forum

handsome muscle - Lost in nightmare

posted
Total Posts
92
show more
Topic Starter
Ellyu

Doyak wrote:

The map is pretty nice, but I have some concerns.

* On the intro, some of the sounds you are following have no actual end. Still you finished the sliders on just regular beats, even with regular hitsounds.
For example 00:08:275 (1) - this sound goes through until the next sound appears on 00:09:310 - , and 00:09:310 (2) - goes through until 00:11:034 - , and so on. In terms of the music, it doesn't make sense to stop a slider notably earlier than the sound actually does. Furthermore, there are other sounds you can actually use for the sliderends like 00:08:793 - . The fact that 00:07:413 - 00:07:931 - these actual sounds are represented with same hitsounds as 00:08:965 - 00:10:344 - these fake beats makes it even worse to hear.

There are two options I want to suggest here. First one is to extend all the sliders to 1/2 before the next sound appears, and mute those sliders' ends. If you don't like this idea, then you can also try to use some other kind of instruments to the notes, so that you can keep tracking some actual beats presented in the song.
I fixed the mp3 now

* Right after the intro, a similar issue appears. One of the examples is 00:28:965 (1) - this. Considering how the overall rhythm is constructed in this part, the sound you're following ends on 00:29:137 - already, yet you still extended the slider to 00:29:482 - this unrelated beat. So this makes me feel that you just switched the instrument you're following. But right on the next note, you just ignored 00:30:000 - this sound which is the same sound as 00:29:482 - . This confuses me a lot.
I fixed the mp3 now

And a few note later 00:31:724 (1) - this also triggered me because there is no sound that needs to be extended like that. It's more obvious when you compare to the sound 00:32:413 (1) - this represents. In conclusion, I think both 00:28:965 (1) - and 00:31:724 (1) - should be 1/2 sliders to clarify what you're following. This continues for the entire part, and you'll know which ones I'm talking about.
I fixed the mp3 now

* 01:27:586 (1,2,3) - On the entire 1/3 patterns only this one is overlapped, so it felt a bit inconsistent and confusing. I'd recommend to space it out.fixed
* 01:46:896 (4) - There is a clear beat on 01:47:068 - so why pass through it?I undermap it.I just follow the single wub track here to avoid making it messy.
* 01:50:344 (1,2,3) - They all have really similar shapes so I really expected them to be same beat-length. There's no clear indication that they're different beats so this SV change only confuses the players.deleted the sv change now
* 01:52:586 - I don't see a good reason to get through this beat. I mean, even the sound you're following has another beat here.
* 01:58:103 - 03:01:206 - 03:04:310 - 03:05:689 - 03:09:827 - 03:15:344 - 05:21:034 - 05:22:241 - 05:26:551 - 05:27:758 - 05:32:068 - 05:33:275 - 05:37:586 - 05:38:793 - ^Just undermapped.I'm not following the drum bit here.
* 02:04:137 (1) - 02:06:896 (1) - 02:09:655 (1) - Same issue as the intro. Why don't you just stop those when the sound actually goes away?fixed
* 02:21:724 (1,2,1,2) - I don't see a good reason to make only these special. They're basically the same as 02:20:689 (1,2,3,4,1,2,3,4,1,2,3,4) - so keeping 4 combo pattern should be more consistent.According to what Garden said,there is special hitsoud in 02:21:896 (1) - so i split it to make it sense
* 02:24:827 (1) - Why not end this on 02:25:086 - ? And 02:28:965 (1) - 02:30:344 (1) - 04:48:275 (1) - 04:52:413 (1) - 04:53:793 (1) - on 02:29:224 - 02:30:603 - 04:48:534 - 04:52:672 - 04:54:051 - ?I just follow the most obvious piano beat here. I know there is a beat at the blue tick but it's too weak. And some slider end at a blue tick here is really weird imo
* 03:21:379 - This part suffers from the same issue as the intro.fixed
* 03:40:000 - I don't know how you actually composed this music, but I think the bpm should be halved here. This part has the main drums on only the 1st/3rd white ticks and all the 2nd/4th beats are discarded or are only minor beats (like 03:42:413 (2) - ), which means they don't count as a 'regular beat' in this section. So all the 1/3 beats here are actually 1/6s, and 2/3 beats should be 1/3s, by halving the bpm.
For a proof, you can hear the menu's pulse going really weird with the current bpm. Also the Nightcore mod will go crazy.No bpm changing in the song and I can show u the project file to prove it.
* 04:57:931 (1) - This also passes all the distinct sounds for no reason. If you're following the shieeeeeeek sound then it should have already ended on 04:58:793 - , but ending this on 04:59:137 - makes no sense imo.Yeah this slider follow nothing but the emotion. the low sv long slider can emphasize the emotion change isn't it?
* 05:44:827 (1,2) - This is a good blanket, but it's literally the only one that is not stacked between all of 05:42:068 (1,2,1,2,1,2) - these.
Ok I also do some change in the last slider. Now the space is going to emphasize the drum beat here.

