drums. but i think the last part with the 1/3 does feel a bit weird so ill look into it
08:45:730 (1,2,3,4,5,6,7,8,9) - wheres the fail stream haha cant have a fail stream as tiebreaker material : )

e
thx my man
Abraxos
back for more obligation

tragic ends depends on the context you want to put this phrase in so unless youre talking about a group of people each meeting their own tragic ends or a single person dying idk pick your poison

skip guitar portion because

04:10:361 - technically a beat here for the bass

04:14:459 (254459|1,254532|3,254605|0,254678|1) - imo these are the notes to be trilled
04:14:239 (254239|0,254312|1) - also crtl-g this to optimize section

04:38:971 (278971|3,279263|3,279556|3,279849|3,280142|3,280434|3,280727|3,281020|3,281312|3) - what is with this anchor

04:49:434 (289434|2) - not the kind of drum beat youd want to follow since theres nothing here (almost)
04:50:020 (290020|3) - 04:51:776 (291776|1) - ^^
04:49:654 (289654|1,289727|0,289800|1) - one hand trill seems out of place

04:53:410 (293410|2) - no drum beat

04:54:190 (294190|0,294190|3) - iffy about these things - drum is on 04:54:263 (294263|2) - yet 04:54:263 (294263|2) - is single and 04:54:190 (294190|0,294190|3) - vocals are double; applies for whole section
04:56:605 (296605|1,296678|2,296678|0) - 04:57:776 (297776|2,297849|3,297849|0) - 04:58:946 (298946|1,299020|0,299020|2) - 05:01:288 (301288|2,301361|1,301361|3) - 05:02:459 (302459|1,302532|0,302532|3) - 05:03:629 (303629|1,303702|2,303702|0) - ^^ yeah you get what i mean you copy pasted things anyway

05:11:093 (311093|1,311093|2) - can this be the one thats a single note and 05:11:166 (311166|3) - this be double
05:10:288 (310288|3,310361|2,310434|3,310507|2,310581|3) - seems pretty odd to have a split oh jumptrill here
05:11:605 (311605|3) - end the jumptrill here
05:11:678 (311678|1,311678|2) - single
05:11:751 (311751|0) - double
05:12:044 (312044|2,312117|0,312190|1,312263|2) - from what i see from 02:42:190 - this should be a jumptrill
yeah that should make things much pertinent to the drums

05:14:093 (314093|2,314239|2,314385|2) - pretty minor but this stack is odd lul
05:15:556 (315556|3,315702|3,315849|3) - ^^

05:20:532 - might want to compare this with 02:50:678 -

05:22:581 (322581|1,322654|0,322727|1) - uw u you probably know what id say by now

05:22:581 (322581|1,322654|0,322727|1) - dk dude the snare in the music is really obvs here to me
05:29:312 (329312|1,329312|3,329385|2,329385|0,329459|3,329459|1,329532|0,329532|2) - think you can make this [14][23] right
05:29:898 - think the pattern here goes like dd kk dd kk dd kk on 1/4 so you might want to relook how you place the jumptrills

05:52:368 (352368|0,352443|1,352518|2,352593|3) - p.sure these are 1/3s
05:54:768 (354768|1,354843|0,354918|3,354993|2) - 06:01:968 (361968|3,362043|2,362118|1,362193|0) - ^^
05:57:468 (357468|2,357768|3,357918|1,358068|0) - ?????
06:01:968 (361968|3,362043|2,362118|1,362193|0) - should be the same as ?????

06:23:194 (383194|1,383292|3,383389|0) - you did it correctly here lul

06:35:999 (395999|2) - ???? what is this

06:36:950 (396950|0,396950|1,397024|2,397024|3,397097|1,397170|2) - they all seem to be the same intensity to me

06:45:365 (405365|1) - ???? again

06:46:316 (406316|3,406316|2,406389|1,406389|0,406463|2,406536|1) - u wu

06:56:999 (416999|3,416999|2,417146|3,417146|2) - not sure if this is intentional

06:59:780 - did you just follow guitar are you even what
07:00:365 (420365|3,420438|2,420511|0,420585|1) - might want to make these trills to differentiate between the guitar and the percussion

