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coldrain - Vena

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Topic Starter
Sharkie

squirrelpascals wrote:

you dont have enough diffs, imo

Easy
Nothing here, looks fine

Normal
• 00:45:666 (2) - Move this down so that the sliderend points toward it?
I think this is fine!
• 00:47:512 (2) - Same, but move this up
Hmm, I'd argue this is okay

Hard
• 00:20:627 (2,1) - 00:50:402 (1,2) - Maybe add the offset stack to these like all the other times?
Wanted to be consistent with this 00:04:012 -

Idk, this is a pretty good diff
Thanks!

Insane
• 00:09:319 (3,2) - Move 2 further to the left? Its touching 3 ;p
Didn't move 2, moved 3 instead.
• 00:37:935 (3,4) - Space these? It plays similar to a double and doesn't really fit imo
Hmm, I'd argue this is fine because its similar spacing to other patterns like here 00:05:627 (3,4) - 00:36:550 (1,2) -
• 00:49:243 (4,1,2) - Move 2 upwards and space it from 4
Hmm, I disagree here. 00:48:550 (1,4,1) - This makes a triangle so that it has good structure!

Another
I SSed this one so nothing is wrong with it

• 00:10:012 (3,6) - Space these?
I'd argue that the overlap makes sense because of 00:10:127 (4,6) - has consistency with 00:07:243 (2,5) - 00:07:704 (5,2) -

• 00:21:781 (1,2) - 00:21:204 (2,3) - I don't know which of these you're going to do but just be sure to do it consistently
Yup!
• It's not finished

Extra
• 00:17:281 (2,3,4) - Make this jump part more of an angle
I didn't do that but I changed the pattern.
• 00:23:050 (2,3) - If you wanted to blanket here, then your blanket is off
Not a blanket asdf
• 00:25:704 (2,3) - You can probably space these a little bit more?
Done!

Expert
• 00:06:781 - Put something clickable here
Although I usually map to percussion, I'm mapping the rhythm guitar.

• 00:10:704 (1,2,3,4,5,6,7,8) - This is okay, but it just feels really weird to play imo. The angles and changes in spacing are just offputting or smth. I would try moving 4 to the left and 8 to the right to make it feel like a nicer jump section
Changed the pattern!
• 00:20:281 (2) - End this slider at 00:20:627 - since there's a vocal and guitar note here? I don't really know why you ended it where you did
Following guitar! The guitar note that's with the vocal is separate. I don't like mapping diffs the same exact way every time.
• 00:35:166 (5,6) - Why the smaller spacing here?
6 is a bass drum hit.

Extreme
• 00:31:935 (1,2,3) - this pattern feels kind of bland, maybe move 2 up near 3's slidertail to give it a jump and make gameplay slightly more interesting
I don't like how that plays.
• 00:49:473 (1,2,3,4,5) - I respect the fact that you're into the ugly sliders and all of that, but this just feels messy rather than ugly
Hmm, I think its fine because its a similar shape to 00:37:473 (1) - this slider. Although slightly more curved.

Ex
• 00:06:435 (2) - Move this up and too the left a little bit, because of the way 00:06:089 (1) - is flowing?
Done!

• 00:08:396 (3,5) - Maybe consider ctrl+g for these? Just looks like it would play a lot smoother without that obtuse jump
Agreed!

• 00:22:473 (4,1) - You can space these and put more of a jump here is you wanted. Even if its a smol one you would put emphasis on that big white tick
Done!
call me when someone fcs this
Gotcha.

