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Itou Kanako - Hacking to the Gate (TV Size)

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Vass_Bass
Hi~

Easy
00:46:181 (4) - new combo
00:47:672 (6) - don't use this returning sliders in easy
00:48:790 (7) - new combo
00:49:908 (1) - remove new combo
01:01:833 (3) - sliiiider-_-
01:08:728 (1) - ^ 01:13:759 (1) - 01:20:654 (1) -

Normal
AR = 5
Looks like a hard

Hard
00:16:367 (5) - new combo
00:18:231 (1) - remove new combo
00:18:976 (3) - new combo

Other is good
Star
Topic Starter
winber1
thanks. fixed some. i kind of thot of your combos, but then i changed them in another way.

and the sliders in easy... well... idk what i can do about them lol
Mercurial
This is it.

-.Easy

Suggestion

00.10.777 - Spin to 00.13.759
00.56.430 - Between 1 - 2. New Circle.
01.01.461 - Remove.
01.06.305 - (1) Slider start here.
01.27.361 - Remove and Start a slider at 01.27.175


.-Normal

It has no faults

I'll mod this map when I have more time x.x


Black Star.


Pd: You should think about putting more spinners xD
-Lennox-
Well then lets go.

[General]

Set your offset to 1845
Black background colour on every diff?

[Easy]

01:12:827 (3) - dat slider. Remove them he's hidden for new players.
01:16:741 (1) - Say me what follow the slider? vocal? no so what
01:22:703 (1) - same D:

yeah.

[Normal]

00:25:684 (1,2,3,4) - dat part is so confusing.. my brother (newbie) can't handle this after few trys.

uff too hard for a normal :/

[Hard]

thats a nice diff gj!

[Insane]

nice diff too.. but i guess AR 8 is good enough.


Well not much to say here nice mapset! But normal is definatly TOO hard for a normal.

gl!
Shino
*Sorry for late response!
*My mod is like a suggestion.

[Easy]
  • 00:35:374 (1) - add finish
    00:35:933 (1) - ^
[Normal]
  • Nope!
[Hard]
  • 00:21:771 (2) - Remove clap of start point
    00:55:311 (3) - Remove whistle of end point
    00:55:870 (4) - Add whistle to start point
    00:56:802 (4) - Remove whistle of end point
    00:57:361 (5) - Remove clap and add whistle to start point
[Insane]
  • 00:38:914 (4) - Remove finish of start point
    00:51:864 (4) - Remove clap
    00:51:957 (5) - Remove clap of start point
Mercurial

-Lennox- wrote:

[Normal]

00:25:684 (1,2,3,4) - dat part is so confusing.. [b]my brother (newbie) can't handle this after few trys. [/b]
HAHAHAHA
Topic Starter
winber1
thanks guys! Normal and easy may be a little hard but i don't think they are that hard.
MoodyRPG
[Easy]

Fine

[Normal]

01:00:354 (1) - New combo

[Hard]

00:37:435 (4) - Maybe new combo?

Star~
Luvdic
Insane:

00:24:577 (6) - Move this farthwer away from 00:25:136 (7) -
00:27:372 (5) - Spacing?
00:51:876 (4) - This is not snapped to anything from the music... I suggest to delete it.

Nothing else~
frost-b-spec
thx reqs
but,found little

[Normal]
1.11.627(5) - spacing

+star
Suzully
Thank you for mod request~ :)

[General]

  • Green Lines aren't resnaped.
    In addition, I recommend you to move Green Line which change hitsound to previous 1 line.
    Because if put it just on note, hitsound is changed by hit timing.
[Easy]

  • Hmm...I cant' find major issue.
    However, I think there are some difficult rhyzhm for beginner...
[Normal]

  • Is this Normal...?
  1. 00:34:640 (1,1) - Hmm...this formation is difficult for normal player imo.
  2. 01:12:279 (6) - Too difficult to read for normal player imo. How about this formation?
  3. 01:16:565 (1,2,3,4) - Looks like crowded.
[Hard]
  1. 00:01:845 (1,2,3,4) - Not stacking them is better imo.
  2. 00:14:143 (2) - Reading it is a bit hard...Stack it perfectly or change (1,2) to 1 slider?
  3. 00:55:323 (3) - Remove whistle? (I feel using soft-whistle with normal-hitsound is a bit noisy...)
  4. 00:56:441 (2) - ^
  5. 00:56:813 (4) - ^
  6. 00:57:931 (6) - ^
  7. 00:58:304 (1) - Add finish?
  8. 00:59:049 (3) - Add finish at start of slider?
  9. 00:59:795 (5) - ^
  10. 01:00:540 (3) - ^ (Also change notes in KIAI TIME like same as this?)
[Insane]

  • Aw AR9?
    How exciting! :D
  1. 00:23:273 (3) - Add finish at the start of slider?
  2. 00:24:018 (5) - ^
  3. 00:24:577 (6) - ^ at the end
  4. 00:25:136 (7) - ^ at the start
  5. 00:30:913 (3) - New combo?
  6. 00:35:012 (x) - Put a note?
  7. 00:36:876 (1) - Add finish?

    00:36:876 - 00:43:397 - I feel that 2 beat clap sound pattern doesn't match music.
    {
  8. 00:37:248 (3) - Remove clap?
  9. 00:38:553 (3) - ^
  10. 00:38:925 (4) - Add clap at the start of slider?
  11. 00:39:484 (5) - Remove clap?
  12. 00:39:671 (6) - Add clap at the start of slider?
    }
  13. 00:51:410 (3,4,5) - Add soft-whistle sound instead of normal-clap?
  14. 00:52:528 (1) - ^ at the start
  15. 00:59:049 (3) - Add finish at start of slider?
  16. 00:59:795 (5) - ^
  17. 01:00:540 (3) - ^
  18. 01:05:758 (3) - The players are confused by this slider speed changing imo. Add new combo?
I love this song <3
Well, nice mapset :3
Good luck~! :)
Topic Starter
winber1
SPOILER

MoodyRPG wrote:

[Easy]

Fine

[Normal]

01:00:354 (1) - New combo Not sure if you mean remove combo? there is already a new combo there and i like it like that

[Hard]

00:37:435 (4) - Maybe new combo? no sorry :(

Star~

ErufenRito wrote:

Insane:

00:24:577 (6) - Move this farthwer away from 00:25:136 (7) - lol k i moved it a bit closer. or at least tried to
00:27:372 (5) - Spacing?Yea, i realized people would comment on that. since your the only one to comment as of now. i guess u won't mind if i don't change it for now? if more people don't like it i'll change it.
00:51:876 (4) - This is not snapped to anything from the music... I suggest to delete it. lol i kinda like the sound it makes.

Nothing else~

frost-b-spec wrote:

thx reqs
but,found little

[Normal]
1.11.627(5) - spacing ok lol.

+star

Suzully wrote:

Thank you for mod request~ :)

[General]

  • Green Lines aren't resnaped. omg >_>. i hate dealing with the green lines. i wish there was just a move all green timing sections forward/backward by a certain amount of ms tool. it sounds the same as i want it to anyways.
    In addition, I recommend you to move Green Line which change hitsound to previous 1 line.
    Because if put it just on note, hitsound is changed by hit timing.
[Easy]

  • Hmm...I cant' find major issue.
    However, I think there are some difficult rhyzhm for beginner...
yes ik. i realized lol

[Normal]

  • Is this Normal...?
  1. 00:34:640 (1,1) - Hmm...this formation is difficult for normal player imo. i think it's fine, so i'm keeping it
  2. 01:12:279 (6) - Too difficult to read for normal player imo. How about this formation? k
    [attachment=0:60682]screenshot117.jpg[/attachment:60682]
  3. 01:16:565 (1,2,3,4) - Looks like crowded. lol i don't think what i did to fix it even did anything. in
[Hard]
  1. 00:01:845 (1,2,3,4) - Not stacking them is better imo. i like it o_o
  2. 00:14:143 (2) - Reading it is a bit hard...Stack it perfectly or change (1,2) to 1 slider? i like it but i'll change it if people keep telling me to
  3. 00:55:323 (3) - Remove whistle? (I feel using soft-whistle with normal-hitsound is a bit noisy...) i actually really like the hitsounds i used >_>. but it was also just kind of a test, too, to try this type of hitsound and beatmapping
  4. 00:56:441 (2) - ^
  5. 00:56:813 (4) - ^
  6. 00:57:931 (6) - ^
  7. 00:58:304 (1) - Add finish?k
  8. 00:59:049 (3) - Add finish at start of slider?k
  9. 00:59:795 (5) - ^^
  10. 01:00:540 (3) - ^ (Also change notes in KIAI TIME like same as this?)^
[Insane]

  • Aw AR9?
    How exciting! :D
  1. 00:23:273 (3) - Add finish at the start of slider? added all finishes
  2. 00:24:018 (5) - ^
  3. 00:24:577 (6) - ^ at the end
  4. 00:25:136 (7) - ^ at the start
  5. 00:30:913 (3) - New combo? no sorry
  6. 00:35:012 (x) - Put a note?^
  7. 00:36:876 (1) - Add finish?k

    00:36:876 - 00:43:397 - I feel that 2 beat clap sound pattern doesn't match music. sorry, i like it. still, if even keep bugging me about it, i will go and try to fix it
    {
  8. 00:37:248 (3) - Remove clap?
  9. 00:38:553 (3) - ^
  10. 00:38:925 (4) - Add clap at the start of slider?
  11. 00:39:484 (5) - Remove clap?
  12. 00:39:671 (6) - Add clap at the start of slider?
    }
  13. 00:51:410 (3,4,5) - Add soft-whistle sound instead of normal-clap?^
  14. 00:52:528 (1) - ^ at the start^
  15. 00:59:049 (3) - Add finish at start of slider?k
  16. 00:59:795 (5) - ^^
  17. 01:00:540 (3) - ^^
  18. 01:05:758 (3) - The players are confused by this slider speed changing imo. Add new combo? didn't add new combo. I realize it could be confusing. Just trying some different things in this beatmap. I think the speed change it fine tho
I love this song <3
Well, nice mapset :3
Good luck~! :)
Thanks for mods and stars!
loveFantasy
as your per request

found nothing in General/Easy, though the rhythm in Easy may be a bit much changeful

[Normal]
  1. 01:17:683 (4) - move to x:176 y:296 and rearrange the notes after? this make it symmetrical to (1) and the spacing is better
[Hard]
  1. 00:56:254 (1) - move new combo onto (2) so it's consistent with previous combo
[Insane]
  1. 00:12:279 (1) - ...do you really need this stream
    if you're keeping it, i think add clap on (3) and (11), remove clap on (13)
  2. 00:27:372 (5) - i don't think this really make sense, the continuity between (5,6) is stronger than (4,5) (which is different from 00:20:664 (5,6)) imo
  3. 00:40:230 (x) - in rhythm terms i think having a note here fit better, either add one or move (7) here?
  4. 00:46:565 (1,2,3,4,1,2,3,4,1,2,3) - like.
  5. 01:16:751 (3) - remove finish imo
star
Topic Starter
winber1
SPOILER

loveFantasy wrote:

as your per request

found nothing in General/Easy, though the rhythm in Easy may be a bit much changeful I think you mean, "Easy may be a bit too challenging" :P and yeah, i know. i think it's ok tho.

