FINALLY!

- hit 5 times on the rim after oni for baisoku.Propeller_Cap wrote:
Aquabluu, in your "special numbers" post, you should also include 567 (backwards variant of Namco).
And also, for AC11 asian (not sure if it applies to other versions), it's like this:
- hit 2 times on the rim after oni for baisoku.
- hit 3 times on the rim after oni for sanbai.
- hit 4 times on the rim after oni for yonbai.
- hit 5 times on the rim after oni for abekobe.
- hit 5 times again to return back to normal.
Though there's no doron on asian versions...
Also, on 199 golds atm. What should I fc now? I have all the 10-stars left plus Okashi dega no uta.
It wasn't like that last time I checked.pokedigi wrote:
- hit 5 times on the rim after oni for baisoku.Propeller_Cap wrote:
Aquabluu, in your "special numbers" post, you should also include 567 (backwards variant of Namco).
And also, for AC11 asian (not sure if it applies to other versions), it's like this:
- hit 2 times on the rim after oni for baisoku.
- hit 3 times on the rim after oni for sanbai.
- hit 4 times on the rim after oni for yonbai.
- hit 5 times on the rim after oni for abekobe.
- hit 5 times again to return back to normal.
Though there's no doron on asian versions...
Also, on 199 golds atm. What should I fc now? I have all the 10-stars left plus Okashi dega no uta.
- hit 5 times again on the rim after oni for sanbai.
- hit 5 times again on the rim after oni for yonbai.
- hit 5 times again on the rim after oni for abekobe.
- hit 5 times again to return back to normal.
It has 567 combo.Zekira wrote:
OK uh
Why did no one tell me that
Sora-II Gliese 581
Had 581 combo
Hahahahaha only noticed that now
Quote from my Taiko Time blog on the series.Propeller_Cap wrote:
It has 567 combo.Zekira wrote:
OK uh
Why did no one tell me that
Sora-II Gliese 581
Had 581 combo
Hahahahaha only noticed that now
This song was used in the boss battle with Teruru (Tellurium), the cosmic mecha, on Taiko Wii 2. The rhythm is slightly harder to grasp, as most of the notes are 1/3 compound beats.Anyway, I'm preparing to enrol in my university course, so be prepared to not see me for a week or so. Rokodo, I trust you with the new Taiko site for that crazy huge list of maps on the front page. Everyone else, if you have anything to submit (to the song list or to Taiko Time blog), PM me. I'll check it out
On Oni it has 567 beats (sadly not 581). BPM is 144
Direct Downloadlolfail, you do know that Direct Downloads on MF only works for premium user-uploaded files
Well, I do have a MediaFire Account <_<Zekira wrote:
lolfail, you do know that Direct Downloads on MF only works for premium user-uploaded files
Ah. What a shame *removes Direct Download hyperlink* :lZekira wrote:
It won't if the user hasn't initiated that download first. To be simple, the download URL changes everytime someone accesses the download page. The download URL is also IP sensitive, it seems.
Taiko Counter 70000bllllllllllllllllllllll
inb4, I attached files orz...Zekira wrote:
Taiko Counter 70000bllllllllllllllllllllll
Need to get those images now.
Practise hand-switching at the end parts. It makes life a lot easier.Propeller_Cap wrote:
I think I need a moment to vent a bit.![]()
Tried 100 times on Jigoku no Daiou, and I still couldn't FC it due to some dumb mistake in the ending section. I mean I got the patterns pinned down, but these "不可" hits irritate me to no end. I'm almost to the point considering giving up at 199 golds, and if I DO manage to get it, there better be a "200 golds" letter...
RAAAAAAAGGGGGGGGE
I'll look at it when I have time lol.arien666 wrote:
Sorry for Zekira but
IOSYS - Hatate's Bakkoi Murder Case [aru's Taiko]
[573 combos, Followed as Oni style]
/me runs<
You mean BPM 222?Zekira wrote:
arken
Sorry but please fix Kita Saitama to be 222 BPM please...
Start by doing the first red line around -10ms...
Then delete all red lines and start working from there...
...remember that all red lines after the slow part must be 15ms more. (the part after kdkdkdddkdkdkdddkdkdkdd K)
Well I didn't particularly follow your handswitching advice, but I still managed to FC it. Also, one of my screwup scores is more points than my FC score, lol.aquabluu wrote:
Practise hand-switching at the end parts. It makes life a lot easier.Propeller_Cap wrote:
I think I need a moment to vent a bit.![]()
Tried 100 times on Jigoku no Daiou, and I still couldn't FC it due to some dumb mistake in the ending section. I mean I got the patterns pinned down, but these "不可" hits irritate me to no end. I'm almost to the point considering giving up at 199 golds, and if I DO manage to get it, there better be a "200 golds" letter...
RAAAAAAAGGGGGGGGE
And by the way, the 200 golds message is completely worth the effort
Got the 200 golds letter as well. Nice attempt at speaking english, Namco. >.>IT IS EXTRAORDINARY!