Good luck!
Thanks!
Dashyy-
SPOILER
2017-01-16 15:06 Sharkie: WHERE
2017-01-16 15:06 Sharkie: ARE
2017-01-16 15:06 Sharkie: THe
2017-01-16 15:06 Sharkie: BNS
2017-01-16 15:06 Dashyy-: I Am A Bn Hello
2017-01-16 15:07 Dashyy-: do u wanr an irc mod
2017-01-16 15:07 Sharkie: okay dad
2017-01-16 15:07 Dashyy-: ACTION is listening to [https://osu.ppy.sh/b/1166195 coldrain - Vena]
2017-01-16 15:07 Dashyy-: this map right
2017-01-16 15:07 Sharkie: ya
2017-01-16 15:09 Dashyy-: alright on ex some of the sliders end on strong sounds and it makes me sad :(((((
2017-01-16 15:09 Dashyy-: 00:06:089 (1) -
2017-01-16 15:09 Dashyy-: 00:07:935 (1) -
2017-01-16 15:09 Sharkie: thats teh point
2017-01-16 15:09 Dashyy-: ??????
2017-01-16 15:10 Dashyy-: shouldn't strong sounds be clickable
2017-01-16 15:10 Sharkie: yeah but there's Snare hits every beat in that phrase
2017-01-16 15:10 Sharkie: so ignoring a few is fine
2017-01-16 15:11 Dashyy-: 00:06:089 (1) - also this jump seems kinda big
2017-01-16 15:11 Dashyy-: i know its the hardest but this might be a bit much
2017-01-16 15:12 Dashyy-: *hardest diff
2017-01-16 15:12 Sharkie: okay I shortened it
2017-01-16 15:12 Dashyy-: 00:07:935 (1) - this one might be alright but just wanted to point taht jump out aswell zzzz
2017-01-16 15:14 Dashyy-: http://puu.sh/toxav/5bbe10dd69.jpg you could piss off every modder ever by changing the triple to this B)
2017-01-16 15:14 Dashyy-: 00:11:166 (4,5,6) -
2017-01-16 15:16 Dashyy-: also for the slow part some of the notes don't seem to have any sounds supported by them
2017-01-16 15:16 Sharkie: nah I prefer it stacked asdf
2017-01-16 15:16 Dashyy-: 00:14:512 (2) -
2017-01-16 15:16 Dashyy-: 00:14:166 (4) -
2017-01-16 15:16 Dashyy-: idk there might be but i'm just not hearing it
2017-01-16 15:17 Sharkie: ya there's a bass drum on the first one
2017-01-16 15:17 Sharkie: the second one is vocal
2017-01-16 15:17 Dashyy-: if the second one is vocal then you might wanna change that to a slider since it sounds like its held out
2017-01-16 15:18 Sharkie: vocal and rhythm guitar*
2017-01-16 15:18 Sharkie: cuz there's 3 guitars
2017-01-16 15:18 Dashyy-: o
2017-01-16 15:18 Sharkie: Lead, Rhythm, Bass
2017-01-16 15:18 Sharkie: in this band
2017-01-16 15:18 Dashyy-: well then its fine
2017-01-16 15:18 Dashyy-: 00:17:627 (5) - might wanna lower the spacing since there's no need to space it that far
2017-01-16 15:19 Dashyy-: 00:17:396 (3,4) - has the same intensity as 5
2017-01-16 15:20 Sharkie: I disagree, 3 is a bass drum, 4 is a floor tom
2017-01-16 15:20 Sharkie: 5 is a bass drum
2017-01-16 15:20 Dashyy-: are you sure 4 is different?
2017-01-16 15:20 Sharkie: ya
2017-01-16 15:20 Dashyy-: sounds almost EXACTLY the same as 3
2017-01-16 15:20 Sharkie: nop they're different
2017-01-16 15:21 Sharkie: listen to the pitch
2017-01-16 15:21 Dashyy-: idk anything about percussion anyway so don't listen to me zzzzzzzzzz
2017-01-16 15:21 Sharkie: 4 is definitely a floor tom
2017-01-16 15:22 Dashyy-: 00:18:781 (3) - lower this since the intensity is gradually lowering in this section
2017-01-16 15:22 Sharkie: okay did a thingy
2017-01-16 15:23 Dashyy-: 00:19:358 (2,3,1,2) - could also heighten the volume of these and just use default whistle
2017-01-16 15:23 Dashyy-: it works the same and compliments the section
2017-01-16 15:23 Sharkie: I don't like default whistle
2017-01-16 15:24 Dashyy-: or just steal a pishi hitsound B))))))))))))))))
2017-01-16 15:24 Sharkie: B) ) ) ) )
2017-01-16 15:24 Sharkie: I did
2017-01-16 15:24 Sharkie: the snare and whistle hitsounds are pishi's hitsounds asdf
2017-01-16 15:25 Dashyy-: 00:20:858 (1) - is this missing a hitsound or does the hitsound just sound exactly like the songs crash
2017-01-16 15:25 Sharkie: the hitsound sounds like the song's crash
2017-01-16 15:27 Dashyy-: maybe change???
2017-01-16 15:27 Sharkie: NUH
2017-01-16 15:27 Sharkie: I DONT WANNA
2017-01-16 15:28 Dashyy-: its not a huge deal but it makes the map sound a lot nicer
2017-01-16 15:28 Dashyy-: g
2017-01-16 15:29 Dashyy-: 00:20:858 (1) - yes you had an excuse in the firast section for ignoring snares bUT THIS ISN"T ACCEPTABLE
2017-01-16 15:29 Sharkie: yes I usually never ignore snares
2017-01-16 15:29 Sharkie: but for 260bpm , it plays weird
2017-01-16 15:29 Sharkie: if its not a 1/1 slider
2017-01-16 15:30 Sharkie: cuz if it only goes to the blue tick and you click on the second beat
2017-01-16 15:30 Sharkie: and cuz its 260bpm it plays weird
2017-01-16 15:30 Sharkie: #trust
2017-01-16 15:30 Dashyy-: just make the second beat a slider so it isn't awkward
2017-01-16 15:30 Dashyy-: 00:47:512 (1,2,3) - what is flow
2017-01-16 15:31 Sharkie: wtf that plays fine
2017-01-16 15:31 Sharkie: I don't wanna make the second beat a slider
2017-01-16 15:31 Sharkie: cuz there isn't any strong note the the third beat