07:17:194 (437194|3) - just ignore piano notes like these its cancer to snap

07:29:453 (449453|3,449550|2,449648|1) - you know i always figured these beats to be jacks but eh

07:46:803 (466803|3,466803|1) - why is this a double
07:46:998 (466998|0,466998|1) - ^^
07:46:413 (466413|3,466413|2) - on 07:46:437 - 1/12
07:46:510 (466510|1) - on 07:46:486 - 1/12

08:08:266 (488266|2,488413|2,488559|2) - 08:09:730 (489730|3,489876|3,490022|3) -
08:14:705 - see above
08:16:754 (496754|1,496827|0,496900|1) - leaving blank since you should know what to do by now
08:24:071 - dd kk dd kk 1/4s from here

08:29:339 (509339|0,509339|2,509413|1) - same thing as above 08:29:413 - drum but single

08:38:413 (518413|2,518998|3) - why no double

08:44:852 (524852|1,524852|3,524925|2,524925|0,524998|1,524998|3,525071|2,525071|0) - at least start with a normal jumptrill

08:44:778 (524778|2,524852|3,524925|2,524998|3,525071|2,525217|2,525217|3,525364|3,525364|2,525510|2,525510|3,525656|3,525730|2,525803|3,525876|2,525949|3,526022|2,526095|3) - right hand seems to take a lot of shit here anyway

08:47:486 (527486|3) - end at 08:47:925 -

ok im done bb
puxtu

Abraxos wrote:

tragic ends depends on the context you want to put this phrase in so unless youre talking about a group of people each meeting their own tragic ends or a single person dying idk pick your poison ye that s was intended

05:11:093 (311093|1,311093|2) - can this be the one thats a single note and 05:11:166 (311166|3) - this be double I'd love to but the song says no
05:10:288 (310288|3,310361|2,310434|3,310507|2,310581|3) - seems pretty odd to have a split oh jumptrill here
05:11:605 (311605|3) - end the jumptrill here can't really see the reason
05:11:678 (311678|1,311678|2) - single but there's a clear snare sound right there
05:11:751 (311751|0) - double ??:D??

05:52:368 (352368|0,352443|1,352518|2,352593|3) - p.sure these are 1/3s
05:54:768 (354768|1,354843|0,354918|3,354993|2) - 06:01:968 (361968|3,362043|2,362118|1,362193|0) - ^^ I think I'll use pkk's snaps, it sounds more accurate to me

06:59:780 - did you just follow guitar are you even what idk u tell me

07:29:453 (449453|3,449550|2,449648|1) - you know i always figured these beats to be jacks but eh no, it's my style!1!

08:24:071 - dd kk dd kk 1/4s from here do you even taiko bro
d http://puu.sh/tHZhn/4687feeda3.osu
Mikii
no kd
no kd
Monstrata

Redemption


  1. 00:33:995 (1,2,3) - Not sure what your spacing concept is with these sliders (if there is one), but try and keep the slider-ends even in terms of their visual consistency? 1>2 isn't as overlapped as 2>3.
  2. 00:36:044 (1,2,3,4) - ^ Etc... Brush up this section and others like 00:43:361 (1,2,3,1,2,3) - as you see fit.
  3. 01:11:166 - You could try adding circles in between spinners.
  4. 01:29:605 (8,3) - Stack is kinda off.
  5. 01:57:702 (5,6) - 1/2 slider is better because of how close these notes are to 01:58:288 (2,3,4,5,6,7) - . Don't make them feel too similar.
  6. 02:16:142 (2,3,1) - 2>3 is too big imo. It doesn't need that much emphasis. 3>1 could be bitter tho.
  7. 02:17:898 (1,2,3) - Same here, I think you can just move 2 down a bit xP
  8. 03:21:849 (1) - The curve of this slider could be better imoxd
  9. 03:41:020 (1) - The loop in the center could be more tear droppy.
  10. 04:06:483 (1) - Form it like this to avoid the unnecessary slider-overlap near the head
  11. 04:22:727 (5,6) - Idk if stacking is good here. Emphasize the vocal's pitch with a jump or something?
  12. 05:49:743 - Unintentional break delay. 07:27:950 - too
  13. 06:13:097 - Since you follow guitar later, you should map this out.
  14. 06:15:146 - ^
  15. 06:53:633 (5,6,1,2,3,4,5,6,7,8) - These jumps don't follow any specifically strong rhythm or 1/2 heavy instrument xP. I think theyre too big. Consider how you space jumps like 06:57:731 (2,3,4,5,6,7,1,2,3,4,1,2,3,4) - . They're almost the same in terms of concept, but the later jumps actually map to more 1/2 intensive rhythms and should be highlighted.
  16. 07:40:770 (1,2) - Slightly triggering that they aren't parallel lol.
  17. 08:04:169 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - The 2/3 jumps could be bigger imo. Especially 08:05:925 (1,2,3) - , due to pitch and btter lead-in into the final kiai.

