forum

CHiCO with HoneyWorks - Sekai wa Koi ni Ochiteiru

posted
Total Posts
58
show more
litoluna

yaspo wrote:

Mod from request, took me long enough w

[Litoluna's Love]
  1. 00:18:734 (6,7,8,9) - This additive rhythm is nice, just sad to not see it return here 00:26:119 - or in the outro. I suggest making 00:25:657 (5,6,7) - a 1/4 repeat like 00:18:273 (5) - , so you can start the same 5-note stream here 00:26:119 - .
    changed
  2. 00:30:273 (1,2) - This rhythm doesn't really fit here, as the drum on 00:30:504 - stands out quite a bit. Using this rhythm instead 00:32:119 (1,2,3) - would be much better.
    Same here 00:37:658 (1,2) -
    changed
  3. 00:41:119 (7,1) - These lack any kind of spacing emphasis, they don't stand out from 00:40:427 (4,5,6) - at all. Spacing out 7 further feels much more fitting.
    keep it
  4. 01:05:350 (1) - The first part of the build-up feels much too weak for a spinner to really fit. I think just mapping the sounds would be much better.
    02:24:838 (1) - same here
    keep it. Because I wanted to spin though I thought about various things
  5. 01:07:185 (1) - It makes a lot more sense to map this like 3/4 slider + circle/slider like you did everywhere else.
    Same here 02:26:565 (1) - .
  6. 02:03:838 (4,5,6,7,8,1) - This stream doesn't really fit anything in the music. I think it'd be much better if you just map the drums or at least hitsounded it like a drumroll to make the overmapping less obvious.
    changed
  7. 02:08:108 (1,2) - This is one of the biggest spacings in the map, without really anything needing this amount of emphasis. Reducing spacing seems more fitting to me.
    narrowed it..
  8. 04:44:922 (7,1) - This 1/4 jump comes completely out of nowhere, 5 minutes into the map without any kind of introduction. I suggest just stacking 7 with 1 as you usually do
    keep it.It changes if there is something from the other person.
    .

Both difficulties are really nice, I hope this can go somewhere!
sorry late and thanks!!
litoluna

Mir wrote:

sorry for late i kinda sorta forgot about this x.x

litoluna
- 00:18:850 (7) - overmapped i think, rather not map this
fixed
- 00:21:735 (4,5,6,7) - seems wonky, try https://i.imgur.com/gNgSqec.png or use a 1/4 slider on 00:22:542 - for piano? strong snare on 00:22:080 - deserves more emphasis imo
Personally I like the current pattern so keep it
- 00:30:504 - wouldn't skip this, rather do 00:30:273 (1) - as 1/2 tbh, not worth the 3/4 slider :? 00:37:658 (1) - etc etc skipping a lot of strong stuff for a 3/4 doesnt seem to be supported by the song here
fixed
- 01:07:185 (1) - there's a blue 3/4 vocal here on 01:07:531 - but it's not mapped, yet other sliders beforehand (see ^) are skipping sounds for 3/4.. seems a little weird
fixed
- 01:18:261 - imo this should be clickable, strong downbeat and start of the stream :?
- 01:22:877 - same ^ but since it's a strong vocal
Because it is not an irregular Stream, just like this.
- 01:31:069 - 01:31:300 - skipped now? it was mapped w/ a triple at 01:15:261 (1,2,3) - 01:16:185 (1,2,3) -
yes.skiped
- 01:34:185 - maybe would add some notes for the drum roll? at least a triple on this? or this rhythm? https://i.imgur.com/pM0BEyg.png
changed this rhythm
- 01:50:569 (1,2,3) - with how most of the 3/4 has been passive this will probably be unreadable for someone of this playing level at first glance and especially at this spacing.. // 03:43:198 (3,4,5) -
indeed. I narrowed the interval.
- 02:03:838 (4,5,6,7,8) - really faint piano that im not even sure is a stream, i wouldn't map this here.. it's too inaudible for the player and just sounds overmapped imo
delete stream.

a lot of the map is skipping blues and sometimes mapping blues but i can't figure out how it's structured. I would recommend making a lot of this more consistent (see examples above) or using more active 3/4 rather than making 95% of it passive
I thought about unification, but they stopped because they seemed to be all the same.
thanks :)
Topic Starter
-Mo-
\o/

00:30:273 (1,2,3,4) - Also changed these in my diff because old rhythm was too convoluted.