2017-01-16 15:31 Dashyy-: just move 2 or something
2017-01-16 15:32 Sharkie: and the bass drum is 1 - red tick of second beat - red tick of 3rd beat
2017-01-16 15:32 Sharkie: waaat it plays fine I swearrr
2017-01-16 15:32 Dashyy-: http://puu.sh/toyjN/90dbdd0d44.jpg this looks better tho :(((
2017-01-16 15:33 Sharkie: nuh uh
2017-01-16 15:33 Sharkie: 00:47:281 (4,1,3) - makes a triangle
2017-01-16 15:33 Sharkie: illumanati
2017-01-16 15:33 Sharkie: monstrata
2017-01-16 15:33 Dashyy-: + it emphasizes 4 better lo
2017-01-16 15:33 Dashyy-: :OOOOOOOOOOOOOOOOOOOOOO
2017-01-16 15:34 Sharkie: I don't want too much emphasis
2017-01-16 15:34 Sharkie: asdf
2017-01-16 15:34 Dashyy-: but thats like
2017-01-16 15:34 Dashyy-: really basic emphasis
2017-01-16 15:34 Dashyy-: its not too much looo
2017-01-16 15:35 Sharkie: Nuh uh its fine I swear
2017-01-16 15:35 Dashyy-: 00:51:462 (1) - one final thing ctrl+h and rotate this a bit for pattern consistency
2017-01-16 15:35 Sharkie: 00:47:858 (3,4) - its already 2.72x
2017-01-16 15:35 Sharkie: ?!!?? the pattern is consistent
2017-01-16 15:36 Dashyy-: wat no it goes from pointing left for the first two and then pointing right
2017-01-16 15:36 Dashyy-: ?>?>?>?>>?>?>?>?
2017-01-16 15:36 Sharkie: You don't need that kind of consistency
2017-01-16 15:37 Sharkie: It still plays fine
2017-01-16 15:37 Dashyy-: ik its not needed that much just looks nicer imo
2017-01-16 15:37 Dashyy-: also whats with the random red line at the end of the map Xdddd
2017-01-16 15:38 Sharkie: f u c k
2017-01-16 15:38 Sharkie: cuz why not
2017-01-16 15:38 Sharkie: lolz xdDDD
2017-01-16 15:38 Dashyy-: Lol juast put a spinner or Somethingg
2017-01-16 15:39 Sharkie: I dont wanna
2017-01-16 15:39 Dashyy-: cuz guitarrr
2017-01-16 15:39 Dashyy-: :(((((((((((((((((((((((((((((((((((((((((((((((((((((((
2017-01-16 15:39 Sharkie: I dont have to
2017-01-16 15:39 Dashyy-: ok
2017-01-16 15:40 Dashyy-: ok in extreme
2017-01-16 15:40 Dashyy-: 00:09:781 (1,2,1,2,1,2) - what the fuck is this
2017-01-16 15:40 Sharkie: wtf
2017-01-16 15:40 Sharkie: what's wrong with that
2017-01-16 15:40 Sharkie: ?!?!
2017-01-16 15:40 Dashyy-: 260 bpm flowers xDDDDDDD
2017-01-16 15:41 Sharkie: ITS A HEXAGON
2017-01-16 15:41 Sharkie: ?!?!?!?!
2017-01-16 15:41 Dashyy-: o i'm retarded
2017-01-16 15:42 Dashyy-: 00:32:166 (2,3) - space 2 out farther this looks really awkward to play
2017-01-16 15:43 Sharkie: its fine to play I
2017-01-16 15:43 Sharkie: p r o m i s e
2017-01-16 15:43 Sharkie: P R O M I S E
2017-01-16 15:43 Dashyy-: O KE
2017-01-16 15:43 Dashyy-: this is a Good Diff
2017-01-16 15:44 Dashyy-: rename expert to Overlap Xddddddddddddddddddddddddddddddddddddddddddddddd
2017-01-16 15:44 Sharkie: okay dad
2017-01-16 15:46 Dashyy-: what the fuck is wrong with another's bpm
2017-01-16 15:46 Dashyy-: http://puu.sh/tozec/38df463b2b.png
2017-01-16 15:46 Sharkie: WTf
2017-01-16 15:46 Sharkie: LOL
2017-01-16 15:46 Sharkie: HOW DID THAT HAPPEN
2017-01-16 15:47 Sharkie: I fixed it
2017-01-16 15:47 Sharkie: asdf
2017-01-16 15:48 Dashyy-: Easy
2017-01-16 15:48 Dashyy-: 00:19:012 (1,1) - overlap these
2017-01-16 15:48 Dashyy-: wait nvm
2017-01-16 15:48 Dashyy-: just space them farther away or something this just looks gross
2017-01-16 15:49 Sharkie: its supposed to
2017-01-16 15:49 Sharkie: :3
2017-01-16 15:49 Dashyy-: ok :333
2017-01-16 15:50 Dashyy-: at the end you could make two circles and then a spinner at the end
2017-01-16 15:50 Sharkie: in easy?
2017-01-16 15:50 Dashyy-: atm a strong sound is on the spinnr and it soujds weird
2017-01-16 15:50 Sharkie: I didn't wanna cuz the bpm changes would be confusing
2017-01-16 15:50 Dashyy-: i don't think its THAT bad
2017-01-16 15:50 Dashyy-: fair enough
2017-01-16 15:50 Sharkie: ya it is that bad
2017-01-16 15:51 Sharkie: its e a s y
2017-01-16 15:51 Dashyy-: mybe just make the whole thing a spinner rather than a circle then a spinner'
2017-01-16 15:52 Sharkie: nuh I want circle then spinner cuz I want players to feel that downbeat
2017-01-16 15:53 Dashyy-: in normal why did the sv jump from .45 to .85
2017-01-16 15:53 Dashyy-: seems like way too much
2017-01-16 15:53 Sharkie: because memes
2017-01-16 15:53 Dashyy-: Oh Yeah
2017-01-16 15:53 Sharkie: nah its not really that big
2017-01-16 15:54 Sharkie: lots of mapsets are like that
2017-01-16 15:54 Dashyy-: but this is such a big mapset that i think smaller sv changes between diffs would be more appropriate
2017-01-16 15:55 Sharkie: .
2017-01-16 15:55 Sharkie: im too lazyu
2017-01-16 15:55 Dashyy-: o
2017-01-16 15:55 Sharkie: I mean its only a .8 star rating difference
2017-01-16 15:55 Dashyy-: ya the sv just seems like its too fast
2017-01-16 15:56 Dashyy-: alright map looks good
2017-01-16 15:56 Dashyy-: Qualified!
2017-01-16 15:56 Sharkie: .

