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Imperial Circus Dead Decadence - Gekiai no Yobi...

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Topic Starter
Gus
Gokateigo
[quote="Gokateigo"]Hello from Carpal tunnel q o/
[box=mod]
  1. 00:10:354 (1,2,3) - This angle isn't comfortable to play, it can be better tried to fix
  2. 00:13:354 (7,8,9) - Why the 7 and the 9 are overlapped ? the other jumps of this part aren't overlapped i think the sound calls for it here
  3. 00:13:640 (9,1) - The angle is hard to aim at this speed, make it sharper no testplayers have really ever had trouble with this angle particularly, i think its allright
  4. 00:17:211 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream isn't good, it's the same sound but the spacing change...what its totally a different sound here 00:17:783 (1,2) - the guitar starts here which I think is best represented by lower spacing (the guitar sounds very condensed, so the circles should be condensed imo)
  5. 00:40:069 (1,2,3,4,5,6,7,8) - The spacing/ placement is little bit too much, it's the beggining of the map and the jumps are hard af ive already established this kind of spacing earlier in the map :P but I think you're actually right, the spacing is kind of really inconsistent with the other patterns I put in this section, so fixed!
  6. 01:01:783 (1,2,3,4,5,1,2,3,4) - Don't map hte vocals in songs like this, the intsruments are more important debatable to be honest, i personally view ICDD's vocals as the most important part of their music, it separates them from other metal groups.
  7. 01:27:497 (1,2,3,4) - Spacing is too much here i dont think so when compared to the rest of the section here, his vocals are very fast and high pitched and the instruments back them too
  8. 01:53:926 (2,3) - ^ i dont think so, this is a climax in the first two minutes before the guitar section, I think it fits rly well
  9. 03:23:069 (1) - You can map something after this I could, but the spinner covers the fading out vocal and I don't think players should jump right into the slow section without getting a feel for the bpm (by the break) and also.. like.. its a 210bpm song theres gotta be a break somewhere lol
  10. 04:02:702 (1) - ^ the break does more justice for the song than mapping it would, for tensity's sake
  11. 04:11:844 (1) - Don't use long buzzsliders here, it's a insane part + kiai deathstreams are so much better here it fits with the music + makes it still playable lol, I like the sliders there
  12. 05:09:143 (7,8,9,1,2,3,4,5) - this looks bad thats ok its an ugly song at parts


tyvm!
Renumi
tags :thinking:

w
EEEEEEEEEEEEEEE
You know, this map really shouldn't be pushed for rank, Gus. This map is simply unfit for the ranking system and you know it. It doesn't even contain 1/8th corner stream jumps. It also doesn't even contain 1/32 single tap jumps. Please delete this map set and delete your account immediately.
Topic Starter
Gus

Renumi wrote:

tags :thinking:

w
wHoA

Honestly wish I understood the language I don't even know what the title or song is about :^( but thats the album in the tags


MomoHD wrote:

You know, this map really shouldn't be pushed for rank, Gus. This map is simply unfit for the ranking system and you know it. It doesn't even contain 1/8th corner stream jumps. It also doesn't even contain 1/32 single tap jumps. Please delete this map set and delete your account immediately.

Mking
Hi there! here from Mod requests for NM~
(Im new to mapping so pls don't hurt me if I say something weird)
hakai more like haitai
03:11:783 (2,3) - it would feel more logical if slider 3 came before slider 2 here
04:07:702 (1,2,3) - shouldn't 3 be closer to 2 here instead of to 1? Because 1 -> 2 is 1 and 1/2 beat gap and 2 -> 3 is 1 beat gap (would look more logical imo)
04:57:572 (3,4,5,6) - this is probably just personal preference but instead of tiny gaps Id put tiny jumps to follow the rest
05:04:429 (2,3,4,5) - same here (its just unconfortable after such big jumps xd)
Btw: Widescreens support is still toggled of idk if it's important or not though lol

anyways that was really hard as you already recieved so many mods >.> but hey really good map should be rankable (but who am I to say that? xd)
Good deathstreams mother of god definatly an Imperial Circus Dead Decadence map
Gl with the map! ~

(PS: I know your name from Jac hehehe)
jeanbernard8865
b

Hakai
00:09:211 (1,2) - I don’t get the sudden rhythm change here since you’re mapping the guitar + the sound that adds there but at 00:11:497 (1,2,3) you go back to before’s structure

00:34:783 (3,4,5) - y u red tick slider here, I’d do something like this to get back to white ticks cause red tick sliders play weird rhythmically speaking, also by doing this you get a clickable object on downbeat which is something you want here considering there’s no clear emphasis on somewhere near ( that would justify it being emphasised over the downbeat )

00:36:069 (4) - why is there a circle here ? The voice is held since 00:35:926 (3) and same for the guitar, and I don’t see why you’d be following drums since you went for guitar/voice during the rest of that part. Plus the presence of a circle makes the transition into the next measure kind awkward cause 00:36:211 (5) is a red tick slider and you also end up with 00:36:497 (6) being mapped neither on vocals nor guitar like before

00:46:927 (2) - I’m not a big fan of how it flows with 00:46:641 (8,9,1) tbh

00:48:069 (1,2,3,4) - why is this part calmer than before ? It’s the same kind of phrase so I dunno why your rhythm is less dense here

00:49:497 (2) - since you’re following the screamo this should really be 2 circles I think

01:00:640 (1) - your slidertick sound is really loud here, dunno if it’s intentional ? Also why is this slider that long ? Lastly, the curve could be better, and it becomes visible when you see how it’s blanketed around 01:00:069 (5) like this

01:02:926 (1) - stack on 01:01:783 (1)

01:04:641 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - again, why is the structure different when the part of the song is the same ? Especially with the spacing ; 00:37:783 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - is high spacing while 01:05:211 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) is low… I’m fine with both if that’s how you interpret song’s intensity, but be consistent.

01:07:783 (2) - what is this mapped to ? Probably the guitar, but then why didn’t you map the other notes at 01:08:069 - 01:08:211 - etc ?

01:10:926 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this is as spaced as 00:37:783 (1,2,3,4,5,6,7,8,9,10,11,12,13) which was the climax of its own phrase, consider nerfing it

01:20:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this is arguably more intense than 01:15:497 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) or the other one before, so I’d suggest making it stand out through different spacing

01:26:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - nothing wrong with this when considered alone, however I think it’s gonna pose problems in more intense sections later in the song ( mostly your kiais I guess ) since to show them more intense through spacing you’ll have to make cross-screen jumps or something, and you might end up with something rather forced, so i’d nerf those last jumps especially since those are pretty much the root of the problem

01:28:640 (1,2) - same thing as 01:24:069 (1,2,3,4) ( even the same notes ), so why is rhythm different ?

01:30:354 (5) - fine as it is, however I would consider making this a slider to fill in the gap at 01:30:497 ( but again, it’s fine without this as well )

01:32:069 - back at it again with making the downbeat non-clickable :< also, this flows weirdly because 01:32:211 (1,2,3,4,5,6,7) is not in the direction that is implied by 01:31:926 (5)’s shape

01:36:640 (1,2,3,4,5,6,7,8) - this is nearly not as spaced as the similar part from before, yet I can hear the guitar following the vocals even more here, giving it even more intensity

01:42:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - bruh c’mon, the kicks are doubling and you do such a low spacing stream ?

02:05:211 (1) - might just be me but I don’t think this looks really good

02:06:354 (1,2,3,4) - triple is at 02:06:569, not there

02:37:211 and all the phrase - same consistency mistakes as before, not gonna repeat them cause it would be rather redundant

03:00:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - why such a low spacing compared to the similar part before ?

03:23:069 (1) - I don’t get what exactly this spinner ends on ? I’d suggest ending it at 03:25:362 since it’s where the voice stops

04:11:844 (1) - bruh this completely kills the intensity :<

04:20:130 (5) - why put a kickslider there ? I don’t hear any sound that calls for it ( but I might be wrong )

04:53:059 (1) - 01:22:354 (1,2,3,4,5,6) had stuff on there, why put a spinner ?

05:13:000 (1,3) - what are those snapped to ? I mean 05:13:857 (3)’s head is fine but what about the rest ?

05:54:630 (8) - If you wanted to change direction on the voice, it’s at 05:54:558 (7) ( generally speaking, don’t change direction on blue ticks unless there’s a distinguishable sound in the music that calls for it, because there’s a good chance you’re gonna end up with a direction change with nothing to justify its positioning )

06:17:701 (5,1) - back at it again with red tick sliders DansGame

That’s all I have to say so far, I gotta say I’ll be keeping an eye at this map cause song is op and I wanna see it ranked

Good luck with pushing it :3
Topic Starter
Gus
hey thanks for the mod! ill get around to it ASAP

school and stuff, plus lack of motivation, but this wont go to grave :P
Topic Starter
Gus

AyanokoRin wrote:

b

Hakai
00:09:211 (1,2) - I don’t get the sudden rhythm change here since you’re mapping the guitar + the sound that adds there but at 00:11:497 (1,2,3) you go back to before’s structure different rhythm different structure right

00:34:783 (3,4,5) - y u red tick slider here, I’d do something like this to get back to white ticks cause red tick sliders play weird rhythmically speaking, also by doing this you get a clickable object on downbeat which is something you want here considering there’s no clear emphasis on somewhere near ( that would justify it being emphasised over the downbeat ) fixd II think

00:36:069 (4) - why is there a circle here ? The voice is held since 00:35:926 (3) and same for the guitar, and I don’t see why you’d be following drums since you went for guitar/voice during the rest of that part. Plus the presence of a circle makes the transition into the next measure kind awkward cause 00:36:211 (5) is a red tick slider and you also end up with 00:36:497 (6) being mapped neither on vocals nor guitar like before I think fixed?

00:46:927 (2) - I’m not a big fan of how it flows with 00:46:641 (8,9,1) tbh The song gets messy as does the flow imo

00:48:069 (1,2,3,4) - why is this part calmer than before ? It’s the same kind of phrase so I dunno why your rhythm is less dense here I don't want it to play the exact same here tbh, kind of want to separate it from the earlier part

00:49:497 (2) - since you’re following the screamo this should really be 2 circles I think I don't see it

01:00:640 (1) - your slidertick sound is really loud here, dunno if it’s intentional ? im not sure why its so loud honestly but I kind of like it LOLAlso why is this slider that long vocals! it ends on a vocal, but thats intentional ? Lastly, the curve could be better, and it becomes visible when you see how it’s blanketed around 01:00:069 (5) like this

01:02:926 (1) - stack on 01:01:783 (1) fixd ty

01:04:641 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - again, why is the structure different when the part of the song is the same ? Especially with the spacing ; 00:37:783 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - is high spacing while 01:05:211 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) is low… I’m fine with both if that’s how you interpret song’s intensity, but be consistent. 01:05:211 (1) - the drums become audibly louder here (from what I hear)and I view this as sort of a decrease in intensity. Like I've told you, I think the song works best if mapped in stages, and tthe spacing change there is because I feel like it's the "end of a stage" so the intensity should be lowered

01:07:783 (2) - what is this mapped to ? Probably the guitar, but then why didn’t you map the other notes at 01:08:069 - 01:08:211 - etc ? Yeah. The sliders are what I interpret to be held sounds (if you listen, the guitar persists almost throughout the whole sliders 01:08:926 (3,6,9) - etc

01:10:926 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this is as spaced as 00:37:783 (1,2,3,4,5,6,7,8,9,10,11,12,13) which was the climax of its own phrase, consider nerfing it

01:20:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this is arguably more intense than 01:15:497 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) or the other one before, so I’d suggest making it stand out through different spacing fixed all. finally decided to make the map more consistently spaced here.

01:26:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - nothing wrong with this when considered alone, however I think it’s gonna pose problems in more intense sections later in the song ( mostly your kiais I guess ) since to show them more intense through spacing you’ll have to make cross-screen jumps or something, and you might end up with something rather forced, so i’d nerf those last jumps especially since those are pretty much the root of the problem if you consider it mapped in sections, I don't see it posing any such issues.

01:28:640 (1,2) - same thing as 01:24:069 (1,2,3,4) ( even the same notes ), so why is rhythm different ? a little variation never hurts

01:30:354 (5) - fine as it is, however I would consider making this a slider to fill in the gap at 01:30:497 ( but again, it’s fine without this as well ) I like the pause. the vocals pause too

01:32:069 - back at it again with making the downbeat non-clickable :< also, this flows weirdly because 01:32:211 (1,2,3,4,5,6,7) is not in the direction that is implied by 01:31:926 (5)’s shape fixed

01:36:640 (1,2,3,4,5,6,7,8) - this is nearly not as spaced as the similar part from before, yet I can hear the guitar following the vocals even more here, giving it even more intensity [/color] it follows the guitar's decrease in pitch

01:42:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - bruh c’mon, the kicks are doubling and you do such a low spacing stream ? theres a long pause.. I want to keep playability and fun in mind with this map and rank it if possible. You're absolutely right here, but the way I see it, this stream kind of leads into the more spaced one right after it. this is how i've set up almost every stream in the map, starting low spacing, tuning it up

02:05:211 (1) - might just be me but I don’t think this looks really good

02:06:354 (1,2,3,4) - triple is at 02:06:569, not there fixd

02:37:211 and all the phrase - same consistency mistakes as before, not gonna repeat them cause it would be rather redundant I uhh.. left most things from earlier alone here

03:00:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - why such a low spacing compared to the similar part before ? before part is now low spacing :^)

03:23:069 (1) - I don’t get what exactly this spinner ends on ? I’d suggest ending it at 03:25:362 since it’s where the voice stops fixed

04:11:844 (1) - bruh this completely kills the intensity :< I think it helps build it with suspense, maybe thats just me trying too hard tto be artsy lol

04:20:130 (5) - why put a kickslider there ? I don’t hear any sound that calls for it ( but I might be wrong ) the sounds are the strongest out of everything so I wanted to emphasize differently.