Timing still needs adjustment.
Warfu
Hello!! Thank you for preferring my Queue, really c:

First Bookmark:
This Timing Point is completely ok for all the parts it covers after analizing it several times

At first, I suspected that everything was slowly starting to sound late. But nope, (comparing these 2nd chorus parts with the 1st chorus). Maybe part of the doubt came from 02:23:576 - when the cymbal is coming in, making the other stuff harder to listen to.

EXCEPT FOR:
I noticed this stream at 02:38:346 - is off when comparing with the first one 01:19:419 - . The first circle starts ok but the upcoming ones are getting early and the last one starts right with the vocal, but starts late with the drums. That makes some confusion... maybe I'm going to assume the drummer unsynced from the metronome just a bit for mistake (just like we all osu! players sometimes do when playing) and that's why the vocal differed from the drums.

I added a Timing Point just for this stream and I think it turns out right:
At 02:38:346 - :
Offset: 158,346 | BPM: 131.300
(Before doing that, add a point at 02:39:961 - to keep the BPM in the later parts)


Second Bookmark:
Completely ok

I even let the song play to listen with the circles and I didn't even notice when I got past the bookmark and the Timing Point change: it felt natural. I analized it some more times and everything's alright!

Third Bookmark:
Totally ok as well

In this part I had my doubts as well but I saw what was going on, the piano got a little bit unsynced from the drums compared to previous streams and it makes it sound confusing at first glance but it's still ok for the drums.
If somebody doubts about the last stream at 03:50:115 - , it's because the first AND last circles have a special situation: the drums are early but the piano is ok and it kinda makes another confusion that the whole thing is early, but the other circles are OK (you can realize by deleting these circles and listening lul). The piano is a good reference point when you compare it with the previous one.


That is my opinion on all you asked for! I write long stuff because if someone has doubts about the Timing and sees my check, I don't want them to think "he didn't analize it in depth". I gotta justify!!

But I listened to the whole thing and I have a couple more suggestions:
  1. 01:03:496 (1,1,1,1,1,1) - I compared these circles to the following ones at 01:05:356 - and I think that they are late. You should make all their Timing Points -4ms
  2. This section 03:53:343 - sounds just a biiiit late, compared to 04:00:727 - . You should make it -5ms and then keep the other part without ms change (adding it a Timing Point)


Hope it helps! Thank you for your request again ^^ I really like helping.
Topic Starter
-Mo-
Changes from the diff I gave Warfu:
- 02:37:656 - Added a timing line here to adjust for the stream instead, since both diffs use full 1/4 for this measure, it'll help with smoothing the BPM out for playability.
- 01:03:492 - Did something to adjust for this being late. I'm trying to smooth out the BPM between red lines instead of having resets come abruptly, and I think it sounds better this way.
- 03:53:338 - Same thing here.

Other changes:
- 01:54:960 (3) - 1/8 -> 1/6 in litoluna.
- 00:14:600 - Slightly less spinner in my diff.
- 05:06:368 - I put this stream back to old version now that I can.

Thanks for the help!
Lasse
general
video offset is inconsistent
top diff sb apparently references files that don't exist? https://i.imgur.com/2jlcNXs.jpg

top diff hitsounding feels a bit too loud overall and litoluna's feels a bit quiet lol
main cause is probably the snare sample (drum hitnormal 2) on top diff being much quiter than the kick and whistle so if volume is lower you can't rly hear that sample

04:57:952 - timing here seems a bit off 04:57:952 - is noticeably early, 04:58:882 - 04:59:114 - seem late

confession
00:37:428 (7,8,1) - sounds more like a 1/6 triple starting after red tick but 1/4 is probably fine here lol
00:44:120 (1,2) - ctrlg on this rhythm would be so nice to represent the unique blue tick snare, or at least hs 00:44:351 (2) - like the 2s before to make it feel nicer
00:53:466 - would hs something onto blue tick to make sense with rhythm here, the strong 1/2 hitsounding makes the repeat feel a bit weird here
01:21:496 (1,2,3,4) - this feels kinda overdone with how weak the piano is, just 1/4 stream or a repeat seems nicer
01:59:230 (2) - as much as i like blue tick kicksliders, this seems a bit uniftting cause you suddenly follow vocals when 01:59:115 - maps it passively. something like https://i.imgur.com/gXPy2ci.jpg (or 1 as circle) would be cuter I think if you want to go with vocal rhythm here
02:55:436 - are both of these sb'd circles supposed to disappear at the same time lol
03:52:897 - is this supposed to end on 1/8
04:08:114 - now this part could actually use blue tick kicksliders imo, would fit well with the intensity drop in the song
04:20:112 (5,6) - isn't this 1/6?
04:34:879 (1) - ^


litoluna
03:37:662 (1) - could be hitsounded similar to 04:07:215 (1) -


yea looks fine overall, let me know when it's ready
this made me realise how much i miss v1...
Mafumafu
WTF I am finding a BN and you moved this to mv2 and I have to find another 5 hypes? That's really dumb, rude and arbitrary to do that :(
Oh wait this is actually mv1
Topic Starter
-Mo-

Lasse wrote:

general
video offset is inconsistent Fix.
top diff sb apparently references files that don't exist? https://i.imgur.com/2jlcNXs.jpg `UseSkinSprites: 1` so it uses sprites from the game. And well, 02:55:551 it works.

top diff hitsounding feels a bit too loud overall and litoluna's feels a bit quiet lol
main cause is probably the snare sample (drum hitnormal 2) on top diff being much quiter than the kick and whistle so if volume is lower you can't rly hear that sample +/- 10% respectively

04:57:952 - timing here seems a bit off 04:57:952 - is noticeably early, 04:58:882 - 04:59:114 - seem late First beat is timed to the guitar rather than the piano, since delaying it by 1/16 or whatever it is would be pretty silly to play, especially since the guitar is fairly audible before it. The other two notes do seem slightly late, but since both difficulties use 1/4 rhythms here I think shifting the timing for just two notes would be detrimental to the gameplay. It's better to just smooth the timing out and invoke the guideline.

confession
00:37:428 (7,8,1) - sounds more like a 1/6 triple starting after red tick but 1/4 is probably fine here lol May aswell keep it accurate where I can.
00:44:120 (1,2) - ctrlg on this rhythm would be so nice to represent the unique blue tick snare, or at least hs 00:44:351 (2) - like the 2s before to make it feel nicer Seems cool/
00:53:466 - would hs something onto blue tick to make sense with rhythm here, the strong 1/2 hitsounding makes the repeat feel a bit weird here Tried a drum-normal.
01:21:496 (1,2,3,4) - this feels kinda overdone with how weak the piano is, just 1/4 stream or a repeat seems nicer Fair. Stream.
01:59:230 (2) - as much as i like blue tick kicksliders, this seems a bit uniftting cause you suddenly follow vocals when 01:59:115 - maps it passively. something like https://i.imgur.com/gXPy2ci.jpg (or 1 as circle) would be cuter I think if you want to go with vocal rhythm here
02:55:436 - are both of these sb'd circles supposed to disappear at the same time lol Yeah. Supposed to be an effect for the "baka".
03:52:897 - is this supposed to end on 1/8 Fixed.
04:08:114 - now this part could actually use blue tick kicksliders imo, would fit well with the intensity drop in the song Best way to describe this section is like a weaker version of the chorus. I've tried full sliders before and something about it felt underwhelming. I think mixing in some 1/4 taps is a good way to make it feel sort of like the chorus that uses a lot of 1/4, and seperates this section from something like 03:01:667 this one.
04:20:112 (5,6) - isn't this 1/6?
04:34:879 (1) - ^ Tried something.


litoluna
03:37:662 (1) - could be hitsounded similar to 04:07:215 (1) - Added for them.


yea looks fine overall, let me know when it's ready
this made me realise how much i miss v1...
Added tags.
Mir
general:
litoluna's diff has more drain than you mo (3015 for you vs 3045 for them), either map the break you have or get litoluna to delete some stuff

top
- 01:21:496 - hitsounding here gets really quiet, would recommend upping the volume a bit cuz on 100/100 its inaudible (mostly 4)
- 01:22:766 - this is so off. like i can't even suggest ignoring it because it's such a loud, obvious snare. would time this personally
- 01:58:653 (5) - 1/8
- 03:50:346 (4,5) - can't hear anything for these tbh, would remove them
- 04:49:648 (6,1) - emphasis should be on the 6 here rather than 1, there's no real instrument change/emphasis on the red tick

03:38:123 - this solo part of the song is mapped really uninterestingly compared to the rest of the map despite having much more diverse rhythm
it kinda feels the same as the kiais tbh, would be nice to have more blue tick rhythm to follow piano/guitar

litoluna
04:44:917 (7,1) - A 1/4 jump 4:44 into the map is a little surprising, i wouldn't do this. just move it closer to the head https://i.imgur.com/2jkiEz0.png
Topic Starter
-Mo-

Mir wrote:

general:
litoluna's diff has more drain than you mo (3015 for you vs 3045 for them), either map the break you have or get litoluna to delete some stuff damnit.

top
- 01:21:496 - hitsounding here gets really quiet, would recommend upping the volume a bit cuz on 100/100 its inaudible (mostly 4) Uppered.
- 01:22:766 - this is so off. like i can't even suggest ignoring it because it's such a loud, obvious snare. would time this personally damnit. Red line doesn't seem like a nice solution, but 1/6 sounds accurate enough.
- 01:58:653 (5) - 1/8 It is.
- 03:50:346 (4,5) - can't hear anything for these tbh, would remove them There's piano here, right?
- 04:49:648 (6,1) - emphasis should be on the 6 here rather than 1, there's no real instrument change/emphasis on the red tick Tried something.

03:38:123 - this solo part of the song is mapped really uninterestingly compared to the rest of the map despite having much more diverse rhythm
it kinda feels the same as the kiais tbh, would be nice to have more blue tick rhythm to follow piano/guitar It's pretty 1/4 heavy already (choruses are too) but I tinkered with a few combos.

litoluna
04:44:917 (7,1) - A 1/4 jump 4:44 into the map is a little surprising, i wouldn't do this. just move it closer to the head https://i.imgur.com/2jkiEz0.png Tried it for them.
Also upped the video quality to a 32MB file and fixed its offset.
Mir
03:50:346 (5,6) - actually sounds like it should be 1/6 lol...

dont forget to fix 01:22:804 - on litoluna's diff as well
03:41:352 (1,2,3,4) - this part also could be a lot nicer following guitar cuz right now the emphasis is like this and mapping to drums in the solo part is a little boring

rest seems reasonable enough
Topic Starter
-Mo-

Mir wrote:

03:50:346 (5,6) - actually sounds like it should be 1/6 lol... I hear 4 beats starting from the red tick, so I don't think this is 1/6. I slightly adjusted the timing around here to hopefully make it a bit better for that.

dont forget to fix 01:22:804 - on litoluna's diff as well
03:41:352 (1,2,3,4) - this part also could be a lot nicer following guitar cuz right now the emphasis is like this and mapping to drums in the solo part is a little boring Will get litoluna to address these ones.

rest seems reasonable enough
litoluna

Mir wrote:

03:50:346 (5,6) - actually sounds like it should be 1/6 lol...

dont forget to fix 01:22:804 - on litoluna's diff as well
->changed 1/2 Slider
03:41:352 (1,2,3,4) - this part also could be a lot nicer following guitar cuz right now the emphasis is like this and mapping to drums in the solo part is a little boring
->changed.
rest seems reasonable enough
thanks desu ;)
http://puu.sh/AJZke.zip
Mir
@litoluna

03:41:352 (1,2,3,4,5) - this is basically the same rhythm you had before because the guitar still is all on the sliderends lol. try this?: https://i.imgur.com/72xzgQ5.png

rest is fine
litoluna

Mir wrote:

@litoluna

03:41:352 (1,2,3,4,5) - this is basically the same rhythm you had before because the guitar still is all on the sliderends lol. try this?: https://i.imgur.com/72xzgQ5.png

rest is fine
changed Mir's idea.
http://puu.sh/ALBIz.zip
Mir
two years later
hypercyte
rip v1
UndeadCapulet
01:54:960 (3) - should be 1/8

might wanna doublecheck timing at 00:29:120 (3,1,2,3,4,5) - , piano's off there and i think that's what you're trying to map so more redlines might be nice

02:55:666 (2,3) - i love you
Topic Starter
-Mo-

UndeadCapulet wrote:

01:54:960 (3) - should be 1/8 Yes it should.

might wanna doublecheck timing at 00:29:120 (3,1,2,3,4,5) - , piano's off there and i think that's what you're trying to map so more redlines might be nice I think the 1/6 slider is fine, but pianos are off on the stream after it I agree. Although the drum is audible first and I think it's better to smooth things out based on that rather than adding more red lines that'll make it kinda messy, especially if it was mid-stream. Kind of similar to what happened at 04:57:952.

02:55:666 (2,3) - i love you baka
Also added 世界はiに満ちている to tags
Mir
of course it was timing/snapping :))))))))))))))))))))))
defiance
omg litoluna i love :)))
Topic Starter
-Mo-
Update to tags:

世界はiに満ちている(通常盤)-> 世界はiに満ちている
Lasse
qualified :)))))))))))))))))))
Monstrata
Qat circlejerk, absolutely disgusting
Yuii-
great sb at 02:55:378 -

i was lost for 30 minutes looking for bugs, great done

03:37:662 (1) - p sure this is 1/6; which i just realized it is different from 04:07:215 (1) -

awesome map otherwise just wish you would have followed the vocals here and there a lil bit more when it's extended instead of jumping into more circles, especially during calm parts such as 04:08:114 - oh well
Topic Starter
-Mo-
Yuii-

-Mo- wrote:





an amazing technique i wasn't aware at all of, great execution. kudos for that
Nao Tomori
ok but why doesnt 3 close when "ka" is said... it just disappears
[confession]
00:21:735 (4,5,6) - i think this should be the same double based rhythm as right before, right?

00:51:505 (5) - for these things i really think you should put additive claps so that it doesnt feel like there are doubles over a quint...

04:02:111 (5,1) - i m o 1 should get some more emphasis, spacing wise, since atm it's a pretty weak movement out of 5
[love]
the entire intro is 3/4 based things, i dont see why there are 1/1 slider in places like 00:00:736 (1) - 00:02:582 (1,2) - etc... 3/4 repeats or just a 3/4 slider would make way more sense..
03:18:054 (1,2,3) - same applies to parts like this lol

01:59:230 (2,3) - there are also various other fairly clear 3/4 based rhythm here that can be easily represented by ctrlg-ing this rhythm. atm it feels pretty offputting to ignore

02:37:885 (3) - feel like you should add a clap here, hitsounding reflecting a double based rhythm when the clickable rhythm is constant 1/4 seems strange
04:35:340 (1,2,3) - similar idea
05:04:191 (5,6,7,8) -
etc. happens a lot.
Topic Starter
-Mo-

Nao Tomori wrote:

ok but why doesnt 3 close when "ka" is said... it just disappears I wanted them to both disappear at the same time as soon as "baka" is said. It makes for a more immediate surprise factor.
[confession]
00:21:735 (4,5,6) - i think this should be the same double based rhythm as right before, right? Not exactly sure what you're suggesting with doubles, but rhythm could be made more accurate here I agree.

00:51:505 (5) - for these things i really think you should put additive claps so that it doesnt feel like there are doubles over a quint... I feel like this is kinda... overhitsounding? If that's even a term. The player already expects the ride cymbal to be constant 1/1, and placing snares on the doubles beats just sounds more dynamic and interesting than just having it go for 5 straight beats. I don't think this compromises on any gameplay experience too badly.

04:02:111 (5,1) - i m o 1 should get some more emphasis, spacing wise, since atm it's a pretty weak movement out of 5 Yeah fair enough.
[love]

02:37:885 (3) - feel like you should add a clap here, hitsounding reflecting a double based rhythm when the clickable rhythm is constant 1/4 seems strange
04:35:340 (1,2,3) - similar idea
05:04:191 (5,6,7,8) - I have the same opinion here as my diff, but I'll leave it to litoluna to decide I guess.
etc. happens a lot.
Yuii: 03:37:662 (1) - p sure this is 1/6; which i just realized it is different from 04:07:215 (1) -
1/6 is pretty weird but eh I guess I'll play around with it.
Mir
Disqualified on request to apply changes :psy:
litoluna

Nao Tomori wrote:

ok but why doesnt 3 close when "ka" is said... it just disappears
[love]
the entire intro is 3/4 based things, i dont see why there are 1/1 slider in places like 00:00:736 (1) - 00:02:582 (1,2) - etc... 3/4 repeats or just a 3/4 slider would make way more sense..
made the corresponding part 3/4 repeats.
03:18:054 (1,2,3) - same applies to parts like this lol
Just looking at vocal is certainly true, but I felt good in the current state if I look at piano and guitar parts.

01:59:230 (2,3) - there are also various other fairly clear 3/4 based rhythm here that can be easily represented by ctrlg-ing this rhythm. atm it feels pretty offputting to ignore
As it feels unnatural to not be able to pick up the drum base sound of 01: 59: 345 - as it is.

02:37:885 (3) - feel like you should add a clap here, hitsounding reflecting a double based rhythm when the clickable rhythm is constant 1/4 seems strange
04:35:340 (1,2,3) - similar idea
05:04:191 (5,6,7,8) -
put a hit sound of the snare and the base drum.
etc. happens a lot.
thanks desu
http://puu.sh/B0ccX.zip
Topic Starter
-Mo-
03:37:662 (1) - p sure this is 1/6; which i just realized it is different from 04:07:215 (1) - Fixed on both diffs.

awesome map otherwise just wish you would have followed the vocals here and there a lil bit more when it's extended instead of jumping into more circles, especially during calm parts such as 04:08:114 - oh well I explained the part at 4:08 before, where I think full sliders feels a bit too boring to play compared to most other sections that use constant 1/4 rhythms.

Should be updated now. Thanks.
Nao Tomori
lito -
02:52:986 (4,6) - there are stil some missing hitsounds like these, suggest going over all the 1/4 stuff to make sure that they are fully hitsounded rather than having random double or triple based rhythms in them due to hitsound copier

03:54:954 (1,2) - this rhythm in particular seems a bit odd since all the strong sounds are on white ticks, why not 03:54:954 (1,2,3) - ctrl g all of that instead?

mo -
00:21:966 (6) - there is a very prominent blue tick snare here, i'm suggesting you use the same rhythm as 00:21:043 (1,2,3) - which does a good job of highlighting that. current rhythm doesn't since it's passive.

anyway, the map is fine to go back if mir and lasse want but i really feel like you could have done a much better job bringing out the 3/4 emphasis in the song lol... the entire kiai is white-red based rhythm with no blue tick emphasis since all the blue ticks are in the middle of triples. stuff like https://osu.ppy.sh/ss/11451464 instead of 02:33:963 (1,2,3) - for example.

good luck!
litoluna

Nao Tomori wrote:

lito -
02:52:986 (4,6) - there are stil some missing hitsounds like these, suggest going over all the 1/4 stuff to make sure that they are fully hitsounded rather than having random double or triple based rhythms in them due to hitsound copier
add hitsounds
03:54:954 (1,2) - this rhythm in particular seems a bit odd since all the strong sounds are on white ticks, why not 03:54:954 (1,2,3) - ctrl g all of that instead?
changed rhythm 03:54:954 - ~03:56:108 -
good luck!
:) :)
http://puu.sh/B4Fpx.zip
Topic Starter
-Mo-

Nao Tomori wrote:

mo -
00:21:966 (6) - there is a very prominent blue tick snare here, i'm suggesting you use the same rhythm as 00:21:043 (1,2,3) - which does a good job of highlighting that. current rhythm doesn't since it's passive. Would rather not put the white tick on passive either, so I changed it to something similar to 01:42:959 .

anyway, the map is fine to go back if mir and lasse want but i really feel like you could have done a much better job bringing out the 3/4 emphasis in the song lol... the entire kiai is white-red based rhythm with no blue tick emphasis since all the blue ticks are in the middle of triples. stuff like https://osu.ppy.sh/ss/11451464 instead of 02:33:963 (1,2,3) - for example. I feel that the current rhythm is also fine for highlighting the beats on the blue tick since they're still clickable. The main aim was the have the clickable rhythm be a mix of different layers for a sort of "busy" feel, which is why I chose to make the white tick also clickable.

good luck!
Thanks for the checks!
Lasse
re
Mir
askdfklaweaopwrhaklmdf,a.;weawp[wep'ha]eq[WEPKasdgawetasdg

back
Yuii-

Mir wrote:

askdfklaweaopwrhaklmdf,a.;weawp[wep'ha]eq[WEPKasdgawetasdg

back
Agreed
anna apple
01:03:972 - is 15 ms off the timing point should be 121 bpm instead of 125 bpm at 63492 offset
Topic Starter
-Mo-
I hear two guitar beats around this time (one lower pitch, and another slightly higher pitch in the left chanel), and so I timed it to the first sound since that seems more intuitive to me. Your timing does seem accurate with that second guitar beat, but it wasn't really what I was going for so.
show more
Please sign in to reply.

New reply