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Imperial Circus Dead Decadence - Gekiai no Yobi...

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Topic Starter
Gus

Mir wrote:

hi there
[General]
Unused hitsounds:
drum-hitclap.wav

Green line conflicts:
03:34:924 - (custom set number)
04:02:702 - (volume level) (hitsound set)
  1. 03:59:033 and 05:12:987 are both unsnapped.
Possibly off-screen objects:
00:24:069 (1)
06:20:415 (1)
[Hakai]
- 00:00:783 (5) - Not a fan of how this triple was skipped :( the song and map are pretty hardcore so ignoring beats like this is kinda off for me. What's more is there's a stronger beat on the end of the slider than the start which putting a triple on would fix. (guitar and drum both spike on white) I want to keep a similar structure throughout the beginning and there are not many other triples until 8s in
- 00:04:069 (3,4,2) - Keeping distance somewhat similar with all these objects would make this pattern look more polished. Highlighted note is (2).
- 00:05:783 (1,3,5) - Making a triangle out of these would be nice too - it doesn't have to be perfect but this one is quite clearly off lol. tried to change in a diff way
- 00:08:783 (4,5,6,1) - Should be stacked? was messing around with aesthetic and decided I dont want it stacked and i've since added a lot more patterns like it
- 00:10:354 (1,2,3,4) - If you're trying to follow the strings doing a rhythm like this would make them nice and clickable. in the way im doing it im actually treating the guitar like hold sounds. I kind of prefer this way for some reason?
- 00:11:783 (2) - Has a lot of emphasis but isn't really differentiated. Could be a different slidershape or just circles. diff slidershape would break pattern and structure th0
- 00:13:783 (1,2,3,4,5,6,7,8,1,2,3) - Same thing with rhythm about the guitar/strings, would be better to do a combination of white/red/red/white because that's how they are in the song. Ideally these notes would be clickable if you were following the guitar/strings as close as possible. It's funny cuz 00:25:926 (6,7,1,2) - the sliders here are all covering the beats that would otherwise be clickable so you only get one out of both in focus lol. These kinds of rhythm issues repeat throughout this section so I won't mention any more. again im fairly confident in the rhythm I chose for this section, I like it a lot
- 00:18:283 - I thought a duck quacked here but then realized it was the singer screaming o.O
- 00:43:211 (6,7) - Would be nice to have these guitars stand out a bit more, in terms of a flow change or spacing increase - something to make them more noticeable.
- 00:41:926 (5,6,7,3) - Overlaps like these are better avoided imo.
- 00:47:497 (9) - NC these changes in spacing cuz of the vocal?
- 00:52:069 (5) - Incorrect snapping. Should be this - there is no vocal or drum on the blue.
- 01:01:783 (1,1) - Remove the second NC? Not sure why it's needed.
- 01:03:640 (7,8,9) - Looks very random, no symmetry/parallelity or anything here - try to use some to make a nicer pattern?
- 01:07:497 (1) - Could use more emphasis imo.
- 01:22:354 (1,2,3,4,5) - Could polish this star too..
- 01:28:069 (5) - NCing here might work to show the change in guitar, but a flow change would still bring it out a lot more.
- 01:28:926 (2,3,4,5,6,7,1,2,3,4,5) - A lot of these jumps look quite random without very much patterning put into them.. personal thing I don't really like about a lot of jumps in the map.
- 01:58:354 (1) - This would look a lot nicer imo.
- 02:02:783 (1) - Downbeat on slider end. :/ Strong sound here too. want to emphasize guitar
- 02:10:211 (3,4) - Patterning/structure would improve if you blanketed 3 with 4 like this. changed in a slightly diff way
- 02:12:069 (1) - Emphasis is quite lacking on this note imo.
- 02:11:640 (2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1) - Yeah a lot of this doesn't really seem like it's patterned it's kinda just there to hit you know. You could do flow changes on every downbeat and make a new pattern to keep it interesting but just plain jumps is kinda boring imo. Applies for the whole kiai. Emphasizing jumps that have strong beats on them with flow changes/spacing increases/NCs are nice too like 02:25:211 (5) - 02:26:354 (6) - etc