04:53:059 (1) - 01:22:354 (1,2,3,4,5,6) had stuff on there, why put a spinner ? becaause of the complicated timiinig change. Players would HURT if I had mapped that paart, which I easily could copy/paste, but it's for playability sake

05:13:000 (1,3) - what are those snapped to ? I mean 05:13:857 (3)’s head is fine but what about the rest ? ghosted a little? I'm not sure if this is an unrankable issue here.

05:54:630 (8) - If you wanted to change direction on the voice, it’s at 05:54:558 (7) ( generally speaking, don’t change direction on blue ticks unless there’s a distinguishable sound in the music that calls for it, because there’s a good chance you’re gonna end up with a direction change with nothing to justify its positioning ) actuallly the directional change here was kind of not intentional lul, it depends if its too much of a change

06:17:701 (5,1) - back at it again with red tick sliders DansGamefixed ALL

That’s all I have to say so far, I gotta say I’ll be keeping an eye at this map cause song is op and I wanna see it ranked

Good luck with pushing it :3
uhh I denied a lot here for a few major reasons:

I view this map as being mapped in sections
I don't want to be ultra redundant playability wise
I want this map to still be fun, and my rhythm choices in a lot of similar parts are, for the most part, similar. there are points where the mapping is less or more dense despite parts being virtually similar music-wise, and I think this makes the map fun and not redundant. I don't want everything to be spaced the same throughout the map. That'd kinda suck lol


thank you. I fixed quite a few things tho
[Muchanzy]
holy shit a decent map of my fav song bless up
[Muchanzy]
noob mod inc

01:42:354 (1) - feels lika a kiai part should start here

04:20:416 (8) - maybe make this slider 1 tick longer?

consider adding "Symphonic Black Metal" to tags cuz they will prolly just add "Rock" to the genre later on

Plaudible
mod
Gonna do pretty broad things n shiz ye

dang it gus stop self starring your maps
  1. 00:09:211 (1,2) - You present the guitar with this rhythm, but this is the only time you do this in the intro. Could you use it more frequently perhaps when the higher pitched melody is introduced like you do? It just feels really out of place atm
  2. 00:01:640 (3,4) - This is the only linear flow in your entire intro, and it sticks out. All other straight have some sort of directional change afterwards - make that consistent.
  3. 00:05:783 (1,2) - Where is this coming from? The rhythm hasn't changed at all, throwing in sudden reverses like this with a repeating rhythm feels inappropriate
  4. 00:17:211 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This stream emphasis just... feels wrong. The melody is layered back on on the second part of 8 notes here, with the drum roll starting the measure before, and yet you give the overall "louder" part of the stream less spacing? This should be the exact opposite - low spaced stream into further spaced stream.
  5. 00:20:640 (1) - I said in IRC I'd discuss the overall things I feel you could do with the map at the end, but I'll just toss them in here, since it's forum anyways. What I love about the song here is the switch between male and female vocals - that allows you to do SO much. Present them in a unique way - the left side for male, right for female? Different slider designs? Direction changes, flow changes? I don't know, but how you map this is the same thing over and over. There is no contrast between that even though the song presents a strong contrast. That was my biggest frustration with this map, though you map it fairly consistently and repeat certain gimmicks, you don't really show any homage to the conflict shown in the song, with things like this. There's so much more you can do with that to represent the music but you keep it mostly the same, and I feel that takes away a lot from how your map COULD represent the song.
  6. 00:34:354 (1,2,3,4,1,2,3,4) - RIP rhythm. You mapped all the other instances of this like 00:29:783 (1,2,3,4,5) - , which I love - you emphasize the guitar perfectly, but then you change it all of a sudden.
  7. Second, the guitar emphasis in those rhythms ^ should be repeated. Use the same flow, or similar variations - when you play this, you want it to feel familiar and so you can predict what will be emphasized. When you change the flow it loses that. My favorite instance of flow was at 00:25:211 (1,2,3,4,5,6) - , which I think you should promote more in the other instances of this rhythm.
  8. 00:38:211 (7) - Why don't you make a stream jump here like you did before to emphasize vocals? like at 00:37:497 (12) - ?
  9. 00:37:497 (12) - I'd NC this as well. Emphasize the vocal strength. Do the same if you change ^
  10. 00:43:497 (1,2,3) - Why did you drop spacing so drastically now? Intensity hasn't changed at all, feels random. It's a repetition of 00:38:926 (1,2,3,4) - . and your spacing shoudl reflect that.
  11. 00:47:497 (6,7,8,9,10,11,12,13) - Good emphasis! I like how you changed it with the scream. https://puu.sh/uYevZ/641e740722.jpg This perhaps could be an alternative though, I just don't like the stacking, personally.
  12. Same thing for this vocal section coming up again - you can do so much more with this song, and it feels like you don't do much with it at all.
  13. 01:04:641 (2) - Why not do the vocal stream jumps again? It's emphasized in the EXACT same spots. I liked what you did before. Just do it consistently, now.
  14. 01:08:640 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Lovely section, nicely done. It fits! But for a nicer punch, perhaps you could space out each 3 stack slider thing? It makes them a bit more powerful in gameplay.
  15. ^ Same for other instances of this, like at 01:13:211 (1) - . Won't repeat since I'm sure you know where to find these, it's entirely up to you
  16. 01:17:783 (1,2,3,4,5,1,2,3,4) - This section is simply a stronger version of the last. Instead of changing the rhythm and wiping what you've been building on - use the same rhythm, similar sliders, but amplify spacing and change up patterns. This feels like it has nothing to do with the section before in your map, but in the song, it does - it's a development of it.
  17. 01:21:211 (1,2,3,4) - Just personal suggestion, if you could space this out more it'd be really cool in contrast to 01:22:354 (1,2,3,4) - . Feels a bit weak atm
  18. 01:24:783 (6,7,8,1,2,3,4) - Gus, this is a great idea, but.. you just need to present it better. Why do you cut the spacing like this halfway through the vocal section? If you're going to use linear flow for emphasis, do the same at 01:24:069 (1,2,3,4,5) - . It feels odd to cut it half way.
  19. 01:26:354 (1) - Building on the previous bit, I love the growing structure here, it's fabulous. But if you present the vocals in linear flow, start them as linear flow again but THEN grow into jumps. Ya catch my drift? You can do a lot here with that, and it could be so much more exciting. With that, since the vocals end at 01:28:069 (5,6,7,8) - , make these be a lot smaller in spacing - like the linear flow, for example!
  20. 01:37:211 (5) - Could be cool here too^
  21. 01:30:354 (5) - More fit as slider?
  22. 01:42:354 (1) - This stream section is absolutely wonderful, well done!
  23. 02:16:640 (1,2,3,4,5,6,7,8,9) - Mmm... only 1 stream and 3 sliders? Why not 2 and 2?
  24. 02:17:783 (3,4,5,6,7,8) - Should be spaced more. It's impossible to determine that this is 1/3 based off of 02:18:926 (1) - . Make them more spaced - like 1/1 spacing in an easy, for example?
  25. 02:53:211 (1) - God your streams are actually orgasmic
  26. 02:57:783 (1) - Good job on consistency with these, but I suggest upping spacing to make this more powerful too.
  27. 03:16:640 (3,4,5,6) - This is one of the most intense parts of the song and you're going to cut spacing this much? :/ especially compared to 03:19:497 (1) -
  28. 03:46:924 (1) - I don't know, this section just feels dull overall. Your rhythm choice and emphasis is great, but
  29. 04:11:844 (1) - Gus. *holds shoulders* *shakes shoulders vigorously* WHY DO YOU MAP THE MOST INTENSE SCREAM IN THE ENTIRE SONG WITH A REPEAT SLIDER. THIS GUY IS SCREAMING THE SHIT OUT OF HIS LUNGS AND YOU CAN'T EVEN GIVE HIM HUGE SPACED STREAMS IN BLOOD RED COMBO COLOR. GUUUUUUS. THIS SHOULD BE A DEATHSTREAM WITH DIRECTION CHANGES FOR EMPHASIS NOT SWITCHING STREAM STYLE THIS GUY IS SCREAMING, SCREAMING FOR A STREAM. ok caps over
  30. 04:20:987 (1) - If anything, starting here you should put the not death stream bit, it makes no sense to me that you won't give his dead lungs a stream to commemorate his life, but when they start chanting satanic rituals apparently that's stronger. Please - please switch this emphasis, it'll make this whole section INFINITELY better.
  31. 04:53:059 (1) - Please no spinner here. It kills any emphasis on the drum rolls which you could map out as a stream, this just feels wrong.
  32. 04:57:572 (3) - This is what I'm looking for if you emphasize based on vocals, nice job with this part.
  33. 05:07:286 (1) - and 04:58:143 (1) - . Compare the spacing here. Why are they so different. This is like doubled. In some senses, it's even stronger than the peak in intensity at 04:34:702 (1) - . Please nerf the spacing here.
  34. 05:15:715 (2,3) - If you're gonna overlap like this, do it more. 05:18:000 (1,2,1,2,1,2,3) - These all do the same thing rhythm wise, they should be overlapped to some extent to. Personally, I'd just not overlap them.
  35. 05:28:987 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - In the second red stream, you emphasize the vocals with the sharp direction turns. OK, cool. Why isn't this done in the first one? And no where else in the stream? A player will think you aren't emphasizing, then suddenly be attacked with vocal emphasis, then when they anticipate more you don't do any.
  36. 05:36:987 (1) - Where is this huge spacing coming from? This is where a lot of the 7* is coming from, then when the vocals are layered in you start mapping this like it's 3* at 05:38:130 (1) - . This is terrible for emphasis. I'd prefer you shrink the jump pattern significantly
  37. 05:47:702 (2) - Blanket
    Rest looks ok

    I don't know.. half the map is just triples with triangle jumps gus, couldn't you get a bit more creative with some patterning? :c like at 01:26:354 (1) - Everything feels like a star jump or triangle and it's really predictable/repetitive, the only interesting pattern was the one mentioned above.

    I feel like your emphasis in this song is all over the place, perhaps you can explain some reasoning in your mod response but I just feel some parts are killed by that. Some parts where the vocals are super strong you just put really dinky closely spaced sliders, and sometimes for some minor drum rolls between transitions you hit me with cross screen jumps.

    This is definitely a great improvement from your previous work, and there's a lot of great ideas in here, but I feel like you need to sort things out emphasis and intensity wise and be a little more creative in what you're doing with the map before pushing this forward. I'll always be here if you need any help and I'll do what I can :v good luck gus!
niyuji
holy streams
Xinying

Renumi wrote:

tags :thinking:

w
he meant remove the "No" and "Wo" from tags, you don't need it there because they are already in the title (eg, Tags: Kuzu no Honkai, and Song: Uso no Hibana)

Hence metadata is this (song in question)
Topic Starter
Gus

Xinying wrote:

Renumi wrote:

tags :thinking:

w
he meant remove the "No" and "Wo" from tags, you don't need it there because they are already in the title (eg, Tags: Kuzu no Honkai, and Song: Uso no Hibana)

Hence metadata is this (song in question)

ahhh fixed ty


[Muchanzy] wrote:

noob mod inc

01:42:354 (1) - feels lika a kiai part should start here ye i agree

04:20:416 (8) - maybe make this slider 1 tick longer? ehh nah I dont want it to play like that

consider adding "Symphonic Black Metal" to tags cuz they will prolly just add "Rock" to the genre later on done

my shitty attempt


better than me :P

thanks guys - no response to plaudible just yet bc I know itll take me a good couple of hours to respond and I dont got that kinda will power right now lmao
Topic Starter
Gus
plaudible

Plaudible wrote:

[box=mod]
Gonna do pretty broad things n shiz ye

dang it gus stop self starring your maps
  1. 00:09:211 (1,2) - You present the guitar with this rhythm, but this is the only time you do this in the intro. Could you use it more frequently perhaps when the higher pitched melody is introduced like you do? It just feels really out of place atm
  2. 00:01:640 (3,4) - This is the only linear flow in your entire intro, and it sticks out. All other straight have some sort of directional change afterwards - make that consistent.
  3. 00:05:783 (1,2) - Where is this coming from? The rhythm hasn't changed at all, throwing in sudden reverses like this with a repeating rhythm feels inappropriate
  4. 00:17:211 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This stream emphasis just... feels wrong. The melody is layered back on on the second part of 8 notes here, with the drum roll starting the measure before, and yet you give the overall "louder" part of the stream less spacing? This should be the exact opposite - low spaced stream into further spaced stream. remapped 20s. should be good now.
  5. 00:20:640 (1) - I said in IRC I'd discuss the overall things I feel you could do with the map at the end, but I'll just toss them in here, since it's forum anyways. What I love about the song here is the switch between male and female vocals - that allows you to do SO much. Present them in a unique way - the left side for male, right for female? Different slider designs? Direction changes, flow changes? I don't know, but how you map this is the same thing over and over. There is no contrast between that even though the song presents a strong contrast. That was my biggest frustration with this map, though you map it fairly consistently and repeat certain gimmicks, you don't really show any homage to the conflict shown in the song, with things like this. There's so much more you can do with that to represent the music but you keep it mostly the same, and I feel that takes away a lot from how your map COULD represent the song. I won't lie, i'm not artistic enough for that lmao, I dont want to map to follow ideas like that, besides, I think the song is overall, separated by very distinct sectioning, but still obviously contiguous throughout, that goes for the male/female parts too. they aren't that different. Maybe thats just because I have no idea what they're saying.. though
  6. 00:34:354 (1,2,3,4,1,2,3,4) - RIP rhythm. You mapped all the other instances of this like 00:29:783 (1,2,3,4,5) - , which I love - you emphasize the guitar perfectly, but then you change it all of a sudden.
  7. Second, the guitar emphasis in those rhythms ^ should be repeated. Use the same flow, or similar variations - when you play this, you want it to feel familiar and so you can predict what will be emphasized. When you change the flow it loses that. My favorite instance of flow was at 00:25:211 (1,2,3,4,5,6) - , which I think you should promote more in the other instances of this rhythm. BIG FIX
  8. 00:38:211 (7) - Why don't you make a stream jump here like you did before to emphasize vocals? like at 00:37:497 (12) - ? stronk fix
  9. 00:37:497 (12) - I'd NC this as well. Emphasize the vocal strength. Do the same if you change ^ fix sorta...
  10. 00:43:497 (1,2,3) - Why did you drop spacing so drastically now? Intensity hasn't changed at all, feels random. It's a repetition of 00:38:926 (1,2,3,4) - . and your spacing shoudl reflect that. fixed section
  11. 01:04:641 (2) - Why not do the vocal stream jumps again? It's emphasized in the EXACT same spots. I liked what you did before. Just do it consistently, now. Fixed... the emphasis of the other stream lmao
  12. 01:08:640 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Lovely section, nicely done. It fits! But for a nicer punch, perhaps you could space out each 3 stack slider thing? It makes them a bit more powerful in gameplay.NO CHANGE but I'll leave this open and consult a few friends. currently its how it is because I want players to have some rest periods lol
  13. ^ Same for other instances of this, like at 01:13:211 (1) - . Won't repeat since I'm sure you know where to find these, it's entirely up to you
  14. 01:17:783 (1,2,3,4,5,1,2,3,4) - This section is simply a stronger version of the last. Instead of changing the rhythm and wiping what you've been building on - use the same rhythm, similar sliders, but amplify spacing and change up patterns. This feels like it has nothing to do with the section before in your map, but in the song, it does - it's a development of it. fixed
  15. 01:21:211 (1,2,3,4) - Just personal suggestion, if you could space this out more it'd be really cool in contrast to 01:22:354 (1,2,3,4) - . Feels a bit weak atmminor, kinda like how it plays
  16. 01:24:783 (6,7,8,1,2,3,4) - Gus, this is a great idea, but.. you just need to present it better. Why do you cut the spacing like this halfway through the vocal section? If you're going to use linear flow for emphasis, do the same at 01:24:069 (1,2,3,4,5) - . It feels odd to cut it half way. o pls cant I just make a jump section with both linear and angled jumps rip
  17. 01:26:354 (1) - Building on the previous bit, I love the growing structure here, it's fabulous. But if you present the vocals in linear flow, start them as linear flow again but THEN grow into jumps. Ya catch my drift? You can do a lot here with that, and it could be so much more exciting. With that, since the vocals end at 01:28:069 (5,6,7,8) - , make these be a lot smaller in spacing - like the linear flow, for example! This is something I originally did in the map, but there wasn't much taste for it. Linear into angled jumps are somewhat tough and I had to fix them because players struggled a lot more there than they do now.
  18. 01:37:211 (5) - Could be cool here too^
  19. 01:30:354 (5) - More fit as slider? vocal reasoning
  20. 02:16:640 (1,2,3,4,5,6,7,8,9) - Mmm... only 1 stream and 3 sliders? Why not 2 and 2? I want to player to feel the 1/3 rhythm a little before I fuck them with a 1/3 stream lol
  21. 02:17:783 (3,4,5,6,7,8) - Should be spaced more. It's impossible to determine that this is 1/3 based off of 02:18:926 (1) - . Make them more spaced - like 1/1 spacing in an easy, for example? Yeah, sightreading it would be a pain in the ass, buuut is that an issue? the spacing for 1/4s is consistent
  22. 02:57:783 (1) - Good job on consistency with these, but I suggest upping spacing to make this more powerful too. nah. it was previously a tossup between spaced and not spaced but w modding was made consistent, I kinda like how it is noww
  23. 03:16:640 (3,4,5,6) - This is one of the most intense parts of the song and you're going to cut spacing this much? :/ especially compared to 03:19:497 (1) - Fixed
  24. 03:46:924 (1) - I don't know, this section just feels dull overall. Your rhythm choice and emphasis is great, but ya theres no fixing tht
  25. 04:11:844 (1) - Gus. *holds shoulders* *shakes shoulders vigorously* WHY DO YOU MAP THE MOST INTENSE SCREAM IN THE ENTIRE SONG WITH A REPEAT SLIDER. THIS GUY IS SCREAMING THE SHIT OUT OF HIS LUNGS AND YOU CAN'T EVEN GIVE HIM HUGE SPACED STREAMS IN BLOOD RED COMBO COLOR. GUUUUUUS. THIS SHOULD BE A DEATHSTREAM WITH DIRECTION CHANGES FOR EMPHASIS NOT SWITCHING STREAM STYLE THIS GUY IS SCREAMING, SCREAMING FOR A STREAM. ok caps over ok but to be completely honest i've emphasized with repeat 1/4 sliders and streams like this throughout the entire map, the emphasis is fine enough imo and its intentional
  26. 04:20:987 (1) - If anything, starting here you should put the not death stream bit, it makes no sense to me that you won't give his dead lungs a stream to commemorate his life, but when they start chanting satanic rituals apparently that's stronger. Please - please switch this emphasis, it'll make this whole section INFINITELY better. the symphony, the satanic chanting, the drums all fit this part super well.
  27. 04:53:059 (1) - Please no spinner here. It kills any emphasis on the drum rolls which you could map out as a stream, this just feels wrong. there's an offset change, I kind of can't work my way around that it would be hell to play on such high OD.
  28. 05:07:286 (1) - and 04:58:143 (1) - . Compare the spacing here. Why are they so different. This is like doubled. In some senses, it's even stronger than the peak in intensity at 04:34:702 (1) - . Please nerf the spacing here. literally vocals, guitar, drums, everything is exploding aat 5:07.
  29. 05:15:715 (2,3) - If you're gonna overlap like this, do it more. 05:18:000 (1,2,1,2,1,2,3) - These all do the same thing rhythm wise, they should be overlapped to some extent to. Personally, I'd just not overlap them. I think its a minor thing
  30. 05:28:987 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - In the second red stream, you emphasize the vocals with the sharp direction turns. OK, cool. Why isn't this done in the first one? And no where else in the stream? A player will think you aren't emphasizing, then suddenly be attacked with vocal emphasis, then when they anticipate more you don't do any. i think you are overthinking this one
  31. 05:36:987 (1) - Where is this huge spacing coming from? This is where a lot of the 7* is coming from, then when the vocals are layered in you start mapping this like it's 3* at 05:38:130 (1) - . This is terrible for emphasis. I'd prefer you shrink the jump pattern significantly ..mmaade it harder hhehhhh
  32. 05:47:702 (2) - Blanket fixddd
    Rest looks ok

    I don't know.. half the map is just triples with triangle jumps gus, couldn't you get a bit more creative with some patterning? :c like at 01:26:354 (1) - Everything feels like a star jump or triangle and it's really predictable/repetitive, the only interesting pattern was the one mentioned above. its kinda what I see in the song

    I feel like your emphasis in this song is all over the place, perhaps you can explain some reasoning in your mod response but I just feel some parts are killed by that. Some parts where the vocals are super strong you just put really dinky closely spaced sliders, and sometimes for some minor drum rolls between transitions you hit me with cross screen jumps.

    This is definitely a great improvement from your previous work, and there's a lot of great ideas in here, but I feel like you need to sort things out emphasis and intensity wise and be a little more creative in what you're doing with the map before pushing this forward. I'll always be here if you need any help and I'll do what I can :v good luck gus!
[/box]

thank you so much I remapped quite a bit tbh im sorry for keeping it short with the replies but your mod was g i g a n t i c. ill pm you ingame and we can talk more lol
iWumpZ
This beatmap should be ranked..
sakebi
nice map

02:00:926 (4,5,6,7,8,9) - this star's shape is a little weird use
02:12:069 (1,2,3,4,5,6,7,8,9) - ^ same here
06:22:987 (2,3,4,5,6,7,8) - ^

just in general the stars have odd shapes, use ctrl+shift+D or rotation
[Nemesis]
Sup, doing a M4M.

Hakai

00:03:783 (2,4,6,1) - I don't really like how this look, aesthetically speaking. I'd much rather like if you made it into one straight line of circles
00:17:783 (9) - NC for better reading
00:19:497 (1,2,1) - a 1/4 gap and no gap has the same ds, this isn't really too good and breaks expectations from the players (equally spaced objects should corespond with their equal snapping on the timeline)
00:26:497 (1,2) - remove NC, add NC on (2)
00:47:783 (10,11,12,13,1) - this is where spacing should start to increase, however you only chose to increase it on the last three objects, why?
00:55:497 (4,5) - blanket these, you've been doing this numerous times before
01:11:497 (9,10,11,12,13,14,15,16,1) - increase spacing between these, the music is changing there yet it isn't reflected through ds changes
01:16:069 (9,10,11,12,13,14,15,16,1) - ^
02:15:497 (1,2,3) - equal spacings between these would be better, you have little to no change in music there
02:21:068 (7,8,1) - this should be a slider
02:50:640 (3,1) - double blanket there would look really neat
03:11:783 (2) - a triple fits better with the bgm
03:16:354 (2) - ^
03:16:354 (2,1) - stack these btw
03:34:924 - this should be mapped imo
04:53:059 - again, I know it's pretty hard to emphasize but the spinner feels like a lazy way to fill in the rhythm
05:28:422 - this point onwards is freaking gorgeous, I suggest you put the preview point here
05:38:130 (1,2,3) - same problem as before with the spacing inconsistencies
05:51:987 (1,2,3) - idk, a straight line would fit in a bit better
06:03:844 (7,8,9,1,2,3) - either equal spacings or if you prefer to go by vocals intensity, bigger sv on the second slider

All from me, good map and good song.
Topic Starter
Gus

lilligantEX wrote:

nice map

02:00:926 (4,5,6,7,8,9) - this star's shape is a little weird use
02:12:069 (1,2,3,4,5,6,7,8,9) - ^ same here
06:22:987 (2,3,4,5,6,7,8) - ^

just in general the stars have odd shapes, use ctrl+shift+D or rotation
im not really aiming for perfection/star shapes, kind of going for separated triangles


[Nemesis] wrote:

Sup, doing a M4M.

Hakai

00:03:783 (2,4,6,1) - I don't really like how this look, aesthetically speaking. I'd much rather like if you made it into one straight line of circles eh, not sure its necessary really, plus I kind of like it
00:17:783 (9) - NC for better reading fixd thanks
00:19:497 (1,2,1) - a 1/4 gap and no gap has the same ds, this isn't really too good and breaks expectations from the players (equally spaced objects should corespond with their equal snapping on the timeline) the distance is so small that it really doesnt matter, kind of getting nitpicky here, I don't think it justifies a change
00:26:497 (1,2) - remove NC, add NC on (2) put it on the downbeat instead for consistency
00:47:783 (10,11,12,13,1) - this is where spacing should start to increase, however you only chose to increase it on the last three objects, why? his vocal gets much more tense on (13)
00:55:497 (4,5) - blanket these, you've been doing this numerous times before not necessary imo
01:11:497 (9,10,11,12,13,14,15,16,1) - increase spacing between these, the music is changing there yet it isn't reflected through ds changes
01:16:069 (9,10,11,12,13,14,15,16,1) - ^ I really don't hear many music changes, others have said there is a possible 1/6 there, I don't want to add a 1/6 rhythm though and cheesing it with spacing wouldnt be any better
02:15:497 (1,2,3) - equal spacings between these would be better, you have little to no change in music there what do you mean?
02:21:068 (7,8,1) - this should be a slider not sure about that I literally only use circles in this section and my current emphasis works
02:50:640 (3,1) - double blanket there would look really neat changed
03:11:783 (2) - a triple fits better with the bgm
03:16:354 (2) - ^ i dont think so, i've simplified triples into sliders all of the map so its not like its coming from nowhere either, im mapping to vocals here
03:16:354 (2,1) - stack these btw What why lol
03:34:924 - this should be mapped imo I think its so beautiful and I want players to hear it from a break and then jump back into the rhythm once they've listened to it for a bit, I could map tho if need be
04:53:059 - again, I know it's pretty hard to emphasize but the spinner feels like a lazy way to fill in the rhythm theres an offset change here I cant work my way around that without throwing some playability out the door
05:28:422 - this point onwards is freaking gorgeous, I suggest you put the preview point here preference :P
05:38:130 (1,2,3) - same problem as before with the spacing inconsistencies Yeah the spacing is very clearly inconsistent here I like how it plays though
05:51:987 (1,2,3) - idk, a straight line would fit in a bit better nitpicky
06:03:844 (7,8,9,1,2,3) - either equal spacings or if you prefer to go by vocals intensity, bigger sv on the second slider not sure theres been an SV change in this entire map lmao it would be out of place also why equal spacings???

