I remember to fix another thing ( the Fast-5 Stream )
Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
Zelos wrote:
Folder:
All good.
General:
Add HakuNoKaemi (or however you spell his name) to all tags. oops k. done
Easy:
00:19:733 (1,2) - you should apply the same hitsounding you used on slider 1 also to slider 2. i thot it fit. something is also getting more dramatic in the music and i thot having the clap in this pattern fit.
01:20:664 (1) - add a finish hitsound to the end of the slider? it sounds cool and nice imo. k
Normal:
00:23:646 (1) - remove new combo here?k
01:01:844 (1) - remove new combo here?no i like the new combo there sorry D:
01:27:745 (1,1) - i know its the ending here but the new combo doesn't really fit. remove them from these? k
Hard:
01:27:372 (1,1,1) - i know its the ending here but the new combo doesn't really fit. remove them from these?k
Insane:
AR8 please. AR9 does not fit on a 161 bpm song. sure, i just like AR 9 cuz it's easier for me to read. I basically like AR 9 for like everything
The slowdowns you used? There is no real way of telling when you slowed down only because you used sliders of the same size as the slow down sliders, you can fix this by using a slider tick rate of 2. i'm fine with changing slider tick rate in this diff, but i don't like having diff slider tick rates in the other diffs and it sounds weird in the other diffs especially easy imo. Do you need the same tick rate in all diffs? Anyways, for now, I changed to tick rate 2 only in Insane. And also i thot it was readable--the slider has a noticeably different length, and if it were me, i would probably understand it after it first slowed down.
Hakkun;Gate
Woah at least Normal size hit circles please. Having a small user rating like this will get you a low map rating and people will flame you.
There really isn't anything wrong here but a bit of advice for the future.
Don't cluster around the middle so much.
You can spread out your mapping and still be a symmetrical mapping genius.
Star.
Hakkun;Gate:Download: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
Mapsettings:
I'd appreciate you to change them to:
HP-drain: 7
Circle Size: 5 Awfull... larger circle, at least in this case
Approach Rate: 8
Overall Difficulty: 7
Leorda wrote:
Hello, sorry for delay
Easy
* I think Increase the Approach Rate by +1 or +2 is better, since the SV is little bit fast +1
00:13:770 (1) - Make symetric? (Nazi) Sure. This slider made more sense when I had those sliders before it. I removed those sliders and made them into a spinner, so now that shape doesn't really make much sense anymore.
00:21:223 (2) - Using a clap hitsound is sounds odd for this slider (use the sliderticks sound if the sound is same as soft-hitclap) i like it, but apparently a lot of other people don't, so i decided to change it
00:28:304 (3) - New combo?k
00:28:677 (1) - Remove new combo?k
00:34:640 (1,1,1) - You don't need a combo like this.... um ok, i changed a bit
00:54:391 (3) - Bad overlap (Nazi) k
01:16:751 (1) - This slider is almost offscreen while gameplay i think it's fine. I actually moved it 1 grid up, but that doesn't really do anything lol
01:25:882 (4) - Move 1/2 earlier?no sry i like it like this
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Normal
* Increase the Approach Rate by +1? i don't want it too fast. It might be a little hard for a normal, but it's still a normal D:
00:07:807 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diffum, I don't even think that matters at all. and I'm almost 100% sure you can, cuz that rule doesn't make sense ._. But i changed it still lol
00:21:223 (5) - Using a clap hitsound is sounds odd for this slider (use the sliderticks sound if the sound is same as soft-hitclap) k fine
00:34:640 (1,1,1) - You don't need a combo like this.... k
01:01:844 (1,2,1,2) - It's overlap together, which is odd while gameplay I think it's fine.. maybe.. at least for now.
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Hard
00:06:689 (2) - Perhaps, move further away from head slider? Just improving this diff.....i don't really understand you that much, but if I am thinking what you are trying to say then, no sry D:
00:15:447 (1,2) - ^ ^
00:36:503 (2) - Not stack perfectly with tail slider actually, it is stacked perfectly. I even checked with distance snapping x0.0.