fixed that part but am keeping the kiai bc I still feel like its a good reflection of the music, its pretty constant in this kiai
- 03:40:736 (6,1) - I think 1 should have the finish, not 6? I kinda disagree with finishes as a whole here, just whistles would be fine on these notes. the finish is right on 6
- 03:58:933 (1) - Ends on 03:59:183 - it seems.
- 04:09:559 (1,6) - Another overlap that doesn't really help the pattern, more hurts it cuz it doesn't really overlap consistently like this anywhere else and looks out of place. I really like how this one looks lol
- 04:14:130 (1,2,3,1) - This getting so much easier is kinda ??? when the guitar is building up then down. I would suggest turning the first into a stream and the second and third into reverses.
- 04:25:344 (14,15,16,1,2,3,4,5,6,7) - This direction changing doesn't really make sense to me, it just looks like you ran out of space lol. You could change direction on 04:25:559 (1) - to emphasize the finish? im a huge fan of how this stream looks and plays; yeah, there is no direction change there on 1, I put one every 5 notes after.. 04:23:273 (1) - its kind of like here, where the spacing is the emphasis as opposed to a curve
- 05:01:572 (1,2,3) - Equal visual spacing would be nice.
- 05:01:000 (5) - Could be a slider since this gap feels kinda awkward especially when there's a snare here. eh, I prefer the purely vocal emphasis for this part
- 05:05:572 (3) - Skips so much of the song when before a lot of this was mapped before like the point above and earlier in the map. Would recommend swapping focus to drums again on 05:05:857 - instead of 05:06:143 to alleviate this. So this would be okay. again with the vocal emphasis, just what I prefer for this part of the song
- 05:36:987 (1,2,3,4,5) - There's a whole drum stream that's just ignored here :( I think the guitar is stronger than the drums by miles and so it should be emphasized with jumps imo, plus the stream would be somewhat out of place.
- 05:48:844 (2,3) - Overlap isn't very even so ends up hurting more than helping the aesthetic here, would recommend not overlapping here.
- 05:55:844 (9,10) - 1/4 reverses to keep the intensity high would work quite well here imo. Same for 05:57:558 (1,2,3) - and so on. I like the 1/2 slider emphasis more
- 06:02:701 (6,7,8,3,4,5) - Oww this overlapping is quite unpleasing, try to space it out?
- 06:05:701 (2,5) - Blanket possibly? if you're referring to slider 5, nah, i like the spacing there, if you're referring to a note, I did blanket a note there since last update??? lol
- 06:06:487 - There's a drum note here that's skipped? not going to emphasize it, 4 note stream would play odd and I like the guitar emphasis here
- 06:09:558 (9,10) - This drop in intensity after such a high spaced stream is very sudden and imo unrepresentative of what the song is doing. I would personally continue mapping the stream with direction changes/spacing emphasis until 06:09:844 - where it stops and do something unique with this slider instead so it stands out more.
- 06:16:415 (5,6,1) - Putting 1 in the same pattern like this makes it seem the same as 5,6 but it has way more emphasis so differentiating that would be nice. //06:20:987 (5,6,1) -
- 06:19:201 - Clearly skipped triple here that might be worth mapping. dont want to break rhythmic structure
- 06:27:272 (1) - No slider like 06:24:987 (1,1) - ? yeah, want to emphasize it more here before the end stream

Overall a lot of work needed overall before this can reach a rankable state. Patterning is quite basic and emphasis is hit-or-miss and a lot of overlaps are used unevenly/inconsistently and only serve to hurt the aesthetic rather than help it. A lot of unpolished/inconsistent overlaps with previous notes in the editor also exist such as 06:02:701 (6,7,8,3,4,5) - which, if removed, would make for a cleaner map.
[ ]

I hope this helped somewhat, good luck!
all other changes applied. general advice taken and aplied too
alriiiiight i revamped a whole lot of jumps and overlaps. hopefully it looks better now. DS used was 0.3x 1/4 for overlaps btw

if anyone else finds some really ugly overlaps I ignored pls do tell

note: I will likely go back and actually fix the guitar section around 2min20s, it is annoying me now how unpatterned it is in comparison to some other stuff I added lol
Topic Starter
Gus
figured i'd follow up, I ended up applying more of Mir's mod, particularly fixing the guitar section at around 2min20s and then going through the map and fixing more overlaps and making things aesthetically consistent (visual spacing, equal DS, stacks, etc)

this is probably the best state the map has ever been in so any mods are super appreciated
Jemzuu
the mod thing
woah what a gud map what a gud song i think it's gud for rank already but wait nibba i found some things lo and also i'll give suggestions if u dont mind welp im ready to see dem red texts after this mod

