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Dj Matrix - Sul tetto del mondo

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Andrea
~Bakari's Normal~

  1. This difficulty is missing a preview point, add one and make sure it's on the same spot of the other difficulties.
  2. Countdown is inconsistent with the other difficulties, make it the same as well.
~Normal~

  1. Difficulty Settings are quite high for a Normal difficulty, you should lower HP/OD/AR by 1 tick at least.
  1. 00:19:140 (5,6) - You're using a stack here and 00:21:283 (2,3) - here but if you notice the timeline have different rhythm but the same kind of stack, that might be confusing to read for beginners so it's better if you unstuck 00:20:211 (6).
  2. 00:38:425 (5) - Add a new combo here, vocals are clearly changing, plus your combo would be too long if you don't add one.
  3. 00:47:425 (4,5) - These circles would play better if you make a back and forth pattern rather than stacking them together, like this.
~Hard~

  1. 00:29:640 (4) - Kinda nazi but this slider isn't perfectly symmetrical and could be improved.
  2. 01:20:854 (5) - This slider is touching the HP Bar and should be moved down slightly.
~Light Insane~

  1. This difficulty is using the same HP/OD of Hard difficulty. What about increasing them by 0.5 or something? It would balance the difficulties more.
  1. 00:46:140 (6) - There should be a new combo here if you want to be consistent with 00:51:283 (1).
  2. 01:08:854 - Kiai isn't snapped properly, it should be placed here.
~Insane~

  1. 00:38:425 (7) - There should be a new combo here since a new section is starting.
  2. 00:40:997 (13) - This slider is completely silenced, it seems like you forgot to add a green line with fixed volume there.
  3. 01:03:283 (5,6) - Move these sliders down a bit, they're touching the HP Bar currently.
Topic Starter
Anto

Andrea wrote:

~Bakari's Normal~

  1. This difficulty is missing a preview point, add one and make sure it's on the same spot of the other difficulties.
  2. Countdown is inconsistent with the other difficulties, make it the same as well.
~Normal~

  1. Difficulty Settings are quite high for a Normal difficulty, you should lower HP/OD/AR by 1 tick at least.
  1. 00:19:140 (5,6) - You're using a stack here and 00:21:283 (2,3) - here but if you notice the timeline have different rhythm but the same kind of stack, that might be confusing to read for beginners so it's better if you unstuck 00:20:211 (6).
  2. 00:38:425 (5) - Add a new combo here, vocals are clearly changing, plus your combo would be too long if you don't add one.
  3. 00:47:425 (4,5) - These circles would play better if you make a back and forth pattern rather than stacking them together, like this.
~Hard~

  1. 00:29:640 (4) - Kinda nazi but this slider isn't perfectly symmetrical and could be improved.
  2. 01:20:854 (5) - This slider is touching the HP Bar and should be moved down slightly.
~Light Insane~

  1. This difficulty is using the same HP/OD of Hard difficulty. What about increasing them by 0.5 or something? It would balance the difficulties more.
  1. 00:46:140 (6) - There should be a new combo here if you want to be consistent with 00:51:283 (1).
  2. 01:08:854 - Kiai isn't snapped properly, it should be placed here.
~Insane~

  1. 00:38:425 (7) - There should be a new combo here since a new section is starting.
  2. 00:40:997 (13) - This slider is completely silenced, it seems like you forgot to add a green line with fixed volume there.
  3. 01:03:283 (5,6) - Move these sliders down a bit, they're touching the HP Bar currently.
Ty koto-senpai, all fixd 8-)
Andrea
Recheck!

~Bakari's Easy~

  1. 00:55:140 (1,2,3,4) - The spacing of this pattern is inconsistent, please make sure to balance it with distance snap enabled.
~Light Insane~

  1. OD now is higher than Insane difficulty, make it 7 on this difficulty and 8 on Insane instead.
Let me know when you're ready!
Topic Starter
Anto

Andrea wrote:

Recheck!

~Bakari's Easy~

  1. 00:55:140 (1,2,3,4) - The spacing of this pattern is inconsistent, please make sure to balance it with distance snap enabled.
~Light Insane~

  1. OD now is higher than Insane difficulty, make it 7 on this difficulty and 8 on Insane instead.
Let me know when you're ready!
Everything should be fix'd

Also fixed something in the normal diff

IRC
21:08 Andrea: ho postato
21:13 Andrea: comunque cump
21:13 Andrea: nella Normal io toglierei tutti gli stack
21:13 Andrea: sicuro che ti romperanno il cazzo...
21:14 Andrea: 00:21:283 (2,3) -
21:14 Andrea: 00:23:211 (6,7) -
21:14 Andrea: 00:48:711 (1,2) -
21:14 Andrea: 00:50:425 (1,2) -
21:14 Andrea: 00:52:140 (1,2) -
21:15 Andrea: 00:54:711 (5,6) -
21:15 Andrea: 01:09:711 (3,4) -
21:15 Andrea: 01:14:854 (6,7) -
21:15 Andrea: 01:16:568 (3,4) -
21:15 Andrea: 01:21:711 (4,5) -
21:15 Andrea: 01:28:568 (7,8) -
21:15 Andrea: 01:30:283 (3,4) -
21:15 Andrea: 01:31:568 (6,7) -
21:16 Andrea: fixali pls
21:30 Anto: ehm eccomi
21:30 Andrea: divertiti a fixare
21:30 Andrea: ho pure postato altre 2 cose nel forum
21:30 Andrea: quelle della Normal qua in pm
21:30 Andrea: quei stack non vanno bene
Andrea
Okay, after rechecking a few times through IRC I'm finally satisfied with this map. Good luck!

Nominated~
Gero
Yes. I'll check this one later.
Topic Starter
Anto

Gero wrote:

Yes. I'll check this one later.
<3
Gero
Hi Anto!

General

  1. 01:05:364 - There's a green line unsnapped. Maybe you want to place it 01:05:372 - in here to avoid that. Anyway, I'd like you to add it on the last difficulty as well due that you're using 100% as volume at this section while in the other difficulties you went through with 60%. Also consider to lower them a bit more. Using 100% would hurt the players' ears in my opinion.
  2. 01:36:283 - Put a whistle on all difficulties.
Bakari's Easy

  1. 00:39:711 (3,2) - It doesn't matter that much but, could you considering to move (2) somewhere else? the overlapping between 00:39:711 (3,2) - is still noticeable which makes it looks not pleasing to the eyes. Therefore wouldn't hurt moving it a bit.
  2. 00:52:140 (3) - Seems kinda weird that you forgot to put a NC here, while you had one 00:45:283 (1) - here, and since it's basically the same vocals you have to be consistent, so add one there, and remove it from 00:53:425 (1) - here.
  3. 00:41:425 (1,2,3,1,2,3,4,1,2,3,4,1) - I'm not agree with the change of spacing between 1.20x to 0.8x that happens so suddenly, even more when you didn't take in mind that the last 1/1 00:52:997 (4,1,1) - objects looks more like a 2/1 rhythm. I mean it's pretty clear that 00:52:997 (4,1) - this is definitely not alright at all.
Normal

  1. 00:16:783 (6) - Do you mind placing this object to X: 260 Y: 144 to avoid breaking the distance between those objects? 00:16:783 (6,1) - Remember that lower difficulties have to avoid as much as possible breaking it, unless it's really neccesary which is not the case here and that could be avoiding easily by moving the circle slightly more.
  2. 00:18:068 (2,3,4) - Same thing. 00:50:425 (1) - Again the same thing. Just move this to X: 256 Y: 248 and it'll be alright.
  3. 00:31:354 (4) - How about adding a NC here? to make it consistent with 00:38:425 (1) - this one.
  4. 01:31:997 - A clap is missed here.
Hard

  1. 00:19:140 (5,6) - Are you completely sure that you want to leave this overlap as it is? I mean you could easily do something else instead to make it cleaner than this. Something that could work would be this.
  2. 01:22:140 (1) - Remove the NC from here, and place it 01:22:568 (3) - here to be consistent with your combo patterns.
Light Insane

  1. 00:13:997 (1) - Whistles? Sounds quite empty without them if you ask me.
  2. 00:40:140 (2,4) - How about adding claps on their heads? They definitely would sound better with them.
  3. 00:46:354 (2) - This note isn't supported by the song itself which is considered as overmapped. so I'd highly recommend you deleting it. I mean you have to clean your patterns up a little bit, but keeping this is not alright at all.
  4. 01:27:711 (1) - Remove this NC, to be consistent with the previous combo patterns.
Insane

  1. 00:16:783 (1,2) - Swap the NC.
  2. 00:48:711 (1,2,3) - Addd some whistles here to follow vocals in a better way.
  3. 00:54:925 - Since in the previous difficulties you didn't ignore this rhythm. It would be very strange not to do the same thing in this one. Therefore I'd like to suggest you adding a circle here to follow the music as you did it previously.
  4. 01:31:140 (5,6) - This jump is exaggerated, I mean there's practically nothing to support such bigger spacing. Nerf it please.

Call me back, once you get your bubble back from Andrea.
Topic Starter
Anto

Gero wrote:

Hi Anto!

General

  1. 01:05:364 - There's a green line unsnapped. Maybe you want to place it 01:05:372 - in here to avoid that. Anyway, I'd like you to add it on the last difficulty as well due that you're using 100% as volume at this section while in the other difficulties you went through with 60%. Also consider to lower them a bit more. Using 100% would hurt the players' ears in my opinion.
  2. 01:36:283 - Put a whistle on all difficulties.
Bakari's Easy

  1. 00:39:711 (3,2) - It doesn't matter that much but, could you considering to move (2) somewhere else? the overlapping between 00:39:711 (3,2) - is still noticeable which makes it looks not pleasing to the eyes. Therefore wouldn't hurt moving it a bit.
  2. 00:52:140 (3) - Seems kinda weird that you forgot to put a NC here, while you had one 00:45:283 (1) - here, and since it's basically the same vocals you have to be consistent, so add one there, and remove it from 00:53:425 (1) - here.
  3. 00:41:425 (1,2,3,1,2,3,4,1,2,3,4,1) - I'm not agree with the change of spacing between 1.20x to 0.8x that happens so suddenly, even more when you didn't take in mind that the last 1/1 00:52:997 (4,1,1) - objects looks more like a 2/1 rhythm. I mean it's pretty clear that 00:52:997 (4,1) - this is definitely not alright at all.
Normal

  1. 00:16:783 (6) - Do you mind placing this object to X: 260 Y: 144 to avoid breaking the distance between those objects? 00:16:783 (6,1) - Remember that lower difficulties have to avoid as much as possible breaking it, unless it's really neccesary which is not the case here and that could be avoiding easily by moving the circle slightly more.
  2. 00:18:068 (2,3,4) - Same thing. 00:50:425 (1) - Again the same thing. Just move this to X: 256 Y: 248 and it'll be alright.
  3. 00:31:354 (4) - How about adding a NC here? to make it consistent with 00:38:425 (1) - this one.
  4. 01:31:997 - A clap is missed here.
Hard

  1. 00:19:140 (5,6) - Are you completely sure that you want to leave this overlap as it is? I mean you could easily do something else instead to make it cleaner than this. Something that could work would be this.
  2. 01:22:140 (1) - Remove the NC from here, and place it 01:22:568 (3) - here to be consistent with your combo patterns.
Light Insane

  1. 00:13:997 (1) - Whistles? Sounds quite empty without them if you ask me.
  2. 00:40:140 (2,4) - How about adding claps on their heads? They definitely would sound better with them.
  3. 00:46:354 (2) - This note isn't supported by the song itself which is considered as overmapped. so I'd highly recommend you deleting it. I mean you have to clean your patterns up a little bit, but keeping this is not alright at all.
  4. 01:27:711 (1) - Remove this NC, to be consistent with the previous combo patterns.
Insane

  1. 00:16:783 (1,2) - Swap the NC.
  2. 00:48:711 (1,2,3) - Addd some whistles here to follow vocals in a better way.
  3. 00:54:925 - Since in the previous difficulties you didn't ignore this rhythm. It would be very strange not to do the same thing in this one. Therefore I'd like to suggest you adding a circle here to follow the music as you did it previously.
  4. 01:31:140 (5,6) - This jump is exaggerated, I mean there's practically nothing to support such bigger spacing. Nerf it please.

Call me back, once you get your bubble back from Andrea.
All should be fixed! ty :)
Andrea
Metadata was correct before as well, we followed Bakari's mod, so there was no need to change it.

Both works though, so I guess it's fine.
Net0
No need to pop if there's no unrankable issues imo
Gero
Let's make things clear. It wasn't popped due metadata. Easy had some inconsistencies regarding spacing which wasn't alright to keep it as it is for such a lower difficulty even through the rhythm was the same yet different kind of spacing, so that's worth for a pop. About metadata I've posted the card to let the Heap members know that it was checked, and it was already fine. Anto maybe misunderstanding it that's why he took the second option over the first one. I mean, both are fine, but it's better to take the first option if there's no other ranked version of this song yet. I hope it's enough. There's no need to start a discussion where it's not needed.
Andrea
Did some extended IRC modding about some stuff, it should be way better now!

SPOILER
01:37 Andrea: nella Insane Gero si lamenta che le new combo sono poco consistenti e sono pure io d'accordo
01:37 Andrea: alcuni esempi
01:37 Andrea: 01:03:711 (6) -
01:37 Andrea: 00:56:854 (6) -
01:38 Andrea: 01:03:711 (6,7) - questo jump gli sembra esagerato e in effetti sono d'accordo, la song è calma e dovrebbe essere ridotto
01:39 Andrea: 01:05:425 (10) - se vuoi seguire gli slider con i blue tick dovresti iniziare in questo slider e non in quello dopo siccome il ritmo cambia qui
01:39 Andrea: e sono d'accordo su questo pure io
01:39 Andrea: ^ devi fixare anche la new combo ovviamente
01:39 Andrea: 01:12:283 (1,2,3,4,5) - lo spacing qui può essere confuso perchè prima è lento e dopo veloce
01:40 Anto: hmm ok
01:40 Andrea: 01:13:568 (3) - secondo me se metti una new combo qua risolvi (questo lo dico io)
01:40 Andrea: 01:20:854 (6) - new combo, la musica cambia qui, levala da 01:21:283 (1) -
01:41 Anto: 01:05:425 (4) - dici di allungarlo al tick blue?
01:41 Andrea: sisi
01:41 Andrea: perchè li la musica cambia
01:41 Andrea: cosi sei consistente con il resto
01:41 Andrea: quando hai fatto ti traduco la Light Insane
01:42 Anto: si sto ribuildando la combo
01:42 Andrea: va bene
01:45 Anto: oh dovrei aver fatto
01:46 Andrea: vado alla Light Insane?
01:46 Anto: vada
01:46 Anto: tutti questi problemi non poteva dirli prima xDD
01:47 Andrea: eh
01:47 Andrea: 00:58:140 (7) - new combo e levala dopo
01:47 Anto: fixed
01:48 Andrea: 00:56:425 (4) - di sto slider dice che è triggerato perchè skippi il beat potente con uno sliderend
01:48 Andrea: 00:56:854 - per intenderci
01:48 Andrea: 00:58:140 (7) - lo stesso qui
01:48 Andrea: nello sliderend, sempre
01:48 Andrea: vedi tu come riworkarla
01:49 Andrea: tutto qua
01:49 Andrea: nella NORMAL
01:49 Andrea: 00:56:425 (3) - 00:58:140 (3) - ha paura che sti due si overlappano e non si vedano, io penso siano apposto però, vedi tu con lui
01:49 Anto: quindi vuole un circle nello slider end
01:49 Andrea: nella EASY
01:50 Andrea: si
01:50 Andrea: magari rendi lo slider 1/2
01:50 Andrea: e metti il cerchio
01:50 Andrea: comunque dicevo, EASY
01:51 Andrea: 00:53:425 (3) - sto slider ha un ritmo sbagliato, dovrebbe seguire i tick bianchi - https://osu.ppy.sh/ss/11099942
01:51 Andrea: il 3 e il 4 sono il fix
01:51 Andrea: ed è tuttoooooooo
01:53 Anto: nazi terrone
01:54 Andrea: non sono io
01:54 Anto: si dico a lui xD
01:54 Andrea: anzi io ti ho dato le dritte
02:00 Anto: di santo per ricreare una parte quanto cancer
02:01 Andrea: eh lo so
02:01 Andrea: non dimenticare gli hitsounds eh
02:01 Anto: dio cantante
02:02 Anto: si
02:02 Anto: D;
02:08 Anto: ok dovrei aver fixato tutto
02:08 Anto: porco schifo
02:08 Andrea: hai uppato?
02:10 Anto: no asp
02:12 Anto: fatto
02:13 Anto: controlla se va bene e andiamo tutti in pace
02:14 Anto: sai già della collab su 18mne uzhe xD?
02:15 Andrea: si lol
02:15 Andrea: me lo ha chiesto
02:15 Andrea: 01:05:425 (1) -
02:15 Andrea: il whistle cumpà
02:15 Andrea: nella Insane
02:16 Anto: fatto
02:17 Andrea: ok basta
02:17 Andrea: asp
02:17 Andrea: ha postato altro
02:18 Anto: tipo
02:18 Andrea: 00:57:497 (4,5) - nella Light Insane, sti ritmi sono brutti ed è vero
02:18 Andrea: sai perchè?
02:18 Andrea: iniziano nei red tick...
02:18 Andrea: :')
02:19 Andrea: ah e nella Insane
02:19 Andrea: 01:03:711 (6,1) - nc nel 6, leva nell'1
02:20 Andrea: inoltre aggiungi un whistle nello spinner finale in tutte le diffs
02:20 Anto: ma ci sono
02:20 Anto: D:
02:21 Andrea: allora ok
02:21 Andrea: credo sia tutto LOL
02:51 Andrea: ok è pronta

Nominated~
Gero
~ Qualified ~
Natsu
I have something to point out here:

stuff
you owe me a pizza
Topic Starter
Anto

Natsu wrote:

I have something to point out here:

stuff
you owe me a pizza
I have something too

stuff
u coconut milk man
Kuron-kun
Hi there! Seems like you have some missing hitsounds (claps) at some specific points in Normal and Hard:

00:38:425 - This section should have claps on every upbeat, just like you did on Light Insane and Easy.

additional stuff:

[Hitsounding]
  1. You've been using 100% volume on almost every section of the song, it doesn't make much sense to have 100% on Kiai (strongest section of the song) and on the intro/outro (usually calmest sections of the song). I'd suggest some kind of rework there. Wouldn't recommend using 100% at all, though, the song definitely isn't that loud.

    Intro or calm sections: 60~70%
    Kiai: 80~90%
[Hard]
  1. 01:35:425 (1) - Not the worst stuff ever but wouldn't recommend this spinner here since it ends way too sudden for a Hard. Would be much better if you could keep it only in Light Insane and Insane.
[Light Insane]
  1. 00:35:425 - Would be nice if you could map this beat, since, in this small section, it's the only downbeat you've skipped.
  2. 00:51:283 (1) - Since this slider is starting on the same vocal line shouldn't it keep the NC instead of adding a new one? It would fit a lot more if you could add the NC here 00:52:568 (2) - instead.
  3. 01:15:283 (1,2) - Angle + emphasis here doesn't play nicely at all since you've been following a constant DS and suddenly you add a big jump on the second finish when you've kept the first one consistant in DS. To fix this you can start the jump on (1) instead, by moving it to x:232 y:216.
Topic Starter
Anto

Kuron-kun wrote:

Hi there! Seems like you have some missing hitsounds (claps) at some specific points in Normal and Hard:

00:38:425 - This section should have claps on every upbeat, just like you did on Light Insane and Easy.

additional stuff:

[Hitsounding]
  1. You've been using 100% volume on almost every section of the song, it doesn't make much sense to have 100% on Kiai (strongest section of the song) and on the intro/outro (usually calmest sections of the song). I'd suggest some kind of rework there. Wouldn't recommend using 100% at all, though, the song definitely isn't that loud.

    Intro or calm sections: 60~70%
    Kiai: 80~90%
    I tried the volume you suggested but I think that lower volume doesn't compliment the song enough, so I'd rather keep it as is.
[Hard]
  1. 01:35:425 (1) - Not the worst stuff ever but wouldn't recommend this spinner here since it ends way too sudden for a Hard. Would be much better if you could keep it only in Light Insane and Insane.
    I think this spinner is fine, it's not too short and also quite easy to notice, also I wanna keep it for consistency with Light Insane and Insane difficulty.
[Light Insane]
  1. 00:35:425 - Would be nice if you could map this beat, since, in this small section, it's the only downbeat you've skipped.
    I didn't map this beat on the other difficulties as well, that's because I'm following the vocals here and I wanted to create a small gap there.
  2. 00:51:283 (1) - Since this slider is starting on the same vocal line shouldn't it keep the NC instead of adding a new one? It would fit a lot more if you could add the NC here 00:52:568 (2) - instead.
    I think the new combo works quite well where it is currently as well, the vocals are changing on that sliderend, so it should be okay.
  3. 01:15:283 (1,2) - Angle + emphasis here doesn't play nicely at all since you've been following a constant DS and suddenly you add a big jump on the second finish when you've kept the first one consistant in DS. To fix this you can start the jump on (1) instead, by moving it to x:232 y:216.
    The flow seems good as is already to me, even though I appreciate your suggestion.
Thank you for checking the map
Izzywing


You forgot to respond to this part
Topic Starter
Anto

Hobbes2 wrote:



You forgot to respond to this part

Actually Normal, Hard and Insane doesn't have those claps in that part you mentioned compared to Easy and Light Insane, it's not consistent with the other difficulties yeah, but honestly I don't see this as an "issue".
I dont consider this an issue because those whistles are more predominat on that part and it's not necessary to change
-Mo-
We're talking in-game, let's add these claps.
-Mo-
ho voglia di dance
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