00:48:801 (2) - The tail slider is almost offscreen it's fine... imo
01:13:770 (1,2,3,4,5) - Make a flower pattern?the way it is now is fine imo
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Insane
00:21:410 (1) - Using a clap hitsound at head slider is sounds odd for this slider Unlike the other ones, I really want to keep this one.
00:31:658 (1,2,1,2,1,2,1,2) - This pattern is pretty confusing for me k since a lot of people have complained about it i changed it, but idk if what i did does anything
00:59:422 (4) - The head slider is almost offscreen i think it's fine
Hakkun;Gate(now should play better in Taiko too)
- Seriously such small hitcircles make this soooooo ugly. Honestly changing it to normal size (which is high enough) improves this diff soo much! You wont lose difficulty (which should be the least of your worries) and looks alot nicer. Nobody likes small circles like that. Consider this; You create maps for other people to play,not for yourself. And don't try to pull that "Cuz you can't play it." cuz modding is different. You can keep this a hard map without having the hideous circle size. Seriously, try before saying something... it will be much more crumpled and confusive, because the circle will be much larger than normal. I directly don't like all the overlaps and how much the circle will be near... plus i'd like more to use a size between Normal and Normal-Small (nearer to Normal-Small) if it was possible... Circles will be too large
- Please remove the slider track/ border override. It's like having a single skin on your diff which isn't nice. Keep it the same as the other diffs, just like combo colours. i just adpted colours a little
- Change the audio leadin to 2 since the song starts too soon on DT.
00:59:608 (3) - HACKING TO THE GATE! -> uh, it's just that you're singing right? think you don't expect I use a New Combo in this little stream right?
People need to know, she's not mad, she's just focused! Really focused!winber1 wrote:
your profile pic is angry at me D:
Snowy Dream wrote:
[Easy]
00:14:702 (x) - add a note? no sorry
01:00:913 (2) - spacing. i don't understand, nothing is wrong
01:08:739 (1) - delete finish (the beginning of the slider) k
01:20:664 (1) - ^ k
01:25:882 (4) - move the slider to 01:25:695 .(or add a note at 01:25:695?) oh you modders... making me do more work with symmetry >_>. (moved it back and fixed symmetry.)
[Normal]
01:25:882 (5) - spacing. ..? it's correct
[Hard]
01:00:913 (4) - delete newcombo. i like that new combo
[Insane]
00:12:279 (1) - spacing.. it's fine...
00:48:801 (1) - ^ this anti-spacing fits fine... imo.
00:49:360 (1) - delete newcombo. no sorry D:
01:02:963 (1) - spacing... it fits fine imo. perfectly readable. I used to have AR 9 on this map, and then someone told me reduce it, but idk. I liked AR 9 better, maybe i should change it back
Armin wrote:
[General]
*Tag "opening" is redundant, since you already have (TV Size) in your Title. Consider to remove it lol ok.
[Easy]
00:10:789 (1,1) - Whoops, a bit confusing for an Easier difficulty, because the recovery time here is quite short. If I were you I'd make the spinner 1/1 shorter; it would help a beginner to hit easily the next hitobject. ok
00:25:695 (1) - I didn't really expect this normal finish at the start o.o it's fine imo D:
[Normal]
01:00:354 (1,2,1,1,1,2,1,2,1) - it seems you clicked on "new combo" too many times XD. At least remove these ones: 01:00:354 (1) - or 01:01:472 (1)... I don't see a particular reason to keep them. took away from new combos :3
01:20:851 (1,2,3,4) - Heh, I don't reccomend this kind of patterns for a Normal, because it will force the player to make a rigid movement during a little interval. I don't think rigid patterns are bad in any way, but i could be a little confusing i guess.