I took a pic of it tooZekira wrote:
Got the 200 golds letter as well. Nice attempt at speaking english, Namco. >.>IT IS EXTRAORDINARY!
IT IS EXTRAORDINARY!Seriously will not stop at that line lololol
inb4, CHEAT<JKZekira wrote:
Anyways, anyone FC'd Metal Hawk yet >_> Seriously don't think it's possible on touchscreen OTl
Etude has way more.aquabluu wrote:
Rotter has one long deathstream at the end too.
We already did have the god songs on Trial 2. I figured that each trial should always have some new, hard songs, otherwise each trial is basically clearing the god songs all over again.Zekira wrote:
Hey... I thought we were gonna put a section for the god songs :<Actually I'm curious as to whether they're gonna put Metal Hawk as the 5th god song... (I seriously failed it on the first try!)Never mind, I'm just not used to 1/3
But definitely there should be a special section for the 4 god songsand put there the names of those who FC'd them lol
Just read this old thing orzcrystalsuicune wrote:
http://taikoblog.namco-ch.net/blog/2010/08/post_187.html#more
OK,so it's confirmed that TaikomaniaIIDX14 KABUKI will be released
on September 8.
And there's a collab between AC14 and McDonald's.
Wow,old news is so exciting!
This applies to every game version that Soroban is in, Zekira. Make sure you have 0 points when the song arrives at the note change part, otherwise it won't go to Kurouto.Zekira wrote:
aqua
I accidentally left Soroban playing while I went to the bathroom
and I somehow got to Kuruoto
Know anything about this? The notes seem like morse code or something...
You're gonna find this very fascinating.Zekira wrote:
aqua
I accidentally left Soroban playing while I went to the bathroom
and I somehow got to Kuruoto
Know anything about this? The notes seem like morse code or something...
aquabluu wrote:
You're gonna find this very fascinating.Zekira wrote:
aqua
I accidentally left Soroban playing while I went to the bathroom
and I somehow got to Kuruoto
Know anything about this? The notes seem like morse code or something...
http://taikotime.blogspot.com/2010/08/soroban-2000-morse-codes.html#more
Taiko no Tatsujin 13: Again, all difficulties have Morse Codes, but none of them are related to one another.So, that's why 'Kidaruma2000' existed...
Kantan: 今回のモールス2000はややカオスな感じでお届けしてみます 皆さんが気になっている世阿弥の正体ですが実はし
'This time the Morse Code 2000 feels a bit chaotic. About the question of Zeami's identity which everyone is talking about,it's actually 'Shi'.
Futsuu: 好きなことが仕事になるのは幸せなことなんだけど不幸せなことも含めて全部好きになる覚悟が必要なので難しい
If you like your job, all the good and bad things, you'll grow to love. It's hard to realize this.
Muzukashii: 今度のエイプリルフールには何をしようかな なんてことを7月から考えてます 嘘まみれの一年と言えよう 仕事しろタカハシ
'I have no idea what to do for this year's April Fools, I've been thinking about it for 7 months. It's the one day of the year where lies are everywhere -Takahashi'
Oni: モールス信号に変わる新しい暗号のアイデアを考えて みたもののどうせ速攻で解読されてしまうだろうから諦めた
'I'm thinking of new ideas to switch up these Morse Code messages, everyone out there seems to decode it so fast.'
Hataraku's lyrics is hard to translateZekira wrote:
Well that's actually interesting, they change it in every console and they're running out of ideas lol...
aqua when you have time can you translate Hataraku's lyrics too :3 ?
I myself need to find some time to actually get the Wii and Wii2 songlist up ._.
Also, I really, really, REALLY want a TnT arcade to show up here in PH @_@ I'm really tempted to get multiple e-mails and keep e-mailing Timezone.ph (using different manner of speech each time, of course in our local language) just to convince them that there are actually people who want to play it (when in fact it's only me haha), because PH arcade people LOVE rhythm games.
Well, that's how Technika got here in PH anyway: numerous requests.
If anyone wants to help me out, http://www.timezone.com.ph/feedback.asp is the page where one can contact them. First acknowledge how the arcade's been awesome (very awesome actually, Timezone is the god of PH Arcades) before requesting for TnT lololol. (if you're serious about this, which I actually somehow am, just indicate in the fields that you want to be an anonymous sender, lol)
Hopefully after 20 lolrequests they'll listen? XD I'm not going to be a jerk and do that (atm) though, but watching the 235268347 TnTAC videos... and wishing I could actually play on the actual arcade drum... aaaaaaaaaaaaaaaaaaaaaaaaaa
EDIT: OK I am offically disturbed now; I have seen over a dozen pictures of TnT R34. ALL FROM PIXIV. WHAT THE HELL.
That song is good orz...samiljul wrote:
Nightmare - The World (TV Size)
http://osu.ppy.sh/b/68230
WTF 443...crystalsuicune wrote:
Remember what I said about the last staff blog entry having an extra image unshown?