Hakai



  • 00:04:069 (3,4) - haha yes u already know
    00:04:640 (1) - hmmm why not emphasize this more with bigger spacing since it has a kinna strong beat or smth it has all 3 hs idk mayb stack it with 00:03:497 (1) - or 00:04:926 (3) - just do the same like 00:06:926 (1,2,3) - just my suggestion tho and also not sure if 00:03:783 (2,2) - these are intended not to overlap as well
    00:09:926 (4,5,6,7) - the spacing here is completely underspaced not like 00:08:640 (3,4,5,6,7) - fits real well but this, the emphasis in this part is not really well spaced. hMmMM i'd suggest to 00:09:497 (2,7) - overlap these two perhaps and 00:09:926 (4,5,6) - just move these notes somewhere to make a triangle perhaps it looks better if it's not stacked with 00:10:640 (2) - anyway well imo cus the beat goes downward ye smth like this
    00:09:783 (3,2,3) - ye align notes properly adujst the 3 (circle) a bit xdd
    00:12:211 (4,5,6) - move these notes 1 grid downward idk it looks better if it's like beside 00:12:640 (1) - u know like a blancet :^)
    00:13:211 (4,6,3) - hmm on this part i feel like u could nc these two to give emphasis u know welp just my suggestion ok im ignored
    00:16:354 (5,9) - ye same here since the beat goes downward as well and i kinna hear different sounds why not nc these? and remove nc for 00:17:211 (1) - since i think it still has the same sound with 00:16:926 (9) -
    00:17:783 (10) - yes ik u ignored those two^ so ik 16 is fine for combo but i think it would look better if you'd nc this note here cus i hear new sound like what u did 00:46:926 (1) - right here
    00:19:426 (2,1) - i'd swap ncs for these two since 00:20:354 (2) - is the one that actually gives a new sound so nc 00:20:354 (2) - and remove nc for 00:20:640 (1) - and so that the number of combos (which is 8 i think) would be consistent because the guitar gives a different sound on 00:21:783 (1) - here and not 00:21:640 (8) - imo
    00:24:640 (5) - personal subjective opinion but i think this slider here doesnt fit tbh
    00:33:069 (8) - too high imo
    00:33:497 (2,3,4) - the spacing here mmmm maybe balance it with 00:34:069 (6,7,8) - or stack with 00:34:640 (1) - its quite big imo ye just adjust ds a bit tnx
    00:34:354 (1) - uhh whats with the nc here? u forgot to remove nc for 00:34:640 (1) - i guess or idk if intended lol
    00:36:211 (7) - heh nc? just another suggestion to be ignored
    00:41:211 (1) - hmm i dont see the reason to give this the nc i dont hear any new sound but i do hear a different sound 00:41:497 (3) - here so maybe switch them i think the slider deserves it more imo
    00:42:926 (4) - why break the star pattern D: give this more spacing pls adjust ds to make gud star pattern uwu
    00:45:783 (1,3) - ye like what i mentioned above i do think the slider deserves it more because of the downbeat guitar sound
    00:52:354 - i really like the flow u did here it plays so gud ah
    00:59:497 (1) - hmm remove the nc here and add nc 00:59:640 (9) - here the new vocal sound comes at this part also to keep combo consistency :>
    01:03:640 (7) - heh nc? just another suggestion to be ignored
    01:13:782 (4) - object's end is not snapped via aimod lo just fix the timeline
    01:23:211 (6) - i would prefer 2 circles insted
    01:30:640 (6,1) - swap nc 6 gives new sound
    01:32:426 (6) - ^
    01:34:354 (1) - why the nc here? looks better without imo
    01:38:926 (1) - ^
    01:39:497 (10) - nc cus new sound and adjust the ds 01:39:783 (2) - here abit its quite close not like the others
    01:40:069 (1) - tbh i dont really think the nc here fits cus the vocal is still going imo remove it and add the nc 01:40:640 (11) - here cus this has the new sound
    01:44:354 (3) - this could get more space imo since the stream gives a strong sound
    01:49:211 (1) - ye same here a while ago
    02:24:069 (1,2) - lol idk but i would continue the stream insted these sliders dont fit in tbh besides it's kiai anyway :^)
    02:53:211 (1) - lmao whats with the whistle on this sliderbody
    03:22:997 (1) - lo is this slider intended not to be be silenced? that hs tho lo
    03:59:309 - i think a spinner would suit here why not right finish it on blue tick for surprise :>
    04:08:130 (2) - eh mayb nc this and give larger spacing for next note
    04:18:987 (2,3,4,5,6,7) - NC all? owo
    04:25:630 (2,3,4) - the spike here (if u know what i mean eh smth like 04:24:344 (16,1) - ) is not quite right since there's clap and all other hs 04:25:559 (1) - on this note it should change the pattern already
    04:30:130 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - BEST PART OF THE WHOLE MAP BOIIIIIIIIIIIIIIIIIIIIIII
    04:53:059 (1) - TBH this spinner doesnt suit in :< why not map this part insted
    06:05:701 (2,3,4) - uhh yes fix blanket with 06:06:130 (5) -
    06:10:130 (1) - unnecessary nc

that's alllllll really well maped i love it <3
GL for ranked~
Topic Starter
Gus

AJamez wrote:

the mod thing
woah what a gud map what a gud song i think it's gud for rank already but wait nibba i found some things lo and also i'll give suggestions if u dont mind welp im ready to see dem red texts after this mod