Topic Starter
pkk

Monstrata wrote:

Redemption


  1. 00:33:995 (1,2,3) - Not sure what your spacing concept is with these sliders (if there is one), but try and keep the slider-ends even in terms of their visual consistency? 1>2 isn't as overlapped as 2>3. good idea, but the lower SV sliders are placed on the more emphasized beats and I would like to distinguish them from the other 1/2 sliders. In this case I think the different spacing is reflective of the music
  2. 00:36:044 (1,2,3,4) - ^ Etc... Brush up this section and others like 00:43:361 (1,2,3,1,2,3) - as you see fit.
  3. 01:11:166 - You could try adding circles in between spinners. tried it out but I like the continuity/momentum generated from the spinners without any space/circles in-between
  4. 01:29:605 (8,3) - Stack is kinda off. fixd
  5. 01:57:702 (5,6) - 1/2 slider is better because of how close these notes are to 01:58:288 (2,3,4,5,6,7) - . Don't make them feel too similar. I used two circles here because it felt more impactful instead of using a slider to map the two guitar notes there. I also don't think it's particularly similar to the six circles after it since the way I grouped them in 2's going in the same direction back and forth is quite different from the two circles that I arranged linearly from and to sliders
  6. 02:16:142 (2,3,1) - 2>3 is too big imo. It doesn't need that much emphasis. 3>1 could be bitter tho. gUD POINT fix
  7. 02:17:898 (1,2,3) - Same here, I think you can just move 2 down a bit xP ok my man i moved it down a lil
  8. 03:21:849 (1) - The curve of this slider could be better imoxd KKKKKKKKKK curved the first curve so it's more curvy
  9. 03:41:020 (1) - The loop in the center could be more tear droppy. agree
  10. 04:06:483 (1) - Form it like this to avoid the unnecessary slider-overlap near the head uhh changed it a little i think
  11. 04:22:727 (5,6) - Idk if stacking is good here. Emphasize the vocal's pitch with a jump or something? unstacked here and in the part near the beginning of the song
  12. 05:49:743 - Unintentional break delay. 07:27:950 - too ya fix
  13. 06:13:097 - Since you follow guitar later, you should map this out. I feel that this beat isn't strong enough to map out + it takes away the emphasis from when the guitar fully comes in, so I left this blank and the part after
  14. 06:15:146 - ^
  15. 06:53:633 (5,6,1,2,3,4,5,6,7,8) - These jumps don't follow any specifically strong rhythm or 1/2 heavy instrument xP. I think theyre too big. Consider how you space jumps like 06:57:731 (2,3,4,5,6,7,1,2,3,4,1,2,3,4) - . They're almost the same in terms of concept, but the later jumps actually map to more 1/2 intensive rhythms and should be highlighted. good point, lowered ds of the jumps by a bit and changed the last 4 circles to two sliders
  16. 07:40:770 (1,2) - Slightly triggering that they aren't parallel lol. fixed
  17. 08:04:169 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - The 2/3 jumps could be bigger imo. Especially 08:05:925 (1,2,3) - , due to pitch and btter lead-in into the final kiai. ok i will do something about this

thx 4 mod Nathan!! (not Nathan on osu!)