Sharkie
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KnightC0re
hopefully not too crappy mod (all my opinions so not sure if you'll like them)

Easy
SPOILER

00:06:224 - Make this aligned with the next slider(looks neater)
00:21:781 - ^^
00:49:473 - lower sliderhead?

Normal
SPOILER
00:12:435 - move it to the previous white tick? (its easier)
00:49:243 - straight line instead?

Another
SPOILER
00:22:012 - Stack this on next slider (easier to read, apply to similar patterns)

00:28:185 - Develop/curve this slider more? (looks kinda plain compared to other sliders)
00:39:319 - Ok this looks a bit weird though

Extra
SPOILER
00:07:704(1,2) - Move this closer like so?

0:17:166 - move this closer too maybe

Expert
SPOILER
00:04:127 - Move this like this

00:42:435(4,5,6,7,8) - Jumps a bit overkilled...
00:49:935(6,7) - Spacing a bit overkilled...


Extreme
00:03:320(1,2) - Replace with circles?

Hard and insane is out of my territory and ex is good to me, good luck! :)
ZekeyHache
here a quick check for this nice set ~

[Easy]
  1. 00:11:627 (1,2,1) - So on each of these 3 sliders represent the same sounds in the music, I mean, they're very similar in what they follow~ one huge scream on the head and then a vocal landing on the repeat part. So I believe the 3 of them should have a similar shape so represent more accurately the song and the map feels with more sense~ So I'd either make 00:13:473 (2) - this one with a soft curve or make all the 3 of them with a sharp curve to represent the similarity in the music~
  2. 00:21:781 (2,3) - Blanket perhaps?
[Normal]
  1. 00:11:627 (1,2,3) - I gotta say that this pattern follows well the music, but it will be a challenge to hit the note in the middle (00:12:435 (2) - ) for players at this level (and I say it cuz I felt awkward while playing it). I highly suggest to change it to something like this (note first slider is 00:11:627 (1) - ) so it is easier to read~ Same applies for the following similar patterns~
  2. 00:31:012 (2,3) - A nice blanket could come out of this~
[Hard]
  1. 00:42:550 (3) - Perhaps doing jumps over 3x is too challenging for hard in this song
  2. 00:49:473 (1) - ^
[Another]
  1. 00:32:858 (1) - I don't get why you decided to pause a bit in this part, it doesn't emphasize nothing imo + I hear the same rhythm going on + aren't the same words from 00:31:935 (1,2) - being repeated? so I guess it would be nice to do a similar pattern instead of the small pause~
[Extra]
  1. 00:41:166 (1,2,3,4,5,6) - The way you arranged the objects for this pattern is tough to read imo~
I'm skipping those diffs that are higher than Extra since I have no experience with those at mapping~
~Good luck~
Topic Starter
Sharkie

KnightC0re wrote:

hopefully not too crappy mod (all my opinions so not sure if you'll like them)

Easy
SPOILER

00:06:224 - Make this aligned with the next slider(looks neater)
Nah, its fine.
00:21:781 - ^^
This is fine as well, they're design choices.
00:49:473 - lower sliderhead?
I prefer the messy design choice, they both play fine.

Normal
SPOILER
00:12:435 - move it to the previous white tick? (its easier)
Nah, that's more confusing. There's no note on that white tick. The red tick it is currently placed on has a bass drum hit on it.
00:49:243 - straight line instead?
Both play fine, I prefer what I have now.

Another
SPOILER
00:22:012 - Stack this on next slider (easier to read, apply to similar patterns)
I disagree, also the difficulty that it is to read is intentional for the difficulty of the map.

00:28:185 - Develop/curve this slider more? (looks kinda plain compared to other sliders)
It's fine
00:39:319 - Ok this looks a bit weird though
It's supposed to ya, it plays fine.

Extra
SPOILER
00:07:704(1,2) - Move this closer like so?
For both of these suggestions, I'd lose emphasis. I'm emphasizing the snare drum hit on 5 and the cymbal crash on 1. And the same for 0:17:166 - Crash+Snare on 1,

0:17:166 - move this closer too maybe

Expert
SPOILER
00:04:127 - Move this like this
Nah, I prefer having emphasis on the downbeat.

00:42:435(4,5,6,7,8) - Jumps a bit overkilled...
I disagree, its a percussion fill so~
00:49:935(6,7) - Spacing a bit overkilled...
I disagree, it fits


Extreme
00:03:320(1,2) - Replace with circles?
Nah, I like this rhythm.

Hard and insane is out of my territory and ex is good to me, good luck! :)
Topic Starter
Sharkie

ezek wrote:

here a quick check for this nice set ~

[Easy]
  1. 00:11:627 (1,2,1) - So on each of these 3 sliders represent the same sounds in the music, I mean, they're very similar in what they follow~ one huge scream on the head and then a vocal landing on the repeat part. So I believe the 3 of them should have a similar shape so represent more accurately the song and the map feels with more sense~ So I'd either make 00:13:473 (2) - this one with a soft curve or make all the 3 of them with a sharp curve to represent the similarity in the music~
    I disagree here, I prefer my design because it has a strange visual that isn't necessarily appealing. Although, thank you for the suggestion!
  2. 00:21:781 (2,3) - Blanket perhaps?
    Done! Moved sliders accordingly to fit the 1x spacing.
[Normal]
  1. 00:11:627 (1,2,3) - I gotta say that this pattern follows well the music, but it will be a challenge to hit the note in the middle (00:12:435 (2) - ) for players at this level (and I say it cuz I felt awkward while playing it). I highly suggest to change it to something like this (note first slider is 00:11:627 (1) - ) so it is easier to read~ Same applies for the following similar patterns~
    Remapped both sections.
  2. 00:31:012 (2,3) - A nice blanket could come out of this~
    I don't like using too many blankets.
[Hard]
  1. 00:42:550 (3) - Perhaps doing jumps over 3x is too challenging for hard in this song
    Fixed
  2. 00:49:473 (1) - ^
    Fixed.
[Another]
  1. 00:32:858 (1) - I don't get why you decided to pause a bit in this part, it doesn't emphasize nothing imo + I hear the same rhythm going on + aren't the same words from 00:31:935 (1,2) - being repeated? so I guess it would be nice to do a similar pattern instead of the small pause~
    Hmm, I disagree here, the rhythm I used in this section, I have the 4 measures and repeat that for the rest of the section, since the percussion rhythm is exactly the same every four measures in that section. I used anti-jumps to add not only something different, but to add difficulty without increasing note density. I think its a good way for people who are learning to play Extras, to get used to seeing patterns such as these.
[Extra]
  1. 00:41:166 (1,2,3,4,5,6) - The way you arranged the objects for this pattern is tough to read imo~
    I disagree, I think its similar to this pattern 00:34:704 (1,2,3,4,5,6,7) - which can be read by those who play Extras.
I'm skipping those diffs that are higher than Extra since I have no experience with those at mapping~
~Good luck~
Thank you very much for mod!
fieryrage
hi im gonna mod this so ur forced to mod guilty all the same Lol

placeholder
Halfslashed
[Expert]
00:10:935 (3,4,5) - I'd be fine with this if it fit, but checking the rest of the map, I don't really see you make sure of these angles often, even for similar sounds. Felt pretty weird in play.
00:11:396 (7,8) - Don't understand why the stronger note is stacked. This would be fine if you did this consistently, but right before the stronger note is the one on top at 00:11:166 (5,6). I'm not sure what you would move around, what I would do is probably move 00:11:396 (7) to have equal distance with 00:10:819 (2,6), then move 8 somewhere to the right of 6.

[Extra]
00:24:319 (4,1) - Not sure if you want these this close.

[Insane]
00:04:704 (3) - Doesn't sound like a particularly important vocal, how come you're using 1/1 here rather than your usual 1/2?
00:10:243 (3) - I think if you changed this to two stacked circles, you'd get a more jarring hold effect than with this 1/1 slider.
00:22:704 (1,3) - I feel like you would normally overlap the tail of 1 with the body of 3 more.

