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What mean is Aim Difficult and Speed Diff?

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Topic Starter
DevilLord
In pp calculation of std mode, there is thing called aim and speed, i dont understand what is this, can someone explain? and i cant find description in game called aim/speed, there only AR,circle,CS,HP,Stars, OD, spinner,slider,length,bpm, and object.
7ambda
Aim - Moving the cursor towards a circle or slider.

Speed - How fast the map is.
Topic Starter
DevilLord

F1r3tar wrote:

Aim - Moving the cursor towards a circle or slider.

Speed - How fast the map is.
So speed is BPM? if BPM = 75 then speed is 75? but im still not understand about aim
Im tried to make a pp calculator, so i need to understand what is aim and speed.
7ambda
Higher bpm means the map is faster. Bpm doesn't affect pp.

Aim is the distance between two notes. The greater the distance, the more pp the map will give (generally).

Topic Starter
DevilLord

is Hit object radius = aim?
7ambda
i don't know, probably
Topic Starter
DevilLord

F1r3tar wrote:

i don't know, probably
if aim difficult = hit radius object, then speed equal to ? bpm?
7ambda
ya
Endaris
If you're interested in the actual calculation of PP you have to check this:
https://github.com/ppy/osu-performance
Don't believe F1r3tar, he's probably just speculating :^)
Topic Starter
DevilLord

Endaris wrote:

If you're interested in the actual calculation of PP you have to check this:
https://github.com/ppy/osu-performance
Don't believe F1r3tar, he's probably just speculating :^)
Well its what im asking ,there is beatmap.DifficultyAttribute(_mods, CBeatmap::Aim), im tried to find out what is Aim and Speed value in game,
For now im just predict that aim = hitObjectRadius and speed = approach time
chainpullz
Aim + speed = *rating basically.

Aim: distance between circles

Speed: time between circles

Sliders contribute a negligible amount to both of these.
Topic Starter
DevilLord

chainpullz wrote:

Aim + speed = *rating basically.

Aim: distance between circles

Speed: time between circles

Sliders contribute a negligible amount to both of these.
so Aim = HitObjectRadius , Speed = Approach Time ( Not AR) ?
DeathHydra
Aim is not HitObjectRadius. HitObjectRadius is the radius of each circle in the beatmap, which is the same as Circle Size (CS). Aim is more like the spacing between each circle.
Topic Starter
DevilLord

DeathAdderz wrote:

Aim is not HitObjectRadius. HitObjectRadius is the radius of each circle in the beatmap, which is the same as Circle Size (CS). Aim is more like the spacing between each circle.
Ahh still confuse, where can i got Aim and Speed value in game :3
rekhichem
if Speed = time between notes , then it's probably related to bpm , I think , idk lel
DeathHydra

DevilLord wrote:

Ahh still confuse, where can i got Aim and Speed value in game :3
I don't think you can but I don't know
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