[Normal]
  1. 01:17:683 (4) - move to x:176 y:296 and rearrange the notes after? this make it symmetrical to (1) and the spacing is better
[Hard]
  1. 00:56:254 (1) - move new combo onto (2) so it's consistent with previous combo lol i actually wasn't trying to follow vocals, it was just that the slider ended on the white tick, but now that you mention it, it actually makes a lot of sense lol.
[Insane]
  1. 00:12:279 (1) - ...do you really need this stream yes i really need this stream ;_; lol. i think it fits (i know you hate streams :( )
    if you're keeping it, i think add clap on (3) and (11), remove clap on (13) k
  2. 00:27:372 (5) - i don't think this really make sense, the continuity between (5,6) is stronger than (4,5) (which is different from 00:20:664 (5,6)) imo
  3. 00:40:230 (x) - in rhythm terms i think having a note here fit better, either add one or move (7) here? tbh, i've been reluctant to add this note. I don't know why i don't really like it that much, but i know it probably makes more sense to other people, so i just added it in
  4. 00:46:565 (1,2,3,4,1,2,3,4,1,2,3) - like. :D
  5. 01:16:751 (3) - remove finish imo
i fixed all others things i didn't comment on
star
Thanks for mod and star!
LesTrucsRoses
!! soft-hitclap.wav is too loud. ~~

Normal
00:30:540 (1) - Delete this beat.
-then you could make a slider from 00:29:981 to 00:30:913.
00:50:851 (3) - Finish hitsound.
00:54:391 (6) - Start with finish hitsound.
01:01:472 (1) - Raise the volume up to 40%.
01:11:161 (3) - Shorten this slider by 2 ticks, then move it 2 ticks forward.

Hard
00:14:143 (2) - Delete this beat.
00:14:143 (2) - Extend this slider by 1 tick.

Insane
01:24:391 (1,2,3,4) - no.

hack into rankings.
Topic Starter
winber1
SPOILER

LesTrucsRose wrote:

!! soft-hitclap.wav is too loud. ~~i think it's fine for now, and i'm a little lazy to change the volume lolol. I'll get to it later

Normal
00:30:540 (1) - Delete this beat. fixed all :3
-then you could make a slider from 00:29:981 to 00:30:913.
00:50:851 (3) - Finish hitsound.
00:54:391 (6) - Start with finish hitsound.
01:01:472 (1) - Raise the volume up to 40%.
01:11:161 (3) - Shorten this slider by 2 ticks, then move it 2 ticks forward.

Hard
00:14:143 (2) - Delete this beat. fixed all :3
00:14:143 (2) - Extend this slider by 1 tick.

Insane
01:24:391 (1,2,3,4) - no.idk what's wrong with this. I like it so i'm keeping it for now, unless more people bug me about it.

hack into rankings.
Thanks for suggestions and star! :3
Haneii
~General~
- You forgot to adjust timing sections after you did a timing change resulting in your kiai time start and end times to be a couple of ms off. Kiai time should start at 01:04:826 and end at 01:28:118. You probably don’t need to replace the other timing sections because a couple of ms won’t make a difference to how they work.
- Add "opening" to tags
- Consider adding the video to the mapset?

~Easy~
01:27:745 (1,1) – remove new combo

~Normal~
01:27:745 (1,1) – remove new combo

~Hard~
00:37:248 (3) – remove clap?
01:27:745 (1,1) – remove new combo

~Insane~

00:31:658 (1,2,1,2,1,2,1,2) – This part was incredibly hard to sight read. I know you were going for fun jumps with this pattern but it really comes across as a cluster of spacing errors. Please remap to something more readable + keep spacing consistent to avoid confusion (pay attention to/use distance snap)
01:00:167 (1,2,3) – Make it an equilateral triangle? (right now 2 is closer to 1 compared to 3)
00:46:565 (1,2,3) -^ (right now 2 is further away from 1 and closer to 3 :(
01:27:745 (1,1) – remove new combo

Loved this diff <3

Really nice set you have here. Looking forward to playing this when it gets ranked >w<

~Twinkle twinkle little star~
Topic Starter
winber1
SPOILER

Haneii wrote:

~General~
- You forgot to adjust timing sections after you did a timing change resulting in your kiai time start and end times to be a couple of ms off. Kiai time should start at 01:04:826 and end at 01:28:118. You probably don’t need to replace the other timing sections because a couple of ms won’t make a difference to how they work.
- Add "opening" to tags
- Consider adding the video to the mapset? do i just add the opening of the anime or something? o_o. Maybe i should go download some videos and see what people put for videos, cuz i never download songs with video. lol

~Easy~
01:27:745 (1,1) – remove new combo Does not exist LOL. it seems like you just copy pasted this in every difficulty :P. And i'm keeping the new combo for this one note.

~Normal~
01:27:745 (1,1) – remove new combo makes it look weird imo, and i like the new combos i used there. It shouldn't be a problem imo. same with the other diffs

~Hard~
00:37:248 (3) – remove clap? mm k, that clap actually shouldn't be there. No other diff had it there.
01:27:745 (1,1) – remove new combo

~Insane~

00:31:658 (1,2,1,2,1,2,1,2) – This part was incredibly hard to sight read. I know you were going for fun jumps with this pattern but it really comes across as a cluster of spacing errors. Please remap to something more readable + keep spacing consistent to avoid confusion (pay attention to/use distance snap) I like having this pattern, and I think people can understand the pattern really easily at least after one try. I might change it if I think of somthing, or if another person says they don't like it.
01:00:167 (1,2,3) – Make it an equilateral triangle? (right now 2 is closer to 1 compared to 3) do you have the wrong timing for these notes? well i did go and make the triangle shape with these three notes more equal, but im not sure if you were talking about these three notes
00:46:565 (1,2,3) -^ (right now 2 is further away from 1 and closer to 3 :( Were you talking about the other set of notes in this pattern in the above statement? anyways, i purposely made the pattern like this, and i like the orientation of it right now, so i'm keeping it
01:27:745 (1,1) – remove new combo

Loved this diff <3

Really nice set you have here. Looking forward to playing this when it gets ranked >w<

~Twinkle twinkle little star~
Thanks for mod and suggestions!

Sorry i didn't really change all that much :(

It's probably obvious what red and blue mean.
But just to be clear (cuz i'm not sure if people understand me, since I never give a color code legend), green means that I find a lot of logic in your statement and agree to a large extent, but either I like what i did (and it doesn't affect gamelplay a lot) or I don't agree enough to go and change it. Basically, I'm on the borderline of deciding to keep it or change it, and if someone else bugs me about, I am very likely to change it.

I should probably put this in my signature or something cuz I don't want to write this out a lot lol xD
CuNha
star~
nice map :)
Astom
hi hi~

[Easy]
-Unused timing points 00:07:807 - 00:07:900, delete them, or maybe add a circle.
-Maybe something like this with his slider 01:02:963 (1)

and with this 01:03:894 (2)

a little nazi but looks better (grid level 4).

[Hard]
-01:28:118 a big big mistake, there are two circles at same time, delete one.

~
Topic Starter
winber1
WOW LOL. i somehow accidentally added that note in my last update.

Also, those timing points you pointed out are used.. unless you got the timing wrong.
..and i tried to the two slider more good looking. They look fine the way they were before imo tho lol. Anyways..

Thanks for suggestions and star!
HakuNoKaemi
Wow, that's Good!
[General]
Add "Nitroplus Chaos;Head Makise Kurisu Shiina Mayuri" to Tags

[Easy]
00:24:764 (3) - well.. put it in 00:24:577 (3) - as you were following voice
00:32:776 (3) - New Combo
00:36:876 (2) - ^
00:38:366 (3) - Do http://puu.sh/2rI2
00:59:795 (4) - New Combo
01:00:913 (1) - Remove New Combo
01:01:844 (1) - New Combo

Use this Comboburst Set ;D
Encoding Video :3
Astom

winber1 wrote:

WOW LOL. i somehow accidentally added that note in my last update.

Also, those timing points you pointed out are used.. unless you got the timing wrong.
..and i tried to the two slider more good looking. They look fine the way they were before imo tho lol. Anyways..

Thanks for suggestions and star!
I deleted accidentally something (a slider?), sry ^^ was my fault.
Topic Starter
winber1
SPOILER

HakuNoKaemi wrote:

Wow, that's Good! Thanks! :D
[General]
Add "Nitroplus Chaos;Head Makise Kurisu Shiina Mayuri" to Tags um ok.

