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Dj Matrix - Sul tetto del mondo

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Topic Starter
Anto
This beatmap was submitted using in-game submission on lunedì 11 giugno 2018 at 16:33:49

Artist: Dj Matrix
Title: Sul tetto del mondo
Tags: italodance short cut version Bakari Ho voglia di dance
BPM: 140
Filesize: 2572kb
Play Time: 01:36
Difficulties Available:
  1. Bakari's Easy (1,67 stars, 97 notes)
  2. Hard (2,78 stars, 169 notes)
  3. Insane (3,79 stars, 195 notes)
  4. Light Insane (3,31 stars, 208 notes)
  5. Normal (1,98 stars, 134 notes)
Download: Dj Matrix - Sul tetto del mondo
Information: Scores/Beatmap Listing
---------------
PogChamp, ready for rank ayy

Bakari's Easy - Done
Normal - Done
Hard - Done
Light Insane - Done
Insane - Done

Thanks Gabe and BounceBabe for timing and offset check
Gemu-
Hello! This is just suggestion about the Timing. No Kudosu!

  • Offset:
  1. Change the Offset to 226 or 228.

    Kiai:
  2. First Kiai: Start from 01:08:797 - and end 01:22:297 -
  3. Second Kiai:Start from 01:22:511 - and end 01:36:226 -

    Preview Point:
  4. Put the Preview Point here 01:08:368 -
Good luck and nice song!
Topic Starter
Anto

game rock wrote:

Hello! This is just suggestion about the Timing. No Kudosu!

  • Offset:
  1. Change the Offset to 226 or 228.

    Kiai:
  2. First Kiai: Start from 01:08:797 - and end 01:22:297 -
  3. Second Kiai:Start from 01:22:511 - and end 01:36:226 -

    Preview Point:
  4. Put the Preview Point here 01:08:368 -
Good luck and nice song!

Ty <3 :D
iHatePeople
Hello, Mod from #iHateModding

[Normal]

General

Distance Snap = 1.2

Ranking Criteria

01:16:085 (2,3) - You cannot put a stack in 1/2
01:27:228 (4,5) - ^
01:31:085 (1,2) - ^
01:31:942 (4,5) - ^

Compose

01:04:513 (4) - 244, 256
01:21:656 (4) - Replace to the same slider 01:20:799 (3) (Ctrl + C, Ctrl + V, Ctrç + J, Ctrl + G)

[Hard]

Compose

00:20:370 (7) - 156, 116
00:23:585 - Slide at here 00:23:799 and repeat at 00:24:013
00:27:656 - claps?
00:34:728 (1,2,3,4) - Improve, you can make better
00:39:656 (3) - Ctrl + G

[Insane]

Compose

00:16:942 (1,2,3,4,5) - This is not the same sound, change this pattern, 00:17:370 - here is another rythm
00:18:013 - Circle here
00:18:228 - Slide start here and end here 00:18:442
00:23:156 (8) - 40, 140
00:36:442 - Slide start here, end's here 00:36:656
00:37:513 - Circle
00:37:728 - Slide start here, end's here 00:37:942
01:09:656 (3) - Slide or nothing here 01:09:870
01:12:870 (4,5) - This is not a jump
Topic Starter
Anto

iHatePeople wrote:

Hello, Mod from #iHateModding

[Normal]

General

Distance Snap = 1.2

Ranking Criteria

01:16:085 (2,3) - You cannot put a stack in 1/2
01:27:228 (4,5) - ^
01:31:085 (1,2) - ^
01:31:942 (4,5) - ^

Compose

01:04:513 (4) - 244, 256
01:21:656 (4) - Replace to the same slider 01:20:799 (3) (Ctrl + C, Ctrl + V, Ctrç + J, Ctrl + G)

[Hard]

Compose

00:20:370 (7) - 156, 116
00:23:585 - Slide at here 00:23:799 and repeat at 00:24:013
00:27:656 - claps?
00:34:728 (1,2,3,4) - Improve, you can make better
00:39:656 (3) - Ctrl + G

[Insane]

Compose

00:16:942 (1,2,3,4,5) - This is not the same sound, change this pattern, 00:17:370 - here is another rythm
00:18:013 - Circle here
00:18:228 - Slide start here and end here 00:18:442
00:23:156 (8) - 40, 140
00:36:442 - Slide start here, end's here 00:36:656
00:37:513 - Circle
00:37:728 - Slide start here, end's here 00:37:942
01:09:656 (3) - Slide or nothing here 01:09:870
01:12:870 (4,5) - This is not a jump
Ty <3
Gero
This bring me so many memories, good luck with this.

Log
14:44 Anto: gero-kun wanna test play my map? :D
14:44 Gero: hi o3o
14:44 Gero: oh sure thing
14:45 Anto: hi :3
14:45 *Anto is listening to [https://osu.ppy.sh/b/1161462 Dj Matrix - Sul Tetto Del Mondo]
14:47 Gero: dling~
14:48 Gero: techno <3
14:48 Anto: ok :)
14:49 Anto: osu! needs more techno \:D/
14:50 Gero: looks great
14:51 Anto: :)
14:52 Anto: the spacing is a little bit much?
14:52 Gero: just a little bit
14:52 Gero: overall it's fine
14:53 Anto: feelsbadman
14:53 Gero: 00:40:085 (6,7) - this is overdone in my opinion, could you reduce the spacing between them?
14:53 Anto: btw ty :>
14:53 Gero: 00:38:799 (3,4) - like this
14:54 Anto: hm yeah
14:55 Gero: btw I'd recommend you to use 256 as Offset, it sounds and plays better with this one
14:55 Anto: fix
14:56 Anto: let's see
14:57 Gero: 01:07:085 (4) - CRL+G and 01:07:942 (6) - CTRL+G? [http://puu.sh/t64Ji/1aa1b0ea1e.jpg maybe it's better, but up to you]
14:59 Anto: yeah seems more playable
15:00 Gero: the rest seems nice <3
15:01 Anto: irc mod inc? xD
15:02 Gero: I can do a post mod if you want~
15:03 Gero: or do you prefer IRC?
15:04 Anto: well if you have time
15:04 Anto: IRC BOYS
15:04 Gero: sure let's do this
15:06 Gero: 00:30:013 (6,7,8) - how about to do CTRL+H in these objetcs? I think it'll flows a bit better like this considering that the next slider is in that direction
15:08 Gero: that's all for the last difficulty
15:08 *Gero is editing [http://osu.ppy.sh/b/1161461 Dj Matrix - Sul Tetto Del Mondo [Insane]]
15:09 Anto: owww
15:09 Anto: fixd
15:10 Anto: idk if i'll remap that diff or is gud
15:10 Anto: the insane
15:10 Anto: how looks to you
15:10 Gero: 00:17:585 (1,2) - the spacing here is kinda huge and the song doesn't emphasizes anything so, I'd like to move this more closer
15:10 Gero: let me take a look
15:11 Anto: was testing a different style
15:11 Gero: don't remap it, it's good
15:11 Anto: and seems weird xD
15:11 Gero: just some patterns could be improved but overall is nice
15:11 Anto: all right
15:12 Anto: yeah maybe ill change some patterns
15:13 Gero: 00:36:228 (3,4) - the rhythm that you've used here seems to be a bit off, do not you think? how about to move this slider 00:36:228 (3) - to the next tick and add one circle at 00:36:228 - would be a lot better
15:14 Gero: 00:46:728 (5,6) - it's hard to tell that this jump was 1/2, I thought it was 1/1 so maybe reduce the spacing between these objects too
15:16 Anto: fix
15:16 Anto: d
15:17 *Gero is editing [http://osu.ppy.sh/b/1163234 Dj Matrix - Sul Tetto Del Mondo [Hard]]
15:17 Gero: 00:46:942 (6) - CTRL+G to improve the flow
15:18 Anto: fixd
15:19 *Gero is editing [http://osu.ppy.sh/b/1165587 Dj Matrix - Sul Tetto Del Mondo [Normal]]
15:20 Gero: 01:08:799 (1) - Just consider to move this in the center of the grid, due that it's kinda difficult after such longer spinner
15:21 Gero: that's all
15:21 Gero: I liked it <3
15:21 Anto: fixed :D
15:22 Anto: ty <3
Topic Starter
Anto