you have reaffirmed my suspicion that my spacing is whack so i will go fix thatttttttttt

edit:increased offset by 10
Vulkin
where did you find this edit of the background? I try to google image it but i literally get "water"
ok
Topic Starter
pkk

Vulkin wrote:

where did you find this edit of the background? I try to google image it but i literally get "water"
ok
it's on the artist's deviantart
Protastic101
when drum-tu is like, "yo, check my v conclusion", "ok", and then a week later "actually, can u check dis instead", "ok". Like how do you have that many maps close to rank when I'm a potato who's still mapping 1/16 jumpstreams, smh

Should have mapped the r/osugame version of this song, missed opportunity

General
  1. There are a lot of hitsounds that are repeats of each other, and normally you'd just sample import stuff to avoid that, but there's a standard diff here and standard hitsounds look like cancer to do
  2. That's a nice amount of unnecessary silence you got there at the end of normal-hitnormal4, here's a fix http://puu.sh/u7R4o.wav
  3. 02:51:712 - 02:51:859 - Did you really have to break the kiai up right here?
  4. 05:21:566 - 05:21:712 - and 08:15:740 - 08:15:886 - ^
  5. 07:29:073 - Need to equalize scroll speed to 1 here, so use a 1x SV bc numbers
  6. 00:33:713 - Similar to above, set SV at 1x
  7. 02:42:475 - For both diffs, snap the preview time to 02:42:493 -
  8. 06:08:278 - Puxtu, ffs, use 1x SV here. Yes, 1.02x SV does make a difference when reading ._.
All other hitsound samples checked, and delay and stuff is fine

Hitsounds
[Tragic Ends]
00:55:517 (55517|1) - Move the clap onto 00:55:517 (55517|3) -
00:56:688 (56688|3) - Similarly to the above, move the clap onto 00:56:688 (56688|1) -
00:59:030 (59030|3) - ^
01:04:883 (64883|1) - ^
01:16:664 (76664|1,76737|2,76810|0,76883|1,76956|2) - Missing whistles?
01:28:298 (88298|3) - Move clap onto the other note. Also, for consistency, shouldn't you remove the whistle here so that there's no kick that plays, similar to 01:27:712 (87712|1) -
02:12:347 (132347|0) - 02:12:347 (132347|1) - Add whistle and clap respectively on both notes
03:01:517 (181517|0,181810|1,181883|3,182103|3,182395|2,182688|1,182981|2,183054|0,183273|0,183566|1,183859|2,184225|0,184444|0,185030|0,185395|0,185615|1,185688|0,185908|0) - And so on. Where'd all the whistles go? At the very least, add a whistle every 1/1 beat cause the whole section is devoid of hitsounds compared to some earlier sections.
03:15:273 (195273|1) - Put the finish onto the other note at 03:15:273 (195273|3) -
03:16:152 (196152|0) - Same as above
03:17:322 (197322|1) - ^
03:26:688 (206688|2,206834|1) - ^ I know I'm kind of being nitpicky about it, but it's to be consistent with how you hitsounded the beginning, since you gave each sample its own note
03:36:054 (216054|1,216200|2) - ^
03:38:688 (218688|1) - ^
03:43:371 (223371|3) - ^
03:44:542 (224542|2) - ^
03:52:737 (232737|2) - ^
03:56:103 (236103|1) - 03:58:152 (238152|0) - ^
07:10:326 - Dude, you might wanna turn down the hs volume for this section cause the sample is loud af