[Easy]
00:24:764 (3) - well.. put it in 00:24:577 (3) - as you were following voice it doesn't make sense to me to place that note there. It feels extremely awkward. the best I can do is add a note there, but i don't want to lol cuz it looks weird (if i follow distance snapping) and it just makes the difficulty harder.
00:32:776 (3) - New Combo i don't think it's necessary
00:36:876 (2) - ^ k
00:38:366 (3) - Do http://puu.sh/2rI2 I think it's fine as is, and I don't want to add more notes right now lol, but the suggestions is very logical, so thanks anyways :3
00:59:795 (4) - New Combo k
01:00:913 (1) - Remove New Combok
01:01:844 (1) - New Combo k

Use this Comboburst Set ;D too bad i can't even see this during gameplay cuz i don't use any effects when i play osu. my comp fails too much lol. anyways, sure :3
Encoding Video :3
Thanks for suggestions and stars!
HakuNoKaemi
http://puu.sh/2rWm

It's a No Audio Video encoded by me :3
Topic Starter
winber1

HakuNoKaemi wrote:

http://puu.sh/2rWm

It's a No Audio Video encoded by me :3
Thanks a lot! except it's not working some reason. is there a specific way to add videos? cuz my original background stays as my background still lol.
HakuNoKaemi
Deleted part: i saw it was following the base :3

For the video... you Drag'n'Dropped the file over the diff right?
Edit: in Editing Mode, drag and drop the video over the window
HakuNoKaemi
Manually silenced sliderticks >.<
Wait !

EDIT: Excuse me for being idiot, now the download it's correct

Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
Void
EL PSY CONGROO
Topic Starter
winber1
you gave me the wrong one lol. well i could go and change the creator name and the mp3 it uses but idk if you even have the right map.

Void wrote:

EL PSY CONGROO
yes
HakuNoKaemi
I remember to fix another thing ( the Fast-5 Stream )

Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
Topic Starter
winber1
mmk. Thanks for updating.

I'm not sure if you saw me say this to you, but i was wondering if you would consider trying something like this:
It's just cuz i don't like how combo 10 and combo 11 were spaced the way before.

also, i like the diff a lot more now :3
HakuNoKaemi
the antijump at the end is better for me than a big jump :sorry:
Zelos
Folder:
All good.

General:
Add HakuNoKaemi (or however you spell his name) to all tags.

Easy:
00:19:733 (1,2) - you should apply the same hitsounding you used on slider 1 also to slider 2.
01:20:664 (1) - add a finish hitsound to the end of the slider? it sounds cool and nice imo.

Normal:
00:23:646 (1) - remove new combo here?
01:01:844 (1) - remove new combo here?
01:27:745 (1,1) - i know its the ending here but the new combo doesn't really fit. remove them from these?

Hard:
01:27:372 (1,1,1) - i know its the ending here but the new combo doesn't really fit. remove them from these?

Insane:
AR8 please. AR9 does not fit on a 161 bpm song.
The slowdowns you used? There is no real way of telling when you slowed down only because you used sliders of the same size as the slow down sliders, you can fix this by using a slider tick rate of 2.

Hakkun;Gate
Woah at least Normal size hit circles please. Having a small user rating like this will get you a low map rating and people will flame you.
There really isn't anything wrong here but a bit of advice for the future.
Don't cluster around the middle so much.


You can spread out your mapping and still be a symmetrical mapping genius.

Star.
Sanzenin Nagi
good map 8-)
Topic Starter
winber1
SPOILER

Zelos wrote:

Folder:
All good.

General:
Add HakuNoKaemi (or however you spell his name) to all tags. oops k. done

Easy:
00:19:733 (1,2) - you should apply the same hitsounding you used on slider 1 also to slider 2. i thot it fit. something is also getting more dramatic in the music and i thot having the clap in this pattern fit.
01:20:664 (1) - add a finish hitsound to the end of the slider? it sounds cool and nice imo. k

Normal:
00:23:646 (1) - remove new combo here?k
01:01:844 (1) - remove new combo here?no i like the new combo there sorry D:
01:27:745 (1,1) - i know its the ending here but the new combo doesn't really fit. remove them from these? k

Hard:
01:27:372 (1,1,1) - i know its the ending here but the new combo doesn't really fit. remove them from these?k

Insane:
AR8 please. AR9 does not fit on a 161 bpm song. sure, i just like AR 9 cuz it's easier for me to read. I basically like AR 9 for like everything
The slowdowns you used? There is no real way of telling when you slowed down only because you used sliders of the same size as the slow down sliders, you can fix this by using a slider tick rate of 2. i'm fine with changing slider tick rate in this diff, but i don't like having diff slider tick rates in the other diffs and it sounds weird in the other diffs especially easy imo. Do you need the same tick rate in all diffs? Anyways, for now, I changed to tick rate 2 only in Insane. And also i thot it was readable--the slider has a noticeably different length, and if it were me, i would probably understand it after it first slowed down.

Hakkun;Gate
Woah at least Normal size hit circles please. Having a small user rating like this will get you a low map rating and people will flame you.
There really isn't anything wrong here but a bit of advice for the future.
Don't cluster around the middle so much.


You can spread out your mapping and still be a symmetrical mapping genius.

Star.
Thanks for mod and star!
YaMaO04
:)
HakuNoKaemi
Woah at least Normal size hit circles please. Having a small user rating like this will get you a low map rating and people will flame you.
It'll be really awfull with larger circle .-.
plus i do not have a low user rating .-.
Plus, how the heck it's flammable? it do play good in Taiko and CtB, plus it's fucking good for me
Plus, it's just useless.
Clustering at center doesn't mean playing bad, that is awfull in graphic and sound
ArneLinr
hacking to the gate!
Jenny
Easy:
Well, it's an easy, so what am i going to say to that one? xD
Playable for newbys, not too 'hard', it's ok.

Normal:
Looks good, nothing to add.

Hard:
Looks good, nothing to add.

Insane:
Nice to play but there are a few points:

00:28:304 (1,2,1,2,3,4) - Little confusing, but still handable
00:31:658 (1,2,1,2,1,2,1,2) - Again, confusing circle-placement
-> All in all: Good difficulty, but two more or less confusing spots; you should at least redesign the second one (not completely, but well, a bit, you know?), since the first one is easyier to handle with.

Hakkun;Gate:
Mapsettings:
I'd appreciate you to change them to:
HP-drain: 7
Circle Size: 5
Approach Rate: 8
Overall Difficulty: 7

All in all: Star
HakuNoKaemi
Hakkun;Gate:
Mapsettings:
I'd appreciate you to change them to:
HP-drain: 7
Circle Size: 5 Awfull... larger circle, at least in this case
Approach Rate: 8
Overall Difficulty: 7
Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
_Kiva
Du Du Ru~~
Leorda
Hello, sorry for delay

Easy
* I think Increase the Approach Rate by +1 or +2 is better, since the SV is little bit fast

00:13:770 (1) - Make symetric? (Nazi)
00:21:223 (2) - Using a clap hitsound is sounds odd for this slider (use the sliderticks sound if the sound is same as soft-hitclap)
00:28:304 (3) - New combo?
00:28:677 (1) - Remove new combo?
00:34:640 (1,1,1) - You don't need a combo like this....
00:54:391 (3) - Bad overlap (Nazi)
01:16:751 (1) - This slider is almost offscreen while gameplay
01:25:882 (4) - Move 1/2 earlier?

-------------------------------------------------------------------------

Normal

* Increase the Approach Rate by +1?

00:07:807 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff
00:21:223 (5) - Using a clap hitsound is sounds odd for this slider (use the sliderticks sound if the sound is same as soft-hitclap)
00:34:640 (1,1,1) - You don't need a combo like this....
01:01:844 (1,2,1,2) - It's overlap together, which is odd while gameplay

-------------------------------------------------------------------------

Hard
00:06:689 (2) - Perhaps, move further away from head slider? Just improving this diff.....
00:15:447 (1,2) - ^
00:36:503 (2) - Not stack perfectly with tail slider
00:48:801 (2) - The tail slider is almost offscreen
01:13:770 (1,2,3,4,5) - Make a flower pattern?

-------------------------------------------------------------------------

Insane
00:21:410 (1) - Using a clap hitsound at head slider is sounds odd for this slider
00:31:658 (1,2,1,2,1,2,1,2) - This pattern is pretty confusing for me
00:59:422 (4) - The head slider is almost offscreen

-------------------------------------------------------------------------

Hakkun;Gate

* The Circle Size are make no sense, using a larger circle to make a player is easy to see
* Slider Border and Slider Track Override color is ugly
* Can you change the Color Combo 3? I almost can't see the approach circle with that combo color (if the player is playing without video)
* I don't like this diff!!!!!

01:13:770 (4) - New combo for jump pattern
01:23:087 (8) - New combo
01:23:273 (1) - Remove new combo

-------------------------------------------------------------------------

orz

EDIT : give me kudosu pleaseeeeeee, since this mod was helpful for you
Topic Starter
winber1
SPOILER

Leorda wrote:

Hello, sorry for delay

Easy
* I think Increase the Approach Rate by +1 or +2 is better, since the SV is little bit fast +1

00:13:770 (1) - Make symetric? (Nazi) Sure. This slider made more sense when I had those sliders before it. I removed those sliders and made them into a spinner, so now that shape doesn't really make much sense anymore.
00:21:223 (2) - Using a clap hitsound is sounds odd for this slider (use the sliderticks sound if the sound is same as soft-hitclap) i like it, but apparently a lot of other people don't, so i decided to change it
00:28:304 (3) - New combo?k
00:28:677 (1) - Remove new combo?k
00:34:640 (1,1,1) - You don't need a combo like this.... um ok, i changed a bit
00:54:391 (3) - Bad overlap (Nazi) k
01:16:751 (1) - This slider is almost offscreen while gameplay i think it's fine. I actually moved it 1 grid up, but that doesn't really do anything lol
01:25:882 (4) - Move 1/2 earlier?no sry i like it like this

-------------------------------------------------------------------------

Normal

* Increase the Approach Rate by +1? i don't want it too fast. It might be a little hard for a normal, but it's still a normal D:

00:07:807 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diffum, I don't even think that matters at all. and I'm almost 100% sure you can, cuz that rule doesn't make sense ._. But i changed it still lol
00:21:223 (5) - Using a clap hitsound is sounds odd for this slider (use the sliderticks sound if the sound is same as soft-hitclap) k fine
00:34:640 (1,1,1) - You don't need a combo like this.... k
01:01:844 (1,2,1,2) - It's overlap together, which is odd while gameplay I think it's fine.. maybe.. at least for now.

