Hello! M4M from my queue~
Since it looks like onislaughter was here before me I'm gonna avoid saying things he said already.
Good luck!
can i gd if you get this forward at some point
Since it looks like onislaughter was here before me I'm gonna avoid saying things he said already.
General´
- Add the album to the tags in japanese as well (also while it probably doesn't matter that much in tags, note when adding the romaji album title that prepositions and such are not capitalized)
- I would add the project members names (both romaji and japanese), especially since many of them are mainly under other bands. Perhaps add these bands to the tags as well.
- If you want to drown in tags you can do the same thing to the guest members on this album.
- Add the japanese title, and use the current one as the romanised title.
- Other than that the metadata seems fine, though even tho I can read some japanese I would still re-check everything, especially the romanisation of things, with some metadata veteran such as IamKwan. (I think he has metadata queue for that).
- Source for information: ICDD official website. You can use this album page for more specific information about the album this song is from.
Hymn
Focused on rhythm this time since that's what caught my eye. Now that I checked Uta has pretty much stuff not mapped too hmmm...- Cool bg just sayin
- Since there were a lot of parts that were rhythmically mapped wrong/under/over, I'll list em here. Overmapping should ofc be removed, and I really recommend you to add the undermapped parts. This is marathon map, hardest diff, supposed to be hella intense, just map everything there is to reasonably map. It will represent the music better and at the same time, make the map more spicy and interesting too. I see that at some points you had decided to map vocals instead, leading to not mapping something or mapping it differently as the instrumentical rhythm indicates. In map like this though, I would definitely go for more of an instrumental mapping since that's where all the rhythm game shit happens in these kind of songs.
- 00:26:783 (4,5,6) - there ain't triple here in the music. On the other hand, under 00:26:783 (4) - there is one
- 00:26:783 (4) - same here, it's where the slider 3 begins
- 00:30:069 (2,3) - triple not mapped
- 00:31:354 (3,4,5) - triple again not here, but 1/2 beat earlier, under the slider3
- 00:33:783 (7) - triple not mapped
- 00:36:069 (7,8) - triple not mapped
- 00:36:069 (7,8) - ^
- 00:39:640 (6,7) - ^
- 00:41:497 (2,3,4,5,6,7) - neither of these triples exist in the music, same with 00:42:354 (1,2,3) -
- 00:42:354 (1,2,3) - triple not mapped
- 00:44:069 (4,5,6) - triple not here but 1/2 beat later
- 00:44:926 (2,3,4,5,6,7) - again neither of these triples exist in the music
- 00:46:497 (5,6,7,8,9,1) - triples should start at the white ticks, 1/2 beat earlier. Actually, there are similar triples beginning at the white tick all the way till 00:48:069 (1) except during the last 2 beats there's 4th note too as you've mapped - 00:46:925 (1,2,3,4) - are undermapped anyways
- 00:48:354 (2) - triple not mapped
- 00:52:926 (2,3) - ^
- 00:53:783 (1,2,3) - there isn't triple here in the music
- 00:54:354 (4,5,6) - this triple should be 1/2 earlier, where the slider now begins
- 00:55:211 (3) - triple not mapped
- 00:56:069 (6,7,8) - there isn't triple here, in the middle of 00:56:497 (8) - there is one though
- 00:57:926 (4,5,6) - there isn't triple here
- 00:58:354 (1,2,3) - ^
- 00:58:783 (5,6,7) - this triple should being 1/2 beat later
- 00:59:640 (2,3,4) - ^
- 01:01:211 - triple almost completely not mapped
- 01:02:211 (5,6,7) - this should begin 1/2 beat earlier
- 01:03:497 - triple not mapped
- 01:03:783 (4,5,6,7,8) - overmapped
- 01:10:926 - there's 1/6 burst of 4 notes here, you have mapped 1/4 stream. It's true that it continues as such from that point on though. Also the 1/4 is mapped pretty spacingly considering the drumming is barely audible until the last 2 beats of the measure. I recommend mapping the burst in and then using kicksliders until the drumming kicks audibly in again.