Hakai



  • 00:04:069 (3,4) - haha yes u already know m8
    00:04:640 (1) - hmmm why not emphasize this more with bigger spacing since it has a kinna strong beat or smth it has all 3 hs idk mayb stack it with 00:03:497 (1) - or 00:04:926 (3) - just do the same like 00:06:926 (1,2,3) - just my suggestion tho and also not sure if 00:03:783 (2,2) - these are intended not to overlap as well its patterned to stack there yeah, plus the spacing reflects the very opening of the song at 00:00:069 (1,2,3) -
    00:09:926 (4,5,6,7) - the spacing here is completely underspaced not like 00:08:640 (3,4,5,6,7) - fits real well but this, the emphasis in this part is not really well spaced. hMmMM i'd suggest to 00:09:497 (2,7) - overlap these two perhaps and 00:09:926 (4,5,6) - just move these notes somewhere to make a triangle perhaps it looks better if it's not stacked with 00:10:640 (2) - anyway well imo cus the beat goes downward ye smth like this I honestly think its fine here as its the beginning of the map and I dont want players to have to jump into insane jumps at this point. Plus there are no vocals giving the music power here, so I think the spacing is fine
    00:09:783 (3,2,3) - ye align notes properly adujst the 3 (circle) a bit xdd fixd
    00:12:211 (4,5,6) - move these notes 1 grid downward idk it looks better if it's like beside 00:12:640 (1) - u know like a blancet :^) eh i think its fine as is
    00:13:211 (4,6,3) - hmm on this part i feel like u could nc these two to give emphasis u know welp just my suggestion ok im ignored LMAO I love this mod but yeah sorry about all the NC denying its just not what I want to do, to complicate with NCs.
    00:16:354 (5,9) - ye same here since the beat goes downward as well and i kinna hear different sounds why not nc these? and remove nc for 00:17:211 (1) - since i think it still has the same sound with 00:16:926 (9) -
    00:17:783 (10) - yes ik u ignored those two^ so ik 16 is fine for combo but i think it would look better if you'd nc this note here cus i hear new sound like what u did 00:46:926 (1) - right here uh I changed this to be consistent with 46s by NCing the 9th note
    00:19:426 (2,1) - i'd swap ncs for these two since 00:20:354 (2) - is the one that actually gives a new sound so nc 00:20:354 (2) - and remove nc for 00:20:640 (1) - and so that the number of combos (which is 8 i think) would be consistent because the guitar gives a different sound on 00:21:783 (1) - here and not 00:21:640 (8) - imo consistency between # of combos is unimportant I Think plus this works as is
    00:24:640 (5) - personal subjective opinion but i think this slider here doesnt fit tbh dE n I ed its on the rhythm i love it
    00:33:069 (8) - too high imo fixed
    00:33:497 (2,3,4) - the spacing here mmmm maybe balance it with 00:34:069 (6,7,8) - or stack with 00:34:640 (1) - its quite big imo ye just adjust ds a bit tnx ye u got it
    00:34:354 (1) - uhh whats with the nc here? u forgot to remove nc for 00:34:640 (1) - i guess or idk if intended lol good catch!
    00:36:211 (7) - heh nc? just another suggestion to be ignored downbeats tho
    00:41:211 (1) - hmm i dont see the reason to give this the nc i dont hear any new sound but i do hear a different sound 00:41:497 (3) - here so maybe switch them i think the slider deserves it more imo downbeatS
    00:42:926 (4) - why break the star pattern D: give this more spacing pls adjust ds to make gud star pattern uwu pls its patterned not in star form
    00:45:783 (1,3) - ye like what i mentioned above i do think the slider deserves it more because of the downbeat guitar sound
    00:52:354 - i really like the flow u did here it plays so gud ah thank u
    00:59:497 (1) - hmm remove the nc here and add nc 00:59:640 (9) - here the new vocal sound comes at this part also to keep combo consistency :> its not NC;d to the vocal part th0
    01:03:640 (7) - heh nc? just another suggestion to be ignored ncs on downbeats brother man
    01:13:782 (4) - object's end is not snapped via aimod lo just fix the timeline fixd i think
    01:23:211 (6) - i would prefer 2 circles insted cant with 1/3 rhythm
    01:30:640 (6,1) - swap nc 6 gives new sound but downbeats
    01:32:426 (6) - ^
    01:34:354 (1) - why the nc here? looks better without imo downbeats
    01:38:926 (1) - ^
    01:39:497 (10) - nc cus new sound and adjust the ds 01:39:783 (2) - here abit its quite close not like the others dont really see the logic here
    01:40:069 (1) - tbh i dont really think the nc here fits cus the vocal is still going imo remove it and add the nc 01:40:640 (11) - here cus this has the new sound eh but the drums kick in here and its downbeat.
    01:44:354 (3) - this could get more space imo since the stream gives a strong sound eh i like the spacing
    01:49:211 (1) - ye same here a while ago ^
    02:24:069 (1,2) - lol idk but i would continue the stream insted these sliders dont fit in tbh besides it's kiai anyway :^) i want to represent a change into 1/3 here
    02:53:211 (1) - lmao whats with the whistle on this sliderbody fixd
    03:22:997 (1) - lo is this slider intended not to be be silenced? that hs tho lo changed to whistles tbh
    03:59:309 - i think a spinner would suit here why not right finish it on blue tick for surprise :> ur right done
    04:08:130 (2) - eh mayb nc this and give larger spacing for next note nah the spacing reflects the time between the notes
    04:18:987 (2,3,4,5,6,7) - NC all? owo eh i dont see a point to that :P
    04:25:630 (2,3,4) - the spike here (if u know what i mean eh smth like 04:24:344 (16,1) - ) is not quite right since there's clap and all other hs 04:25:559 (1) - on this note it should change the pattern already for this particular stream I think it fits. I don't do shape changes on every downbeat.
    04:30:130 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - BEST PART OF THE WHOLE MAP BOIIIIIIIIIIIIIIIIIIIIIII YE YE YE YE YE YE
    04:53:059 (1) - TBH this spinner doesnt suit in :< why not map this part insted the offset changes by a few ms here it'd be an acc rip if I were to map it
    06:05:701 (2,3,4) - uhh yes fix blanket with 06:06:130 (5) - blanket not intentional here
    06:10:130 (1) - unnecessary nc fix

that's alllllll really well maped i love it <3
GL for ranked~
thank u very mucb I appreciate it!
thanks for the star too
Loli_Schwi
I really like old verison more