All from me, good map and good song.
Thanks man I appreciate it. Was a little lost at some places but I changed a few things
Touhou
SPOILER
cut stuff out
23:15 Touhou: 05:28:987 (1) -
23:15 Touhou: I feel like this part onwards
23:15 Touhou: is a bit too intense
23:15 Touhou: maybe reduce spacing ?
23:16 Touhou: try to make the stream follow the vocals?
23:16 Touhou: 05:28:987 (1) - kaaaaa
23:16 Touhou: 05:29:415 (3) - naaaaaa
23:16 Touhou: 05:29:844 (9) - eeeeeen
23:16 Touhou: make the stream change shape during those long vocal parts
23:16 Touhou: or something
23:16 Touhou: that reflects the music a lot better
23:17 Touhou: 05:34:844 (2) - this sound needs clap mate
23:17 Touhou: it's the snare
23:17 Gus: alright ill make a note and play around with that
23:17 Touhou: clap = stick sound in the song
23:17 Touhou: 05:33:558 (1) - finish, not clap
23:17 Touhou: 05:33:702 (2) - clap
23:17 Touhou: 05:33:986 (5) - clap
23:17 Touhou: sometimes clap is on red ticks instead of white
23:17 Touhou: in this section it's the case
23:18 Gus: fixed those
23:18 Gus: thanks
23:18 Touhou: thing is
23:18 Gus: ill update when I fix the stream
23:19 Touhou: fixing hitsounds is like super time cunsoming
23:19 Touhou: I usually do finishes first
23:19 Touhou: then claps
23:19 Touhou: then whistles
23:19 Touhou: so I need to listen to it three times
23:19 Touhou: 00:43:211 (6) - claps
23:20 Gus: for just (6)?
23:20 Gus: or should all the whistles be claps
23:20 Touhou: use 0% effect volume
23:20 Touhou: try to find the same sound
23:20 Touhou: if you find it
23:20 Touhou: use clap
23:21 Touhou: https://www.youtube.com/watch?v=zde7bb1vBKA
23:21 Touhou: watch this
23:21 Touhou: it's a different song
23:21 Touhou: but you can get the idea for what sounds to look for
23:21 Touhou: I will give you " cheat sheet " in a second
23:23 Gus: oh I see
23:23 Gus: what sound exactly should the whistle follow here though?
23:24 Gus: I see the finish and the clap
23:26 Touhou: finished
23:27 Touhou: http://puu.sh/wEStS/ba3bc9887c.jpg
23:27 Touhou: paint ftw
23:28 Touhou: for the yellow writing I made a mistake it's like this:
23:28 Touhou: sampleset: AUTOOOOO not normal
23:28 Touhou: addition: DRUM
23:28 Touhou: enjoy hitsounds like mine
23:29 Touhou: if you use this technique
23:31 Touhou: fix the entire song with proper hitsounding
23:31 Touhou: after you've done that, I'll get in contact with BN and maakkeli xd
23:32 Touhou: 01:27:069 (6) - those are all claps btw
23:32 Touhou: 01:27:354 (8) - etc
23:32 Touhou: all red ticks here
23:33 Gus: holy
23:33 Gus: thank you dude
23:34 Touhou: np
23:34 Gus: this cheat sheet is great
23:34 Touhou: hitsounding with touhou
23:34 Touhou: lul
23:35 Gus: how wrong is my current hitsounding
23:35 Touhou: ehhhh
23:35 Touhou: it was good enough to let me play it properly
23:35 Touhou: but not good enough for ranking
23:35 Touhou: do a backup
23:35 Touhou: then "rehitsound"
23:36 Touhou: save a copy of your current version somewhere
23:36 Touhou: or just rename diff to "old hitsounds"

cut stuff out

23:36 Touhou: btw every drum set is SLIGHTLY different
23:37 Touhou: the clap (snare) is the base of everything, it's mostly inbetween the legs
23:37 Touhou: the toms are over it (drum - clap and drum - finish )
23:37 Touhou: the whistle is super close to the snare (clap)
23:37 Touhou: and the finishes are randomly inbetween or somewhere further away
23:38 Touhou: there are quite a few different versions of finishes, some are "crash" cymbals and others are "splash" cymbals
23:38 Touhou: but you should not worry about that

cut stuff out

00:03 Touhou: ok let me try
00:03 Touhou: to mod
00:03 *Touhou is editing [https://osu.ppy.sh/b/1152956 Imperial Circus Dead Decadence - Gekiai no Yobigoe ga Dekiai no Kyougoe wo Kurau [Hakai]]
00:04 Touhou: check the first combo
removed image
00:04 Touhou: that's the proper rhythm of the guitars
00:04 Touhou: every circle I placed here should have emphasis
00:04 Touhou: (the circles only represent the basic rhythm, not the drum filling stuff)
00:04 Touhou: what you should do
00:05 Touhou: is set emphasis to this by spacing and angles
00:05 Touhou: parts that are intense need more emphasis
00:05 Touhou: so basically, I would reduce the overall spacing in this section and ONLY have jumps during the parts where the melody / guitar really stands out
00:06 Touhou: that way you get contrast and depth
00:06 Gus: yeah alright
00:07 Gus: I had something like that earlier but
00:07 Gus: it didnt end up playing too well
00:08 Touhou: 00:02:354 (1) - this part here
00:09 Touhou: it sounds like a big DOOOOOH
00:09 Touhou: extended sound, use slider
00:09 Touhou: 00:02:640 (3) - slider end is too loud, no slider here
00:09 Touhou: make it like this
00:10 Touhou: http://puu.sh/wEU9V/de70299425.jpg
00:10 Touhou: since this would be too boring
00:10 Touhou: 00:03:211 - replace the last slider by 2 circles
00:10 Touhou: that way you get more impact on the next slider
00:10 Touhou: and challenge the player a bit more
00:11 Touhou: since it's a held sound though, I would stack those circles
00:11 Gus: alright, youll be posting this on forum too right?
00:11 Touhou: so basically this http://puu.sh/wEUcS/235d60a1c3.jpg
00:11 Gus: bc im slow at modding IRC
00:11 Touhou: but with stacked 5 and 6
removed some stuff
00:12 Touhou: Instead of focusing on "fix this pattern"
00:12 Touhou: I try to give you a general idea on what you should work on
00:12 Touhou: 1.) focus on the vocals -> melody -> instruments
00:12 Touhou: 2.) set emphasis
00:12 Touhou: 3.) use proper object for the rhythm
00:13 Touhou: 01:42:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
00:13 Touhou: about this part
00:13 Touhou: follow the vocals with the streams
00:13 Touhou: every syllable should be represented in a way in your streams
00:13 Touhou: the easiest way would be changing shapes / direction of aim
00:13 Touhou: PLEASE don't do stream jumps
00:14 Touhou: 01:46:926 (1,2,3) - about this
00:14 Touhou: I would reduce the sliders, ending on red
00:14 Touhou: and adding a circle
00:15 Gus: ooh you're right
00:15 Touhou: http://puu.sh/wEUoM/b096f5052a.jpg
00:15 Touhou: something like this
00:15 Touhou: the triplet has vocals too
00:15 Touhou: but using too many sliders in a row is boring
00:15 Touhou: and the drums offer a triplet
00:15 Gus: yeah I dig it
00:15 Touhou: so map that instead
00:15 Gus: I will
00:16 Touhou: 01:47:283 - add circle here btw
00:16 Touhou: didn't hear it before
00:16 Touhou: 01:47:711 - don't add a circle here
00:16 Touhou: it would lose the vocal emphasis if you do
00:17 Touhou: the drum has a sound here, yes, but it's too confusing and not matching the vocals
00:17 Gus: on blue ticks?
00:17 Touhou: yeah
00:17 Touhou: slow it down to 25 % speed
00:17 Touhou: and use 0% effect volume
00:17 Touhou: to spot the triplets properly
00:18 Touhou: same applies for this part aswell 01:48:069 (1) -
00:18 Touhou: shorten some sliders, and replace some by circles maybe
00:18 Touhou: 01:49:211 (1) - replace by circles entirely
00:18 Touhou: make them emphasis the vocals though
00:18 Touhou: the vocals are fading out, so the spacing should be decreased
00:19 Touhou: or atleast similar spacing
00:19 Gus: I see yeah
00:19 Touhou: 01:58:354 (1,2,3) - I would use a slider here
00:19 Touhou: very long sound
00:19 Touhou: so a 1/1 slider
00:19 Touhou: I know there is a snare inbetween the slider
00:20 Touhou: but the guitar is pretty dominant
00:20 Touhou: 02:11:640 (2,3,4) - doesn't really fit
00:20 Touhou: instead focus on the background melody and do 2 sliders
00:21 Touhou: basically this
00:21 Touhou: http://puu.sh/wEUER/ec73e7b85f.jpg
00:21 Gus: 02:11:640 (2) - starting here?
00:21 Touhou: starting on white tick
00:22 Touhou: ORRRRR you make it one large slider ending on the red tick
00:22 Touhou: before the new combo
00:22 Touhou: I prefer the larger slider actually
00:22 Touhou: it covers the entire sound of the guitar
00:23 Touhou: http://puu.sh/wEUJi/6bd67efa34.jpg
00:23 Gus: hm ill play around
00:23 Touhou: works best
00:23 Touhou: remember, it's about setting emphasis
00:23 Touhou: if you use circles and jumps everywhere
00:23 Touhou: the map becomes boring
00:24 Gus: yeah of course
00:24 Gus: finally a good mod LOl
00:24 Touhou: really?
00:24 Touhou: be honest
00:24 Gus: yes I'm going to change quite a bit


cut stuff out
TL;DR

Playtest and Mod about Hitsounds while explaining drums in general.
Also explained the importance of proper emphasis.

Poke me after you've fixed what we talked about and I'll mod it further.
Take this Star and GL!
Topic Starter
Gus

Touhou wrote:

SPOILER
cut stuff out
23:15 Touhou: 05:28:987 (1) -
23:15 Touhou: I feel like this part onwards
23:15 Touhou: is a bit too intense
23:15 Touhou: maybe reduce spacing ?
23:16 Touhou: try to make the stream follow the vocals?
23:16 Touhou: 05:28:987 (1) - kaaaaa
23:16 Touhou: 05:29:415 (3) - naaaaaa
23:16 Touhou: 05:29:844 (9) - eeeeeen
23:16 Touhou: make the stream change shape during those long vocal parts
23:16 Touhou: or something
23:16 Touhou: that reflects the music a lot better
23:17 Touhou: 05:34:844 (2) - this sound needs clap mate
23:17 Touhou: it's the snare
23:17 Gus: alright ill make a note and play around with that
23:17 Touhou: clap = stick sound in the song
23:17 Touhou: 05:33:558 (1) - finish, not clap
23:17 Touhou: 05:33:702 (2) - clap
23:17 Touhou: 05:33:986 (5) - clap
23:17 Touhou: sometimes clap is on red ticks instead of white
23:17 Touhou: in this section it's the case
23:18 Gus: fixed those
23:18 Gus: thanks
23:18 Touhou: thing is
23:18 Gus: ill update when I fix the stream
23:19 Touhou: fixing hitsounds is like super time cunsoming
23:19 Touhou: I usually do finishes first
23:19 Touhou: then claps
23:19 Touhou: then whistles
23:19 Touhou: so I need to listen to it three times
23:19 Touhou: 00:43:211 (6) - claps
23:20 Gus: for just (6)?
23:20 Gus: or should all the whistles be claps
23:20 Touhou: use 0% effect volume
23:20 Touhou: try to find the same sound
23:20 Touhou: if you find it
23:20 Touhou: use clap
23:21 Touhou: https://www.youtube.com/watch?v=zde7bb1vBKA
23:21 Touhou: watch this
23:21 Touhou: it's a different song
23:21 Touhou: but you can get the idea for what sounds to look for
23:21 Touhou: I will give you " cheat sheet " in a second
23:23 Gus: oh I see
23:23 Gus: what sound exactly should the whistle follow here though?
23:24 Gus: I see the finish and the clap
23:26 Touhou: finished
23:27 Touhou: http://puu.sh/wEStS/ba3bc9887c.jpg
23:27 Touhou: paint ftw
23:28 Touhou: for the yellow writing I made a mistake it's like this:
23:28 Touhou: sampleset: AUTOOOOO not normal
23:28 Touhou: addition: DRUM
23:28 Touhou: enjoy hitsounds like mine
23:29 Touhou: if you use this technique
23:31 Touhou: fix the entire song with proper hitsounding
23:31 Touhou: after you've done that, I'll get in contact with BN and maakkeli xd
23:32 Touhou: 01:27:069 (6) - those are all claps btw
23:32 Touhou: 01:27:354 (8) - etc
23:32 Touhou: all red ticks here
23:33 Gus: holy
23:33 Gus: thank you dude
23:34 Touhou: np
23:34 Gus: this cheat sheet is great
23:34 Touhou: hitsounding with touhou
23:34 Touhou: lul
23:35 Gus: how wrong is my current hitsounding
23:35 Touhou: ehhhh
23:35 Touhou: it was good enough to let me play it properly
23:35 Touhou: but not good enough for ranking
23:35 Touhou: do a backup
23:35 Touhou: then "rehitsound"
23:36 Touhou: save a copy of your current version somewhere
23:36 Touhou: or just rename diff to "old hitsounds"

cut stuff out

23:36 Touhou: btw every drum set is SLIGHTLY different
23:37 Touhou: the clap (snare) is the base of everything, it's mostly inbetween the legs
23:37 Touhou: the toms are over it (drum - clap and drum - finish )
23:37 Touhou: the whistle is super close to the snare (clap)
23:37 Touhou: and the finishes are randomly inbetween or somewhere further away
23:38 Touhou: there are quite a few different versions of finishes, some are "crash" cymbals and others are "splash" cymbals
23:38 Touhou: but you should not worry about that

