all other changes applied. general advice taken and aplied tooMir wrote:
hi there
[General]
Unused hitsounds:
drum-hitclap.wav
Green line conflicts:
03:34:924 - (custom set number)
04:02:702 - (volume level) (hitsound set)Possibly off-screen objects:
- 03:59:033 and 05:12:987 are both unsnapped.
00:24:069 (1)
06:20:415 (1)
[Hakai]
- 00:00:783 (5) - Not a fan of how this triple was skipped the song and map are pretty hardcore so ignoring beats like this is kinda off for me. What's more is there's a stronger beat on the end of the slider than the start which putting a triple on would fix. (guitar and drum both spike on white) I want to keep a similar structure throughout the beginning and there are not many other triples until 8s in
- 00:04:069 (3,4,2) - Keeping distance somewhat similar with all these objects would make this pattern look more polished. Highlighted note is (2).
- 00:05:783 (1,3,5) - Making a triangle out of these would be nice too - it doesn't have to be perfect but this one is quite clearly off lol. tried to change in a diff way
- 00:08:783 (4,5,6,1) - Should be stacked? was messing around with aesthetic and decided I dont want it stacked and i've since added a lot more patterns like it
- 00:10:354 (1,2,3,4) - If you're trying to follow the strings doing a rhythm like this would make them nice and clickable. in the way im doing it im actually treating the guitar like hold sounds. I kind of prefer this way for some reason?
- 00:11:783 (2) - Has a lot of emphasis but isn't really differentiated. Could be a different slidershape or just circles. diff slidershape would break pattern and structure th0
- 00:13:783 (1,2,3,4,5,6,7,8,1,2,3) - Same thing with rhythm about the guitar/strings, would be better to do a combination of white/red/red/white because that's how they are in the song. Ideally these notes would be clickable if you were following the guitar/strings as close as possible. It's funny cuz 00:25:926 (6,7,1,2) - the sliders here are all covering the beats that would otherwise be clickable so you only get one out of both in focus lol. These kinds of rhythm issues repeat throughout this section so I won't mention any more. again im fairly confident in the rhythm I chose for this section, I like it a lot
- 00:18:283 - I thought a duck quacked here but then realized it was the singer screaming o.O
- 00:43:211 (6,7) - Would be nice to have these guitars stand out a bit more, in terms of a flow change or spacing increase - something to make them more noticeable.
- 00:41:926 (5,6,7,3) - Overlaps like these are better avoided imo.
- 00:47:497 (9) - NC these changes in spacing cuz of the vocal?
- 00:52:069 (5) - Incorrect snapping. Should be this - there is no vocal or drum on the blue.
- 01:01:783 (1,1) - Remove the second NC? Not sure why it's needed.
- 01:03:640 (7,8,9) - Looks very random, no symmetry/parallelity or anything here - try to use some to make a nicer pattern?
- 01:07:497 (1) - Could use more emphasis imo.
- 01:22:354 (1,2,3,4,5) - Could polish this star too..
- 01:28:069 (5) - NCing here might work to show the change in guitar, but a flow change would still bring it out a lot more.
- 01:28:926 (2,3,4,5,6,7,1,2,3,4,5) - A lot of these jumps look quite random without very much patterning put into them.. personal thing I don't really like about a lot of jumps in the map.
- 01:58:354 (1) - This would look a lot nicer imo.
- 02:02:783 (1) - Downbeat on slider end. :/ Strong sound here too. want to emphasize guitar
- 02:10:211 (3,4) - Patterning/structure would improve if you blanketed 3 with 4 like this. changed in a slightly diff way
- 02:12:069 (1) - Emphasis is quite lacking on this note imo.
- 02:11:640 (2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1) - Yeah a lot of this doesn't really seem like it's patterned it's kinda just there to hit you know. You could do flow changes on every downbeat and make a new pattern to keep it interesting but just plain jumps is kinda boring imo. Applies for the whole kiai. Emphasizing jumps that have strong beats on them with flow changes/spacing increases/NCs are nice too like 02:25:211 (5) - 02:26:354 (6) - etc
fixed that part but am keeping the kiai bc I still feel like its a good reflection of the music, its pretty constant in this kiai
- 03:40:736 (6,1) - I think 1 should have the finish, not 6? I kinda disagree with finishes as a whole here, just whistles would be fine on these notes. the finish is right on 6
- 03:58:933 (1) - Ends on 03:59:183 - it seems.
