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C418 - Wet Hands

posted
Total Posts
16
Topic Starter
Handwriting
This beatmap was submitted using in-game submission on Tuesday, February 7, 2017 at 4:53:33 PM

Artist: C418
Title: Wet Hands
Source: Minecraft
Tags: Minecraft Creeper Piano2 Notch
BPM: 73.93
Filesize: 21118kb
Play Time: 01:22
Difficulties Available:
  1. cyxw's Harden (1.8 stars, 130 notes)
  2. Normal (1.62 stars, 86 notes)
  3. Rain (1.74 stars, 104 notes)
Download: C418 - Wet Hands
Information: Scores/Beatmap Listing
---------------
So....no one mapped this song yet..at least not until now I guess...Lets hop this map gets ranked soon :D

SB by me

If you want to mod the SB like ''The SB load reaches 5x+ or the File size is over 10MB'',please dont.
I'm working on trying to reducing both of them

If you want to mod the map,Please do :D
Avali_
XxTheJKxX rename the Hard to "Hhank19's Hard" now.
Topic Starter
Handwriting

John5678 wrote:

XxTheJKxX rename the Hard to "Hhank19's Hard" now.
Thanks for letting me know that..He isnt stealing tho *shrug
Hytex
Hytex from the Modding Queue :3

Normal
Normal

Metadata
Reduce the HP to 2
CS to 3.5
AR to 6
OD to 2 or 3 (because it's not that hard lol)
Turn off countdown


Composition
Why is the snap divisor 1/6?
00:13:859 (1) - make these into 2 circles instead, (because flow~~)
00:23:598 (2,3) - put the two circles a little bit away from each other
00:28:874 (5,1) - move these a bit higher
00:31:309 (3) - make this a curved slider instead
00:36:584 (1) - make this a bit away from the (5) circle
00:40:237 (1,2) - too close to the slider end, probably move a little bit to the bottom
00:41:454 (3,4,5) - these are too close, please make them a bit far away
00:43:077 (1) - put this on the top of the (5) slider
00:44:295 (2) - put this beside the slider end
00:45:918 (4) - put that a bit higher
00:54:440 (3,4) - I recommend arranging those
00:58:093 - insert break pls
01:01:745 (3) - make this a curved slider like (5)
Okay that's pretty much it of the Normal difficulty

Rain
I recommend the difficulty to be Advanced, (CtB players might be misleaded)
Metadata
HP to 3
CS to 4
AR to 7
OD to 4
Turn off countdown


Composition
00:11:424 (3) - replace a flipped version of (2) slider
00:15:888 (4) - make this a curved slider
00:27:656 (3) - make this a curved slider
00:28:468 (4) - make this further away from the slider
00:36:584 (1) - make this a curved slider
00:41:048 (2) - flip :v
00:44:701 (4) - make this further away from (3)
00:55:252 (4,5,6,7) - put these further away from the slider end
01:06:209 (3) - putting a hitcircle in the reverse arrow is bad imo
01:10:673 (1) - put this further away from the (5) (not really far away lol)
That's all for the Rain difficulty!

Thanks for being patient! :) :D
Topic Starter
Handwriting

Hytex wrote:

Hytex from the Modding Queue :3

Normal
Normal

Metadata
Reduce the HP to 2
CS to 3.5
AR to 6
OD to 2 or 3 (because it's not that hard lol)
Turn off countdown


Composition
Why is the snap divisor 1/6?
00:13:859 (1) - make these into 2 circles instead, (because flow~~)
00:23:598 (2,3) - put the two circles a little bit away from each other
00:28:874 (5,1) - move these a bit higher
00:31:309 (3) - make this a curved slider instead
00:36:584 (1) - make this a bit away from the (5) circle
00:40:237 (1,2) - too close to the slider end, probably move a little bit to the bottom
00:41:454 (3,4,5) - these are too close, please make them a bit far away
00:43:077 (1) - put this on the top of the (5) slider
00:44:295 (2) - put this beside the slider end
00:45:918 (4) - put that a bit higher
00:54:440 (3,4) - I recommend arranging those
00:58:093 - insert break pls
01:01:745 (3) - make this a curved slider like (5)
Okay that's pretty much it of the Normal difficulty

Rain
I recommend the difficulty to be Advanced, (CtB players might be misleaded)
Metadata
HP to 3
CS to 4
AR to 7
OD to 4
Turn off countdown


Composition
00:11:424 (3) - replace a flipped version of (2) slider
00:15:888 (4) - make this a curved slider
00:27:656 (3) - make this a curved slider
00:28:468 (4) - make this further away from the slider
00:36:584 (1) - make this a curved slider
00:41:048 (2) - flip :v
00:44:701 (4) - make this further away from (3)
00:55:252 (4,5,6,7) - put these further away from the slider end
01:06:209 (3) - putting a hitcircle in the reverse arrow is bad imo
01:10:673 (1) - put this further away from the (5) (not really far away lol)
That's all for the Rain difficulty!