cut stuff out

00:03 Touhou: ok let me try
00:03 Touhou: to mod
00:03 *Touhou is editing [https://osu.ppy.sh/b/1152956 Imperial Circus Dead Decadence - Gekiai no Yobigoe ga Dekiai no Kyougoe wo Kurau [Hakai]]
00:04 Touhou: check the first combo
removed image
00:04 Touhou: that's the proper rhythm of the guitars
00:04 Touhou: every circle I placed here should have emphasis
00:04 Touhou: (the circles only represent the basic rhythm, not the drum filling stuff)
00:04 Touhou: what you should do
00:05 Touhou: is set emphasis to this by spacing and angles
00:05 Touhou: parts that are intense need more emphasis
00:05 Touhou: so basically, I would reduce the overall spacing in this section and ONLY have jumps during the parts where the melody / guitar really stands out
00:06 Touhou: that way you get contrast and depth
00:06 Gus: yeah alright
00:07 Gus: I had something like that earlier but
00:07 Gus: it didnt end up playing too well
00:08 Touhou: 00:02:354 (1) - this part here
00:09 Touhou: it sounds like a big DOOOOOH
00:09 Touhou: extended sound, use slider
00:09 Touhou: 00:02:640 (3) - slider end is too loud, no slider here
00:09 Touhou: make it like this
00:10 Touhou: http://puu.sh/wEU9V/de70299425.jpg
00:10 Touhou: since this would be too boring
00:10 Touhou: 00:03:211 - replace the last slider by 2 circles
00:10 Touhou: that way you get more impact on the next slider
00:10 Touhou: and challenge the player a bit more
00:11 Touhou: since it's a held sound though, I would stack those circles
00:11 Gus: alright, youll be posting this on forum too right?
00:11 Touhou: so basically this http://puu.sh/wEUcS/235d60a1c3.jpg
00:11 Gus: bc im slow at modding IRC
00:11 Touhou: but with stacked 5 and 6
removed some stuff
00:12 Touhou: Instead of focusing on "fix this pattern"
00:12 Touhou: I try to give you a general idea on what you should work on
00:12 Touhou: 1.) focus on the vocals -> melody -> instruments
00:12 Touhou: 2.) set emphasis
00:12 Touhou: 3.) use proper object for the rhythm
00:13 Touhou: 01:42:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
00:13 Touhou: about this part
00:13 Touhou: follow the vocals with the streams
00:13 Touhou: every syllable should be represented in a way in your streams
00:13 Touhou: the easiest way would be changing shapes / direction of aim
00:13 Touhou: PLEASE don't do stream jumps
00:14 Touhou: 01:46:926 (1,2,3) - about this
00:14 Touhou: I would reduce the sliders, ending on red
00:14 Touhou: and adding a circle
00:15 Gus: ooh you're right
00:15 Touhou: http://puu.sh/wEUoM/b096f5052a.jpg
00:15 Touhou: something like this
00:15 Touhou: the triplet has vocals too
00:15 Touhou: but using too many sliders in a row is boring
00:15 Touhou: and the drums offer a triplet
00:15 Gus: yeah I dig it
00:15 Touhou: so map that instead
00:15 Gus: I will
00:16 Touhou: 01:47:283 - add circle here btw
00:16 Touhou: didn't hear it before
00:16 Touhou: 01:47:711 - don't add a circle here
00:16 Touhou: it would lose the vocal emphasis if you do
00:17 Touhou: the drum has a sound here, yes, but it's too confusing and not matching the vocals
00:17 Gus: on blue ticks?
00:17 Touhou: yeah
00:17 Touhou: slow it down to 25 % speed
00:17 Touhou: and use 0% effect volume
00:17 Touhou: to spot the triplets properly
00:18 Touhou: same applies for this part aswell 01:48:069 (1) -
00:18 Touhou: shorten some sliders, and replace some by circles maybe
00:18 Touhou: 01:49:211 (1) - replace by circles entirely
00:18 Touhou: make them emphasis the vocals though
00:18 Touhou: the vocals are fading out, so the spacing should be decreased
00:19 Touhou: or atleast similar spacing
00:19 Gus: I see yeah
00:19 Touhou: 01:58:354 (1,2,3) - I would use a slider here
00:19 Touhou: very long sound
00:19 Touhou: so a 1/1 slider
00:19 Touhou: I know there is a snare inbetween the slider
00:20 Touhou: but the guitar is pretty dominant
00:20 Touhou: 02:11:640 (2,3,4) - doesn't really fit
00:20 Touhou: instead focus on the background melody and do 2 sliders
00:21 Touhou: basically this
00:21 Touhou: http://puu.sh/wEUER/ec73e7b85f.jpg
00:21 Gus: 02:11:640 (2) - starting here?
00:21 Touhou: starting on white tick
00:22 Touhou: ORRRRR you make it one large slider ending on the red tick
00:22 Touhou: before the new combo
00:22 Touhou: I prefer the larger slider actually
00:22 Touhou: it covers the entire sound of the guitar
00:23 Touhou: http://puu.sh/wEUJi/6bd67efa34.jpg
00:23 Gus: hm ill play around
00:23 Touhou: works best
00:23 Touhou: remember, it's about setting emphasis
00:23 Touhou: if you use circles and jumps everywhere
00:23 Touhou: the map becomes boring
00:24 Gus: yeah of course
00:24 Gus: finally a good mod LOl
00:24 Touhou: really?
00:24 Touhou: be honest
00:24 Gus: yes I'm going to change quite a bit


cut stuff out
TL;DR

Playtest and Mod about Hitsounds while explaining drums in general.
Also explained the importance of proper emphasis.

Poke me after you've fixed what we talked about and I'll mod it further.
Take this Star and GL!
I guess its not good to leave this unanswered :p

I took everything you said and remapped it entirely. I'll hit you up in-game for another lil look if you've got time

also I got a question about hitsounding and what we talked about with claps next time I see ya on

thank you so much!!!
Affirmation
Q

[fg]
00:08:211 - Beat is in here.
00:08:783 (4,5,6,1) - stack?
00:36:069 (5,6,9) - try to avoid overlap.
02:44:640 (5,6,7,8,1) - looks hard to play.
04:36:987 - ~04:39:273 - ? why you didn't add beats at this part.

GL
Topic Starter
Gus

Neoskylove wrote:

Q

[fg]
00:08:211 - Beat is in here. yeah, I know, but I use similar sliders here: 00:03:497 (1), 00:09:211 (1), 00:12:640 (1), etc. to emphasize the fact that the rhythm is shifting slightly (e.g. change in guitar, adding of instrument) and give more power to the next section.
00:08:783 (4,5,6,1) - stack? nah, this is another thing I've established here: 00:13:783 (1,3), 00:00:069 (1,3), 00:04:640 (1,3), 00:06:926 (1,3), and throughout the map in some places, I like how this looks/plays
00:36:069 (5,6,9) - try to avoid overlap. I think it's okay here because its aesthetically solid and plays just fine
02:44:640 (5,6,7,8,1) - looks hard to play. i dont think its much harder to play than other patterns like that, but if any testplayers point it out, I'll change it... I haven't had problems there yet.
04:36:987 - ~04:39:273 - ? why you didn't add beats at this part. I personally think a pause is more fitting for the change in intensity.

GL
sorry I didn't change anything, but thank you for the mod!!! I appreciate it.
tatatat
Hey Gus! I heard you asked for a BN check in #modreqs, sorry I'm not a BN. but I'll help you make sure your map is rankable though.
umm, I noticed immediately upon running AI mod that some of your objects aren't snapped(CTRL+SHIFT+A brings up AIMod), all objects must be snapped.
Please consider changing combo color 2, it blends in with the vine thingy in the background. See 00:01:211 - for an example.
Also not really against the ranking criteria, I just noticed that your background image is a .png, yet I can clearly see artifacts from .jpg compression.
Topic Starter
Gus

tatatat wrote:

Hey Gus! I heard you asked for a BN check in #modreqs, sorry I'm not a BN. but I'll help you make sure your map is rankable though.
umm, I noticed immediately upon running AI mod that some of your objects aren't snapped(CTRL+SHIFT+A brings up AIMod), all objects must be snapped.
Please consider changing combo color 2, it blends in with the vine thingy in the background. See 00:01:211 - for an example.
Also not really against the ranking criteria, I just noticed that your background image is a .png, yet I can clearly see artifacts from .jpg compression.
thanks man I fixed the unsnapped object. no change to CC2 as it stands because I don't really think its too hard to distinguish - also, most players play with bg dim anyways, but ill consider changing it if I must for rank

appreciate the mod <3
Kyori
02:16:640 -
Should it be like this?
Topic Starter
Gus

TVim wrote:

02:16:640 -
Should it be like this?
yes, I'm giving a highlight to the 1/3 guitar here
Skarsta
Something that i noticed while playing/watching the map on the editor is that you ignored lots sounds
Most of those i understand why like the guitar after parts like this 02:56:640 (1) - , 03:01:211 (1) -
But this one it would be better to not be ignored 04:36:987 (1) - (u could Make a slider art going till here 04:38:130 (1) - to represent the scream and fill the big time gap between these 2 04:36:987 (1) - 04:39:273 (1) -
Also something that will annoy me till i die its the kiai time here 04:11:844 (1) -
this part of the song is a LOT more intense compared to the other and u made this stream that has nothing special and here 04:20:987 (1) - u made it even easyer , it would be better to Buff this part so it'll fit better to the song
and this one 06:08:987 (1) - Maybe nerf cuz this section is more intense then the other but this part especifically isnt , 06:29:558 (1) - This one is good tho
And maybe map the guitar in the other parts like this one 01:16:639 (1) - , not that u need but it'd be cool

Hope this will be usefull and good luck with ur map
Topic Starter
Gus
mod

AlexTroIIPsy wrote:

Something that i noticed while playing/watching the map on the editor is that you ignored lots sounds
Most of those i understand why like the guitar after parts like this 02:56:640 (1) - , 03:01:211 (1) -
But this one it would be better to not be ignored 04:36:987 (1) - (u could Make a slider art going till here 04:38:130 (1) - to represent the scream and fill the big time gap between these 2 04:36:987 (1) - 04:39:273 (1) - I changed it by adding a circle just to accentuate a very specific sound. I don't feel like slider art would work well with the concept of the map right there tho
Also something that will annoy me till i die its the kiai time here 04:11:844 (1) -
this part of the song is a LOT more intense compared to the other and u made this stream that has nothing special and here 04:20:987 (1) - u made it even easyer , it would be better to Buff this part so it'll fit better to the song the sheer length of the stream is pretty damn intense, I dont want to make it too hard with the spacing at this point either.
and this one 06:08:987 (1) - Maybe nerf cuz this section is more intense then the other but this part especifically isnt , 06:29:558 (1) - This one is good tho i'd argue 6:08:987 is pretty dang intense. It's almost the peak of the song and its the last stream before the end kicks in
And maybe map the guitar in the other parts like this one 01:16:639 (1) - , not that u need but it'd be cool the reason I dont map the guitar is because I think the pause helps build tensity in a way honestly, I just think it sounds cooler unmapped so you can just listen to it and prepare ya feel?

Hope this will be usefull and good luck with ur map

thank you for the mod!
Mir
hi there
[General]
Unused hitsounds:
drum-hitclap.wav

Green line conflicts:
03:34:924 - (custom set number)
04:02:702 - (volume level) (hitsound set)
  1. 03:59:033 and 05:12:987 are both unsnapped.
Possibly off-screen objects:
00:24:069 (1)
06:20:415 (1)
[Hakai]
- 00:00:783 (5) - Not a fan of how this triple was skipped :( the song and map are pretty hardcore so ignoring beats like this is kinda off for me. What's more is there's a stronger beat on the end of the slider than the start which putting a triple on would fix. (guitar and drum both spike on white)
- 00:04:069 (3,4,2) - Keeping distance somewhat similar with all these objects would make this pattern look more polished. Highlighted note is (2).
- 00:05:783 (1,3,5) - Making a triangle out of these would be nice too - it doesn't have to be perfect but this one is quite clearly off lol.
- 00:08:783 (4,5,6,1) - Should be stacked?
- 00:10:354 (1,2,3,4) - If you're trying to follow the strings doing a rhythm like this would make them nice and clickable.
- 00:11:783 (2) - Has a lot of emphasis but isn't really differentiated. Could be a different slidershape or just circles.
- 00:13:783 (1,2,3,4,5,6,7,8,1,2,3) - Same thing with rhythm about the guitar/strings, would be better to do a combination of white/red/red/white because that's how they are in the song. Ideally these notes would be clickable if you were following the guitar/strings as close as possible. It's funny cuz 00:25:926 (6,7,1,2) - the sliders here are all covering the beats that would otherwise be clickable so you only get one out of both in focus lol. These kinds of rhythm issues repeat throughout this section so I won't mention any more.
- 00:18:283 - I thought a duck quacked here but then realized it was the singer screaming o.O
- 00:43:211 (6,7) - Would be nice to have these guitars stand out a bit more, in terms of a flow change or spacing increase - something to make them more noticeable.
- 00:41:926 (5,6,7,3) - Overlaps like these are better avoided imo.
- 00:47:497 (9) - NC these changes in spacing cuz of the vocal?
- 00:52:069 (5) - Incorrect snapping. Should be this - there is no vocal or drum on the blue.
- 01:01:783 (1,1) - Remove the second NC? Not sure why it's needed.
- 01:03:640 (7,8,9) - Looks very random, no symmetry/parallelity or anything here - try to use some to make a nicer pattern?
- 01:07:497 (1) - Could use more emphasis imo.
- 01:22:354 (1,2,3,4,5) - Could polish this star too..
- 01:28:069 (5) - NCing here might work to show the change in guitar, but a flow change would still bring it out a lot more.
- 01:28:926 (2,3,4,5,6,7,1,2,3,4,5) - A lot of these jumps look quite random without very much patterning put into them.. personal thing I don't really like about a lot of jumps in the map.
- 01:58:354 (1) - This would look a lot nicer imo.
- 02:02:783 (1) - Downbeat on slider end. :/ Strong sound here too.
- 02:10:211 (3,4) - Patterning/structure would improve if you blanketed 3 with 4 like this.
- 02:12:069 (1) - Emphasis is quite lacking on this note imo.
- 02:11:640 (2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1) - Yeah a lot of this doesn't really seem like it's patterned it's kinda just there to hit you know. You could do flow changes on every downbeat and make a new pattern to keep it interesting but just plain jumps is kinda boring imo. Applies for the whole kiai. Emphasizing jumps that have strong beats on them with flow changes/spacing increases/NCs are nice too like 02:25:211 (5) - 02:26:354 (6) - etc
- 03:40:736 (6,1) - I think 1 should have the finish, not 6? I kinda disagree with finishes as a whole here, just whistles would be fine on these notes.
- 03:58:933 (1) - Ends on 03:59:183 - it seems.
- 04:09:559 (1,6) - Another overlap that doesn't really help the pattern, more hurts it cuz it doesn't really overlap consistently like this anywhere else and looks out of place.
- 04:14:130 (1,2,3,1) - This getting so much easier is kinda ??? when the guitar is building up then down. I would suggest turning the first into a stream and the second and third into reverses.
- 04:25:344 (14,15,16,1,2,3,4,5,6,7) - This direction changing doesn't really make sense to me, it just looks like you ran out of space lol. You could change direction on 04:25:559 (1) - to emphasize the finish?
- 05:01:572 (1,2,3) - Equal visual spacing would be nice.
- 05:01:000 (5) - Could be a slider since this gap feels kinda awkward especially when there's a snare here.
- 05:05:572 (3) - Skips so much of the song when before a lot of this was mapped before like the point above and earlier in the map. Would recommend swapping focus to drums again on 05:05:857 - instead of 05:06:143 to alleviate this. So this would be okay.
- 05:36:987 (1,2,3,4,5) - There's a whole drum stream that's just ignored here :(
- 05:48:844 (2,3) - Overlap isn't very even so ends up hurting more than helping the aesthetic here, would recommend not overlapping here.
- 05:55:844 (9,10) - 1/4 reverses to keep the intensity high would work quite well here imo. Same for 05:57:558 (1,2,3) - and so on.
- 06:02:701 (6,7,8,3,4,5) - Oww this overlapping is quite unpleasing, try to space it out?
- 06:05:701 (2,5) - Blanket possibly?
- 06:06:487 - There's a drum note here that's skipped?
- 06:09:558 (9,10) - This drop in intensity after such a high spaced stream is very sudden and imo unrepresentative of what the song is doing. I would personally continue mapping the stream with direction changes/spacing emphasis until 06:09:844 - where it stops and do something unique with this slider instead so it stands out more.
- 06:16:415 (5,6,1) - Putting 1 in the same pattern like this makes it seem the same as 5,6 but it has way more emphasis so differentiating that would be nice. //06:20:987 (5,6,1) -
- 06:19:201 - Clearly skipped triple here that might be worth mapping.
- 06:27:272 (1) - No slider like 06:24:987 (1,1) - ?

