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Aimer - everlasting snow

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Topic Starter
SeaRasp

Toehoe wrote:

General
  1. Long mod for a long song
Eternal
  1. 00:01:360 (4) - ctrl+g for 1/4 jump like you did here 00:04:518 (4) Nah this plays better, if anything I would change the second one instead
  2. 00:12:610 (6,1) - I hear triple instead, but yellow tick is awkward so just make (5) slider and slider end on yellow tick Me 2 but I am trying to map as simple as possible in this slow section and I feel like this fits best. I don't believe mapping every single sound is any good here
  3. 00:14:189 - 3 sounds again, so maybe move slider back a tick then add two notes after ^
  4. 00:47:625 (1,2,3) - You use slider for piano chord every time but (3) isn't one and slider end of (1) would be better as a single note instead I want to cover both piano and the drum kick so...
  5. 00:49:796 (2,3) - Not sure what this is representing here, slider on (3) for piano chord would be better with (2) removed This covers best both vocals and piano so I would keep
  6. 01:41:902 (2,3) - What are these for? ? They follow the ticking sounds and the vocals so what is the problem ?
  7. 02:11:310 (1,2,3,4) - Uncomfortable, swap the positions of (2,3) then move (4) lower I don't find it uncomfortable
  8. 02:46:639 (2,3,1,2) - I have no idea what the notes are following Following the main instruments: Here 02:46:046 (1,2,3) - vocals and 02:47:625 (1,2) - Drums
  9. 03:02:428 (1,2,3) - Linear flow is meh and reverse slider (1) why? You make the most major beat here a slider end when you map same sound to (2) 03:01:836 (1,2,1,2,3) - This pattern is supposed to be in the same line and angle
  10. 03:10:323 (2,3) - Mistimed? This doesn't make sense No there is a piano sound on 03:10:323 (2) - and it covers the vocals, don't see the problem
  11. 03:56:112 (2,1,2) - Percussion is almost identical to 03:54:731 (2,3,4,5) so just follow the same pattern https://osu.ppy.sh/ss/6966440 I know but there are vocals in addition which I prioritize, plus some variety doesn't hurt
  12. 04:00:257 (1,2) - For 1/8 jump you can angle this better so just rotate 03:59:270 (4,5) Perfectly fine
  13. 04:23:152 (3,1) - Ignoring the most dominant sounds... just make a chain of sliders here I don't think that is a good idea, making a "chain of sliders" wouldn't cover every sound, I don't think it's worth mapping those sounds important or not
  14. 04:27:889 (1,2,3) - Put the triple at 04:27:296 instead Much weaker sounds however I will consider placing a circle
  15. 04:28:678 (1) - Make two more notes for jump instead of a slider, then short break after No for vocals and emphasizing the finish
  16. 04:49:796 (2) - Movement is quite uncomfortable, I would just say ctrl+g but more needs to be done Is it that bad ?
TY for mod and opinions !
Pentori
hey
[General]
you dont need everlasting snow in the tags, since its already the title!
hp 6 can be a little harsh for a map of this difficulty and bpm. perhaps try hp 5?
combo colour 2 seems really dark in comparison to the rest of your colours. maybe choose something lighter

unused hitsounds:
soft-hitclap2.wav
soft-sliderslide2.wav

[Eternal]
00:55:520 (1) - the vocal here is actually on the yellow tick 00:55:816 . if you want to use this rhythm i'd recommend doing a slider like http://puu.sh/tbH5z/c404b16b58.jpg so that the rhythm doesn't catch people off guard
01:03:415 - finish + whistle? seems to be lacking hitsounds
01:05:586 (1) - sounds more like 1/12
01:05:586 (1,2) - this jump feels a little out of place, since the music hasn't really picked up yet i would stick with smaller spacing. something like x313 y77 works
01:13:481 (2) - the slider tail is really strong while the slider head is really weak, making this quite awkward in gameplay. maybe instead of having a slider here u could leave a 1/2 space and have a circle on 01:13:678
01:16:046 (1,2,3) - putting whistles the whistles on the slider heads instead of tail would be better for feedback here tbh
01:28:481 (6) - you should remove the clap off here since there isn't a strong drum here compared to 01:27:889 (3,4,5)
01:30:257 (1,2,3,4) - the pattern here isn't the best imo. this generally works well when all the sounds are the same, but here 01:30:454 (2,4) - are notably stronger than 01:30:257 (1,3) - so u should reconsider this pattern
01:33:415 - 01:34:204 - claps?
01:42:889 - really strong beats like this one deserve whistles
02:12:494 - drum finish seems to work better
02:16:836 (2,1) - the spacing here can be misleading since it looks like extended slider usage, similar to 01:23:546 (4,1) . also because the slider is longer than usual it kind of implies this. i would just try make the spacing a bit bigger to avoid this
02:39:336 - i dont think u need the break here, because its so short and it would be better to keep hp draining
02:43:875 (3,4,5) - the hitsounds seem pretty random here. there arent really any sounds to hitsound to so i'd remove these
02:56:507 - theres a beat here that u shouldn't skip ><
03:02:231 - ^
03:03:020 - drum finish?
03:20:389 (4,1) - the blanket could be better here
03:22:362 (1) - seems you missed a good spot for a finish
03:25:323 (6) - remove clap
03:31:441 (2) - this beat should be removed since there isn't really anything dominant in the music here. refer to 01:33:415 (1,2,3) - to see how you did this earlier. also i would make the spacing between 03:31:046 (3,1) - larger for emphasis
03:41:902 (2,3) - i would use larger spacing here. its pretty underwhelming at the moment
03:50:191 (4,6) - claps? having no hitsound here is kinda bad
03:56:507 (1,2) - whats with the spacing here? the sounds are really quite soft so smaller spacing would be more appropriate
04:11:310 - the drums are 1/3 here and it would be fun to introduce them. perhaps try a rhythm like http://puu.sh/tbJhb/22c681bda0.jpg
04:19:994 (3,4,5) - this is the only time you did something like this in the whole map. so to prevent reading errors, it would be better to stick to the 1/4 beats instead 04:20:389 - 04:20:586 - and remove 04:20:290 (4)
04:22:658 - silence the slider end?
04:23:152 (3) - again, why skip the 1/3? try a rhythm like http://puu.sh/tbJsl/4e28cefb59.jpg
04:25:520 (1) - the instruments pause here at 04:25:718 - so you should stop your slider there too in order to reflect the music
04:28:678 (1) - ^ same
04:27:889 (1,2,3) - white tick triplets aren't very nice to play here because the note you should be emphasising 04:27:889 (1) - is on the top of the triplet instead of the bottom. just stick with 1/4 imo
04:35:685 (2) - this piano note is so quiet and will catch ppl off because of the rhythm gap between 04:34:994 (1,2) - i'd just remove it
04:55:520 (1,2) - 1/3 drums http://puu.sh/tbJQB/95d77e6f98.jpg
04:56:704 (1,1) - that 1/8 jump is pretty big. people will most likely leave the slider early because they won't expect the sv change and sliderbreak :c maybe try move it to x162 y240 so it wont be a reading hazard
05:23:146 - song actually ends on the blue tick so you should end the slider 05:20:975 (1) - there, and then shift the spinner to start at 05:23:343