-------------------------------------------------------------------------

Hard
00:06:689 (2) - Perhaps, move further away from head slider? Just improving this diff.....i don't really understand you that much, but if I am thinking what you are trying to say then, no sry D:
00:15:447 (1,2) - ^ ^
00:36:503 (2) - Not stack perfectly with tail slider actually, it is stacked perfectly. I even checked with distance snapping x0.0. :D
00:48:801 (2) - The tail slider is almost offscreen it's fine... imo
01:13:770 (1,2,3,4,5) - Make a flower pattern?the way it is now is fine imo

-------------------------------------------------------------------------

Insane
00:21:410 (1) - Using a clap hitsound at head slider is sounds odd for this slider Unlike the other ones, I really want to keep this one.
00:31:658 (1,2,1,2,1,2,1,2) - This pattern is pretty confusing for me k since a lot of people have complained about it i changed it, but idk if what i did does anything
00:59:422 (4) - The head slider is almost offscreen i think it's fine
Thanks for mod and star!

@Broetchen8441: I fixed the second suggestion. The first one is fine imo.
HakuNoKaemi
Hakkun;Gate
* The Circle Size are make no sense, using a larger circle to make a player is easy to see They do make more sense then you all think ... as for this: it's because i reasonably use medium-small circle and no one use then that make people don't like them? therefore SHIT ain't changing it for some people who don't know how to play with them (it's just that mapper do not use them)
* Slider Border and Slider Track Override color is ugly
* Can you change the Color Combo 3? I almost can't see the approach circle with that combo color (if the player is playing without video) brighter
* I don't like this diff!!!!! it's for the circle? yeah, hate it... i'm not gonna change this

01:13:770 (4) - New combo for jump pattern
01:23:087 (8) - New combo
01:23:273 (1) - Remove new combo
New Combo means starting a new strofa... therefore unneeded change

Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
Topic Starter
winber1
Updated.

Also, I think it's mostly just that people don't like small circles and it just requires a lot more accuracy. Most mappers don't use it that often probably cuz it just isn't as fun for people (the mapper included), and I think it's not because other mappers never use it. When I map, I always use circle size 5 or bigger, just because it's more fun imo. Although I'm fine with your beatmap and I can beat it without much problem, other people may not think that way :/.
Weez
Should really start watching this again :T

Easy
AR: 3
00:25:777 (T) - Move this timing section
00:29:795 (3) - This is pretty hard for new players. My suggestion is to remove the repeat yet have it end at the same spot;
00:59:795 (1) - HACKING TO THE GATE!

Normal
00:59:608 (5) - HACKING TO THE GATE!
~ok here~

Hard
00:16:099 (3) - Remove this.
00:59:608 (4) - HACKING TO THE GATE!

Insane
00:59:422 (4) - HACKING TO THE GATE!

Hakkun;Gate
- Seriously such small hitcircles make this soooooo ugly. Honestly changing it to normal size (which is high enough) improves this diff soo much! You wont lose difficulty (which should be the least of your worries) and looks alot nicer. Nobody likes small circles like that. Consider this; You create maps for other people to play,not for yourself. And don't try to pull that "Cuz you can't play it." cuz modding is different. You can keep this a hard map without having the hideous circle size.

- Please remove the slider track/ border override. It's like having a single skin on your diff which isn't nice. Keep it the same as the other diffs, just like combo colours.

- Change the audio leadin to 2 since the song starts too soon on DT.

00:59:608 (3) - HACKING TO THE GATE!
~other then that its ok. Not the greatest map honestly.~
HakuNoKaemi
Hakkun;Gate
- Seriously such small hitcircles make this soooooo ugly. Honestly changing it to normal size (which is high enough) improves this diff soo much! You wont lose difficulty (which should be the least of your worries) and looks alot nicer. Nobody likes small circles like that. Consider this; You create maps for other people to play,not for yourself. And don't try to pull that "Cuz you can't play it." cuz modding is different. You can keep this a hard map without having the hideous circle size. Seriously, try before saying something... it will be much more crumpled and confusive, because the circle will be much larger than normal. I directly don't like all the overlaps and how much the circle will be near... plus i'd like more to use a size between Normal and Normal-Small (nearer to Normal-Small) if it was possible... Circles will be too large

- Please remove the slider track/ border override. It's like having a single skin on your diff which isn't nice. Keep it the same as the other diffs, just like combo colours. i just adpted colours a little

- Change the audio leadin to 2 since the song starts too soon on DT.

00:59:608 (3) - HACKING TO THE GATE! -> uh, it's just that you're singing right? think you don't expect I use a New Combo in this little stream right?
(now should play better in Taiko too)

Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
Topic Starter
winber1
yeah, i think he's just expressing his feelings. lol.

Idk about you, but I find the overlaps and shapes quite appealing as well when circle size is 5. They don't look ugly at all imo, as long as you re adjust some shapes.

and Updated.
Weez
if u applied mods, u usually give out kudous :T

as for that one guest diff:
00:27:372 (9,10) - wtf is this :T

SPOILER
seriously stop being stubborn, people are trying to improve your map and its like your saying a big fuck you to them. But hey if you refuse to ignore that have fun getting this ranked with that >_> (stopping there, not gonna start being more rude.)
Topic Starter
winber1
LOL. OOPS. SORRY. totally forgot somehow. today was a tiring day for me :(

OTZ

/shame asfakljwhe oru2y3b904873y4590823745y20398475y690y1945*(#*($U@JHF
e4444

man, i would give you kudosu for that last post to compensate, but i shouldn't really do that.
your profile pic is angry at me D:

edit: oops, i also realized i increase circle size by accident. so if you updated it and the circles were bigger and then you updated it and it got smaller, then that's why. I don't want to change anything without his permission D:


Edit2: (in response to below) /facepalm
HakuNoKaemi
You didn't remember to Kudo Leorda too..

Well, i just try if the mod really improve the map, if not for me, i just not do it (unlike many other people that don't even try it...). For this i do not call myself "stubborn".

Ah, 6 could be too small for you, but 5 is too large too... as for this, i would use a 5.5 size if it did exist...

P.s. it's a simple compressed Circle-Slider... there is nothing strange for me
Weez

winber1 wrote:

your profile pic is angry at me D:
People need to know, she's not mad, she's just focused! Really focused!
Snowy Dream
[Easy]
00:14:702 (x) - add a note?
01:00:913 (2) - spacing.
01:08:739 (1) - delete finish (the beginning of the slider)
01:20:664 (1) - ^
01:25:882 (4) - move the slider to 01:25:695 .(or add a note at 01:25:695?)


[Normal]
01:25:882 (5) - spacing.


[Hard]
01:00:913 (4) - delete newcombo.


[Insane]
00:12:279 (1) - spacing..
00:48:801 (1) - ^
00:49:360 (1) - delete newcombo.
01:02:963 (1) - spacing...


[Hakkun;Gate]
Circle size : 6 ...It's really no problem?
00:32:590 (11) - spacing.
00:32:776 (1) - some parts are hidden behind the circles.
00:36:876 (4) - spacing.
00:52:900 (1) - ^
00:56:441 (1) - ^
01:03:894 (3) - ^
01:03:987 (4) - ^
01:27:000 (2) - spacing?
-----------------------------------------------------------
Nice map.
'Hakkun;Gate'diff needs more suggestions.
Star~☆
Topic Starter
winber1
SPOILER

Snowy Dream wrote:

[Easy]
00:14:702 (x) - add a note? no sorry :(
01:00:913 (2) - spacing. i don't understand, nothing is wrong
01:08:739 (1) - delete finish (the beginning of the slider) k
01:20:664 (1) - ^ k
01:25:882 (4) - move the slider to 01:25:695 .(or add a note at 01:25:695?) oh you modders... making me do more work with symmetry >_>. (moved it back and fixed symmetry.)


[Normal]
01:25:882 (5) - spacing. ..? it's correct


[Hard]
01:00:913 (4) - delete newcombo. i like that new combo


[Insane]
00:12:279 (1) - spacing.. it's fine...
00:48:801 (1) - ^ this anti-spacing fits fine... imo.
00:49:360 (1) - delete newcombo. no sorry D:
01:02:963 (1) - spacing... it fits fine imo. perfectly readable. I used to have AR 9 on this map, and then someone told me reduce it, but idk. I liked AR 9 better, maybe i should change it back
Thanks for the mod and star!

I think the spacing is fine, some of the spacings you mentioned are spaced perfectly fine anyways... o_o.

o well.
Armin
[General]
*Tag "opening" is redundant, since you already have (TV Size) in your Title. Consider to remove it

[Easy]
00:10:789 (1,1) - Whoops, a bit confusing for an Easier difficulty, because the recovery time here is quite short. If I were you I'd make the spinner 1/1 shorter; it would help a beginner to hit easily the next hitobject.
00:25:695 (1) - I didn't really expect this normal finish at the start o.o

[Normal]
01:00:354 (1,2,1,1,1,2,1,2,1) - it seems you clicked on "new combo" too many times XD. At least remove these ones: 01:00:354 (1) - or 01:01:472 (1)... I don't see a particular reason to keep them.
01:20:851 (1,2,3,4) - Heh, I don't reccomend this kind of patterns for a Normal, because it will force the player to make a rigid movement during a little interval.

[Hard]
00:28:025 (7) - I don't really agree with this position. You followed a 1/2 rhythm, and this one is quite unexpected after some patterns 1/2 bom long. I suggest you to move it 1/4 forward and then to make it 1/4 BPM shorter.
01:25:882 (6) - I'd make this 1/2 shorter, it would be nice if this followed both vocal and instrumental voice (because of the next pattern which will follow only the instrumental voice)
01:26:813 (1) - I can listen a whistle flood, which isn't really good XD Can you remove a whistle at the start? ;p

[Insane]
00:25:695 (non unhi) - Well, just no. 100% volume just ruin this part in my opinion. Decrease this at least of ~30%
01:11:720 (6,7,8) - (this one just for a better esthetic result) What if you make something like this? http://osu.ppy.sh/ss/100046

[Hakkun;Gate]
MAKE THESE CIRCLES BIGGER! Aha, joking ;p they're fine the way they are.
I cannot complain nothing of really wrong [well maybe just this 00:05:758 (4) which is a bit hidden XD] but apart from this I enjoyed it.

Nice map&song, deserves a star
Topic Starter
winber1
SPOILER

Armin wrote:

[General]
*Tag "opening" is redundant, since you already have (TV Size) in your Title. Consider to remove it lol ok.