Gero wrote:

This bring me so many memories, good luck with this.

Log
14:44 Anto: gero-kun wanna test play my map? :D
14:44 Gero: hi o3o
14:44 Gero: oh sure thing
14:45 Anto: hi :3
14:45 *Anto is listening to [https://osu.ppy.sh/b/1161462 Dj Matrix - Sul Tetto Del Mondo]
14:47 Gero: dling~
14:48 Gero: techno <3
14:48 Anto: ok :)
14:49 Anto: osu! needs more techno \:D/
14:50 Gero: looks great
14:51 Anto: :)
14:52 Anto: the spacing is a little bit much?
14:52 Gero: just a little bit
14:52 Gero: overall it's fine
14:53 Anto: feelsbadman
14:53 Gero: 00:40:085 (6,7) - this is overdone in my opinion, could you reduce the spacing between them?
14:53 Anto: btw ty :>
14:53 Gero: 00:38:799 (3,4) - like this
14:54 Anto: hm yeah
14:55 Gero: btw I'd recommend you to use 256 as Offset, it sounds and plays better with this one
14:55 Anto: fix
14:56 Anto: let's see
14:57 Gero: 01:07:085 (4) - CRL+G and 01:07:942 (6) - CTRL+G? [http://puu.sh/t64Ji/1aa1b0ea1e.jpg maybe it's better, but up to you]
14:59 Anto: yeah seems more playable
15:00 Gero: the rest seems nice <3
15:01 Anto: irc mod inc? xD
15:02 Gero: I can do a post mod if you want~
15:03 Gero: or do you prefer IRC?
15:04 Anto: well if you have time
15:04 Anto: IRC BOYS
15:04 Gero: sure let's do this
15:06 Gero: 00:30:013 (6,7,8) - how about to do CTRL+H in these objetcs? I think it'll flows a bit better like this considering that the next slider is in that direction
15:08 Gero: that's all for the last difficulty
15:08 *Gero is editing [http://osu.ppy.sh/b/1161461 Dj Matrix - Sul Tetto Del Mondo [Insane]]
15:09 Anto: owww
15:09 Anto: fixd
15:10 Anto: idk if i'll remap that diff or is gud
15:10 Anto: the insane
15:10 Anto: how looks to you
15:10 Gero: 00:17:585 (1,2) - the spacing here is kinda huge and the song doesn't emphasizes anything so, I'd like to move this more closer
15:10 Gero: let me take a look
15:11 Anto: was testing a different style
15:11 Gero: don't remap it, it's good
15:11 Anto: and seems weird xD
15:11 Gero: just some patterns could be improved but overall is nice
15:11 Anto: all right
15:12 Anto: yeah maybe ill change some patterns
15:13 Gero: 00:36:228 (3,4) - the rhythm that you've used here seems to be a bit off, do not you think? how about to move this slider 00:36:228 (3) - to the next tick and add one circle at 00:36:228 - would be a lot better
15:14 Gero: 00:46:728 (5,6) - it's hard to tell that this jump was 1/2, I thought it was 1/1 so maybe reduce the spacing between these objects too
15:16 Anto: fix
15:16 Anto: d
15:17 *Gero is editing [http://osu.ppy.sh/b/1163234 Dj Matrix - Sul Tetto Del Mondo [Hard]]
15:17 Gero: 00:46:942 (6) - CTRL+G to improve the flow
15:18 Anto: fixd
15:19 *Gero is editing [http://osu.ppy.sh/b/1165587 Dj Matrix - Sul Tetto Del Mondo [Normal]]
15:20 Gero: 01:08:799 (1) - Just consider to move this in the center of the grid, due that it's kinda difficult after such longer spinner
15:21 Gero: that's all
15:21 Gero: I liked it <3
15:21 Anto: fixed :D
15:22 Anto: ty <3
<3
x incoming
IRC
23:14 *Toehoe is editing [https://osu.ppy.sh/b/1161461 Dj Matrix - Sul Tetto Del Mondo [Insane]]
23:15 Anto: \o/
23:15 Toehoe: you map 00:14:156 (2,3,4) - to vocal syllables but 00:13:942 (1) is piano
23:15 Toehoe: so I suggest make (1,2) a slider instead
23:16 Toehoe: and then make the notes closer, I think the spacing is too large when not very intense part of the song
23:17 Anto: hm ok
23:18 Toehoe: something like this https://osu.ppy.sh/ss/6936679 would feel a lot better
23:19 Toehoe: 00:15:442 (5) - new combo? cause of spacing change
23:19 Anto: done something like dat
23:20 Toehoe: and then move 00:16:299 (8,9) - closer
23:20 Toehoe: also I think ctrl+j on 00:16:299 (8) - would look flow better
23:22 Anto: there is no more spacing change so im not gonna make a new combo on 15:442
23:22 Toehoe: on the timeline all notes are same distance
23:23 Toehoe: but (6) is spaced a lot more
23:23 Toehoe: from (5)
23:23 Toehoe: i think new combo would show the change in space, or make 00:15:442 (6,7,8) - closer?
23:24 Toehoe: just a bit confusing
23:24 Anto: i changed the slider and and is close now
23:24 Toehoe: is this for the drum kick? 00:36:228 (3) -
23:25 Anto: yes
23:26 Toehoe: I think you should put it on the slider end of 00:35:585 (2) -
23:26 Toehoe: like you did here 00:36:870 (5,6) -
23:27 Toehoe: and here 00:40:942 (4,5) - ^^
23:28 Anto: ok done :)
23:29 Toehoe: 01:22:513 (1,2,3,4,5,6) - I think could flow better
23:29 Toehoe: think like
23:29 Toehoe: 01:22:513 (1,3,5) - these are high notes
23:29 Toehoe: 01:22:728 (2,4,6) - low notes
23:30 Anto: hmm
23:30 Toehoe: maybe visualise the pitch like https://osu.ppy.sh/ss/6936768
23:30 Toehoe: make it flow real nice ^^
23:30 Toehoe: like my screenshot but neater ofc lol
23:31 Toehoe: cause then you move your mouse/pen up down like the beat
23:32 Anto: yeah :D
23:32 Anto: done
23:32 Toehoe: i think the rest is fine
23:32 Toehoe: nice job :)
23:32 Toehoe: want me to do another diff?
23:35 Anto: nope sorry :p
23:35 Anto: btw thank you alot <3
23:36 Toehoe: no problem ^^
23:36 Toehoe: also there are some aimod problems
23:36 Toehoe: like mp3 need to be 192kbps
23:37 Anto: oh shet
23:37 Anto: i'll fix tomorrow

