mod
Gonna do pretty broad things n shiz ye
dang it gus stop self starring your maps
dang it gus stop self starring your maps
- 00:09:211 (1,2) - You present the guitar with this rhythm, but this is the only time you do this in the intro. Could you use it more frequently perhaps when the higher pitched melody is introduced like you do? It just feels really out of place atm
- 00:01:640 (3,4) - This is the only linear flow in your entire intro, and it sticks out. All other straight have some sort of directional change afterwards - make that consistent.
- 00:05:783 (1,2) - Where is this coming from? The rhythm hasn't changed at all, throwing in sudden reverses like this with a repeating rhythm feels inappropriate
- 00:17:211 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This stream emphasis just... feels wrong. The melody is layered back on on the second part of 8 notes here, with the drum roll starting the measure before, and yet you give the overall "louder" part of the stream less spacing? This should be the exact opposite - low spaced stream into further spaced stream.
- 00:20:640 (1) - I said in IRC I'd discuss the overall things I feel you could do with the map at the end, but I'll just toss them in here, since it's forum anyways. What I love about the song here is the switch between male and female vocals - that allows you to do SO much. Present them in a unique way - the left side for male, right for female? Different slider designs? Direction changes, flow changes? I don't know, but how you map this is the same thing over and over. There is no contrast between that even though the song presents a strong contrast. That was my biggest frustration with this map, though you map it fairly consistently and repeat certain gimmicks, you don't really show any homage to the conflict shown in the song, with things like this. There's so much more you can do with that to represent the music but you keep it mostly the same, and I feel that takes away a lot from how your map COULD represent the song.
- 00:34:354 (1,2,3,4,1,2,3,4) - RIP rhythm. You mapped all the other instances of this like 00:29:783 (1,2,3,4,5) - , which I love - you emphasize the guitar perfectly, but then you change it all of a sudden.
- Second, the guitar emphasis in those rhythms ^ should be repeated. Use the same flow, or similar variations - when you play this, you want it to feel familiar and so you can predict what will be emphasized. When you change the flow it loses that. My favorite instance of flow was at 00:25:211 (1,2,3,4,5,6) - , which I think you should promote more in the other instances of this rhythm.
- 00:38:211 (7) - Why don't you make a stream jump here like you did before to emphasize vocals? like at 00:37:497 (12) - ?
- 00:37:497 (12) - I'd NC this as well. Emphasize the vocal strength. Do the same if you change ^
- 00:43:497 (1,2,3) - Why did you drop spacing so drastically now? Intensity hasn't changed at all, feels random. It's a repetition of 00:38:926 (1,2,3,4) - . and your spacing shoudl reflect that.
- 00:47:497 (6,7,8,9,10,11,12,13) - Good emphasis! I like how you changed it with the scream. https://puu.sh/uYevZ/641e740722.jpg This perhaps could be an alternative though, I just don't like the stacking, personally.
- Same thing for this vocal section coming up again - you can do so much more with this song, and it feels like you don't do much with it at all.
- 01:04:641 (2) - Why not do the vocal stream jumps again? It's emphasized in the EXACT same spots. I liked what you did before. Just do it consistently, now.
- 01:08:640 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Lovely section, nicely done. It fits! But for a nicer punch, perhaps you could space out each 3 stack slider thing? It makes them a bit more powerful in gameplay.
- ^ Same for other instances of this, like at 01:13:211 (1) - . Won't repeat since I'm sure you know where to find these, it's entirely up to you
- 01:17:783 (1,2,3,4,5,1,2,3,4) - This section is simply a stronger version of the last. Instead of changing the rhythm and wiping what you've been building on - use the same rhythm, similar sliders, but amplify spacing and change up patterns. This feels like it has nothing to do with the section before in your map, but in the song, it does - it's a development of it.
- 01:21:211 (1,2,3,4) - Just personal suggestion, if you could space this out more it'd be really cool in contrast to 01:22:354 (1,2,3,4) - . Feels a bit weak atm
- 01:24:783 (6,7,8,1,2,3,4) - Gus, this is a great idea, but.. you just need to present it better. Why do you cut the spacing like this halfway through the vocal section? If you're going to use linear flow for emphasis, do the same at 01:24:069 (1,2,3,4,5) - . It feels odd to cut it half way.