[Hard]
00:28:025 (7) - I don't really agree with this position. You followed a 1/2 rhythm, and this one is quite unexpected after some patterns 1/2 bom long. I suggest you to move it 1/4 forward and then to make it 1/4 BPM shorter. i thot it fit, just because I already had a whole section with that kind of hitsound pattern. Well, i still changed it (it's a little harder, but probably easier to read imo).
01:25:882 (6) - I'd make this 1/2 shorter, it would be nice if this followed both vocal and instrumental voice (because of the next pattern which will follow only the instrumental voice) D: i like it like that actually, and also i like the symmetry as well lol
01:26:813 (1) - I can listen a whistle flood, which isn't really good XD Can you remove a whistle at the start? ;p mmk
[Insane]
00:25:695 (non unhi) - Well, just no. 100% volume just ruin this part in my opinion. Decrease this at least of ~30% aiuhfaiosjdf, i accidentally deleted a green timing section wtf gahagahagah. but yea. if you look at my other diffs, there should be a timing section there to make it S:C1 at 70% volume
01:11:720 (6,7,8) - (this one just for a better esthetic result) What if you make something like this? http://osu.ppy.sh/ss/100046 k
[Hakkun;Gate]MAKE THESE CIRCLES BIGGER!Aha, joking ;p they're fine the way they are.
I cannot complain nothing of really wrong [well maybe just this 00:05:758 (4) which is a bit hidden XD] but apart from this I enjoyed it.
Nice map&song, deserves a star
[Hakkun;Gate]
Circle size : 6 ...It's really no problem? It's less problematic than you think, if you can't pass it with CS=6, you can't pass with CS=, therefore it's just the same
00:32:590 (11) - spacing.
00:32:776 (1) - some parts are hidden behind the circles.
00:36:876 (4) - spacing.
00:52:900 (1) - ^
00:56:441 (1) - ^
01:03:894 (3) - ^
01:03:987 (4) - ^
01:27:000 (2) - spacing?
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'Hakkun;Gate'diff needs more suggestions.
2 out of 6 accepted... well ... i don't think it need suggestoon like those
Hakkun;Gate
soooooo small circle ;_; no problem for this, as the only thing i could do is ( if it existed) using a CS 5.75
and why the skin is different from other diffs ? It's a guest
Lead in - 1s is enough it would meand a little more than 0.5s in DT, for this i'm using 2s
For this diff I just have some hitsound suggestions :p (because it's one of my habits , I want to make the perfect hitsound with the most difficult diff in a map ) >.< only 'some'
00:07:621 (7) - vol 60% , because the volume of the latest note is 75% , 10% will have a big contrast ,it sounds unpleasant i did modify it to 40%, but i wanted the Higher-Lower-Higher effect
00:25:136 (1,2) - normal - hit Only (1)
00:25:323 (3) - if you do ^ , the first hit od this slider will have a normal - hit , and the last hit has no change
00:44:888 (8) - make the first hit with soft-finish (remove whistle) funny suggestion, thank, i don't removed the Whistle to make it better with taiko
00:46:565 (2) - ^ (remove clap )
00:46:938 (3) - make the last hit with soft-finish (remove whistle )
00:48:056 (1) - soft-finish
00:49:360 (3) - soft-finish (remove clap )
00:58:304 (5,5) - soft-finish (remove clap )
01:08:739 (1) - normal-hit , vol 65%
01:13:770 (1,3,5) - soft-finish only (1) and (5)
01:17:683 (2) - make the first hit with soft-finish [/color]
01:18:428 (6) - ^ (remove whistle )
01:19:174 (1) - make both sides of hits with soft-finish (remove whistle ) i removed whistle only at the end
01:19:733 (2) - make the first hit with soft-finish (remove whistle )
01:23:273 (1) - make the last hit with soft-whistle (remove finish )
01:23:646 (2) - make the first hit with soft-finish (remove whistle )
01:24:391 (3) - ^ (remove whistle )
01:25:136 (4) - make both sides of hits with soft-finish (remove whistle )
01:25:695 (6) - make the first hit with soft-finish (remove whistle ) uhm, removed whistle only on some
01:27:372 (3,4) - normal -hit , vol 60%
GeneralDownload: Itou Kanako - Hacking to the Gate (TV Size) (winber1) [Hakkun;Gate].osu
Audio lead-in is not the same on all diffs
Skin is different for one specific diff It's not a rules that skin and lead in the diff's should be the same .-.