05:36:987 (1,2,3,4) - the jump can follow 05:37:558 (5,6,7,8) the shape
06:10:415 (2,3,4,5,6,7,8,1,2) - make more space
06:28:344 - strong
Topic Starter
Gus

Loli_Silica wrote:

I really like old verison more

05:36:987 (1,2,3,4) - the jump can follow 05:37:558 (5,6,7,8) the shape i like this jump as it is
06:10:415 (2,3,4,5,6,7,8,1,2) - make more space ye i went ahead and just remapped the ending bc i felt like it didnt represent the map anymore it was kinda outdated in terms of mapping lol
06:28:344 - strong fixd

thanks

sorry you preferred the old version D: if theres anything I can do to make this a lil more fun let me know
im trying my best to keep it fun and make it rankable

hopefully the new ending is good?
Pho
Yo, from my queue

[Hakai]
  1. That intro feels like it's been cut, is it supposed to be like this
  2. 00:03:497 (1) - What's this extended slider following, doesn't fit to the drum mapping you're doing here
  3. 00:09:354 - There's a drum here. Happens on a lot of other occasions like:
    02:07:449 - 02:25:711 -
  4. 00:19:497 (1) - this is kinda ugly, and i don't mean the good kind
  5. 01:22:926 (5,6) - Wrong snaps, rhythm's pretty complex here so better utilize sliders instead like this:
  6. 01:50:354 (1,2,3,4,5) - Stream should still go on here
  7. 01:59:211 - After this, you shouldn't use too long sliders (>1/2 sliders) too follow the e-guitar since drums are pretty prominent here as well
  8. 02:22:926 (5,6,7,8) - Unless you really want players to hate you, rotate the whole combo by 10° at least. 90 degree pure vertical/horizontal movement is kinda unnerving. Same goes for similar patterns that follow.
  9. 02:34:925 (5,5) - Extended sliders would be better since it would make 02:34:640 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this whole pattern more distinctable from the surrounding stuff
  10. 03:14:497 (6,7,8,9,10,1,2,3,4,5) - this a whole stream too in the song actually
  11. 05:11:286 (5) - wrong snap
  12. 06:09:558 (1,2,3,4,5) - this streamspacing change is pretty overdone, where's the justification in the music for it
  13. 06:30:130 (1,2,3,4,5,6,7,8) - Same as above
  14. Has potential, but many patterns you utilized still feel too simplistic and unrefined, thrown up and mixed together. An example are the 90° patterns like 04:57:000 (1,2,3,4,5,6,7,8,1,2,3,4) - that seem to pop up from time to time and force structure in the map while most of it doesn't seem to have remarkable patterns at all.
    I think training in knowing how and what types of patterns work together would be pretty helpful for you to improve this map.
GL
Loli_Schwi

Gus wrote:

Loli_Silica wrote:

I really like old verison more

05:36:987 (1,2,3,4) - the jump can follow 05:37:558 (5,6,7,8) the shape i like this jump as it is
06:10:415 (2,3,4,5,6,7,8,1,2) - make more space ye i went ahead and just remapped the ending bc i felt like it didnt represent the map anymore it was kinda outdated in terms of mapping lol
06:28:344 - strong fixd

thanks

sorry you preferred the old version D: if theres anything I can do to make this a lil more fun let me know
im trying my best to keep it fun and make it rankable

hopefully the new ending is good?
New ending is more good now :3

I like old verison the solo stream part only xD
not bad as now .

Good Luck to run to rank ! im waiting .
Topic Starter
Gus

Pho wrote:

Yo, from my queue

[Hakai]
  1. That intro feels like it's been cut, is it supposed to be like this unfortunately it is the intro to the song, it just jumps right in lol
  2. 00:03:497 (1) - What's this extended slider following, doesn't fit to the drum mapping you're doing here