Well,here it is.
Hmm,now I wonder what song is shown here...
Also,WTF 443(or even a larger number) balloon note?!!And it's not even the end of the song!
Hoo boy another impossible note,just like Rotter and Hataraku.*facepalm*
- Ability to select songs first before difficulty.aquabluu wrote:
What about the Wii's song selections?
Yay!Lokamp wrote:
Hey, it looks like we will have a newer Taiko Dojo around here...
http://taikoblog.namco-ch.net/blog/2010 ... .html#more
According to the article, score evalutation is improved and motivated with the adding of trophies!
Similar to osu! achievements, trophies will be unlocked after reaching some particular requests, and then an image of the trophy won will be sent to the phone after the score immission on Taiko Dojo! A good idea for new, cute wallpapers. ;3
Plus, if you attach a twitter account to the score (I don't understand how, anyway) trophies will be published on the twitter account!
Zekira wrote:
I just watched episode 8-13 of the TnT Clay Animation today
And apparently when Don and Katsu laugh they go "カカカカッ" instead of "ハハハハ". My reaction to that cannot be explained in words lol
Also, THE NEW osu!BUILD IS UP GUYS
TIME TO USE HS
[attachment=0:83e40]0point65w.png[/attachment:83e40]
Anyone want Hataraku approved?
Okay. I'll add this thing on my Kita :3peppy wrote:
(+) Custom slider speeds between 2x and 1/2x may be used. Slider tick rate behaviour has been made more intuitive to accommodate this. (A maximum of three slider speeds for ranked maps still applies)
I wonder about this thing... Hataraku and Kita has at least 4 changes ;_;peppy wrote:
(+) Custom slider speeds between 2x and 1/2x may be used. Slider tick rate behaviour has been made more intuitive to accommodate this. (A maximum of three slider speeds for ranked maps still applies)
It would be good if I make 'Kero to march' orzpeppy wrote:
(*) On new maps with triple compound timing, Taiko drumrolls will be triple.
Then, It doesn't matter imo :3Zekira wrote:
@arken: In osu!standard play do the slider speed changes even come to play for those TaikOsu maps? Plus, when used in moderation, that guideline could pretty much be broken. It's been a guideline of only 3 slider speeds to avoid abuse, but if it's pretty readable that should be OK.
I mean, you're not seriously going to make an 8x spaced note at the end of Kita Saitama2000, right? Well in my K.Sai I stacked all the last notes with the HS just because that HS would be too chaotic. Then those slowdowns don't really matter much since they're just one note per signature, which pretty much means spacing is pretty insignificant.
It's usually a concern of slider abuses, but since we're rarely going to be using sliders for TaikOsu maps, this should do.
Also remember that it's a guideline (supposedly, as far as I know).
... just do that. If you can FC that crazy thing on Ds, to approve that will be a piece of cake. Also,Zekira wrote:
Anyone want Hataraku approved?
I'll take care of this, if you want.aquabluu wrote:
Also, can someone help me write the Mika series blog post? I know all the songs but have no experience playing anything before Crane CityWhich means I have not played Eringi no Ekubo, Neko Kujira, Scroll Mika and Diet Padarise.
...Zekira wrote:
arken
Sorry but please fix Kita Saitama to be 222 BPM please...
Start by doing the first red line around -10ms...
Then delete all red lines and start working from there...
...remember that all red lines after the slow part must be 15ms more. (the part after kdkdkdddkdkdkdddkdkdkdd K)
Thanks. In the meanwhile I'll finish up whatever new buttons I have planned for the site, and Taiko 8's song list.Lokamp wrote:
I'll take care of this, if you want.aquabluu wrote:
Also, can someone help me write the Mika series blog post? I know all the songs but have no experience playing anything before Crane CityWhich means I have not played Eringi no Ekubo, Neko Kujira, Scroll Mika and Diet Padarise.
Plus, medley series article is soon-to-be-published! Maybe adding some lines about Super Mario Bros won't be a bad idea.
[offtopic] Your sexy avatars are back <3 [/offtopic]Zekira wrote:
What arken
That's insanely weird @_@
I'll try and time it myself, but at the current timing that it is it's definitely going too fast... I know since I actually played it at its current timing.
Gonna post an FC of hataraku soon, i'm working on it ;w;So I'm assuming you finally got the correct handstrokes
*facepaw* I totally took that the wrong way, but yes I did.Zekira wrote:
Gonna post an FC of hataraku soon, i'm working on it ;w;So I'm assuming you finally got the correct handstrokes
Okay then, I'll wait for your reply :3Zekira wrote:
What arken
That's insanely weird @_@
I'll try and time it myself, but at the current timing that it is it's definitely going too fast... I know since I actually played it at its current timing.
:3 Looks good.Rokodo wrote:
Roko-Don v0.1 (no accessories) add-on for taiko skin.
Credits to crystal for the legs.
Download: http://puu.sh/anTScreenshots of Roko-DonScreenshots: