is this rly ayane?
such different voice lol...
such different voice lol...
大爷又神游了 我来改Rizia wrote:
just few thing
[PinkHeart's Insane]
00:57:838 (4,5) - 這裡有點奇怪a 改了个正常的节奏
[Istoria]
01:22:809 (2,3,4,1,2,3) - imo 這樣放也挺有趣的 01:22:809 (2,3,4) - 被遮了感覺有點不太舒服 好啊
for me, its a great mapset
tho a bit sad on no easy diff
thank you~Rizia wrote:
just few thing
[Kaedeka's Extra]
00:03:214 (1,2,3,4,5) - 比前後的ds都小呢 有原因嗎
00:11:538 (1,2,3,4,5) - same
用了一些花式的不一样的音效音量和间距
01:41:798 - 這個音太突出了 要不縮短到 01:41:711 -
我认为01:41:798这个音足够长到01:41:798
for me, its a great mapset
tho a bit sad on no easy diff
Sonnyc wrote:
Istoria.
Mind elaborating how this diff name is related with the song?
The game's translated name is Istoria of Suisou Ginka. Istoria (as 'history') means the story of the game.
Why is the hp drain 9? Well it is technically passable by a well performed play enough, but I think it is way too harsh in this map especially for the first half. The rhythm density isn't really high which causes a constant drop of the hp. After the break, a continuous stream section including spaced streams appear, and then the rhythm density drops again. Making even a small mistake makes the play instantly fail, and even if the play managed to pass the stream section barely, the loss of rhythmic density didn't really made me alive.
Asked for more tests and changed to 8 now.
osu file format v14
[General]
AudioFilename: title.mp3
AudioLeadIn: 0
PreviewTime: 82993
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 69283
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5
[Metadata]
Title:Azurite no Hitsugi
TitleUnicode:アズライトの棺
Artist:Ayane
ArtistUnicode:アヤネ
Creator:imoutosan
Version:Misure's Hard
Source:水葬銀貨のイストリア
Tags:suisouginka めと meto metomate uguisukagura ウグイスカグラ visual novel eroge PinkHeart KaedekaShizuru Misure
BeatmapID:1252487
BeatmapSetID:546149
[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.8
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"optc.flv"
0,0,"bg_m.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Kaedaka got busy with his work irl so he let me to fix his diff. Guess it looks fine now.Sonnyc wrote:
Kaedeka's Extra.so let me know when stuffs are all addressed.
- 00:00:440 (1,2,3,4,5) - 00:03:214 (1,2,3,4,5) - 00:05:989 (1,2,3,4,5) - 00:11:538 (1,2,3,4,5) - 00:14:312 (1,2,3,4) - Since the song was similar having similar pattern usage was a good thing to see but m can I ask why you've chose different spacing concepts each? Well if it was done for variety, then at least can you consider making the spacing concept of 00:11:538 (1,2,3,4,5) - to something like 00:00:440 (1,2,3,4,5) - ? Having a close spacing there felt a bit less matching the song when the song was kinda getting louder after there. Optional. changed the spacing and volume arrange of 00:11:538 (1,2,3,4,5) - .
- 00:22:636 - I think the rhythms of this stream section could be improved. Right now, I'm not really sure how each parts are meant to follow the song each part. For example, piano sounds consistently appeared after a 1/4 slider as 00:25:931 (7,1) - 00:27:318 (7,1) - 00:29:399 (7,1) - 00:30:093 (7,1) - 00:30:786 (7,1) - 00:32:174 (7,1) - was done. But the same rhythm choice also appears at 00:23:156 (7,1) - 00:23:850 (7,1) - where the music is having a different feature. This made the rhythm choice for the pianos not really effective as they weren't only used for that particular part of the song. Also keeping the piano beat expressing rhythms in mind, 00:26:451 (5,6,1) - 00:28:705 (7,8,1) - 00:31:480 (7,8,1) - were having slightly different in rhythms while the song was pretty similar with the ones I've mentioned before. So yeah, I think this section could be rhythmically improved since it feels a bit arbitrary right now imo, but if there is something that I didn't saw your point, please let me know.