Hakkun;Gate
00:01:845 - why is there a stack of Red and Green line? It's not needed.. It's needed for the hitsounds, as i can't insert a green section before without making the sliders go numb ( varying it's velocity from -Inf to +Inf )
00:32:590 (11) - New combo i don't think ...
00:32:776 (1) - Remove combo ^
00:40:230 (9) - Not exactly under (7) It's why i hate High Stack Leniency >.<
01:02:217 (6) - This sounds like it should be the beginning of a three-way pattern, yet its the end (maybe new combo and re-design ) It sound as the perfect end of a word as (1)Da-(2)ka-(3)ra
01:26:254 - out of place it represented the Bass-like sound... well i don't really like tick hitsounds in that case
You could add some N hits in the kiai. For example; 01:17:683 (2) - 01:18:428 (6) - or just try to make some beat
fun playing the map except that last diffsay you just can't pass my guest and don't like the CS
Can pass it, barelyHakuNoKaemi wrote:
fun playing the map except that last diffsay you just can't pass my guest and don't like the CS
Kiiwa wrote:
Insane
00:55:136 (4) - Make closer to (5) k
01:05:199 (5) - New combo k
01:05:385 (1) - Remove combo k
01:05:199 (1,2,3) - Equal spacing D: i like it like that
01:05:758 (3) - New combo sure
01:11:720 (6) - New combo for slow down k
01:24:391 (1) - Remove new comboD:
01:24:764 (2) - New combo D:
wmfchris wrote:
-> tag 5pb. as well k
[Hard]
00:48:056 (1) - this one overlaps with the HP bar and it's unrankble. Try to move this elsewhere? lol i managed to move it down 2 grids
01:13:386 - delete excess timing line k
[Normal]
01:13:386 - delete excess timing line k
[Easy]
01:13:386 - delete excess timing line k
I just wonder why you are using 1.2x for the whole diff with SV 1.0, they why don't you set SV 1.2 directly? lol idk lolololol
Also I'd really love to see such usage of finishes, this map is really nice~ :3
star~
kurohana wrote:
ok, here's my mod
[General]
i really like the hitsounds
[Easy]
00:34:640 (1,2) spacing is 1,13x, but at the rest of the map its 0,8
good
[Normal]
good
[Hard]
00:16:006 (2,3,4) spacing is 0,24x and 0,22x, maybe you should put 3 and 4 on the end of 2?
00:34:640 to 00:37:435 - spacing changes often
00:43:956 (1,2,3) spacing is 1,9x
00:45:074 (1,2,3,4) spacing is 1,6x
00:48:056 (1,2,3) spacing is 1,6x and 1,3x
01:00:167 (1,2,3) spacing 1,3x
01:01:844 (1,2) spacing is 2,12x and 1.4x how the hell did you get 2.12x o_o... the snapping only goes up to 2.0x lol :S
01:02:963 - spacing changes often, its often 1.2x and often jumps
but good
[Insane]
i will ignore spacing a bit, but jumps are often in insane
[Hakkun;Gate]
uhh, so small e.e
ok, thats all i have to say^^ just suggestions
star and good luck
Sorry.. Changed nothing. The spacing is fine imo. Everything is readable, and having the same spacing throughout the whole song gets boring for player as well (... maybe it depends on the player too tho). Anyways, everything seems readable and the spacing changes make sense imo.