Overall a lot of work needed overall before this can reach a rankable state. Patterning is quite basic and emphasis is hit-or-miss and a lot of overlaps are used unevenly/inconsistently and only serve to hurt the aesthetic rather than help it. A lot of unpolished/inconsistent overlaps with previous notes in the editor also exist such as 06:02:701 (6,7,8,3,4,5) - which, if removed, would make for a cleaner map.
[ ]

I hope this helped somewhat, good luck!
Topic Starter
Gus

Mir wrote:

hi there
[General]
Unused hitsounds:
drum-hitclap.wav

Green line conflicts:
03:34:924 - (custom set number)
04:02:702 - (volume level) (hitsound set)
  1. 03:59:033 and 05:12:987 are both unsnapped.
Possibly off-screen objects:
00:24:069 (1)
06:20:415 (1)
[Hakai]
- 00:00:783 (5) - Not a fan of how this triple was skipped :( the song and map are pretty hardcore so ignoring beats like this is kinda off for me. What's more is there's a stronger beat on the end of the slider than the start which putting a triple on would fix. (guitar and drum both spike on white) I want to keep a similar structure throughout the beginning and there are not many other triples until 8s in
- 00:04:069 (3,4,2) - Keeping distance somewhat similar with all these objects would make this pattern look more polished. Highlighted note is (2).
- 00:05:783 (1,3,5) - Making a triangle out of these would be nice too - it doesn't have to be perfect but this one is quite clearly off lol. tried to change in a diff way
- 00:08:783 (4,5,6,1) - Should be stacked? was messing around with aesthetic and decided I dont want it stacked and i've since added a lot more patterns like it
- 00:10:354 (1,2,3,4) - If you're trying to follow the strings doing a rhythm like this would make them nice and clickable. in the way im doing it im actually treating the guitar like hold sounds. I kind of prefer this way for some reason?
- 00:11:783 (2) - Has a lot of emphasis but isn't really differentiated. Could be a different slidershape or just circles. diff slidershape would break pattern and structure th0
- 00:13:783 (1,2,3,4,5,6,7,8,1,2,3) - Same thing with rhythm about the guitar/strings, would be better to do a combination of white/red/red/white because that's how they are in the song. Ideally these notes would be clickable if you were following the guitar/strings as close as possible. It's funny cuz 00:25:926 (6,7,1,2) - the sliders here are all covering the beats that would otherwise be clickable so you only get one out of both in focus lol. These kinds of rhythm issues repeat throughout this section so I won't mention any more. again im fairly confident in the rhythm I chose for this section, I like it a lot
- 00:18:283 - I thought a duck quacked here but then realized it was the singer screaming o.O
- 00:43:211 (6,7) - Would be nice to have these guitars stand out a bit more, in terms of a flow change or spacing increase - something to make them more noticeable.
- 00:41:926 (5,6,7,3) - Overlaps like these are better avoided imo.
- 00:47:497 (9) - NC these changes in spacing cuz of the vocal?
- 00:52:069 (5) - Incorrect snapping. Should be this - there is no vocal or drum on the blue.
- 01:01:783 (1,1) - Remove the second NC? Not sure why it's needed.
- 01:03:640 (7,8,9) - Looks very random, no symmetry/parallelity or anything here - try to use some to make a nicer pattern?
- 01:07:497 (1) - Could use more emphasis imo.
- 01:22:354 (1,2,3,4,5) - Could polish this star too..
- 01:28:069 (5) - NCing here might work to show the change in guitar, but a flow change would still bring it out a lot more.
- 01:28:926 (2,3,4,5,6,7,1,2,3,4,5) - A lot of these jumps look quite random without very much patterning put into them.. personal thing I don't really like about a lot of jumps in the map.
- 01:58:354 (1) - This would look a lot nicer imo.
- 02:02:783 (1) - Downbeat on slider end. :/ Strong sound here too. want to emphasize guitar
- 02:10:211 (3,4) - Patterning/structure would improve if you blanketed 3 with 4 like this. changed in a slightly diff way
- 02:12:069 (1) - Emphasis is quite lacking on this note imo.
- 02:11:640 (2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1) - Yeah a lot of this doesn't really seem like it's patterned it's kinda just there to hit you know. You could do flow changes on every downbeat and make a new pattern to keep it interesting but just plain jumps is kinda boring imo. Applies for the whole kiai. Emphasizing jumps that have strong beats on them with flow changes/spacing increases/NCs are nice too like 02:25:211 (5) - 02:26:354 (6) - etc

fixed that part but am keeping the kiai bc I still feel like its a good reflection of the music, its pretty constant in this kiai
- 03:40:736 (6,1) - I think 1 should have the finish, not 6? I kinda disagree with finishes as a whole here, just whistles would be fine on these notes. the finish is right on 6
- 03:58:933 (1) - Ends on 03:59:183 - it seems.
- 04:09:559 (1,6) - Another overlap that doesn't really help the pattern, more hurts it cuz it doesn't really overlap consistently like this anywhere else and looks out of place. I really like how this one looks lol
- 04:14:130 (1,2,3,1) - This getting so much easier is kinda ??? when the guitar is building up then down. I would suggest turning the first into a stream and the second and third into reverses.
- 04:25:344 (14,15,16,1,2,3,4,5,6,7) - This direction changing doesn't really make sense to me, it just looks like you ran out of space lol. You could change direction on 04:25:559 (1) - to emphasize the finish? im a huge fan of how this stream looks and plays; yeah, there is no direction change there on 1, I put one every 5 notes after.. 04:23:273 (1) - its kind of like here, where the spacing is the emphasis as opposed to a curve
- 05:01:572 (1,2,3) - Equal visual spacing would be nice.
- 05:01:000 (5) - Could be a slider since this gap feels kinda awkward especially when there's a snare here. eh, I prefer the purely vocal emphasis for this part
- 05:05:572 (3) - Skips so much of the song when before a lot of this was mapped before like the point above and earlier in the map. Would recommend swapping focus to drums again on 05:05:857 - instead of 05:06:143 to alleviate this. So this would be okay. again with the vocal emphasis, just what I prefer for this part of the song
- 05:36:987 (1,2,3,4,5) - There's a whole drum stream that's just ignored here :( I think the guitar is stronger than the drums by miles and so it should be emphasized with jumps imo, plus the stream would be somewhat out of place.
- 05:48:844 (2,3) - Overlap isn't very even so ends up hurting more than helping the aesthetic here, would recommend not overlapping here.
- 05:55:844 (9,10) - 1/4 reverses to keep the intensity high would work quite well here imo. Same for 05:57:558 (1,2,3) - and so on. I like the 1/2 slider emphasis more
- 06:02:701 (6,7,8,3,4,5) - Oww this overlapping is quite unpleasing, try to space it out?
- 06:05:701 (2,5) - Blanket possibly? if you're referring to slider 5, nah, i like the spacing there, if you're referring to a note, I did blanket a note there since last update??? lol
- 06:06:487 - There's a drum note here that's skipped? not going to emphasize it, 4 note stream would play odd and I like the guitar emphasis here
- 06:09:558 (9,10) - This drop in intensity after such a high spaced stream is very sudden and imo unrepresentative of what the song is doing. I would personally continue mapping the stream with direction changes/spacing emphasis until 06:09:844 - where it stops and do something unique with this slider instead so it stands out more.
- 06:16:415 (5,6,1) - Putting 1 in the same pattern like this makes it seem the same as 5,6 but it has way more emphasis so differentiating that would be nice. //06:20:987 (5,6,1) -
- 06:19:201 - Clearly skipped triple here that might be worth mapping. dont want to break rhythmic structure
- 06:27:272 (1) - No slider like 06:24:987 (1,1) - ? yeah, want to emphasize it more here before the end stream

Overall a lot of work needed overall before this can reach a rankable state. Patterning is quite basic and emphasis is hit-or-miss and a lot of overlaps are used unevenly/inconsistently and only serve to hurt the aesthetic rather than help it. A lot of unpolished/inconsistent overlaps with previous notes in the editor also exist such as 06:02:701 (6,7,8,3,4,5) - which, if removed, would make for a cleaner map.
[ ]

I hope this helped somewhat, good luck!
all other changes applied. general advice taken and aplied too
alriiiiight i revamped a whole lot of jumps and overlaps. hopefully it looks better now. DS used was 0.3x 1/4 for overlaps btw

if anyone else finds some really ugly overlaps I ignored pls do tell

note: I will likely go back and actually fix the guitar section around 2min20s, it is annoying me now how unpatterned it is in comparison to some other stuff I added lol
Topic Starter
Gus
figured i'd follow up, I ended up applying more of Mir's mod, particularly fixing the guitar section at around 2min20s and then going through the map and fixing more overlaps and making things aesthetically consistent (visual spacing, equal DS, stacks, etc)

this is probably the best state the map has ever been in so any mods are super appreciated
Jemzuu
the mod thing
woah what a gud map what a gud song i think it's gud for rank already but wait nibba i found some things lo and also i'll give suggestions if u dont mind welp im ready to see dem red texts after this mod

Hakai



  • 00:04:069 (3,4) - haha yes u already know
    00:04:640 (1) - hmmm why not emphasize this more with bigger spacing since it has a kinna strong beat or smth it has all 3 hs idk mayb stack it with 00:03:497 (1) - or 00:04:926 (3) - just do the same like 00:06:926 (1,2,3) - just my suggestion tho and also not sure if 00:03:783 (2,2) - these are intended not to overlap as well
    00:09:926 (4,5,6,7) - the spacing here is completely underspaced not like 00:08:640 (3,4,5,6,7) - fits real well but this, the emphasis in this part is not really well spaced. hMmMM i'd suggest to 00:09:497 (2,7) - overlap these two perhaps and 00:09:926 (4,5,6) - just move these notes somewhere to make a triangle perhaps it looks better if it's not stacked with 00:10:640 (2) - anyway well imo cus the beat goes downward ye smth like this
    00:09:783 (3,2,3) - ye align notes properly adujst the 3 (circle) a bit xdd
    00:12:211 (4,5,6) - move these notes 1 grid downward idk it looks better if it's like beside 00:12:640 (1) - u know like a blancet :^)
    00:13:211 (4,6,3) - hmm on this part i feel like u could nc these two to give emphasis u know welp just my suggestion ok im ignored
    00:16:354 (5,9) - ye same here since the beat goes downward as well and i kinna hear different sounds why not nc these? and remove nc for 00:17:211 (1) - since i think it still has the same sound with 00:16:926 (9) -
    00:17:783 (10) - yes ik u ignored those two^ so ik 16 is fine for combo but i think it would look better if you'd nc this note here cus i hear new sound like what u did 00:46:926 (1) - right here
    00:19:426 (2,1) - i'd swap ncs for these two since 00:20:354 (2) - is the one that actually gives a new sound so nc 00:20:354 (2) - and remove nc for 00:20:640 (1) - and so that the number of combos (which is 8 i think) would be consistent because the guitar gives a different sound on 00:21:783 (1) - here and not 00:21:640 (8) - imo
    00:24:640 (5) - personal subjective opinion but i think this slider here doesnt fit tbh
    00:33:069 (8) - too high imo
    00:33:497 (2,3,4) - the spacing here mmmm maybe balance it with 00:34:069 (6,7,8) - or stack with 00:34:640 (1) - its quite big imo ye just adjust ds a bit tnx
    00:34:354 (1) - uhh whats with the nc here? u forgot to remove nc for 00:34:640 (1) - i guess or idk if intended lol
    00:36:211 (7) - heh nc? just another suggestion to be ignored
    00:41:211 (1) - hmm i dont see the reason to give this the nc i dont hear any new sound but i do hear a different sound 00:41:497 (3) - here so maybe switch them i think the slider deserves it more imo
    00:42:926 (4) - why break the star pattern D: give this more spacing pls adjust ds to make gud star pattern uwu
    00:45:783 (1,3) - ye like what i mentioned above i do think the slider deserves it more because of the downbeat guitar sound
    00:52:354 - i really like the flow u did here it plays so gud ah
    00:59:497 (1) - hmm remove the nc here and add nc 00:59:640 (9) - here the new vocal sound comes at this part also to keep combo consistency :>
    01:03:640 (7) - heh nc? just another suggestion to be ignored
    01:13:782 (4) - object's end is not snapped via aimod lo just fix the timeline
    01:23:211 (6) - i would prefer 2 circles insted
    01:30:640 (6,1) - swap nc 6 gives new sound
    01:32:426 (6) - ^
    01:34:354 (1) - why the nc here? looks better without imo
    01:38:926 (1) - ^
    01:39:497 (10) - nc cus new sound and adjust the ds 01:39:783 (2) - here abit its quite close not like the others
    01:40:069 (1) - tbh i dont really think the nc here fits cus the vocal is still going imo remove it and add the nc 01:40:640 (11) - here cus this has the new sound
    01:44:354 (3) - this could get more space imo since the stream gives a strong sound
    01:49:211 (1) - ye same here a while ago
    02:24:069 (1,2) - lol idk but i would continue the stream insted these sliders dont fit in tbh besides it's kiai anyway :^)
    02:53:211 (1) - lmao whats with the whistle on this sliderbody
    03:22:997 (1) - lo is this slider intended not to be be silenced? that hs tho lo
    03:59:309 - i think a spinner would suit here why not right finish it on blue tick for surprise :>
    04:08:130 (2) - eh mayb nc this and give larger spacing for next note
    04:18:987 (2,3,4,5,6,7) - NC all? owo
    04:25:630 (2,3,4) - the spike here (if u know what i mean eh smth like 04:24:344 (16,1) - ) is not quite right since there's clap and all other hs 04:25:559 (1) - on this note it should change the pattern already
    04:30:130 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - BEST PART OF THE WHOLE MAP BOIIIIIIIIIIIIIIIIIIIIIII
    04:53:059 (1) - TBH this spinner doesnt suit in :< why not map this part insted
    06:05:701 (2,3,4) - uhh yes fix blanket with 06:06:130 (5) -
    06:10:130 (1) - unnecessary nc