- 01:26:354 (1) - Building on the previous bit, I love the growing structure here, it's fabulous. But if you present the vocals in linear flow, start them as linear flow again but THEN grow into jumps. Ya catch my drift? You can do a lot here with that, and it could be so much more exciting. With that, since the vocals end at 01:28:069 (5,6,7,8) - , make these be a lot smaller in spacing - like the linear flow, for example!
- 01:37:211 (5) - Could be cool here too^
- 01:30:354 (5) - More fit as slider?
- 01:42:354 (1) - This stream section is absolutely wonderful, well done!
- 02:16:640 (1,2,3,4,5,6,7,8,9) - Mmm... only 1 stream and 3 sliders? Why not 2 and 2?
- 02:17:783 (3,4,5,6,7,8) - Should be spaced more. It's impossible to determine that this is 1/3 based off of 02:18:926 (1) - . Make them more spaced - like 1/1 spacing in an easy, for example?
- 02:53:211 (1) - God your streams are actually orgasmic
- 02:57:783 (1) - Good job on consistency with these, but I suggest upping spacing to make this more powerful too.
- 03:16:640 (3,4,5,6) - This is one of the most intense parts of the song and you're going to cut spacing this much? :/ especially compared to 03:19:497 (1) -
- 03:46:924 (1) - I don't know, this section just feels dull overall. Your rhythm choice and emphasis is great, but
- 04:11:844 (1) - Gus. *holds shoulders* *shakes shoulders vigorously* WHY DO YOU MAP THE MOST INTENSE SCREAM IN THE ENTIRE SONG WITH A REPEAT SLIDER. THIS GUY IS SCREAMING THE SHIT OUT OF HIS LUNGS AND YOU CAN'T EVEN GIVE HIM HUGE SPACED STREAMS IN BLOOD RED COMBO COLOR. GUUUUUUS. THIS SHOULD BE A DEATHSTREAM WITH DIRECTION CHANGES FOR EMPHASIS NOT SWITCHING STREAM STYLE THIS GUY IS SCREAMING, SCREAMING FOR A STREAM. ok caps over
- 04:20:987 (1) - If anything, starting here you should put the not death stream bit, it makes no sense to me that you won't give his dead lungs a stream to commemorate his life, but when they start chanting satanic rituals apparently that's stronger. Please - please switch this emphasis, it'll make this whole section INFINITELY better.
- 04:53:059 (1) - Please no spinner here. It kills any emphasis on the drum rolls which you could map out as a stream, this just feels wrong.
- 04:57:572 (3) - This is what I'm looking for if you emphasize based on vocals, nice job with this part.
- 05:07:286 (1) - and 04:58:143 (1) - . Compare the spacing here. Why are they so different. This is like doubled. In some senses, it's even stronger than the peak in intensity at 04:34:702 (1) - . Please nerf the spacing here.
- 05:15:715 (2,3) - If you're gonna overlap like this, do it more. 05:18:000 (1,2,1,2,1,2,3) - These all do the same thing rhythm wise, they should be overlapped to some extent to. Personally, I'd just not overlap them.
- 05:28:987 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - In the second red stream, you emphasize the vocals with the sharp direction turns. OK, cool. Why isn't this done in the first one? And no where else in the stream? A player will think you aren't emphasizing, then suddenly be attacked with vocal emphasis, then when they anticipate more you don't do any.
- 05:36:987 (1) - Where is this huge spacing coming from? This is where a lot of the 7* is coming from, then when the vocals are layered in you start mapping this like it's 3* at 05:38:130 (1) - . This is terrible for emphasis. I'd prefer you shrink the jump pattern significantly
- 05:47:702 (2) - Blanket
Rest looks ok
I don't know.. half the map is just triples with triangle jumps gus, couldn't you get a bit more creative with some patterning? :c like at 01:26:354 (1) - Everything feels like a star jump or triangle and it's really predictable/repetitive, the only interesting pattern was the one mentioned above.
I feel like your emphasis in this song is all over the place, perhaps you can explain some reasoning in your mod response but I just feel some parts are killed by that. Some parts where the vocals are super strong you just put really dinky closely spaced sliders, and sometimes for some minor drum rolls between transitions you hit me with cross screen jumps.
This is definitely a great improvement from your previous work, and there's a lot of great ideas in here, but I feel like you need to sort things out emphasis and intensity wise and be a little more creative in what you're doing with the map before pushing this forward. I'll always be here if you need any help and I'll do what I can :v good luck gus!