    so much like I did here 00:08:069 (1) - im using the extended slider to emphasize the change in rhythm that occurs exactly after the slider, in this case that part is the guitar rhythm here 00:03:783 (2,3,4) -
  3. 00:09:354 - There's a drum here. Happens on a lot of other occasions like:
    02:07:449 - 02:25:711 - yeah, im choosing to ignore these. there are actually almost consistent 1/2 drums throughout the song and there are a LOT of triples I had to ignore. the rhythm, if I followed every instrument, would be very confusing and monotonous
  4. 00:19:497 (1) - this is kinda ugly, and i don't mean the good kind i kinda like it tbh?
  5. 01:22:926 (5,6) - Wrong snaps, rhythm's pretty complex here so better utilize sliders instead like this:
    eh, you're right, but doing this upsets the playability and therefore I don't really want to do it. I don't think this is a necessary change since the rhythm, either way, follows 1/3, but what I have now just doesnt take clapped sounds into account which imo is ok
  6. 01:50:354 (1,2,3,4,5) - Stream should still go on here eh, ignoring this stream sound bc I feel like the 1/2 sounds should be emphasized (lest I have a stream that changes shape every 2 notes lol)
  7. 01:59:211 - After this, you shouldn't use too long sliders (>1/2 sliders) too follow the e-guitar since drums are pretty prominent here as well again, I feel like the longer sliders give an explosion of playing into 01:52:926 (2) - notes like this and for that reason I prefer them - this map would be pretty boring if it were just 1/2 sliders
  8. 02:22:926 (5,6,7,8) - Unless you really want players to hate you, rotate the whole combo by 10° at least. 90 degree pure vertical/horizontal movement is kinda unnerving. Same goes for similar patterns that follow. the spacing is small enough to the point where it isnt that hard to play
  9. 02:34:925 (5,5) - Extended sliders would be better since it would make 02:34:640 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this whole pattern more distinctable from the surrounding stuff ye fixed
  10. 03:14:497 (6,7,8,9,10,1,2,3,4,5) - this a whole stream too in the song actually same reasons
  11. 05:11:286 (5) - wrong snap fixed
  12. 06:09:558 (1,2,3,4,5) - this streamspacing change is pretty overdone, where's the justification in the music for it
  13. 06:30:130 (1,2,3,4,5,6,7,8) - Same as above just the fact that this is the climax of the song and the end that brings it all together leads me to believe that the stream spacing is justified
  14. Has potential, but many patterns you utilized still feel too simplistic and unrefined, thrown up and mixed together. An example are the 90° patterns like 04:57:000 (1,2,3,4,5,6,7,8,1,2,3,4) - that seem to pop up from time to time and force structure in the map while most of it doesn't seem to have remarkable patterns at all.
    I think training in knowing how and what types of patterns work together would be pretty helpful for you to improve this map. I wish I knew what you meant by this...

    to me, it is a 6 minute song and all of the parts vary greatly from other parts in the song, so I think variability in patterning and using patterns that might not traditionally work together as ways to accentuate the differences in the music makes sense to me - for parts that are similar, im using similar patterns and similar spacing, but maybe not for parts that are different from each other, this makes sense to me... I dont know, thank you for the mod!
GL
Topic Starter
Gus
thanks silica! Im hoping it will be ranked one day lol

edit: help I double posted how do I delete this
mekeira
goodluck for rank :d
AJT
You know, this map really shouldn't be pushed for rank, Gus. This map is simply unfit for the ranking system and you know it. It doesn't even contain 1/8th corner stream jumps. It also doesn't even contain 1/32 single tap jumps. Please delete this map set and delete your account immediately.
AJT
Literally another pp map, wtf Gus?

It's ridiculous how mappers these days abuse 190bpm 20x Gus jumps and completely overmapped 1/32 snapped Gus streams just to inflate the difficulty so pro players will play your map on stream so you can be recognized as the next "Gus" mapper.

Wow, abso"Gus"lutely disgusting. I hope this never makes it past qualified, Gus.

Please reconsider your entire career as a Gus.
Topic Starter
Gus

Nega wrote:

You know, this map really shouldn't be pushed for rank, Gus. This map is simply unfit for the ranking system and you know it. It doesn't even contain 1/8th corner stream jumps. It also doesn't even contain 1/32 single tap jumps. Please delete this map set and delete your account immediately.
listen man I only have one thing to say to you
my nam eJEF
mekeira

Gus wrote:

Nega wrote:

You know, this map really shouldn't be pushed for rank, Gus. This map is simply unfit for the ranking system and you know it. It doesn't even contain 1/8th corner stream jumps. It also doesn't even contain 1/32 single tap jumps. Please delete this map set and delete your account immediately.
listen man I only have one thing to say to you
my nam eJEF
ejef :thinking:
Topic Starter
Gus

Sabec wrote:

ejef :thinking:

geeffffff
EEEEEEEEEEEEEEE
YEAHLEMME GET UHHH BONELESS CROISSANT PLEASE
mithew
fun map i just wish it stayed more true to the music :(
Topic Starter
Gus

mithew wrote:

fun map i just wish it stayed more true to the music :(

well with your contribution of a small mod I might be able to change any issues u see ;)
TheKingHenry
Hello M4M from my queue again~
Supposedly changed a lot since I last was here, we shall see I haven't eluded change either heh
Hakai
  1. Audio quality is the minimum 128kbps, I'm sure you can find higher quality mp3 for this song
  2. Timing point at 03:24:237 - is unnecessary, 80bpm point at 03:22:926 - is enough. Similarly it will render the point at 03:34:924 - useless since the offset is basically the same (there's 2ms difference if you wanna tricker around with that though)
  3. Overall the middle section (03:34:926 - 03:58:933) feels disoriented with how it follows the music. Like, it didn't play bad, but it didn't feel like it was following music either but rather putting sliders and circles in relatively arbitrary order. For example the blue tick pattern starters just ain't according to the musical emphasis even if the pitch is higher than the downbeats. (almost every measure there's actually almost nothing on the downbeat but it's still the most emphasized tick ¯\_(ツ)_/¯)
  4. 00:04:926 (3,5) - are these supposed to be whistled as whole
  5. 01:07:783 (2) - not fitting at all, there isn't similar sound as what 01:07:497 (1) - is, only the guitar. And if you map one of that, map all of the guitar (so basically I'd just remove this circle alltogether)
  6. 01:10:926 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I remember noting this last time too, like, not only is the first 1/2 01:10:926 (1,2) - 1/6 instead of 1/4, the 1/4 afterwards is almost iinaudible until the 01:11:497 - which makes using stable spacing like this (which means same emphasis for them all) not too fit as the music clearly gains momentum throughout the pattern instead. And as expected this is same with all of these patterns scattered around the map in these sections
  7. 01:22:926 (5) - wrong rhythm, it's 1/2 to 1/6 for the latter half of the beat (see this); mapping 1/6 as 1/3 wouldn't really be problem but it's not fit here due the 1/2 which doesn't go well with 1/3
  8. 01:32:069 (1,2,3,4,5,6,7,8,9) - hol' up there ain't any 1/4??
  9. Lot of places where I feel the spacing could be used to better express the song, I'll example some; 00:43:069 (5,6,7,1) - massive spike in spacing for little quirk in guitar (I presume), not really worth like doubling spacing over. Especially as there's plethora of similar guitar riffage all around with fairly stable spacing usage (which atleast fits better than massive spike like this); 01:33:783 (2,3,4,5,1,2,3,4) - former 4 are more intense in music, latter 4 in map; 01:35:497 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - latter ones could use clearly more emphasis than the former, but instead it's about the same; 01:38:640 (4,5,1,2,3,4) - spacing increases when intensity in song goes down, there's hella lot in the sections with plenty of jumps;
  10. 01:52:069 (3,4,5,6,7) - what's this low spacing linear thingy lol, kinda looks like waht you had in intro ¯\_(ツ)_/¯
  11. 02:07:211 (8,9,10) - triple should be 1/2 later, leading to the downbeat 02:07:497 (1) - (like, even if you think there'd be triple here too for some reason due the ambigious sounds, the clear and crisp snare one should still be priority over it)
  12. 02:21:211 - 02:25:783 - about; the solo part interpretation seems lame, lowish spacing with relatively high amount of sliders doesn't carry a lot of intensity. In the latter part when the density kicks in with no break-sliders it feels more fitting but not with this
  13. 04:12:987 (1,1) - use either or for the turns (as in not first using the 1st object of a combo as the turning point then the last object
  14. 04:25:487 (16,1,2,3,4,5,6,7,8,9) - you can do better shape than this
  15. 05:02:715 (1,2,3,4,5,6,7,8,9) - no 1/4 for this either. Tbh there are some other places too, for example those additional 1/4 in-between sliders (you know what I'm talkin' about) where most of the time there ain't 1/4)
  16. 05:36:987 (1,2,3,4,5) - this has now been in every kiai section like this (atleast it's consistent heh) but like, considering there isn't any dominant 1/2 in the music you could implement that drum fill instead. There's a lot of other places too with undermapped stuff (intentionally though I guess); combined with the overmapping of some stuff on the other hand it creates quite interesting combination wouldn't you say :^)
  17. 05:45:558 (1,2,3,1) - this reminds me of that one jump place where there was 1/1 in the middle of 1/2 stuff that woulda been better off stacked or some other spacing emphasis stuff for the 1/1 but I don't remember where it was, maybe ya'll find it
  18. 05:53:701 (2) - not good rhythm choice, constant 1/2 or leaving the 1/2 currently under sliderend would fit better
  19. 06:08:701 (13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,5) - shapes could be improved here too
  20. That's some impressions I got here skimming through; can't compare too much to what it used to be since I don't remember too much (well it has obviously improved with how it's changed but other than that). Not a lot I can provide on the gameplay with map like this though ¯\_(ツ)_/¯
Good luck!
Topic Starter
Gus

TheKingHenry wrote:

Hello M4M from my queue again~
Supposedly changed a lot since I last was here, we shall see I haven't eluded change either heh
Hakai
  1. Audio quality is the minimum 128kbps, I'm sure you can find higher quality mp3 for this song
  2. Timing point at 03:24:237 - is unnecessary, 80bpm point at 03:22:926 - is enough. Similarly it will render the point at 03:34:924 - useless since the offset is basically the same (there's 2ms difference if you wanna tricker around with that though) fixed
  3. Overall the middle section (03:34:926 - 03:58:933) feels disoriented with how it follows the music. Like, it didn't play bad, but it didn't feel like it was following music either but rather putting sliders and circles in relatively arbitrary order. For example the blue tick pattern starters just ain't according to the musical emphasis even if the pitch is higher than the downbeats. (almost every measure there's actually almost nothing on the downbeat but it's still the most emphasized tick ¯\_(ツ)_/¯) i disagree. i follow the constant 1/4 sounds and use sliders to emphasize the piano-y pitch sounds throughout the section where I can
  4. 00:04:926 (3,5) - are these supposed to be whistled as whole fixed
  5. 01:07:783 (2) - not fitting at all, there isn't similar sound as what 01:07:497 (1) - is, only the guitar. And if you map one of that, map all of the guitar (so basically I'd just remove this circle alltogether) thank you fixed
  6. 01:10:926 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I remember noting this last time too, like, not only is the first 1/2 01:10:926 (1,2) - 1/6 instead of 1/4, the 1/4 afterwards is almost iinaudible until the 01:11:497 - which makes using stable spacing like this (which means same emphasis for them all) not too fit as the music clearly gains momentum throughout the pattern instead. And as expected this is same with all of these patterns scattered around the map in these sections Yeah, I don't want to emphasize a 1/6 here for playability reasons. Also, the 1/4 doesn't become insanely audible as the pattern progresses, so I think the spacing fits.
  7. 01:22:926 (5) - wrong rhythm, it's 1/2 to 1/6 for the latter half of the beat (see this); mapping 1/6 as 1/3 wouldn't really be problem but it's not fit here due the 1/2 which doesn't go well with 1/3 i really dont see a solution to this other than to map 1/6, so ill do it.
  8. 01:32:069 (1,2,3,4,5,6,7,8,9) - hol' up there ain't any 1/4?? i mean i did it to be consistent with the same pattern at 5:04 but ill change it tbh
  9. Lot of places where I feel the spacing could be used to better express the song, I'll example some; 00:43:069 (5,6,7,1) - massive spike in spacing for little quirk in guitar (I presume), not really worth like doubling spacing over. Especially as there's plethora of similar guitar riffage all around with fairly stable spacing usage (which atleast fits better than massive spike like this); 01:33:783 (2,3,4,5,1,2,3,4) - former 4 are more intense in music, latter 4 in map; 01:35:497 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - latter ones could use clearly more emphasis than the former, but instead it's about the same; 01:38:640 (4,5,1,2,3,4) - spacing increases when intensity in song goes down, there's hella lot in the sections with plenty of jumps; fixed some of these and a few other spots
  10. 01:52:069 (3,4,5,6,7) - what's this low spacing linear thingy lol, kinda looks like waht you had in intro ¯\_(ツ)_/¯ big fixes comin in hot there
  11. 02:07:211 (8,9,10) - triple should be 1/2 later, leading to the downbeat 02:07:497 (1) - (like, even if you think there'd be triple here too for some reason due the ambigious sounds, the clear and crisp snare one should still be priority over it) a phat fix
  12. 02:21:211 - 02:25:783 - about; the solo part interpretation seems lame, lowish spacing with relatively high amount of sliders doesn't carry a lot of intensity. In the latter part when the density kicks in with no break-sliders it feels more fitting but not with this to be honest with you the drums don't kick in yet and i don't want to emphasize the 1/3 guitar so this is kinda what ur gettin lol
  13. 04:12:987 (1,1) - use either or for the turns (as in not first using the 1st object of a combo as the turning point then the last object i should honestly know better. fixed.
  14. 04:25:487 (16,1,2,3,4,5,6,7,8,9) - you can do better shape than this fixed
  15. 05:02:715 (1,2,3,4,5,6,7,8,9) - no 1/4 for this either. Tbh there are some other places too, for example those additional 1/4 in-between sliders (you know what I'm talkin' about) where most of the time there ain't 1/4) disagree, i think the vocal rasp there is represented best by 1/4
  16. 05:36:987 (1,2,3,4,5) - this has now been in every kiai section like this (atleast it's consistent heh) but like, considering there isn't any dominant 1/2 in the music you could implement that drum fill instead. There's a lot of other places too with undermapped stuff (intentionally though I guess); combined with the overmapping of some stuff on the other hand it creates quite interesting combination wouldn't you say :^)
  17. 05:45:558 (1,2,3,1) - this reminds me of that one jump place where there was 1/1 in the middle of 1/2 stuff that woulda been better off stacked or some other spacing emphasis stuff for the 1/1 but I don't remember where it was, maybe ya'll find it what lmao
  18. 05:53:701 (2) - not good rhythm choice, constant 1/2 or leaving the 1/2 currently under sliderend would fit better eh disagree
  19. 06:08:701 (13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,5) - shapes could be improved here too fixed
  20. That's some impressions I got here skimming through; can't compare too much to what it used to be since I don't remember too much (well it has obviously improved with how it's changed but other than that). Not a lot I can provide on the gameplay with map like this though ¯\_(ツ)_/¯
Good luck!
thank u!

edit: ya I went back and changed some things that I initially rejected. great mod tbh
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