that's alllllll really well maped i love it <3
GL for ranked~
Topic Starter
Gus

AJamez wrote:

the mod thing
woah what a gud map what a gud song i think it's gud for rank already but wait nibba i found some things lo and also i'll give suggestions if u dont mind welp im ready to see dem red texts after this mod

Hakai



  • 00:04:069 (3,4) - haha yes u already know m8
    00:04:640 (1) - hmmm why not emphasize this more with bigger spacing since it has a kinna strong beat or smth it has all 3 hs idk mayb stack it with 00:03:497 (1) - or 00:04:926 (3) - just do the same like 00:06:926 (1,2,3) - just my suggestion tho and also not sure if 00:03:783 (2,2) - these are intended not to overlap as well its patterned to stack there yeah, plus the spacing reflects the very opening of the song at 00:00:069 (1,2,3) -
    00:09:926 (4,5,6,7) - the spacing here is completely underspaced not like 00:08:640 (3,4,5,6,7) - fits real well but this, the emphasis in this part is not really well spaced. hMmMM i'd suggest to 00:09:497 (2,7) - overlap these two perhaps and 00:09:926 (4,5,6) - just move these notes somewhere to make a triangle perhaps it looks better if it's not stacked with 00:10:640 (2) - anyway well imo cus the beat goes downward ye smth like this I honestly think its fine here as its the beginning of the map and I dont want players to have to jump into insane jumps at this point. Plus there are no vocals giving the music power here, so I think the spacing is fine
    00:09:783 (3,2,3) - ye align notes properly adujst the 3 (circle) a bit xdd fixd
    00:12:211 (4,5,6) - move these notes 1 grid downward idk it looks better if it's like beside 00:12:640 (1) - u know like a blancet :^) eh i think its fine as is
    00:13:211 (4,6,3) - hmm on this part i feel like u could nc these two to give emphasis u know welp just my suggestion ok im ignored LMAO I love this mod but yeah sorry about all the NC denying its just not what I want to do, to complicate with NCs.
    00:16:354 (5,9) - ye same here since the beat goes downward as well and i kinna hear different sounds why not nc these? and remove nc for 00:17:211 (1) - since i think it still has the same sound with 00:16:926 (9) -
    00:17:783 (10) - yes ik u ignored those two^ so ik 16 is fine for combo but i think it would look better if you'd nc this note here cus i hear new sound like what u did 00:46:926 (1) - right here uh I changed this to be consistent with 46s by NCing the 9th note
    00:19:426 (2,1) - i'd swap ncs for these two since 00:20:354 (2) - is the one that actually gives a new sound so nc 00:20:354 (2) - and remove nc for 00:20:640 (1) - and so that the number of combos (which is 8 i think) would be consistent because the guitar gives a different sound on 00:21:783 (1) - here and not 00:21:640 (8) - imo consistency between # of combos is unimportant I Think plus this works as is
    00:24:640 (5) - personal subjective opinion but i think this slider here doesnt fit tbh dE n I ed its on the rhythm i love it
    00:33:069 (8) - too high imo fixed
    00:33:497 (2,3,4) - the spacing here mmmm maybe balance it with 00:34:069 (6,7,8) - or stack with 00:34:640 (1) - its quite big imo ye just adjust ds a bit tnx ye u got it
    00:34:354 (1) - uhh whats with the nc here? u forgot to remove nc for 00:34:640 (1) - i guess or idk if intended lol good catch!
    00:36:211 (7) - heh nc? just another suggestion to be ignored downbeats tho
    00:41:211 (1) - hmm i dont see the reason to give this the nc i dont hear any new sound but i do hear a different sound 00:41:497 (3) - here so maybe switch them i think the slider deserves it more imo downbeatS
    00:42:926 (4) - why break the star pattern D: give this more spacing pls adjust ds to make gud star pattern uwu pls its patterned not in star form
    00:45:783 (1,3) - ye like what i mentioned above i do think the slider deserves it more because of the downbeat guitar sound
    00:52:354 - i really like the flow u did here it plays so gud ah thank u
    00:59:497 (1) - hmm remove the nc here and add nc 00:59:640 (9) - here the new vocal sound comes at this part also to keep combo consistency :> its not NC;d to the vocal part th0
    01:03:640 (7) - heh nc? just another suggestion to be ignored ncs on downbeats brother man
    01:13:782 (4) - object's end is not snapped via aimod lo just fix the timeline fixd i think
    01:23:211 (6) - i would prefer 2 circles insted cant with 1/3 rhythm
    01:30:640 (6,1) - swap nc 6 gives new sound but downbeats
    01:32:426 (6) - ^
    01:34:354 (1) - why the nc here? looks better without imo downbeats
    01:38:926 (1) - ^
    01:39:497 (10) - nc cus new sound and adjust the ds 01:39:783 (2) - here abit its quite close not like the others dont really see the logic here
    01:40:069 (1) - tbh i dont really think the nc here fits cus the vocal is still going imo remove it and add the nc 01:40:640 (11) - here cus this has the new sound eh but the drums kick in here and its downbeat.
    01:44:354 (3) - this could get more space imo since the stream gives a strong sound eh i like the spacing
    01:49:211 (1) - ye same here a while ago ^
    02:24:069 (1,2) - lol idk but i would continue the stream insted these sliders dont fit in tbh besides it's kiai anyway :^) i want to represent a change into 1/3 here
    02:53:211 (1) - lmao whats with the whistle on this sliderbody fixd
    03:22:997 (1) - lo is this slider intended not to be be silenced? that hs tho lo changed to whistles tbh
    03:59:309 - i think a spinner would suit here why not right finish it on blue tick for surprise :> ur right done
    04:08:130 (2) - eh mayb nc this and give larger spacing for next note nah the spacing reflects the time between the notes
    04:18:987 (2,3,4,5,6,7) - NC all? owo eh i dont see a point to that :P
    04:25:630 (2,3,4) - the spike here (if u know what i mean eh smth like 04:24:344 (16,1) - ) is not quite right since there's clap and all other hs 04:25:559 (1) - on this note it should change the pattern already for this particular stream I think it fits. I don't do shape changes on every downbeat.
    04:30:130 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - BEST PART OF THE WHOLE MAP BOIIIIIIIIIIIIIIIIIIIIIII YE YE YE YE YE YE
    04:53:059 (1) - TBH this spinner doesnt suit in :< why not map this part insted the offset changes by a few ms here it'd be an acc rip if I were to map it
    06:05:701 (2,3,4) - uhh yes fix blanket with 06:06:130 (5) - blanket not intentional here
    06:10:130 (1) - unnecessary nc fix

that's alllllll really well maped i love it <3
GL for ranked~
thank u very mucb I appreciate it!
thanks for the star too
Loli_Schwi
I really like old verison more

05:36:987 (1,2,3,4) - the jump can follow 05:37:558 (5,6,7,8) the shape
06:10:415 (2,3,4,5,6,7,8,1,2) - make more space
06:28:344 - strong
Topic Starter
Gus

Loli_Silica wrote:

I really like old verison more

05:36:987 (1,2,3,4) - the jump can follow 05:37:558 (5,6,7,8) the shape i like this jump as it is
06:10:415 (2,3,4,5,6,7,8,1,2) - make more space ye i went ahead and just remapped the ending bc i felt like it didnt represent the map anymore it was kinda outdated in terms of mapping lol
06:28:344 - strong fixd

thanks

sorry you preferred the old version D: if theres anything I can do to make this a lil more fun let me know
im trying my best to keep it fun and make it rankable

hopefully the new ending is good?
Pho
Yo, from my queue

[Hakai]
  1. That intro feels like it's been cut, is it supposed to be like this
  2. 00:03:497 (1) - What's this extended slider following, doesn't fit to the drum mapping you're doing here
  3. 00:09:354 - There's a drum here. Happens on a lot of other occasions like:
    02:07:449 - 02:25:711 -
  4. 00:19:497 (1) - this is kinda ugly, and i don't mean the good kind
  5. 01:22:926 (5,6) - Wrong snaps, rhythm's pretty complex here so better utilize sliders instead like this:
  6. 01:50:354 (1,2,3,4,5) - Stream should still go on here
  7. 01:59:211 - After this, you shouldn't use too long sliders (>1/2 sliders) too follow the e-guitar since drums are pretty prominent here as well
  8. 02:22:926 (5,6,7,8) - Unless you really want players to hate you, rotate the whole combo by 10° at least. 90 degree pure vertical/horizontal movement is kinda unnerving. Same goes for similar patterns that follow.
  9. 02:34:925 (5,5) - Extended sliders would be better since it would make 02:34:640 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this whole pattern more distinctable from the surrounding stuff
  10. 03:14:497 (6,7,8,9,10,1,2,3,4,5) - this a whole stream too in the song actually
  11. 05:11:286 (5) - wrong snap
  12. 06:09:558 (1,2,3,4,5) - this streamspacing change is pretty overdone, where's the justification in the music for it
  13. 06:30:130 (1,2,3,4,5,6,7,8) - Same as above
  14. Has potential, but many patterns you utilized still feel too simplistic and unrefined, thrown up and mixed together. An example are the 90° patterns like 04:57:000 (1,2,3,4,5,6,7,8,1,2,3,4) - that seem to pop up from time to time and force structure in the map while most of it doesn't seem to have remarkable patterns at all.
    I think training in knowing how and what types of patterns work together would be pretty helpful for you to improve this map.
GL
Loli_Schwi

Gus wrote:

Loli_Silica wrote:

I really like old verison more

05:36:987 (1,2,3,4) - the jump can follow 05:37:558 (5,6,7,8) the shape i like this jump as it is
06:10:415 (2,3,4,5,6,7,8,1,2) - make more space ye i went ahead and just remapped the ending bc i felt like it didnt represent the map anymore it was kinda outdated in terms of mapping lol
06:28:344 - strong fixd

thanks

sorry you preferred the old version D: if theres anything I can do to make this a lil more fun let me know
im trying my best to keep it fun and make it rankable

hopefully the new ending is good?
New ending is more good now :3

I like old verison the solo stream part only xD
not bad as now .