[Easy]
00:10:789 (1,1) - Whoops, a bit confusing for an Easier difficulty, because the recovery time here is quite short. If I were you I'd make the spinner 1/1 shorter; it would help a beginner to hit easily the next hitobject. ok
00:25:695 (1) - I didn't really expect this normal finish at the start o.o it's fine imo D:

[Normal]
01:00:354 (1,2,1,1,1,2,1,2,1) - it seems you clicked on "new combo" too many times XD. At least remove these ones: 01:00:354 (1) - or 01:01:472 (1)... I don't see a particular reason to keep them. took away from new combos :3
01:20:851 (1,2,3,4) - Heh, I don't reccomend this kind of patterns for a Normal, because it will force the player to make a rigid movement during a little interval. I don't think rigid patterns are bad in any way, but i could be a little confusing i guess.

[Hard]
00:28:025 (7) - I don't really agree with this position. You followed a 1/2 rhythm, and this one is quite unexpected after some patterns 1/2 bom long. I suggest you to move it 1/4 forward and then to make it 1/4 BPM shorter. i thot it fit, just because I already had a whole section with that kind of hitsound pattern. Well, i still changed it (it's a little harder, but probably easier to read imo).
01:25:882 (6) - I'd make this 1/2 shorter, it would be nice if this followed both vocal and instrumental voice (because of the next pattern which will follow only the instrumental voice) D: i like it like that actually, and also i like the symmetry as well lol
01:26:813 (1) - I can listen a whistle flood, which isn't really good XD Can you remove a whistle at the start? ;p mmk

[Insane]
00:25:695 (non unhi) - Well, just no. 100% volume just ruin this part in my opinion. Decrease this at least of ~30% aiuhfaiosjdf, i accidentally deleted a green timing section wtf gahagahagah. but yea. if you look at my other diffs, there should be a timing section there to make it S:C1 at 70% volume
01:11:720 (6,7,8) - (this one just for a better esthetic result) What if you make something like this? http://osu.ppy.sh/ss/100046 k

[Hakkun;Gate]
MAKE THESE CIRCLES BIGGER! Aha, joking ;p they're fine the way they are.
I cannot complain nothing of really wrong [well maybe just this 00:05:758 (4) which is a bit hidden XD] but apart from this I enjoyed it.

Nice map&song, deserves a star
Thanks for mod and star!
Daiguren
General
Lead in - 1s

Easy
fine

Normal
00:13:770 (4) - new combo
01:02:590 (2) - Scraping the HP bar

Hard
fine

Hakkun;Gate
soooooo small circle ;_;
and why the skin is different from other diffs ?
Lead in - 1s is enough

For this diff I just have some hitsound suggestions :p (because it's one of my habits , I want to make the perfect hitsound with the most difficult diff in a map )

00:07:621 (7) - vol 60% , because the volume of the latest note is 75% , 10% will have a big contrast ,it sounds unpleasant
00:25:136 (1,2) - normal - hit
00:25:323 (3) - if you do ^ , the first hit od this slider will have a normal - hit , and the last hit has no change
00:44:888 (8) - make the first hit with soft-finish (remove whistle )
00:46:565 (2) - ^ (remove clap )
00:46:938 (3) - make the last hit with soft-finish (remove whistle )
00:48:056 (1) - soft-finish
00:49:360 (3) - soft-finish (remove clap )
00:58:304 (5,5) - soft-finish (remove clap )
01:08:739 (1) - normal-hit , vol 65%
01:13:770 (1,3,5) - soft-finish
01:17:683 (2) - make the first hit with soft-finish (remove whistle )
01:18:428 (6) - ^ (remove whistle )
01:19:174 (1) - make both sides of hits with soft-finish (remove whistle )
01:19:733 (2) - make the first hit with soft-finish (remove whistle )
01:23:273 (1) - make the last hit with soft-whistle (remove finish )
01:23:646 (2) - make the first hit with soft-finish (remove whistle )
01:24:391 (3) - ^ (remove whistle )
01:25:136 (4) - make both sides of hits with soft-finish (remove whistle )
01:25:695 (6) - make the first hit with soft-finish (remove whistle )
01:27:372 (3,4) - normal -hit , vol 60%

and you can have a look at the changed ver. (I just changed the hitsound which I said above.)
If you think it is good , you can just use it :3

Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate (test)].osu

sorry my poor english Q_Q

Star~
Kiiwa
Hi~

General
Audio lead-in is not the same on all diffs
Skin is different for one specific diff

Hakkun;Gate
00:01:845 - why is there a stack of Red and Green line? It's not needed..
00:32:590 (11) - New combo
00:32:776 (1) - Remove combo
00:40:230 (9) - Not exactly under (7)
01:02:217 (6) - This sounds like it should be the beginning of a three-way pattern, yet its the end (maybe new combo and re-design )
01:26:254 - out of place

You could add some N hits in the kiai. For example; 01:17:683 (2) - 01:18:428 (6) - or just try to make some beat

Insane
00:55:136 (4) - Make closer to (5)
01:05:199 (5) - New combo
01:05:385 (1) - Remove combo
01:05:199 (1,2,3) - Equal spacing
01:05:758 (3) - New combo
01:11:720 (6) - New combo for slow down
01:24:391 (1) - Remove new combo
01:24:764 (2) - New combo

Hard
A few Timing points are off but its not a real problem

Normal
Nice!

Easy
AR-1?

lol this probably wasnt much help but there really isnt any problems with this map set.
Good luck! Star~
HakuNoKaemi
[Hakkun;Gate]
Circle size : 6 ...It's really no problem? It's less problematic than you think, if you can't pass it with CS=6, you can't pass with CS=, therefore it's just the same
00:32:590 (11) - spacing.
00:32:776 (1) - some parts are hidden behind the circles.
00:36:876 (4) - spacing.
00:52:900 (1) - ^
00:56:441 (1) - ^
01:03:894 (3) - ^
01:03:987 (4) - ^
01:27:000 (2) - spacing?
-----------------------------------------------------------
'Hakkun;Gate'diff needs more suggestions.
2 out of 6 accepted... well ... i don't think it need suggestoon like those
Hakkun;Gate
soooooo small circle ;_; no problem for this, as the only thing i could do is ( if it existed) using a CS 5.75
and why the skin is different from other diffs ? It's a guest
Lead in - 1s is enough it would meand a little more than 0.5s in DT, for this i'm using 2s

For this diff I just have some hitsound suggestions :p (because it's one of my habits , I want to make the perfect hitsound with the most difficult diff in a map ) >.< only 'some'

00:07:621 (7) - vol 60% , because the volume of the latest note is 75% , 10% will have a big contrast ,it sounds unpleasant i did modify it to 40%, but i wanted the Higher-Lower-Higher effect
00:25:136 (1,2) - normal - hit Only (1)
00:25:323 (3) - if you do ^ , the first hit od this slider will have a normal - hit , and the last hit has no change
00:44:888 (8) - make the first hit with soft-finish (remove whistle) funny suggestion, thank, i don't removed the Whistle to make it better with taiko
00:46:565 (2) - ^ (remove clap )
00:46:938 (3) - make the last hit with soft-finish (remove whistle )
00:48:056 (1) - soft-finish
00:49:360 (3) - soft-finish (remove clap )
00:58:304 (5,5) - soft-finish (remove clap )
01:08:739 (1) - normal-hit , vol 65%
01:13:770 (1,3,5) - soft-finish only (1) and (5)
01:17:683 (2) - make the first hit with soft-finish [/color]
01:18:428 (6) - ^ (remove whistle )
01:19:174 (1) - make both sides of hits with soft-finish (remove whistle ) i removed whistle only at the end
01:19:733 (2) - make the first hit with soft-finish (remove whistle )
01:23:273 (1) - make the last hit with soft-whistle (remove finish )
01:23:646 (2) - make the first hit with soft-finish (remove whistle )
01:24:391 (3) - ^ (remove whistle )
01:25:136 (4) - make both sides of hits with soft-finish (remove whistle )
01:25:695 (6) - make the first hit with soft-finish (remove whistle )
uhm, removed whistle only on some
01:27:372 (3,4) - normal -hit , vol 60%
General
Audio lead-in is not the same on all diffs
Skin is different for one specific diff
It's not a rules that skin and lead in the diff's should be the same .-.

Hakkun;Gate
00:01:845 - why is there a stack of Red and Green line? It's not needed.. It's needed for the hitsounds, as i can't insert a green section before without making the sliders go numb ( varying it's velocity from -Inf to +Inf )
00:32:590 (11) - New combo i don't think ...
00:32:776 (1) - Remove combo ^
00:40:230 (9) - Not exactly under (7) It's why i hate High Stack Leniency >.<
01:02:217 (6) - This sounds like it should be the beginning of a three-way pattern, yet its the end (maybe new combo and re-design ) It sound as the perfect end of a word as (1)Da-(2)ka-(3)ra
01:26:254 - out of place it represented the Bass-like sound... well i don't really like tick hitsounds in that case

You could add some N hits in the kiai. For example; 01:17:683 (2) - 01:18:428 (6) - or just try to make some beat
Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
MDuh
Found none

Starred~

fun playing the map except that last diff :o
HakuNoKaemi
fun playing the map except that last diff :o
say you just can't pass my guest and don't like the CS
MDuh

HakuNoKaemi wrote:

fun playing the map except that last diff :o
say you just can't pass my guest and don't like the CS
Can pass it, barely
and yeah, that CS :o
HakuNoKaemi
Well, i don't like using a small CS for diff like this, as it's perfectly playable and do follow the music with it's CS 6 and have a good graphic part (plus Rhythmn)
I don't know why people don't say anything about ranked maps with barely hearable rhythmn ( therefore, hitsounds ), and nosense placingand just jutsify it with " that diff is not meant to be foloowable, but to have a good graphic" or some like it for justifying shit...
Or using "larger than you think circle".. because people playing in osu! are so much more blind than a person could think

and this is for all who think "this CS... is unplayable", " so small circles", " that diff sucks" or something like it only because they are Blind/Blided by the author ( if I was a famous mapper.. well )...
Topic Starter
winber1
SPOILER

Kiiwa wrote:

Insane
00:55:136 (4) - Make closer to (5) k
01:05:199 (5) - New combo k
01:05:385 (1) - Remove combo k
01:05:199 (1,2,3) - Equal spacing D: i like it like that
01:05:758 (3) - New combo sure
01:11:720 (6) - New combo for slow down k
01:24:391 (1) - Remove new comboD:
01:24:764 (2) - New combo D:
Thanks for mods and stars

@Daiguren: I fixed those two things in Normal.
Ruhupon
nice map! :D

star~~
kurohana
ok, here's my mod :D

[General]
i really like the hitsounds ;)

[Easy]
00:34:640 (1,2) spacing is 1,13x, but at the rest of the map its 0,8
good :)

[Normal]
good :D

[Hard]
00:16:006 (2,3,4) spacing is 0,24x and 0,22x, maybe you should put 3 and 4 on the end of 2?
00:34:640 to 00:37:435 - spacing changes often
00:43:956 (1,2,3) spacing is 1,9x
00:45:074 (1,2,3,4) spacing is 1,6x
00:48:056 (1,2,3) spacing is 1,6x and 1,3x
01:00:167 (1,2,3) spacing 1,3x
01:01:844 (1,2) spacing is 2,12x and 1.4x
01:02:963 - spacing changes often, its often 1.2x and often jumps
but good :)

[Insane]
i will ignore spacing a bit, but jumps are often in insane ;)

[Hakkun;Gate]
uhh, so small e.e

ok, thats all i have to say^^ just suggestions :D
star and good luck :)
wmfchris
-> tag 5pb. as well

[Hakkuu;Gate]
00:27:372 (9,10) - confusing spacing for me...