Looked at every diff under Extreme, and this is all I could mention. If you deny all, don't give me KD lol.

Good luck, very polished.
Topic Starter
Sharkie

Halfslashed wrote:

[Expert]
00:10:935 (3,4,5) - I'd be fine with this if it fit, but checking the rest of the map, I don't really see you make sure of these angles often, even for similar sounds. Felt pretty weird in play.
Baka, I use the same angles here 00:41:166 (1,2,3,4,5) -
00:11:396 (7,8) - Don't understand why the stronger note is stacked. This would be fine if you did this consistently, but right before the stronger note is the one on top at 00:11:166 (5,6). I'm not sure what you would move around, what I would do is probably move 00:11:396 (7) to have equal distance with 00:10:819 (2,6), then move 8 somewhere to the right of 6.
Didn't do exactly that but I changed it ya.

[Extra]
00:24:319 (4,1) - Not sure if you want these this close.
Moved it further away asdf
[Insane]
00:04:704 (3) - Doesn't sound like a particularly important vocal, how come you're using 1/1 here rather than your usual 1/2?
Listen to lead guitar, The first measure of the section has more "Held" sounds, where as the measure starting here: 00:05:166 - plays on each beat
00:10:243 (3) - I think if you changed this to two stacked circles, you'd get a more jarring hold effect than with this 1/1 slider.
Although I agree, I would prefer to keep this because not only is it consistent with 00:41:166 (1,2,3) - I think it creates a greater intensity for the more intense measure after it. Of course, this is just my interpretation. In addition, I would not like the note density to be too high, especially for this difficulty. Furthermore, it lets the player get used to patterns like these; 00:12:781 (2,1) .

00:22:704 (1,3) - I feel like you would normally overlap the tail of 1 with the body of 3 more.
yuh, you're right

Looked at every diff under Extreme, and this is all I could mention. If you deny all, don't give me KD lol.

Good luck, very polished.
Thank you very much!
Poncho
EXTREME

00:09:781 (1,2,1,2,1,2) - pattern doesnt follow the style of the rest of the map and flows awkwardly

00:49:935 (6) - overlap the slider in the way you are throughout the rest of the map

00:50:166 (8,9,10) - I feel this would be better suited to the right of the screen like this http://i.imgur.com/ztSZVop.jpg
Topic Starter
Sharkie

Poncho wrote:

EXTREME

00:09:781 (1,2,1,2,1,2) - pattern doesnt follow the style of the rest of the map and flows awkwardly
I disagree asdffffFFF, The flow is fine, hexagons are op. In addition, 00:09:550 (6) and 00:10:012 (1) - overlap like I did everywhere else in the map.
00:49:935 (6) - overlap the slider in the way you are throughout the rest of the map
In what way?
00:50:166 (8,9,10) - I feel this would be better suited to the right of the screen like this http://i.imgur.com/ztSZVop.jpg
ya ur right, changed.
ZekeyHache
Hello again~ I'm rechecking :3

[General]
  1. Metadata proof pls
  2. What about adding a spinner from 00:53:862 - to 00:57:094 - ? it fits imo + it can help with score variation on Hard and Insane since those have no spinners at all. If you do this, do it on all diffs~
I respect your slider shapes and stuff, so if I refer to a slider shape it'll be because it is something related to structure and not me judging your shapes, oki?

[Easy]
  1. 00:07:012 (4) - I don't see any reason to use a different slider shape than the previous one since this one is following the same set of vocals and instrument as well, you can just copy-paste, rotate 180 degrees and Ctrl+G the previous slider to do this, which gives the pattern more sense~ Note: A good example of you doing this right 00:09:781 (3,4) -
  2. 00:11:627 (1) - Basically talking about the same stuff, here's my suggestion~ In case you wonder, I think it's totally fine to have the 3rd slider different to the other two since it is also a transition to the regular nature of the music~ Note: you did nice at 00:43:012 (1,2) -
  3. 00:28:243 (1,2) - Here you could either have a red nod for a sharp curve of (2) or a white one in the middle of (1) for a soft curve. It'll make the map feel more organized somehow, and would be consistent with 00:31:935 (1,2) - in which you used sharp curves on both sliders and it's a similar pattern to the previous (talking about the music). On a second note 00:28:243 (1,2) - here, since (1) is where a strong beat is and you even emphasize it with a finish hitsound, it also makes sense to have the sharp curve and then since (2) is clearly weaker it is fine to keep it soft like you have it right now. So both ways work; however you must decide 1 way to map it in both patterns (00:28:243 (1,2) - & 00:31:935 (1,2) - ) to have consistency in structure~
[Normal]
  1. 00:11:627 (1,2) - & 00:13:473 (1,2) - One pattern uses soft curve on sliders and the other sharp while both follow the same stuff y'know, like in the easy diff, so yeah, be more consistent and use the same type of sliders on both patterns (note that I'm not telling you to make identical sliders by copy-pasting, just to use the same kind of shapes)~
  2. 00:43:473 (2) - curve it a bit more like this so it matches with 00:45:319 (2) -
For some reason that kind of inconsistencies don't bother me much in the higher diffs, so I'm gonna skip them; however, keep them into consideration and tell me if you decide to work on some of them~

[Fried Fish Fizz's Advanced]
  1. 00:17:627 (3) - why did you add a jump like this on an advanced diff?
  2. 00:49:012 (3) - I see you're consistent with it, but I'm still against it.
  3. 00:44:166 (4) - I feel it flows better this way with the transition to the next object~
[Hard]
  1. 00:06:550 (3) - http://puu.sh/tY3V6/52f611b14e.jpg you can guess why I'm suggesting this now~
  2. 00:22:127 (5) - http://puu.sh/tY46s/4a0d9bbf59.jpg ?
  3. 00:34:127 (2) - http://puu.sh/tY4dG/e27da3caec.jpg ?
[Insane]
  1. 00:04:243 (1,2) - I'm not a fan of the transition of these two objects, it just feels awkward.
  2. 00:35:627 (1,2) - Good to see that you were consistent with the pattern, but still, feels awkward imo. Seems hard to change your mind about stuff, so if you wanna keep these, at least use the same spacing from (1) to (2) on both patterns; the difference is notable enough to see it in game~
  3. 00:12:781 (2) - http://puu.sh/tY5Vy/90fa1c68e1.jpg
  4. 00:20:627 (2,1) - I highly suggest to separate these two from 00:19:935 (1) - since they aren't separated from the same amount of time and this could lead to some confusion I guess~ This should give players a better idea of what's gong on~
You may call me back~
Gero
Let me know when you get the Nomination by ezek.
Topic Starter
Sharkie

ezek wrote:

Hello again~ I'm rechecking :3

[General]
  1. Metadata proof pls
    https://www.youtube.com/watch?v=MoVciTdultc This is the official album preview with the song's title fully capitalized.
  2. What about adding a spinner from 00:53:862 - to 00:57:094 - ? it fits imo + it can help with score variation on Hard and Insane since those have no spinners at all. If you do this, do it on all diffs~
    Done.
I respect your slider shapes and stuff, so if I refer to a slider shape it'll be because it is something related to structure and not me judging your shapes, oki?
oki
[Easy]
  1. 00:07:012 (4) - I don't see any reason to use a different slider shape than the previous one since this one is following the same set of vocals and instrument as well, you can just copy-paste, rotate 180 degrees and Ctrl+G the previous slider to do this, which gives the pattern more sense~ Note: A good example of you doing this right 00:09:781 (3,4) -
    Changed accordingly.
  2. 00:11:627 (1) - Basically talking about the same stuff, here's my suggestion~ In case you wonder, I think it's totally fine to have the 3rd slider different to the other two since it is also a transition to the regular nature of the music~ Note: you did nice at 00:43:012 (1,2) -
    Changed accordingly.
  3. 00:28:243 (1,2) - Here you could either have a red nod for a sharp curve of (2) or a white one in the middle of (1) for a soft curve. It'll make the map feel more organized somehow, and would be consistent with 00:31:935 (1,2) - in which you used sharp curves on both sliders and it's a similar pattern to the previous (talking about the music). On a second note 00:28:243 (1,2) - here, since (1) is where a strong beat is and you even emphasize it with a finish hitsound, it also makes sense to have the sharp curve and then since (2) is clearly weaker it is fine to keep it soft like you have it right now. So both ways work; however you must decide 1 way to map it in both patterns (00:28:243 (1,2) - & 00:31:935 (1,2) - ) to have consistency in structure~
    00:32:858 (2) - Changed this to a curved slider. 00:28:243 (1,2) - I want to keep these slider different (one with a red node and one with a white node in the middle) because 00:30:089 (3) - is made up of both red and white slider nodes. I feel that it makes structural sense for the sliders to do that, to build up into one another in this case.
[Normal]
  1. 00:11:627 (1,2) - & 00:13:473 (1,2) - One pattern uses soft curve on sliders and the other sharp while both follow the same stuff y'know, like in the easy diff, so yeah, be more consistent and use the same type of sliders on both patterns (note that I'm not telling you to make identical sliders by copy-pasting, just to use the same kind of shapes)~
    I changed the curve of 00:11:627 (1) - so that its more similar to 00:12:089 (2) -
  2. 00:43:473 (2) - curve it a bit more like this so it matches with 00:45:319 (2) - Done =w=b
For some reason that kind of inconsistencies don't bother me much in the higher diffs, so I'm gonna skip them; however, keep them into consideration and tell me if you decide to work on some of them~

[Hard]
  1. 00:06:550 (3) - http://puu.sh/tY3V6/52f611b14e.jpg you can guess why I'm suggesting this now~
    I disagree with this one here, because the lead guitar gives off a very dissonant tone comparing beat 1 to 3.
  2. 00:22:127 (5) - http://puu.sh/tY46s/4a0d9bbf59.jpg ?
    Changed!
  3. 00:34:127 (2) - http://puu.sh/tY4dG/e27da3caec.jpg ?
    00:34:127 (2) - is blanketed by the curve of 00:33:781 (1) - which I think is structure enough, in addition, 00:35:396 (6) - is stacked under the slider tail of 00:33:781 (1) - and is parallel. Even though the player won't notice it, I still think it is structured.
[Insane]
  1. 00:04:243 (1,2) - I'm not a fan of the transition of these two objects, it just feels awkward.
    Changed!
  2. 00:35:627 (1,2) - Good to see that you were consistent with the pattern, but still, feels awkward imo. Seems hard to change your mind about stuff, so if you wanna keep these, at least use the same spacing from (1) to (2) on both patterns; the difference is notable enough to see it in game~
    Changed and used the same spacing.
  3. 00:12:781 (2) - http://puu.sh/tY5Vy/90fa1c68e1.jpg
    Changed.
  4. 00:20:627 (2,1) - I highly suggest to separate these two from 00:19:935 (1) - since they aren't separated from the same amount of time and this could lead to some confusion I guess~ This should give players a better idea of what's gong on~
    Changed!
You may call me back~
ZekeyHache

Sharkie wrote:

ezek wrote:

[General]
  1. Metadata proof pls
    https://www.youtube.com/watch?v=MoVciTdultc This is the official album preview with the song's title fully capitalized.
Wrong~ VENA is the album name (as the video you linked me says), but Vena is the name of the song~ Here's the link to their official site for reference: http://coldrain.jp/discography/

and a screenshot ofc

so yeah, just the V is capitalized~
Topic Starter
Sharkie
Metadata is stupid :v
ZekeyHache

Sharkie wrote:

Metadata is stupid :v
I agree~
Fizz

ezek wrote:

[Fried Fish Fizz's Advanced]
  1. 00:17:627 (3) - why did you add a jump like this on an advanced diff?
  2. 00:49:012 (3) - I see you're consistent with it, but I'm still against it. aah i think it's okay, because the "true distance" between the two objects is relatively low since people tend to use slider leniency. Gotta introduce the concept at some point i guess
  3. 00:44:166 (4) - I feel it flows better this way with the transition to the next object~ sure
j
osu file format v14

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Title:Vena
TitleUnicode:Vena
Artist:coldrain
ArtistUnicode:coldrain
Creator:Sharkie
Version:Fizz's Advanced
Source:
Tags:metalcore metal english post-hardcore Fizz
BeatmapID:1185408
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ZekeyHache
Topic Starter
Sharkie

ezek wrote:

I love you in the most platonic way!!11
Fizz
mystery suggestion applied from Gero concerning the spacing of dis 00:48:550 (1,2,3) -

h
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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Title:Vena
TitleUnicode:Vena
Artist:coldrain
ArtistUnicode:coldrain
Creator:Sharkie
Version:Fizz's Advanced
Source:
Tags:metalcore metal post-hardcore Fizz
BeatmapID:1185408
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Renumi
qualify already
-Zeraora
rip extras ):

Renumi wrote:

qualify already
Gero
Hello Shark-Ira, Shark-Ira.