Thanks for being patient! :) :D
Ok~~* Done~*

Thanks :D
Avali_
I think if I have some time. I can help you to make Easy,Hard and Insane XD
Avali_
Here.

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 47947
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 57687
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Wet Hands
TitleUnicode:Wet Hands
Artist:C418
ArtistUnicode:C418
Creator:Hhank19
Version:John5678's Easy
Source:Minecraft
Tags:Minecraft Creeper Piano2 Notch
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:4
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,192,82036,12,0,84876,0:0:0:0:




OK help me to delete this XD
Topic Starter
Handwriting

John5678 wrote:

Here.

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 47947
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 57687
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Wet Hands
TitleUnicode:Wet Hands
Artist:C418
ArtistUnicode:C418
Creator:Hhank19
Version:John5678's Easy
Source:Minecraft
Tags:Minecraft Creeper Piano2 Notch
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:4
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 192,192,192
Combo3 : 235,172,120
Combo4 : 166,207,120

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256,192,82036,12,0,84876,0:0:0:0:




OK help me to delete this XD
Thanks :D

Huh thats wierd...it seems like this file is corrupted :(
Bursthammy
mod

John5678's Easy

Yeah uh, I would suggest you look into some general map design as the whole map is completely unstructured and full of inconsistencies that are unrankable for an Easy difficulty, can't really mod it in it's current state.

Normal

I would suggest you keep the same Distance Snap throughout this entire difficulty as it is a very straightforward, slow and simple song.

00:14:670 (3) - Try adjusting the angle of this slider so that the slider stays in the direction your cursor comes from (2) to hit, like so: https://osu.ppy.sh/ss/6955692
00:21:163 (3) - Blanket
00:28:874 (5) - ^
00:30:091 (1) - ^
00:33:338 (1,2) - ^
00:44:701 (3) - ^
00:55:252 (4) - ^
00:42:266 (5,1) - really weird overlap
00:46:324 (1) - Spinners should leave 2-4 white ticks worth of space after they finish before the next hitcircle for players around this difficulty level to be able to adjust their cursors in time.

I would also use Distance Snap all the time for the "Rain" difficulty as well if I were you.

Good luck!
Topic Starter
Handwriting

Weber wrote:

mod

John5678's Easy

Yeah uh, I would suggest you look into some general map design as the whole map is completely unstructured and full of inconsistencies that are unrankable for an Easy difficulty, can't really mod it in it's current state.

Normal

I would suggest you keep the same Distance Snap throughout this entire difficulty as it is a very straightforward, slow and simple song.

00:14:670 (3) - Try adjusting the angle of this slider so that the slider stays in the direction your cursor comes from (2) to hit, like so: https://osu.ppy.sh/ss/6955692
00:21:163 (3) - Blanket
00:28:874 (5) - ^
00:30:091 (1) - ^
00:33:338 (1,2) - ^
00:44:701 (3) - ^
00:55:252 (4) - ^
00:42:266 (5,1) - really weird overlap
00:46:324 (1) - Spinners should leave 2-4 white ticks worth of space after they finish before the next hitcircle for players around this difficulty level to be able to adjust their cursors in time.

I would also use Distance Snap all the time for the "Rain" difficulty as well if I were you.

Good luck!
Okey dokey...

00:42:266 (5,1) - really weird overlap (actually this one was recommended by shit loads of people)

00:46:324 (1) - Spinners should leave 2-4 white ticks worth of space after they finish before the next hitcircle for players around this difficulty level to be able to adjust their cursors in time.(you might be right but..I think a 2 ticks long spinner is just..unacceptable)
cyxw
Do you Still accept GD?
No matter to refuse this

Harder Than the Hardest diff

cyxw's Harden
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 47947
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 26845,57687
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Wet Hands
TitleUnicode:Wet Hands
Artist:C418
ArtistUnicode:C418
Creator:Hhank19
Version:cyxw's Harden
Source:Minecraft
Tags:Minecraft Creeper Piano2 Notch
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:2.00000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Handwriting

cyxw wrote:

Do you Still accept GD?
No matter to refuse this

Harder Than the Hardest diff

cyxw's Harden
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 47947
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 26845,57687
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Wet Hands
TitleUnicode:Wet Hands
Artist:C418
ArtistUnicode:C418
Creator:Hhank19
Version:cyxw's Harden
Source:Minecraft
Tags:Minecraft Creeper Piano2 Notch
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:2.00000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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35773,-80,4,2,1,39,0,0
36178,-100,4,2,1,39,0,0
47947,-76.9230769230769,4,2,1,59,0,1
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60122,-100,4,2,1,38,0,0
67426,-100,4,2,1,35,0,0
77166,-100,4,2,1,32,0,0
80413,-100,4,2,1,10,0,0


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Combo2 : 192,192,192
Combo3 : 235,172,120
Combo4 : 166,207,120

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A GD doesnt hurt,I guess.As long as it's good.
Cerulean Veyron
hank o/

Since it's WIP, I'll give you some little start with general things on this one ;p
[- - General - -]
  1. - Not "too" common these days, but somewhat the beatmap's mp3 file bitrate is pretty much high. I do recommend to use an audio software to reconvert the mp3 file onto between 128 - 192 kbps. That way, you'll probably need to resnap every element on the set in case you'd change the offset for the new-converted mp3 file.
  2. - What does the "piano.ogg" file do to make an effect for the beatmap? If it is not used on any purpose, I suggest to remove it for the beatmap filesize's sake to keep it on an average, rather than a big file that's less worth a download.
  3. - Maybe it's best to remove the Countdowns on each and every difficulty. The song itself doesn't seem really suitable for one though. It's mostly a calm piano song so it's probably that.
  4. - On cyxw's Harden difficulty, 00:07:366 - . The two different timing points is assured rankable. But if one timing point is totally different than the other, then it's not. So, the issue right here is having a different volume. It might cause a little confusion on the setup which volume set would use for gameplay or whatever, so I highly recommend using the volume 30% on this part.
  5. - If you still insist on keeping the current mp3 file, you can try changing the offset to 7,352 which is a little more accurate in my opinion.

This is just a general mod~ if you find some trouble or misunderstood something with it, tell me so!
I might give you another "kind" of mod for this map if you'd like later on. But now, I'm quite a little busy with others stuffs, so I gave you this instead xD for farming kds
Best of luck, Hank!
Topic Starter
Handwriting

Cerulean Veyron wrote:

hank o/

Since it's WIP, I'll give you some little start with general things on this one ;p
[- - General - -]
  1. - Not "too" common these days, but somewhat the beatmap's mp3 file bitrate is pretty much high. I do recommend to use an audio software to reconvert the mp3 file onto between 128 - 192 kbps. That way, you'll probably need to resnap every element on the set in case you'd change the offset for the new-converted mp3 file.
  2. - What does the "piano.ogg" file do to make an effect for the beatmap? If it is not used on any purpose, I suggest to remove it for the beatmap filesize's sake to keep it on an average, rather than a big file that's less worth a download.
  3. - Maybe it's best to remove the Countdowns on each and every difficulty. The song itself doesn't seem really suitable for one though. It's mostly a calm piano song so it's probably that.
  4. - On cyxw's Harden difficulty, 00:07:366 - . The two different timing points is assured rankable. But if one timing point is totally different than the other, then it's not. So, the issue right here is having a different volume. It might cause a little confusion on the setup which volume set would use for gameplay or whatever, so I highly recommend using the volume 30% on this part.
  5. - If you still insist on keeping the current mp3 file, you can try changing the offset to 7,352 which is a little more accurate in my opinion.

This is just a general mod~ if you find some trouble or misunderstood something with it, tell me so!
I might give you another "kind" of mod for this map if you'd like later on. But now, I'm quite a little busy with others stuffs, so I gave you this instead xD for farming kds
Best of luck, Hank!
1.The piano.ogg is the result of me being stupid and forgot to delete this.
2.I'm pretty sure that countdown is disabled in all of my diff,maybe I forgot to update it.Thanks for reminding me that.

Anyways,Thanks in advance :D
cyxw
Wait some sliders have sth strange....

Did'u change the BPM or Green line?
Topic Starter
Handwriting

cyxw wrote:

Wait some sliders have sth strange....

Did'u change the BPM or Green line?
I changed the offset,but I dont remove any Green lines.
BanchoBot
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