[Hard]
00:48:056 (1) - this one overlaps with the HP bar and it's unrankble. Try to move this elsewhere?
01:13:386 - delete excess timing line

[Normal]
01:13:386 - delete excess timing line

[Easy]
01:13:386 - delete excess timing line

I just wonder why you are using 1.2x for the whole diff with SV 1.0, they why don't you set SV 1.2 directly? lol
Also I'd really love to see such usage of finishes, this map is really nice~
star~
Topic Starter
winber1
SPOILER

wmfchris wrote:

-> tag 5pb. as well k

[Hard]
00:48:056 (1) - this one overlaps with the HP bar and it's unrankble. Try to move this elsewhere? lol i managed to move it down 2 grids
01:13:386 - delete excess timing line k

[Normal]
01:13:386 - delete excess timing line k

[Easy]
01:13:386 - delete excess timing line k

I just wonder why you are using 1.2x for the whole diff with SV 1.0, they why don't you set SV 1.2 directly? lol idk lolololol
Also I'd really love to see such usage of finishes, this map is really nice~ :3
star~

kurohana wrote:

ok, here's my mod :D

[General]
i really like the hitsounds ;)

[Easy]
00:34:640 (1,2) spacing is 1,13x, but at the rest of the map its 0,8
good :)

[Normal]
good :D

[Hard]
00:16:006 (2,3,4) spacing is 0,24x and 0,22x, maybe you should put 3 and 4 on the end of 2?
00:34:640 to 00:37:435 - spacing changes often
00:43:956 (1,2,3) spacing is 1,9x
00:45:074 (1,2,3,4) spacing is 1,6x
00:48:056 (1,2,3) spacing is 1,6x and 1,3x
01:00:167 (1,2,3) spacing 1,3x
01:01:844 (1,2) spacing is 2,12x and 1.4x how the hell did you get 2.12x o_o... the snapping only goes up to 2.0x lol :S
01:02:963 - spacing changes often, its often 1.2x and often jumps
but good :)

[Insane]
i will ignore spacing a bit, but jumps are often in insane ;)

[Hakkun;Gate]
uhh, so small e.e

ok, thats all i have to say^^ just suggestions :D
star and good luck :)

Sorry.. Changed nothing. The spacing is fine imo. Everything is readable, and having the same spacing throughout the whole song gets boring for player as well (... maybe it depends on the player too tho). Anyways, everything seems readable and the spacing changes make sense imo.
Thanks for mod and stars
FireballFlame
[Easy]
  1. Hitsounds on slider ticks. No. Just... no.
    Hitsounds are for the start and end of a slider, ticksounds are for ticks. Mixing them up makes the map extremely confusing to play and should not be done.
[Normal]
  1. Same as Easy, at 00:21:223 (5).
[Insane]
  1. 00:36:317 (2,3) - Maybe swap them to remove the antijump towards (1)? Makes it a bit easier to read.
  2. 00:47:124 (4,1) - I see the pattern, but do they really have to be that close?
  3. 01:05:199 (1,2,3) - Spacing. It's easy to read, but it looks weird. Put (2) somewhere on the y-axis.
[Hakkun;Gate]
  1. 00:27:372 (9,10) - Confusing spacing, as it gives the impression of a 1/4; stack them or space them the same as (8 ,9).
  2. 00:32:590 (11) - No antijump here please. Especially not directly after a stream.
  3. 00:37:994 (1,2,3,4) - Looks weird, plays weird as well... stack them or something.
  4. 00:56:441 (1,2) - I find this jump surprising. Can you stack it like 00:55:323 (1,2)?
  5. 01:01:845 (1) - New combo.
  6. 01:09:671 (1,2,3,4,5,6,7) - Is this slightly rotated for a special reason? It causes the spacing of 01:09:484 (5,1) to be bigger than the others, which made me miss because I hestiated to click it. If you don't want to change the pattern: move the new combo from 01:09:671 (1) to 01:10:416 (5), that makes it a lot more readable.
  7. 01:13:956 (2,3,4,5) - Ow, hard. A bit smaller maybe? Scaling it to 80% works well.
  8. 01:23:273 (1) - New combo one note earlier? Makes it more readable imo.
  9. I like the circle size. 8-)
Sorry, but no star yet; the mapset is great, but the tickhitsounds are a major playability issue to me. Please remove those.
HakuNoKaemi
00:27:372 (9,10) - Confusing spacing, as it gives the impression of a 1/4; stack them or space them the same as (8 ,9). Now 10 is 1 grid 4 left in front of 9
00:32:590 (11) - No antijump here please. Especially not directly after a stream. (something like winber suggested before >.<)
00:37:994 (1,2,3,4) - Looks weird, plays weird as well... stack them or something. it's a 1-2-1
00:56:441 (1,2) - I find this jump surprising. Can you stack it like 00:55:323 (1,2)? centerized (2)
01:01:845 (1) - New combo.
01:09:671 (1,2,3,4,5,6,7) - Is this slightly rotated for a special reason? It causes the spacing of 01:09:484 (5,1) to be bigger than the others, which made me miss because I hestiated to click it. If you don't want to change the pattern: move the new combo from 01:09:671 (1) to 01:10:416 (5), that makes it a lot more readable. Spiral effect....
01:13:956 (2,3,4,5) - Ow, hard. A bit smaller maybe? Scaling it to 80% works well. a bit less, as i stacked the left and right notes with the precedent sliders
01:23:273 (1) - New combo one note earlier? Makes it more readable imo. well, that's one of the easier parts >.<
I like the circle size. 8-) :shock: not ironic? i felt the only one liking those circles in Lunatic-level...
Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu

i do not find Tick hitsounds so much confusive, as they somewhat help in easies rhythmns... well, not that my mapping style generally need them...
Topic Starter
winber1
SPOILER

FireballFlame wrote:

[Easy]
  1. Hitsounds on slider ticks. No. Just... no. It sounds really retarded imo if I take my pattern away >_>. if you are that persistent I may think of something later. However, honestly speaking, I find that if the pattern is continuous and constant, it is just the same, if not easier, to play. Not changing anything for now. May do so later, if I think of some way to do something.
    Hitsounds are for the start and end of a slider, ticksounds are for ticks. Mixing them up makes the map extremely confusing to play and should not be done.
To tell the truth, I don't mind if you don't star. Mods are here to help and not just to star maps anyways :3. your mod is welcome anytime :D. anyways, as i said earlier, I will think about this first before acting

[Normal]
  1. Same as Easy, at 00:21:223 (5).Actually, this was the idea of 2 or 3 mods, cuz they kept complaing my hitsounds are weird when i placed them on all three notes of the slider. It was originally like that and I liked the hitsounds, but apparently other people did not. I guess I changed it back for now.
[Insane]
  1. 00:36:317 (2,3) - Maybe swap them to remove the antijump towards (1)? Makes it a bit easier to read. k
  2. 00:47:124 (4,1) - I see the pattern, but do they really have to be that close? yes D: I like how it's placed, and I think it should be fine. It's been constant 1/2 tick notes for the past 2 measures or so anyways... so i think it's fine
  3. 01:05:199 (1,2,3) - Spacing. It's easy to read, but it looks weird. Put (2) somewhere on the y-axis. um.. ok... i actually don't really want to cuz i wanted it under that note, but i guess i don't mind that much
Thanks for mod!

Updated :3
FireballFlame

HakuNoKaemi wrote:

:shock: not ironic? i felt the only one liking those circles in Lunatic-level...
Nah, it's kinda fun to play, and since the other Insane diff has very large circles, it provides a nice contrast. :D


About the tickhitsounds:
You use them to make sliderticks sound the same as slider start/ends and other hitobjects. And that's why it's a problem.
The sound effects in this game exist to give the player cues about what's happening, every sound has a certain meaning. For example, if a player hears the typical *scratch* miss sound, he knows that he just missed a note. If he hears the spinner bonus sound, he knows that he just completed another round. Same goes for hitsounds and sliderticks. Changing these sounds is fine as long as it's still easy to understand which sound has which meaning, but giving random (from a gameplay point of view, I know it follows the music) sliderticks the same sound as a hitobject destroys this distinction.
When I encounter something like this, I start to make a lot of errors. Let's say I click a slider, then already look at the next notes while I am sliding. So what do I do when I hear a hitsound? I conclude the slider is over and move to the next circle -> sliderbreak.

TL;DR: It's friggin' confusing. :( It's only okay if the ticks still sound different from the hitsounds.

There has been quite some discussion about this a while ago in this thread . Some people actually like it, but me and many others consider it a very bad idea.
SPOILER

mm201 wrote:

It's a downright error when a normal hitsound is used on a slidertick.
Nixnez
Finally modding after lazying for 2 weeks~

[General]
- Same background picture with a few other Steins;Gate related maps, all either in pending or work in progress. (Noticed that since I've modded one before, Itou Kanako - Skyclad no Kansokusha.A quick search through maps also revealed a few others that are using the same background.) Not really a big deal but eh.