- 04:09:559 (1,6) - Another overlap that doesn't really help the pattern, more hurts it cuz it doesn't really overlap consistently like this anywhere else and looks out of place. I really like how this one looks lol
- 04:14:130 (1,2,3,1) - This getting so much easier is kinda ??? when the guitar is building up then down. I would suggest turning the first into a stream and the second and third into reverses.
- 04:25:344 (14,15,16,1,2,3,4,5,6,7) - This direction changing doesn't really make sense to me, it just looks like you ran out of space lol. You could change direction on 04:25:559 (1) - to emphasize the finish? im a huge fan of how this stream looks and plays; yeah, there is no direction change there on 1, I put one every 5 notes after.. 04:23:273 (1) - its kind of like here, where the spacing is the emphasis as opposed to a curve
- 05:01:572 (1,2,3) - Equal visual spacing would be nice.
- 05:01:000 (5) - Could be a slider since this gap feels kinda awkward especially when there's a snare here. eh, I prefer the purely vocal emphasis for this part
- 05:05:572 (3) - Skips so much of the song when before a lot of this was mapped before like the point above and earlier in the map. Would recommend swapping focus to drums again on 05:05:857 - instead of 05:06:143 to alleviate this. So this would be okay. again with the vocal emphasis, just what I prefer for this part of the song
- 05:36:987 (1,2,3,4,5) - There's a whole drum stream that's just ignored here I think the guitar is stronger than the drums by miles and so it should be emphasized with jumps imo, plus the stream would be somewhat out of place.
- 05:48:844 (2,3) - Overlap isn't very even so ends up hurting more than helping the aesthetic here, would recommend not overlapping here.
- 05:55:844 (9,10) - 1/4 reverses to keep the intensity high would work quite well here imo. Same for 05:57:558 (1,2,3) - and so on. I like the 1/2 slider emphasis more
- 06:02:701 (6,7,8,3,4,5) - Oww this overlapping is quite unpleasing, try to space it out?
- 06:05:701 (2,5) - Blanket possibly? if you're referring to slider 5, nah, i like the spacing there, if you're referring to a note, I did blanket a note there since last update??? lol
- 06:06:487 - There's a drum note here that's skipped? not going to emphasize it, 4 note stream would play odd and I like the guitar emphasis here
- 06:09:558 (9,10) - This drop in intensity after such a high spaced stream is very sudden and imo unrepresentative of what the song is doing. I would personally continue mapping the stream with direction changes/spacing emphasis until 06:09:844 - where it stops and do something unique with this slider instead so it stands out more.
- 06:16:415 (5,6,1) - Putting 1 in the same pattern like this makes it seem the same as 5,6 but it has way more emphasis so differentiating that would be nice. //06:20:987 (5,6,1) -
- 06:19:201 - Clearly skipped triple here that might be worth mapping. dont want to break rhythmic structure
- 06:27:272 (1) - No slider like 06:24:987 (1,1) - ? yeah, want to emphasize it more here before the end stream
Overall a lot of work needed overall before this can reach a rankable state. Patterning is quite basic and emphasis is hit-or-miss and a lot of overlaps are used unevenly/inconsistently and only serve to hurt the aesthetic rather than help it. A lot of unpolished/inconsistent overlaps with previous notes in the editor also exist such as 06:02:701 (6,7,8,3,4,5) - which, if removed, would make for a cleaner map.
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I hope this helped somewhat, good luck!
alriiiiight i revamped a whole lot of jumps and overlaps. hopefully it looks better now. DS used was 0.3x 1/4 for overlaps btw
if anyone else finds some really ugly overlaps I ignored pls do tell
note: I will likely go back and actually fix the guitar section around 2min20s, it is annoying me now how unpatterned it is in comparison to some other stuff I added lol