Good luck mapping :)
Topic Starter
Anto

Toehoe wrote:

IRC
23:14 *Toehoe is editing [https://osu.ppy.sh/b/1161461 Dj Matrix - Sul Tetto Del Mondo [Insane]]
23:15 Anto: \o/
23:15 Toehoe: you map 00:14:156 (2,3,4) - to vocal syllables but 00:13:942 (1) is piano
23:15 Toehoe: so I suggest make (1,2) a slider instead
23:16 Toehoe: and then make the notes closer, I think the spacing is too large when not very intense part of the song
23:17 Anto: hm ok
23:18 Toehoe: something like this https://osu.ppy.sh/ss/6936679 would feel a lot better
23:19 Toehoe: 00:15:442 (5) - new combo? cause of spacing change
23:19 Anto: done something like dat
23:20 Toehoe: and then move 00:16:299 (8,9) - closer
23:20 Toehoe: also I think ctrl+j on 00:16:299 (8) - would look flow better
23:22 Anto: there is no more spacing change so im not gonna make a new combo on 15:442
23:22 Toehoe: on the timeline all notes are same distance
23:23 Toehoe: but (6) is spaced a lot more
23:23 Toehoe: from (5)
23:23 Toehoe: i think new combo would show the change in space, or make 00:15:442 (6,7,8) - closer?
23:24 Toehoe: just a bit confusing
23:24 Anto: i changed the slider and and is close now
23:24 Toehoe: is this for the drum kick? 00:36:228 (3) -
23:25 Anto: yes
23:26 Toehoe: I think you should put it on the slider end of 00:35:585 (2) -
23:26 Toehoe: like you did here 00:36:870 (5,6) -
23:27 Toehoe: and here 00:40:942 (4,5) - ^^
23:28 Anto: ok done :)
23:29 Toehoe: 01:22:513 (1,2,3,4,5,6) - I think could flow better
23:29 Toehoe: think like
23:29 Toehoe: 01:22:513 (1,3,5) - these are high notes
23:29 Toehoe: 01:22:728 (2,4,6) - low notes
23:30 Anto: hmm
23:30 Toehoe: maybe visualise the pitch like https://osu.ppy.sh/ss/6936768
23:30 Toehoe: make it flow real nice ^^
23:30 Toehoe: like my screenshot but neater ofc lol
23:31 Toehoe: cause then you move your mouse/pen up down like the beat
23:32 Anto: yeah :D
23:32 Anto: done
23:32 Toehoe: i think the rest is fine
23:32 Toehoe: nice job :)
23:32 Toehoe: want me to do another diff?
23:35 Anto: nope sorry :p
23:35 Anto: btw thank you alot <3
23:36 Toehoe: no problem ^^
23:36 Toehoe: also there are some aimod problems
23:36 Toehoe: like mp3 need to be 192kbps
23:37 Anto: oh shet
23:37 Anto: i'll fix tomorrow

Good luck mapping :)
Thank you :D
Aurele
I love this map! ♥
Topic Starter
Anto

Gabe wrote:

I love this map! ♥
and i love you! ♥
riffy
yo, as promised

[General]
  1. If you trust this channel, the metadata should be Dj Matrix - Sul tetto del mondo
    Notice that letters are not capytalized
  2. Also tags like italodance short cut version could probably hlep people find the map, so add them. Also add Bakari to the tags
[Normal]
  1. 00:26:640 (7) - replace with two circles to match the vocals better? They have two very clear peaks here, so circles would feel better.
  2. 00:37:354 (3,4) - (4) doesn't follow the vocals and feels pretty off here. Maybe stress vocals more? example
  3. 00:43:568 (4) - 00:45:283 (6) - add new combos to match the way vocals appear/disappear?
    Note: 00:50:425 (3,5) - same?
  4. 00:55:140 - hey, maybe lace a circle instead of a reverse-arrow here. A beat like this would feel a lot better if it was clickable.
    Note: 01:10:997 - same
  5. 01:07:997 - finish the spinner here to give players extra recovery time? Making it 2 beats instead of one could improve playability and fit better with the general difficulty concept
  6. 01:13:140 (2) - try a 1/2 slider and a circle, or maybe two 1/2 sliders like 01:13:997 (3,4) - here. There's quite a lot of heavy beats that feel left out.
  7. 01:35:425 (6) - new combo and a ifferent shape to emphasize the sound transformation? example