[Easy]
- (Very minor issue) System prompt me to save after resnapping all notes.

[Normal]
- (Very minor issue) System prompt me to save after resnapping all notes.
- 00:47:310 (1) - Something just doesn't felt right for this. It's probably the transition, or probably just me being stupid.

[Insane]
- 00:20:664 (5,6,1,2) - Why not try placing beats as below? It'll fit your hitsound pattern needs(Clap per two quarters) too. Can slightly alter the new combo if you're not stacking (7) under slider (6).


[Hakkun;Gate]
- Hmm, still remember when the slider track colour was a darker shaded purple. Won't say I liked this one either, can't get the point of using different slider track colour, other than increasing the difficulty in readability?(I remembered I tried to look for new combos due to the slider track colour - AR was higher before, no? - for my first play through XD)
- 00:05:012 (2,3,4,5) - I'd prefer a more symmetrical approach to the sliders design. Not that they affect playability, but eh.
- 01:03:894 (3,4,5,6,7,8) - How about a slightly different placement for this set?
- 01:09:671 (1) - Was kinda expecting a pause here, no?
- 01:16:565 (1,2,1,2) - At first I was thinking about doing symmetrical sliders, but Reversing both (2)...hmm.
- 01:23:646 (2,3,4,5) - I don't quite like the overlapping around here. Hmm.

I still prefer Skyclad no Kansokusha, song-wise. :3
Topic Starter
winber1
SPOILER

Soul-less wrote:

Finally modding after lazying for 2 weeks~

[General]
- Same background picture with a few other Steins;Gate related maps, all either in pending or work in progress. (Noticed that since I've modded one before, Itou Kanako - Skyclad no Kansokusha.A quick search through maps also revealed a few others that are using the same background.) Not really a big deal but eh. I just liked this background :/

[Easy]
- (Very minor issue) System prompt me to save after resnapping all notes. wat? i don't understand what you trying to tell me lol

[Normal]
- (Very minor issue) System prompt me to save after resnapping all notes. wut...?
- 00:47:310 (1) - Something just doesn't felt right for this. It's probably the transition, or probably just me being stupid. I think it's fine.

[Insane]
- 00:20:664 (5,6,1,2) - Why not try placing beats as below? It'll fit your hitsound pattern needs(Clap per two quarters) too. Can slightly alter the new combo if you're not stacking (7) under slider (6). sorry, I purposely did this. This had nothing to do with me unsure of how to continue my pattern.


I still prefer Skyclad no Kansokusha, song-wise. :3 I actually really like A.R. especially the one by Night_Side, idk that map just plays and flows so well for me. That song is good too :3
Thanks for mod and star :3

And guess what FireballFlame?
I CHANGED THE HITSOUNDS OMGGG!!! YAYY!!!! except some parts sound weird now. you made me have to rearrange some notes >_> and it was a little annoying, but not really. oh well. I'm satisfied with what I could do, so I guess I changed it. <3

/hopes you are happy

edit: I think people use (I sometimes use it, when I feel like it) slidertick sounds because sometimes they don't want to follow drums throughout the song and so they put notes on the 1st and 3rd beat (or on red ticks or something), not the 2nd and 4th beat (which matches the drums usually). People want to follow vocals or something somtimes, and when doing that in an easy difficulty, you don't have enough notes to follow the drums unless you add notes (which in turn will make the difficulty harder, when you really shouldn't be making an easy difficulty that much harder) I never use slidertick hitsounds with the harder difficulties (well, unless I want the slidertick hitsound to be something awesome and something that really fits the song, but idk if thats gonna happen anytime soon).

:3
nimi
Hey~ Sorry to take so long >.<

[Easy]
00:24:577 (x) - add a note here?
Ohwell.. as you said, the rhythm for this Easy diff is a bit hard, but I think it's ok. (even though the sliders could be a bit slower D:)

[Normal]
00:21:223 (5) - uhnn.. not really sure about this one. but this slider sounds a little weird to me.. i'd remove the repeat and add a slider at 00:22:155, finishing at 00:22:341 (like this http://puu.sh/2LZq)
01:12:279 (x) - add a note here?

[Insane]
Oh.. actually I have nothing special to point out about this diff. It has some random jumps/anti-jumps, but I guess that's what makes the diff good afterall :P

[Hakkun;Gate]
Oh geez small circles
00:07:994 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - waahh so many whistles ;__;~ This part killed my ears D:
00:34:733 (1) - unrankable spinner D:
00:48:056 (1) - ^
So.. I suggest you to use the same combo colours/slider colours of the other diffs.. no offense, but this "SliderTrackOverride" doesn't even fit the bg >.<

Anyways.. Nice mapset ^-^ Have a star.
Topic Starter
winber1
SPOILER

Wiinter wrote:

Hey~ Sorry to take so long >.<

[Easy]
00:24:577 (x) - add a note here? i don't think it's that necessary, and i like it like that.
Ohwell.. as you said, the rhythm for this Easy diff is a bit hard, but I think it's ok. (even though the sliders could be a bit slower D:)

[Normal]
00:21:223 (5) - uhnn.. not really sure about this one. but this slider sounds a little weird to me.. i'd remove the repeat and add a slider at 00:22:155, finishing at 00:22:341 (like this http://puu.sh/2LZq&#41; sorry, i kinda like it, and i also don't really want to add more notes... well i guess i could add a slider there, but I would still end up using the same hitsounds. I might change it later maybe, just cuz i am pretty sure other people will yell at me for it too >_>
01:12:279 (x) - add a note here? k
Thanks for mod and star! :3
HakuNoKaemi
- 00:05:012 (2,3,4,5) - I'd prefer a more symmetrical approach to the sliders design. Not that they affect playability, but eh. well, if you did liked a X inf jump do think a x12 jump... it's symmetrical here, but if you didn't see how the pattern is symmetrical and how it's to be played...
- 01:03:894 (3,4,5,6,7,8) - How about a slightly different placement for this set?
- 01:09:671 (1) - Was kinda expecting a pause here, no? instruments do not pause, and I wanted to complete the pattern
- 01:16:565 (1,2,1,2) - At first I was thinking about doing symmetrical sliders, but Reversing both (2)...hmm. no
- 01:23:646 (2,3,4,5) - I don't quite like the overlapping around here. Hmm. almost don't see it while playing though
Oh geez small circles Omg, i saw ranked song with too much circle size that have high amount of plays... but actually unplayable for me ... the large circle size suck with a low spacing...
00:07:994 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - waahh so many whistles ;__;~ This part killed my ears D: ?.? it's a funny pattern though O.O
00:34:733 (1) - unrankable spinner D: Get = 2000 = rankable .-.
00:48:056 (1) - ^ ^
So.. I suggest you to use the same combo colours/slider colours of the other diffs.. no offense, but this "SliderTrackOverride" doesn't even fit the bg >.< it's present in the video .-.
Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
nimi

HakuNoKaemi wrote:

00:34:733 (1) - unrankable spinner D: Get = 2000 = rankable .-.
00:48:056 (1) - ^ ^
Not really.. it needs 4000 :v
OzzyOzrock
I've read 2000 as well.
Topic Starter
winber1
yeah, i thot it was 2000, and i got a 300 the first time i play that map on that spinner, so idk. It's an insane too, and it's not really a "ninja" spinner that came out of nowhere. You can kinda predict it coming too actually imo.

anyways, sorry it took a while to update.
HakuNoKaemi

Wiinter wrote:

HakuNoKaemi wrote:

00:34:733 (1) - unrankable spinner D: Get = 2000 = rankable .-.
00:48:056 (1) - ^ ^
Not really.. it needs 4000 :v
well, it's not that ninja like some spinners that got 200 but i can't take even 300 ... And many many many maps arleady have 2000 Bonus spinner ... and they are perfectly rankable
nimi
ook, my mistake D: i always thought it was 4k *facedesks*
spboxer3
[Easy]
VR is so highter to Easy [I think]
01:21:782 (2) - left 1 grid(size4) (?)

[Normal]
Change name for Normal+ ? (Is too hard to normal)

[Hard]
00:35:199 - Add 1 note?

[Insnae]
00:35:199 - Add 1 note?

[Hakkun;Gate]
what's this W(゚ロ゚;W



prefect map
HakuNoKaemi
what's this W(゚ロ゚;W
Scared?.?
Raging Bull
Hi.

Have to say this map is pretty well done. I couldn't do much :3

Just some personal opinions.

Easy:
01:01:844 (2) - I don't like seeing multiple reverse arrows on easy, especially if it's a short slider. It could be confusing for beginners. Could try a different way to map here?
01:08:739 (1) - ^

Insane:
01:01:845 (1,2) - I thought this jump way pretty huge. Half note and a jump to the other side of the map :3 Maybe move slightly closer?
01:14:888 (1,2) - ^

Hakkun:
I just thought the slider skin was plain silly seeing a orange with a blue path slider. :3

Anyways no kudosu. Good luck.
pekos
good :)
Topic Starter
winber1
SPOILER

spboxer3 wrote:

[Easy]
VR is so highter to Easy [I think]
01:21:782 (2) - left 1 grid(size4) (?) lol ok

[Normal]
Change name for Normal+ ? (Is too hard to normal) I don't really like having that "+" in the name, and well, I know it is a little hard... but idk.. there's an easier diff D:

[Hard]
00:35:199 - Add 1 note? no sorry

[Insnae]
00:35:199 - Add 1 note? i like the space there D:

[Hakkun;Gate]
what's this W(゚ロ゚;W



prefect map

Raging Bull wrote:

Hi.

Have to say this map is pretty well done. I couldn't do much :3

Just some personal opinions.