- 01:15:497 - same here ^
- 01:20:069 - ^
- 01:22:354 (1) - nothing wrong with this but I cry inside when you have mapped the cool drum fill with spinner. Also add one 6/4 timing point here since the rhythm emphasis changes here as you can see. One only tho, and after the measure change back to 4/4.
- 01:25:783 (1) - you are clearly going for the vocals here but triple missed anyways
- 01:28:926 (4,5) - ^
- 01:30:354 (1) - ^
- 01:30:926 (4) - ^
- 01:32:211 (7,8,9,10,11,12,1) - overmapped
- 01:33:069 - triple not mapped
- 01:33:211 (2) - same in the last 1/2 of this slider
- 01:38:068 (2) - triple not mapped
- 01:39:497 (1) - ^
- 01:47:211 - ^
- 01:47:783 - ^
- 01:48:354 (5) - ^
- 01:48:926 (7) - ^
- 01:49:640 - ^
Okay at this point you prob know what's the drill already. I'm gonna focus on bigger things now. Check all the triples yourself, using 50% speed and rotating between the map itself and timing window (so the hitsounds don't distract you) is a good way. - 01:49:783 (1,2,3,4,5,6,7,8,9) - this stream should start 1/2 later. On the other hand it goes up till 01:50:926 (1) -
- 01:53:783 (2,3,4,5,6,7,8,9,1) - overmapped
- 02:03:211 (1,2) - you could execute this blanket better
- 02:16:640 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,1,1) - this whole section is overmapped, it's only 1/3. There is, however, drum 1/4 at some points and if you want you can spice the stream up with those.
- 02:28:640 (1,2,3,4,5,6,7,8,9) - from this onwards we can see the drum 1/4 as you've mapped them. Before this, and after the actual stream part, however, there is this random part 02:26:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - where you aren't mapping the guitar but neither are you mapping the drums fully.
- 02:31:211 (3,4,5,6) - this should be stream of 5 notes
- 03:00:069 - same deal as with these patterns before. Here in these ones you have like 4 times smaller spacing than in the first ones tho. If you won't use kickslider, atleast use lower spacing like this since the drum is relatively quiet.
- For the slow part beginning from 03:22:926 - use following timing
Offset: 202 926ms BPM: 79,97
Offset: 238 189ms BPM: 79,00
Offset: 238 948ms BPM: 79,75
The first timing is relevant for almost the whole section, but it slows down a bit during the couple last beats, therefore the second timing point. The 3rd one is for the beat where there is 03:58:948 (8) - this kickslider. It snaps the timing back to the original. With this timing, the sound ≈ kickslider that is 5 1/12 notes long (one 1/3 beat all together that is). Use 5/4 for the 3rd timing point if you want to snap it perfectly. - 04:11:851 (1) - I wouldn't be using this many/long kicksliders since this is one of the most intense parts in the song. If you use kicksliders like this tho, try to blanket the streams with em or do something else visually appealing
- 04:30:137 (1) - insert the triples in the music for this section. Fits perfectly
- 04:41:566 - for 3rd time these sections. Same drill
- 05:12:994 - yes uta has this kind of section. Gekiai doesn't there is literally almost nothing in the music at this point.
- 05:30:137 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - be consistent. In this stream section you first decide to radically change the direction at vocal changes, then later with the same things you use smooth circular shapes.
- 05:54:137 - I would kiai this stream instead of the last jump section, but that might just be me.
- 06:10:137 - add the triples to this jump section as well. Triples work rly well in jump sections.
- I won't link anything for this, but just realized during the latter half of the map you had some pretty weird NC places at times, like beginning new combo 1/2 before white tick or continuing old combo over white tick even tho things changed. Check those.
Good luck!
can i gd if you get this forward at some point