Sorry for late reply.Haganenno wrote:
[Confession]
Your map says that you need an epilepsy warning btw, no clue why. Stop bugging the editor!
Some undermapped blue ticks at the beginning:
00:17:236 - 00:24:620 - 00:26:466 - 00:28:774 - 00:30:159 - I mostly avoided mapping to these blue ticks especially with active notes since they would make the rhythm to the stronger beats less intuitive to play, and these beats aren't too significant to require mapping all the time anyway.
01:06:286 - would be better aesthetics if this was somehow curved with white sliderpoints. Also, would love to see this with a higher SV, maybe 1.10-1.20x I think linear curves fit better with the sharp sounding electric guitar. I also feel the SV is fine since boosting it too much would probably throw the player off since this is one of the only places where I boost SV for a single slider.
01:20:120 (1,2,3) - would be better to emphasise them by spacing. I think simple 1/2 sliders also fit better than return sliders here. Boosted the spacing slightly. I like the 1/4 however.
01:51:504 (1) - the correct rhythm here is https://puu.sh/vorgE/26188f6be6.png. Triples you have now are overmapped and you are undermapping other sounds. If you still decide to keep the triples though, don't make them so emphasised. The only really strong sound in the tripple is the last one and it is one of the hardest parts of the map. I went with mapping to the guitar/percussion for this section since the music changes here. I think the pauses make a good effect. They are emphasised since the notes I mapped to are louder.
02:29:235 - undermapped but I guess it's fine
02:41:235 - ^ Mapping these don't really feel appropriate to the rhytm I am using since it would either oversaturate the vocals which is ultimately what I'm prioritising, or would make some rhythms unintuitive.
02:46:312 - wait, that's overmapped. Probably missed such an overmap in the first chorus, too. Who knows, go scoop it out.
02:52:312 - same I can hear quiet beats which would justify these, but I guess that would contradict what I've been saying.
Most of these blue tick circles are kind of like connecting notes in a sense for the kiai times. Circles like 02:28:312 (9) - and 02:30:159 (8) - link the two measures together because at these measures there are sounds that support the first beat in each measure (scale reversing directions, drum roll, held guitar/piano etc). Since I'm using a lot of 1/4 rhythms in this map, it makes it feel like each set of 1/4 rhythms is its own group of notes to represent some other gorup of notes in the song. Some of these blue tick circles are there to help link what would be two seperate sliders on their own as one single pattern to represent a group of notes that stand out as plaiyng together rather than distinct notes.
02:54:043 (12) - IMO bad placement, this should be on the right while the slider somewhere on the left I placed this on the left side to incorporate sharper angles for more comfortable play and to emphasise the 1/2 better.
02:54:274 (1) - bad aesthetics. Make a curved slider of some sort, don't be lazy! "Bad aesthetics" is a pretty poor way to describe this in my opinion, since it's pretty subjective. I don't think this slider calls for anything fancy to be put on it anyway, it's just a slider note that fades out towards the end and doesn't do anything else fancy.
WHY DO SOME GHOST HITCIRCLES APPEAR IN THE BREAK TIME EXPLAIN THIS 0BPM GUY I'M SERIOUSLY SPOOKED. APPEARS WHEN PLAYING IN EDITOR, TOO https://osu.ppy.sh/ss/7861525 It's because you're baka. It's a storyboard, which is why I apparently need the epilepsy warning, but I don't for this thiing really.
03:17:120 (2,1) - unneccessary spacing emphasis. Also accomponied with a new concept that you are introducing to a player. Out of nowhere spacing + new concept = spook Reduced this.
03:45:966 - this combo feels unintuitive and kicksliders you place feel oversimplified. Well... I tried to come up with a rhythm that is intuitive and is also simple enough. http://puu.sh/vosIG/384d0fd939.png The kick sliders are placed where the piano is slightly more louder, emphasised by the guitar, and has a 1/2 gap before the next piano note. I don't think this detracts from the intuitive play too much.
I will also show how I recommend to stack it: https://puu.sh/vosQR/5b3cde9c2c.png (don't look at spacing/aesthetics/slider shapes, objects were placed to show you how it should be stacked to be played comfortably while staying intuitive) This is a mix of default stacking and offset stacking for both doubles and triples which to me seems even less intuitive than what I have.
04:21:055 - the correct rhythm here is http://puu.sh/votb3/214d5109d1.png - what you have is unintuitive/overmapping Removed the triple but I'm keeping the slider since I feel something different (fully held) and unexpected fits better with the whispering vocals.
Same problems for third kiai as before (some sounds overmapped/undermapped) so look out for those if you agree on my sentiments for the other two choruses.
04:35:928 (2,2) - emphasis on (2)s and then emphasis on 04:37:197 (1) - (now that I think of it, I guess it is fine because it is completely different song bodies. Shifted where 04:37:197 (1) started but the rest is fine, 04:36:389 (2) - is in the middle of a S-bend so it isn't really emphasised.
04:51:851 - you missed the inherited timing point by 1ms /shrug
04:59:351 - some hitsounds rape ears. Like this one. (note: didn't look into hitsounds in this mod because had to look carefully whether your rhythms were correct) Lowered the volume on some of these.
Have fun -Moo-
I hope my mod was fulfilling enough.
Thanks for modding. Some points you brought up were legitimate and did need explaining on my end so this was useful.