changed some rhythms like 00:28:705 (7) - or 00:31:480 (7) - to follow the piano better. However kept the short slider in 00:23:850 (15,1) - to control the overall difficulty. As for difference of 00:26:451 (5,6,1) - 00:28:705 (7,8,1) - 00:31:480 (7,8,1) - , these streams are placed with slightly increasing spacing to show the tone. Rhythm differences are shown by NCs and hitsound so I think this is addressed.- 01:03:561 - Missing whistle. added
The last diff is not pp fodder at all since most players can't even pass it...ztrot wrote:
Not sure how viable this is but guys this mp3 is pretty bad, it is way to loud it clearly is louder than most the songs in my osu! lemme show you what I mean
with a bit of normalization it would be loads better! Also the last diff on this thing is legit silly it is pure pp fodder and doesn't even remotely fit the music so maybe rethink putting it in the set maybe have it as a download only idk this is qualified so someone had to think this was a good idea. Just makes little sense to me to see legit cluster pp core maps going through for the same reason some maps are held back.
Mao wrote:
Hey, I had a look at your highest diff and find some of the decisiond you made questionable regarding readability and the song.
00:30:960 (1) - How do you justify the spaced streams starting at this point? I see that you want to express the buildup but still, this is such a calm section and I could argue that personally to me this is one of the hardest spikes in the map.
As you said, to treat this part as a calm section or not is quite subjective. In reference to the instrumental version (puush can't work here now, not sure if you can access to this link) and the video, it's quite clear that the composer intended to make this part as one of the intense part like the climax imo, even though this part has no vocals.
Besides the feeling of difficulty can varies from person to person due to their different skills. As you can see from the replays on leaderboard, this stream part is not that hard (compared with the jumps) to a number of players with 4kpp or even less.
01:33:561 (2,3,4) - This triple is barely audible in the music, why would you space it that much. I'd go for a really low spacing actually to reflect the music here.
Emmmm...Maybe we had different Equalizer settings? The inserted track of drums (from 01:33:387 - to 01:34:775 - , not only 01:33:387 - and 01:34:081 - ) sounds really loud to me (yeah, including this triple) that I feel this whole track should be emphasized rather than several single sounds here. According to this composer's habit, a newly inserted track always means an big increase of song intensity. It's quite reasonable that I used spaced triple and big jumps to emphasize the new track here.
01:39:630 (1,2,3,4) - This comes without proper introduction as it's the first 1/6 rhythm in the map and looks visually exactly the same as your other spaced 1/8 streams and triples which makes it very surprising when first encountered. I'd recommend you to use another spacing for 1/3 or introduce it properly with a slider first.
This pattern plays pretty well as it created a deceleration between two jump parts to show the changes of the song here. Although it is harder to read to a certain extent, players can still tell the difference of rhythm from the song itself and from the combo color (if they disabled beatmap skin, it's themselves that have to take the risk of losing some readability). Also this rhythm will become really easy to read after the first play. I don't think it's necessary to give up this nice pattern to make the map easy to read in everyone's first try.
And again, as you can see from the leaderboard, for most player's with ability to play this map, it's not difficult to notice this 1/6 rhythm here. AR 9.3 actually made this pattern looks even not similar as 01:33:561 (2,3,4) - , not to mention the spaced streams. From a player's view, this pattern is also fine to me.
01:47:954 (1,2,3,4) - What happened here? Even though this is introduced by a 1/6 slider, this is nowhere close to intuitive as 01:48:416 (3) - is weirdly hiddden under 1 and 2,4 are closer to eachother. You never made a pattern like this before and suddenly expect people to be able to read it? I'd just go for normal spacing as the song doesn't even do something that special there.
This part is intenser than former kiai (could tell from the instrumental version). In this case this pattern gives a intenser rhythm to show the rhythm changes and reduced the spacing to express the lowered tone at the same time. As for playability, 3 is just partly overlapped by 1 and it's totally readable to most players. There is difficulty to read the 1/6 rhythm, bus as you said, this pattern is introduced by a slider and it's not first time of this rhythm show up. In this case this pattern is still readable and fun to play unless the player can't do that single tap himself.