really nice mapping! this has a lot of potential but still needs a few more mods.
try get a couple more substantial mods then poke me ^^
Topic Starter
SeaRasp

Pentori wrote:

hey
[General]
you dont need everlasting snow in the tags, since its already the title!
hp 6 can be a little harsh for a map of this difficulty and bpm. perhaps try hp 5? sure why not
combo colour 2 seems really dark in comparison to the rest of your colours. maybe choose something lighter OK

unused hitsounds: Thought I removed them already
soft-hitclap2.wav
soft-sliderslide2.wav

[Eternal]
00:55:520 (1) - the vocal here is actually on the yellow tick 00:55:816 . if you want to use this rhythm i'd recommend doing a slider like http://puu.sh/tbH5z/c404b16b58.jpg so that the rhythm doesn't catch people off guard So I extended the slider to yellow tick but didn't make it reverse slider but changed the NC to endicate the pattern works together
01:03:415 - finish + whistle? seems to be lacking hitsounds added
01:05:586 (1) - sounds more like 1/12 I hear more 1/8 but will change if someone else says the same
01:05:586 (1,2) - this jump feels a little out of place, since the music hasn't really picked up yet i would stick with smaller spacing. something like x313 y77 works True
01:13:481 (2) - the slider tail is really strong while the slider head is really weak, making this quite awkward in gameplay. maybe instead of having a slider here u could leave a 1/2 space and have a circle on 01:13:678 Good idea actually
01:16:046 (1,2,3) - putting whistles the whistles on the slider heads instead of tail would be better for feedback here tbh Changed
01:28:481 (6) - you should remove the clap off here since there isn't a strong drum here compared to 01:27:889 (3,4,5) Right
01:30:257 (1,2,3,4) - the pattern here isn't the best imo. this generally works well when all the sounds are the same, but here 01:30:454 (2,4) - are notably stronger than 01:30:257 (1,3) - so u should reconsider this pattern Stacked the circles mapped to similar sounds instead
01:33:415 - 01:34:204 - claps? Sure
01:42:889 - really strong beats like this one deserve whistles Yeah
02:12:494 - drum finish seems to work better Chanegd
02:16:836 (2,1) - the spacing here can be misleading since it looks like extended slider usage, similar to 01:23:546 (4,1) . also because the slider is longer than usual it kind of implies this. i would just try make the spacing a bit bigger to avoid this Good point, changed
02:39:336 - i dont think u need the break here, because its so short and it would be better to keep hp draining Removed
02:43:875 (3,4,5) - the hitsounds seem pretty random here. there arent really any sounds to hitsound to so i'd remove theseRemoved
02:56:507 - theres a beat here that u shouldn't skip >< Not best way to change but tried
03:02:231 - ^ changed to slider
03:03:020 - drum finish? sounds good
03:20:389 (4,1) - the blanket could be better here Fixed
03:22:362 (1) - seems you missed a good spot for a finish added
03:25:323 (6) - remove clap removed
03:31:441 (2) - this beat should be removed since there isn't really anything dominant in the music here. refer to 01:33:415 (1,2,3) - to see how you did this earlier. also i would make the spacing between 03:31:046 (3,1) - larger for emphasis true
03:41:902 (2,3) - i would use larger spacing here. its pretty underwhelming at the moment Ctrl+ged
03:50:191 (4,6) - claps? having no hitsound here is kinda bad added
03:56:507 (1,2) - whats with the spacing here? the sounds are really quite soft so smaller spacing would be more appropriatereduced
04:11:310 - the drums are 1/3 here and it would be fun to introduce them. perhaps try a rhythm like http://puu.sh/tbJhb/22c681bda0.jpg For this slider I'd rather focus on the held instrument note as this section is more focused on the instruments than the drums. This also allows me to map the beginning of vocals on the blue tick.
04:19:994 (3,4,5) - this is the only time you did something like this in the whole map. so to prevent reading errors, it would be better to stick to the 1/4 beats instead 04:20:389 - 04:20:586 - and remove 04:20:290 (4) Changed pattern
04:22:658 - silence the slider end? ok
04:23:152 (3) - again, why skip the 1/3? try a rhythm like http://puu.sh/tbJsl/4e28cefb59.jpg did that as it does fit better here
04:25:520 (1) - the instruments pause here at 04:25:718 - so you should stop your slider there too in order to reflect the music Changed another way
04:28:678 (1) - ^ same Here I don't believe the instruments should be the main focus. The vocals start to build up again from this point so I'd prefer map that
04:27:889 (1,2,3) - white tick triplets aren't very nice to play here because the note you should be emphasising 04:27:889 (1) - is on the top of the triplet instead of the bottom. just stick with 1/4 imo But they fit the instruments here and also emphasizes the following circles
04:35:685 (2) - this piano note is so quiet and will catch ppl off because of the rhythm gap between 04:34:994 (1,2) - i'd just remove it Done
04:55:520 (1,2) - 1/3 drums http://puu.sh/tbJQB/95d77e6f98.jpg yep
04:56:704 (1,1) - that 1/8 jump is pretty big. people will most likely leave the slider early because they won't expect the sv change and sliderbreak :c maybe try move it to x162 y240 so it wont be a reading hazard Kind of the point though, leaving the slider a bit early wont actually make you break but further emphasize 04:57:099 (1) - by holding longer and suddenly coming back to normal SV
05:23:146 - song actually ends on the blue tick so you should end the slider 05:20:975 (1) - there, and then shift the spinner to start at 05:23:343 Changed in different way