Good Luck to run to rank ! im waiting .
Topic Starter
Gus

Pho wrote:

Yo, from my queue

[Hakai]
  1. That intro feels like it's been cut, is it supposed to be like this unfortunately it is the intro to the song, it just jumps right in lol
  2. 00:03:497 (1) - What's this extended slider following, doesn't fit to the drum mapping you're doing here

    so much like I did here 00:08:069 (1) - im using the extended slider to emphasize the change in rhythm that occurs exactly after the slider, in this case that part is the guitar rhythm here 00:03:783 (2,3,4) -
  3. 00:09:354 - There's a drum here. Happens on a lot of other occasions like:
    02:07:449 - 02:25:711 - yeah, im choosing to ignore these. there are actually almost consistent 1/2 drums throughout the song and there are a LOT of triples I had to ignore. the rhythm, if I followed every instrument, would be very confusing and monotonous
  4. 00:19:497 (1) - this is kinda ugly, and i don't mean the good kind i kinda like it tbh?
  5. 01:22:926 (5,6) - Wrong snaps, rhythm's pretty complex here so better utilize sliders instead like this:
    eh, you're right, but doing this upsets the playability and therefore I don't really want to do it. I don't think this is a necessary change since the rhythm, either way, follows 1/3, but what I have now just doesnt take clapped sounds into account which imo is ok
  6. 01:50:354 (1,2,3,4,5) - Stream should still go on here eh, ignoring this stream sound bc I feel like the 1/2 sounds should be emphasized (lest I have a stream that changes shape every 2 notes lol)
  7. 01:59:211 - After this, you shouldn't use too long sliders (>1/2 sliders) too follow the e-guitar since drums are pretty prominent here as well again, I feel like the longer sliders give an explosion of playing into 01:52:926 (2) - notes like this and for that reason I prefer them - this map would be pretty boring if it were just 1/2 sliders
  8. 02:22:926 (5,6,7,8) - Unless you really want players to hate you, rotate the whole combo by 10° at least. 90 degree pure vertical/horizontal movement is kinda unnerving. Same goes for similar patterns that follow. the spacing is small enough to the point where it isnt that hard to play
  9. 02:34:925 (5,5) - Extended sliders would be better since it would make 02:34:640 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this whole pattern more distinctable from the surrounding stuff ye fixed
  10. 03:14:497 (6,7,8,9,10,1,2,3,4,5) - this a whole stream too in the song actually same reasons
  11. 05:11:286 (5) - wrong snap fixed
  12. 06:09:558 (1,2,3,4,5) - this streamspacing change is pretty overdone, where's the justification in the music for it
  13. 06:30:130 (1,2,3,4,5,6,7,8) - Same as above just the fact that this is the climax of the song and the end that brings it all together leads me to believe that the stream spacing is justified
  14. Has potential, but many patterns you utilized still feel too simplistic and unrefined, thrown up and mixed together. An example are the 90° patterns like 04:57:000 (1,2,3,4,5,6,7,8,1,2,3,4) - that seem to pop up from time to time and force structure in the map while most of it doesn't seem to have remarkable patterns at all.
    I think training in knowing how and what types of patterns work together would be pretty helpful for you to improve this map. I wish I knew what you meant by this...

    to me, it is a 6 minute song and all of the parts vary greatly from other parts in the song, so I think variability in patterning and using patterns that might not traditionally work together as ways to accentuate the differences in the music makes sense to me - for parts that are similar, im using similar patterns and similar spacing, but maybe not for parts that are different from each other, this makes sense to me... I dont know, thank you for the mod!
GL
Topic Starter
Gus
thanks silica! Im hoping it will be ranked one day lol

edit: help I double posted how do I delete this
mekeira
goodluck for rank :d
AJT
You know, this map really shouldn't be pushed for rank, Gus. This map is simply unfit for the ranking system and you know it. It doesn't even contain 1/8th corner stream jumps. It also doesn't even contain 1/32 single tap jumps. Please delete this map set and delete your account immediately.
AJT
Literally another pp map, wtf Gus?

It's ridiculous how mappers these days abuse 190bpm 20x Gus jumps and completely overmapped 1/32 snapped Gus streams just to inflate the difficulty so pro players will play your map on stream so you can be recognized as the next "Gus" mapper.

Wow, abso"Gus"lutely disgusting. I hope this never makes it past qualified, Gus.

Please reconsider your entire career as a Gus.
Topic Starter
Gus

Nega wrote:

You know, this map really shouldn't be pushed for rank, Gus. This map is simply unfit for the ranking system and you know it. It doesn't even contain 1/8th corner stream jumps. It also doesn't even contain 1/32 single tap jumps. Please delete this map set and delete your account immediately.
listen man I only have one thing to say to you
my nam eJEF
mekeira

Gus wrote:

Nega wrote:

You know, this map really shouldn't be pushed for rank, Gus. This map is simply unfit for the ranking system and you know it. It doesn't even contain 1/8th corner stream jumps. It also doesn't even contain 1/32 single tap jumps. Please delete this map set and delete your account immediately.
listen man I only have one thing to say to you
my nam eJEF
ejef :thinking:
Topic Starter
Gus

Sabec wrote:

ejef :thinking:

geeffffff
EEEEEEEEEEEEEEE
YEAHLEMME GET UHHH BONELESS CROISSANT PLEASE
mithew
fun map i just wish it stayed more true to the music :(
Topic Starter
Gus

mithew wrote:

fun map i just wish it stayed more true to the music :(

well with your contribution of a small mod I might be able to change any issues u see ;)
TheKingHenry
Hello M4M from my queue again~
Supposedly changed a lot since I last was here, we shall see I haven't eluded change either heh
Hakai
  1. Audio quality is the minimum 128kbps, I'm sure you can find higher quality mp3 for this song
  2. Timing point at 03:24:237 - is unnecessary, 80bpm point at 03:22:926 - is enough. Similarly it will render the point at 03:34:924 - useless since the offset is basically the same (there's 2ms difference if you wanna tricker around with that though)
  3. Overall the middle section (03:34:926 - 03:58:933) feels disoriented with how it follows the music. Like, it didn't play bad, but it didn't feel like it was following music either but rather putting sliders and circles in relatively arbitrary order. For example the blue tick pattern starters just ain't according to the musical emphasis even if the pitch is higher than the downbeats. (almost every measure there's actually almost nothing on the downbeat but it's still the most emphasized tick ¯\_(ツ)_/¯)
  4. 00:04:926 (3,5) - are these supposed to be whistled as whole
  5. 01:07:783 (2) - not fitting at all, there isn't similar sound as what 01:07:497 (1) - is, only the guitar. And if you map one of that, map all of the guitar (so basically I'd just remove this circle alltogether)
  6. 01:10:926 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I remember noting this last time too, like, not only is the first 1/2 01:10:926 (1,2) - 1/6 instead of 1/4, the 1/4 afterwards is almost iinaudible until the 01:11:497 - which makes using stable spacing like this (which means same emphasis for them all) not too fit as the music clearly gains momentum throughout the pattern instead. And as expected this is same with all of these patterns scattered around the map in these sections
  7. 01:22:926 (5) - wrong rhythm, it's 1/2 to 1/6 for the latter half of the beat (see this); mapping 1/6 as 1/3 wouldn't really be problem but it's not fit here due the 1/2 which doesn't go well with 1/3
  8. 01:32:069 (1,2,3,4,5,6,7,8,9) - hol' up there ain't any 1/4??
  9. Lot of places where I feel the spacing could be used to better express the song, I'll example some; 00:43:069 (5,6,7,1) - massive spike in spacing for little quirk in guitar (I presume), not really worth like doubling spacing over. Especially as there's plethora of similar guitar riffage all around with fairly stable spacing usage (which atleast fits better than massive spike like this); 01:33:783 (2,3,4,5,1,2,3,4) - former 4 are more intense in music, latter 4 in map; 01:35:497 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - latter ones could use clearly more emphasis than the former, but instead it's about the same; 01:38:640 (4,5,1,2,3,4) - spacing increases when intensity in song goes down, there's hella lot in the sections with plenty of jumps;
  10. 01:52:069 (3,4,5,6,7) - what's this low spacing linear thingy lol, kinda looks like waht you had in intro ¯\_(ツ)_/¯
  11. 02:07:211 (8,9,10) - triple should be 1/2 later, leading to the downbeat 02:07:497 (1) - (like, even if you think there'd be triple here too for some reason due the ambigious sounds, the clear and crisp snare one should still be priority over it)
  12. 02:21:211 - 02:25:783 - about; the solo part interpretation seems lame, lowish spacing with relatively high amount of sliders doesn't carry a lot of intensity. In the latter part when the density kicks in with no break-sliders it feels more fitting but not with this
  13. 04:12:987 (1,1) - use either or for the turns (as in not first using the 1st object of a combo as the turning point then the last object
  14. 04:25:487 (16,1,2,3,4,5,6,7,8,9) - you can do better shape than this
  15. 05:02:715 (1,2,3,4,5,6,7,8,9) - no 1/4 for this either. Tbh there are some other places too, for example those additional 1/4 in-between sliders (you know what I'm talkin' about) where most of the time there ain't 1/4)
  16. 05:36:987 (1,2,3,4,5) - this has now been in every kiai section like this (atleast it's consistent heh) but like, considering there isn't any dominant 1/2 in the music you could implement that drum fill instead. There's a lot of other places too with undermapped stuff (intentionally though I guess); combined with the overmapping of some stuff on the other hand it creates quite interesting combination wouldn't you say :^)
  17. 05:45:558 (1,2,3,1) - this reminds me of that one jump place where there was 1/1 in the middle of 1/2 stuff that woulda been better off stacked or some other spacing emphasis stuff for the 1/1 but I don't remember where it was, maybe ya'll find it
  18. 05:53:701 (2) - not good rhythm choice, constant 1/2 or leaving the 1/2 currently under sliderend would fit better
  19. 06:08:701 (13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,5) - shapes could be improved here too
  20. That's some impressions I got here skimming through; can't compare too much to what it used to be since I don't remember too much (well it has obviously improved with how it's changed but other than that). Not a lot I can provide on the gameplay with map like this though ¯\_(ツ)_/¯
Good luck!
Topic Starter
Gus

TheKingHenry wrote:

Hello M4M from my queue again~
Supposedly changed a lot since I last was here, we shall see I haven't eluded change either heh
Hakai
  1. Audio quality is the minimum 128kbps, I'm sure you can find higher quality mp3 for this song
  2. Timing point at 03:24:237 - is unnecessary, 80bpm point at 03:22:926 - is enough. Similarly it will render the point at 03:34:924 - useless since the offset is basically the same (there's 2ms difference if you wanna tricker around with that though) fixed
  3. Overall the middle section (03:34:926 - 03:58:933) feels disoriented with how it follows the music. Like, it didn't play bad, but it didn't feel like it was following music either but rather putting sliders and circles in relatively arbitrary order. For example the blue tick pattern starters just ain't according to the musical emphasis even if the pitch is higher than the downbeats. (almost every measure there's actually almost nothing on the downbeat but it's still the most emphasized tick ¯\_(ツ)_/¯) i disagree. i follow the constant 1/4 sounds and use sliders to emphasize the piano-y pitch sounds throughout the section where I can
  4. 00:04:926 (3,5) - are these supposed to be whistled as whole fixed
  5. 01:07:783 (2) - not fitting at all, there isn't similar sound as what 01:07:497 (1) - is, only the guitar. And if you map one of that, map all of the guitar (so basically I'd just remove this circle alltogether) thank you fixed
  6. 01:10:926 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I remember noting this last time too, like, not only is the first 1/2 01:10:926 (1,2) - 1/6 instead of 1/4, the 1/4 afterwards is almost iinaudible until the 01:11:497 - which makes using stable spacing like this (which means same emphasis for them all) not too fit as the music clearly gains momentum throughout the pattern instead. And as expected this is same with all of these patterns scattered around the map in these sections Yeah, I don't want to emphasize a 1/6 here for playability reasons. Also, the 1/4 doesn't become insanely audible as the pattern progresses, so I think the spacing fits.
  7. 01:22:926 (5) - wrong rhythm, it's 1/2 to 1/6 for the latter half of the beat (see this); mapping 1/6 as 1/3 wouldn't really be problem but it's not fit here due the 1/2 which doesn't go well with 1/3 i really dont see a solution to this other than to map 1/6, so ill do it.
  8. 01:32:069 (1,2,3,4,5,6,7,8,9) - hol' up there ain't any 1/4?? i mean i did it to be consistent with the same pattern at 5:04 but ill change it tbh
  9. Lot of places where I feel the spacing could be used to better express the song, I'll example some; 00:43:069 (5,6,7,1) - massive spike in spacing for little quirk in guitar (I presume), not really worth like doubling spacing over. Especially as there's plethora of similar guitar riffage all around with fairly stable spacing usage (which atleast fits better than massive spike like this); 01:33:783 (2,3,4,5,1,2,3,4) - former 4 are more intense in music, latter 4 in map; 01:35:497 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - latter ones could use clearly more emphasis than the former, but instead it's about the same; 01:38:640 (4,5,1,2,3,4) - spacing increases when intensity in song goes down, there's hella lot in the sections with plenty of jumps; fixed some of these and a few other spots
  10. 01:52:069 (3,4,5,6,7) - what's this low spacing linear thingy lol, kinda looks like waht you had in intro ¯\_(ツ)_/¯ big fixes comin in hot there
  11. 02:07:211 (8,9,10) - triple should be 1/2 later, leading to the downbeat 02:07:497 (1) - (like, even if you think there'd be triple here too for some reason due the ambigious sounds, the clear and crisp snare one should still be priority over it) a phat fix
  12. 02:21:211 - 02:25:783 - about; the solo part interpretation seems lame, lowish spacing with relatively high amount of sliders doesn't carry a lot of intensity. In the latter part when the density kicks in with no break-sliders it feels more fitting but not with this to be honest with you the drums don't kick in yet and i don't want to emphasize the 1/3 guitar so this is kinda what ur gettin lol
  13. 04:12:987 (1,1) - use either or for the turns (as in not first using the 1st object of a combo as the turning point then the last object i should honestly know better. fixed.
  14. 04:25:487 (16,1,2,3,4,5,6,7,8,9) - you can do better shape than this fixed
  15. 05:02:715 (1,2,3,4,5,6,7,8,9) - no 1/4 for this either. Tbh there are some other places too, for example those additional 1/4 in-between sliders (you know what I'm talkin' about) where most of the time there ain't 1/4) disagree, i think the vocal rasp there is represented best by 1/4
  16. 05:36:987 (1,2,3,4,5) - this has now been in every kiai section like this (atleast it's consistent heh) but like, considering there isn't any dominant 1/2 in the music you could implement that drum fill instead. There's a lot of other places too with undermapped stuff (intentionally though I guess); combined with the overmapping of some stuff on the other hand it creates quite interesting combination wouldn't you say :^)
  17. 05:45:558 (1,2,3,1) - this reminds me of that one jump place where there was 1/1 in the middle of 1/2 stuff that woulda been better off stacked or some other spacing emphasis stuff for the 1/1 but I don't remember where it was, maybe ya'll find it what lmao
  18. 05:53:701 (2) - not good rhythm choice, constant 1/2 or leaving the 1/2 currently under sliderend would fit better eh disagree
  19. 06:08:701 (13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,5) - shapes could be improved here too fixed
  20. That's some impressions I got here skimming through; can't compare too much to what it used to be since I don't remember too much (well it has obviously improved with how it's changed but other than that). Not a lot I can provide on the gameplay with map like this though ¯\_(ツ)_/¯
Good luck!
thank u!

edit: ya I went back and changed some things that I initially rejected. great mod tbh
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