Diff
[Tragic Ends]
00:42:493 - Man, these turns are nasty. Try this instead https://osu.ppy.sh/ss/7352142
00:51:420 (51420|1,51493|3,51566|0) - These 3 notes I keep on consistently missing, and I think it's cause the way the previous notes are set up in a linear roll like fashion makes it so that I read 00:51:420 (51420|1,51566|0) - as 1/4 spaced apart when they're not. I'd consider doing this instead https://osu.ppy.sh/ss/7352179
00:54:200 - 00:56:542 - 00:58:883 - Kind of inconsistent what you did here with what you did at 08:31:691 - 08:29:349 - 08:27:008 - which was make the 1/4 before the white tick a jump, and use a single note on the white tick before.
01:05:542 (65542|0,65615|1) - Think it'd be better to move to 2 and 1 respectively so that the roll is more connected and flows better imo
01:31:956 - Think it'd be easier to play this with a different arrangement of LNs on the outside, like this https://osu.ppy.sh/ss/7352224
01:44:834 (104834|1,104908|0,104981|1,105054|3,105127|2) - Difficult turn to hit since it kind of comes randomly after a section that used a lot of connected triplets. Maybe this would be better https://osu.ppy.sh/ss/7352232
02:09:712 (129712|2) - I'd move this to 2 to avoid a 1/2 stack with 02:09:566 (129566|2) - as the player is probably expecting less purposeful stacks due to how a lot of this has been mapped in a fluid kind of movement.
02:18:054 (138054|1,138054|3,138200|2,138200|0,138347|1,138347|3) - Think it might be nicer to make it [34][12][34] instead to avoid a mini one handed trill on 02:17:908 (137908|1,137981|0,138054|1) -
02:22:737 (142737|2,142883|2,143030|2,143176|2) - 02:23:322 (143322|1,143469|1,143615|1,143761|1) - Stacks over 4 notes owo. Anyways, lots of turning in this which is kind of uncomfortable imo. I'd try this instead https://osu.ppy.sh/ss/7352294
02:32:322 (152322|2,152469|2,152615|2,152761|2,152908|2) - dat stack doh. Would try connecting stuff more like this https://osu.ppy.sh/ss/7352311
02:46:298 (166298|2,166371|3) - Would suggest moving to 4 and 3 so that the movement here is a roll into 02:46:444 (166444|0,166444|1) -
03:05:030 (185030|0,185103|1,185176|0,185176|2,185249|1) - Patterns like this make me cry just cause it's so left hand heavy. Try this instead? https://osu.ppy.sh/ss/7352527
03:11:176 - Wtf is up with the guitar here. 03:11:664 (191664|1) - Move to 03:11:615 - and add a note at 03:11:688 -
03:11:273 (191273|1) - Up to 03:11:322 - .
03:11:371 (191371|0) - Is weird af, and idk where it goes cause it's like 03:11:432 - or something, but I'm not exactly sure. Fml snaps. Tbh, if you just want to leave it approximated to 1/3 (aside from the 1/4 notes I mentioned), I'm ok with that too.
03:16:737 (196737|0,196883|0,197030|0,197176|0,197322|0,197469|0) - *stacked notes intensify* https://osu.ppy.sh/ss/7352583
04:23:322 (263322|3) - Remove this note and turn 04:23:176 (263176|0) - into a 1/1 LN because that's how you mapped other similar crashes, like at 04:20:834 (260834|0,262005|3) -
04:52:444 - Stairs man, stairs. God no, why stairs. https://osu.ppy.sh/ss/7353793 Here's a pattern that gets a degree of randomness for the player while not being complete ass to hit
04:53:420 - Also, you're missing a note here for the kick
05:20:981 - Idk, thought the stream here was a bit unusual to play, might try something like this instead https://osu.ppy.sh/ss/7353831
06:07:678 (367678|3,367978|1) - Imo, these two LNs sound like 1/2 instead, so I might try something like this https://osu.ppy.sh/ss/7353851
06:18:595 - Could add a 1/4 note here for the organ, like so https://osu.ppy.sh/ss/7353873
06:23:399 (383399|0,383497|2) - Idk why, but I think it might be better to switch the columns here so that the short notes are isolated only on the left hand, and the LN mostly on the right hand
07:06:814 (426814|0,426814|1,427107|0,427253|0,427546|0,427692|0,427985|0) - I would try to avoid putting lots of short notes on the columns outside the LN as it's harder to hit due to finger dependency on the index. Moving the LN to an outside column would be better imo, like this https://osu.ppy.sh/ss/7353898
07:19:107 (439107|1,439399|1) - These aren't the same pitch, so move the second note to 3?
07:28:473 (448473|0,448623|2,448773|1,448923|3) - I would suggest making these 1/2 LNs to differentiate them from the notes at 07:27:887 (447887|0,448034|2,448180|0,448326|3) - so the player knows that something different in the music has changed
07:46:398 - I believe there's a note here too, as the sound is a triplet. Also, the accent comes in on the kick rather than the snare, so make 07:46:496 - a double, and 07:46:447 - single
07:51:788 (471788|1,471886|2,471886|0,471984|1) - I just hate diamond patterns because I do. Idk, I'd just change this to something else like this maybe https://osu.ppy.sh/ss/7353940
07:54:520 (474520|3) - I'd consider moving this onto the other hand in 2 as it's kind of difficult to play stacks with the index and suddenly add the middle finger in on the fun. Maybe this would be better https://osu.ppy.sh/ss/7353943
08:05:545 (485545|2,485642|3,485740|2,485837|3,485935|2) - This far into the chart, I don't think it's a really good idea to completely isolate the 1/3 one handed trill. Rather, I'd flip it so that it goes from outside -> in, like this https://osu.ppy.sh/ss/7353961
08:45:154 - Man, you just completely raped the player with this one handed trill lol. I'd try moving the [12][34] up to the middle to split the trill, like this https://osu.ppy.sh/ss/7353975
puxtu
v-conclusion can wait