really nice mapping! this has a lot of potential but still needs a few more mods.
try get a couple more substantial mods then poke me ^^
Thank you Pentori !!
Lasse
hey

00:01:360 (4) - 00:04:518 (4) - for these I think it would be great to have them as 2 circles since the piano on the tail is so strong. if you don't change that at least have them a bit closer to the next object as that
also 00:01:360 (4) - sounds a bit early, but I think simplifying to 1/8 like you do works alright for playability
00:12:709 (1) - you never nc'd blue ticks for the intro and this can make rhythm a bit harder to read here, so I'd move this to the object before
00:12:610 (6,1) - looks a bit like you ran out of space with how weirdly they overlap. you could just take 00:09:847 (1,2,3,4,5,6) - and move them all top/left a bit so you can do a normal stack here http://i.imgur.com/s0ej2h1.jpg or overlap in a more fitting way
00:49:796 (2,3) - wouldn't stack these cause sound on the second is so much more important. could stack 00:49:204 (1,2) - instead so you get a jump on 3
00:55:520 (1,2) - the rhythm here is so different and only happens once so it's really easy to misread (I did lol) how about deleting the circle and adding a repeat to the slider instead? would also make the piano on 00:56:310 (1) - feel more emphasized cause you don't click right before it
01:19:994 (3,4,5,1) - autostacking makes this look bad ingame, check with stacking enabled in the editor if you have that off (view => stacking) http://i.imgur.com/r02ZpLQ.jpg just move 01:20:685 (5,1) - down/right to fix
there are some more of these like 01:36:968 (2,4,5) - just look throught the map with stacking once, fixing will only take a few minutes and make it much cleaner // 02:52:757 (2,4,5) - etc
01:46:639 (2,3) - stack feels pretty unfitting here again with how strong 3 is. maybe you could stack 01:46:639 (2) - on 01:45:257 (3) - tail to get http://i.imgur.com/UuZpTtO.jpg ? // 01:52:165 (3,1) - same here
01:59:862 (4,1) - how about http://i.imgur.com/WCqRdtX.jpg ? piano on tail together with the weird slider lengths makes this feel strange right now
03:01:639 (6) - think placement like http://i.imgur.com/k1Z80wA.jpg might fit better with your overall structure
03:02:033 (2) - this seems a bit too huge spacing wise compared to the piano jumps before and this only has a weak drum
03:28:283 (5,6) - really sudden huge 1/4 spacing, you could change the shape of the next slider a bit and rotate 5 slightly http://i.imgur.com/1KUigEK.jpg
03:30:060 (2,1) - only time you have this pattern stacked, I think your other solutions worked better. how about moving 03:30:257 (1) - a bit to get http://i.imgur.com/mPUznlX.jpg ?
04:53:349 (3,1) - even for how strong vocals are, this felt a bit overdone maybe you could stack the sliderend on the tail of 04:52:954 (2) - or something instead?
04:56:704 (1) - why is this extended to the 1/8 tick? vocal is on 1/4 so I think that would work better current together with the heavy sv change makes it really easy to misread and get a 100 on this cause you never did something similar and it's near the end of the map :c
05:09:731 (1) - might want to adjust the ending curve of this slightly to cover the next slider better
05:11:310 (1) - this is really cute! just a minor thing: you coud move the next slider back in the timeline and use the approach circle to fix the ending curve http://i.imgur.com/4Sj3D95.jpg cause on such slow/long sliders it's quite noticeable when things are off
05:20:975 (1) - shape could also be polished a bit more

[]
pretty neat map
I think you could get like 2-3 more mods or something like that to polish up things a bit more
feel free to call me back then
Topic Starter
SeaRasp

Lasse wrote:

hey

00:01:360 (4) - 00:04:518 (4) - for these I think it would be great to have them as 2 circles since the piano on the tail is so strong. if you don't change that at least have them a bit closer to the next object as that
also 00:01:360 (4) - sounds a bit early, but I think simplifying to 1/8 like you do works alright for playability
00:12:709 (1) - you never nc'd blue ticks for the intro and this can make rhythm a bit harder to read here, so I'd move this to the object before
00:12:610 (6,1) - looks a bit like you ran out of space with how weirdly they overlap. you could just take 00:09:847 (1,2,3,4,5,6) - and move them all top/left a bit so you can do a normal stack here http://i.imgur.com/s0ej2h1.jpg or overlap in a more fitting way
00:49:796 (2,3) - wouldn't stack these cause sound on the second is so much more important. could stack 00:49:204 (1,2) - instead so you get a jump on 3
00:55:520 (1,2) - the rhythm here is so different and only happens once so it's really easy to misread (I did lol) how about deleting the circle and adding a repeat to the slider instead? would also make the piano on 00:56:310 (1) - feel more emphasized cause you don't click right before it
01:19:994 (3,4,5,1) - autostacking makes this look bad ingame, check with stacking enabled in the editor if you have that off (view => stacking) http://i.imgur.com/r02ZpLQ.jpg just move 01:20:685 (5,1) - down/right to fix
there are some more of these like 01:36:968 (2,4,5) - just look throught the map with stacking once, fixing will only take a few minutes and make it much cleaner // 02:52:757 (2,4,5) - etc
01:46:639 (2,3) - stack feels pretty unfitting here again with how strong 3 is. maybe you could stack 01:46:639 (2) - on 01:45:257 (3) - tail to get http://i.imgur.com/UuZpTtO.jpg ? // 01:52:165 (3,1) - same here
01:59:862 (4,1) - how about http://i.imgur.com/WCqRdtX.jpg ? piano on tail together with the weird slider lengths makes this feel strange right now
03:01:639 (6) - think placement like http://i.imgur.com/k1Z80wA.jpg might fit better with your overall structure THe current one looks better though
03:02:033 (2) - this seems a bit too huge spacing wise compared to the piano jumps before and this only has a weak drum
03:28:283 (5,6) - really sudden huge 1/4 spacing, you could change the shape of the next slider a bit and rotate 5 slightly http://i.imgur.com/1KUigEK.jpg
03:30:060 (2,1) - only time you have this pattern stacked, I think your other solutions worked better. how about moving 03:30:257 (1) - a bit to get http://i.imgur.com/mPUznlX.jpg ?
04:53:349 (3,1) - even for how strong vocals are, this felt a bit overdone maybe you could stack the sliderend on the tail of 04:52:954 (2) - or something instead?
04:56:704 (1) - why is this extended to the 1/8 tick? vocal is on 1/4 so I think that would work better current together with the heavy sv change makes it really easy to misread and get a 100 on this cause you never did something similar and it's near the end of the map :c
05:09:731 (1) - might want to adjust the ending curve of this slightly to cover the next slider better Tried:/
05:11:310 (1) - this is really cute! just a minor thing: you coud move the next slider back in the timeline and use the approach circle to fix the ending curve http://i.imgur.com/4Sj3D95.jpg cause on such slow/long sliders it's quite noticeable when things are off
05:20:975 (1) - shape could also be polished a bit more Changed the shape

[]
pretty neat map
I think you could get like 2-3 more mods or something like that to polish up things a bit more
feel free to call me back then
TY Lasse ! pretty much fixed everything
Strategas
00:01:360 (4,5) - timing is off so it feels weird, you could use a slider instead so it would feel better

00:04:518 (4,5) - incorrect snapping aswell, it's suppose to be 1/12, I guess the above one should be 1/12 aswell but the piano didn't get edited zz

00:10:834 (2) - unnecessary note imo, if you follow the piano fully here there is no need for ghost notes

00:11:821 (4,5) - misstimed aswell, at this point you need a timing check

00:12:709 (2) - shortening the slider and adding a 1/16 or 1/12 slider at 00:14:189 - would feel cooler with instruments

00:58:481 (3,4) - incorrect snapping - should be 1/12

01:06:178 (1,1) - using same finish hitsound for both of these is not telling that 01:06:573 (1) - is much more important

01:07:165 (2,4) - I'm kinda confused how you decide to map mistimed vocals as circles and then well timed drums as a slider lol

01:17:527 (6) - kinda overmap, don't think putting a circle here really follows the sound it's on, having a slider or just deleting the note seems better

01:23:546 (4) - like I get you try to extend the vocal here but skipping over the obvious drum and ending it on nothing is not the best choice imo, rather end it on the drum or the white tick

02:16:836 (2) - this extended slider really stands out, I didn't even expect it so long and got a 100 here, as you don't really do that elsewhere 02:23:152 (3,4) - 02:26:310 (2,3) - 02:29:468 (2,3) - etc..

02:36:968 (3) - slider ends on a stronger beat than it starts on - not a very good beat emphasis, better shorten the slider to blue tick and put another circle at the white

04:11:112 (6) - I think 1/8 snapping is more correct here to follow the drums, if you followed the violin or whatever that thing is it's not 1/12 anyway but 1/16

04:11:310 (1,2) - 1/3 notes stand out here, ignoring them is meh

from 05:15:997 - to 05:16:140 (1) - 4x 1/16 notes and not 3x 1/8 noted

05:19:199 (3,4) - timing

05:20:876 (2,1,1) - timing

05:20:975 (1) - also finish shouldn't be on the slider end but rather on the next note

check with some person experienced in timing, fix timing and snapping, then can call me
Topic Starter
SeaRasp

Strategas wrote:

00:01:360 (4,5) - timing is off so it feels weird, you could use a slider instead so it would feel better I don't think it's a timing issue but more awkward piano snapping, I still feel like simplifying to 1/8 fits best while playing as for a slow section like this.

00:04:518 (4,5) - incorrect snapping aswell, it's suppose to be 1/12, I guess the above one should be 1/12 aswell but the piano didn't get edited zz No change for now but will check

00:10:834 (2) - unnecessary note imo, if you follow the piano fully here there is no need for ghost notes Removed

00:11:821 (4,5) - misstimed aswell, at this point you need a timing check Yeah this one does sound off, will have to check

00:12:709 (2) - shortening the slider and adding a 1/16 or 1/12 slider at 00:14:189 - would feel cooler with instruments Ok done

00:58:481 (3,4) - incorrect snapping - should be 1/12 Oh yeah

01:06:178 (1,1) - using same finish hitsound for both of these is not telling that 01:06:573 (1) - is much more important It's not the same, the first one is basic soft finish the second is the louder one

01:07:165 (2,4) - I'm kinda confused how you decide to map mistimed vocals as circles and then well timed drums as a slider lol I think it plays fine though and I'd rather map vocal as the whole map is focusing on them, but will try to change if really necessary ...