Easy:
01:01:844 (2) - I don't like seeing multiple reverse arrows on easy, especially if it's a short slider. It could be confusing for beginners. Could try a different way to map here? Sorry. I know and I usually don't use these, but I think it should be fine for now... I use it a lot anyways >_>. I know what you mean tho
01:08:739 (1) - ^

Insane:
01:01:845 (1,2) - I thought this jump way pretty huge. Half note and a jump to the other side of the map :3 Maybe move slightly closer? it's fine imo.
01:14:888 (1,2) - ^

Hakkun:
I just thought the slider skin was plain silly seeing a orange with a blue path slider. :3

Anyways no kudosu. Good luck.
Thanks for mod and stars
(thx for extra star spboxer :3)
ziin
[easy]
this needs a complete remap. I can't feel the rhythm at all. The reason harder difficulties are doable is because there are more notes to keep the rhythm going, and the song accurately tells you what the rhythm is. On easy difficulties, you can't have many notes, so the rhythms have to be simple and not fall on primarily offbeats or upbeats.
00:01:844 (1,2) - (2) is on a red tick, which is a bad idea for easy IMO. If you need to put a beat on a red tick in easy, put it on the end or middle of a (repeating) slider.
00:14:888 (2,3) - circle slider circle is easier and flows better because of the long slider in the middle.
00:36:876 (1) - add a repeat
00:43:956 (1,2,3,4,5,6) - mapping the upbeat is awkward because there is no downbeat. It's also ridiculously boring.
01:01:844 (2) - Should split this into 2 sliders.

[normal]
00:15:633 (2) - I'm not a huge fan of 2x+ repeating sliders, unless they're used as a makeshift hold note or are in a stream.
00:18:242 - add note or delete 00:18:615 (1) -
00:35:385 (2) - add repeat
00:35:385 (2) - add note
00:48:801 (4) - new combo
00:59:049 (4) - just a circle

[insane]
00:04:919 (2,4) - overmapped
00:12:372 (2) - ^ and all the even numbers...
00:24:018 (5) - should probably silence the end of this or something.
00:25:602 - add note

[hakkun]

guidelines wrote:

General guidelines
Make sure you can pass the song.
00:34:267 (5,1) - make the spinner longer and use a circle instead of a slider. This thing's really short...
00:41:348 (3,4,5) - overlapping sliders. there's so much rage to be found in this map. The maps not hard, it's just confusing to read.
01:02:776 (6) - overmapped
Not really a fan of the slider colors. I'd prefer to use my own, since it fits my skin.
HakuNoKaemi

ziin wrote:

[hakkun]

guidelines wrote:

General guidelines
Make sure you can pass the song.
Well, that mean that i couldn't map Insanes,Lunatic,Extra,Aprroved and Collab; I simply make other players play my >Insane maps and see them while playing. (strangely seeing some people failing on the parts I can play though). An extra plus, make the Creator play their Approved map and see if they respect that guideline (i'm sure at lest the 40% don't respect it )

00:34:267 (5,1) - make the spinner longer and use a circle instead of a slider. This thing's really short... When I use a Spinner, i make sure I can Play it and take 300 before, after and in the spinner

00:41:348 (3,4,5) - overlapping sliders. there's so much rage to be found in this map. The maps not hard, it's just confusing to read. Well, that part just the easier to read... and the overlap is wanted.. (i tried to imitate the overlapping slider found in some map,but i used a large spacing so i did create another effect, but for me is somewhat cool )

01:02:776 (6) - overmapped Changed Pattern...
Not really a fan of the slider colors. I'd prefer to use my own, since it fits my skin.
Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu

fixed some parts of the Mayuri Comboburst :3 http://puu.sh/2Zof
Topic Starter
winber1
SPOILER

ziin wrote:

[easy]
this needs a complete remap. I can't feel the rhythm at all. The reason harder difficulties are doable is because there are more notes to keep the rhythm going, and the song accurately tells you what the rhythm is. On easy difficulties, you can't have many notes, so the rhythms have to be simple and not fall on primarily offbeats or upbeats. *Refer to the info sectiion* yeah i know >_>
00:01:844 (1,2) - (2) is on a red tick, which is a bad idea for easy IMO. If you need to put a beat on a red tick in easy, put it on the end or middle of a (repeating) slider. i think this is fine imo
00:14:888 (2,3) - circle slider circle is easier and flows better because of the long slider in the middle. I had this formation just because I didn't really want more notes and more red tick things, and then I kinda just started to like this better
00:36:876 (1) - add a repeat wut. well i'm guessing you want me to figure out spacing somehow.. I mean I think it's fine.
00:43:956 (1,2,3,4,5,6) - mapping the upbeat is awkward because there is no downbeat. It's also ridiculously boring. Well it IS an easy diff and it adds some variation. I don't think anything is wrong with it
01:01:844 (2) - Should split this into 2 sliders. Not sure what you had in mind with this comment, so i just turned it into a slider and circle lol.

[normal]
00:15:633 (2) - I'm not a huge fan of 2x+ repeating sliders, unless they're used as a makeshift hold note or are in a stream. well it's a 1/1 tick reverse slider, so you have time to react.
00:18:242 - add note or delete 00:18:615 (1) - turned combo 5 and combo 1 into a slider. and added a new combo on combo 2
00:35:385 (2) - add repeat
00:35:385 (2) - add note lol wut. why are these two on the same note and time. Well if you just want a note inbetween the sliders then no D:. I like it like that
00:48:801 (4) - new combo ok
00:59:049 (4) - just a circle do you just want me to turn this into a circle? well, either way, i ended up deleting the note after combo 4 cuz it didn't make sense to me. not all that sure what you are tryin to tell me

[insane]
00:04:919 (2,4) - overmapped i find it more interesting this way actually
00:12:372 (2) - ^ and all the even numbers... ^ yeah... seriously. i actually really find it more interesting. not having them makes this part really boring. jumps +streams = 8-) also, the bpm is 160, so it should not be that hard. it isn't like 200+ lol.
00:24:018 (5) - should probably silence the end of this or something. changed to soft with whistle
00:25:602 - add note k, i also made combo 8 and the end of combo 7 soft with whistle as well, cuz it sounded really weird without it.
Thanks for mod and star! :3
Xaffy
Insane is fun, Star :)
-kevincela-
I'm really sorry for being so lazy,but here's my mod.

[Easy]

  1. 00:56:441 - I would add a note here
  2. 01:13:770 (1) - Remove new combo?
[Normal]

  1. 00:46:565 (6) - Add a NC here and delete the new combo of the slider 00:47:310 (1) -
  2. 01:01:472 (1) - Remove new combo?
  3. 01:15:820 (1) - ^
[Hard]

  1. 00:03:894 (4) - Put the slider down 1 grid to fix the spacing
  2. 00:22:341 (3,4,5) - 1 grid up for the same reason
  3. 00:57:931 (5) - 1 grid right for the same reason
[Insane]

  • Very good diff,even if in some parts it's quite confusing!
[Hakkun;Gate]

  • BIGGER CS PLEASE No,just joking
    Why are you people complaining for the CS?The CS that there is now in this diff fits perfectly,and i see no problems with that,seriously.
    Now I'll talk in italian about the (small) mod:
  1. 00:27:559 (10) - Lo so che è fatto apposta (almeno credo)ma metterei comunque questo slider sotto la nota 9
  2. 01:03:987 (4) - Fixa lo spacing di questa nota (lo so che è un po' nazi,ma io lo farei)
Really good map,hope this will rank soon!
My rating: 9.5/10
If you need anything from me (Guest Diffs too)call me,and I'll do what i can :lol:
HakuNoKaemi
fixed the comboburst-4 and -5 http://puu.sh/30Uw :3

00:27:559 (10) - Lo so che è fatto apposta (almeno credo)ma metterei comunque questo slider sotto la nota 9 Stackato a mano a 0.06x
01:03:987 (4) - Fixa lo spacing di questa nota (lo so che è un po' nazi,ma io lo farei)
grazie kevin :3

Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
Topic Starter
winber1
SPOILER

-kevincela- wrote:

I'm really sorry for being so lazy,but here's my mod. no worries :3

[Easy]

  1. 00:56:441 - I would add a note here k, i was actually going to when i got back xD
  2. 01:13:770 (1) - Remove new combo?no sorry. i like the combo
[Normal]

  1. 00:46:565 (6) - Add a NC here and delete the new combo of the slider 00:47:310 (1) - no sorry. i usually put on new combos every measure too, but I want to keep that symmetry thing in one combo
  2. 01:01:472 (1) - Remove new combo? no sorry
  3. 01:15:820 (1) - ^ k
[Hard]

  1. 00:03:894 (4) - Put the slider down 1 grid to fix the spacing
  2. 00:22:341 (3,4,5) - 1 grid up for the same reason
  3. 00:57:931 (5) - 1 grid right for the same reason fixed all. lolnazi
[Insane]

  • Very good diff,even if in some parts it's quite confusing! thx :3 but what's confusing? D:
[Hakkun;Gate]

[list]BIGGER CS PLEASE No,just joking
Why are you people complaining for the CS?The CS that there is now in this diff fits perfectly,and i see no problems with that,seriously. :/ yeah, although i'd like having bigger circles I'm fine with playing maps like these and it's still pretty fun anyways imo.
Thanks for mod and star!

SPOILER

HakuNoKaemi wrote:

fixed the comboburst-4 and -5 http://puu.sh/30Uw :3 gahh it's annoying to keep having to full submit this map lol >_>
UnderminE
Star~
ibutuko
:)
Hazenkain
Nice~
Aki_Shooter
:)
Ekaru
Hakkun;Gate:

00:34:733 (1) - This spinner just feels weird and comes up suddenly. I say you're better off without it.
00:41:348 (3,4,5) - (4) and (5) read like they're two separate sliders.
00:48:056 (1) - This spinner also feels random.
01:11:720 (3) - This looks and plays weird, especially with MM sliders.
01:28:118 (5,1) - I would just combine these into one spinner, really.

Insane:

'K, the giant leap in circle sizes between Hakkun and this is absolutely ridiculous. But, anyways...

00:16:006 (3,4,5) - This feels weird. You're randomly having me slow down my momentum, but not entirely stop it. I would either space these out more or make them a stack.
00:28:677 (1,2,3,4) - This spacing increase just feels random. It especially feels weird when you flow into the next combo.
00:39:671 (6) - Do a "Reverse Selection" on this and see how it plays. I personally think it flows much, much, much, much, much better.

Hard:

For the first 30 seconds it feels like a giant 1/2 stream. So do other parts of the map. I would just go through it and break it up a bit.

I am sorry, but I had no fun with any of those 3 difficulties. I won't bother you with Normal and Easy, nor with a star, sorry. :/
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