This map also suffers from some inconsistencies. The examples are:
* 01:44:568 (8) - 1.20x, 01:55:603 (9) - 03:01:810 (7) - 05:36:293 (9) - 1.00x, 03:12:844 (9) - 1.40x, 05:25:258 (9) - 1.50x.
No this is of consistence. All of it have a lower sv than the next slider so it can emphasize the heavy beat here.
* For 01:48:965 (1,1,1,1) - 02:00:000 (1,1,1,1) - 03:06:206 (1,1,1,1) - You only decreased the last one of each of them. But in 03:17:241 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , and 05:40:689 (1,2,1,2,1,2,1,2) - the spacing consistently decreases on every measure, and in 05:29:655 (1,1,2,1,2,1,2,3) - it even increases. This felt inconsistent for me because the way intensity of the note changes kept varying in each part.
This is of consistent too .(1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , and 05:40:689 (1,2,1,2,1,2,1,2) -is different from 01:48:965 (1,1,1,1) - 02:00:000 (1,1,1,1) - 03:06:206 (1,1,1,1) - cause there is obvious lot of drumbeat in the previous one so i put stream and 1/4 sliders there. They follow the drums but not the bass. But in 01:48:965 (1,1,1,1) - 02:00:000 (1,1,1,1) - 03:06:206 (1,1,1,1) - there is single bass beat so I just follow the bass. And 05:29:655 (1,1,2,1,2,1,2,3) -this one is like the other 1/3 pattern here. It shoud not be compared with the other examples you listed.


So overall I think the basic concept of the map is pretty good but too many things regarding the rhythm bothered me. I'd like to discuss these issues I pointed out before I let Garden to rebubble. (I don't think I'll icon this so yeah)
Thanks! :)
Doyak
We actually fixed the bpm on that part and did few more changes and I'm happy with it, so Garden can rebubble it now.
Garden
rechecked and rebubbled #1, also thanks Doyak for helping improve this map!
Koiyuki
General
  1. 04:02:758 - 把这红线直接改成N:C1 40%并且删了同时间的那根绿线
  2. 05:53:102 - 绿线在转盘结束之后1ms
  3. 按照你前面的kiai习惯,最后一段kiai开始应该在04:59:309 - 而不是04:59:482 -
  4. bg没有更高分辨率的吗?现在1000*707比1024*768还小啊
Incubus
  1. 00:24:827 (5) - 按规律应该nc一下,即使只有一个滑条
  2. 00:25:862 - 可以加一个note,转盘延后1/4开始
  3. 00:41:724 (2) - nazi stack
  4. 01:12:413 (3) - 01:13:792 (3) - 01:15:172 (3) - 我觉得都加上whistle比较好
  5. 01:18:620 (1,3) - 可以保持一个01:18:275 (9,1) - 这样的间距
  6. 01:42:758 (5,1) - nazi stack
  7. 对几个1/4滑条的变速设置我不是特别理解:01:41:724 (5,6) - 无变速,01:43:103 (6,7) - 1.9 to 1.5,01:44:137 (5,6) - 5和前面的4其实是一个速度,你绿线多余了,而6又快了。感觉变速比较随性?
  8. 01:48:275 (5,6,7,1) - 这个滑条跳有点卡手,6可以近一点
  9. 01:56:465 (3,4) - 个人觉得这个也比较卡手来着
  10. 02:06:379 (4,1) - nazi blanket
  11. 02:30:000 (3) - 用两个note代替?
  12. 02:45:172 (1,2,3,1) - 这个真有点别手吧,02:45:287 (2,3) - 用滑条?
后面感觉还挺好的……好了的话再pm我
Topic Starter
Ellyu
Poped ;w;