01:17:527 (6) - kinda overmap, don't think putting a circle here really follows the sound it's on, having a slider or just deleting the note seems better removed

01:23:546 (4) - like I get you try to extend the vocal here but skipping over the obvious drum and ending it on nothing is not the best choice imo, rather end it on the drum or the white tick I mean the drum it's skipping over isn't really strong compared to others but yeah this slider I think fits for both vocals but mostly to emphasize the following circle and pattern. Also skipping over less important beats emphasizes the more important ones even more

02:16:836 (2) - this extended slider really stands out, I didn't even expect it so long and got a 100 here, as you don't really do that elsewhere 02:23:152 (3,4) - 02:26:310 (2,3) - 02:29:468 (2,3) - etc.. Yeah Ok removed

02:36:968 (3) - slider ends on a stronger beat than it starts on - not a very good beat emphasis, better shorten the slider to blue tick and put another circle at the white Actually intentional because the beats between slider head and end are very weak or almost non existent so the slider represents that, it's not about emphasis here

04:11:112 (6) - I think 1/8 snapping is more correct here to follow the drums, if you followed the violin or whatever that thing is it's not 1/12 anyway but 1/16 Alright changed to 1/8 and added drum sampleset

04:11:310 (1,2) - 1/3 notes stand out here, ignoring them is meh Already explained to Pentori but probably won't change this

from 05:15:997 - to 05:16:140 (1) - 4x 1/16 notes and not 3x 1/8 noted right but timing sounds off still

05:19:199 (3,4) - timing

05:20:876 (2,1,1) - timing

05:20:975 (1) - also finish shouldn't be on the slider end but rather on the next note Yup

check with some person experienced in timing, fix timing and snapping, then can call me
Thanks ! will see if anyone can help with the timing :o
Ryuusei Aika
from queue

actually find nothing, so take my star
hope it can be rank soon as i really like this song :D
Topic Starter
SeaRasp

Neanmoins wrote:

from queue

actually find nothing, so take my star
hope it can be rank soon as i really like this song :D
Oh, well thanks for checking it out anyway and for star !
Arphimigon
IRC
19:43 SeaRasp: Hey! are you good at timing ?
19:44 Arphimigon: Decent enough
19:44 SeaRasp: could you check one of my maps really quick for timing issues ?
19:45 Arphimigon: ye in a bit
19:45 Arphimigon: /np or send yaya
19:45 SeaRasp: ok thx ! here's the map
19:45 *SeaRasp is listening to [https://osu.ppy.sh/b/1166986 Aimer - everlasting snow]
19:48 SeaRasp: have a look at Strategas's post he mentionned most of it
19:48 Arphimigon: If he mentioned most of it, why havent you checked it instead then?
19:49 SeaRasp: He just said to check with someone good at timing
19:50 SeaRasp: I think mostly here 00:11:031 (2,3,4) -
19:50 Arphimigon: 00:01:360 (4,5,6) - first point he mentions about these, these are much better as 1/12
19:50 Arphimigon: then again, since this is piano, its neither 1/12 or 1/8, but 1/12 is closest
19:50 SeaRasp: alright I'll change
19:51 SeaRasp: so 1/12 slider starting from 00:01:360 (4) - ?
19:51 Arphimigon: I'd actually use notes
19:51 Arphimigon: ...its easier to do a really quick triple than a 1/12 slider + extra tap
19:51 SeaRasp: true
19:51 SeaRasp: will do that
19:51 Arphimigon: Second point about the next triple, is DEFINITELY 1/12
19:52 Arphimigon: 00:04:518 (4,5,6) - this one
19:53 SeaRasp: yeah ?
19:53 Arphimigon: mhm
19:54 Arphimigon: 00:11:821 (3) - 1/12 later
19:54 SeaRasp: should I change offset or just 1/12 later ?
19:54 Arphimigon: Just 1/12 later
19:54 SeaRasp: ok
19:55 Arphimigon: I'll be trying to avoid adding any red timing points as much as possible
19:56 Arphimigon: About the vocals at 01:06:573 -
19:56 Arphimigon: It would be kinda silly to move all the notes to the correct timings imo
19:57 SeaRasp: they don't seem that off while playing though
19:57 Arphimigon: Seems fine to keep them on 1/2 ye
19:58 Arphimigon: Like when you are playing anyway it'll stay in rhythm with the drums so I wouldnt even bother changing them here
19:58 SeaRasp: What I thought
19:59 Arphimigon: 04:11:112 (6,7,1) - ye what he said
19:59 Arphimigon: Are you following drums or violin or wh?
19:59 SeaRasp: more violing
19:59 SeaRasp: violin *
20:00 SeaRasp: but was originaly 1/12 slider
20:00 Arphimigon: ye is fine
20:00 Arphimigon: triple is guud no complaints here
20:00 SeaRasp: ok
20:01 SeaRasp: for 00:11:870 (3,4) - I actually think they sound more accurate on 1/16
20:02 Arphimigon: If ya think so, go ahead
20:02 Arphimigon: 05:19:100 (2,3,4) - This should also be fine since there are 1/8 sounds technically on these hits
20:03 SeaRasp: I honestly think most of it is fine
20:03 Arphimigon: Technically there is a 1/16 between 3 and 4, but that would be far too complicated and weird and annoying to play on this calm music
20:04 SeaRasp: yeah I think simplifying all the awkward spnaping is best
20:04 Arphimigon: However this slider 05:20:975 (1) - could start at 05:21:074 -
20:04 Arphimigon: and have a note there instead
20:04 Arphimigon: Like a 1/18 triple
20:04 Arphimigon: nvrmnd ignore that lemme listen harder
20:05 Arphimigon: 5 note 1/16 stream LOL
20:05 SeaRasp: ouch
20:05 Arphimigon: http://osu.ppy.sh/ss/7040515
20:05 Arphimigon: Use a 4-reverse 1/16 slider imo
20:06 SeaRasp: yeah ok
20:06 Arphimigon: (if ya want)
20:06 SeaRasp: how about 05:15:997 (2,1) -
20:06 SeaRasp: soudns a bit off
20:06 Arphimigon: or you could literally skip the 1/16 and map a 1/18 triple
20:06 Arphimigon: It sounds off ye but I'll need to come back for that
20:06 Arphimigon: Iz weirdest part of map
20:07 Arphimigon: o thats the last thing ok
20:07 Arphimigon: Ok
20:07 Arphimigon: You see how the slider length is 1/16?
20:08 Arphimigon: Well I need ya to move it back to the 1/12 position just before it
20:08 SeaRasp: ok 3 sec fixing the last one
20:08 Arphimigon: Whilst keeping it 1/16 long
20:08 SeaRasp: oh ok
20:08 SeaRasp: well that's about it thanks !!
20:08 Arphimigon: no
20:09 Arphimigon: the slider just after that, move back 1/16
20:09 SeaRasp: where ?
20:09 Arphimigon: it'll look really weird on the timeline tho lol
20:09 Arphimigon: https://puu.sh/tk5vm/a89ae4d516.png
20:09 Arphimigon: sounds FAR better
20:10 SeaRasp: I'll have to move red tick
20:10 SeaRasp: but yeah it's better
20:10 Arphimigon: You wont actually
20:10 Arphimigon: It's fine for sliders to go over red ticks
20:10 Arphimigon: Just make sure it ends on the right place
20:11 SeaRasp: but weird for SV
20:11 SeaRasp: alright
Topic Starter
SeaRasp

Arphimigon wrote:

IRC
19:43 SeaRasp: Hey! are you good at timing ?
19:44 Arphimigon: Decent enough
19:44 SeaRasp: could you check one of my maps really quick for timing issues ?
19:45 Arphimigon: ye in a bit
19:45 Arphimigon: /np or send yaya
19:45 SeaRasp: ok thx ! here's the map
19:45 *SeaRasp is listening to [https://osu.ppy.sh/b/1166986 Aimer - everlasting snow]
19:48 SeaRasp: have a look at Strategas's post he mentionned most of it
19:48 Arphimigon: If he mentioned most of it, why havent you checked it instead then?
19:49 SeaRasp: He just said to check with someone good at timing
19:50 SeaRasp: I think mostly here 00:11:031 (2,3,4) -
19:50 Arphimigon: 00:01:360 (4,5,6) - first point he mentions about these, these are much better as 1/12
19:50 Arphimigon: then again, since this is piano, its neither 1/12 or 1/8, but 1/12 is closest
19:50 SeaRasp: alright I'll change
19:51 SeaRasp: so 1/12 slider starting from 00:01:360 (4) - ?
19:51 Arphimigon: I'd actually use notes
19:51 Arphimigon: ...its easier to do a really quick triple than a 1/12 slider + extra tap
19:51 SeaRasp: true
19:51 SeaRasp: will do that
19:51 Arphimigon: Second point about the next triple, is DEFINITELY 1/12
19:52 Arphimigon: 00:04:518 (4,5,6) - this one
19:53 SeaRasp: yeah ?
19:53 Arphimigon: mhm
19:54 Arphimigon: 00:11:821 (3) - 1/12 later
19:54 SeaRasp: should I change offset or just 1/12 later ?
19:54 Arphimigon: Just 1/12 later
19:54 SeaRasp: ok
19:55 Arphimigon: I'll be trying to avoid adding any red timing points as much as possible
19:56 Arphimigon: About the vocals at 01:06:573 -
19:56 Arphimigon: It would be kinda silly to move all the notes to the correct timings imo
19:57 SeaRasp: they don't seem that off while playing though
19:57 Arphimigon: Seems fine to keep them on 1/2 ye
19:58 Arphimigon: Like when you are playing anyway it'll stay in rhythm with the drums so I wouldnt even bother changing them here
19:58 SeaRasp: What I thought
19:59 Arphimigon: 04:11:112 (6,7,1) - ye what he said
19:59 Arphimigon: Are you following drums or violin or wh?
19:59 SeaRasp: more violing
19:59 SeaRasp: violin *
20:00 SeaRasp: but was originaly 1/12 slider
20:00 Arphimigon: ye is fine
20:00 Arphimigon: triple is guud no complaints here
20:00 SeaRasp: ok
20:01 SeaRasp: for 00:11:870 (3,4) - I actually think they sound more accurate on 1/16
20:02 Arphimigon: If ya think so, go ahead
20:02 Arphimigon: 05:19:100 (2,3,4) - This should also be fine since there are 1/8 sounds technically on these hits
20:03 SeaRasp: I honestly think most of it is fine
20:03 Arphimigon: Technically there is a 1/16 between 3 and 4, but that would be far too complicated and weird and annoying to play on this calm music
20:04 SeaRasp: yeah I think simplifying all the awkward spnaping is best
20:04 Arphimigon: However this slider 05:20:975 (1) - could start at 05:21:074 -
20:04 Arphimigon: and have a note there instead
20:04 Arphimigon: Like a 1/18 triple
20:04 Arphimigon: nvrmnd ignore that lemme listen harder
20:05 Arphimigon: 5 note 1/16 stream LOL
20:05 SeaRasp: ouch
20:05 Arphimigon: http://osu.ppy.sh/ss/7040515
20:05 Arphimigon: Use a 4-reverse 1/16 slider imo
20:06 SeaRasp: yeah ok
20:06 Arphimigon: (if ya want)
20:06 SeaRasp: how about 05:15:997 (2,1) -
20:06 SeaRasp: soudns a bit off
20:06 Arphimigon: or you could literally skip the 1/16 and map a 1/18 triple
20:06 Arphimigon: It sounds off ye but I'll need to come back for that
20:06 Arphimigon: Iz weirdest part of map
20:07 Arphimigon: o thats the last thing ok
20:07 Arphimigon: Ok
20:07 Arphimigon: You see how the slider length is 1/16?
20:08 Arphimigon: Well I need ya to move it back to the 1/12 position just before it
20:08 SeaRasp: ok 3 sec fixing the last one
20:08 Arphimigon: Whilst keeping it 1/16 long
20:08 SeaRasp: oh ok
20:08 SeaRasp: well that's about it thanks !!
20:08 Arphimigon: no
20:09 Arphimigon: the slider just after that, move back 1/16
20:09 SeaRasp: where ?
20:09 Arphimigon: it'll look really weird on the timeline tho lol
20:09 Arphimigon: https://puu.sh/tk5vm/a89ae4d516.png
20:09 Arphimigon: sounds FAR better
20:10 SeaRasp: I'll have to move red tick
20:10 SeaRasp: but yeah it's better
20:10 Arphimigon: You wont actually
20:10 Arphimigon: It's fine for sliders to go over red ticks
20:10 Arphimigon: Just make sure it ends on the right place
20:11 SeaRasp: but weird for SV
20:11 SeaRasp: alright
Fixed timing/snapping issues , thanks !
Lama Poluna
hey

NM from my queue



  • General
  1. tags : marathon 茜さす
  2. diff name: eternal , because title is everlasting snow

    everlasting snow

  3. 00:11:870 (1,1,1) - timing points? ok
    1.bpm 70 offset 10637
    2.bpm 56 offset 11065
    3.bpm 53 offset 11868
  4. 00:22:362 (1) - delete whistle on end slider.
  5. 00:55:816 - you map vocal here, but ignore 00:56:803 - here, why? х
  6. 01:09:632 - miss note? 01:12:790 (5) - as here
  7. 01:15:948 - ^
  8. 01:17:527 - ^ or delete 01:12:790 (5) , 01:19:106 (5) -
  9. 01:21:671 - ^ ??? and so on
  10. 01:31:836 (1) - ignore beats? x
  11. 01:39:731 (1) - 01:39:928 - ignore again.
  12. 02:56:112 - overmapped.
  13. 03:28:678 (1) - ^
  14. 04:42:494 - ignore beats?
  15. 05:15:981 (2,1) - ???

I think you must to reconsidered NC and beats.
nice map xd
Hysteria
Sorry for delay.
(From my queue)

Info regarding structure of mod:

Flow = Issues with flow between the objects highlighted

Skip = Skipping a strong, crucial and very noticeable sound.

00:01:426 (4,5) - Should really switch these two out for a kickslider.

00:35:981 (3,1) - Flow.

01:14:073 - Skip.

01:23:152 (3,4) - Flow.

01:23:744 - Skip.

01:27:494 (2,3) - Flow.

01:43:481 (2) - Ctrl+g this to make the spacing to the next object more comfortable.

02:12:889 (1,2) - Flow.

03:10:915 - Skip.

03:20:586 - Skip.

03:40:323 (2,3) - Flow.

04:18:415 (4,5) - Flow.

04:56:704 (3,1) - Flow.

05:00:257 (1,2) - Flow.

05:05:981 (2,1) - Flow.

05:05:981 (2,1) - Flow.

Ending words:

Nice map, very aesthetically pleasing and plays quite well too. Not too many issues that I could find, and those I could find are mostly only smaller subjective things about flow.

GL in the future!
Topic Starter
SeaRasp

Lama Poluna wrote:

hey

NM from my queue



  • General
  1. tags : marathon 茜さす Added
  2. diff name: eternal , because title is everlasting snow Will I guess but looks better with capital E though

    everlasting snow

  3. 00:11:870 (1,1,1) - timing points? ok OH thank you this is perfect
    1.bpm 70 offset 10637
    2.bpm 56 offset 11065
    3.bpm 53 offset 11868
  4. 00:22:362 (1) - delete whistle on end slider. ok
  5. 00:55:816 - you map vocal here, but ignore 00:56:803 - here, why? х Not really ignored it's in the slider so it's covered. Also I wouldn't map a tripple here for vocals
  6. 01:09:632 - miss note? 01:12:790 (5) - as here For here I basically mapped a tripple when there are no vocals covering the instruments and didn't when there was.
  7. 01:15:948 - ^
  8. 01:17:527 - ^ or delete 01:12:790 (5) , 01:19:106 (5) -
  9. 01:21:671 - ^ ??? and so on
  10. 01:31:836 (1) - ignore beats? x Yes because I'm focusing on the held instrument note here
  11. 01:39:731 (1) - 01:39:928 - ignore again. Focusing on vocals just like in the entire map xD
  12. 02:56:112 - overmapped. Not really there is a small beat
  13. 03:28:678 (1) - ^
  14. 04:42:494 - ignore beats? Held sound stands out more IMO
  15. 05:15:981 (2,1) - ??? Y that's how it is in the music lol

I think you must to reconsidered NC and beats.
nice map xd
TY Timing was very helpful

Hysteria wrote:

Sorry for delay.
(From my queue)

Info regarding structure of mod:

Flow = Issues with flow between the objects highlighted All the flow you mentioned are intentional mostly for emphasis

Skip = Skipping a strong, crucial and very noticeable sound. Didn't change any mainly because I am focusing on vocals the entire map so I sometimes sacrifice less important beats to emphasize it

00:01:426 (4,5) - Should really switch these two out for a kickslider. Will wait for other opinions

00:35:981 (3,1) - Flow.

01:14:073 - Skip.

01:23:152 (3,4) - Flow.

01:23:744 - Skip.

01:27:494 (2,3) - Flow.

01:43:481 (2) - Ctrl+g this to make the spacing to the next object more comfortable.No this flow is intentional

02:12:889 (1,2) - Flow.

03:10:915 - Skip.

03:20:586 - Skip.

03:40:323 (2,3) - Flow.

04:18:415 (4,5) - Flow.

04:56:704 (3,1) - Flow.

05:00:257 (1,2) - Flow.

05:05:981 (2,1) - Flow.

05:05:981 (2,1) - Flow.

Ending words:

Nice map, very aesthetically pleasing and plays quite well too. Not too many issues that I could find, and those I could find are mostly only smaller subjective things about flow.

GL in the future!
TY for opinions !
Lasse
1/12s in the intro seem alright cause of the bpm
00:11:868 (1) - unsnapped
00:13:849 - put a green line with 10-15% here to recude slidertick as it doesn't fit
00:14:132 (1) - head sounds early, but tail/end seem fine so I guess this is the best solution
00:27:691 (2) - head is early, but surrounding things sound alright so lol
04:11:310 (1) - drum is on the 1/6 before and sound on this is extremely weird, so it's a bit strange in gameplay
04:18:810 (5) - 1/8 gap here seemed a bit random, even if it works for the vocals, think ending on blue tick drum would work better
http://i.imgur.com/GzakEXL.jpg this makes most sense with instruments, but 1=> 2 polarity is really weird, so not sure what to do, making 1 a repeat would kill emphasis for 04:11:902 - ...
04:36:573 (1,1,2,1,2) - half of this is snapped to piano, other half to drums. since piano seems stronger, having the second half of this also mapped as 1/3 should be nicer, repeat already introduces the rhythm so circlers should work okay too
05:00:257 (1,2) - somehow seems like either of these was intended to be ctrlg'd lol
05:15:981 (2) - bit unsure about these, but I didn't break on them when I played the map so idk lol
05:20:876 (2) - would buffer this cause 1/16 (basically 1/8 at normal bpm), just remove a repeat
Topic Starter
SeaRasp

Lasse wrote:

1/12s in the intro seem alright cause of the bpm Ok
00:11:868 (1) - unsnapped fixed
00:13:849 - put a green line with 10-15% here to recude slidertick as it doesn't fit yep
00:14:132 (1) - head sounds early, but tail/end seem fine so I guess this is the best solution yeah, head is just tiny bit off you don't really notice it at all
00:27:691 (2) - head is early, but surrounding things sound alright so lol yes you don't really notice in gameplay
04:11:310 (1) - drum is on the 1/6 before and sound on this is extremely weird, so it's a bit strange in gameplay
04:18:810 (5) - 1/8 gap here seemed a bit random, even if it works for the vocals, think ending on blue tick drum would work better ok tried something
http://i.imgur.com/GzakEXL.jpg this makes most sense with instruments, but 1=> 2 polarity is really weird, so not sure what to do, making 1 a repeat would kill emphasis for 04:11:902 - ...
04:36:573 (1,1,2,1,2) - half of this is snapped to piano, other half to drums. since piano seems stronger, having the second half of this also mapped as 1/3 should be nicer, repeat already introduces the rhythm so circlers should work okay too oh I guess
05:00:257 (1,2) - somehow seems like either of these was intended to be ctrlg'd lol Is it bad ? :/
05:15:981 (2) - bit unsure about these, but I didn't break on them when I played the map so idk lol I rarely ever broke on this either for some reason, I think it's ok
05:20:876 (2) - would buffer this cause 1/16 (basically 1/8 at normal bpm), just remove a repeat ok
Not too sure what to do for the 1/3 drum part, however I think the best solution is the current one cuz following the held sound seems the best way to keep everything besides the drum in place and it kind of overpowers the drum anyway so yeah... Nvm changed to 1/6 sliders
Lasse
okay, seerms alright to me now
#1
whoever checks this next, please carefully check the snapping/red lines again lol
Topic Starter
SeaRasp

Lasse wrote:

okay, seerms alright to me now
#1
whoever checks this next, please carefully check the snapping/red lines again lol
Omg TY Lasse ! first bubble ever lol :)
Pentori
recheck

01:25:520 - 04:03:415 - 04:04:599 - 04:26:704 - finishes
02:10:718 - drag the break forward to how it originally would be
03:31:046 - 04:08:349 - claps
03:31:244 - and u dont need the clap here

05:16:096 - sounds too early, also the time between objects is really small. try 316124 offset instead

poke me once again
Topic Starter
SeaRasp

Pentori wrote:

recheck

01:25:520 - 04:03:415 - 04:04:599 - 04:26:704 - finishes
02:10:718 - drag the break forward to how it originally would be It was like that automaticaly but I ended it on the white tick before if that's what you wanted
03:31:046 - 04:08:349 - claps
03:31:244 - and u dont need the clap here

05:16:096 - sounds too early, also the time between objects is really small. try 316124 offset instead

poke me once again
All others fixed and bubble popped for offset change
Pentori
hm the end still sounds a little off
try adding timing points at

05:17:323 - 317305 offset
05:19:099 - 319116 offset

and with the break i meant something like this http://puu.sh/ttGfs/9672e8a366.jpg
by just dragging it forward

edit: check aimod for unsnaps
Pentori
looks fine
back to #1
Lasse
2
Strategas
congrats
Topic Starter
SeaRasp
YEY !! :) Thank you all so much lol !
Kalibe
grats!
Myxo
Nice map, good job! :D
And gratz on your first ranked :3
Kyouren
Gratzz for your first ranked map! :3
Mao
Grats o/
IamKwaN
Source is probably missing?

「everlasting snow」…TBS系テレビ「ひるおび!」12月度エンディングテーマ

http://www.sonymusic.co.jp/artist/aimer/info/475583
http://www.aimer-web.jp/discography/archive/?SECL-2070
Topic Starter
SeaRasp
Oh damn, is that worth a DQ ?
IamKwaN
Yes, please put ひるおび! into the Source. Feel free to poke me for requalification.
Topic Starter
SeaRasp

IamKwaN wrote:

Yes, please put ひるおび! into the Source. Feel free to poke me for requalification.
Added
IamKwaN
back
Modem
Congrats~! >w</
Ora
wow congratz on first ranked! Great song too :)
Lonesome Dreams_old
Congrats!
Ryuusei Aika
finally this song will appear in the rank zone ;)
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