Protastic101 wrote:

03:11:176 - Wtf is up with the guitar here. 03:11:664 (191664|1) - Move to 03:11:615 - and add a note at 03:11:688 -
03:11:273 (191273|1) - Up to 03:11:322 - .
03:11:371 (191371|0) - Is weird af, and idk where it goes cause it's like 03:11:432 - or something, but I'm not exactly sure. Fml snaps. Tbh, if you just want to leave it approximated to 1/3 (aside from the 1/4 notes I mentioned), I'm ok with that too. fml snapping


04:23:322 (263322|3) - Remove this note and turn 04:23:176 (263176|0) - into a 1/1 LN because that's how you mapped other similar crashes, like at 04:20:834 (260834|0,262005|3) - I think you misunderstand about my LN here prot, those ln for guitar sound not for cymbals xD
I did everything else you mentioned, thanks prot! X)

will be back with .osu when i'm done fixing my snapping good to go from Evening https://osu.ppy.sh/ss/7356010

update: http://puu.sh/u8EUJ/46a4bd9fa7.osu
Topic Starter
pkk
  1. Updated puxtu's diff
  2. Removed delay from hitsound + resnapped preview point
  3. Updated drum-hitnormal, drum-hitnormal2, added soft-hitfinish5
  4. Raised volumes of multiple inherited points
I kept the kiai split in my diff since I find it to be a nice effect to represent the two similar phrases in the chorus. Finished fixing spacing in standard diff @monstrata

thanks prot! : )
Protastic101
mania is cool, but there are some samples I think you meant to remove but forgot when updating the samples lol

remove:
  1. drum-hitnormal-old1
  2. soft-hitnormal2-old1
Once a standard BN ok's this, you can call me to bubble or whatever
Topic Starter
pkk
updated, thx 8 )
Monstrata
We fixed some unrankable stuff with hitsounds and redlines etc...

Standard icon for now, will wait for mania!
Protastic101
Removed two unused hitsound files, standard's been given the ok by the person above and I say mania's some cool stuff

boop
oops
Protastic101
k, double post because I'm dumb and missed a note that was like 5ms off

bubble #1
Monstrata
offset resets are annoying to check xD. confirmed the snapping with Protastic,

bubble #2
Mitt Aim Suger
moment of truth!
Vulkin
rip pUta diff
I Must Decrease
fixed nc and minor jump adjustment



heil satan
amge
ok
Doormat
good job brother
celerih
The Cutest Canadian Mapper Is Back With Another Hit!

How Will She Save Mapping Next? Find Out In Next Week's Episode!
Zallies
nice pkk ! :D

congratz!
Saileach
Just popping in here for the good old PogChamp
I Must Decrease
06:27:148 (2) - what the fuck is this note doing in editor

pishi explained science...
Yohanes
anime
zigizigiefe
gratz o:
defiance
This is such a great map, pkk never disappoints. <3
_Meep_
marry me pls
Nao
congrats!
hi-mei
same bg?
show more
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