[Hard]
  1. 00:20:640 (8) - the circle doesn't follow vocals like the ret of the combo does. Maybe you could just remove it. This would add a feeling of rhythm progression in the intro.
  2. 00:27:283 (7) - there's no long note to justify the slider and the sounds are pretty different, so two circles instead would work better.
  3. 00:41:854 - how about a slowdown to add extra emphasis to this part? Since there's no background music to support vocals that well, a lower velocity could fit really well here
    Note: the slowdown would apply to all difficulties harder than this one, I suppose
  4. 01:10:568 (6) - similar with normal, a 1/2 slider and a circle or two circles. The bass is really weak on the red tick, but both white ticks sort of require something to click on.
    Note: 01:15:711 (1) - 01:24:283 (6) - same here
[Insane]
  1. 00:42:711 (2,3) - Ctrl+G these? When you compare 1-2-3 there's a very sudden decrease in spacing between 2-3 for no noticeable reason.
  2. 00:52:140 - scale the slider (3) shorter and make a circle here to map the vocals? Even in Hard this beat was clickable, so, why ignore it here? example
  3. 01:07:140 (5) - a new combo to increase readability here? since the spacing and sound are different it makes sense to add a NC
    Note: 01:20:854 (5) - same
  4. 01:17:425 (5,6) - throw in 1/2 circles in-between? Reducing density in the middle of the kiai feels very strange.
[Oldstyle]
  1. 00:16:783 (1,2,3,4) - considering the song is rather relaxed here, I'd say you could use more sliders or at least stacks to match with the more relaxed feel of the sounds.
  2. 01:10:568 (1) - try flipping things around to make the spacing highlight (1) in a more intense way? example
  3. 01:18:711 (10) - try two circles or a 1/2 slider + a circle, the bass sound has a very obvious cut-off on 01:18:925 - so, merging the two beats into one feels weird.
~~~~~~~~~~

Best of luck!
Aurele
quick check c:

Bakari's Easy
Hitsounds? o.o
  • 00:34:568 (1,2,3,4) - Maybe if you want a more simplistic pattern, you could be doing something like this:
  1. 00:55:140 (1) - to 01:04:568 (5) - I totally understand the way you made the spacing this way, as you wanted it to be as consistent with the first part of your difficulty by doing a transition. However, the transition might be a little drastic, and may create inconsistent feelings toward the spacing. As it is still a calm part of the song before the kiai time, I'd recommend to stick to a consistent spacing of 1.00x, then on the kiai time, you go back to your 1.2x spacing consistency.
Normal
  1. 00:13:997 (1,2) - The vocals on 00:14:854 - is not greatly emphasized with the slider overlapping it. I suggest you to get to a rhythm closer to
  2. 00:26:211 (5,6,7,8) - The issue with these, is the snapping from these stacked objects. At this level, it might be a little too hard or a little awkward, because they are not on the same snap, but they are stacked. Maybe you can unstack the last two objects and make them more spaced?
  3. 00:37:354 (3,4,5,6,7,8,9,10) - Since the whole section didn't have claps for the way it is snapped, maybe you can avoid using claps inside of this section as well?
  4. 00:58:997 (4) - I'd add a new combo here
  5. 01:10:568 (5) - Missing a clap
  6. 01:13:140 (2) - Missing a clap on the head of the slider.
  7. 01:19:140 (1,2,3) - Broken symmetry. Might want to do something else to bring a smooth symmetry here?
Hard
  1. 00:27:283 (7) - There's missing a clap here
  2. 00:31:354 (6) - Current combo is a little too long. Add a new combo here.
  3. 00:46:140 (4,5,6) - That's not bad, but you could make the slider (6) a little different, because it's mostly stacking with 00:45:283 (3) - . For an example, you could be doing something similar as:
  4. 00:50:425 (3,4) - Reverse both of these since they are the same as 00:48:711 (1,2) - . It's better to keep some consistency.
  5. 00:52:140 (5) - Add a new combo here. I feel like it's way more different from the previous objects.
  6. 01:22:140 (8,1,2) - These objects could be reversed. I believe they fit more the instruments if it was reversed.
Light Insane
  1. 00:17:640 (1) - This slider might be a little too on itself? I'd rather see something like this, instead:
  2. 00:20:425 (1,2,3,4) - There are various issues here. (1) The First slider should not have a new combo, since it is not emphasizing the same thing as the next objects, so delete the new combo to this object and add a new combo to the next one. (2) The rhythm is not greatly emphasizing the vocals. If you want a thing that matches well, you would rather do something like:
  3. 00:24:283 (10) - Add a new combo and delete the combo on 00:25:140 (1) - .
  4. 00:36:497 (4) - Missing a clap on the tail of this slider.
  5. 00:38:425 (8,9,10) - These objects have a completely new structure. Having a new combo would make more sense.
  6. 00:39:711 (1,2,3,4,5) - There's missing some hitsounds here :(
  7. 01:07:140 (5) - Since this slider with the next three are having a different concept, you could be adding a new combo here as well.
Insane
  1. 00:15:925 (7,1) - You could be focusing more on the vocals than you are doing right now, just as you are doing at this moment 00:20:211 - . I am suggesting you to remake the rhythm and do something more like this:
  2. 00:22:997 - There is a strong sound here that is not emphasized by the current object overlapping the sound. Instead of having the current length of 00:22:783 (6) - , reduce it by 1/4, and do a CTRL+G with 00:22:568 (5) - to make:
  3. 00:27:711 (8) - Add a new combo to this object and delete the new combo on the next object, because they are technically emphasizing the same vocal sentence.
  4. 00:31:568 - Add an object here to emphasize the vocals.
  5. 00:36:497 (4) - This slider is not perfectly symmetric.
  6. 00:37:354 (5) - *Follows the previous suggestion. This current slider doesn't make a great flow transition with the previous slider. Instead, you could be doing something like shown in the box below. Also, the next slider, you could be replacing it by a circle only, since it is not following the vocals of the next sliders after it.
  7. 00:45:283 (5) - Add a new combo. The current combo is too long and it creates another part of the symmetry.
  8. 00:51:711 (4) - Could be adding a new combo as well, to follow the previous suggestion.
  9. 00:54:711 (9) - This circle, just like the previous circles on 00:47:425 (10,11) - , they are both emphasizing the same thing. However, with the emplacement of these objects, you are not doing the same thing. I'd maybe recommend you to stack the circle (9) with the previous slider's tail. That will be doing something more similar than what you are having right now.
  10. 01:14:854 (6) - Symmetry-wise, I would rather put a CTRL+G to this slider to make the movement more even.
  11. 01:18:711 (10) - The end of this slider has a stronger beat, which doesn't really reflect well on the perception of the object. Instead, make this a 1/2 slider and add another 1/2 slider to 01:19:140 - . You can have an example here:
  12. 01:19:997 (3) - If you want more jumps, you can easily put a CTRL+G to this slider as well.
  13. 01:28:997 (4,1,2) - I am a bit confused with these objects. The new combos were meant to be emphasizing stronger sounds like 01:22:140 (1,2) - .. but the two sounds you are mostly looking to emphasize are 01:28:997 - and 01:29:211 - , not 01:29:425 (1,2) - .
Topic Starter
Anto

Bakari wrote:

yo, as promised

[General]
  1. If you trust this channel, the metadata should be Dj Matrix - Sul tetto del mondo
    Notice that letters are not capytalized
  2. Also tags like italodance short cut version could probably hlep people find the map, so add them. Also add Bakari to the tags
[Normal]
  1. 00:26:640 (7) - replace with two circles to match the vocals better? They have two very clear peaks here, so circles would feel better.
  2. 00:37:354 (3,4) - (4) doesn't follow the vocals and feels pretty off here. Maybe stress vocals more? example
  3. 00:43:568 (4) - 00:45:283 (6) - add new combos to match the way vocals appear/disappear?
    Note: 00:50:425 (3,5) - same?
  4. 00:55:140 - hey, maybe lace a circle instead of a reverse-arrow here. A beat like this would feel a lot better if it was clickable.
    Note: 01:10:997 - same
  5. 01:07:997 - finish the spinner here to give players extra recovery time? Making it 2 beats instead of one could improve playability and fit better with the general difficulty concept
  6. 01:13:140 (2) - try a 1/2 slider and a circle, or maybe two 1/2 sliders like 01:13:997 (3,4) - here. There's quite a lot of heavy beats that feel left out.
  7. 01:35:425 (6) - new combo and a ifferent shape to emphasize the sound transformation? example


[Hard]
  1. 00:20:640 (8) - the circle doesn't follow vocals like the ret of the combo does. Maybe you could just remove it. This would add a feeling of rhythm progression in the intro.
  2. 00:27:283 (7) - there's no long note to justify the slider and the sounds are pretty different, so two circles instead would work better.
  3. 00:41:854 - how about a slowdown to add extra emphasis to this part? Since there's no background music to support vocals that well, a lower velocity could fit really well here
    Note: the slowdown would apply to all difficulties harder than this one, I suppose
  4. 01:10:568 (6) - similar with normal, a 1/2 slider and a circle or two circles. The bass is really weak on the red tick, but both white ticks sort of require something to click on.
    Note: 01:15:711 (1) - 01:24:283 (6) - same here
[Insane]
  1. 00:42:711 (2,3) - Ctrl+G these? When you compare 1-2-3 there's a very sudden decrease in spacing between 2-3 for no noticeable reason.
  2. 00:52:140 - scale the slider (3) shorter and make a circle here to map the vocals? Even in Hard this beat was clickable, so, why ignore it here? example
  3. 01:07:140 (5) - a new combo to increase readability here? since the spacing and sound are different it makes sense to add a NC
    Note: 01:20:854 (5) - same
  4. 01:17:425 (5,6) - throw in 1/2 circles in-between? Reducing density in the middle of the kiai feels very strange.
[Oldstyle]
  1. 00:16:783 (1,2,3,4) - considering the song is rather relaxed here, I'd say you could use more sliders or at least stacks to match with the more relaxed feel of the sounds.
  2. 01:10:568 (1) - try flipping things around to make the spacing highlight (1) in a more intense way? example
  3. 01:18:711 (10) - try two circles or a 1/2 slider + a circle, the bass sound has a very obvious cut-off on 01:18:925 - so, merging the two beats into one feels weird.
~~~~~~~~~~

Best of luck!
Ty <3
Topic Starter
Anto

Gabe wrote:

quick check c:

Bakari's Easy
Hitsounds? o.o
  • 00:34:568 (1,2,3,4) - Maybe if you want a more simplistic pattern, you could be doing something like this:
  1. 00:55:140 (1) - to 01:04:568 (5) - I totally understand the way you made the spacing this way, as you wanted it to be as consistent with the first part of your difficulty by doing a transition. However, the transition might be a little drastic, and may create inconsistent feelings toward the spacing. As it is still a calm part of the song before the kiai time, I'd recommend to stick to a consistent spacing of 1.00x, then on the kiai time, you go back to your 1.2x spacing consistency.
Normal
  1. 00:13:997 (1,2) - The vocals on 00:14:854 - is not greatly emphasized with the slider overlapping it. I suggest you to get to a rhythm closer to
  2. 00:26:211 (5,6,7,8) - The issue with these, is the snapping from these stacked objects. At this level, it might be a little too hard or a little awkward, because they are not on the same snap, but they are stacked. Maybe you can unstack the last two objects and make them more spaced?
  3. 00:37:354 (3,4,5,6,7,8,9,10) - Since the whole section didn't have claps for the way it is snapped, maybe you can avoid using claps inside of this section as well?
  4. 00:58:997 (4) - I'd add a new combo here
  5. 01:10:568 (5) - Missing a clap
  6. 01:13:140 (2) - Missing a clap on the head of the slider.
  7. 01:19:140 (1,2,3) - Broken symmetry. Might want to do something else to bring a smooth symmetry here?
Hard
  1. 00:27:283 (7) - There's missing a clap here
  2. 00:31:354 (6) - Current combo is a little too long. Add a new combo here.
  3. 00:46:140 (4,5,6) - That's not bad, but you could make the slider (6) a little different, because it's mostly stacking with 00:45:283 (3) - . For an example, you could be doing something similar as:
  4. 00:50:425 (3,4) - Reverse both of these since they are the same as 00:48:711 (1,2) - . It's better to keep some consistency.
  5. 00:52:140 (5) - Add a new combo here. I feel like it's way more different from the previous objects.
  6. 01:22:140 (8,1,2) - These objects could be reversed. I believe they fit more the instruments if it was reversed.
Light Insane
  1. 00:17:640 (1) - This slider might be a little too on itself? I'd rather see something like this, instead:
  2. 00:20:425 (1,2,3,4) - There are various issues here. (1) The First slider should not have a new combo, since it is not emphasizing the same thing as the next objects, so delete the new combo to this object and add a new combo to the next one. (2) The rhythm is not greatly emphasizing the vocals. If you want a thing that matches well, you would rather do something like:
  3. 00:24:283 (10) - Add a new combo and delete the combo on 00:25:140 (1) - .
  4. 00:36:497 (4) - Missing a clap on the tail of this slider.
  5. 00:38:425 (8,9,10) - These objects have a completely new structure. Having a new combo would make more sense.
  6. 00:39:711 (1,2,3,4,5) - There's missing some hitsounds here :(
  7. 01:07:140 (5) - Since this slider with the next three are having a different concept, you could be adding a new combo here as well.
Insane
  1. 00:15:925 (7,1) - You could be focusing more on the vocals than you are doing right now, just as you are doing at this moment 00:20:211 - . I am suggesting you to remake the rhythm and do something more like this:
  2. 00:22:997 - There is a strong sound here that is not emphasized by the current object overlapping the sound. Instead of having the current length of 00:22:783 (6) - , reduce it by 1/4, and do a CTRL+G with 00:22:568 (5) - to make:
  3. 00:27:711 (8) - Add a new combo to this object and delete the new combo on the next object, because they are technically emphasizing the same vocal sentence.
  4. 00:31:568 - Add an object here to emphasize the vocals.
  5. 00:36:497 (4) - This slider is not perfectly symmetric.
  6. 00:37:354 (5) - *Follows the previous suggestion. This current slider doesn't make a great flow transition with the previous slider. Instead, you could be doing something like shown in the box below. Also, the next slider, you could be replacing it by a circle only, since it is not following the vocals of the next sliders after it.
  7. 00:45:283 (5) - Add a new combo. The current combo is too long and it creates another part of the symmetry.
  8. 00:51:711 (4) - Could be adding a new combo as well, to follow the previous suggestion.
  9. 00:54:711 (9) - This circle, just like the previous circles on 00:47:425 (10,11) - , they are both emphasizing the same thing. However, with the emplacement of these objects, you are not doing the same thing. I'd maybe recommend you to stack the circle (9) with the previous slider's tail. That will be doing something more similar than what you are having right now.
  10. 01:14:854 (6) - Symmetry-wise, I would rather put a CTRL+G to this slider to make the movement more even.
  11. 01:18:711 (10) - The end of this slider has a stronger beat, which doesn't really reflect well on the perception of the object. Instead, make this a 1/2 slider and add another 1/2 slider to 01:19:140 - . You can have an example here:
  12. 01:19:997 (3) - If you want more jumps, you can easily put a CTRL+G to this slider as well.
  13. 01:28:997 (4,1,2) - I am a bit confused with these objects. The new combos were meant to be emphasizing stronger sounds like 01:22:140 (1,2) - .. but the two sounds you are mostly looking to emphasize are 01:28:997 - and 01:29:211 - , not 01:29:425 (1,2) - .
Ty senpai!
Andrea
~Bakari's Normal~

  1. This difficulty is missing a preview point, add one and make sure it's on the same spot of the other difficulties.
  2. Countdown is inconsistent with the other difficulties, make it the same as well.
~Normal~

  1. Difficulty Settings are quite high for a Normal difficulty, you should lower HP/OD/AR by 1 tick at least.
  1. 00:19:140 (5,6) - You're using a stack here and 00:21:283 (2,3) - here but if you notice the timeline have different rhythm but the same kind of stack, that might be confusing to read for beginners so it's better if you unstuck 00:20:211 (6).
  2. 00:38:425 (5) - Add a new combo here, vocals are clearly changing, plus your combo would be too long if you don't add one.
  3. 00:47:425 (4,5) - These circles would play better if you make a back and forth pattern rather than stacking them together, like this.
~Hard~