Changes/Fixes


  1. Fixed some patterns to increase the aesthetics.
  2. Improved the flow in some parts.
  3. Changed the Combo Colours by something else.
  4. We've fixed some things in the settings.
Log
00:51 Gero: hey~
00:51 Gero: are you here?
00:52 Gero: poke me when you're here so we can do an IRC mod instead a post one
01:03 Sharkie: yup :3
01:03 Sharkie: sorry was afk ;w;
01:04 Gero: welcome back~
01:05 Sharkie: Thanks :3
01:05 Gero: so let's do the IRC thingy
01:07 Gero: alright, the first thing I noticed is that your Stack Leniency is inconsistent in some difficulties, like for example, I'd not recommend you to use a low one in the easiest difficulties
01:08 Gero: maybe use 6 in Easy and Normal, Hard to Insane you can keep it as 2
01:08 Sharkie: oki
01:09 Gero: I don't get the fact that you're curently using 2 as SliderTick in Normal, change it to 1 since all diffs are using the same
01:11 Sharkie: oh I don't get that either
01:11 Sharkie: haha
01:12 Gero: btw do you mind if we remove "English" from tags? I mean, when this gets Qualified the genre will be something like "Rock (English)" so if we keep it that wouldn't makes any sense
01:17 Sharkie: oh oki
01:18 Gero: alright, let's talk about the settings, I'm pretty sure that people gonna complain about them, I mean... they're a bit random, don't you think? how about to use Easy (2,3,3,2), Normal (3,3.5,5,4) Advanced (4,3.5,7,6)
01:19 Gero: Hard (5,4,8,7) Insane (6,4,9.8) it would make more sense if you ask me
01:20 Sharkie: sure
01:21 Sharkie: is it okay if I keep the advanced 3.3?
01:21 Sharkie: just for some variation
01:21 Sharkie: *cs3.3
01:21 Gero: as long as it's not lower than Normal
01:21 Gero: use instead 3 as normal and 3.3 or either 3.5 in advanced
01:21 Gero: up to you
01:22 Sharkie: would this work? Easy: 3 Normal: 3.3 Advanced: 3.5?
01:22 Sharkie: *Normal: 3.1, Advanced: 3.5
01:22 Sharkie: Sorry I'm really tired
01:22 Sharkie: can't think
01:23 Gero: keep 3 in Normal too xD
01:23 Gero: 3.1 is random
01:23 Sharkie: 3 is too big I think, because then the circles start overlapping when they shouldn't
01:24 Gero: alright, go ahead with 3.1 then~
01:24 Sharkie: Hmm... actually I'll ask Fizz because its his diff
01:24 Sharkie: if I could changed it to 3.5
01:24 Sharkie: and change the normal to 3.3
01:24 Gero: seems okay for me
01:25 Gero: [http://gero.s-ul.eu/VCmjxxqL just a silly suggeston, but, how about to change that yellow colour by an orange one? I think it fit better than the current one]
01:25 Gero: and it looks less brighter too haha
01:26 Sharkie: yeah you're right
01:26 Gero: [http://gero.s-ul.eu/q8CNETYS there you go the code if you want to~]
01:27 Sharkie: thanks =w=b
01:27 Gero: okay, enough general stuff xD
01:27 Gero: let's get into the mapping now~
01:29 Sharkie: oki :3
01:30 *Gero is editing [http://osu.ppy.sh/b/1180743 coldrain - Vena [Easy]]
01:31 Gero: 00:50:402 (1) - this spinner seems unsnapped by 1ms, move it a bit, it wouldn't be a problem to fix I think
01:32 Sharkie: oh its snapped to the red point
01:32 Sharkie: red line*
01:32 Sharkie: derp
01:32 Gero: check it carefully and you'll see =v=
01:32 Sharkie: oh
01:32 Sharkie: I'm dumb
01:32 Gero: yeah it seems to be snapped in that red line, but it's a sighly not snapped
01:32 Sharkie: ;w;
01:33 Sharkie: 00:50:402?
01:33 Gero: yeah
01:33 Sharkie: k awesome
01:33 Gero: it's like, click on the spinner and move it to left a bit and you'll notice that
01:34 Gero: don't forget to snap the end too, since you've moved it
01:34 Sharkie: wait it should be snapped to 00:50:402 right?
01:34 Gero: yus
01:34 Sharkie: oki awesome
01:34 Gero: that's all for the Easy
01:34 Gero: it's a good one
01:35 Sharkie: Thanks :3~
01:36 *Gero is editing [http://osu.ppy.sh/b/1180696 coldrain - Vena [Normal]]
01:36 Sharkie: oh, also, one last check about the cs change
01:36 Sharkie: Easy: 3 Normal: 3.3 Advanced: 3.5
01:37 Gero: 00:31:012 (2,3,1) - let's be a bit nazi with this, how about to make a blanket with the circle and slider? just like [https://osu.ppy.sh/ss/7301990 this]
01:37 Gero: about the CS, it's perfect like that
01:37 Sharkie: oki
01:37 Gero: if you fix that don't forget to move the next notes =v=b
01:38 Sharkie: right :3
01:38 Gero: that's all for the Normal
01:38 Sharkie: what are the xy values for 00:31:243 (3) - and 00:31:243 (3) -
01:40 Gero: 00:31:243 (3) - Second point: X:390 Y:287 Tail: X:310 Y:274 and the position of the next one 00:31:935 (1) - is X:244 Y:328
01:40 Gero: 00:32:858 (2) - I think you can easily stack this into the next one to avoid moving a lot of notes haha
01:40 Sharkie: oki :3
01:42 *Gero is editing [http://osu.ppy.sh/b/1185408 coldrain - Vena [Fizz's Advanced]]
01:43 Gero: I have just one thing to point out in this difficulty 00:47:858 (4,3) - this is way too much for an Advanced difficulty, the comboburst is not covering the repeat arrow but still, it's a bit difficult to notice that there's one due the BPM
01:43 Gero: so I'd like to move it a bit to avoid the overlap
01:44 Gero: [http://osu.ppy.sh/ss/7302012 just a quick example, he can change it by his own way too]
01:44 Gero: or either trying another pattern, up to him
01:44 Sharkie: oki :3 I'll tell him
01:47 Gero: alright that's all
01:47 Gero: Hard and Insane are ready for my eyes
01:47 Sharkie: also I moved the spinner to
01:47 Sharkie: 00:52:662 (1) -
01:47 Sharkie: Is that okay?
01:48 Sharkie: Thank you so much Gero xwx
01:48 Gero: sure it's okay o3o
01:48 Gero: update your set when you're ready~
01:48 Gero: so I can recheck it =v=b
01:48 Sharkie: Gotcha :3
01:54 Gero: btw we should wait 24 hours to Qualify your set, just want to let you know it xD
01:54 Sharkie: No problem <3
01:55 Gero: blame the rules
01:55 Sharkie: Gotta wait for fizz to reply anyways
01:55 Gero: are you excited for your first Qualify set?
01:55 Sharkie: Yush :3
01:55 Sharkie: It took me 3 years to get to this point
01:55 Gero: glad I can help you <3
01:55 Sharkie: Thank you! <3
01:55 Sharkie: I thought I'd never have my own set ranked haha
01:56 Sharkie: mostly because of my ugly visuals
01:56 Sharkie: because I tend to map Metal/Post-Hardcore
01:56 Gero: I've been trying to find time to mod anything passed these weeks but my Universiy doesn't let me to do it
01:56 Sharkie: I see ;w;
01:56 Gero: I think they're not ugly at all =3=
01:56 Sharkie: That's rough
01:57 Sharkie: Really? Lots of people tell me "Ew. This is ugly."
01:57 Sharkie: x3
01:57 Gero: nope uwu
01:57 Gero: they're fine <3
01:57 Sharkie: <3
01:57 Sharkie: love u
01:57 Gero: remind me pishi's style xD
01:57 Sharkie: yay :3
2017-02-13 21:52 Sharkie: Heya :3~
2017-02-13 21:52 Gero: it's ready?
2017-02-13 21:52 Sharkie: yup yup!
2017-02-13 21:52 Gero: could you np it?
2017-02-13 21:52 Sharkie: ACTION is editing [https://osu.ppy.sh/b/1168376 coldrain - Vena [Insane]]
2017-02-13 21:52 Sharkie: ezek isn't online tho ;w;
2017-02-13 21:52 Sharkie: ACTION cries
2017-02-13 21:52 Gero: it's not neccesary a rebubbled
2017-02-13 21:52 Sharkie: Nawh I'm not actually crying
2017-02-13 21:53 Sharkie: Just impatient baka
2017-02-13 21:53 Sharkie: ah right
2017-02-13 21:53 Gero: okay, let's check it once again before pushing it to Qualified
2017-02-13 21:54 Sharkie: oki
2017-02-13 22:04 Gero: Alright I've found something that could be improved in the Hard difficulty, 00:41:858 (3,1) - how about to CTRL+G 00:42:089 (1) - this one and stack the previous circle in the head of the slider, like you've did it before, I think it'll flow better and will make more sense with 00:42:550 (3,4) - these two
2017-02-13 22:04 Gero: [http://osu.ppy.sh/ss/7319792 just like this]
2017-02-13 22:04 Sharkie: sure :3
2017-02-13 22:05 Gero: that's all, update it and tell me when you're ready for it
2017-02-13 22:05 Sharkie: Sure thing, a friend just wanted me to watch him play my map >w<
2017-02-13 22:05 Gero: sure thing
2017-02-13 22:05 Gero: =v=b
2017-02-13 22:05 Sharkie: You're the best :3
2017-02-13 22:09 Sharkie: It is updated :3
Gero
pkk
:0000 grats sharkie! you did it
ZekeyHache
Gratz Sharkie! \:3/
Topic Starter
Sharkie