Koiyuki wrote:

General
  1. 按照你前面的kiai习惯,最后一段kiai开始应该在04:59:309 - 而不是04:59:482 - 这里是为了使kiai从重音开始
  2. bg没有更高分辨率的吗?现在1000*707比1024*768还小啊
从p站偷过来就这么大;w;

Incubus
  1. 01:12:413 (3) - 01:13:792 (3) - 01:15:172 (3) - 我觉得都加上whistle比较好这里虽然音乐有一点变化但是总体上看区别不大,所以跟前面音效我还是觉得要保持一致
  2. 对几个1/4滑条的变速设置我不是特别理解:01:41:724 (5,6) - 无变速,01:43:103 (6,7) - 1.9 to 1.5,01:44:137 (5,6) - 5和前面的4其实是一个速度,你绿线多余了,而6又快了。感觉变速比较随性?01:44:137 (5,6)除了这里是手滑以外(现在改了)其他的都是有规律的,01:39:670 (6,7) - 01:45:187 (6,7) - 01:56:222 (6,7) - 都是处在完全一致的音乐pattern中,这里接连两个四分之一滑条从快变慢对应的是wub音的pitch从高到低,后面几段也有类似的可以看见
  3. 01:56:465 (3,4) - 个人觉得这个也比较卡手来着这里不会啊,基本tester和modder都没觉得这里卡手,而且1/4间距也不大吧。。
  4. 02:45:172 (1,2,3,1) - 这个真有点别手吧,02:45:287 (2,3) - 用滑条?这里是有点坑了。。改了排列但没有换成1/3滑条因为所有1/3段的最后三个音都下的是circle为了consistence所以没变化
后面感觉还挺好的……好了的话再pm我
thanks!
the rest are all fixed!!
Plz redownload the mp3 cuz I cut the mute part before the intro.
Koiyuki
feel sorry but i have to add a pop here.

soft-sliderslide.wav and soft-slidertick.wav is both silenced, which is not allowed.
Koiyuki
rechecked and fine imo

Reset this map's status to Rebubble #1

You can call Garden to recheck for bubble #2.
Garden
#2
Topic Starter
Ellyu
thank u !
riffy
We did some very general changes like converting the background to jpeg. It should be good to go now.

Qualified.
Aurele
awesome song! nice job :)
Lavender
nice
Hanazawa Kana
niubi

gratz
Topic Starter
Ellyu
thanks! i love you guys!
kanor
gratz
Kyouren
Really awesome song and map :D

Gratzz for your first approved map :3
Fushimi Rio
稳啊
Myxo
Whoa, this is great, both song and map! Good job :)
Kimitakari
Thats some good shit right there
Battle
sorry I wasn't able to help but gratz on qualifying a song you created lol
Flask

imoutosan wrote:

稳啊
Syph
grats!
Yumeno Himiko
厉害了自制曲

不用320kbps的音质?
Otosaka-Yu
我是不是应该发个双喜
Topic Starter
Ellyu

Yumeno Himiko wrote:

厉害了自制曲

不用320kbps的音质?
320kbps…也许我可以放到cw里
_Yiiiii
osu! needs more handsome muscle!
Left
wow gratz :3 i was waiting for this
Pentori
hey shouldnt the icon be a flame

and gratz
-Sh1n1-

Pentori wrote:

hey shouldnt the icon be a flame

and gratz
lol that's true xd anyways Gratz >.<
Fycho
gratz gratz
_Yiiiii
best of 2017 inc
btw i suck at 1/3 ;w;
spboxer3
現代的新人真可啪 不只作圖還作曲
Topic Starter
Ellyu

spboxer3 wrote:

現代的新人真可啪 不只作圖還作曲
是薯片爷爷!
yf_bmp

spboxer3 wrote:

現代的新人真可啪 不只作圖還作曲
TKS
cool
Topic Starter
Ellyu

TKS wrote:

cool
My idol!
[Mahua]

yf_bmp wrote:

spboxer3 wrote:

現代的新人真可啪 不只作圖還作曲
Please sign in to reply.

New reply