  1. 00:29:640 (4) - Kinda nazi but this slider isn't perfectly symmetrical and could be improved.
  2. 01:20:854 (5) - This slider is touching the HP Bar and should be moved down slightly.
~Light Insane~

  1. This difficulty is using the same HP/OD of Hard difficulty. What about increasing them by 0.5 or something? It would balance the difficulties more.
  1. 00:46:140 (6) - There should be a new combo here if you want to be consistent with 00:51:283 (1).
  2. 01:08:854 - Kiai isn't snapped properly, it should be placed here.
~Insane~

  1. 00:38:425 (7) - There should be a new combo here since a new section is starting.
  2. 00:40:997 (13) - This slider is completely silenced, it seems like you forgot to add a green line with fixed volume there.
  3. 01:03:283 (5,6) - Move these sliders down a bit, they're touching the HP Bar currently.
Topic Starter
Anto

Andrea wrote:

~Bakari's Normal~

  1. This difficulty is missing a preview point, add one and make sure it's on the same spot of the other difficulties.
  2. Countdown is inconsistent with the other difficulties, make it the same as well.
~Normal~

  1. Difficulty Settings are quite high for a Normal difficulty, you should lower HP/OD/AR by 1 tick at least.
  1. 00:19:140 (5,6) - You're using a stack here and 00:21:283 (2,3) - here but if you notice the timeline have different rhythm but the same kind of stack, that might be confusing to read for beginners so it's better if you unstuck 00:20:211 (6).
  2. 00:38:425 (5) - Add a new combo here, vocals are clearly changing, plus your combo would be too long if you don't add one.
  3. 00:47:425 (4,5) - These circles would play better if you make a back and forth pattern rather than stacking them together, like this.
~Hard~

  1. 00:29:640 (4) - Kinda nazi but this slider isn't perfectly symmetrical and could be improved.
  2. 01:20:854 (5) - This slider is touching the HP Bar and should be moved down slightly.
~Light Insane~

  1. This difficulty is using the same HP/OD of Hard difficulty. What about increasing them by 0.5 or something? It would balance the difficulties more.
  1. 00:46:140 (6) - There should be a new combo here if you want to be consistent with 00:51:283 (1).
  2. 01:08:854 - Kiai isn't snapped properly, it should be placed here.
~Insane~

  1. 00:38:425 (7) - There should be a new combo here since a new section is starting.
  2. 00:40:997 (13) - This slider is completely silenced, it seems like you forgot to add a green line with fixed volume there.
  3. 01:03:283 (5,6) - Move these sliders down a bit, they're touching the HP Bar currently.
Ty koto-senpai, all fixd 8-)
Andrea
Recheck!

~Bakari's Easy~

  1. 00:55:140 (1,2,3,4) - The spacing of this pattern is inconsistent, please make sure to balance it with distance snap enabled.
~Light Insane~

  1. OD now is higher than Insane difficulty, make it 7 on this difficulty and 8 on Insane instead.
Let me know when you're ready!
Topic Starter
Anto

Andrea wrote:

Recheck!

~Bakari's Easy~

  1. 00:55:140 (1,2,3,4) - The spacing of this pattern is inconsistent, please make sure to balance it with distance snap enabled.
~Light Insane~

  1. OD now is higher than Insane difficulty, make it 7 on this difficulty and 8 on Insane instead.
Let me know when you're ready!
Everything should be fix'd

Also fixed something in the normal diff

IRC
21:08 Andrea: ho postato
21:13 Andrea: comunque cump
21:13 Andrea: nella Normal io toglierei tutti gli stack
21:13 Andrea: sicuro che ti romperanno il cazzo...
21:14 Andrea: 00:21:283 (2,3) -
21:14 Andrea: 00:23:211 (6,7) -
21:14 Andrea: 00:48:711 (1,2) -
21:14 Andrea: 00:50:425 (1,2) -
21:14 Andrea: 00:52:140 (1,2) -
21:15 Andrea: 00:54:711 (5,6) -
21:15 Andrea: 01:09:711 (3,4) -
21:15 Andrea: 01:14:854 (6,7) -
21:15 Andrea: 01:16:568 (3,4) -
21:15 Andrea: 01:21:711 (4,5) -
21:15 Andrea: 01:28:568 (7,8) -
21:15 Andrea: 01:30:283 (3,4) -
21:15 Andrea: 01:31:568 (6,7) -
21:16 Andrea: fixali pls
21:30 Anto: ehm eccomi
21:30 Andrea: divertiti a fixare
21:30 Andrea: ho pure postato altre 2 cose nel forum
21:30 Andrea: quelle della Normal qua in pm
21:30 Andrea: quei stack non vanno bene
Andrea
Okay, after rechecking a few times through IRC I'm finally satisfied with this map. Good luck!

Nominated~
Gero
Yes. I'll check this one later.
Topic Starter
Anto

Gero wrote:

Yes. I'll check this one later.
<3
Gero
Hi Anto!

General

  1. 01:05:364 - There's a green line unsnapped. Maybe you want to place it 01:05:372 - in here to avoid that. Anyway, I'd like you to add it on the last difficulty as well due that you're using 100% as volume at this section while in the other difficulties you went through with 60%. Also consider to lower them a bit more. Using 100% would hurt the players' ears in my opinion.
  2. 01:36:283 - Put a whistle on all difficulties.
Bakari's Easy

  1. 00:39:711 (3,2) - It doesn't matter that much but, could you considering to move (2) somewhere else? the overlapping between 00:39:711 (3,2) - is still noticeable which makes it looks not pleasing to the eyes. Therefore wouldn't hurt moving it a bit.
  2. 00:52:140 (3) - Seems kinda weird that you forgot to put a NC here, while you had one 00:45:283 (1) - here, and since it's basically the same vocals you have to be consistent, so add one there, and remove it from 00:53:425 (1) - here.
  3. 00:41:425 (1,2,3,1,2,3,4,1,2,3,4,1) - I'm not agree with the change of spacing between 1.20x to 0.8x that happens so suddenly, even more when you didn't take in mind that the last 1/1 00:52:997 (4,1,1) - objects looks more like a 2/1 rhythm. I mean it's pretty clear that 00:52:997 (4,1) - this is definitely not alright at all.
Normal

  1. 00:16:783 (6) - Do you mind placing this object to X: 260 Y: 144 to avoid breaking the distance between those objects? 00:16:783 (6,1) - Remember that lower difficulties have to avoid as much as possible breaking it, unless it's really neccesary which is not the case here and that could be avoiding easily by moving the circle slightly more.
  2. 00:18:068 (2,3,4) - Same thing. 00:50:425 (1) - Again the same thing. Just move this to X: 256 Y: 248 and it'll be alright.
  3. 00:31:354 (4) - How about adding a NC here? to make it consistent with 00:38:425 (1) - this one.
  4. 01:31:997 - A clap is missed here.
Hard

  1. 00:19:140 (5,6) - Are you completely sure that you want to leave this overlap as it is? I mean you could easily do something else instead to make it cleaner than this. Something that could work would be this.
  2. 01:22:140 (1) - Remove the NC from here, and place it 01:22:568 (3) - here to be consistent with your combo patterns.
Light Insane

  1. 00:13:997 (1) - Whistles? Sounds quite empty without them if you ask me.
  2. 00:40:140 (2,4) - How about adding claps on their heads? They definitely would sound better with them.
  3. 00:46:354 (2) - This note isn't supported by the song itself which is considered as overmapped. so I'd highly recommend you deleting it. I mean you have to clean your patterns up a little bit, but keeping this is not alright at all.
  4. 01:27:711 (1) - Remove this NC, to be consistent with the previous combo patterns.
Insane

  1. 00:16:783 (1,2) - Swap the NC.
  2. 00:48:711 (1,2,3) - Addd some whistles here to follow vocals in a better way.
  3. 00:54:925 - Since in the previous difficulties you didn't ignore this rhythm. It would be very strange not to do the same thing in this one. Therefore I'd like to suggest you adding a circle here to follow the music as you did it previously.
  4. 01:31:140 (5,6) - This jump is exaggerated, I mean there's practically nothing to support such bigger spacing. Nerf it please.

Call me back, once you get your bubble back from Andrea.
Topic Starter
Anto

Gero wrote:

Hi Anto!

General

  1. 01:05:364 - There's a green line unsnapped. Maybe you want to place it 01:05:372 - in here to avoid that. Anyway, I'd like you to add it on the last difficulty as well due that you're using 100% as volume at this section while in the other difficulties you went through with 60%. Also consider to lower them a bit more. Using 100% would hurt the players' ears in my opinion.
  2. 01:36:283 - Put a whistle on all difficulties.
Bakari's Easy

  1. 00:39:711 (3,2) - It doesn't matter that much but, could you considering to move (2) somewhere else? the overlapping between 00:39:711 (3,2) - is still noticeable which makes it looks not pleasing to the eyes. Therefore wouldn't hurt moving it a bit.
  2. 00:52:140 (3) - Seems kinda weird that you forgot to put a NC here, while you had one 00:45:283 (1) - here, and since it's basically the same vocals you have to be consistent, so add one there, and remove it from 00:53:425 (1) - here.
  3. 00:41:425 (1,2,3,1,2,3,4,1,2,3,4,1) - I'm not agree with the change of spacing between 1.20x to 0.8x that happens so suddenly, even more when you didn't take in mind that the last 1/1 00:52:997 (4,1,1) - objects looks more like a 2/1 rhythm. I mean it's pretty clear that 00:52:997 (4,1) - this is definitely not alright at all.
Normal

  1. 00:16:783 (6) - Do you mind placing this object to X: 260 Y: 144 to avoid breaking the distance between those objects? 00:16:783 (6,1) - Remember that lower difficulties have to avoid as much as possible breaking it, unless it's really neccesary which is not the case here and that could be avoiding easily by moving the circle slightly more.
  2. 00:18:068 (2,3,4) - Same thing. 00:50:425 (1) - Again the same thing. Just move this to X: 256 Y: 248 and it'll be alright.
  3. 00:31:354 (4) - How about adding a NC here? to make it consistent with 00:38:425 (1) - this one.
  4. 01:31:997 - A clap is missed here.
Hard

  1. 00:19:140 (5,6) - Are you completely sure that you want to leave this overlap as it is? I mean you could easily do something else instead to make it cleaner than this. Something that could work would be this.
  2. 01:22:140 (1) - Remove the NC from here, and place it 01:22:568 (3) - here to be consistent with your combo patterns.
Light Insane

  1. 00:13:997 (1) - Whistles? Sounds quite empty without them if you ask me.
  2. 00:40:140 (2,4) - How about adding claps on their heads? They definitely would sound better with them.
  3. 00:46:354 (2) - This note isn't supported by the song itself which is considered as overmapped. so I'd highly recommend you deleting it. I mean you have to clean your patterns up a little bit, but keeping this is not alright at all.
  4. 01:27:711 (1) - Remove this NC, to be consistent with the previous combo patterns.
Insane

  1. 00:16:783 (1,2) - Swap the NC.
  2. 00:48:711 (1,2,3) - Addd some whistles here to follow vocals in a better way.
  3. 00:54:925 - Since in the previous difficulties you didn't ignore this rhythm. It would be very strange not to do the same thing in this one. Therefore I'd like to suggest you adding a circle here to follow the music as you did it previously.
  4. 01:31:140 (5,6) - This jump is exaggerated, I mean there's practically nothing to support such bigger spacing. Nerf it please.

Call me back, once you get your bubble back from Andrea.
All should be fixed! ty :)
Andrea
Metadata was correct before as well, we followed Bakari's mod, so there was no need to change it.

Both works though, so I guess it's fine.
Net0
No need to pop if there's no unrankable issues imo
Gero
Let's make things clear. It wasn't popped due metadata. Easy had some inconsistencies regarding spacing which wasn't alright to keep it as it is for such a lower difficulty even through the rhythm was the same yet different kind of spacing, so that's worth for a pop. About metadata I've posted the card to let the Heap members know that it was checked, and it was already fine. Anto maybe misunderstanding it that's why he took the second option over the first one. I mean, both are fine, but it's better to take the first option if there's no other ranked version of this song yet. I hope it's enough. There's no need to start a discussion where it's not needed.
Andrea
Did some extended IRC modding about some stuff, it should be way better now!

SPOILER
01:37 Andrea: nella Insane Gero si lamenta che le new combo sono poco consistenti e sono pure io d'accordo
01:37 Andrea: alcuni esempi
01:37 Andrea: 01:03:711 (6) -
01:37 Andrea: 00:56:854 (6) -
01:38 Andrea: 01:03:711 (6,7) - questo jump gli sembra esagerato e in effetti sono d'accordo, la song è calma e dovrebbe essere ridotto
01:39 Andrea: 01:05:425 (10) - se vuoi seguire gli slider con i blue tick dovresti iniziare in questo slider e non in quello dopo siccome il ritmo cambia qui
01:39 Andrea: e sono d'accordo su questo pure io
01:39 Andrea: ^ devi fixare anche la new combo ovviamente
01:39 Andrea: 01:12:283 (1,2,3,4,5) - lo spacing qui può essere confuso perchè prima è lento e dopo veloce
01:40 Anto: hmm ok
01:40 Andrea: 01:13:568 (3) - secondo me se metti una new combo qua risolvi (questo lo dico io)
01:40 Andrea: 01:20:854 (6) - new combo, la musica cambia qui, levala da 01:21:283 (1) -
01:41 Anto: 01:05:425 (4) - dici di allungarlo al tick blue?
01:41 Andrea: sisi
01:41 Andrea: perchè li la musica cambia
01:41 Andrea: cosi sei consistente con il resto
01:41 Andrea: quando hai fatto ti traduco la Light Insane
01:42 Anto: si sto ribuildando la combo
01:42 Andrea: va bene
01:45 Anto: oh dovrei aver fatto
01:46 Andrea: vado alla Light Insane?
01:46 Anto: vada
01:46 Anto: tutti questi problemi non poteva dirli prima xDD
01:47 Andrea: eh
01:47 Andrea: 00:58:140 (7) - new combo e levala dopo
01:47 Anto: fixed
01:48 Andrea: 00:56:425 (4) - di sto slider dice che è triggerato perchè skippi il beat potente con uno sliderend
01:48 Andrea: 00:56:854 - per intenderci
01:48 Andrea: 00:58:140 (7) - lo stesso qui
01:48 Andrea: nello sliderend, sempre
01:48 Andrea: vedi tu come riworkarla
01:49 Andrea: tutto qua
01:49 Andrea: nella NORMAL
01:49 Andrea: 00:56:425 (3) - 00:58:140 (3) - ha paura che sti due si overlappano e non si vedano, io penso siano apposto però, vedi tu con lui
01:49 Anto: quindi vuole un circle nello slider end
01:49 Andrea: nella EASY
01:50 Andrea: si
01:50 Andrea: magari rendi lo slider 1/2
01:50 Andrea: e metti il cerchio
01:50 Andrea: comunque dicevo, EASY
01:51 Andrea: 00:53:425 (3) - sto slider ha un ritmo sbagliato, dovrebbe seguire i tick bianchi - https://osu.ppy.sh/ss/11099942
01:51 Andrea: il 3 e il 4 sono il fix
01:51 Andrea: ed è tuttoooooooo
01:53 Anto: nazi terrone
01:54 Andrea: non sono io
01:54 Anto: si dico a lui xD
01:54 Andrea: anzi io ti ho dato le dritte
02:00 Anto: di santo per ricreare una parte quanto cancer
02:01 Andrea: eh lo so
02:01 Andrea: non dimenticare gli hitsounds eh
02:01 Anto: dio cantante
02:02 Anto: si
02:02 Anto: D;
02:08 Anto: ok dovrei aver fixato tutto
02:08 Anto: porco schifo
02:08 Andrea: hai uppato?
02:10 Anto: no asp
02:12 Anto: fatto
02:13 Anto: controlla se va bene e andiamo tutti in pace
02:14 Anto: sai già della collab su 18mne uzhe xD?
02:15 Andrea: si lol
02:15 Andrea: me lo ha chiesto
02:15 Andrea: 01:05:425 (1) -
02:15 Andrea: il whistle cumpà
02:15 Andrea: nella Insane
02:16 Anto: fatto
02:17 Andrea: ok basta
02:17 Andrea: asp
02:17 Andrea: ha postato altro
02:18 Anto: tipo
02:18 Andrea: 00:57:497 (4,5) - nella Light Insane, sti ritmi sono brutti ed è vero
02:18 Andrea: sai perchè?
02:18 Andrea: iniziano nei red tick...
02:18 Andrea: :')
02:19 Andrea: ah e nella Insane
02:19 Andrea: 01:03:711 (6,1) - nc nel 6, leva nell'1
02:20 Andrea: inoltre aggiungi un whistle nello spinner finale in tutte le diffs
02:20 Anto: ma ci sono
02:20 Anto: D:
02:21 Andrea: allora ok
02:21 Andrea: credo sia tutto LOL
02:51 Andrea: ok è pronta

Nominated~
Gero
~ Qualified ~
Natsu
I have something to point out here:

stuff
you owe me a pizza
Topic Starter
Anto

Natsu wrote:

I have something to point out here:

stuff
you owe me a pizza
I have something too

stuff
u coconut milk man
Kuron-kun
Hi there! Seems like you have some missing hitsounds (claps) at some specific points in Normal and Hard:

00:38:425 - This section should have claps on every upbeat, just like you did on Light Insane and Easy.

additional stuff:

[Hitsounding]
  1. You've been using 100% volume on almost every section of the song, it doesn't make much sense to have 100% on Kiai (strongest section of the song) and on the intro/outro (usually calmest sections of the song). I'd suggest some kind of rework there. Wouldn't recommend using 100% at all, though, the song definitely isn't that loud.

    Intro or calm sections: 60~70%
    Kiai: 80~90%
[Hard]
  1. 01:35:425 (1) - Not the worst stuff ever but wouldn't recommend this spinner here since it ends way too sudden for a Hard. Would be much better if you could keep it only in Light Insane and Insane.
[Light Insane]
  1. 00:35:425 - Would be nice if you could map this beat, since, in this small section, it's the only downbeat you've skipped.
  2. 00:51:283 (1) - Since this slider is starting on the same vocal line shouldn't it keep the NC instead of adding a new one? It would fit a lot more if you could add the NC here 00:52:568 (2) - instead.
  3. 01:15:283 (1,2) - Angle + emphasis here doesn't play nicely at all since you've been following a constant DS and suddenly you add a big jump on the second finish when you've kept the first one consistant in DS. To fix this you can start the jump on (1) instead, by moving it to x:232 y:216.
Topic Starter
Anto

Kuron-kun wrote:

Hi there! Seems like you have some missing hitsounds (claps) at some specific points in Normal and Hard:

00:38:425 - This section should have claps on every upbeat, just like you did on Light Insane and Easy.

additional stuff:

[Hitsounding]
  1. You've been using 100% volume on almost every section of the song, it doesn't make much sense to have 100% on Kiai (strongest section of the song) and on the intro/outro (usually calmest sections of the song). I'd suggest some kind of rework there. Wouldn't recommend using 100% at all, though, the song definitely isn't that loud.

    Intro or calm sections: 60~70%
    Kiai: 80~90%
    I tried the volume you suggested but I think that lower volume doesn't compliment the song enough, so I'd rather keep it as is.
[Hard]
  1. 01:35:425 (1) - Not the worst stuff ever but wouldn't recommend this spinner here since it ends way too sudden for a Hard. Would be much better if you could keep it only in Light Insane and Insane.
    I think this spinner is fine, it's not too short and also quite easy to notice, also I wanna keep it for consistency with Light Insane and Insane difficulty.
[Light Insane]
  1. 00:35:425 - Would be nice if you could map this beat, since, in this small section, it's the only downbeat you've skipped.
    I didn't map this beat on the other difficulties as well, that's because I'm following the vocals here and I wanted to create a small gap there.
  2. 00:51:283 (1) - Since this slider is starting on the same vocal line shouldn't it keep the NC instead of adding a new one? It would fit a lot more if you could add the NC here 00:52:568 (2) - instead.
    I think the new combo works quite well where it is currently as well, the vocals are changing on that sliderend, so it should be okay.
  3. 01:15:283 (1,2) - Angle + emphasis here doesn't play nicely at all since you've been following a constant DS and suddenly you add a big jump on the second finish when you've kept the first one consistant in DS. To fix this you can start the jump on (1) instead, by moving it to x:232 y:216.
    The flow seems good as is already to me, even though I appreciate your suggestion.
Thank you for checking the map
Izzywing


You forgot to respond to this part
Topic Starter
Anto

Hobbes2 wrote:



You forgot to respond to this part

Actually Normal, Hard and Insane doesn't have those claps in that part you mentioned compared to Easy and Light Insane, it's not consistent with the other difficulties yeah, but honestly I don't see this as an "issue".
I dont consider this an issue because those whistles are more predominat on that part and it's not necessary to change
-Mo-
We're talking in-game, let's add these claps.
-Mo-
ho voglia di dance
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