01:51:596 (2,1) - Very small 1/2 spacing after giant jumps and a spaced triple following isn't a good idea here, I'd say. You had all this spaced 1/3 and giant jumps before which could make this easily misunderstandable. Also, I still don't get why you'd space it as giant.
This is smaller than some other jumps but not "very small". The spaced triple is intended to emphasize the rhythm,
and again, 1/3 and 1/4 triple looks not similar under ar9.3. Even if a player can't really tell the difference, he could tell the rhythm in his second or third try. It's not necessary to make a map MUST be readable in the first play.
01:53:850 (2,3,4,1) - And now we are switching back to 1/3 jump shenanigans? Basically the same as before, this comes out of nowhere and is extremely misleading.
Same to 01:47:954 (1,2,3,4) - . Additional difficulty was intended to be set here to express this part as the most intense part. It's subjective that someone may not view this part as the most intense one, but it's definitely intense.
I have to say that from most players' views there are no misleading information in 1/3 back and force patterns. If someone really think it's unreadable and extremely difficult that can't reflect the song, it's because he is not good at playing high bpm patterns himself, rather than the pattern itself.
Also due to your gigantic buildup jumps I dislike how some of the more important beats get less emphasis than some less important notes.
Moreover to be completely honest with you, I feel like this map was only made to be difficult without keeping the music and playability in mind at some points.
This really makes me sad I had never thought of mapping for difficulty. Although I didn't use those common playable and easy-reading patterns, that doesn't means I paid no attention to the map's playability or readability. Just in the contrary, I took more effort in this map than others to ensure every pattern in this diff be playable and reasonable to most players. I understand there may be a basic disagreement with our idea of arranging the elements in a map ---- to choose something to emphasize, or how to emphasize something from the song. But these are subjective disagreements. Both your and my idea can work well as far as I can tell.
UndeadCapulet wrote:
in reply to ztrot and Mao
no its not too hard :<
Lasse wrote:
map discussion 👀
things brought up before:
the only thing that bothered me a bit was the movement on 00:32:781 (6,7,1,2) - the transition just felt much harsher than the others, making it a bit painful to snap to the highest spacing stream in the whole part
I think you could rotate the whole stream a bit, something like http://lasse.s-ul.eu/pMc2Jujb.jpg ?
Personally I prefer make the former transition softer... Current placement is easier for mouse players to catch the stream though.
01:48:301 (2,3,4) - actually kinda agree with mao here, but not cause of readabilty, but because the high spacing 1/6 jumps seems so sudden and the intensity overall seems quite similar to your lower spaced 1/6 stuff, so I think this could be reduced. compare to 01:53:850 (2,3,4) - which makes sense cause it seems more intense overall with the strings
01:53:850 (2,3,4) - as stated above, spacing itself makes sense to me, though I think the back and forth patterning for this is a bit harsh here and seems like a weird choice movement emphasis wise, how about moving (2) to do something like http://lasse.s-ul.eu/0NUzn38H.jpg or similar?
Reduced these spacings a bit. Changed the second pattern's placement.
other points:
01:30:960 (2) - rhythm here seemed a bit unfitting to me as you suddenly have everything (vocals, string, drums) on the slidertail and barely anything on head?. something like http://lasse.s-ul.eu/pdJoKard.jpg might be nice?
Changed to similar rhythm like 01:25:426 (2,3,1,2,3) - since they have same double-downbeat rhythm.
minor things, but 01:44:833 (1) - shape stood out in a strange way compared to your other visuals, I think something more curvy would work better
Yeah it was intended to be straight to make it stand out here... Curvy shapes seems too simple imo
also 01:56:971 (1) - stacking this on 01:55:757 (2) - instead would be cute
Fixed and adjusted this pattern a bit.
hs suggestion: how about replacing drum-hitwhistle with the default soft-whistle so you can put it on the piano sounds you emphasized in the stream part?
ummmm sounds nice, but I still prefer emphasizing drums here.