Gero wrote:

Thank youuuuu <3
Dashyy-
late congrats on first qualified!!!!!!!!!!!!
AruOtta
Congratz <3
Kyouren
Gratzz for your first ranked map! :D
Poncho
why arent extras in the set anymore :/
Renumi
he really did it
smallbeans
Looks like there are the same mp3 file and time points as my mapset but I didn't get any word to know, makes me a little bit sad.
Anyway, congratulations for Vena gets ranked!
Topic Starter
Sharkie

smallbeans wrote:

Looks like there are the same mp3 file and time points as my mapset but I didn't get any word to know, makes me a little bit sad.
Anyway, congratulations for Vena gets ranked!
I apologize, I'll put you in the updated description.
Warfu

smallbeans wrote:

Looks like there are the same mp3 file and time points as my mapset but I didn't get any word to know, makes me a little bit sad.
Anyway, congratulations for Vena gets ranked!
I remember how difficult it was to Time this, referencing from the past modders and try to use their suggestions as hints xD

Ah well, at least our efforts weren't wasted :')
smallbeans

Warfu wrote:

smallbeans wrote:

Looks like there are the same mp3 file and time points as my mapset but I didn't get any word to know, makes me a little bit sad.
Anyway, congratulations for Vena gets ranked!
I remember how difficult it was to Time this, referencing from the past modders and try to use their suggestions as hints xD

Ah well, at least our efforts weren't wasted :')
Wow, almost one year passed, but still thanks for your timing help at that time!
Please let me clarify, I didn't mean that I made the timing point, just to mention that the timing points is from the mapset. :)
Sorry for my bad mapping skills that didn't rank it at last, but yeah congrats to you that your timing skills are approved by the BNs. XD
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